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AAAA - Bokutachi no Tabi to Epilogue.[Long ver.]

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M4M mymap https://osu.ppy.sh/s/519583 or https://osu.ppy.sh/s/531612 you can choose one



DAT RED TICK HOLY

nerf HP pls..6 or sth

- 00:20:836 (4,5,1) - I dont agree this stack, at least 00:21:030 (5,1) - unstack these two cuz sound is obviousl different. but if some special intentions there then ok
- 00:25:481 (4,5,1) - ^
- 01:05:511 (1,2,3) - , 01:06:002 (4,5,6) - these two have surely different sound, but same pattern lol I think second one is like this
- 01:06:494 (7,8,1) - , 01:06:986 (2,3,4) - no problem in itself of course, but same issue with above, you can express more nicely.
- 01:11:821 (8) - i think overmappd, no beat here
- 01:26:002 (6,7) - I think sound is different from before, need some change in pattern.
- 01:41:575 (5,6,7,8) - isn't this spacing quite heavy?
- 02:24:053 (1,2,3) - perfect linear?
- 02:57:964 (1) - http://osu.ppy.sh/ss/6707080 can make more balanced
- 03:43:496 (2,3,4,6) - http://osu.ppy.sh/ss/6707082 ehh pls improve this overlap pls

good luck~
Topic Starter
Battle
os

osuskrub wrote:

very late mod buuuuuut

Conclusion
00:58:981 (6,7) - i'd honestly just switch placements of these for flow
01:01:916 (1) - lets get a little creative with spinners! try putting spinners here and tell me what you think 01:01:916 (1) - 01:03:188 (1) - 01:04:156 (1) - this one ends on 01:05:317 lol you reput the timestamp for the spinners
02:48:043 (1,2,3,4) - stacking this is probably not a good idea It's fine, it's been tested multiple times, second 1/6 burst is always hit
03:41:365 - 03:41:693 would've been a good place to put a stream This diff isn't exactly trying to inflate sr
04:08:327 (4) - id follow the theme of this little medley and not stack this on 5 I don't really know what this is trying to say but I removed the circle and extended the slider to emphasize more on the fanfare
04:19:683 (1,2) - try 2 short sliders! I'd rather not, this section tries to be as simple as possible
04:36:977 (3,4,5) - 1/6th sliders would probably better match it cause the 1/4 feels very awkward in rhythm Well it's 1/3, but I made the first slider 1/6 since it's actually 1/6 the rest are 1/3 as it should be
05:43:750 (1) - move slider back to red tick and add circle to blue In play I felt this was rather awkward so I decided not to do this
05:44:306 - same slider deal as above I don't really get this one cuz it's a spinner and there's nothing on the start of the spinner

Really good map! Never heard the song but I can say it's amazing. Good luck!

L

Left wrote:

M4M mymap https://osu.ppy.sh/s/519583 or https://osu.ppy.sh/s/531612 you can choose one



DAT RED TICK HOLY

nerf HP pls..6 or sth HP 6 people can just easily go through, it's an immersive experience that shouldn't just be passable by clicking and basically never dying

- 00:20:836 (4,5,1) - I dont agree this stack, at least 00:21:030 (5,1) - unstack these two cuz sound is obviousl different. but if some special intentions there then ok when there's 1/3 like this it's stacked to maintain simplicity of the section and to emphasize that this section is slow
- 00:25:481 (4,5,1) - ^ ^ with this, it makes stacking structured
- 01:05:511 (1,2,3) - , 01:06:002 (4,5,6) - these two have surely different sound, but same pattern lol I think second one is like this It kinda sounds similar to me, it kinda would also break how the section goes so I don't think the rhythm changes here, just not as prominent

- 01:06:494 (7,8,1) - , 01:06:986 (2,3,4) - no problem in itself of course, but same issue with above, you can express more nicely. Well, I guess I could do it more closely to the music, but then why would I force the player to worry more about map than the song?
- 01:11:821 (8) - i think overmappd, no beat here
- 01:26:002 (6,7) - I think sound is different from before, need some change in pattern.
- 01:41:575 (5,6,7,8) - isn't this spacing quite heavy?
- 02:24:053 (1,2,3) - perfect linear?
- 02:57:964 (1) - http://osu.ppy.sh/ss/6707080 can make more balanced
- 03:43:496 (2,3,4,6) - http://osu.ppy.sh/ss/6707082 ehh pls improve this overlap pls

good luck~

Thanks for mods~
Fragmented
Omg please rank this its such a good map :D

Topic Starter
Battle
hope xd
_handholding
00:55:302 (3,1) - blanket?
00:56:069 (2,3) - actually shouldnt this start at 00:55:916 ?
01:01:916 (1) - add clap
01:10:428 (7,8,9,10,1) - because the music is not as climatic as other parts of the song I think a stacked stream would play better to slow down the pacing a bit https://osu.ppy.sh/ss/6850111
Similarly to what I said above i think easing up on the spacing would be better for stuff like 01:10:756 (1,2,3) 01:11:248 (4,5,6,7) - 01:11:903 (8,9,1) (stack) etc because this is still kinda a build up
01:46:985 (1,2,3) - stack? having these the same spacing as the kick sliders makes it feel like youre playing ghosts notes as apposed to really quiet notes
02:08:133 (1,2,3,4,1) - why is the circle not in line with the stream? What I mean is pretend the kick sliders are circles and you get this https://osu.ppy.sh/ss/6850135 instead of something like this https://osu.ppy.sh/ss/6850143 you did it 01:15:674 (1,2,3,4,1) .
02:10:018 - add circle?
02:48:043 (1,2,3,4) - what was the reason you didnt go for 2 circles and a kickslider?
03:20:543 (1,2,3,4,1) - similar pattern mention earlier
04:42:514 (4,5,6) - do you need to map the drums AND the melody? why can't you just do one, preferably the melody. This just comes across as a clusterfuck when playing
04:54:907 (3) - straight slider would look better imo
05:06:101 (7,8) - I feel like one slider captures the feel of the song better
Topic Starter
Battle
k

Kisses wrote:

00:55:302 (3,1) - blanket?
00:56:069 (2,3) - actually shouldnt this start at 00:55:916 ? It originally started there, but it felt too dense given it just changed from really low bpm to high bpm, the slight undermapping here is to smoothen out that bpm change
01:01:916 (1) - add clap
01:10:428 (7,8,9,10,1) - because the music is not as climatic as other parts of the song I think a stacked stream would play better to slow down the pacing a bit https://osu.ppy.sh/ss/6850111 I feel like it's helping the music pick up even more so the movement is pretty suited imo
Similarly to what I said above i think easing up on the spacing would be better for stuff like 01:10:756 (1,2,3) 01:11:248 (4,5,6,7) - 01:11:903 (8,9,1) (stack) etc because this is still kinda a build up it's a build up yes, but it's getting noticably more intense in the music, the movement and stuff fits well imo since the movement is building up w/ intensity, not just staying stagnant
01:46:985 (1,2,3) - stack? having these the same spacing as the kick sliders makes it feel like youre playing ghosts notes as apposed to really quiet notes stacking would make the different pitches of the low 8-bit thing feel like they're not being expressed at all, I don't get what's inaudible about them since I'm pretty hard of hearing and can still hear them quite well
02:08:133 (1,2,3,4,1) - why is the circle not in line with the stream? What I mean is pretend the kick sliders are circles and you get this https://osu.ppy.sh/ss/6850135 instead of something like this https://osu.ppy.sh/ss/6850143 you did it 01:15:674 (1,2,3,4,1) . I mean it was originally like that, but there was a suggestion to change it, overall it doesn't really affect gameplay that much, it just uses different movement for the transition, it adds variety without going too overboard
02:10:018 - add circle?
02:48:043 (1,2,3,4) - what was the reason you didnt go for 2 circles and a kickslider? Because I've established that the rhythm is 1/6, I've spoken to MANY MANY testplayers and also a few bns, a lot of them agreed that this was the best compromise, the purpose of the triplet looking 1/6 was to establish that the rhythm was irregular, if people haven't picked up on that by the time the 1/6 comes around it's nothing I can do for them, more testplays showed that the initial 1/6 was the one that was problematic, so I used a slider to help since people played it like a triplet
03:20:543 (1,2,3,4,1) - similar pattern mention earlier same response
04:42:514 (4,5,6) - do you need to map the drums AND the melody? why can't you just do one, preferably the melody. This just comes across as a clusterfuck when playing I feel both are of equal importance, they haven't seemed problematic in all the testplays I've gotten so I think this is fine
04:54:907 (3) - straight slider would look better imo
05:06:101 (7,8) - I feel like one slider captures the feel of the song better I feel it would be boring to just hold a slider for a long time, plus it kinda takes into account of the rising intensity of the music

Thanks for the modddd
Okoratu
since i was looking at it anyways

why not ar 9, i see little to no reason why you'd need an ar that much higher and 9.3 makes the slow parts require more attention which i personally think is kinda dumb

00:24:707 (3,4) - would highlight main instrument more if 3 was reversing so you'd just need to click the melody

00:50:245 - i kinda think this part lacks hitsounding, there's a lot loud piano hits where you get close to no feedback lol
00:51:777 (7) - 00:52:697 (3) - 00:54:536 (4) - i don't get why there's a need to extend these, to begin with the sounds they are on aren't even similar in the slightest
01:15:674 (1,2,3,4) - these are kinda hit or miss only so meh whatever, i stopped doing these in my things because i think they're pretty frustrating
01:26:002 (6,7,8) - i think you can make 6 and 8 stand out more by deleting 7 so you can have an actual jump there, would fit the 1/2 clicking thing you had going on for quite a bit before
03:03:041 (3,4,5) - since you didn't really have that kind of thing up to this point with 1/8 i think having a shorter slider and an 1/8 triple instead would be easier to understand for a player
04:57:306 (1,2,3,4,5,6,7,8) - just doing 2 circles would underline the melody better but idk what rhythm you could use to acieve that without feeling dumb so i'd guess undermapping would be the way i'd recommend going kinda like 04:13:069 (1,2,3,4,5,6) - but with 1/1 and 1/3 instead lol
05:06:101 (7,8) - you buffered a lot of sliders on other things that were on even lower bpms but not these
Topic Starter
Battle
oko

Okorin wrote:

since i was looking at it anyways

why not ar 9, i see little to no reason why you'd need an ar that much higher and 9.3 makes the slow parts require more attention which i personally think is kinda dumb Alright fair enough, it used to fit a bit better before but since it's a bit easier overall it doesn't need to be as high anymore

00:24:707 (3,4) - would highlight main instrument more if 3 was reversing so you'd just need to click the melody

00:50:245 - i kinda think this part lacks hitsounding, there's a lot loud piano hits where you get close to no feedback lol
00:51:777 (7) - 00:52:697 (3) - 00:54:536 (4) - i don't get why there's a need to extend these, to begin with the sounds they are on aren't even similar in the slightest
01:15:674 (1,2,3,4) - these are kinda hit or miss only so meh whatever, i stopped doing these in my things because i think they're pretty frustrating Well I see your point, testplays are like you said, people either hit these streams or miss them somewhere along the way, personally I feel like their fine, it's a fun way to play the trill or whatever in the music without just having to hold a repeat slider imo
01:26:002 (6,7,8) - i think you can make 6 and 8 stand out more by deleting 7 so you can have an actual jump there, would fit the 1/2 clicking thing you had going on for quite a bit before
03:03:041 (3,4,5) - since you didn't really have that kind of thing up to this point with 1/8 i think having a shorter slider and an 1/8 triple instead would be easier to understand for a player
04:57:306 (1,2,3,4,5,6,7,8) - just doing 2 circles would underline the melody better but idk what rhythm you could use to acieve that without feeling dumb so i'd guess undermapping would be the way i'd recommend going kinda like 04:13:069 (1,2,3,4,5,6) - but with 1/1 and 1/3 instead lol
05:06:101 (7,8) - you buffered a lot of sliders on other things that were on even lower bpms but not these

green = fixed
uncommented = fixed
blue = unchangedd
Okoratu
may wanna mute the slidertick that gets added to 04:17:723 -
the sound that other slider should be on is in 04:18:876 - btw
04:26:096 - should start here
i think that were all shitfucksnappings
Topic Starter
Battle
fixeddd
Okoratu
yeah
Logic Agent
yeah
Okoratu
p/5715422

change meta accordingly... i guess
Topic Starter
Battle
done
Okoratu
lol
jonathanlfj
[Conclusion]
01:01:280 (2) - think ur missing a NC here
01:10:101 (6,7) - this spacing tempts me to hit it as 1/4 based on how 00:57:448 (5,1) was structured, you might want to enlarge the spacing a bit
01:26:986 (4) - might want to add a NC here to indicate spacing difference on rhythm
02:01:739 (6,7) - there are both 1/4 and 1/6 in the music here, but the synth ur following is dominant on the 1/6 side, so consider swapping it for a short kick slider
04:26:096 (4) - i would map out the extra sound at 04:26:218 since you did that for previous occurrences
04:51:709 (4,5) - this part felt a bit undermapped to me, it should get the same treatment as 04:54:907 (3,4,5,6)

there were some pretty interesting snaps in this one, didnt find anything wrong with them :D
Topic Starter
Battle
jlfj

jonathanlfj wrote:

[Conclusion]
01:01:280 (2) - think ur missing a NC here
01:10:101 (6,7) - this spacing tempts me to hit it as 1/4 based on how 00:57:448 (5,1) was structured, you might want to enlarge the spacing a bit
01:26:986 (4) - might want to add a NC here to indicate spacing difference on rhythm
02:01:739 (6,7) - there are both 1/4 and 1/6 in the music here, but the synth ur following is dominant on the 1/6 side, so consider swapping it for a short kick slider
04:26:096 (4) - i would map out the extra sound at 04:26:218 since you did that for previous occurrences I think I'll leave this mapped like this, due to the weird snappings that the orgel happens to fall under, it would be a bit off if players had to click it, considering how calm this section is I think I'll keep it the way it is
04:51:709 (4,5) - this part felt a bit undermapped to me, it should get the same treatment as 04:54:907 (3,4,5,6)

there were some pretty interesting snaps in this one, didnt find anything wrong with them :D
Blue is the only one that wasn't changed~
jonathanlfj
#2
Topic Starter
Battle
irc
2017-01-25 16:44 Cryptic: irc it?
2017-01-25 16:44 Battle: sure
2017-01-25 16:44 Cryptic: instead of me modding it?
2017-01-25 16:44 Cryptic: wanna get in voice?
2017-01-25 16:44 Battle: do i have to talk
2017-01-25 16:44 Cryptic: nah
2017-01-25 16:45 Battle: ok
2017-01-25 16:45 Battle: which voice
2017-01-25 16:45 Battle: mentor?
2017-01-25 16:45 Battle: bokutachi is gr8
2017-01-25 16:45 Battle: lol
2017-01-25 16:46 Cryptic: ACTION is listening to [http://osu.ppy.sh/b/1005166 aaaa - Starry sky of the Ferris wheel]
2017-01-25 16:46 Battle: i have a couple submitted
2017-01-25 16:46 Battle: lmfao
2017-01-25 16:46 Cryptic: ACTION is listening to [http://osu.ppy.sh/b/1137065 aaaa + yadrigg - Sakase Natsuzora, Koi no Hana.]
2017-01-25 16:46 Battle: ya it's probably la
2017-01-25 16:46 Battle: lmao
2017-01-25 16:47 Battle: alright
2017-01-25 16:47 Battle: lol
2017-01-25 16:47 Battle: mk
2017-01-25 16:48 Battle: lmfao pls
2017-01-25 16:48 Cryptic: 00:52:697 (3,4) - spacing
2017-01-25 16:49 Battle: I can ctrl + g 3
2017-01-25 16:49 Battle: it's just there to be aesthetic
2017-01-25 16:49 Battle: o
2017-01-25 16:49 Battle: wait lemme like lower my game volume so I can hear the music and u at the same time
2017-01-25 16:50 Cryptic: 00:52:084 (1,2,3) -
2017-01-25 16:50 Battle: lmao
2017-01-25 16:50 Battle: yea i get what u mean I think
2017-01-25 16:50 Battle: lemme c
2017-01-25 16:50 Cryptic: https://puu.sh/tAgCI/c1a8c32b37.png
2017-01-25 16:51 Battle: https://imgur-archive.ppy.sh/yZHcxYA.jpg
2017-01-25 16:51 Battle: i made it this
2017-01-25 16:51 Battle: mk
2017-01-25 16:52 Cryptic: 00:57:218 (3,4,5) -
2017-01-25 16:52 Cryptic: purpose
2017-01-25 16:52 Cryptic: 00:56:069 (2,3) -
2017-01-25 16:52 Battle: transition to stream
2017-01-25 16:52 Cryptic: 00:56:912 - add a note?
2017-01-25 16:53 Battle: o so like in earlier versions
2017-01-25 16:53 Battle: it was like
2017-01-25 16:53 Battle: susceptible to a lot of 100s
2017-01-25 16:53 Battle: for whatever reason
2017-01-25 16:53 Battle: so I removed it
2017-01-25 16:53 Battle: like I get what you mean since it existed before
2017-01-25 16:54 Battle: also like with 2 and the kick sliders
2017-01-25 16:54 Battle: it ends up like
2017-01-25 16:54 Battle: being really hard for the kick slider parts
2017-01-25 16:55 Cryptic: 00:55:992 - melody
2017-01-25 16:55 Battle: i can slightly increase 00:56:375 (4,1) - a little bit so it's a bit bigger
2017-01-25 16:55 Battle: so like that was also removed from a previous version
2017-01-25 16:55 Battle: because what uh shiirn said
2017-01-25 16:55 Battle: well yeah cuz what shiirn said kinda made sense
2017-01-25 16:55 Battle: cuz he was like
2017-01-25 16:55 Battle: "ppl are still tryna go from the like "
2017-01-25 16:56 Battle: calmer difficulty like feeling
2017-01-25 16:56 Battle: to higher
2017-01-25 16:56 Battle: so basically some thing were simplified
2017-01-25 16:56 Battle: for transition ye
2017-01-25 16:56 Battle: cuz immersion
2017-01-25 16:56 Battle: lmfao
2017-01-25 16:56 Battle: lmfaoooo
2017-01-25 16:56 Battle: holy
2017-01-25 16:57 Battle: i honestly dont doubt that if I mapped another version I could maybe get it to 6*
2017-01-25 16:57 Cryptic: 00:59:134 (7,8,1) -
2017-01-25 16:57 Battle: I never heard the trumpet before
2017-01-25 16:57 Battle: lol
2017-01-25 16:57 Battle: ya
2017-01-25 16:58 Battle: I thought it was on 7
2017-01-25 16:58 Battle: i can't play the mania map cuz it's hard
2017-01-25 16:58 Cryptic: 01:00:284 - simplification?
2017-01-25 16:58 Battle: I don't hear that note either
2017-01-25 16:59 Battle: I have bad hearing and this kinda went the same the way when talking to oko about this stuff
2017-01-25 16:59 Battle: lol
2017-01-25 16:59 Battle: it doesn't end on the red?
2017-01-25 17:00 Cryptic: 01:00:054 (3) -
2017-01-25 17:00 Battle: lmao
2017-01-25 17:01 Battle: it's kinda nice to have like a pause
2017-01-25 17:01 Cryptic: http://osu.ppy.sh/ss/7152182
2017-01-25 17:01 Battle: to emphasize the like 1
2017-01-25 17:01 Battle: but that's unfair gameplay w
2017-01-25 17:01 Battle: lmao
2017-01-25 17:01 Cryptic: 01:03:284 (1) -
2017-01-25 17:01 Battle: lmao so like
2017-01-25 17:02 Battle: the first version I ever mapped
2017-01-25 17:02 Battle: I made a slider
2017-01-25 17:02 Battle: for this
2017-01-25 17:02 Battle: do u think that's better lmfao
2017-01-25 17:02 Battle: it was a repeat slider
2017-01-25 17:02 Battle: ya
2017-01-25 17:02 Battle: it worked i think lol
2017-01-25 17:02 Battle: i dunno
2017-01-25 17:02 Battle: lmfao it did
2017-01-25 17:03 Battle: well
2017-01-25 17:03 Battle: i made it when I was like
2017-01-25 17:03 Battle: 1 year into mapping
2017-01-25 17:03 Battle: so lmfao
2017-01-25 17:04 Battle: k back to spinner
2017-01-25 17:04 Battle: omf
2017-01-25 17:04 Battle: too short ye
2017-01-25 17:05 Battle: the end u mean
2017-01-25 17:05 Cryptic: 01:15:920 (4,1) -
2017-01-25 17:05 Battle: lol kinda just variation
2017-01-25 17:06 Battle: lmaoooooo
2017-01-25 17:06 Battle: wait which one
2017-01-25 17:06 Battle: the coordinate
2017-01-25 17:07 Battle: o
2017-01-25 17:07 Battle: so like
2017-01-25 17:07 Battle: these streams are literally a stream
2017-01-25 17:07 Battle: put into kick sliders
2017-01-25 17:07 Battle: afterwards so lol
2017-01-25 17:07 Battle: omf RUDE
2017-01-25 17:08 Cryptic: 01:22:887 (4,5) -
2017-01-25 17:09 Battle: k bigger
2017-01-25 17:09 Cryptic: 901:21:904 (1,2,3,4) -
2017-01-25 17:09 Battle: i need that 5.25*
2017-01-25 17:09 Cryptic: 01:21:247 (1,2,3,4) -
2017-01-25 17:09 Cryptic: 01:23:543 (2,3) -
2017-01-25 17:10 Battle: lmfao
2017-01-25 17:10 Battle: immersion op
2017-01-25 17:10 Cryptic: 01:27:641 (4,5,6) -
2017-01-25 17:11 Battle: they're not ugly :(
2017-01-25 17:11 Battle: slightly bigger
2017-01-25 17:11 Battle: https://imgur-archive.ppy.sh/yIB2JuE.png
2017-01-25 17:11 Battle: better
2017-01-25 17:12 Battle: but 4,5 looks blanketed imo
2017-01-25 17:12 Battle: but blanket
2017-01-25 17:12 Battle: :(
2017-01-25 17:12 Battle: omf
2017-01-25 17:12 Battle: aaAAAAAAAAA
2017-01-25 17:13 Battle: i moved 6
2017-01-25 17:13 Battle: to b low
2017-01-25 17:13 Battle: https://imgur-archive.ppy.sh/70m9Ydw.png
2017-01-25 17:13 Battle: ya
2017-01-25 17:14 Battle: pls
2017-01-25 17:14 Cryptic: 01:46:985 (1,2,3) -
2017-01-25 17:14 Battle: where would it b tho
2017-01-25 17:15 Battle: it matches the triangle pattern the kicksliders made
2017-01-25 17:15 Battle: but like mirrored or w/e
2017-01-25 17:15 Battle: uwu
2017-01-25 17:15 Cryptic: http://osu.ppy.sh/ss/7152240
2017-01-25 17:16 Battle: hm
2017-01-25 17:16 Battle: lol
2017-01-25 17:17 Cryptic: http://osu.ppy.sh/ss/7152250
2017-01-25 17:17 Battle: i was kinda working on sth lol
2017-01-25 17:18 Battle: wheres that one website where u can make gifs
2017-01-25 17:18 Battle: lol
2017-01-25 17:23 Battle: w
2017-01-25 17:24 Battle: ok ull just see
2017-01-25 17:24 Battle: when it updates
2017-01-25 17:24 Battle: ya
2017-01-25 17:24 Cryptic: 01:58:297 (2,3) -
2017-01-25 17:25 Cryptic: 01:57:969 (1,2) -
2017-01-25 17:25 Battle: https://imgur-archive.ppy.sh/43YjkWZ.png
2017-01-25 17:26 Battle: ya
2017-01-25 17:26 Battle: i stacked slider end
2017-01-25 17:27 Cryptic: 01:57:969 (1,2) -
2017-01-25 17:27 Battle: agree
2017-01-25 17:28 Battle: https://imgur-archive.ppy.sh/g2LUSjm.png
2017-01-25 17:31 Cryptic: 01:59:936 (6) -
2017-01-25 17:32 Battle: holy
2017-01-25 17:33 Battle: shocking
2017-01-25 17:33 Cryptic: 02:08:133 (1,2,3,4,1) -
2017-01-25 17:34 Battle: remember how I said variety
2017-01-25 17:34 Battle: they're all slightly different
2017-01-25 17:34 Battle: ye
2017-01-25 17:35 Cryptic: 02:14:214 (2,3) -
2017-01-25 17:35 Battle: wait so what
2017-01-25 17:36 Cryptic: 02:14:214 (2,3) - unstack
2017-01-25 17:36 Battle: k
2017-01-25 17:36 Battle: i put 2 in the elbow
2017-01-25 17:36 Battle: of 5
2017-01-25 17:37 Cryptic: 02:17:601 (8,9,1) -
2017-01-25 17:37 Battle: http://puu.sh/tAjKk/baee911b97.txt
2017-01-25 17:37 Battle: o
2017-01-25 17:37 Battle: that's wrong
2017-01-25 17:37 Battle: https://imgur-archive.ppy.sh/duTUoIn.png
2017-01-25 17:39 Battle: i change dit
2017-01-25 17:39 Battle: https://imgur-archive.ppy.sh/GiqFnbc.png
2017-01-25 17:39 Battle: lol
2017-01-25 17:39 Battle: thx I map low diffs a lot
2017-01-25 17:40 Cryptic: 03:19:499 (1,2) -
2017-01-25 17:41 Battle: it's similar to one that happened earlier iirc
2017-01-25 17:41 Battle: tfw denied sb from exile when applied to q uwu
2017-01-25 17:41 Cryptic: 03:50:543 (6,9) -
2017-01-25 17:42 Battle: https://imgur-archive.ppy.sh/dQ7hGYx.png
2017-01-25 17:42 Battle: spacing didn't change
2017-01-25 17:42 Battle: ye
2017-01-25 17:43 Battle: i just put a slider
2017-01-25 17:43 Battle: for the things lmao
2017-01-25 17:43 Battle: loading
2017-01-25 17:43 Battle: https://imgur-archive.ppy.sh/y8iEVHR.png
2017-01-25 17:44 Battle: lmao
2017-01-25 17:44 Battle: i've been working on 1/3s for a while so ye
2017-01-25 17:45 Battle: lmao ok
2017-01-25 17:45 Battle: upd first?
2017-01-25 17:45 Battle: now or wh
2017-01-25 17:45 Battle: lmfaoooooo
2017-01-25 17:45 Battle: okk
2017-01-25 17:46 Battle: hm
2017-01-25 17:47 Battle: i thought i used sharp flow
2017-01-25 17:47 Cryptic: 05:19:654 (4,5,6) -
2017-01-25 17:47 Cryptic: 05:21:352 (5,6) -
2017-01-25 17:48 Cryptic: 05:24:258 (4,5) - change 4 to circles
2017-01-25 17:48 Cryptic: 05:25:106 (2,3) -
2017-01-25 17:48 Cryptic: 05:26:199 (1,2,3) -
2017-01-25 17:48 Battle: 05:24:017 (3,4,5) - i just spaced these three bigger
2017-01-25 17:49 Battle: ya
2017-01-25 17:49 Battle: wait wh
2017-01-25 17:49 Battle: https://imgur-archive.ppy.sh/Yiqn5Ge.png
2017-01-25 17:50 Cryptic: 05:19:897 (5) -
2017-01-25 17:50 Battle: ya i moved that
2017-01-25 17:50 Battle: https://imgur-archive.ppy.sh/uyADuXZ.png
2017-01-25 17:50 Battle: i buffed the things u hl'd
2017-01-25 17:50 Battle: ya
2017-01-25 17:50 Battle: mk lol
2017-01-25 17:51 Battle: so upd?
2017-01-25 17:51 Battle: ok
2017-01-25 17:51 Battle: nope
2017-01-25 17:52 Battle: ya lmfao
2017-01-25 17:52 Battle: ya
2017-01-25 17:52 Battle: cuz old mapping
2017-01-25 17:54 Cryptic: 01:23:215 (1,2,3) -
2017-01-25 17:55 Cryptic: 01:27:969 (5,6) - 1 px down
2017-01-25 17:55 Battle: https://imgur-archive.ppy.sh/CLmfiiW.png
2017-01-25 17:55 Battle: lmao
2017-01-25 17:55 Battle: i like hp7
2017-01-25 17:56 Battle: but if it's not whole number it's ugly uwu
2017-01-25 17:56 Cryptic: 01:23:215 (1,2,3) -
2017-01-25 17:56 Battle: ok
2017-01-25 17:58 Battle: lmfao
2017-01-25 17:58 Battle: LOL
2017-01-25 17:58 Battle: lemme upd
2017-01-25 17:58 Battle: ya I fixed it
2017-01-25 17:58 Battle: ya
2017-01-25 17:58 Battle: lmfao
2017-01-25 17:59 Battle: https://imgur-archive.ppy.sh/xea8nYW.png
2017-01-25 17:59 Battle: wew
2017-01-25 17:59 Battle: yes
2017-01-25 17:59 Battle: 01:46:985 (1,2,3) - is cool right?
2017-01-25 17:59 Battle: kk
Cryptic
Good map, irc above and stuff - luck good.
Shiirn
hello there, shiirn here to kill some mapping spirit
02:32:116 (1,2,3,4) - you still have this stuff that completely ignores the melody?

nvm all the weird ass rhythm choices are still here after i practically went over them with you :? fuck me right im not going over how weird these rhythms are but


04:18:509 (4) - This ending is too early, it actually legit does end on the beat proper.

Looking over the snapping for the rest of the section, they're mostly fine, but that ^ is off.

04:23:345 (4) - This should also be like 1/16th longer, if you want to keep things accurate

04:26:096 (4) - why isn't this your usual two-click like 04:19:683 (1,2) - ? it's also really off timing-wise

04:31:031 (1) - It'd be relaly neat if you made this spinner silent but then the sound grew back in at like 04:31:906 - wouldn't that be fancy

don't get me wrong i really really like this track and i like how this map has some fucking soul in it but i feel like those points should at least be commented on, playability-wise nothing is really impacted but really, everyone should follow the same rules.
I Must Decrease
SHIIRN COMES BACK TO CRUSH MAPPER SPIRIT

MORE NEWS AT 5
Haruto
Congrats!
Shiirn

Xexxar wrote:

SHIIRN COMES BACK TO CRUSH MAPPER SPIRIT

MORE NEWS AT 5

i quit mapping, not crushing spirits
Okoratu
oh, yes these make sense so there we go
Topic Starter
Battle
02:32:116 (1,2,3,4) - you still have this stuff that completely ignores the melody? I really don't get how this doesn't follow the song here, the song is mostly long held notes so I feel the map follows this well

04:26:096 (4) - why isn't this your usual two-click like 04:19:683 (1,2) - ? it's also really off timing-wise It's not a two click due to the awkwardness that the gameplay creates, it's simplified here However the snapping here was slightly off compared to mania, this has been fixed

All the rest were fixed since re-went over snapping, hopefully should be accurate now

also I did the spinner thing cuz why not it makes more sense lol
Shiirn
the issue i have with those is that you're clicking "nothing" and having two slider bounces on "something". This is the exact opposite of how maps should be played. If you really want simple clicks, have the sliders end on the "nothing" beat and have the click on the red tick after. It makes way more sense.


also for what it's worth i think this map should end up qualified and even ranked but after things are actually gone over with a pretty polish comb like my maps apparently needed fuckloads of but this gets by with nary a glance or two
Topic Starter
Battle
With the reworked version live right now, the first slider lands on a blue tick for leniency but the second slider starts on a 1/16th tick where it currently is. The music starts up is unfortunately on the 1/16 tick making some of the gameplay awkward if the tick were actually clickable, so instead it's a slider so that way it hits the start, which imo is the most important part of it, while simplifying the rest. It would certainly be possible to map the rest but doing so would break the immersion effect that you helped motivate me to work toward with this mapset. There's other ways to map the other things that the slider goes over, but none of them are really satisfying, adding more sliders into the equation would just make more things I clicked even though they're relatively similar in intensity, further pushing it toward making this section more dense which is rather inappropriate given how calm the song is here.

I feel that the map is pretty polished in its current state, I don't see any glaring flaws or ugliness that would make me hate this map so I'm pretty fine with the aesthetics as they stand and at the moment
Shiirn
i meant 02:32:116 (1,2,3,4) - , the first click is the "end" of the first sound, not the start of the next - it's "nothing", while the two slider hits lead into the next note


it has to do with pitch relevance basically

i was saying do something like

Topic Starter
Battle
I'll check it out later when I wake up, maybe the rhythm you suggest I will like hopefully, I'll go through and polish blankets that are ofc supposed to be blankets later as well.
Lama Poluna
Please, enough to find fault
Bonsai
How about adding Chiptune to tags, I would've been interested in this if I knew about it lol (was about to map it myself bc I didn't like the other map much)
Topic Starter
Battle
Accidentally give kds orz (since you modded it before and not much has changed) but I disagree with the rhythm you suggested. Even though they end on nothing beats, I prefer that they ended here rather than on the bigger sounds, when stuff like 02:33:960 (3) - , it feels like the start of something new, but similar in rhythm to 02:32:116 (1,2) - , the sounds for the repeat sliders are very similar so I grouped them together with well, repeat slider.

Adding chiptune to tags, will fix blankets when I get home from school w

I hope that settles the discussion Shiirn?
Shiirn
Sure why not
Feerum
Hello i got (indirectly) asked if i can check snapping here.
I did that in the mania version already, took me half day long so I am kinda familiar with the snapping in this song.
Let's begin!

[Conclusion]
03:08:149 (2) - This one is 1/16 to early, please move the beginning to 03:08:184 - , the middle tick is at 03:08:662 - and ending would be 03:09:072 - .

03:45:626 (5) - just as extra but isn't in the a hitsound missing? Like, a whistle? The next two kick hitsounds sound really weird without it. I refer to 03:43:987 (6) - xP

04:03:708 (5) - It's kinda weird for me when you ignore the 1/12 sounds at 04:03:829 - while you mapped all other. Is this intended?

04:17:920 (2) - sounds a bit too early. I would suggest you to move it to the next 1/16 line but that also sounds a bit too late.. mhm... for simplification maybe better keep it here but ask a Standard guy if this is really okay then.
04:24:141 (5) - Same here like above. It sounds a bit too early but 1/16 is already a bit too late.

04:28:962 (4) - Move this slider 1/16 forward for more accurate snap.

04:35:307 - Is the offset wrong here? All notes seems slightly too early for me. They doesn't hit the drum accurate. Something like 275.315/ 275.317 sounds better for me. Also hits the 1/3 kicks way more accurate.

Excuse me when i say this but your notes from 04:36:607 - seems to hit absolute nothing for me. Like 04:36:607 (1) - is 1/6 too long because the 1/6 kicks starts already at 04:36:792 - . You ignore this one but mapped the other, kinda confusing for me.
Also from 04:36:977 - to 04:37:069 - is nothing but you mapped 1/6 here.
The 1/6 drum here starts at a 1/12 tick here 04:37:131 - .

04:37:347 (5) - Also this one is for me totally off. The middle and end of this reverse is way too early. The second kick sound is definitely at 04:37:440 -

05:51:213 (4) - I am very sure this reverse should be one tick longer, end at 05:52:411 -

That's all. I actually wanted just check the snap but i thought i simply mention some things that seems odd for me xP

Good luck!
Okoratu
i remember asking you pretty directly
Feerum

Okorin wrote:

i remember asking you pretty directly
Well cmon, i was the first one who did write about this and then you .. asked.. me...

Yeah, Yeah okay. It was pretty directly..
Bonsai
I love how nobody cares about proper timing in any of the mapsets xd

Here's a list of problematic stuff, code for fixed timing sections is below
  1. 00:37:479 - Nothing is changing at all here in the music, yet the BPM is suddenly doubled lolz - At some point this is definitly incorrect, I'd personally timed it all as 3/4 but idk bc 6/8 is not a thing in osu! so you might as well leave it at that ~50bpm-4/4-stuff, but I think it makes more sense this way and is more consistent with the rest I think heh
  2. 00:39:810 - This should be.. snapped? xd And I did some stuff after that too, doesn't really matter tho since it's impossible to tell what rhythm that should be, but it makes sense in some way now and actually snaps notes and connects smoothly with the next seciton, yey lol
  3. 00:50:245 - This is 4/4-stuff, the current timing section is only 'correct' (bc 6/8) from 00:57:602 to 01:01:280 -, after that it changes to 4/4 again (and timing itself is a bit off at the end too)
  4. 03:07:193 - The notes in the middle of this measure are not snapped at all -> http://puu.sh/tBqqk/f4c72f6925.png
  5. 03:52:615 - I'd personally not halve the BPM here, can't give much reasoning but yeah, just doesn't feel like it's going half and then double again to me xd sry
  6. 04:15:892 - Timing-sections here aren't smooth
  7. 04:29:381 - This measure is just off af
  8. 05:32:106 - 05:45:420 - These measures aren't snapped either
code for red lines
[TimingPoints]
324,387.0343492985,4,2,1,30,1,0
25868,580.647034345272,4,2,1,30,1,0
28190,387.0343492985,3,2,1,30,1,0
37479,410.958904109589,3,2,1,30,1,0
39944,983.606557377049,3,2,1,30,1,0
40927,810.810810810811,3,2,1,30,1,8
42008,1153.84615384615,3,2,1,30,1,8
42392,1552.39327296248,3,2,1,30,1,8
42909,815.217391304348,3,2,1,30,1,0
50245,459.770114942529,4,2,1,60,1,0
57602,306.544729985184,3,2,1,60,1,0
61280,461.538461538462,4,2,1,30,1,0
62203,492.610837438424,4,2,1,30,1,8
63188,521.739130434783,4,2,1,30,1,0
64231,640,4,2,1,30,1,8
65511,327.863477647907,4,2,1,30,1,0
133706,339.212000000003,4,2,1,45,1,0
135062,350.558300000002,4,2,1,45,1,0
136464,379.070200000001,4,2,1,45,1,0
137980,407.884300000001,4,2,1,45,1,0
139611,442.8004,4,2,1,40,1,0
141382,446.0393,4,2,1,40,1,0
143166,443.5344,4,2,1,40,1,0
144940,445.7675,4,2,1,40,1,0
146723,443.4074,4,2,1,40,1,0
148496,444.183999999999,4,2,1,40,1,0
150272,461.0999,4,2,1,40,1,0
152116,461.0341,4,2,1,40,1,0
153960,463.7749,4,2,1,40,1,0
155815,460.8153,4,2,1,40,1,0
157658,461.5362,4,2,1,40,1,0
159504,460.7658,4,2,1,40,1,0
161347,460.5839,4,2,1,40,1,0
163189,462.9486,4,2,1,40,1,0
165040,463.338,4,2,1,40,1,0
166893,460.325,4,2,1,40,1,0
168734,462.4028,4,2,1,40,1,0
170583,459.5447,4,2,1,40,1,0
172421,462.3072,4,2,1,40,1,0
174270,459.3071,4,2,1,40,1,0
176107,464.3747,4,2,1,40,1,0
177964,461.8207,4,2,1,40,1,0
179811,461.2475,4,2,1,40,1,0
181655,462.3072,4,2,1,40,1,0
183504,459.7609,4,2,1,40,1,0
185343,462.6524,4,2,1,40,1,0
187193,492.610837438424,4,2,1,40,1,0
188178,601.202404809619,4,2,1,40,1,0
189380,375.530200000001,4,2,1,40,1,0
190882,372.5506,4,2,1,40,1,0
192372,365.938200000001,4,2,1,40,1,0
193835,362.0984,4,2,1,40,1,0
195283,352.3141,4,2,1,40,1,0
196692,355.5833,4,2,1,40,1,0
198114,346.253500000001,4,2,1,40,1,0
199499,348.2665,4,2,1,40,1,0
200892,343.839541547278,4,2,1,50,1,0
202267,337.078651685393,4,2,1,50,1,0
203615,334.261838440111,4,2,1,50,1,0
204952,332.409972299169,4,2,1,50,1,0
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210222,327.958458595245,4,2,1,50,1,0
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231199,354.0906,4,2,1,40,1,0
232615,375.93984962406,4,2,1,40,1,0
235622,374.298190892077,4,2,1,40,1,0
238616,363.768643142961,4,2,1,40,1,0
241526,363.636363636364,4,2,1,40,1,0
244435,366.524129505192,4,2,1,40,1,0
247367,360.308424010953,4,2,1,40,1,0
250249,352.526439482961,4,2,1,30,1,0
253069,352.941176470588,4,2,1,30,1,0
255892,348.837209302326,4,2,1,40,1,0
256589,371.287128712871,4,2,1,40,1,8
257331,392.8,3,2,1,40,1,0
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260875,402.4,3,2,1,40,1,0
262082,421,3,2,1,40,1,0
263345,398.4,3,2,1,40,1,0
264540,396.8,3,2,1,40,1,0
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268126,418.4,3,2,1,40,1,0
269381,428.571428571429,3,2,1,40,1,0
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270317,464.2166344294,3,2,1,40,1,8
270781,487.80487804878,4,2,1,40,1,0
272119,331.034482758621,4,2,1,40,1,0
272781,315.3471,4,2,1,60,1,0
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275307,325.024,4,2,1,40,1,0
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278088,407.193756362402,4,2,1,40,1,0
279716,399.773461705034,4,2,1,40,1,0
306900,390.480999999999,4,2,1,40,1,0
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313056,372.3664,4,2,1,40,1,0
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316015,364.4207,4,2,1,40,1,0
317472,363.0741,4,2,1,40,1,0
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320384,363.1703,4,2,1,65,1,1
321836,364.072,4,2,1,65,1,1
323292,362.5079,4,2,1,65,1,1
324742,364.344,4,2,1,65,1,1
326199,363.373699999999,4,2,1,65,1,1
327652,364.86,4,2,1,65,1,1
329111,362.3438,4,2,1,65,1,1
330560,386.5369,4,2,1,65,1,1
332106,428.571428571429,4,2,1,65,1,1
332963,548.947849954254,4,2,1,65,1,9
334060,400,4,2,1,50,1,0
340451,405.7183,4,2,1,60,1,1
342073,419.4708,4,2,1,60,1,1
343750,417.5244,4,2,1,45,1,0
345420,487.80487804878,4,2,1,20,1,0
346395,596.421471172962,4,2,1,20,1,8
347587,397,3,2,1,45,1,0
348778,407.4,3,2,1,45,1,0
350000,404.585300067431,3,2,1,45,1,0
351213,422.9,3,2,1,45,1,0
352450,410.7,3,2,1,45,1,0
354914,399.0335,3,2,1,45,1,0
356111,399.1335,3,2,1,45,1,0
357308,398.9335,3,2,1,45,1,0
360896,381.6335,3,2,1,45,1,0
362040,400,3,2,1,45,1,0
hf applying
Topic Starter
Battle
Log with Feerum about snappings
2017-01-26 17:15 Battle: hello
2017-01-26 17:15 Battle: bonsai fixed timings so I dunno if the timings fixed for some of the snappings
2017-01-26 17:17 Battle: also oko told me that u were online cuz I kept saying this stuff to him lol
2017-01-26 17:17 Feerum: I'm actually about to map but i can quickly check over my points i did bring up
2017-01-26 17:17 Battle: ok
2017-01-26 17:19 Battle: i went thru like half of ur mod but then oko was like do bonsais stuff first
2017-01-26 17:19 Feerum: 04:17:920 (2) - 1/16 forward. Now i can hear more clearly (idk if timing got changed here too) but on 1/16 it sounds more accurate
2017-01-26 17:20 Battle: kk
2017-01-26 17:21 Feerum: i hate how 04:24:141 (5) - is still 1/32 aaaa
2017-01-26 17:21 Feerum: but 1/32 doesn't exist
2017-01-26 17:21 Feerum: so i think keep it there
2017-01-26 17:21 Battle: kk
2017-01-26 17:22 Feerum: 04:26:096 (4) - this one is now 1/16 too early
2017-01-26 17:22 Battle: so move forward to white tick ye?
2017-01-26 17:22 Feerum: yep, and end on 04:26:120 (4) -
2017-01-26 17:22 Feerum: oh
2017-01-26 17:22 Feerum: 04:26:511 -
2017-01-26 17:22 Feerum: this one
2017-01-26 17:22 Feerum: hehe
2017-01-26 17:22 Battle: alright
2017-01-26 17:23 Feerum: WAIT NO what am i saying aaa sorry, end at 04:26:536 - , the 1/16 line was correct
2017-01-26 17:23 Feerum: meh it's late here sry
2017-01-26 17:24 Battle: so end on 04:26:120 (4) - ?
2017-01-26 17:24 Battle: whoops
2017-01-26 17:24 Battle: 04:26:536 -
2017-01-26 17:24 Feerum: Yes
2017-01-26 17:24 Battle: alright
2017-01-26 17:26 Battle: are the last few music box snaps right?
2017-01-26 17:29 Feerum: Yeah, music box part is then correctly snapped
2017-01-26 17:29 Battle: alright
2017-01-26 17:29 Battle: is 04:36:607 - still off?
2017-01-26 17:30 Feerum: the first hits of 04:36:977 (3) - are still on nothing for me
2017-01-26 17:30 Battle: isn't there a crash on the music there?
2017-01-26 17:31 Feerum: There is a crash but it doesn't make much sense for me why a crash gets catched with a reverse, gimme a sec
2017-01-26 17:31 Battle: mk
2017-01-26 17:33 Feerum: wouldn't me something like [http://puu.sh/tBMnf/c825eade42.jpg this] possible? Like the crash with a 1/4 slider and then the 1/6 drum 3 hits
2017-01-26 17:33 Feerum: i'm not a standard qat so i cant tell if this would play shit xD
2017-01-26 17:33 Battle: uh
2017-01-26 17:33 Feerum: But this would catch at least everything correctly
2017-01-26 17:33 Battle: is that 4 on a grey tick?
2017-01-26 17:33 Feerum: 1/12 yeah
2017-01-26 17:33 Battle: uhhh
2017-01-26 17:33 Battle: that's pretty like
2017-01-26 17:33 Battle: hard to actually like
2017-01-26 17:33 Battle: do in standards
2017-01-26 17:34 Feerum: haha, well, mhm..
2017-01-26 17:34 Battle: mania gets to do so much more with the music sometimes I'm jealous lmao
2017-01-26 17:35 Feerum: Hihihi. Yeah, we can do in Mania way more than standard :D But we also have to snap everything correctly then. How many maps i did already DQ because of wrong snap xd
2017-01-26 17:35 Battle: true
2017-01-26 17:36 Feerum: Well, ask Oko if this is okay to keep, like.. maybe a simplification
2017-01-26 17:36 Feerum: Rhythm Simplification because with a correct snap its ass to play
2017-01-26 17:36 Battle: I guess that's the benefits of standard because it's a lot less I guess "lenient" when it comes to rhythms since it's hard to perfect snapping with good gameplay
2017-01-26 17:36 Battle: I mean lot more*
2017-01-26 17:36 Battle: z
2017-01-26 17:37 Feerum: And remaining song after this part was correct (just the last reverse maybe a tick longer xP)
2017-01-26 17:38 Feerum: So, green light from me for it
2017-01-26 17:38 Battle: alright
2017-01-26 17:38 Battle: which reverse tho?
2017-01-26 17:38 Feerum: the one i mentioned in my mod :D
2017-01-26 17:38 Feerum: 05:51:213 (4) - this one
2017-01-26 17:39 Battle: oh yeah I extended it 1
2017-01-26 17:40 Battle: thx
2017-01-26 17:40 Battle: btw for ur time

Applied Bonsai's timing points, fixed blankets, ready to go again w
jonathanlfj
timing is hard

#1
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