dang maps like these are fun to play, but i cant mod
but i do it for the m4m anyway ;w;this song sounds fairly positive and cheery (right for the season) but the combo colors look bleak. i get that its supposed to complement the BG, but i just dont feel it
00:17:740 (3,4) - no blanket?
00:30:512 (1) - for most of the part in the intro, the sliders point to the next hitcircle. i think would flow better if this did too, tho its slow part so doesnt matter much
00:57:602 (1,2,3,4,5,6,7,8,9,10) - consider mapping the triplets. the first time i heard, i heard the triplet horn clearier than the muddy streams. it took me a lot of effort to actually confirm that those 1/4 streams are actually 1/4. they definitely are 1/4 tho
00:58:828 (5,6,7,8) - i personally dislike linear kicksliders in favor of more edgy ones. seems easier to hit for me. also, 00:59:288 (8) make this slider too? theres definitely stuff to support it. a remap could look like this:
you'd have to move stuff after tho.
01:00:360 (1) - no leik the overlap with itself
01:06:494 (7,8,1) - why is this particularly different from the rest? at least 01:10:756 (1,2,3) can be justified by the tone shift up.
01:09:773 (4,1) - this is a pretty obvious deviation from the previous patterns when the music doesnt seem to shift too much and the kick sliders as a result seem to be emphasizing something that doesnt exist (doesnt seem to be anything major at either head). meanwhile, i can justify 01:12:232 (2,3) due to those high pitched new thingies.
01:15:674 (12,13,14,15,1) - since this curves, can u make 01:16:001 (1) consistent with those hitcircles and heads?
01:16:248 (3) - hm cause this has hitsound, i would put one on 01:16:166 (2) cause in my eye, seems to have same emphasis.
01:26:330 (11,12) - right now, the standard whistle hitsound for this seems too intense for these notes. in the progression of notes up to here, this should be the softest. even tho it might be at the moment, idk it just sounds too sharp and biting ¯\_(ツ)_/¯
01:25:182 (1,2,3,4,5,6,7,8,9,10,11,12) - you could also do something where the distances decrease, following volume
01:57:313 (4,5) - even for kicksliders, i think the gap is uncharacteristically large for this section. consider moving 01:57:313 (4) far up right and 01:57:477 (5) right next to it?
02:08:460 (1) - i think this might be better as part of the curve, unless you purposely want emphasis.
02:08:624 (2,3,4,5,6,7) - imma try to convince you why this rhythm is better:
so as far as background precussion goes (the shuffling sound), it doesnt exist on 02:08:952 (5).
even though there is a note on 02:08:952 (5), the main emphasis of your current pattern is the payload that is 02:09:116 (7) which i would think would be better emphasized thru a slider before it. furthermore, 02:09:444 (8) tail is pretty much as important as this.
02:09:444 (7) - also u can put something right before for that shuffle sound, and same for objects after this.
02:25:385 (3,4) - consider making 02:25:385 (3) a repeated slider so that 02:26:054 starts a new pattern, just like its a new musical phrase.
02:27:166 (2) - ooh make clickable pls. i feel that the whistles should be clicked and not necessarily 02:27:831 (4). i get some parts of your emphasis but since the tail of 02:26:723 (1) is already what it is, maybe 02:27:166 (2) can be hitcircles and 02:27:831 (4) be a tail too.
03:15:283 (1) - too much overlap for my taste.
03:54:870 (3,4,5,6) - cause 1/3 is established by now, u can make this spaced instead of stack.
04:09:889 (6) - dont get why head has no hitsound
04:16:069 (1,2,3,4,5) - i know you want this to stand out, but the density already adds up so 04:16:425 (4) doesnt need to be sooo far away imo.
04:31:031 (1) - consider removing this (spinning when no noise) and adding a slider for the next note. hmm i guess spinner would fit later, but it would be too short so you decided to drag it forward.
04:32:781 (1) - 3curvy5me
04:40:515 (3) - y this drum and not 04:38:902 (3)? just a regular whistle is good imo
04:43:713 (3) - y this drum and not 04:42:114 (3)?
04:46:911 (4) - the drum is progressively getting louder and louder. it doesnt make sense that sometimes you put it in and other times you leave it out.
04:45:712 (5) - i think this should not be repeated slider. maybe same as 04:44:913 (2,3)
04:55:706 (1,2,3,4,5) - could you try to map the piano here? i think its quite interesting even tho hard to read (altho it can definitely be made to be read more easily with right patterns and rhythm)
05:00:504 (1,2) - hmm this gonna bother me
05:05:501 (1,2,3,4,5,6) - consider making this kicksliders due to more emphasis on white and red (aka major) ticks.
05:06:101 (7) - you can make this lower SV then contrast by making 05:06:500 (8) regular SV.
05:20:141 (6) - consider splitting to hitcircles
05:28:381 (3) - i dont like how the hitcircle or head is too close to 05:28:016 (2)
05:54:914 (1,2,3) - even tho its "loud", i would prefer this low SV. current feels too fast. maybe bend too.
05:56:111 (1,2,1,1) - consider making this 3 fancy-ass sliders. you'd have to buff SV a little tho.
lots of opinions being voiced cause otherwise i wouldnt have anything to say
anyway good, fun, and interesting map. good luck ranking!