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Kanon Wakeshima - Love your enemies

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Natsu
Extra

  1. 03:22:884 (1,1) - the NCs are to spammy for no reason, this needs to be changed tho
Insane

  1. The NCs at 00:20:452 (1) - and 00:23:046 (9) - needs to be consistent.
  2. 02:09:425 (3) - The slider tail got unsnapped
Topic Starter
Delis
changed both, and sure the unsnapped slider too. plus we re-confirmed the metadata on IRC since it was a bit old xD.
Natsu
Delis wants to keep the old feeling in the map and I agree with him, the map plays awesome, I really don't have more complains with this, bubbled.
Yohanes
Neptunee
good map and song owo
Extra
03:12:992 - this stream is hard to read once it starts to change direction
03:29:209 - this one as well. maybe making the beginning a circle then it leading into a stream?
03:34:398 - curve these kick sliders since it feels like it'll flow better

That is all from me owo

GL love uwu
Okoratu
anime

im here for the minor spoiler bg as well as saying that as much as i like WIXOSS as a series lostorage was lol
thankfully you mapped the movie thing

also you gave me my best kd to date
no kiai is the edge

So let's start with the important things

Amount of P-style-sliders (non bezier sliders) per difficulty:
  1. Extra: 11
  2. Insane: 0✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓
  3. Hard: 2
  4. Normal: 16
  5. Easy: 15
Search for "P|" within each difficulty and fix accordingly
tilted text implies that these things actually tilt me

[extra]
that you use ar 9.3 is kinda lol
the map looks old, feels old and uses decimals edgelord AR?
Patterning isn't dense enough in any place for me to understand this choice


  1. 00:31:641 (7,8) - spacing between those seems randomly big, i think if you had these two closer together while keeping the distance to the next slider the same, it would highlight the cymbal on it even more so changing this is like two birds with one stone
  2. 00:46:398 (1,2,1) - combo seems unreasonably short, even if you're combing by patterns
  3. 01:19:317 (4,2) - aesthetics overlap :///
  4. 01:48:668 (1) - i think moving this down to like y360 would give the cymbal way more of a crash feeling
  5. 02:23:046 (2) - you arent generally using red anchors so this one looks out of place aesthetically in its respective part
  6. 02:58:722 (1,2,3,4,1,2) - this feels kinda underwhelming for what the vocals are doing here, they're like building up but all the player has to do is click 1/1 with varying spacing for them, i feel like this doesn't do the vocals justice
  7. 03:37:317 (1,2,3,4,5) - 03:39:587 (4,5,6,7,8) - i don't get why you didn't go for the same streamspacing on both, this way the first stream looks and feels randomly more intense than the second one and the concept of spaced streams wasn't really introduced either so overall i'd suggest going with the same spacing as you have for 03:39:587 (4,5,6,7,8) -
  8. 03:48:019 (1,2) - is there anything special going on or why did you go for slidershapes that you didn't use in the entire map so far?
  9. 03:34:398 (1,2,3,4) - nothing in the song here suggests that this should be this intense, to be frank i don't understand why you do this and would like you to explain this carefully lol
cool

[insane]
  1. 00:11:209 (1,2) - 03:54:502 (1,2) - could use some sort of special spacing??? the sounds on it aren't as generic as everywhere else but the pattern is which seems a bit unfitting
  2. 00:29:209 (8) - end should be clickable, it's especially off-throwing as a rhythm because you had 00:28:722 (6) - on the same melody and had them click that
  3. 01:30:668 (1,1) - 01:31:641 (1) - this pattern looks kinda lol with this comboing i suggest removing the nc from the last timestamp
  4. 02:30:181 (1) - this is great
  5. 02:58:722 (1,2,3,1,2,3,4,5,6) - this also feels kinda underwhelming (see suggestion in extra)
  6. 03:22:236 (2) - red anchor only slider looks out of place because nothing else is like it
[hard]
  1. 00:29:209 (6) - end should be clickable (see insane for explanation)
  2. 00:32:452 (2,3) - would simplify because you don't really do 3/4 sliders else where so going for 1/2 sliders and more spacing would be preferred (if you do this, change 03:42:505 (3,1) - too)
  3. 01:19:803 (3,1) - spacing looks like 1/2, because you use it in some jumps like this, would either increase spacing or not have them visually as close
  4. 01:29:695 (2) - would go for 1/1 slider because holding vocal seems more intuitive in this situation (01:46:073 (3,4) - works better imo)
  5. 02:30:181 (1,2) - the thing you have in insane is amazing just saying it again hoping you use it here too
  6. 02:37:154 (5,6,7) - sudden offbeat sliders feel incredibly awkward
  7. 03:08:776 (4) - only one repeat works better with the context of the map imo. because at most you have triples or other 1/4 sliders connecting to each other
[normal]
could honestly ar 6 if you wanted to, newbs usually struggle less with reading anyways if things are at ar 6~7
  1. 01:16:398 (5,6) - would avoid overlapping majorp arts of short sliders, might pose unnecessary reading challenge for beginners
[easy]
if u increased ar on normal if u wanted to you can go to like ar 4 here


ok
Topic Starter
Delis
I'll ask my mom if higher ar on normal/easy would be more comfortable for her, and I'm gonna edit this post later
Topic Starter
Delis

Okorin wrote:

anime im anime

im here for the minor spoiler bg as well as saying that as much as i like WIXOSS as a series lostorage was lol
thankfully you mapped the movie thing haven't watched the series yet thank

also you gave me my best kd to date meme
no kiai is the edge me 2

So let's start with the important things

Amount of P-style-sliders (non bezier sliders) per difficulty:
  1. Extra: 11
  2. Insane: 0✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓
  3. Hard: 2
  4. Normal: 16
  5. Easy: 15
Search for "P|" within each difficulty and fix accordingly done everything because Very important. k
tilted text implies that these things actually tilt me

[extra]
that you use ar 9.3 is kinda lol
the map looks old, feels old and uses decimals edgelord AR?
Patterning isn't dense enough in any place for me to understand this choice having the same ar as insane feels wrong otherwise pretty sure agreed, actually insane is mapped on ar8


  1. 00:31:641 (7,8) - spacing between those seems randomly big, i think if you had these two closer together while keeping the distance to the next slider the same, it would highlight the cymbal on it even more so changing this is like two birds with one stone sure thing
  2. 00:46:398 (1,2,1) - combo seems unreasonably short, even if you're combing by patterns okie :/
  3. 01:19:317 (4,2) - aesthetics overlap :/// 2003 year aes xd
  4. 01:48:668 (1) - i think moving this down to like y360 would give the cymbal way more of a crash feeling 360 is too much, moved this a little down though
  5. 02:23:046 (2) - you arent generally using red anchors so this one looks out of place aesthetically in its respective part you saved me
  6. 02:58:722 (1,2,3,4,1,2) - this feels kinda underwhelming for what the vocals are doing here, they're like building up but all the player has to do is click 1/1 with varying spacing for them, i feel like this doesn't do the vocals justice ikr but I somehow didn't feel to follow the vocals up at all.
  7. 03:37:317 (1,2,3,4,5) - 03:39:587 (4,5,6,7,8) - i don't get why you didn't go for the same streamspacing on both, this way the first stream looks and feels randomly more intense than the second one and the concept of spaced streams wasn't really introduced either so overall i'd suggest going with the same spacing as you have for 03:39:587 (4,5,6,7,8) - the music essentially isn't exactly same as far as my patterning is also different between them (so 03:37:641 (5,6,7,8) - is a square and 03:40:073 (1,2) - is a jump of two sliders) they are intended to be having various rhythms to emphasize different sound the song give, for example 03:40:073 (1,2) - there's somewhat sound that stands out over the vocals but 03:37:641 (5,6,7,8) -
  8. 03:48:019 (1,2) - is there anything special going on or why did you go for slidershapes that you didn't use in the entire map so far? brb asking myself from 1 year ago
  9. 03:34:398 (1,2,3,4) - nothing in the song here suggests that this should be this intense, to be frank i don't understand why you do this and would like you to explain this carefully lol n e r f e d
cool

[insane]
  1. 00:11:209 (1,2) - 03:54:502 (1,2) - could use some sort of special spacing??? the sounds on it aren't as generic as everywhere else but the pattern is which seems a bit unfitting ya
  2. 00:29:209 (8) - end should be clickable, it's especially off-throwing as a rhythm because you had 00:28:722 (6) - on the same melody and had them click that okie dokie
  3. 01:30:668 (1,1) - 01:31:641 (1) - this pattern looks kinda lol with this comboing i suggest removing the nc from the last timestamp haha this is lol like my life thanks
  4. 02:30:181 (1) - this is great I was brain dead at this moment :x
  5. 02:58:722 (1,2,3,1,2,3,4,5,6) - this also feels kinda underwhelming (see suggestion in extra) same
  6. 03:22:236 (2) - red anchor only slider looks out of place because nothing else is like it I was going to pretend to be a modern mapper
[hard]
  1. 00:29:209 (6) - end should be clickable (see insane for explanation) yez
  2. 00:32:452 (2,3) - would simplify because you don't really do 3/4 sliders else where so going for 1/2 sliders and more spacing would be preferred (if you do this, change 03:42:505 (3,1) - too) kinda prefer them as it is to have some variations in rhythm
  3. 01:19:803 (3,1) - spacing looks like 1/2, because you use it in some jumps like this, would either increase spacing or not have them visually as close done
  4. 01:29:695 (2) - would go for 1/1 slider because holding vocal seems more intuitive in this situation (01:46:073 (3,4) - works better imo) o
  5. 02:30:181 (1,2) - the thing you have in insane is amazing just saying it again hoping you use it here too :ok_hand:
  6. 02:37:154 (5,6,7) - sudden offbeat sliders feel incredibly awkward kk
  7. 03:08:776 (4) - only one repeat works better with the context of the map imo. because at most you have triples or other 1/4 sliders connecting to each other 01:37:641 (3) - this is one that perhaps similar case to here (or not even), I'd rather keep it to not skip the sound at blue tick.
[normal]
could honestly ar 6 if you wanted to, newbs usually struggle less with reading anyways if things are at ar 6~7 let them struggle more then :^) that's my pleasure. anyway ar 6 on a normal is pretty much high to me.
  1. 01:16:398 (5,6) - would avoid overlapping majorp arts of short sliders, might pose unnecessary reading challenge for beginners nooo I want this to be one of the general patterns in lower diffs :<
[easy]
if u increased ar on normal if u wanted to you can go to like ar 4 here


ok
ok thanks Ökorat

Fuk I did a double post

@Neptunee: sorry they all were intended, thank you for your time though!
Okoratu
[extra]

04:01:171 (7,1,5,1) - i think you may wanna do something about these spacings, at first glance you think everything is 1/4 and then one of them is 1/2 and one is 1/4

im just mentioning this cuz it made me actually fail the fucking map and i feel terrible about it

[hard]
00:29:857 (2) - you said you did this but didnt
Okoratu
ok




these were addressed in irc
Topic Starter
Delis
thanks
Natsu
Gratz!
Okoratu
gratz
Yohanes
Kill your friends
Eir_DELETED
!!!
おめでとうございます!
Winnie
I was here first
Satellite
おめでとう!
Sotarks
gratz
toybot
great
Sidetail
おめでとう~
Silky
grats!!
Zero__wind
no more fc Delis maps
Ankanogradiel
congrats
Topic Starter
Delis
Thanks!
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