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Camellia - chrono diver -fragment- (Camellia's "crossroads o

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Zel
nice map homie
Girl
hello there bad mod coming thru
this map and storyboard is amazing

mood
00:54:914 (1,1) - need to make that blanket better, unless if you intend to not make it blanket
00:57:427 (1,1) - remove NC?
01:01:353 (1) - move up a little to align with 01:00:725 (1) -
01:07:479 (1,1) - blanket nazi
01:15:018 - theres a pretty notable beat in the music here but it wasn't mapped :^(
01:47:374 (2,1) - blanket nazi
02:20:044 (2,3,4) - i suggest doing this instead cuz of the beat on 02:20:280
02:32:453 (2) - move down a little so it isn't on 02:31:510 (3) - , or you could move it down even further to blanket with 02:31:982 (1) - but it isn't needed
02:58:369 (1,1) - ctrl-G imo, although the music gets a bit sudden here the spacing is really big
03:44:232 (1,2,3,4) - awkward stream shape and the spacing in 03:44:547 (1,2,3,4) - isn't consistent (03:44:625 (2,3) - are closer than the others)
03:47:688 (1,2,3,4) - sliders aren't equal distance to the circle in the middle would look much better if they were imo
03:48:945 (1,2,3,4) - ^
04:18:788 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - increase the spacing a little, feels under-emphasized at the moment
04:38:893 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - YEEZYS
05:04:023 (1) - this part looks out of place imo
solid map good luck in getting it ranked!
Topic Starter
Sing
quick reply for byfar

Adore wrote:

05:04:023 (1) - this part looks out of place imo
the bumps r p aesthetic and add a flare to that section of the slider; without it that curve would look pretty bland and actually makes the slider feel pretty incomplete imo
Topic Starter
Sing
modding my parts this time

Adore wrote:

02:58:369 (1,1) - ctrl-G imo, although the music gets a bit sudden here the spacing is really big nah, not rlly that huge of a spacing difference; i think it emphasizes the music pretty well, and having both those circles on opposite ends makes it look better symmetrically and makes the two patterns more cohesive imo
03:47:688 (1,2,3,4) - sliders aren't equal distance to the circle in the middle would look much better if they were imo fixed
03:48:945 (1,2,3,4) - ^ kinda harder to do since the svs are increasing with each slider so i just tried to use reference angles / eyeballing, should look better now
ty for mod
Heroe
When ranked? :D
VINXIS

general

  1. ctrl shift a
  2. also use modding assistant just in case if ther r more than just those files tht rnt used in the sb

diff

[list][*]02:20:359 (4,2) - y dont u just stack these
[*]02:59:940 (1) - can u fuckign animals ever learn to fucking buffer your fucking sliders i swear to fucking god all you guys do is dance around with your fucking rrtyuiass wub niggerstar sliders and make a Big Jump and then call it done but cant even fucking take off a reverse ona slider for a nice good old buffer what the fuck guys i thought this was a collab between elite mappers i cant Blievb Dis Lol Jsutin Blievr
[*]03:10:934 - but y wud u spam jumps Lol
[*]04:21:301 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - but y tbh like i remember playing this map and fcing all the way upto here and breaking and it happened like at least 3 times Lol the jumps play intuitively worse than they look
[*]04:31:903 (1) - holy fucking shit i cant fuckign believe this fucking garbage that im looking at........ a BLUE TICK NC??????? what the FUCK you guys????? this si 2019 and people are STILL ncing blue ticks???? well i guess thats what happens when ur anus hasnt prolapsed yet but god DAMN guys get poshed up bitches
[*]04:41:406 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - lol i wondr hwo mappd this part
Great Map Guys! As You Can See, I Put My Heart And Soul Into This Mod! Didn't Expect Any More Or Less From A Collab From 9 Elite Mappers!
ProfessionalBox

VINXIS wrote:

[*]04:41:406 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - lol i wondr hwo mappd this part
you know it giving players cancer since 2013
Topic Starter
Sing

VINXIS wrote:

also use modding assistant just in case if ther r more than just those files tht rnt used in the sb done

02:59:940 (1) - can u fuckign animals ever learn to fucking buffer your fucking sliders i swear to fucking god all you guys do is dance around with your fucking rrtyuiass wub niggerstar sliders and make a Big Jump and then call it done but cant even fucking take off a reverse ona slider for a nice good old buffer what the fuck guys i thought this was a collab between elite mappers i cant Blievb Dis Lol Jsutin Blievr lol its fine as it is tf spaced perfect

03:10:934 - but y wud u spam jumps Lol its a fukn jazz solo dude lol it is a justified part, no where else in this solo seciton r notes played this frequently
updated
Kaifin
hey my mod is 3 months late lol

Crossroads of peace and SAVAGE!!

  1. you already know about the missing sb shit
  2. 00:11:179 (2,1,3) - hey can u make the distance between these even cause it's very slightly off and i only noticed cause i had a brain blast
  3. 00:18:779 (1,1) - 99% sure there isn't enough fade out time here for unrankable slider overlap but i could be wrong, maybe just move it a pixel 2 be safe
  4. 00:20:866 (2,1,1) - SAME as 00:11:179 (2,1,3) - except you should make 00:20:484 (2,1,2,1) - both the same amount of overlapped too even though your aes in this section is expanding it'll look a lot better
  5. 00:22:697 - if anything, i would think the slider at 00:23:517 (3) - is just as justified for this sound, although i could see you using a circle instead for more impact on the click, also triple check this snapping cause it's so close that its hard 2 tell at least for me but i have shit listening skillz so
  6. 00:32:547 (1) - something about this feels off, it might be the aes in this part but maybe i just don't have the aesthetic taste for this, i just don't think this sound (or lack there of) is well represented by this speedy rrtyui tumour slider art
  7. this part of it is sexy though
  8. 00:57:270 (4,1,1,1) - this shaping is uneven (specifically the distance between 00:57:270 (4,1) - and 00:57:270 (4) - + 00:57:741 (1) - isn't even) which i figured matters to you based on your perfect shapes/patterning thus far
  9. 00:57:112 (3,4,1) - WTF this line also is not even
  10. why does every one of these sbs have a fucking cat for no reason
  11. 00:58:840 (1,2,1) - this line is uneven (spacing wise)
  12. 01:05:594 - i think having this note be clickable would be a nice distinction between how non clickable it sounds at 01:03:081 (1) - compared to here, but if you want to keep this same rhythm for consistency thats okay too
  13. im assuming ur gonna fix the sb stuff not being where the notes are after mods
  14. 01:31:667 (1,2,1,2) - visibly uneven on the right side
  15. 01:47:374 (2,1) - blanket
  16. WTF UR LIKE analyzing the cat now what is going on
  17. the way the girl tilts in the sb looks like the shooting stars memes on twitter
  18. 02:03:081 (1,3) - blanket
  19. 02:08:736 (3,1) - i'm surprised that since 02:08:107 (1,2) - is mirrored placement that the clickable part of 02:09:050 (1) - isn't just the clickable part of 02:08:736 (3) - mirrored (screenshot probably better than my explanation lol)
  20. 02:11:720 - not gonna make this clickable? seems pretty emphasized with the vocal there
  21. 02:19:416 (1) - it makes sense for it not to be clickable here
  22. 02:22:872 (4,5,1) - it's a little odd to me that this stream isn't the same angle as the slider, looks a little off, also the spacing is so tight that one might thing its 1/6 or shitmiss here very easily but maybe thats just me
  23. 02:23:657 (2,3) - fix stack
  24. 02:31:510 (3,1) - blanket
  25. 02:35:437 (4,5,1,2,3,1,2,3,1,2) - cool flow
  26. what happened to the cat analysis in the storyboard
  27. HOLY that thing with the spinner is cool but it would be way cooler if it fully overlapped the spinner perfectly at the end, it still seems like it's a little off to me
  28. 03:33:552 (1,2,1) - pls make this a proper flip and or triangle cause it's uneven
  29. 03:52:086 (1,2) - blanket is slightly off (left side)
  30. i don't really have any suggestions for the wub sections, really good flow and structure throughout
  31. 04:42:270 (4,1,2,3,4) - except this stream flow is some arles tier flow, the transition from 04:42:270 (4,1,2) - is so awkward to the player and this will be the source of 99% of the breaks on fc runs, not because of the spacing but because of the awkwardness of the shaping
  32. 04:42:976 (5,6,7,8) - like doing this stack meme is LITERALLY straight out of an arles map i'm sure theres at least 3 that have stuff like this in them like this is map Smiling??? ? ?? ? ? ?? ? ? ??? ? ?? ??

    zoom

good luck! 1 ! ! ! ! ! 1 1 1 !
Topic Starter
Sing

Kaifin wrote:

hey my mod is 3 months late lol

Crossroads of peace and SAVAGE!!

  1. 01:31:667 (1,2,1,2) - visibly uneven on the right side fixed
  2. 03:52:086 (1,2) - blanket is slightly off (left side) fixed

good luck! 1 ! ! ! ! ! 1 1 1 ! thx for mod xd
Doormat
as requested

[Kairos]
  1. 00:49:730 (5) - shouldn't this a circle + slider like 00:39:835 (1,1) - 00:44:704 (5,1) - 00:54:756 (5,1) - etc. for consistency?
  2. 01:04:809 (1) - i'd split this up into a circle + slider like before as well; 3/2 slider is inconsistent with the rest of the rhythm structure, and i don't think you should ignore the sound on 01:04:966 - either
  3. 01:14:861 (1) - i honestly think a stream at 01:15:018 - would fit nicer here than a 3/2 slider. i think it's viable, since you mapped to the stream sounds prior to this. similar suggestion at 05:01:039 (7) -
  4. 01:41:170 (2,3,4,5,1,2,3,4) - the curve of (2,3,4,5) implies an upward cursor movement, so placing the (1,2,3,4) at a lower position results in this awkward downward jerking motion, but maybe that's just me
  5. 01:44:233 (5) - i'd put a hitsound on the repeat here, it's begging for emphasis
  6. 02:35:751 (1,2,3,1,2,3,1,2,3,4,5,6) - can you explain the new comboing structure here? it doesn't really fit with the music so i'm having trouble figuring out why you decided to NC the notes you did here. music places emphasis on the kicks, so if anything, the NC structure here should be something like (1,2,3,4)
  7. 02:49:573 (1,2) - i'd consider moving the (2) to the left by a bit so that the structure is more aesthetic
  8. 03:05:751 (6) - can you try and make this kick slider more noticeable? a majority of it is covered up so i'm worried it might affect readability, especially since it's the same combo colour
  9. 05:04:023 (1) - personally not a big fan of the jittering of the cursor at 05:11:563 - and 05:11:877 - . every slider tick for the slider lands on the clock ticking sound, and then having just these two slider ticks with a jittering aesthetic looks and feels off compared to the rest of the slider
neat map. good luck!!
Topic Starter
Sing
short reply ^

02:49:573 (1,2) - i'd consider moving the (2) to the left by a bit so that the structure is more aesthetic
collapsed text
03:05:751 (6) - can you try and make this kick slider more noticeable? a majority of it is covered up so i'm worried it might affect readability, especially since it's the same combo colour
fixed both of these thanks for mod!
byfar
@doormat
05:04:023 (1) - personally not a big fan of the jittering of the cursor at 05:11:563 - and 05:11:877 - . every slider tick for the slider lands on the clock ticking sound, and then having just these two slider ticks with a jittering aesthetic looks and feels off compared to the rest of the slider

actually, you're right. it does look slightly better without! unfortunately, it is quite difficult to make the wave perfect after the removal (because of the red tick), so I will stick to the alternative.

05:03:709 (1) - @sing please move this so that the body doesn't nearly touch my slider head

@kaifin
00:11:179 (2,1,3) - hey can u make the distance between these even cause it's very slightly off and i only noticed cause i had a brain blast
sure!

00:20:866 (2,1,1) - SAME as 00:11:179 (2,1,3) - except you should make 00:20:484 (2,1,2,1) - both the same amount of overlapped too even though your aes in this section is expanding it'll look a lot better

Nope, i want to keep it this way

00:32:547 (1) - something about this feels off, it might be the aes in this part but maybe i just don't have the aesthetic taste for this, i just don't think this sound (or lack there of) is well represented by this speedy rrtyui tumour slider art

Fair suggestion. But to be honest, if I had to make the slider represent the sound entirely, it'd be a straight slider. Since I've made this slider already, I don't really feel like downgrading it.


http://puu.sh/vPkSp/68d401f213.osz

t
toybot
replies

Doormat wrote:

as requested

[Kairos]
  1. 00:49:730 (5) - shouldn't this a circle + slider like 00:39:835 (1,1) - 00:44:704 (5,1) - 00:54:756 (5,1) - etc. for consistency? // eh i like how the slider movement stacks you ontop of the next slider and holds you there for a moment, its kinda nice
  2. 01:41:170 (2,3,4,5,1,2,3,4) - the curve of (2,3,4,5) implies an upward cursor movement, so placing the (1,2,3,4) at a lower position results in this awkward downward jerking motion, but maybe that's just me // that's intended
  3. 01:44:233 (5) - i'd put a hitsound on the repeat here, it's begging for emphasis
  4. 02:35:751 (1,2,3,1,2,3,1,2,3,4,5,6) - can you explain the new comboing structure here? it doesn't really fit with the music so i'm having trouble figuring out why you decided to NC the notes you did here. music places emphasis on the kicks, so if anything, the NC structure here should be something like (1,2,3,4) // the little jingles in the background imply a dotted note rhythm, this just follows that
neat map. good luck!!

Kaifin wrote:

hey my mod is 3 months late lol

Crossroads of peace and SAVAGE!!

  1. you already know about the missing sb shit
  2. 00:57:270 (4,1,1,1) - this shaping is uneven (specifically the distance between 00:57:270 (4,1) - and 00:57:270 (4) - + 00:57:741 (1) - isn't even) which i figured matters to you based on your perfect shapes/patterning thus far // this pattern was made by some1 else tbh lo. but i think its not that big of a deal
  3. 00:57:112 (3,4,1) - WTF this line also is not even // ^
  4. 01:47:374 (2,1) - blanket
  5. 02:22:872 (4,5,1) - it's a little odd to me that this stream isn't the same angle as the slider, looks a little off, also the spacing is so tight that one might thing its 1/6 or shitmiss here very easily but maybe thats just me // i think 1/6 is just you
  6. 02:23:657 (2,3) - fix stack
  7. 02:31:510 (3,1) - blanket
  8. 02:35:437 (4,5,1,2,3,1,2,3,1,2) - cool flow
    zoom

good luck! 1 ! ! ! ! ! 1 1 1 !

VINXIS wrote:

general

  1. ctrl shift a
  2. also use modding assistant just in case if ther r more than just those files tht rnt used in the sb

diff

[list][*]02:20:359 (4,2) - y dont u just stack these
[*]03:10:934 - but y wud u spam jumps Lol
[*]04:21:301 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - but y tbh like i remember playing this map and fcing all the way upto here and breaking and it happened like at least 3 times Lol the jumps play intuitively worse than they look // a bunch of ppl said it was fine and felt satisfying to hit so w//e fuck u
Great Map Guys! As You Can See, I Put My Heart And Soul Into This Mod! Didn't Expect Any More Or Less From A Collab From 9 Elite Mappers!

Girl wrote:

hello there bad mod coming thru
this map and storyboard is amazing

00:54:914 (1,1) - need to make that blanket better, unless if you intend to not make it blanket
00:57:427 (1,1) - remove NC?
01:47:374 (2,1) - blanket nazi
02:32:453 (2) - move down a little so it isn't on 02:31:510 (3) - , or you could move it down even further to blanket with 02:31:982 (1) - but it isn't needed // doesn't rly matter
04:18:788 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - increase the spacing a little, feels under-emphasized at the moment
solid map good luck in getting it ranked!

hahaa thanks guys! https://0paste.com/13256.txt
Topic Starter
Sing
^thx, updated
ProfessionalBox

Doormat wrote:

01:04:809 (1) - i'd split this up into a circle + slider like before as well; 3/2 slider is inconsistent with the rest of the rhythm structure, and i don't think you should ignore the sound on 01:04:966 - either
I feel like having this as a single fast slider captures the sound better than trying to map it out with slider + circle

Kaifin wrote:

00:58:840 (1,2,1) - this line is uneven (spacing wise)
fixed

Kaifin wrote:

02:03:081 (1,3) - blanket
fixd

Girl wrote:

03:44:232 (1,2,3,4) - awkward stream shape and the spacing in 03:44:547 (1,2,3,4) - isn't consistent (03:44:625 (2,3) - are closer than the others)
fixed
Hikomori
when
Doormat
hitsounds soft-sliderslide.wav and soft-sliderslide2.wav aren't proper blanks, so replace them.

i'm okay with the rest of the map so get that fixed asap and i can bubble
Doormat
i'd be a lot warmer and a lot happier with a bellyful of mead...
Kibbleru
who the fuk maps with that timeline zoom jeesus

00:23:517 (3) - 00:26:097 (3) - 00:28:915 (5) - are these short sliders really necessary? its up to u but i feel like just using a single circle would be better since the entire section is rather calm. plus i think the short sliders look kinda ugly lol
00:42:662 (1) - all the other times there is an extended slider here. same with toybots part as well
01:02:453 (1,2,3,4,5) - spacing too big for such a calm section imo =w= especially when u compare it to the other streams in the same section here
01:18:160 (2,4) - 01:18:160 (2,1) - spaced a little too close imo. ruins the aesthetics
03:05:437 (4,5,6,1) - ^
01:57:270 (2,3) - its almost touching, space it out a little :o
02:09:050 (1) - idk if its just me but this slider looks so fukn ugly to me LOL
02:20:044 (2,3,4) - i think its a bit awkward to suddenly switch to vocals when u focus on drums 02:19:416 (1) -
03:44:783 (4,1) - u might as well just stack them imo. nazi but the slider looks slightly off from the curve of the stream. overlap a slider through it and check for urself :O
04:29:154 (1,1) - is it possible to not overlap these lol
04:29:154 (1,1) - why not stack?
05:04:023 - tbh it would be pretty cool if you got a clock ticking slider tick sound for this last part :d
byfar
honetsly i'd really prefer if you just extended this 05:03:552 (1) - instead of mapping a ghost note a beat later
Topic Starter
Sing

byfar wrote:

honetsly i'd really prefer if you just extended this 05:03:552 (1) - instead of mapping a ghost note a beat later
???? what ghost note there's literally another note that plays at 05:03:709 (1) - before end at 05:04:023 (1) -
Topic Starter
Sing

Kibbleru wrote:

who the fuk maps with that timeline zoom jeesus get gud
00:42:662 (1) - all the other times there is an extended slider here. same with toybots part as well fixed
01:18:160 (2,4) - 01:18:160 (2,1) - spaced a little too close imo. ruins the aesthetics well when u select them in the editor yeah, but when u look at it when playing its perfectly fine imo
03:05:437 (4,5,6,1) - ^ ^^^^^^^
05:04:023 - tbh it would be pretty cool if you got a clock ticking slider tick sound for this last part :d gud idea, added that
Also changed main NC colors to be a bit more tonal, contrasts more with the NC for piano and Kiai
Topic Starter
Sing
ALSO REPLYING FOR PROBOX

Kibbleru wrote:

01:02:453 (1,2,3,4,5) - spacing too big for such a calm section imo =w= especially when u compare it to the other streams in the same section here descaled abit
02:09:050 (1) - idk if its just me but this slider looks so fukn ugly to me LOL fixed kinda
03:44:783 (4,1) - u might as well just stack them imo. nazi but the slider looks slightly off from the curve of the stream. overlap a slider through it and check for urself :O nah, me and probox both agree with the reasoning to keep this; the slider isn part of the stream due to that overlap so it doesnt break the aesthetic. this overlap is so that the player can sense that the slider will b huge velocity change, going from high spacing stream to extremely slow (0.2x sv) slider. same spacing as 03:44:704 (3,4) - wud increase the likeliehood of the player shtmissing, and stacking wud make it p unreadable
04:29:154 (1,1) - is it possible to not overlap these lol stacked 04:29:154 (1) - with 04:30:097 (1) - , then stacked 04:29:626 (4,5,1) - with 04:28:133 (4,5) -
04:29:154 (1,1) - why not stack? ^^^^^^^^^^
Kibbleru
03:44:861 (1) - wait can u at least put it more in line with the curve of the stream xD
Topic Starter
Sing

Kibbleru wrote:

03:44:861 (1) - wait can u at least put it more in line with the curve of the stream xD

ok fixed
toybot
not sure what you mean but tried to fix anyway https://0paste.com/14974.txt
Topic Starter
Sing
applied above ^ and also fixed suggestion to byfars piano at the start and changed those sliders to hitcircles

shud b gud now
Doormat
rebub
Lavender
➤Ай-ай-ай-ай-ай, что сейчас произошло!
Pentori
00:25:995 (2,3,1) - same rhythm gaps between these make the jump from 1 -> 2 extremely unintuitive. ppl will play this as click into duplet when its more of a triple
01:17:217 (1) - idk if the last repeat is really necessary, melody ends at 01:17:374 - while the sound at 01:17:427 - is just background stuff
02:09:050 (1,2,3) - should try centre 1 between 2 and 3, looks really uneven visually

Kibbleru wrote:

02:20:044 (2,3,4) - i think its a bit awkward to suddenly switch to vocals when u focus on drums 02:19:416 (1)
pointing this out again cos i dont think it was replied to (?) focusing on the 1/3 drums with 02:19:416 (1) - then abandoning it at 02:20:044 (2,3,4) - seems really strange

02:59:940 (1) - maybe buffer to blue tick? out of fairness since the previous pattern is pretty difficult
04:36:065 - intentional? honestly seems like theres a missing beat here
04:37:322 (1) - doesnt really show the switch to blue tick kicks here in the music since you map it to a slider end, previous patterns like 04:07:400 (1,2) - did this a lot better imo

poke when u replie
Topic Starter
Sing
applied eveyrthing abov^^^^^^^^^^^^^^^
NeilPerry

Lavender wrote:

➤Ай-ай-ай-ай-ай, что сейчас произошло!
➤Это. Просто. Нечто.
Pentori
kairosu
Lavender

NeilPerry wrote:

Lavender wrote:

➤Ай-ай-ай-ай-ай, что сейчас произошло!
➤Это. Просто. Нечто.
➤Это ГГ
_MiaoFUuU_
AwEsOmE !!!
Gaia
sex
faygo
00:42:348

rip sb

not sure if its really sth major tho, great map nonetheless~
-Tochi

Faygor wrote:

00:42:348
image
rip sb

not sure if its really sth major tho, great map nonetheless~
have you tried to delete the map, and then download it again? (redownload) as mine doesn't look like that on that part:
faygo
ok my bad, i simply updated the map lol
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