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DragonForce - Above the Winter Moonlight

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Bluekrait
CircleChu's M4M Request

[Freedom]
Pink/Magenta = Aesthetics

  1. 00:39:770 (1) - I think this note should be a triple here starting at 00:39:620
  2. 00:52:220 (2,1) - Not sure if I like this overlap
  3. 00:58:520 (1,2) - Place a note between these two
  4. 01:15:920 (7,8) - ^
  5. 01:16:370 (9,1) - ^ This and the previous are similar to 01:20:720 (1,2,3,4,5,6) . If you want want variance, you have it since 01:15:920 (7) - starts on a slider end and 01:16:520 (1) - ends on a slider start.
  6. 01:42:620 (1,2,3,4,1) - Make this half of the stream circle more circular
  7. 02:02:120 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I don't really like the way these triangles are implemented. Maybe considering increasing the triangle size for each consecutive one while keeping all the jumps at acute angles? They don't even have to be triangles. I just feel this part should be more epic and these triangles you have now don't do it justice.
  8. 01:53:720 (1,2,3) - Maybe try a pattern like this. Or replace the 2 with a 1/4 slider.
  9. 02:06:920 (1) - Make it a low SV slider
  10. 02:11:720 (1) - ^
  11. 02:16:520 (1,2) - Note in between these two
  12. 02:18:020 (7,1,2,3) - Swap the places of the triple and this slider
  13. 02:18:770 (6,1) - Note in between
  14. 02:20:870 (4,5) - ^
  15. 02:21:320 (6,7) - ^
  16. 02:26:870 (5,6) - ^
  17. 02:27:320 (1,2,3,4,5,6,7) - Make this one stream
  18. 02:51:720 (4,1) - There's an empty void between these notes (just the 02:52:220 (5) - isn't enough). You can clearly hear the drumbeats on the red ticks.
  19. 03:11:120 (7,1) - 7's slider end is too close to 1's slider start
  20. 03:12:920 (1,2,3) - see 01:53:720 (1,2,3)
  21. 03:34:370 (5,7) - It bothers me that these don't blanket each other
  22. 03:34:970 (7,8,1) - The 1 slider is too close to the 7 and 8
  23. 04:54:320 (1,2,3,4,5,6,7,8) - Since the guitar is what stands out the most in this giant stream, consider making this part a slider.
  24. 05:12:920 (1,1,2,1) - Favorite part in the whole map.
  25. 05:20:120 (1,2) - Consider changing to something like this.
  26. 05:21:320 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This stream isn't on a 1/4 snap. I'm not the best at timing so please consult a BN or QAT for this. I think it's 1/6 snap or possibly a different timing all together.
  27. 05:29:045 (8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - I don't even know anymore. Just glad I'm not mapping this song. (The timing I mean). Maybe I'm overthinking. I hate streams.
  28. 05:33:320 (1,1,2,1) - Cool
  29. 05:54:920 - I think you should put something here
  30. 06:03:320 (1,2,3) - see 01:53:720 (1,2,3) note
  31. 06:08:420 (4,5) - Note in between these two
  32. 06:09:320 (1,2) - ^
  33. 06:10:520 (1,2) - ^
  34. 06:11:720 (1,2) - ^
  35. 06:12:920 (1,2) - ^
  36. 06:16:520 (1,2) - ^
  37. 06:44:820 (3,3) - These aren't overlapping exactly
  38. 07:10:653 (4,1) - ^
  39. 07:03:986 (1) - I wanted to click to the violin in the background soooo bad
Conclusion: Never have I thought I would play a 6+ star map that felt undermapped haha. You had some pretty cool stream patterns during the solo even if they may not be timed correctly; that guitar was a bit wonky or maybe I'm just going crazy now. The map has potential, I'm sure more can be done aesthetically and pattern-wise; I just noted the things that irked me the most. Good luck with the map!

Your Reminder
Manic by cYsmix

-M4x
Hey as requested:

  1. 00:02:632 - I think the spinner should start on the white tick. I can't hear anything at the red tick, where you have the spinnerstart atm o:
  2. 00:19:820 (2,3) - since these two notes are very loud in the song, I recommend to space them instead of stacking. This would be my suggestion: 00:18:920 (1,2,3) - http://puu.sh/olvUY/47e0e9eb9e.jpg | 00:20:720 (1,2) - http://puu.sh/olvW7/4c05261213.jpg 00:20:720 (1) - is stacked with 00:22:220 (3) - here :)
  3. 00:23:420 (5,1) - Same to these two, they are pretty close to eachother! I've a suggestion for this too: 00:23:420 (5,1,2,3,4) - http://puu.sh/olwck/879f99e22f.jpg | http://puu.sh/olwe5/0a2184a20c.jpg | http://puu.sh/olwmP/14cf16caa2.jpg | http://puu.sh/olwnK/69e6beb57e.jpg
  4. 00:28:520 (1,2,3,4,5) - When listen to the music you'll notice that the rhythm in the song is not the same as the rhythm you mapped :3 I mean you follow the guitar right? so there is no need for a triple^^ If you somehow meant to map the drum this would be the correct rhythm: http://puu.sh/olwDp/b1f0e716e3.jpg (I moved the NC to the downbeat, where you should move it too)
  5. 00:33:320 (1) - What about increasing the sv here? The sound is very loud so it would fit well I guess! (Only for this slider ofc) Same here 00:38:120 (1) -
  6. 00:50:120 (1,2,3,5,6,7) - This is very confusing! Suddenly you start mapping 1/4 on the same sounds you only mapped 1/2 before. I would take the triples and just delete 00:50:195 (2,6) - these notes
  7. 01:13:670 (3,4,1) - This curve could look better :D http://puu.sh/olx1j/3f0d2f3285.jpg
  8. 01:09:020 (8) - Poor slider... Be a good guy and give this lonely note a Hitclap pls :D
  9. 01:27:320 (5,6,7) - This looks kinda ugly tbh ^^ My suggestion: http://puu.sh/olxfp/c5025d1faf.jpg (I NC'ed 01:27:320 (5) - )
  10. 01:42:170 (1,2,3,4,5,6,1,2,3,4,1) - Make this a nice curve pls :D It would look way better!
  11. 01:48:920 (1) - Cool slider!
  12. 01:53:120 (4,5) - Ayy what happened here? Classic case of copy-pasting a slider with Hitclap on it :D Pls make the hitclaps consistant :) (every second white tick)
  13. 02:18:920 (1,2) - This overlap looks weird compared to the others! 02:20:120 (1,2) - Example^^
  14. 02:29:420 (5,1) - Same, but this looks cool in some way :D Anyways, I would change it tho! Like this: http://puu.sh/olxPl/2a4df415d4.jpg?
  15. 02:35:720 (1,2,3,4,5) - This would play better imo: https://osu.ppy.sh/ss/4951198
  16. 02:46:520 (5,6,7) - I meantioned this earlier! Think of something less squeezed pls :D like my example earlier
  17. 02:59:120 (3,1) - Improve the blanket pls! I love wave sliders, so this makes me kinda sad :D
  18. 03:30:920 (1) - In this part I don't think the hitclaps are necessary
  19. 04:32:420 (1,2,3,4,5,6) - I don't think these jumps fit this section! Since the song stays quiet, why don't just stick with the slider rhythm you used before?
  20. 05:00:920 (1,1,2,1,2,3) - This is very confusing and difficult to read! This rhyhtm for example would be much easier to read:http://puu.sh/olywk/b459cce67a.jpg
  21. 05:03:845 (4,1) - Idk if this spacing was on purpose :D but in case it was, I suggest to make it more even! (for consistancy) I mean you never did something like that before :3
  22. 05:33:245 (4,1) - Same here :)
  23. 06:31:486 (1) - I recommend to remove NC here! It would increase the readability
  24. In the following I'll list up some notes which require more emphasis in the last part (That means, you should increase the spacing and/or sharpen the angle between the notes/create a unnatural movement):
    06:45:320 (1) - 06:50:653 (1) - 06:55:986 (1) - 07:01:320 (1) - 07:03:986 (1) - 07:06:653 (1) - 07:09:320 (1) -
Well I think that should be enough^^


Once you applied all these things and called in some more mods you can ask me for a recheck :)

Good luck with the map! Dragonforce <3
Topic Starter
CircleChu

-M4x wrote:

Hey as requested:

  1. 00:02:632 - I think the spinner should start on the white tick. I can't hear anything at the red tick, where you have the spinnerstart atm o: no no no, the sound starts there :D
  2. 00:19:820 (2,3) - since these two notes are very loud in the song, I recommend to space them instead of stacking. This would be my suggestion: 00:18:920 (1,2,3) - http://puu.sh/olvUY/47e0e9eb9e.jpg | 00:20:720 (1,2) - http://puu.sh/olvW7/4c05261213.jpg 00:20:720 (1) - is stacked with 00:22:220 (3) - here :) I did something else, thanks :3
  3. 00:23:420 (5,1) - Same to these two, they are pretty close to eachother! I've a suggestion for this too: 00:23:420 (5,1,2,3,4) - I changed that too!http://puu.sh/olwck/879f99e22f.jpg | http://puu.sh/olwe5/0a2184a20c.jpg | http://puu.sh/olwmP/14cf16caa2.jpg | http://puu.sh/olwnK/69e6beb57e.jpg
  4. 00:28:520 (1,2,3,4,5) - When listen to the music you'll notice that the rhythm in the song is not the same as the rhythm you mapped :3 I mean you follow the guitar right? so there is no need for a triple^^ If you somehow meant to map the drum this would be the correct rhythm: http://puu.sh/olwDp/b1f0e716e3.jpg (I moved the NC to the downbeat, where you should move it too) I guess, it`s fine ._.
  5. 00:33:320 (1) - What about increasing the sv here? The sound is very loud so it would fit well I guess! (Only for this slider ofc) Same here 00:38:120 (1) - I don`t really like the SV changes, sorry :(
  6. 00:50:120 (1,2,3,5,6,7) - This is very confusing! Suddenly you start mapping 1/4 on the same sounds you only mapped 1/2 before. I would take the triples and just delete 00:50:195 (2,6) - these notes Seems pretty fine to me :p
  7. 01:13:670 (3,4,1) - This curve could look better :D http://puu.sh/olx1j/3f0d2f3285.jpg Yes.
  8. 01:09:020 (8) - Poor slider... Be a good guy and give this lonely note a Hitclap pls :D Thanks :3
  9. 01:27:320 (5,6,7) - This looks kinda ugly tbh ^^ My suggestion: http://puu.sh/olxfp/c5025d1faf.jpg (I NC'ed 01:27:320 (5) - ) I changed that.
  10. 01:42:170 (1,2,3,4,5,6,1,2,3,4,1) - Make this a nice curve pls :D It would look way better! I tried, but actually seems fine xD
  11. 01:48:920 (1) - Cool slider! Thanks ^-^
  12. 01:53:120 (4,5) - Ayy what happened here? Classic case of copy-pasting a slider with Hitclap on it :D Pls make the hitclaps consistant :) (every second white tick) Good catch, thanks :3
  13. 02:18:920 (1,2) - This overlap looks weird compared to the others! 02:20:120 (1,2) - Example^^ I changed that one too.
  14. 02:29:420 (5,1) - Same, but this looks cool in some way :D Anyways, I would change it tho! Like this: http://puu.sh/olxPl/2a4df415d4.jpg? I just added spacing.
  15. 02:35:720 (1,2,3,4,5) - This would play better imo: https://osu.ppy.sh/ss/4951198 Oh, actually yes :D
  16. 02:46:520 (5,6,7) - I meantioned this earlier! Think of something less squeezed pls :D like my example earlier Yes!
  17. 02:59:120 (3,1) - Improve the blanket pls! I love wave sliders, so this makes me kinda sad :D Yes!
  18. 03:30:920 (1) - In this part I don't think the hitclaps are necessary Why?
  19. 04:32:420 (1,2,3,4,5,6) - I don't think these jumps fit this section! Since the song stays quiet, why don't just stick with the slider rhythm you used before? I think it`s fine ._.
  20. 05:00:920 (1,1,2,1,2,3) - This is very confusing and difficult to read! This rhyhtm for example would be much easier to read:http://puu.sh/olywk/b459cce67a.jpg Yes, looks fine now :3
  21. 05:03:845 (4,1) - Idk if this spacing was on purpose :D but in case it was, I suggest to make it more even! (for consistancy) I mean you never did something like that before :3 Oh rip, didn`t noticed that one. Thanks!
  22. 05:33:245 (4,1) - Same here :) Nope, this one for emphasing :D
  23. 06:31:486 (1) - I recommend to remove NC here! It would increase the readability Seems fine with that NC for now
  24. In the following I'll list up some notes which require more emphasis in the last part (That means, you should increase the spacing and/or sharpen the angle between the notes/create a unnatural movement):
    06:45:320 (1) - 06:50:653 (1) - 06:55:986 (1) - 07:01:320 (1) - 07:03:986 (1) - 07:06:653 (1) - 07:09:320 (1) -I want to keep it like it is now :d
Well I think that should be enough^^


Once you applied all these things and called in some more mods you can ask me for a recheck :)

Good luck with the map! Dragonforce <3 THANK YOU!
EphemeralFetish
Stupidly late. But coming in with my NM for you fam.

Most of this will be personal opinions so you're free to ignore them. Actual issues I believe need changing Ill go into more detail about.

00:07:820 (2) - Circles would be better, 00:10:220 (2,3) - Matches up well with these. Plus they're clearly individual notes so yeah.
00:18:320 (3) - Same here. Just go through and check the intro if you want to apply some. No need for me to point out every single one.

00:23:720 (1) - Might be kewl if you rotate this 90 so it points back up to the 5. You'd need to adjust the next 2 circles but its no issue.

00:31:820 (1) - The way you move up from the 4 doesnt lead into the slider very well. A simple Ctrl+J and slight adjustment is an easy fix but theres some other stuff you can do if you feel the need.

00:38:120 (1) - You've got a nice blanket shape here thats going to waste, try moving things around to slot 00:38:720 (3) - In there nicely.

00:43:370 (2) - I think this really needs to be 2 circle, it feels weird to play for me. Might be due to you having the previous slider end on a clear note.

00:48:920 (2,3,4,5) - All sliders here is kinda, inconsistent I should say? Have it be some mild jump patterns like you did the combo before here: 00:46:520 (2,3,4,5,6,7,8) -
Or if you still want a lot of sliders 00:50:870 (8,1,2,3,4,1,2) - This combo does it well with the circle on the 4 breaking them up.

00:55:220 (2) - I might be deaf but I dont hear anything to warrant this ending on a blue tick rather than the red.

00:58:070 (3,1) - Nazi but not overlapping perfectly. You can also move them over to the right a bit so you can blanket these 2 00:58:220 (4,2) -

01:00:170 (2) - Not perfectly in-line with the triple.

01:06:095 (2,3) - Lift these up a tad. The whole combo is looking a little cramped.

01:10:220 (5) - Same as before, the 4 leads into the slider a little oddly.

01:13:520 (1,2,3,4,1,2,3,4,1) - Curve is a little ugly, needs optimizing and smoothing out.

01:18:095 (6,1) - Leading into the turn a little too sharply.

01:30:620 (4) - Try stacking this under the tail of 01:30:920 (1) - Swag points for both a stack and blanket.

01:34:520 (5,6) - 6 isnt perfectly centred.

01:43:370 (2,3,4,5) - A little cramped. Try spacing it out a bit as Ive shown here. http://puu.sh/oo3Rt/de5e761634.jpg

01:53:420 (5) - Move this up a tiny bit.

03:30:920 (1) - Totally my opinion. But the SV seems too high for this calmer section.

04:25:370 (7,2) - These could do with a bit of tidying up. Theres a few other ways to make S sliders check those out if you can. Or just PM me ingame sometime. This applies for any other S sliders I didnt mention as well.

05:03:620 (1,2,3,4,1,2,3,4,1,2,3,4) - Consider just making a perfect circle slider and stream converting it for this so you have a nice even shape.

05:12:920 (1) - I know you're following the guitar here. But consider mapping the drum fill instead.

05:30:920 (1) - This is very risky. Im not sure if you can get away with this with OD8.5 But if a player is slightly off-time on this stream they may get note locked due to the stack. You have to ask a BN specifically about this.

05:34:220 (1) - 99% sure these are just 2 standard notes. No need for them to be sliders. Change to 2 circles. 05:37:820 (1) - Same here. Feel free to have them as large jumps though. I think thats very justifiable with how strong they are. 05:44:870 (1,2,3) - Again here.
HOWEVER 05:45:320 (1,2,1,2) - These notes you can actually do that on if you wish to.

05:51:920 (1,2,3,4,1,2,3,4,1) - Smooth this out.

06:03:920 (3,1) - These arent stacked perfectly.

One final point. A lot of your notes are a little cramped, Ive given a few combo examples but Ill show you another with a few images so you can go and tidy them all up. http://puu.sh/oo4DI/bd5ad7fcb0.jpg http://puu.sh/oo4Ip/acdbf4bb84.jpg

Its basically if you see Approch circles overlapping and stuff. You get the idea.

Anyways, this maps come a long way from my first testplay. GJ

Good luck as well. Have a star.
BOUYAAA
pointed out general issues with rythm, teached him how to not use normal claps and some other useless shit
00:40 BOUYAAA: i'll point stuff out and you decide later if you wanna fix or not
00:40 CircleChu: okay
00:41 BOUYAAA: first there was what i'd call "general" issues
00:41 BOUYAAA: the first one i noticed
00:41 BOUYAAA: when looking at your map last time
00:41 BOUYAAA: was that it was kinda undermapped
00:41 BOUYAAA: which is weird considering this is 6* lol
00:42 BOUYAAA: you miss quite alot of triples
00:42 BOUYAAA: if i take a random place in the map i can find 01:53:420 (5) - 01:54:620 (4,5) - 01:55:820 (3) - etc
00:43 CircleChu: because i mostly emphased vocals
00:43 BOUYAAA: i see
00:43 CircleChu: and mapped tripples (drums) only when i hear them to do
00:44 BOUYAAA: mapping to vocals is always touchy though
00:44 BOUYAAA: because by doing so you will always miss stuff in the music
00:44 BOUYAAA: but i see your reasoning
00:45 BOUYAAA: second general issue for me were the hitsounds
00:45 BOUYAAA: maybe i downloaded the map a long time ago or something
00:45 BOUYAAA: but the normal claps
00:45 BOUYAAA: ewwwwwwwwwwww
00:46 BOUYAAA: did you add custom hitsounds?
00:46 BOUYAAA: if not i'd consider it
00:46 CircleChu: no? :c
00:46 CircleChu: but i don`t know which one or even how etc
00:47 BOUYAAA: for rock and metal songs like that, the most important one would be a snare
00:47 BOUYAAA: steal one from pishifat or mazzerin or maakkeli or someone that maps this kind of music
00:47 CircleChu: :o
00:47 BOUYAAA: and put it whenever you hear a snare in the music
00:47 CircleChu: can i really use it?
00:48 BOUYAAA: yes who cares they probably stole theirs too lol
00:48 CircleChu: what is snare actually? xD
00:48 BOUYAAA: ehm ehm ehm
00:49 BOUYAAA: https://www.youtube.com/watch?v=RxTNnFb_OjY
00:49 BOUYAAA: https://www.youtube.com/watch?v=j20vKUY3rR8
00:49 BOUYAAA: those are snares
00:49 BOUYAAA: basically a component of a drum set
00:49 CircleChu: and how do i use these?
00:50 BOUYAAA: you go into mazzerin or whoever's map folder
00:50 BOUYAAA: you search for the audio file that has a sound similar to yours
00:50 BOUYAAA: i mean similar to the video
00:51 BOUYAAA: you place it into your map's file and rename it soft-hitclap
00:52 BOUYAAA: http://puu.sh/ooCz6/1aa7447a42.png
00:52 BOUYAAA: search for this
00:52 BOUYAAA: copy it
00:53 BOUYAAA: paste in into your file
00:53 CircleChu: soft-hitclap?
00:53 BOUYAAA: put it here http://puu.sh/ooCCu/87edf70bc9.png xd
00:53 BOUYAAA: yes
00:53 BOUYAAA: soft hitclap 6
00:54 CircleChu: why soft? xD
00:54 CircleChu: and why 6?
00:54 BOUYAAA: i'll explain later
00:54 BOUYAAA: just copy and paste for now
00:54 CircleChu: ._.
00:54 BOUYAAA: don't worry it wont break anything lol
00:54 BOUYAAA: once you pasted rename it
00:55 CircleChu: ok done
00:55 BOUYAAA: wait did i say soft
00:55 BOUYAAA: i meant normal yes
00:55 BOUYAAA: xd
00:55 CircleChu: normal?
00:55 BOUYAAA: http://puu.sh/ooCKz/2fc6c7723c.png this
00:56 BOUYAAA: is what you have to copy
00:56 BOUYAAA: i suck at explaining tbh
00:56 CircleChu: yes
00:56 BOUYAAA: ok
00:56 CircleChu: i copied that
00:56 CircleChu: and renamed to soft-hitclap6
00:56 CircleChu: right?
00:56 BOUYAAA: soft hitclap 2
00:56 BOUYAAA: soft-hitclap2
00:57 CircleChu: why 2? xD
00:57 BOUYAAA: because that's how osu will read the file
00:57 CircleChu: ._
00:57 CircleChu: -.-
00:57 BOUYAAA: the number doesn't matter
00:57 CircleChu: ok 2 done
00:57 CircleChu: soft 2
00:58 BOUYAAA: now go into timing
00:58 BOUYAAA: press ctrlA
00:58 BOUYAAA: ctrl+A
00:58 CircleChu: k
00:59 BOUYAAA: http://puu.sh/ooCVn/b8424da184.png
00:59 BOUYAAA: and do this
00:59 BOUYAAA: now
00:59 CircleChu: ohh
00:59 BOUYAAA: this will modify your hitsounds
01:00 BOUYAAA: now close and open your map
01:00 BOUYAAA: and you will have a nice drum sound instead of the ugly clap
01:00 CircleChu: but wait ._.
01:00 CircleChu: i didn`t wanted all to be soft
01:00 BOUYAAA: do you want some to be normal?
01:01 CircleChu: i want all to be normal xD
01:01 CircleChu: and slow silent parts - soft
01:01 BOUYAAA: now that's where i'd have to disagree
01:01 BOUYAAA: in most cases your map will sound better with all soft hitsounds
01:02 BOUYAAA: and you want to add your loud sounds like that and switch samplesets like i showed you
01:02 BOUYAAA: now if you want to keep Normal
01:02 BOUYAAA: you go into your file and rename the .wav to normal-hitclap.wav
01:03 BOUYAAA: and do this instead http://puu.sh/ooD9p/edf70f8e11.png
01:03 CircleChu: hm
01:03 BOUYAAA: this whole thing is done so that you don't have to listen to the ugly claps
01:04 BOUYAAA: because they don't fit metal music at all lol
01:04 CircleChu: wait, it doesn`t work xD
01:05 BOUYAAA: are you still alive or was that too much xd
01:05 BOUYAAA: oh
01:05 BOUYAAA: ehm
01:05 CircleChu: i renamed to normal-hitclap
01:05 CircleChu: nothing happends
01:06 BOUYAAA: your probably forgot to change sampleset back with http://puu.sh/ooD9p/edf70f8e11.png
01:06 BOUYAAA: you have to select green lines where you want normal sampleset and do that
01:07 BOUYAAA: tell me <hen you got it
01:07 CircleChu: i don`t xD
01:07 CircleChu: i need to change only claps yes?
01:08 BOUYAAA: you have to rename the .waw to normal-hitclap.wav
01:08 CircleChu: but i did already
01:09 BOUYAAA: http://puu.sh/ooDtF/862886881c.png
01:09 CircleChu: do i need to "song setup" > audio?
01:09 BOUYAAA: did you do this?
01:09 CircleChu: or anyting else?
01:09 BOUYAAA: timing
01:09 BOUYAAA: and do the same as you did the first time
01:09 BOUYAAA: except select normal instead of soft
01:10 CircleChu: ok, i did it another way
01:10 BOUYAAA: xd
01:10 CircleChu: it now works
01:10 BOUYAAA: good i guess lol
01:10 CircleChu: now i want to change normal-normalhit too?
01:11 BOUYAAA: you can change everything if you want to
01:11 CircleChu: but i don`t know what to pick xD
01:11 CircleChu: do you have any nice sounds?
01:11 BOUYAAA: not really
01:11 BOUYAAA: what i do usually
01:11 BOUYAAA: is i put a snare for claps
01:12 BOUYAAA: and put everything to soft sampleset
01:12 BOUYAAA: so people can listen to the song
01:12 CircleChu: why xD
01:12 BOUYAAA: i'm lazy
01:13 BOUYAAA: it's too hard finding good sounds for everything
01:13 BOUYAAA: so i usually just do snares ==> claps and whistle====>kick
01:15 BOUYAAA: if you don't get it you'll google it later xd
01:16 BOUYAAA: the third general thing i saw in your diff is a bit hard to explain
01:16 BOUYAAA: it's tied to how you do rythm
01:17 CircleChu: :c
01:17 BOUYAAA: usually when i try to explain that i show this video to people https://www.youtube.com/watch?v=30GBgmww1q4
01:18 BOUYAAA: basically, contrary to popular belief, music is not open for many interpretations
01:18 BOUYAAA: it follows rules
01:18 BOUYAAA: one of these rules is that some beats are stronger than others
01:19 BOUYAAA: and when mapping you should take this into consideration
01:19 BOUYAAA: for example when you do this 00:43:370 (2) -
01:19 BOUYAAA: it feels wrong because the slider starts on a weaker beat than the beat on which it ends
01:20 CircleChu: i know what you mean
01:20 CircleChu: but it`s actually not
01:20 CircleChu: i always pay attention to it
01:20 BOUYAAA: it is xd
01:20 CircleChu: ._.
01:20 BOUYAAA: the end of the slider has that big guitar sound
01:21 BOUYAAA: but the beginning has nothing
01:21 BOUYAAA: 00:45:770 (3) - here it is good
01:22 BOUYAAA: because there is the guitar sound ont he beginning of the slider
01:22 BOUYAAA: 00:46:670 (3) - here it isnt because of the clap on the slider end
01:24 BOUYAAA: anyways xd
01:24 BOUYAAA: now to the normal mod stuff
01:24 CircleChu: xD
01:25 BOUYAAA: 00:30:020 (3,6) -
01:25 BOUYAAA: when mapping patterns try not to make objects too close or it will feel crowded
01:26 BOUYAAA: right now they almost touch which doesnt look that great
01:26 BOUYAAA: 00:35:720 (1,3,1) - to make things more beautiful it's usually better to keep the spacing between these objects equal too
01:27 BOUYAAA: or at least move 3 away from 1 a bit
01:27 BOUYAAA: 00:38:720 (3,4) - use the same slider plsplsplsplpsl
01:29 CircleChu: okay xD
01:29 BOUYAAA: 00:48:620 (1,2,3,4,5) - you change rythm here for some reason
01:29 BOUYAAA: compared to 00:47:720 (1,2,3,4) -
01:29 CircleChu: no reaason? :O
01:29 BOUYAAA: no
01:29 CircleChu: listen to music
01:29 CircleChu: :D
01:29 BOUYAAA: there is the synth i know
01:29 BOUYAAA: but it already exists here 00:47:720 (1,2,3,4) -
01:30 BOUYAAA: and you don't map it
01:30 BOUYAAA: this means the player is already focused on something else
01:30 CircleChu: there is only 1 long sound here 00:47:720 (1) -
01:30 BOUYAAA: you can do 2 no one will complain lol
01:31 BOUYAAA: there is a drum sound so it's intuitive
01:31 BOUYAAA: i'd still suggest you chose one of them
01:31 CircleChu: i`ll keep it as it is :c
01:31 BOUYAAA: oke as you wish
01:32 CircleChu: idk why do you see this as a problem -.-
01:32 BOUYAAA: it's not a problem
01:32 BOUYAAA: this is just a suggestion to make it "better"
01:33 CircleChu: :D
01:34 BOUYAAA: 01:10:520 (1) - this should probably be 2 objects
01:34 BOUYAAA: you even have 2 vocals here :(
01:36 BOUYAAA: 01:23:720 (1) - same issue here
01:36 BOUYAAA: 01:24:170 - there is a kicksound here you probably wanna map it
01:38 CircleChu: nope, i`ll just ignore it here xd
01:39 BOUYAAA: 02:20:870 (4) - these really trigger me at this point xd
01:39 BOUYAAA: you can't say the sound is stronger on this slider's beginning than on the slider's end lol
01:41 BOUYAAA: 02:45:320 (1,2,3,4) - you know how people use new combos for 1/3
01:41 BOUYAAA: you should probably do the same
01:41 BOUYAAA: 02:51:720 (4,5,6) - e
01:42 BOUYAAA: 03:16:220 (4,1) - this really needs more spacing tbh
01:43 CircleChu: why
01:44 BOUYAAA: because there is a super strong finish
01:44 BOUYAAA: and you do baby spacing
01:44 BOUYAAA: which is very unintuitive
01:46 BOUYAAA: solo part is neat
01:46 BOUYAAA: i'd still be careful with extended sliders though
01:47 CircleChu: i tried xD
01:47 BOUYAAA: 06:36:653 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6) - kind of hard to tell what is 1/3 and 1/4 and 1/8 here
01:48 BOUYAAA: in this while section actually
01:48 CircleChu: ar 9.5 helps
01:48 CircleChu: a lot xD
01:48 BOUYAAA: i guess
01:48 CircleChu: what do you think actually
01:48 CircleChu: 9.5 or 9.6?
01:49 BOUYAAA: 9.5 is more than enough imo
01:49 CircleChu: cuz 9.6 is my favorite, but everyone was like "pls make it 9.5, it`s too big already"
01:49 CircleChu: welp then
01:49 BOUYAAA: i don't like high ar
01:49 BOUYAAA: xd
01:49 CircleChu: ar 10+DT
01:49 BOUYAAA: hp drain should be higher too
01:49 CircleChu: is fun
01:49 BOUYAAA: no it's not
01:49 BOUYAAA: shhh
01:50 CircleChu: hp drain? no xD
01:50 BOUYAAA: well
01:50 BOUYAAA: you have to know
01:50 CircleChu: i want it to be 4
01:50 BOUYAAA: ok w/E then
01:50 CircleChu: o?
01:51 BOUYAAA: 4 is low imo
01:51 BOUYAAA: cuz you want it to be hard yes :p
01:51 CircleChu: i want it to be playable
01:52 CircleChu: not to miss 1 note and fail
01:53 BOUYAAA: ok well
01:53 BOUYAAA: that's it for me i guess



kill me right away
Topic Starter
CircleChu

The Fetish wrote:

Stupidly late. But coming in with my NM for you fam.

Most of this will be personal opinions so you're free to ignore them. Actual issues I believe need changing Ill go into more detail about.

00:07:820 (2) - Circles would be better, 00:10:220 (2,3) - Matches up well with these. Plus they're clearly individual notes so yeah. Yes.
00:18:320 (3) - Same here. Just go through and check the intro if you want to apply some. No need for me to point out every single one. I`ll keep this one.

00:23:720 (1) - Might be kewl if you rotate this 90 so it points back up to the 5. You'd need to adjust the next 2 circles but its no issue. I want it to be like this ;p

00:31:820 (1) - The way you move up from the 4 doesnt lead into the slider very well. A simple Ctrl+J and slight adjustment is an easy fix but theres some other stuff you can do if you feel the need. This one seems fine to me -.-

00:38:120 (1) - You've got a nice blanket shape here thats going to waste, try moving things around to slot 00:38:720 (3) - In there nicely. Blanket the blanket, i won`t use mister Blanket this time ;d

00:43:370 (2) - I think this really needs to be 2 circle, it feels weird to play for me. Might be due to you having the previous slider end on a clear note. Why? :C I`ll keep it.

00:48:920 (2,3,4,5) - All sliders here is kinda, inconsistent I should say? Have it be some mild jump patterns like you did the combo before here: 00:46:520 (2,3,4,5,6,7,8) -
Or if you still want a lot of sliders 00:50:870 (8,1,2,3,4,1,2) - This combo does it well with the circle on the 4 breaking them up. Okay

00:55:220 (2) - I might be deaf but I dont hear anything to warrant this ending on a blue tick rather than the red. what?

00:58:070 (3,1) - Nazi but not overlapping perfectly. You can also move them over to the right a bit so you can blanket these 2 00:58:220 (4,2) - Yes

01:00:170 (2) - Not perfectly in-line with the triple. Fixed

01:06:095 (2,3) - Lift these up a tad. The whole combo is looking a little cramped. Yes

01:10:220 (5) - Same as before, the 4 leads into the slider a little oddly. Seems fine to me ;p

01:13:520 (1,2,3,4,1,2,3,4,1) - Curve is a little ugly, needs optimizing and smoothing out. I tried my best

01:18:095 (6,1) - Leading into the turn a little too sharply. I tried again xd

01:30:620 (4) - Try stacking this under the tail of 01:30:920 (1) - Swag points for both a stack and blanket. Done

01:34:520 (5,6) - 6 isnt perfectly centred. Fixed.

01:43:370 (2,3,4,5) - A little cramped. Try spacing it out a bit as Ive shown here. http://puu.sh/oo3Rt/de5e761634.jpg Done.

01:53:420 (5) - Move this up a tiny bit. No, because it`s stacked with 01:51:770 (6) - this

03:30:920 (1) - Totally my opinion. But the SV seems too high for this calmer section. Seems fine to me.

04:25:370 (7,2) - These could do with a bit of tidying up. Theres a few other ways to make S sliders check those out if you can. Or just PM me ingame sometime. This applies for any other S sliders I didnt mention as well. I fixed it by myself :D

05:03:620 (1,2,3,4,1,2,3,4,1,2,3,4) - Consider just making a perfect circle slider and stream converting it for this so you have a nice even shape. That`s what i did.

05:12:920 (1) - I know you're following the guitar here. But consider mapping the drum fill instead. I asked a few opinions about it and i`ll keep it.

05:30:920 (1) - This is very risky. Im not sure if you can get away with this with OD8.5 But if a player is slightly off-time on this stream they may get note locked due to the stack. You have to ask a BN specifically about this. I guess, that would work fine.

05:34:220 (1) - 99% sure these are just 2 standard notes. No need for them to be sliders. Change to 2 circles. 05:37:820 (1) - Same here. Feel free to have them as large jumps though. I think thats very justifiable with how strong they are. 05:44:870 (1,2,3) - Again here. I`ll keep them.
HOWEVER 05:45:320 (1,2,1,2) - These notes you can actually do that on if you wish to.

05:51:920 (1,2,3,4,1,2,3,4,1) - Smooth this out. uhm, i tried?

06:03:920 (3,1) - These arent stacked perfectly. Fixed

One final point. A lot of your notes are a little cramped, Ive given a few combo examples but Ill show you another with a few images so you can go and tidy them all up. http://puu.sh/oo4DI/bd5ad7fcb0.jpg http://puu.sh/oo4Ip/acdbf4bb84.jpg

Its basically if you see Approch circles overlapping and stuff. You get the idea. Probably, yeah.

Anyways, this maps come a long way from my first testplay. GJ

Good luck as well. Have a star. Thank you :33
P A N
  1. 00:20:720 (1) - this NC is inconsistent with 00:15:620 (4) and 00:08:720 (4) and blablabla. make them consistent.
  2. 00:34:820 (1) and 00:35:420 (1) - unnecessary NC.
  3. 00:39:770 (1) - also NC here in unnecessary.
  4. 00:45:320 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,1,2) - consistent spacing is ok too but I recommend to make spacing like this to emphasis strong beat.
  5. 03:31:445 (3,5,7,1,3,5,7,3,5,7,1,2,4) - add finish on head.
  6. 04:14:120 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - same as 00:45:320 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,1,2)
  7. 04:19:370 (3,5,7) - add finish on head
  8. 04:21:770 (3,5,7) - ^
  9. 04:24:170 (3,5,7) - ^
  10. 04:26:120 (1,2,2,1,2,1,3) - ^
  11. 04:30:920 (1,2,4) - ^
good, better than the last time I saw. gl
Topic Starter
CircleChu

P A N wrote:

  1. 00:20:720 (1) - this NC is inconsistent with 00:15:620 (4) and 00:08:720 (4) and blablabla. make them consistent. Okay
  2. 00:34:820 (1) and 00:35:420 (1) - unnecessary NC. I`ll keep it
  3. 00:39:770 (1) - also NC here in unnecessary. Okay
  4. 00:45:320 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,1,2) - consistent spacing is ok too but I recommend to make spacing like this to emphasis strong beat. Yes! :3
  5. 03:31:445 (3,5,7,1,3,5,7,3,5,7,1,2,4) - add finish on head. huh, why?
  6. 04:14:120 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - same as 00:45:320 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,1,2) Yes
  7. 04:19:370 (3,5,7) - add finish on head I added whistles.
  8. 04:21:770 (3,5,7) - ^ ^
  9. 04:24:170 (3,5,7) - ^ ^
  10. 04:26:120 (1,2,2,1,2,1,3) - ^ ^
  11. 04:30:920 (1,2,4) - ^
good, better than the last time I saw. gl Thank you :1
Mazziv

P A N wrote:

  1. 00:20:720 (1) - this NC is inconsistent with 00:15:620 (4) and 00:08:720 (4) and blablabla. make them consistent.
  2. 00:34:820 (1) and 00:35:420 (1) - unnecessary NC.
  3. 00:39:770 (1) - also NC here in unnecessary.
  4. 00:45:320 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,1,2) - consistent spacing is ok too but I recommend to make spacing like this to emphasis strong beat.
  5. 03:31:445 (3,5,7,1,3,5,7,3,5,7,1,2,4) - add finish on head.
  6. 04:14:120 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - same as 00:45:320 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,1,2)
  7. 04:19:370 (3,5,7) - add finish on head
  8. 04:21:770 (3,5,7) - ^
  9. 04:24:170 (3,5,7) - ^
  10. 04:26:120 (1,2,2,1,2,1,3) - ^
  11. 04:30:920 (1,2,4) - ^
good, better than the last time I saw. gl
p a n
mod my map
Bastionior
Dae you answer "Eae parça" < Brazilian compliance

okay let's go
[ Freedom ]
  1. 00:14:120 (1) - I think it is better to rotate it so that the final go straight to 00:14:720 (2) -
  2. 00:35:720 (1) - that such a turn that slider in 3/4 and replace these notes ( 00:36:170 (2,3,4) - ) for 4 sliders 1/4 an example: http://puu.sh/otiFn.jpg, because I hear something more from this session. xd
  3. the same thing here 00:42:920 (1) - , because the white tick starts a guitar part and is more emphatic, right? look http://puu.sh/otj72.jpg
  4. 00:55:520 (3) - could you fix the direction? kinda little irregular.
  5. 01:00:170 (2,4) - overlap fix.
  6. 02:29:420 (5,1) - ^
  7. 03:50:720 (3,5) - fix blanket imo.
  8. this session 04:09:320 - at 04:14:120 - you made some quadruplets 1/3, you could increase this distancing a little more, and leaving the curved, but it is up to you
  9. 04:16:970 (3,4,5) - aaaaa, applies symmetric in that part, leaves with distance equaled please ; _;
  10. 05:24:170 (1,2,3,4) - replace for more triangles patterns to follow the rythm.
  11. 05:39:620 (1,2,3,4,5,6,7,8,9) - I believe it will get better if you increase the distance of each triplet "dramatically"
  12. 05:41:720 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - the idea of leaving 1-2 was great, but the positions are so without aesthetic, you could improve it more.
  13. 06:18:920 (1,2,3,4,5,1,2,3,4,5) - suggestion > http://puu.sh/otl5Y.jpg
  14. 07:13:224 - 07:15:056 - missing a stronger beat fix.
byee
Topic Starter
CircleChu

Kalindraz wrote:

Dae you answer "Eae parça" < Brazilian compliance

okay let's go yay
[ Freedom ]
  1. 00:14:120 (1) - I think it is better to rotate it so that the final go straight to 00:14:720 (2) - Welp yeah.
  2. 00:35:720 (1) - that such a turn that slider in 3/4 and replace these notes ( 00:36:170 (2,3,4) - ) for 4 sliders 1/4 an example: http://puu.sh/otiFn.jpg, because I hear something more from this session. xd I didn`t something else here, thanks
  3. the same thing here 00:42:920 (1) - , because the white tick starts a guitar part and is more emphatic, right? look http://puu.sh/otj72.jpg
  4. 00:55:520 (3) - could you fix the direction? kinda little irregular. Yes
  5. 01:00:170 (2,4) - overlap fix. Okay
  6. 02:29:420 (5,1) - ^ Not this one
  7. 03:50:720 (3,5) - fix blanket imo. Haha yeah
  8. this session 04:09:320 - at 04:14:120 - you made some quadruplets 1/3, you could increase this distancing a little more, and leaving the curved, but it is up to you Done
  9. 04:16:970 (3,4,5) - aaaaa, applies symmetric in that part, leaves with distance equaled please ; _; Nope, i follow spacing rhythm 1.6 / 2.0 :D
  10. 05:24:170 (1,2,3,4) - replace for more triangles patterns to follow the rythm. I`ll keep it :p
  11. 05:39:620 (1,2,3,4,5,6,7,8,9) - I believe it will get better if you increase the distance of each triplet "dramatically" Seems fine to me.
  12. 05:41:720 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - the idea of leaving 1-2 was great, but the positions are so without aesthetic, you could improve it more. but it`s... nice... :c
  13. 06:18:920 (1,2,3,4,5,1,2,3,4,5) - suggestion > http://puu.sh/otl5Y.jpg no 1/4 streams :c
  14. 07:13:224 - 07:15:056 - missing a stronger beat fix. I`ll skip it :d
byee Thank you :3
ponpokorin
mod c:
2016-04-24 19:14 CircleChu: hello
2016-04-24 19:14 pyrowar56: hihi
2016-04-24 19:15 CircleChu: am I not disturbing you? just wanted to ask for a testplay :p
2016-04-24 19:15 pyrowar56: nah its fine
2016-04-24 19:16 pyrowar56: but im not warmed up so i cant really play anything hard
2016-04-24 19:16 pyrowar56: atm
2016-04-24 19:16 CircleChu: oh, u probably can pass it easy
2016-04-24 19:16 CircleChu: don`t be scared of 6.27*
2016-04-24 19:16 CircleChu: ACTION is listening to [http://osu.ppy.sh/b/908042 DragonForce - Above The Winter Moonlight]
2016-04-24 19:16 pyrowar56: dragonforce..
2016-04-24 19:16 pyrowar56: streams inc?
2016-04-24 19:17 CircleChu: not so many, as u may thing :p
2016-04-24 19:17 CircleChu: think*
2016-04-24 19:17 pyrowar56: hopefully i wont play so bad lol
2016-04-24 19:17 CircleChu: HD? :O
2016-04-24 19:25 pyrowar56: ay i didnt fail
2016-04-24 19:25 pyrowar56: pretty funy tbh
2016-04-24 19:25 pyrowar56: fun
2016-04-24 19:25 CircleChu: wow, u played so well xD
2016-04-24 19:25 pyrowar56: tbh some of the spacing on the streams
2016-04-24 19:26 CircleChu: thanks :3
2016-04-24 19:26 pyrowar56: seems kinda harsh lol
2016-04-24 19:26 pyrowar56: 02:32:120 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - like this one
2016-04-24 19:26 CircleChu: which ones?
2016-04-24 19:26 pyrowar56: it plays well it just didnt really fit imo
2016-04-24 19:27 pyrowar56: didnt seem like a part that needed much diff
2016-04-24 19:27 pyrowar56: 02:41:720 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - this one was nice tho
2016-04-24 19:27 pyrowar56: more consistent spacing
2016-04-24 19:28 pyrowar56: i think the harder spaced streams should stay in the most intense parts
2016-04-24 19:28 pyrowar56: like the solo
2016-04-24 19:28 CircleChu: but there was 4 drum drops
2016-04-24 19:28 CircleChu: so i tried to emphase it with increacing spacing
2016-04-24 19:30 pyrowar56: you dont have to change it or anything
2016-04-24 19:30 pyrowar56: it just seemed like a lot of maps on songs like this
2016-04-24 19:30 pyrowar56: try to use really op spacing
2016-04-24 19:31 pyrowar56: that was just one example i found that seemed like it could be a bit overkill for some
2016-04-24 19:32 pyrowar56: 04:33:320 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - and also the start of this stream looks really weird lol
2016-04-24 19:34 CircleChu: hm
2016-04-24 19:35 pyrowar56: 04:33:845 (8,1) - these 2 notes in particular trigger me tbh
2016-04-24 19:36 pyrowar56: might have to just move it around a bit to make it flow better
2016-04-24 19:40 pyrowar56: https://osu.ppy.sh/ss/5007894 i think something lik this would help it run into the second stream a bit better
2016-04-24 19:40 pyrowar56: instead of crossing over
2016-04-24 19:41 pyrowar56: 05:02:120 (1) - kinda like how you do here
2016-04-24 19:43 pyrowar56: i think thats all i can say
2016-04-24 19:43 pyrowar56: rest plays nicely
2016-04-24 19:48 CircleChu: oo
2016-04-24 19:49 CircleChu: i changed that stream
2016-04-24 19:49 pyrowar56: 06:25:986 (6,7) - tbh
2016-04-24 19:49 pyrowar56: idk what happened here but plz blue tick
2016-04-24 19:49 CircleChu: why? XD
2016-04-24 19:50 pyrowar56: the note feels to far away
2016-04-24 19:50 pyrowar56: 06:23:653 (6,1) - like here it goes straight into
2016-04-24 19:50 pyrowar56: the slider
2016-04-24 19:51 pyrowar56: okay im done this time lol
2016-04-24 19:52 pyrowar56: gl on rank c:
ouranhshc
00:37:820 (5) - possibly orient this the same way 00:36:620 (1,3) - because this combo is based on a pattern. I feel that (5)'s placement should continue pattern

so something like this
00:49:820 (5) - same thing as above. Although, with this one it would kinda mess up what comes after it.
01:11:420 (4,5,1) - ehh, patterns like these can be misleading in a way because it looks different from the actual rhythm. There are similar patterns throughout the map. So something like this

you'd have to change the slider path though.
02:27:320 (1,2,3,4,5,6,7) - ehh, i feel like this should be 1/3 snapped. Currently it feels odd because it seems like you are following the drums but the triples don't feel quite right. the 1/3 snapped section would end here: 02:28:520
02:30:620 (4,5,1) - here is another example that is similar to above
02:52:220 (7) - feels a little too far away when compared to the other patterns in the previous parts of this slow section. so you could move it to X: 298 Y: 31 .Here is a before and after for an easier comparison.
03:24:770 (5) - ehh, have you considered having the slider going in the opposite direction. All the sliders in this combo lead or take you in the direction of the next slider/circle of the combo. So if you were to reverse the direction of (5) so that it leads you to (1) of the next combo, i think that it would play better.
03:29:420 (4) - [nazi] one grid down on grid 4. [YOU DON"T HAVE TO CHANGE THIS ONE] It's just one of those things i notice while i'm playing but isn't that important.
04:03:320 (1,2,3,4) - Ehh, I'm try to explain this well D:. So when comparing this combo with how the other combos are setup for this portion of the song 03:59:720 to 04:09:320 , I noticed this trend: Long combo, short combo, short combo. I was just curious because 04:03:320 (1,2,3,4) - would have been the two short combos, and in the later combo setups, it returns to the long combo followed by two short combos. i.e.

vs

Just remember that its up to you :D.

04:09:320 - 04:14:120 - could change some of the 1/3 to repeating sliders. This may help the player adjust to the snapping change.
05:34:220 (1,2) - Not too keen about the placement of (2). Although its visible, 05:33:320 (1) - 's slider path still being visible on top of it doesn't help.
06:23:653 (6) - ehh, tbh, i'd end this on the 1/4th blue tick. Kinda sounds odd in its current state. I think i know why you did this but, i don't hear the drum there.

Overall - Great and Fun map
06:21:320 to the end of the map doesn't feel as structured/good as the rest of the map. I'm not sure if it has to do with the slow slider velocity, but thats just my thoughts on it. Remember that these are just suggestions and so don't feel forced to accept these suggestions
Mazziv
hi xd
00:38:720 (3,2,1) - not stacked
00:48:920 (1) - nc here
01:35:420 (8) - ctrl+g
kds pls xddd
Topic Starter
CircleChu

Mazziv wrote:

hi xd hey :D
00:38:720 (3,2,1) - not stacked Oh, stacked now
00:48:920 (1) - nc here no, i want keep consistency between them.
01:35:420 (8) - ctrl+g this will ruin what i wanted to do xd
kds pls xddd as u wish, honey
Thanks for mod :1
Topic Starter
CircleChu

ouranhshc wrote:

00:37:820 (5) - possibly orient this the same way 00:36:620 (1,3) - because this combo is based on a pattern. I feel that (5)'s placement should continue pattern I do, but in kinda other way :p

so something like this
00:49:820 (5) - same thing as above. Although, with this one it would kinda mess up what comes after it. I think it`s fine like this now.
01:11:420 (4,5,1) - ehh, patterns like these can be misleading in a way because it looks different from the actual rhythm. There are similar patterns throughout the map. So something like this Yes!

you'd have to change the slider path though.
02:27:320 (1,2,3,4,5,6,7) - ehh, i feel like this should be 1/3 snapped. Currently it feels odd because it seems like you are following the drums but the triples don't feel quite right. the 1/3 snapped section would end here: 02:28:520 I don`t really know about these, i can`t here 1/3 and i followed vocals, in sliders part.
02:30:620 (4,5,1) - here is another example that is similar to above I`ll keep it, probably
02:52:220 (7) - feels a little too far away when compared to the other patterns in the previous parts of this slow section. so you could move it to X: 298 Y: 31 .Here is a before and after for an easier comparison. Yes!
03:24:770 (5) - ehh, have you considered having the slider going in the opposite direction. All the sliders in this combo lead or take you in the direction of the next slider/circle of the combo. So if you were to reverse the direction of (5) so that it leads you to (1) of the next combo, i think that it would play better. Yes, changed
03:29:420 (4) - [nazi] one grid down on grid 4. [YOU DON"T HAVE TO CHANGE THIS ONE BUT I CHANGED HAHA!] It's just one of those things i notice while i'm playing but isn't that important.
04:03:320 (1,2,3,4) - Ehh, I'm try to explain this well D:. So when comparing this combo with how the other combos are setup for this portion of the song 03:59:720 to 04:09:320 , I noticed this trend: Long combo, short combo, short combo. I was just curious because 04:03:320 (1,2,3,4) - would have been the two short combos, and in the later combo setups, it returns to the long combo followed by two short combos. i.e. I have changed the thing xD

vs

Just remember that its up to you :D.

04:09:320 - 04:14:120 - could change some of the 1/3 to repeating sliders. This may help the player adjust to the snapping change. I want to keep circles
05:34:220 (1,2) - Not too keen about the placement of (2). Although its visible, 05:33:320 (1) - 's slider path still being visible on top of it doesn't help. I moved it a bit
06:23:653 (6) - ehh, tbh, i'd end this on the 1/4th blue tick. Kinda sounds odd in its current state. I think i know why you did this but, i don't hear the drum there. I`ll keep this too

Overall - Great and Fun map Thank you!
06:21:320 to the end of the map doesn't feel as structured/good as the rest of the map. I'm not sure if it has to do with the slow slider velocity, but thats just my thoughts on it. Remember that these are just suggestions and so don't feel forced to accept these suggestions
Thank you for mod ^-^
Doormat
hi hi from forum pm, sorry this is kind of late- aaaaa i love DragonForce guitar solos
[Freedom]
  1. 00:31:670 (4,1) – kind of a weird flow here because of the shape of (1); the (1) feels awkward to play because the movement from (4) to (1) is like a diagonal movement and then the (1) has more horizontal movement and that ruins the diagonal movement and makes it feels weird. Maybe rotate by 60 degrees counter-clockwise from selection centre?
    SPOILER
    you might have to move 00:32:720 (3) – to stack with the slider end though
  2. 00:47:120 (5) – did you forget a NC here?
  3. 01:10:070 (4,5) – same as the first point about weird flow; you can figure this one out ;)
  4. 01:20:720 (1) – mmm this NC feels unnecessary to me because this part is very similar to 01:15:320 (1,2,3,4,5,6,7,8,9) – and you didn’t have NC there
  5. 01:24:620 (2,3) – blanket could be better; curve the (3) a little more by moving the middle anchor point to the bottom right a bit
  6. 01:36:320 (3,4) – blanket here could also be a bit nicer
  7. 01:43:820 (5,1) - ^same; I’ll stop pointing these out but you might want to recheck some of your blankets just to make sure they’re all nice and proper, e.g. 03:31:370 (3,4) – what is this blanket
  8. 02:28:220 (8) – forgot clap on slider head?
  9. 04:10:520 (6) -, 04:11:720 (6) -, and 04:12:920 (6) – I think it’d make sense to start a NC on these notes because the start of the guitar riff has a slight emphasis to it because downbeat
  10. 04:18:920 (1,3) – just aesthetics talking here, but I think making them either both with a soft curve or sharp bend would look nicer; do one, not both
  11. 05:01:220 (1) – NC seems unnecessary here
  12. 05:08:270 (1,2,3,4,5,6) – this rhythm feels a bit weird to play imo; why not try a pattern like this?
    SPOILER
    just an idea here; you don’t need to go with this exact pattern, but try to keep the rhythms something like this because the long sliders on blue ticks feel really awkward to play imo
  13. 05:24:920 (4,1) – tbh I think NCs should be swapped here because downbeat is the start of a new phrase in the guitar solo
  14. 05:26:570 (3) – no NC here like 05:24:170 (1) - ?
  15. for the last chorus, why not try something like stopping kiai time at 06:11:645 – and then starting kiai time again at 06:11:720 - ? there’s a change in key signature (vocalist raises his voice and switches keys here) so I think it’d be neat
  16. 06:23:653 (6) -, 06:23:653 (6) – tbh these feel a little weird to me as ending on the purple (1/6) ticks; I think it’d be more appropriate to end these on the blue (1/4) ticks instead
  17. 06:30:486 (1,2,1,1,2) – NC structure here is a little weird I think because the NCs aren’t really highlighting anything with emphasis; tbh I don’t really think the NCs here are necessary
  18. 06:33:986 (6,7) – 1/6 here also feels really weird; I think it’d be more fitting to just combine these into a 1/2 slider instead of separating it like this
Hope this helps!
Topic Starter
CircleChu

Doormat wrote:

hi hi from forum pm, sorry this is kind of late- aaaaa i love DragonForce guitar solos HI!
[Freedom]
  1. 00:31:670 (4,1) – kind of a weird flow here because of the shape of (1); the (1) feels awkward to play because the movement from (4) to (1) is like a diagonal movement and then the (1) has more horizontal movement and that ruins the diagonal movement and makes it feels weird. Maybe rotate by 60 degrees counter-clockwise from selection centre? I have changed whole thing
    SPOILER
    you might have to move 00:32:720 (3) – to stack with the slider end though
  2. 00:47:120 (5) – did you forget a NC here? Yes.
  3. 01:10:070 (4,5) – same as the first point about weird flow; you can figure this one out ;) I think this one is fine.
  4. 01:20:720 (1) – mmm this NC feels unnecessary to me because this part is very similar to 01:15:320 (1,2,3,4,5,6,7,8,9) – and you didn’t have NC there I`ll keep it.
  5. 01:24:620 (2,3) – blanket could be better; curve the (3) a little more by moving the middle anchor point to the bottom right a bit Okay thanks
  6. 01:36:320 (3,4) – blanket here could also be a bit nicer Yes
  7. 01:43:820 (5,1) - ^same; I’ll stop pointing these out but you might want to recheck some of your blankets just to make sure they’re all nice and proper, e.g. 03:31:370 (3,4) – what is this blanket Haha yeah.
  8. 02:28:220 (8) – forgot clap on slider head? Oops
  9. 04:10:520 (6) -, 04:11:720 (6) -, and 04:12:920 (6) – I think it’d make sense to start a NC on these notes because the start of the guitar riff has a slight emphasis to it because downbeat I want keep it
  10. 04:18:920 (1,3) – just aesthetics talking here, but I think making them either both with a soft curve or sharp bend would look nicer; do one, not both Okay
  11. 05:01:220 (1) – NC seems unnecessary here Yes
  12. 05:08:270 (1,2,3,4,5,6) – this rhythm feels a bit weird to play imo; why not try a pattern like this? Changed a bit different
    SPOILER
    just an idea here; you don’t need to go with this exact pattern, but try to keep the rhythms something like this because the long sliders on blue ticks feel really awkward to play imo
  13. 05:24:920 (4,1) – tbh I think NCs should be swapped here because downbeat is the start of a new phrase in the guitar solo Not this one :p
  14. 05:26:570 (3) – no NC here like 05:24:170 (1) - ? no :p
  15. for the last chorus, why not try something like stopping kiai time at 06:11:645 – and then starting kiai time again at 06:11:720 - ? there’s a change in key signature (vocalist raises his voice and switches keys here) so I think it’d be neat Nice!
  16. 06:23:653 (6) -, 06:23:653 (6) – tbh these feel a little weird to me as ending on the purple (1/6) ticks; I think it’d be more appropriate to end these on the blue (1/4) ticks instead I`ll keep them.
  17. 06:30:486 (1,2,1,1,2) – NC structure here is a little weird I think because the NCs aren’t really highlighting anything with emphasis; tbh I don’t really think the NCs here are necessary This NC stays with me xD
  18. 06:33:986 (6,7) – 1/6 here also feels really weird; I think it’d be more fitting to just combine these into a 1/2 slider instead of separating it like this Changed that one
Hope this helps!
Thanks for mod! :D
Monstrata
Recheck:

soft-sliderslide.wav is unused. Please double check if you wanted to use it or not. If not, remove it.
normal-slidertick.wav has a rather long delay before the actual sound begins. Do you think you can find a better .wav file, or trim off the beginning of the .wav file to avoid the delay?

03:48:920 (5,6) - Blankets
04:03:320 (1,2,3,4) - Try an arrangement like this: larger spacing onto 1 for emphasis, and you get a movement that closely mirrors your next pattern
04:22:370 (5,7,8) - Can you try and avoid this kind of overlap?
04:27:770 (2,3) - 2>3 should have a larger jump to emphasize the snare, while 3>4 shouldn't be as large in terms of spacing. Can you maybe rework this pattern to account for those notes?
04:40:520 (1,2) - Try and avoid these kinds of placements because they just look kinda bad imo. try and position the circle to come after the slider like what you do with 04:41:120 (4,5) - . and 04:42:470 (4,5) -
05:04:520 - This section with all these long sliders just feels really undermapped to me xP. Can you make the rhythm more diverse? You are missing a lot of instruments in the background by exclusively following the guitar.
05:09:320 (1) - Ctrl+G this at least xP. So the flow follows the previous slider's direction.
05:44:120 (1,1,2) - These rhythms feel really weird to me... the guitar is held, yet you put in a break. I think using sliders is more appropriate.

Okay that should be all
ImBuGs
OH man this map is so fucking funny the hitsounds are amazing, hope to see it ranked soon ♥
Topic Starter
CircleChu

Monstrata wrote:

Recheck: Hello <3

soft-sliderslide.wav is unused. Please double check if you wanted to use it or not. If not, remove it.
normal-slidertick.wav has a rather long delay before the actual sound begins. Do you think you can find a better .wav file, or trim off the beginning of the .wav file to avoid the delay? Removed delay and added soft custom sounds.

03:48:920 (5,6) - Blankets Yes
04:03:320 (1,2,3,4) - Try an arrangement like this: larger spacing onto 1 for emphasis, and you get a movement that closely mirrors your next pattern
I really want to keep it :p
04:22:370 (5,7,8) - Can you try and avoid this kind of overlap? Alright
04:27:770 (2,3) - 2>3 should have a larger jump to emphasize the snare, while 3>4 shouldn't be as large in terms of spacing. Can you maybe rework this pattern to account for those notes? Yes
04:40:520 (1,2) - Try and avoid these kinds of placements because they just look kinda bad imo. try and position the circle to come after the slider like what you do with 04:41:120 (4,5) - . and 04:42:470 (4,5) - I kinda like these, can`t i keep it?
05:04:520 - This section with all these long sliders just feels really undermapped to me xP. Can you make the rhythm more diverse? You are missing a lot of instruments in the background by exclusively following the guitar. I really want to leave solo guitar for guitar xd
05:09:320 (1) - Ctrl+G this at least xP. So the flow follows the previous slider's direction. I have changed that stuff a bit
05:44:120 (1,1,2) - These rhythms feel really weird to me... the guitar is held, yet you put in a break. I think using sliders is more appropriate. I call it, epic pause XD

Okay that should be all
Monstrata
Okay. I rechecked this map and it looks good to me. I will bubble it for now, though there is one pattern I'd like future BN's to check just to make sure.

05:44:120 (1,1,2,1) - I'm still concerned about this pattern though. It doesn't make a lot of sense to me still. The mapper's reasoning is to map a 1/1 pause to the held guitar sound, but imo, using sliders is more appropriate for a sound that's clearly held for over 1/2 a beat. Would be nice if the next BN could comment on this whether they agree or disagree.

I don't think this pattern is serious enough to impact mapping/rhythm quality or anything, so I'm proceeding with the bubble. It might just be me anyways, but a second opinion would be nice.

Good luck CircleChu!
hyouri
wow
Topic Starter
CircleChu
Oh my gawd! Is it really happening? :o
Myxo
Small irc, bubble #2
Yuii-
H-Hello :(
Please, don't kill me.

normal-slidertick.wav is inaudible on the right ear during gameplay.
Hey, Fort (just kidding, it's a joke, come on!!!!) Use higher HP! 4 seems really, really low. What about 5,5 or even 6? We don't want free passes here :(

  1. 02:00:620 (6,2) - Yup. Hiding slidertails is unrankable.
  2. 02:06:920 (1) - 02:11:720 (1) - 02:13:520 (3) - No finish hitsound?
  3. 03:04:895 (2,3) - If I remember correctly, you are overlapping every 1/4 pattern, especially when there's a circle between sliders. Then why? Same goes for 05:15:845 (2,3) - of course.
  4. 03:33:320 (1) - Clap on tail sounds very weird here. Actually, clap on tails should be avoided, they have a different usage, and that's whenever you are using them for rhythm :( For example, following your hitsounding, 03:38:420 - 's tail should have a clap.
  5. 04:48:020 (2,3,4,5,6,7,8,9) - Would love to see this more separated, more polished, you know. Having everything so close seems... odd. What about http://puu.sh/oMY4Z/bd4167f5f6.jpg instead?
  6. 06:37:986 - Making this clickable isn't an option, right? Dunno, I think it would be cool. Same for 06:48:653 - .
  7. 06:39:986 (1) - Why is this snapped to 1/6 but 06:40:320 (2,3,4,5,6) - to 1/8? Wouldn't make actual sense to have everything on 1/8 rather?
  8. 06:50:653 (1) - Unsnapped, move to 06:51:153 - . And also 06:51:208 (2) - to 06:51:236 - .
Can I also suggest you to make the final a bit more flow-y by curving the sliders? All these straight movements are quite boring at some point!
In my opinion, you could include some other hitsounds on the map as well as working on them for a while. Things such as 03:01:520 (3) - are kinda... random let's say? Really like the usage of the normal hits, I think they sound awesome! It's just that you are missing soooo many important spots overall and/or adding hitsounds whenever they are not needed.

Everything in bold should be fixed and/or explained otherwise.
Myxo
That reverse arrow is nowhere hidden. It is behind a slider head which doesn't create a hitbursts so it's fine.
Also I understand CircleChu wants to be lenient with HP on such an intense marathon.
Topic Starter
CircleChu

Yuii- wrote:

H-Hello :( Hello :D
Please, don't kill me. Why would i do that? :O I appreciate it, you are trying to help me make it even much better \o/ Thanks!

normal-slidertick.wav is inaudible on the right ear during gameplay. Changed that xd
Hey, Fort (just kidding, it's a joke, come on!!!!) Use higher HP! 4 seems really, really low. What about 5,5 or even 6? We don't want free passes here :( Do not touch my HP pls, it`s reserved for my only senpai. <3 :P
P.S: I am qulte sure it`s not a problem, i do not want people hate my map because of 2 - 3 misses that have failed they passthrough. Most of DF maps used 3-5 HP, some of them 6, so why i can`t use 4 for now? Also i don`t think that we would have "free passes" cuz if someone can`t play these streams, he wound`t pass it even with HP0. That`s my point.
  1. 02:00:620 (6,2) - Yup. Hiding slidertails is unrankable. It`s not really *hiding* you can clearly see it because of high AR and i don`t think it`s that huge problem at all. But if it`s really that, i can change it, not a big deal :shock:
  2. 02:06:920 (1) - 02:11:720 (1) - 02:13:520 (3) - No finish hitsound? Added, ty.
  3. 03:04:895 (2,3) - If I remember correctly, you are overlapping every 1/4 pattern, especially when there's a circle between sliders. Then why? Same goes for 05:15:845 (2,3) - of course. Kinda not, also it`s kiai. There was some slider-circle-slider 1/4 patterns with spacing and stacking. That fits enough imo.
  4. 03:33:320 (1) - Clap on tail sounds very weird here. Actually, clap on tails should be avoided, they have a different usage, and that's whenever you are using them for rhythm :( For example, following your hitsounding, 03:38:420 - 's tail should have a clap. Thanks for note this, that`s a copypaste mistake!
  5. 04:48:020 (2,3,4,5,6,7,8,9) - Would love to see this more separated, more polished, you know. Having everything so close seems... odd. What about http://puu.sh/oMY4Z/bd4167f5f6.jpg instead? Yes, but i used something different to save spacing consintacy.
  6. 06:37:986 - Making this clickable isn't an option, right? Dunno, I think it would be cool. Same for 06:48:653 - I made first one clickable and second one not, cuz i think random 1/12 stream would be too much lol.
  7. 06:39:986 (1) - Why is this snapped to 1/6 but 06:40:320 (2,3,4,5,6) - to 1/8? Wouldn't make actual sense to have everything on 1/8 rather? Yes, kinda xd
  8. 06:50:653 (1) - Unsnapped, move to 06:51:153 - . And also 06:51:208 (2) - to 06:51:236 - .They are snapped, to 1/6 but i snaped them to 1/8
Can I also suggest you to make the final a bit more flow-y by curving the sliders? All these straight movements are quite boring at some point!
In my opinion, you could include some other hitsounds on the map as well as working on them for a while. Things such as 03:01:520 (3) - are kinda... random let's say? Really like the usage of the normal hits, I think they sound awesome! It's just that you are missing soooo many important spots overall and/or adding hitsounds whenever they are not needed. As you wish, remaped whole section, hope it`s not that boring anymore xd

Everything in bold should be fixed and/or explained otherwise.
Thanks for paying some attention and your time to help me improve my map \o/
.
.
.
Updated. Xd
Monstrata
Rebubbling.
Topic Starter
CircleChu
Since Yuii- didn`t wanted to post any agreement about new changes, i`ll just post here our chat log. Also i`ll add a screenshot for a proof.
LOG
2016-05-12 01:10 CircleChu: oh, thanks god you are alive
2016-05-12 01:10 Yuii-: ACTION is away: xd
2016-05-12 01:10 CircleChu: xd indeed XD
2016-05-12 01:10 Yuii-: xdddd
2016-05-12 01:10 Yuii-: What happened bud
2016-05-12 01:10 CircleChu: i was waiting for u whole day ;p
2016-05-12 01:11 Yuii-: woah
2016-05-12 01:11 CircleChu: i posted you a reply :p
2016-05-12 01:12 CircleChu: does i need to fix something else, or it`s okay now? :o
2016-05-12 01:13 Yuii-: Haven't checked it so far
2016-05-12 01:14 CircleChu: oh okay, i hope you won`t hate me :p
2016-05-12 01:15 Yuii-: I said that :(
2016-05-12 01:39 CircleChu: i know, i replied to that :p
2016-05-12 01:46 CircleChu: do i need to wait your reply now, or can move on? :o
2016-05-12 01:47 CircleChu: sorry, i am just new to that
2016-05-12 01:51 Yuii-: You can call the same people
2016-05-12 01:51 Yuii-: No need to poke me
2016-05-12 01:52 CircleChu: so it`s fine now?
2016-05-12 01:52 CircleChu: i can just ask monstrata and desperate to rebubble it ?
2016-05-12 01:52 CircleChu: sorry, i don`t understand
2016-05-12 01:56 Yuii-: Exactly
2016-05-12 01:56 Yuii-: As long as they are fine with the new changes, sure
2016-05-12 01:57 CircleChu: but i though, if you are telling me that there is a problems, you are the first who must agree with changes and somehow reply to that
2016-05-12 01:58 CircleChu: because if not, you can just pop it again ;d
2016-05-12 01:58 Yuii-: I won't pop again, I just checked all the unrankable issues because there were like... 3~4?
2016-05-12 01:58 Yuii-: Rest is just about modding
2016-05-12 01:59 CircleChu: and you agree now with that changes?
2016-05-12 02:03 Yuii-: You fixed what was necessary except the HP
2016-05-12 02:03 Yuii-: Map is very easy to pass, even if you guys won't accept it
2016-05-12 02:03 Yuii-: Rest is fine
2016-05-12 02:18 CircleChu: can i ask you to post something in thread, that you agreed or anything. because it`s kinda confusing situation
2016-05-12 02:19 CircleChu: at least for me
2016-05-12 02:20 CircleChu: if you understand what i mean :c
2016-05-12 02:20 Yuii-: There's no need, monstrata already knows me
Kathex
ayy lmfao
ImBuGs
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA YASSSSS ♥
Stjpa
I kinda disagree with the overall spacing used in this map. The streams are kinda of intense spacing-wise (at least near the end) but the jumps are so lame that I'd fall asleep after the second time of playing this map. Especially in the kiai it's really boring, but that's just my opinion. Doesn't feel right compared to the streams, that's it.

Also, you should really consider a higher drain than just 4. This map just has one little streamy part that doesn't even have really long streams so HP4 isn't near acceptable at all, if you ask me. If there were good deathstreams or a streampart of the length of 1:30 or smth I'd completely agree, but that's not the case.
Kathex

Stjpa wrote:

I kinda disagree with the overall spacing used in this map. The streams are kinda of intense spacing-wise (at least near the end) but the jumps are so lame that I'd fall asleep after the second time of playing this map. Especially in the kiai it's really boring, but that's just my opinion. Doesn't feel right compared to the streams, that's it.

Also, you should really consider a higher drain than just 4. This map just has one little streamy part that doesn't even have really long streams so HP4 isn't near acceptable at all, if you ask me. If there were good deathstreams or a streampart of the length of 1:30 or smth I'd completely agree, but that's not the case.
You probably forgot your level to consider the map asleep... kek
I think chu wants make it at least passable to more ppl, dont just for pro players...

I loved the map Chu :D (specialy with hr cause i dont need be a cookiezi to at least pass it)
Dont let this ppls discourage you ;)
Makeli

Kathex wrote:

You probably forgot your level to consider the map asleep... kek
I think chu wants make it at least passable to more ppl, dont just for pro players...

I loved the map Chu :D (specialy with hr cause i dont need be a cookiezi to at least pass it)
Dont let this ppls discourage you ;)
You probably forgot that rank means nothing when judging maps. Yea being able to play the map helps the judging process but it's not mandatory to be able to judge a map. Also Stjpa wasn't trying to "discourage" CircleChu any way, he was just stating his opinion about the map.

So yea, I also kinda agree with Stjpa that some jumps should get buffed and HP should also get buffed. But I've discussed the HP thing with CircleChu already many times so lol.
Topic Starter
CircleChu

Stjpa wrote:

I kinda disagree with the overall spacing used in this map. The streams are kinda of intense spacing-wise (at least near the end) but the jumps are so lame that I'd fall asleep after the second time of playing this map. Especially in the kiai it's really boring, but that's just my opinion. Doesn't feel right compared to the streams, that's it.

Also, you should really consider a higher drain than just 4. This map just has one little streamy part that doesn't even have really long streams so HP4 isn't near acceptable at all, if you ask me. If there were good deathstreams or a streampart of the length of 1:30 or smth I'd completely agree, but that's not the case.
Everyone has own opinion about everything, thanks for letting me hear yours. But, this is how i map, how i see the song. If you feel yourself boring while playing my lame jumps, sorry, next time you can just simply don`t play it. At least it feels right to me, but that`s just my opinion, too. Actually I am completly not interested in making full-screen jumps for no sense. Also, why there is a reson to complane about HP setting? Does it really affect on gameplay that much? I explaned my opinion about it and if you want me just copy what i write above in thread, here it is.
here
I am qulte sure it`s not a problem, i do not want people hate my map because of 2 - 3 misses that have failed they playthrough. Most of DF maps used 3-5 HP, some of them 6, so why i can`t use 4 for now? Also i don`t think that we would have "free passes" because if someone can`t play these streams, he whoudn`t pass it even with HP0. That`s my point.
Also i want to add, that this is a pretty long map, that contain more than 2000 objects, which makes players to test their own stamina skills. There are no really long brakes or slow parts, map itself gives sense of intense and makes it challenging.
Thanks again for your time.
Osuology
lol well...

I did notice in my mod the HP4 but I didn't complain. Honestly, HP is like the only stat that is rankable regardless of what it is (unless it's just beyond reasonable).
I don't see a reason to bump it up, I failed a few times due to missing a whole stream. It's like Airman, it's pretty hard to clear, even with HP2.
ImBuGs
Why is this in a no bubble status?
Topic Starter
CircleChu

ImBuGs wrote:

Why is this in a no bubble status?
updated before rebubble #2. now waiting :p
Shmiklak
Ну зови ты их уже опять и иди ранкай блять D:
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