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M.Iz - Kakenukeru Anime Song Medley IV [OsuMania]

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Topic Starter
Raveille
This beatmap was submitted using in-game submission on Saturday, 23 April, 2016 at 11:22:34 PM

Artist: M.Iz
Title: Kakenukeru Anime Song Medley IV
Tags: anison sprint remix marathon datsujip 元M.I. Minseo2000
BPM: 192
Filesize: 13873kb
Play Time: 13:28
Difficulties Available:
  1. 4K UNIVERSE - 4Key (4.6 stars, 9367 notes)
  2. Hitsound - 4Key (3.76 stars, 1155 notes)
  3. MS2000's 7K INFINITY - 7Key (8.18 stars, 15404 notes)
Download: M.Iz - Kakenukeru Anime Song Medley IV
Information: Scores/Beatmap Listing
---------------



| IV | V | VI |













Minseo2000
RedBall
OrienST8
Seiryuu (sorry I can't type your full IGN cri)
ArcherLove
Muu-chan
Nivrad00
Lenfried-
Pizza
Kaito-kun
Abraxos
Yooh
Fresh Chicken
14/2/16: BEATMAP MAKING START!
19/2/16: Upload of map, changes and updates in HP drain, preview song, difficulty names and chart.
20/2/16: Progress on UNIVERSE and INFINITY + COMPLETION OF UNIVERSE + 4K WORLD added.
21/2/16: Progress on INFINITY and WORLD, SV fixes in UNIVERSE and WORLD.
22/2/16: Progress on INFINITY with SV fixes.
26/2/16: Progress on INFINITY and WORLD.
27/2/16: COMPLETION OF WORLD AND INFINITY.
28/2/16: Modding begins???
5/3/16: Lenfried- mod edits on UNIVERSE and INFINITY, removal of WORLD and instead made it external.
7/3/16: Additional edits on INFINITY.
10/3/16: Updates on both difficulties.
12/3/16: Updates on UNIVERSE.
13/3/16: Muu-chan mod edits, HUGE NERF on UNIVERSE from Parachor's mod.
15/3/16: Nivrad00's mod edits on INFINITY.
16/3/16: Lenfried- mod edits on UNIVERSE.
17/3/16: ^ and with self modding.
24/3/16: Seiryuu's advice edits on UNIVERSE.
25/3/16: Kaito-kun's offset edits, self mods on INFINITY.
31/3/16: Confirmation of Minseo's rechart for 7K.
3/4/16: Updates woohoo!
9/4/16: Updated a lot of info on the map and reworks on UNIVERSE with help from Abraxos.
10/4/16: Updated INFINITY with mods from Yooh and Fresh Chicken.
15/4/16: Updated INFINITY and making of Hitsounds.
23/4/16: Updates galore!!!
MadBricktree
this will take a looooong time to complete
MadBricktree
going to leave my checklist here as well

Checklist

(x) - Complete the map

(x) - Fix SVs

(x) - Edit some 1/4 spams

( ) - Balance out left and right hand

( ) - Nerf 1/8 spams

( ) - Make FC more attainable

( ) - Get it modded
ArcherLove
now now... how to mod this...

really short of time right now.. but I'm marking this I will do it several weeks later (because exam coming up and modding this takes a lot time lol)
- ID9 -
15K note... Ok
MadBricktree

ArcherLove wrote:

now now... how to mod this...

really short of time right now.. but I'm marking this I will do it several weeks later (because exam coming up and modding this takes a lot time lol)
lol

take your time

sry that the song is so long
Topic Starter
Raveille

ArcherLove wrote:

now now... how to mod this...

really short of time right now.. but I'm marking this I will do it several weeks later (because exam coming up and modding this takes a lot time lol)
No problem dude, take your time, we aren't in a rush, besides this song is quite long T_T|||

But it's a good song :3
jDoce12
uff , nice 7k diff
MadBricktree

Julio1212- wrote:

uff , nice 7k diff
thank you~
lenpai
spook

First Impressions:
7k infinity: ok this is nice but in correlation to the music, this is so overdone. The LN with weird release points, the super huge chords, and the bracket usage. Didn't finish the map

4k universe: Stopped halfway but it seems you have a solid base diff. Some questionable note usages here and there but it's not bad EDIT: this contradicted w/ my mod :c

Btw why do you have 2 diffs for each keymode?

"(>10:00 drain time)
every kind of single difficulty is allowed. The level doesn't matter."

t/420223&start=600 look at loctav's post. Not that it matter that much since the other 7k is diff is underway. Just wanted to point that out.

Before anything, im not really into vocal charting so it is very probable that ill mess with it

General
consider lowering HS vol. mostly for the 7k diff
also if you can, get a better quality mp3
lastly, while playing 4k universe, the jump SVs are really bad for high speed scroll users. Please lower the speed.

7k infinity super quick look
HP 8
OD7
Muting HS while modding
00:01:534 (1534|1) - to 3
00:01:378 - better chart the vocals completely so that the LNs feel less weird to play
00:04:190 (4190|2,4346|1) - one LN goes to left hand the other goes to right
00:09:190 (9190|2) - to 2
00:08:878 - might want to mic in a LN stretching unti here 00:09:971 -
take a look at chord usages and determine which really follows a strong beat. Some chord are better off as triples. Won't list them
00:11:221 (11221|5,11221|3,11299|6,11299|4) - brackets like these are OP too
00:11:378 - so, if you want to keep a reasonable difficulty you can do triple doubles
ex.
00:11:690 (11690|6,11690|3) - triple this
00:12:003 (12003|3,12003|4) - this is correct should be a double
00:12:315 (12315|4,12315|2) - can be a triple etc etc
00:13:096 - watch out for sounds like this too. This can be a double
00:13:565 (13565|1,13565|2,13721|3,13721|2) - move left once
00:19:659 - missed the kicks here
00:19:815 (19815|4) - could be shorter so that 00:19:971 - can have an additional note
00:20:284 - could use a denser chord
00:27:003 - undercharted
00:27:628 - you might want to ditch stacked LNs like 00:28:253 (28253|6,28409|5) - and just separate them so that you stream wont be so unnecessarily difficult. I mean 00:28:643 (28643|0,28721|1,28799|2,28878|1,28878|0,28956|2,29034|1,29112|0,29190|1,29190|2,29268|0,29346|1,29424|2) - this is the devil. Case in point, you need to spread out your streams. Also if you do that, you can maintain a triple-double chord usage during the stream. Also avoid long trills
00:44:112 (44112|2,44190|2) - nope nope nope
00:45:284 (45284|5,45362|6,45440|5,45518|6,45674|6,45753|5,45831|6,45987|6) - more nopes
00:52:003 (52003|6,52003|4,52081|5,52081|3,52159|6,52159|4,52237|3,52237|5,52315|6,52315|4,52393|5,52393|3,52471|6) - nerf pls
00:56:534 (56534|6,56534|5,56534|4) - should be double
00:56:690 (56690|4,56690|5,56690|3,56846|6,56846|5,56846|4,56846|2) - inverted chord usage. triple should be quad and vice versa
00:57:471 (57471|3,57471|2,57549|4,57549|1) - nerf brackets like this too
00:59:971 (59971|1,59971|6,59971|0,59971|3) - this is the perfect example of a wrong chord usage. So keep an eye out for these errors
Another point, keep in mind that when going dense with the rice, go gentle with the noodle and don't stack them. Likewise, if the noodles are tricky, make the rice easier to eat.
01:04:346 (64346|1) - to 4
01:05:128 - add a note
01:05:596 (65596|6,65674|5) - to 5 and 7 respectvely
01:06:534 (66534|4,66534|5) - single pls
01:13:565 (73565|4,73721|4,73878|4,74034|4,74190|4) - spread this out
01:14:190 (74190|0,74346|0,74503|0) - nope
01:14:971 (74971|1,75128|1,75284|1,75440|1,75596|1,75753|1,75909|1) - another nope
New issue, there a lot of stuff like the highlighted stuff i provided. You might want to spread them out
01:17:628 - but then again, the chord density distribution is an issue
01:48:799 (108799|1,108878|2,108956|1) - ooo ghosts
01:55:128 - think about the right space users D:
03:03:878 - bad diff drop. This just came out of nowhere.
03:58:878 - could use a different pattern + chord usage
04:04:659 (244659|5,244659|3,244698|2,244698|4,244737|5,244737|3,244776|4,244776|6) - O_O
looks like there's nothing new I can mod this again after the general stuff are done
08:20:284 - another bad diff drop

Disclaimer: This is just me voicing out my opinion on the map construction ;w;

4k universe
Pls lower SV jump speed pls ;w;
HP8
OD8
00:01:378 (1378|0,1378|3,1378|2) - remove one normal note. Too weak for a triple
00:05:831 (5831|2) - idk my PR but it does make sense, move this to 1
00:06:534 (6534|3,6690|0,7003|0,7159|1,7471|1,7784|0) - uhhh what are these notes?
00:07:940 (7940|2,8096|3,8409|3,8565|2) - swap col
00:08:565 (8565|1,8721|0) - ^
00:09:034 (9034|1) - another ghost? also this 00:09:503 (9503|1) -
00:09:190 (9190|2,9190|0,9346|0,9346|2) - choose which double moves right. Better follow PR. I'm bad at it so the movement is your call.
00:09:971 - could be a triple
00:11:846 (11846|0) - move to 3
00:11:378 - ok here's where the technical crap kicks in. Due to the low audio quality, it is more difficulty to layer properly :c Pattern should look something like this: https://osu.ppy.sh/ss/4660483
Breakdown:
Singles = kick (?)
Doubles = somehow strong drum beats
Doubles in col 1 and 4 = the strongest drum beat
In comparison to your pattern, i toned down some doubles because they actually don't have strong beats. There's a good chance that ill encounter more of there and i might be too lazy to actually provide suggestion but do recheck this map for sounds with the wrong note usage.
00:14:971 (14971|0,15128|1) - move right once. If done, 00:15:284 (15284|2) - move to 3, 00:15:440 - add 3
00:17:393 - should be a double
00:17:471 (17471|0,17471|3) - single
00:18:878 - add a note
00:19:503 (19503|3) - move to 3
00:20:284 (20284|1,20284|2,20440|2,20440|1) - triples pls
00:20:596 (20596|0) - remove
00:23:565 (23565|2,23721|2,23878|3) - swap col
00:24:346 (24346|1,24346|0) - watch out for these. Should be single
00:24:815 - stream sound
00:29:190 - must be double
ok for this point, ill not point out note that have wrong usages (doubles triples w/e)
00:49:815 - missed a strong sound here
01:00:674 - add note?
01:09:190 - another stream
01:21:065 (81065|1,81221|2) - to 4 and 1 respectively, if done, 01:21:378 (81378|0,81534|3,81690|0) - swap
01:32:315 - 01:32:471 - could have a note
01:42:159 (102159|2) - ghost because stream starts here 01:42:237 - also 01:42:549 - missed note
02:22:628 (142628|2) - move to 2
ill stop

Ummm there no intention of being rude here but there's just some major issues in the mapset that has to be addressed before going to the modding phase. 7k needs nerfing while 4k has a lot of notes with the wrong stuff (triples that should be a single and the likes). I do have to admit that the streams are pretty fun. Anyway, feel free to PM for a mod once you did changes. Good luck!
Topic Starter
Raveille
First of all, thank you Lenfried-senpai for noticing our map :D

I really appreciate you looking into this map. But, as expected, this map is not good right off the bat for many expert mania players (only been in the mania community for 4 months T_T).

Will address everything you said and will edit as followed.

Lenfried- wrote:

spook
:o

Lenfried- wrote:

First Impressions:
7k infinity: ok this is nice but in correlation to the music, this is so overdone. The LN with weird release points, the super huge chords, and the bracket usage. Didn't finish the map

4k universe: Stopped halfway but it seems you have a solid base diff. Some questionable note usages here and there but it's not bad EDIT: this contradicted w/ my mod :c
Minseo is more of the "o2jam" type of player, I do apologize for that. There will be changes, of course.

For mine, I paid more attention to vocals during mapping process, so yeah I kinda f***** up here.

Lenfried- wrote:

Btw why do you have 2 diffs for each keymode?

"(>10:00 drain time)
every kind of single difficulty is allowed. The level doesn't matter."

t/420223&start=600 look at loctav's post. Not that it matter that much since the other 7k is diff is underway. Just wanted to point that out.
I realized my horrible mistake here. I want to ask: Should I keep 4K WORLD or delete it? I feel really bad deleting it because it means I have wasted my friend's work :o but at the same time, you have a point (like Capsaicin 1 difficulty per key). So...can you make a suggestion?

Lenfried- wrote:

also if you can, get a better quality mp3
rip.

idk, there are only 2 versions of the vocal song on YouTube, the rest is on NicoNico. Unless I can find a way to extract the mp3 from there, then I am not sure how to get a better quality mp3 :(

Lenfried- wrote:

Ummm there no intention of being rude here but there's just some major issues in the mapset that has to be addressed before going to the modding phase. 7k needs nerfing while 4k has a lot of notes with the wrong stuff (triples that should be a single and the likes). I do have to admit that the streams are pretty fun. Anyway, feel free to PM for a mod once you did changes. Good luck!
It's fine, it is expected anyways. 7K does need nerfing, and I understand about my horrible chord usages in 4K. Didn't expect the streams to be that fun, arigato :D And yes, I will want to PM you for more suggestions. Thank you so much :)

Will be editing the map soon. OTL
MadBricktree
blue = done
purple = unsure/will be considered
yellow = fixed, but may need some additional checking
red = rejected

General
consider lowering HS vol. mostly for the 7k diff - raveille hasn't told me anything about hitsounding so i just left it alone

7k infinity super quick look
HP 8 - done
OD7 - I left the OD low so that it'll be easier to do the LNs. I'll see if this becomes a problem
Muting HS while modding
00:01:534 (1534|1) - to 3 - done
00:01:378 - better chart the vocals completely so that the LNs feel less weird to play - not sure about what you mean but increased the changed the long note at 00:01:846 - 's end to 00:02:159 -
00:04:190 (4190|2,4346|1) - one LN goes to left hand the other goes to right - done
00:09:190 (9190|2) - to 2 - done
00:08:878 - might want to mic in a LN stretching unti here 00:09:971 -
take a look at chord usages and determine which really follows a strong beat. Some chord are better off as triples. Won't list them -It's quite hard to cram another LN in without messing up the other notes
00:11:221 (11221|5,11221|3,11299|6,11299|4) - brackets like these are OP too - nerfed
00:11:378 - so, if you want to keep a reasonable difficulty you can do triple doubles
ex. - done
00:11:690 (11690|6,11690|3) - triple this - done
00:12:003 (12003|3,12003|4) - this is correct should be a double - done
00:12:315 (12315|4,12315|2) - can be a triple etc etc - done
00:13:096 - watch out for sounds like this too. This can be a double - done
00:13:565 (13565|1,13565|2,13721|3,13721|2) - move left once - done
00:19:659 - missed the kicks here -ouch, idk how i missed those
00:19:815 (19815|4) - could be shorter so that 00:19:971 - can have an additional note - I'd rather leave them as triples
00:20:284 - could use a denser chord - added an extra long note
00:27:003 - undercharted - doubled note density
00:27:628 - you might want to ditch stacked LNs like 00:28:253 (28253|6,28409|5) - and just separate them so that you stream wont be so unnecessarily difficult. I mean 00:28:643 (28643|0,28721|1,28799|2,28878|1,28878|0,28956|2,29034|1,29112|0,29190|1,29190|2,29268|0,29346|1,29424|2) - this is the devil. Case in point, you need to spread out your streams. Also if you do that, you can maintain a triple-double chord usage during the stream. Also avoid long trills -Moved LNs to the right to accommodate more space for the stream
00:44:112 (44112|2,44190|2) - nope nope nope - oops
00:45:284 (45284|5,45362|6,45440|5,45518|6,45674|6,45753|5,45831|6,45987|6) - more nopes - oops again
00:52:003 (52003|6,52003|4,52081|5,52081|3,52159|6,52159|4,52237|3,52237|5,52315|6,52315|4,52393|5,52393|3,52471|6) - nerf pls - changed to double-single-double-single-double-single-double-single
00:56:534 (56534|6,56534|5,56534|4) - should be double - done
00:56:690 (56690|4,56690|5,56690|3,56846|6,56846|5,56846|4,56846|2) - inverted chord usage. triple should be quad and vice versa - I found the note at 00:56:846 more noticeable than 00:56:690
00:57:471 (57471|3,57471|2,57549|4,57549|1) - nerf brackets like this too - nerfed
00:59:971 (59971|1,59971|6,59971|0,59971|3) - this is the perfect example of a wrong chord usage. So keep an eye out for these errors
Another point, keep in mind that when going dense with the rice, go gentle with the noodle and don't stack them. Likewise, if the noodles are tricky, make the rice easier to eat. - changed to double
01:04:346 (64346|1) - to 4 - done
01:05:128 - add a note - note added at 6
01:05:596 (65596|6,65674|5) - to 5 and 7 respectvely - done
01:06:534 (66534|4,66534|5) - single pls - done
01:13:565 (73565|4,73721|4,73878|4,74034|4,74190|4) - spread this out - oooh didn't notice that
01:14:190 (74190|0,74346|0,74503|0) - nope - fixed
01:14:971 (74971|1,75128|1,75284|1,75440|1,75596|1,75753|1,75909|1) - another nope fixed
New issue, there a lot of stuff like the highlighted stuff i provided. You might want to spread them out
01:17:628 - but then again, the chord density distribution is an issue - not sure what you meant but rearranged the ends of LNs
01:48:799 (108799|1,108878|2,108956|1) - ooo ghosts - idk how those notes got there
01:55:128 - think about the right space users D: - not so sure about what you mean by this
03:03:878 - bad diff drop. This just came out of nowhere. - I felt that ppl will need a break after all that streaming so i chose the part which i felt was the calmest. I'll see if anyone else points this out
03:58:878 - could use a different pattern + chord usage - edited... i think
04:04:659 (244659|5,244659|3,244698|2,244698|4,244737|5,244737|3,244776|4,244776|6) - O_O - i was actually worrying about that part. Changed it to something like this
looks like there's nothing new I can mod this again after the general stuff are done
08:20:284 - another bad diff drop - same as the diff drop mentioned before

Disclaimer: This is just me voicing out my opinion on the map construction ;w;

thanks for the mod

i hope the yellow didn't burn your eyes
Muu-chan
WOW HAHAHAH I REALLY AMAZED BY THIS MP3 XD
Topic Starter
Raveille

Muu-chan wrote:

WOW HAHAHAH I REALLY AMAZED BY THIS MP3 XD
Is it good or bad :? :? :? :?

'Cause I can't find any better mp3s T^T

Unless Minseo helps merge this with instrumental, then a lot needs to be changed.
Muu-chan
it is absolutely amazing xD
well if u asked about the mp3 quality.. i'd say the vocal rather low but the instrument are okay :3
Topic Starter
Raveille

Muu-chan wrote:

it is absolutely amazing xD
well if u asked about the mp3 quality.. i'd say the vocal rather low but the instrument are okay :3
Oh...thank you so much!! XD Yes, this song is really good, but I can't find a very good mp3, hopefully this quality is ok to work with :< TAT

;)
Pizza

The PizzaComet Modding Queue



from queue!

col 1234
4K UNIVERSE
00:29:815 - add note on 3 & 4 for snare sound
01:15:674 - add on any colloumn (i suggest 3)
01:19:424 - ^
01:20:049 - ^
01:20:674 - ^
01:22:549 - ^
03:29:190 - make this triple (drum/snare sound)
03:29:815 - ^

well i think too much focused on vocal ;-; You can make the drum/snare sound to triple, kick for 2, and other instrument 1, and also for vocal, you can use slider instead.

awesome maps !
Topic Starter
Raveille

Pizza wrote:

well i think too much focused on vocal ;-; You can make the drum/snare sound to triple, kick for 2, and other instrument 1, and also for vocal, you can use slider instead.

awesome maps !
Realized my mistake (see my reply to Lenfried XD), but yeah I will make the neccesary changes.

Is that all the mod? Cause it's only 3 minutes XDDD unless the other parts are ok, then thanks a lot! Will make the necessary changes once I can steal my laptop from my parents have access to my laptop.

Arigato~~ :)
Pizza
Uhmm well the other parts are have same problem like my mods, maybe you can find it by yourself ;w;
Muu-chan
hii :3 fyi mania map is kinda different with std ~> mania map which is following vocal rather than vocal. So, u should take more attention to the instrument, and vocal if necessary.
everything here just suggestion

* 00:09:971 - http://puu.sh/nEzxJ/1068313b0d.jpg for drum kick sound
* 00:19:659 - i think single is enough :3 following the pattern before

well i can't mod this well xD but i love the song
no need kds :3
sorry and good luck^^
Topic Starter
Raveille

Muu-chan wrote:

well i can't mod this well xD but i love the song
no need kds :3
sorry and good luck^^
I just realized you donated a star, THANK YOU SOOOOOO MUCH :) :) :) :) :) :) :) :) :) :)
Adinata28
lmao..
this remix XD
Parachor
Here's my part of the M4M~.

[General]
- Timing seems fine(OK!)
- Metadata also seems fine(OK!)
- Hitsounding is uhhh... it's a thing. I'm guessing you'll properly hitsound it later when you have some more mods or something(UHH)

| 1 | 2 | 3 | 4 |

[4K UNIVERSE]
Okay here we go...

00:08:721 (8721|1,8878|1) - I don't think this should be a repeated note.
00:26:378 - 00:27:628 - Overmapped. Consider revising. Those trills just don't even fit either lol/
00:51:846 (51846|1) - Move to |3| or |4|?
01:02:315 (62315|3,62315|1,62315|0,62315|2) - You sure this should be a quad?
01:45:753 (105753|2) - Add note
02:01:221 (121221|3) - This would work better as a much longer LN to match that drawn out vocal.

02:04:190 (124190|0) - to |3|
02:04:346 (124346|2) - to |2|
02:05:753 (125753|1,125909|0) - Swap columns
02:11:846 (131846|3) - Probably shorten this to 02:12:003 - as the vocal is short.

02:38:331 (158331|2,158331|0,158409|3,158409|1,158487|2,158487|0,158565|1,158565|3,158643|0,158643|2,158721|3,158721|1,158799|2,158799|0,158878|3,158878|1) - I'm not a fan of this. It's just too long for a double trill in this case, as there's not much supporting it in the song. The drumroll thing also starts from here 02:37:628 - so keep that in mind. A nice jumpstream would work nicely here

03:00:128 - 03:01:378 - This feels incredibly out of place. Those trills just don't work here. Try some other patterns.
03:13:409 (193409|0,193409|3,193487|2,193565|3,193565|0,193643|2,193721|0,193721|3,193799|2,193878|3,193878|0) - Again, overmapping a little bit.
03:26:065 (206065|1) - to col |3|

05:14:815 - 05:16:065 - This is a little odd to play. Mess around with the column placement to make it play a little smoother.
06:03:565 - 06:04:190 - The trills before this were fun, but when you're holding an LN at the same time it just becomes incredibly awkward to play. I suggest lessening the density in this bit.

06:09:190 (369190|3,369268|2,369346|3,369424|2,369503|3,369581|2,369659|3,369737|2,369815|3,369893|2,369971|3,370049|2,370128|3,370206|2) - No. Just no. Noooooooooo. Nope. Please, please revise this. This trill is stupid.
06:11:143 (371143|2,371221|3,371299|2,371378|3,371456|2,371534|3,371612|2,371690|3,371768|2) - Again, this trill isn't needed. Don't use trills as an easy way to map streams with LN. Be very wary of which columns you're placing most of the stress on, and work around that. This whole part needs some rethinking.
06:18:565 - 06:19:815 - Oooookay. By now I'm getting a liiiiittle sick of all these double trill/jumptrill walls. Surely you can come up with better patterns than this. It is definitely possible to overuse double trills/jumptrills, so be careful not to just use them as an easy way out (or an easy way to increase difficulty/SR)

07:06:690 (426690|1) - to |1|?
07:09:190 - the fast drumroll sound starts here.
08:41:690 - 08:42:315 - Not this again...
08:51:065 (531065|2,531143|1,531221|2,531299|1,531378|2,531456|1,531534|2,531612|1,531690|2,531768|1,531846|2,531924|1,532003|2,532081|1,532159|2,532237|1,532315|2,532393|1) - Please don't try to be Kamui.
10:01:065 - 10:02:003 - *SIGH*......

Well, there's been a big improvement since the last time I played this map! I must say, I actually enjoyed playing this, even though I could hardly tell when the songs changed because 95% of them sound the same :^). There's quite a few overmapping issues, but your timing and accuracy towards the song is quite good, which makes the map enjoyable. Just don't get so trigger happy over jumptrills lmao.

Okay I've overfilled my quota for happy music today, time to find something that isn't entirely in major key. This map is going to be difficult to rank because of the length, but I wish you the best of luck! I'm sure if you keep at it, everything will go fine~ ^-^
Nivrad00
From Nivrad00's Mania Queue

I'll just do the 7K (the 4K is a bit too hard for me anyway ;n;)

box
Minseo's 7K INFINITY

You should need to add another uninherited point at 04:34:815 - to make the measure lines match up. Right now it's messed up because of the random 7/4 measure that starts at 04:32:628 - :P

I think the biggest problem is offsync vocals ;n; here's a bunch of them

00:20:674 (20674|3) - offsync, too early by 1/4
00:30:284 (30284|1) - offsync, too early by 1/4
00:48:253 (48253|2) - no vocal here?
01:19:503 (79503|4) - same
01:28:487 (88487|1) - same
02:14:503 (134503|0) - might be offsync... 1/4 late I think
02:19:424 (139424|2,139503|1) - offsync, late by 1/4
02:25:909 (145909|0) - offsync, early by 1/4
03:27:628 - ghost note?
05:24:815 (324815|1) - offsync, late by 1/2
05:31:221 (331221|1) - early by 1/4
05:33:096 (333096|5) - early by 1/4
05:33:721 (333721|5) - early by 1/4
05:36:456 (336456|2,336534|0) - early by 1/4
05:43:565 (343565|2) - ghost note
05:46:378 (346378|1,346534|2) - early by 1/2?
05:51:143 (351143|5,351221|6) - early by 1/4
06:45:596 (405596|2) - early by 1/4
07:11:221 (431221|1) - early by 1/4
08:18:096 (498096|5,498096|3) - early by 1/4
08:59:190 (539190|2) - late by 1/2
09:33:096 (573096|5) - late by 1/4
09:35:440 (575440|1) - late by 1/4
09:37:940 (577940|1) - late by 1/4
09:58:018 (598018|3,598096|2) - early by 1/4
10:00:753 (600753|5) - late by 1/4
10:17:706 (617706|6) - early by 1/4
10:26:456 (626456|4) - early by 1/4
10:48:643 (648643|3) - early by 1/4
11:02:003 (662003|1) - late by 1/4
11:18:409 (678409|5,678565|4) - late by 1/2
11:40:128 (700128|0) - late by 1/4
11:45:753 (705753|6) - early by 1/2
12:20:128 (740128|5) - late by 1/4
12:37:940 (757940|2) - late by 1/4
12:38:721 (758721|5) - early by 1/4
13:03:018 (783018|6) - early by 1/4
13:09:659 - I think the LN and 1/8 stream should end here, not at 13:09:815 -

There also seem to be a lot of LNs that are ghost notes, and a lot of places where you missed vocal notes. I think it would improve your map a lot if you focused on following the vocals closer.

This basically looks like 13 minutes of streams and chords... which is awesome. I thought you did a good job dealing with both the LN layers and the streams by sectioning them into left-right spaces. There's a lot of cool patterns you don't see very often in hard maps too. There seems to be a fair amount of variety and several breaks in the difficulty, which is good for a marathon map.

The easy parts look very nice, but I think the denser parts (aka most of the map) often feel awkward and visually chaotic. While this does result in some fun and unique patterns, most players don't approve of this style. I believe you could improve tremendously by avoiding excessive trills/anchors/jacks/shields.

FOR EXAMPLE
00:51:846 (51846|4,52003|4,52159|4,52315|4,52471|4,52628|4) - yucky anchor
01:52:159 (112159|4,112315|4,112471|4,112628|4,112784|4,112940|4,113096|4,113253|4,113409|4,113565|4,113721|4) - yikes
01:19:346 (79346|2,79346|5,79503|2,79503|5,79659|0,79659|6,79659|5,79659|2,79815|6,79815|0) - look at all those jacks and shields
01:24:659 (84659|5,84659|4,84815|5,84815|4,84971|5,84971|4,85128|4,85128|5,85284|5,85284|4) - visually doesn't match the music

That's just a few extreme examples I found, but most of the map could use some touching up in this respect.

I also think the difficulty is very irregular. Even within the same section there seems to be variance between easy and dense patterns, like the right hand at 00:37:628 - which gets really hard without a good reason from the music. This kinda thing happens throughout the map. There are also some very hard difficulty spikes with double streams or 1/8 spams, although I think you're already aware of those.

I didn't look at the SVs very closely, but make sure they're easy to read. Given how long the map is, I don't think anyone wants to have to memorize the speed changes :P
The community is going to explode if this gets ranked. Good work
Topic Starter
Raveille

Nivrad00 wrote:

I'll just do the 7K (the 4K is a bit too hard for me anyway ;n;)
Why :( jk XD
MadBricktree
Blue - Accepted and fixed
Yellow - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment


Nivrad00 wrote:

From Nivrad00's Mania Queue

I'll just do the 7K (the 4K is a bit too hard for me anyway ;n;) - But this 7K difficulty is harder than the 4K di//slapped

box
Minseo's 7K INFINITY

You should need to add another uninherited point at 04:34:815 - to make the measure lines match up. Right now it's messed up because of the random 7/4 measure that starts at 04:32:628 - :P - I'll have Raveille take a look at this.

I think the biggest problem is offsync vocals ;n; here's a bunch of them

00:20:674 (20674|3) - offsync, too early by 1/4 - Fixed. This was probably a mistake.
00:30:284 (30284|1) - offsync, too early by 1/4 - Fixed. Couldn't pick this up
00:48:253 (48253|2) - no vocal here? - Fixed.
01:19:503 (79503|4) - same - Fixed
01:28:487 (88487|1) - same - Fixed
02:14:503 (134503|0) - might be offsync... 1/4 late I think - Fixed. It was off-sync.
02:19:424 (139424|2,139503|1) - offsync, late by 1/4 - Fixed
02:25:909 (145909|0) - offsync, early by 1/4 - Fixed
03:27:628 - ghost note? - Nothing found
05:24:815 (324815|1) - offsync, late by 1/2 - Fixed
05:31:221 (331221|1) - early by 1/4 - Fixed
05:33:096 (333096|5) - early by 1/4 - Fixed
05:33:721 (333721|5) - early by 1/4 - Fixed
05:36:456 (336456|2,336534|0) - early by 1/4 - Fixed
05:43:565 (343565|2) - ghost note - Not a ghost note, but a wrongly timed synth.
05:46:378 (346378|1,346534|2) - early by 1/2? - Fixed.
05:51:143 (351143|5,351221|6) - early by 1/4 - Fixed
06:45:596 (405596|2) - early by 1/4 - Fixed
07:11:221 (431221|1) - early by 1/4 - Fixed
08:18:096 (498096|5,498096|3) - early by 1/4 - Fixed
08:59:190 (539190|2) - late by 1/2 - Fixed
09:33:096 (573096|5) - late by 1/4 - Fixed
09:35:440 (575440|1) - late by 1/4 - Fixed
09:37:940 (577940|1) - late by 1/4 - Fixed
09:58:018 (598018|3,598096|2) - early by 1/4 - Fixed
10:00:753 (600753|5) - late by 1/4 - Fixed
10:17:706 (617706|6) - early by 1/4 - Fixed
10:26:456 (626456|4) - early by 1/4 - Fixed
10:48:643 (648643|3) - early by 1/4 - Fixed
11:02:003 (662003|1) - late by 1/4 - Fixed
11:18:409 (678409|5,678565|4) - late by 1/2 - Fixed
11:40:128 (700128|0) - late by 1/4 - Fixed
11:45:753 (705753|6) - early by 1/2 - Fixed
12:20:128 (740128|5) - late by 1/4 - Fixed
12:37:940 (757940|2) - late by 1/4 - Fixed
12:38:721 (758721|5) - early by 1/4 - Fixed
13:03:018 (783018|6) - early by 1/4 - Fixed
13:09:659 - I think the LN and 1/8 stream should end here, not at 13:09:815 - Fixed

There also seem to be a lot of LNs that are ghost notes, and a lot of places where you missed vocal notes. I think it would improve your map a lot if you focused on following the vocals closer. - My crappy hearing doesn't let me pick up sounds so well... :(

This basically looks like 13 minutes of streams and chords... which is awesome. I thought you did a good job dealing with both the LN layers and the streams by sectioning them into left-right spaces. There's a lot of cool patterns you don't see very often in hard maps too. There seems to be a fair amount of variety and several breaks in the difficulty, which is good for a marathon map.

The easy parts look very nice, but I think the denser parts (aka most of the map) often feel awkward and visually chaotic. While this does result in some fun and unique patterns, most players don't approve of this style. I believe you could improve tremendously by avoiding excessive trills/anchors/jacks/shields. - Most of them are caused by my carelessness. It's hard to go over a long map like this many times. :(

FOR EXAMPLE
00:51:846 (51846|4,52003|4,52159|4,52315|4,52471|4,52628|4) - yucky anchor - Fixed
01:52:159 (112159|4,112315|4,112471|4,112628|4,112784|4,112940|4,113096|4,113253|4,113409|4,113565|4,113721|4) - yikes - Fixed
01:19:346 (79346|2,79346|5,79503|2,79503|5,79659|0,79659|6,79659|5,79659|2,79815|6,79815|0) - look at all those jacks and shields - Fixed... I think
01:24:659 (84659|5,84659|4,84815|5,84815|4,84971|5,84971|4,85128|4,85128|5,85284|5,85284|4) - visually doesn't match the music - Fixed

That's just a few extreme examples I found, but most of the map could use some touching up in this respect. - Hopefully I will be able to spot more on my own.

I also think the difficulty is very irregular. Even within the same section there seems to be variance between easy and dense patterns, like the right hand at 00:37:628 - which gets really hard without a good reason from the music. This kinda thing happens throughout the map. There are also some very hard difficulty spikes with double streams or 1/8 spams, although I think you're already aware of those. - I tried to map everything I heard so the difficulty spikes alot during fast drum beats. I hope there aren't any parts in the song that is too easy for this song's level (except break sections.) And there's the problem of me not having enough mapping experience or wasn't thinking properly while mapping which caused issues like the one you pointed out.

I didn't look at the SVs very closely, but make sure they're easy to read. Given how long the map is, I don't think anyone wants to have to memorize the speed changes :P - One of the things i kept in mind while mapping was to make it readable even for me. There shouldn't be any hard to read sections unless I've missed them while mapping.
The community is going to explode if this gets ranked. Good work - Thank you.
Thanks for the mod
lenpai
let's do this
no kudosu

4k
00:06:846 (6846|3) - to 1
00:19:034 (19034|1) - move to 3
00:24:503 - add 4
00:26:221 (26221|2) - remove this LN so that stream is not overly difficult to hit considering that this is the early part of the song that being said, redo the stream once the LN is removed
00:27:784 - add a note
btw, by redoing the stream, break this 00:26:221 (26221|1,26378|1,26534|1,26690|1,26846|1,27003|1,27159|1,27315|1,27471|1,27628|1,27784|1,27940|1,28096|1,28253|1) - or spread out in different columns
00:29:659 - add 1
00:29:034 (29034|0) - to 2
00:31:690 - add a note or two
00:37:159 - add
00:38:096 (38096|2,38174|3) - swap columns
00:38:253 - add a note because of kick
00:38:409 - add
00:38:487 - remove
00:40:753 - add 3
00:42:315 (42315|2,42471|3) - swap columns
00:49:503 - add 4 or 1, if 1, move 00:49:659 (49659|0) - to 2
00:58:253 (58253|3,58409|2) - swap col
00:58:565 (58565|0) - to 2
01:04:815 - add a note
00:57:628 - see the LN usage here? Do the same here 01:07:628 -
01:12:159 (72159|1,72237|2,72315|1,72393|2,72471|1,72549|2,72628|1) - uhhhhh remove and LN to make those notes more playable by utilizing either col 1 or 4
01:13:565 - add
01:14:034 - add
01:14:503 - add normal note or LN
01:14:971 (74971|1,75128|2) - move right once
01:16:065 - add
01:16:378 - ^
01:16:690 - ^
01:21:534 - ^
01:23:878 - doubles should be in white lines until here 01:25:128 -
01:27:784 (87784|1) - to 3
01:28:565 (88565|2) - to 4
01:32:003 (92003|2) - double
01:32:159 (92159|2,92159|1) - remove
01:32:315 - add
01:35:284 (95284|1) - to 4
01:35:753 (95753|0,95909|1) - swap col
01:37:315 (97315|1) - to 3
01:40:440 - add 1
01:42:159 - you can add 3 only if you want to because of bass
01:45:596 (105596|1) - remove
01:54:503 (114503|2) - to 4
01:54:815 - add 2 + 01:54:971 (114971|1) - to 1
01:55:284 (115284|1,115284|3,115284|2,115440|1,115440|0,115440|3) - 01:55:753 (115753|2,115753|0,115753|3,115909|1,115909|3,115909|2) - should be doubles
01:57:471 (117471|2,117471|3,118721|1) - even out LN ends
01:59:034 - add
01:58:878 - add
02:07:940 - add 2 notes
02:08:565 - add
02:09:190 - add
02:09:815 - ^
02:15:596 (135596|0,135596|3,135596|2) - must be doubles
02:23:878 (143878|1,144190|3) - swap col
02:25:128 - yum yum
02:29:815 - add

ran out of modding time, ill continue in another post

no kudosu
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