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Halozy - Shining / STREAM

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Total Posts
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Topic Starter
Yohanes
This beatmap was submitted using in-game submission on 20 Maret 2017 at 20:20:38

Artist: Halozy
Title: Shining / STREAM
Source: 東方神霊廟 ~ Ten Desires.
Tags: ZUN うさ Usa Touhou Saigyouji Yuyuko Sakura Night of the Dead Spirit Tonic triangle best vol.2 Comiket81 Reitaisai11 kaito eastnewsound sumijun すみじゅん shinreibyou 東方Project stage 1 theme 海兎 Eurobeat Streliteela yaldo_27
BPM: 155
Filesize: 7568kb
Play Time: 04:02
Difficulties Available:
  1. Hard (3,03 stars, 476 notes)
  2. Lunatic (4,41 stars, 654 notes)
  3. Stella's Normal (1,72 stars, 272 notes)
Download: Halozy - Shining / STREAM
Information: Scores/Beatmap Listing
---------------
everything's old

Normal by Streliteela
Haruto
we talked some stuff to nerf some object density~
SPOILER
23:42 Yohanes: haruuu
23:43 Haruto: iyaa sudah lol
23:43 Haruto: mapnya kak?
23:43 *Yohanes is listening to [https://osu.ppy.sh/b/907299 Halozy - Shining/STREAM]
23:43 Yohanes: xDxD
23:43 Yohanes: lagu lama
23:43 Haruto: waa
23:44 Haruto: downloading kak =w=~
23:44 *Haruto is listening to [https://osu.ppy.sh/b/907299 Halozy - Shining/STREAM]
23:44 Yohanes: sippo
23:48 Haruto: waaa mirip FrostxE xD
23:49 Yohanes: wkwkwkwk
23:49 Haruto: 00:14:417 (4,1) - stacknya sedikit off disini kak. tadi liatakan aku dapat 1oo disini?
23:49 Yohanes: 6th
23:49 Haruto: nice :D
23:49 Haruto: also
23:49 Yohanes: ok, biar lebih kelihatan ya?
23:50 Haruto: boleh
23:51 Haruto: sama ini 00:21:869 (4,1) - movement pas dari (4) ke (1) itu agak aneh menurutku kak
23:51 Haruto: gimana kalau stream yg mulai dari (1) sampai akhir di reduce spacingnya 0,10x?
23:52 Yohanes: hmmm, semua stream di map ini pake multi 0.75 semua
23:52 Yohanes: kalo di reduce salah satu ntar jadi nggak konsisten
23:52 Haruto: oala gitu ya...
23:52 Haruto: yaudah deh wkw
23:52 Yohanes: ntar aku coba utak atik arah stream nya
23:52 Haruto: okie
23:53 Haruto: 01:04:837 (4,1) - aku kira tadi ini jaraknya 1/1 loh kak xD
23:53 Haruto: sekalinya 1/4
23:53 Haruto: agak dijauhin dong beberapa object yg kayak gini
23:54 Haruto: 01:10:643 (6,7,8) - trianglenya kurang rapi x)
23:54 Yohanes: iya, tadi kelihatan banget waktu kau daoet 50 disana xD
23:54 Haruto: iya haha xD
23:55 Yohanes: triangle nya udah pas ah ._.
23:55 Haruto: kak aku kurang suka sama slider ini 01:28:837 (1) - :( coba ditambahi red node gitu?
23:55 Haruto: well menurutku masih sedikit x)
23:55 Yohanes: That's my fav slider
23:55 Yohanes: don't hate it
23:55 Yohanes: :3
23:55 Haruto: i see..
23:55 Haruto: okie then
23:56 Haruto: mungkin itu aja tadi kendala pas main xD
23:56 Haruto: overall mapnya keren mirip Frost deh pokoknya :3
23:58 Haruto: mau aku post gak kak di forum?
23:58 Yohanes: 03:06:384 (1,2,3,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,1,2,3) - yang ini gimana?
23:58 Haruto: itu..
23:58 Yohanes: aku kurang pede sama pattern ini soalnya
23:58 Haruto: fine2 aja sih menurutku
23:58 Haruto: yang buat sedikit akward itu ini 03:07:158 (4) -
23:59 Yohanes: oiya
23:59 Yohanes: enaknya ditaruh mana ya?
23:59 Haruto: umm bentar
00:00 Haruto: disitu juga gpp sih kak
00:00 Haruto: tapi agak akward memang tiba2 ada 1/8 repeated slider habis itu 1/4 kick slider xD
00:00 Haruto: suprise suprise :D
00:00 Haruto: lol
00:00 Yohanes: lahhh xdxdxd
00:00 Haruto: aku juga ga ngerti tbh mau digimanain xd
00:01 Yohanes: wkwkwk oke deh
00:01 Haruto: sipp
00:01 Yohanes: kalo mau post forum gak apa
00:01 Yohanes: asalkan besok kalo udah jadi fullset aku minta full mod
00:01 Yohanes: xD
00:01 Haruto: wa boleh boleh
00:01 Haruto: kalo m4m gimana kak?
00:01 Haruto: aku juga mau improve mod skillku c:
00:02 Yohanes: Boleh m4m
00:02 Yohanes: sipp (y)
00:02 Haruto: okee
Good luck kak~ dont forget to remind me tommorow x3
LigerZero
General
tags tambahin "Tonic triangle best vol.2 Comiket81 Reitaisai11 kaito eastnewsound sumijun すみじゅん shinreibyou ten desire stage 1 theme 海兎"
dah itu saja semuanya bagus cuman Tagsnya saja

Lunatic
01:37:353 (4,5) - menurutku ini agak kejauhan
02:34:642 (5) - ini terlihat agak bingung bagiku...... karena 02:33:868 (1,2,3,4) masuk bagian jump dan berdempet dengan 02:34:255 (3)

ya segitu saja...., maaf agak bad modding cuman sugesti kecil
Topic Starter
Yohanes

LigerZero wrote:

02:34:642 (5) - ini terlihat agak bingung bagiku...... karena 02:33:868 (1,2,3,4) masuk bagian jump dan berdempet dengan 02:34:255 (3) Imo, oke oke aja sih pattern ini. Ini kan hampir sama kaya pattern jump di kiai pertama, cuma agak diputar dikit
Everyhing else fixed, thank you!
Streliteela
Hihi~~:3
Here's my Normal diff~ Please copy the hitsound from other diffs~

owo
osu file format v14

[General]
AudioFilename: ShiningSTREAM.mp3
AudioLeadIn: 0
PreviewTime: 77997
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12966,26900,39287,64061,102771,115158,127545,139932,153868,178642,192577,204965,217352,242126
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.800006

[Metadata]
Title:Shining/STREAM
TitleUnicode:Shining/STREAM
Artist:Halozy
ArtistUnicode:Halozy
Creator:Yohanes
Version:Stella's Normal
Source:東方Project
Tags:ZUN うさ Usa Touhou Saigyouji Yuyuko Sakura Night of the Dead Spirit Tonic triangle best vol.2 Comiket81 Reitaisai11 kaito eastnewsound sumijun すみじゅん shinreibyou ten desire stage 1 theme 海兎
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,27100,37967
2,102971,113838
2,192777,197451
2,201100,203645
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
578,387.096774193548,4,2,1,65,1,0
77997,-100,4,2,1,75,0,1
102771,-100,4,2,1,65,0,0
153868,-100,4,2,1,75,0,1
178642,-100,4,2,1,65,0,0
217352,-100,4,2,1,75,0,1
242126,-100,4,2,1,65,0,0


[Colours]
Combo1 : 255,94,55
Combo2 : 173,255,95
Combo3 : 17,254,176
Combo4 : 255,88,100

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Topic Starter
Yohanes
Thank you Stella! :D
I'll update this later
Kuron-kun
Hey! M4M

bold = highly recommended
red = unrankable

General

  1. Offset seems -8 or -10ms off. It sounds much better if you use 460 or 458 instead. Don't forget to set the green lines to the correct offset.

Stella's Normal

  1. AR is kinda low on this diff. I've seen some Normal difficulties with even lower density and they have AR5 but this has AR4. Consider adding +1 to the AR. It would even fit better to the current spread (AR5 AR7 AR9).
00:14:403 (1,1) - Consider removing these New Combos. This section on the beginning is the only part of the song where you added a New Combo on every big white tick, the rest you added after 2 big white ticks. For consistency reasons you should remove them.

00:42:855 (2) - I usually don't mod nazi stuff because they aren't really noticeable in gameplay, but since it's a lower diff, it has slow sliders and low AR it's easily noticeable. Would you perhaps consider fixing this blanket, if it is supposed to be one?

02:58:338 - There's a strong stream sound here, wouldn't you like to emphasize it? Wouldn't be confusing at all and would make sense, since it's a strong sound. You just need to add a circle there.

couldn't find much. really lovely diff <3


Hard

03:04:532 (4) - This section is really emphasized by the guitar and drums and ending a slider on a strong beat (specially a big white tick) isn't really comfortable nor nice to play. Wouldn't you prefer to emphasize it with a circle? Or if you don't want a circle you can, instead of end the slider on the white tick, start it on the white tick. Example.

another lovely diff <3


Lunatic

01:03:564 (4) - Since you were adding New Combos to new sections / different / inconsistent / special parts of the song wouldn't you rather add one here as well? The rhythm changed a little bit and it's a stream, so I think it's perfect for a NC. If you agreed, do the same here 02:19:435 (4) - .

01:28:726 (1,2) - This might look a bit nazi but wouldn't you like to copy (1) and paste in (2)'s place? It would make a really nice symmetry!

01:57:758 (2,3) - This section is really softer compared to the rest and this jump might feel a bit "too much", specially if you compare with the rest of the section. Moving (3) to somewhere near x:384 y:144 would be much better!

03:48:080 (1,2) - Are you reaaaally sure about this jump? The song isn't even that emphasized on this section but still you did the biggest jump of the whole map. You can do the same distance you did on first / second kiai, since they're both consistent and this section isn't more emphasized than those.

Really consistent and nice mapset, you did a great work! <3
jukkaduei
Hello. From my M4M request.

Stella's Normal
00:42:855 (2) - Move the middle point of the slider to x=188 y=68
02:01:242 (1) - Move 3st point from the end of the slider (red tick) to x=140 y=228
Hard
01:26:984 (1) - Move the middle point of the slider to x=20 y=152
02:55:822 (2) - If you look closely. You will see that they're stacking. Move 02:55:822 (2) to x=295 y=143
03:11:790 (2) - Move to x=384 y=108
Lunatic
00:59:113 (6,1,2,3,4) - Rearrange them. It's too confuse
02:01:242 (4) - Make it curve more than this

I hope this can help you.
GL :D
Mirash
Lunatic
00:24:951 (3,4,5,1) - blue tick may confuse some players
00:47:306 (3,5) - maybe swap them, because 3 is stronger
01:27:564 (1) - can be between 01:27:951 (2,3) - http://i.imgur.com/oSjUXoQ.png
01:28:726 (1) - lol this confused me. no one will notice this blanket. 01:28:726 (1,2) - id make them similar obviously but maybe thats too trivially for you ha
01:57:758 (2,1) - whistle them and the rest of those maybe
02:26:597 (3) - a little bit righter would be better http://i.imgur.com/cxhhzGM.png
03:07:048 (7) - nc?
03:45:951 (1,3) - ye i got triggered. 03:56:403 (3,2) - do like here maybe

Hard
01:14:790 (1) - in lunatic you was ncing 01:14:597 (6) - this instead, i like it more
01:22:726 (2) - move a bit so visual distances equal between them 01:22:145 (4,3) -
01:27:951 (3) - little bit down maybe
01:57:177 (4) - nc because it can be missreaded
02:04:919 (2) - o here it looks cool
02:09:758 (3) - a bit closer to slider 2

Stella's Normal
00:41:887 (4,1,2) - guess this can be improved since all of them visible at the same time http://i.imgur.com/FyEWViU.png
01:14:016 (3,4) - newbies wont really like this (blanket)
02:26:790 (2) - maybe its too close to 02:25:242 (5) -
02:32:209 (1) - i dont get if this is on purpose, but i dont like that shape. make it more like a circle
03:40:145 (1,2) - strange blanket id remake it for more trivial version

Orz colors
niyuji
Hi o/ :) From your m4m queue, was placeholding :^). I hope my mod will help you ;)
Also here is my map: Camellia - Dans la mer de son
General
I think offset: 460 is better.
Lunatic
00:57:371 (1) - maybe move this down left a little so it won't be so close to 00:57:758 (3) -
01:03:177 (3) - maybe add here 1/6 kickslider? like https://osu.ppy.sh/ss/6712902
01:15:564 (5) - check stack with 01:14:209 (4) - end
01:16:145 (6) - i would make spacing equal between 01:15:564 (5) - end and 01:16:338 (1) - https://osu.ppy.sh/ss/6712922
01:18:080 (2) - fix stack with 01:17:209 (2) - end
01:19:242 (2,3) - fix blanket
01:20:016 (5,1) - ^
01:26:016 (3) - stack with 01:25:048 (1) - end (1px error (143 96))
01:27:951 (2) - stack with 01:26:984 (3) - end ^
01:29:306 (2) - maybe use 01:28:726 (1) - ? ctrl+h, ctrl+j = done
01:38:597 (3,4) - fix blanket
01:58:145 (1,2) - fix stack
02:53:693 (1,3) - ^
03:41:887 (1,3) - ^
03:43:048 (4,5,6,7,8,1) - ^
03:45:951 (1,3) - too close, fix somehow
03:54:467 (2,3) - fix blanket
Hard
01:38:984 (4,2) - fix stack
02:08:984 (1,2) - blanket; move 02:09:371 (2) - to 260 340; 02:09:758 (3) - to 204 208
02:19:435 (4,4) - fix stack
02:20:403 (3,4) - blanket
03:10:919 (1,2) - ^
03:48:661 (2,3) - ^
03:52:532 (1,2) - ^
04:00:080 (4,1) - ^
Streliteela

Kuron-kun wrote:

Hey! M4M

Stella's Normal

  1. AR is kinda low on this diff. I've seen some Normal difficulties with even lower density and they have AR5 but this has AR4. Consider adding +1 to the AR. It would even fit better to the current spread (AR5 AR7 AR9).
Yup change it to ar5 now :3

00:14:403 (1,1) - Consider removing these New Combos. This section on the beginning is the only part of the song where you added a New Combo on every big white tick, the rest you added after 2 big white ticks. For consistency reasons you should remove them.
Okay fixed~

00:42:855 (2) - I usually don't mod nazi stuff because they aren't really noticeable in gameplay, but since it's a lower diff, it has slow sliders and low AR it's easily noticeable. Would you perhaps consider fixing this blanket, if it is supposed to be one?
Sure~

02:58:338 - There's a strong stream sound here, wouldn't you like to emphasize it? Wouldn't be confusing at all and would make sense, since it's a strong sound. You just need to add a circle there.
hmm since it's the end of the kiai part, I want to make a little break here as a division. So no fixed here :3

couldn't find much. really lovely diff <3

jukkaduei wrote:

Hello. From my M4M request.

Stella's Normal
00:42:855 (2) - Move the middle point of the slider to x=188 y=68
Okay try my best to fix the blanket here.

02:01:242 (1) - Move 3st point from the end of the slider (red tick) to x=140 y=228
hmm better not. Current shape is okay imo.

Mirash wrote:

Stella's Normal
00:41:887 (4,1,2) - guess this can be improved since all of them visible at the same time http://i.imgur.com/FyEWViU.png
Okay try my best to fix the blanket here.
01:14:016 (3,4) - newbies wont really like this (blanket)
nah i think it's fine
02:26:790 (2) - maybe its too close to 02:25:242 (5) -
i don't think so :3
02:32:209 (1) - i dont get if this is on purpose, but i dont like that shape. make it more like a circle
lol that's personal preference. Just keep it :3
03:40:145 (1,2) - strange blanket id remake it for more trivial version
XD that's too nazi...sry idk how to fix that

Orz colors
Thanks for your modding~<3

^owo^
osu file format v14

[General]
AudioFilename: ShiningSTREAM.mp3
AudioLeadIn: 0
PreviewTime: 77790
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12966,26900,39287,64061,102771,115158,127545,139932,153868,178642,192577,204965,217352,242126
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.800006

[Metadata]
Title:Shining/STREAM
TitleUnicode:Shining/STREAM
Artist:Halozy
ArtistUnicode:Halozy
Creator:Yohanes
Version:Stella's Normal
Source:東方Project
Tags:ZUN うさ Usa Touhou Saigyouji Yuyuko Sakura Night of the Dead Spirit Tonic triangle best vol.2 Comiket81 Reitaisai11 kaito eastnewsound sumijun すみじゅん shinreibyou ten desire stage 1 theme 海兎 Streliteela
BeatmapID:1132226
BeatmapSetID:419244

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.999999999999999
SliderTickRate:1

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41,178,231758,1,2,0:0:0:0:
58,276,232145,2,0,L|70:329,1,50,2|8,0:0|0:0,0:0:0:0:
46,369,232532,6,0,P|121:339|205:357,1,150,6|8,0:0|0:0,0:0:0:0:
286,364,233500,2,0,P|332:380|390:371,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
449,299,234274,2,0,L|439:241,1,50,0|2,0:0|0:0,0:0:0:0:
348,209,234855,2,0,P|354:130|361:53,1,150,2|8,0:0|0:0,0:0:0:0:
441,1,235822,6,0,P|487:33|504:78,1,99.9999999999999,6|8,0:0|0:0,0:0:0:0:
487,171,236597,2,0,L|416:161,1,50,0|2,0:0|0:0,0:0:0:0:
348,209,237177,2,0,P|266:199|202:192,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
226,151,237758,2,0,L|154:165,1,50,8|2,0:0|0:0,0:0:0:0:
89,208,238338,2,0,L|78:148,1,50,0|10,0:0|0:0,0:0:0:0:
67,110,238726,6,0,P|113:54|200:63,1,150,6|8,0:0|0:0,0:0:0:0:
213,150,239693,2,0,P|257:166|311:149,1,99.9999999999999,6|8,0:0|0:0,0:0:0:0:
326,54,240467,2,0,P|398:53|445:110,1,150,6|2,0:0|0:0,0:0:0:0:
439,160,241242,1,8,0:0:0:0:
425,258,241629,1,8,0:0:0:0:
411,357,242016,5,6,0:0:0:0:
Topic Starter
Yohanes
Kuron-kun
Hey! M4M

bold = highly recommended
red = unrankable

General

  1. Offset seems -8 or -10ms off. It sounds much better if you use 460 or 458 instead. Don't forget to set the green lines to the correct offset.

Hard

03:04:532 (4) - This section is really emphasized by the guitar and drums and ending a slider on a strong beat (specially a big white tick) isn't really comfortable nor nice to play. Wouldn't you prefer to emphasize it with a circle? Or if you don't want a circle you can, instead of end the slider on the white tick, start it on the white tick. alrightExample.

another lovely diff <3


Lunatic

01:03:564 (4) - Since you were adding New Combos to new sections / different / inconsistent / special parts of the song wouldn't you rather add one here as well? The rhythm changed a little bit and it's a stream, so I think it's perfect for a NC. If you agreed, do the same here 02:19:435 (4) - . I don't NC the stream because I want to keep it to have the follow points. But I'm not really sure about that. I'll decide what to do in the future, no change for now

01:28:726 (1,2) - This might look a bit nazi but wouldn't you like to copy (1) and paste in (2)'s place? It would make a really nice symmetry! I actually liked the current looks lol

01:57:758 (2,3) - This section is really softer compared to the rest and this jump might feel a bit "too much", specially if you compare with the rest of the section. Moving (3) to somewhere near x:384 y:144 would be much better! sure thing

03:48:080 (1,2) - Are you reaaaally sure about this jump? The song isn't even that emphasized on this section but still you did the biggest jump of the whole map. You can do the same distance you did on first / second kiai, since they're both consistent and this section isn't more emphasized than those. Alright, i reduce it a little bit. Even though I think that the distance increase really isn't that much noticeable compared to the previous section lol

Really consistent and nice mapset, you did a great work! <3 Thank you Kuron! :D <3
jukkaduei
Hello. From my M4M request.

Hard
01:26:984 (1) - Move the middle point of the slider to x=20 y=152
02:55:822 (2) - If you look closely. You will see that they're stacking. Move 02:55:822 (2) to x=295 y=143
03:11:790 (2) - Move to x=384 y=108
all fix

Lunatic
00:59:113 (6,1,2,3,4) - Rearrange them. It's too confuse They're fine imo
02:01:242 (4) - Make it curve more than this It's enough

I hope this can help you.
GL :D Thank you!
Mirash
Lunatic
00:24:951 (3,4,5,1) - blue tick may confuse some players That's why I arrange them as such so they're not confusing to play :D
00:47:306 (3,5) - maybe swap them, because 3 is stronger no need to
01:27:564 (1) - can be between 01:27:951 (2,3) - http://i.imgur.com/oSjUXoQ.png I stack the tail into 01:26:597 (1) - :D
01:28:726 (1) - lol this confused me. no one will notice this blanket. 01:28:726 (1,2) - id make them similar obviously but maybe thats too trivially for you ha lol I'd like to put some weird slider shape sometimes
01:57:758 (2,1) - whistle them and the rest of those maybe ok, nice one
02:26:597 (3) - a little bit righter would be better http://i.imgur.com/cxhhzGM.png I'd like to keep it as it is
03:07:048 (7) - nc? yea
03:45:951 (1,3) - ye i got triggered. 03:56:403 (3,2) - do like here maybe okay

Hard
01:14:790 (1) - in lunatic you was ncing 01:14:597 (6) - this instead, i like it more oh okay
01:22:726 (2) - move a bit so visual distances equal between them 01:22:145 (4,3) - I have to say that i don't really understand lol But I think the way it looks is okay
01:27:951 (3) - little bit down maybe I keeping the DS
01:57:177 (4) - nc because it can be missreaded I move the slider instead
02:04:919 (2) - o here it looks cool xD
02:09:758 (3) - a bit closer to slider 2 same, keeping the DS

Orz colors Best colors!
_Kise
Hi o/ :) From your m4m queue, was placeholding :^). I hope my mod will help you ;)
Also here is my map: Camellia - Dans la mer de son

General
I think offset: 460 is better.

Lunatic
00:57:371 (1) - maybe move this down left a little so it won't be so close to 00:57:758 (3) -
01:03:177 (3) - maybe add here 1/6 kickslider? like https://osu.ppy.sh/ss/6712902 i just want to emphasize the heavy beat there
01:15:564 (5) - check stack with 01:14:209 (4) - end
01:16:145 (6) - i would make spacing equal between 01:15:564 (5) - end and 01:16:338 (1) - https://osu.ppy.sh/ss/6712922
01:18:080 (2) - fix stack with 01:17:209 (2) - end
01:19:242 (2,3) - fix blanket
01:20:016 (5,1) - ^
01:26:016 (3) - stack with 01:25:048 (1) - end (1px error (143 96))
01:27:951 (2) - stack with 01:26:984 (3) - end ^
01:29:306 (2) - maybe use 01:28:726 (1) - ? ctrl+h, ctrl+j = done I like it as it is now
01:38:597 (3,4) - fix blanket
01:58:145 (1,2) - fix stack
02:53:693 (1,3) - ^
03:41:887 (1,3) - ^
03:43:048 (4,5,6,7,8,1) - ^
03:45:951 (1,3) - too close, fix somehow
03:54:467 (2,3) - fix blanket
Others are fixed

Hard
01:38:984 (4,2) - fix stack
02:08:984 (1,2) - blanket; move 02:09:371 (2) - to 260 340; 02:09:758 (3) - to 204 208
02:19:435 (4,4) - fix stack
02:20:403 (3,4) - blanket
03:10:919 (1,2) - ^
03:48:661 (2,3) - ^
03:52:532 (1,2) - ^
04:00:080 (4,1) - ^
Fixed

Thank you!
I think that offset 460 sounds way too late and my current one seems correct. I guess I'll need to ask more people about that
Thanks for your mod guys!
Really appreciate that :D
Aurele
Hi, modding request by PM!

Stella's Normal
  1. 01:05:693 - At this point, you added a new combo. I understand that you wanted to emphasize a certain point of the song, however, it's not consistent with your previous combos. I have two suggestions for you, either you delete the new combo for consistency, or you add a new combo to 01:08:597 (3) - . If you add a new combo there, you'll get the same effect as you tried to do with 01:05:693 - . But if you want my honesty, I feel you should simply delete the new combo @01:05:693 - .
  2. 01:11:887 (1) - Same as mentioned above.
  3. 02:01:242 (1) - I really enjoy this slider art! However, it can be reworked just a bit. If you look at the last part of the slider, it looks longer than the first part (before the curve). If you can try to make it more symmetric, it would be awesome!
  4. 02:21:564 (1) - Same as mentioned at 01:05:693 - ; Do the same with 02:27:758 (1) - also.
  5. 02:32:209 (1) - As I really enjoy your sliders and their flow, but this slider has a weird curve on my end. I am sure you can do something better in here!
  6. 03:04:726 (1) - At this point, your hitsounds are inconsistent. I am suggesting you to do the following to keep your hitsounds consistent:
    03:04:726 (1) - Delete the clap at the slider's end;
    03:05:887 (2) - Add a clap to this circle;
    03:06:274 (3) - Delete the clap at the beginning of the slider and the end.
I enjoyed looking at your difficulty! The flow and the blankets from your sliders are perfect. Keep the good work!

Hard
  1. 00:26:790 (3) - As for this circle, I love how it is right now, stacked with the beginning of the last slider's. However, I feel it can be moved somewhere else to continue the flow of your two previous sliders. What about moving it to x:72 y:192 ?
  2. 00:46:532 (5) - Your combos are perfectly consistent here, but if we look at your next sliders, they are a copy of this one. I am suggesting you to add a new combo to this slider and delete the new combo to the next slider. It will make it visually better as it will pop these sliders even more.
  3. 01:22:532 (1) - I got very confused when I saw this circle. Since it's stacked at the end of 01:21:758 (3) - , it's a bit hidden. I suggest you to stack it with the next slider, I feel it's going to be better as you previously stacked objects together.
  4. 04:02:016 (5) - Since it's the end of the song, I feel like you should add a new combo here c:
Nice job! The flow is incredible :)

Lunatic
  1. 00:26:790 (6) - I feel you should add a new combo here, it's quite appropriate since it emphasize the end of the intro.
  2. 01:42:661 (11) - Same as mentioned above
  3. 02:01:242 (4) - You should add a new combo as it's not part of the previous three objects.
  4. 02:27:371 (1) - I do not like the flow in here, it feels too sharp. You should consider doing a CTRL+G in here as it will improve the flow with the previous slider. However, you will need to move this slider a bit and the next ones also to keep a nice flow.
  5. 03:36:855 (6) - Just a suggestion here, what about you add a new combo in here? It's going to improve the readability of the stream.
  6. 04:02:016 (11) - Sane as mentioned on Hard
Really nice and solid mapset! I'm giving you a star. I'm sure you can get it ranked pretty soon ;)
-Nya-
Heyo~ NM via PM req.

Lunatic:
  1. 00:17:306 (3) –Consider spacing this slider out a bit more because of the distinctive beat on the slider’s head.
  2. 00:17:887 (1) –The shape and placement of this slider doesn’t create the best flow because of the straight horizontal flow and it can be uncomfortable to play. Plus it doesn’t look good aesthetically because of the awkward blanket. Try something like this instead:
  3. 00:21:371 (2) –To emphasize the beat on this circle more, consider nerfing the jump here: 00:21:177 (1) – since the beat on this circle isn’t that important and 00:21:371 (2,3) – has to stand out more imo.
    Something like above.
  4. 00:23:500 (6) –Since the beat here is so strong a NC would fit nicely imo. So perhaps add NC here and remove it here: 00:23:887 (1) –
  5. 00:26:790 (6) –Consider adding NC? Would fit in nicely.
  6. 00:41:113 (2) –Consider doing something like this instead:
    Would be better flow.
  7. 00:42:274 (1,2,3) –Make the spacing here consistent. I would actually increase the spacing on 00:43:435 (3) – since there’s a strong beat.
  8. 00:44:984 (6,7) –I would actually add a bit more spacing here to accommodate that build-up in the vocals.
  9. 00:45:371 (1,2) –The spacing here feels inconsistent with 00:42:274 (1,2) – and the vocals still have a bit of similarity so I feel this have to be consistent. My suggestion would be to add a bit more spacing here: 00:42:274 (1,2) –
  10. 00:46:532 (3) –Adding a bit more spacing here also can’t hurt since it would be a good idea to emphasize that beat on the head more. It’s also a bit weird for me that the spacing here: 00:46:919 (1) – is bigger than the spacing here: 00:46:532 (3) – but (3) has a stronger beat so it should actually be the other way around imo. I can say the same thing here: 00:41:113 (2,3) –
  11. 00:47:306 (3) –Why so little spacing for a strong beat? It’s also inconsistent with 00:48:080 (6) – which has much larger spacing for the same beat.
  12. 00:51:467 –I can hear a beat here in the background so you can actually add a note here to form a stream.
  13. 00:51:564 (1,2) –Please make a blanket here. It will look much neater.
  14. 00:53:500 (3) –The jump should be here and not here: 00:53:306 (2) – since the strong beat is on (3) So perhaps something like this:
  15. 00:54:274 (3) –More spacing here would be appreciated as well.
  16. 00:55:822 (3) -^
  17. 00:56:597 (2) -^, etc. Not gonna point them all out.
  18. 00:57:080 –I listened to this at 25% and couldn’t hear a beat in the background. Remove this note please.
  19. 01:03:177 (3) –If you want you can map out those fast sounds before the stream. It’s a bit weird not to map them out since they can be heard so clearly. It’s snapped to 1/8, so something like this:
  20. 01:05:113 –There’s a very important beat here so why didn’t you map it out? Highly consider placing a note here.
  21. 01:06:661 -^, etc. Not gonna point them all out.
  22. Go over your NC’s in the first kiai please. Some of them are inconsistent and others don’t make sense. I’ll point out some: 01:18:855 (1) –Remove NC here and add NC here: 01:19:242 (2) – Then remove NC here: 01:20:403 (1) – and add NC here: 01:20:790 (3) – Remove NC here: 01:21:371 (1) – etc. If you’re struggling with this, feel free to poke me in-game.
  23. 01:28:726 (1,2) –Rather make these sliders’ shapes similar. It looks weird if they aren’t.

I’m gonna stop here for now before my mod gets too long. The idea is there, but there are still stuff that requires a rework. Your spacings/jumps are inconsistent: At some places you add jumps and at others you don’t add jumps but the beat is exactly the same as the one for which you added a jump. The aesthetics can also be improved. There are a lot of places where there are near-blankets, example: 02:16:726 (1,2) – but they really don’t look good. Making them proper blankets would look much better.

Personally I don’t like some of the straight sliders and their placements. Examples are: 00:17:887 (1) - 00:40:145 (5) - 00:41:113 (2) - 00:44:016 (2) - 00:46:532 (3) - 01:13:629 (2) – etc. The main reason is the awkward flow that they create. The NC’s are inconsistent, especially in the kiai times. Please go over them and ensure they are consistent and placed at the places where they are supported. I pointed out a few in my mod.

Hard:
  1. 00:15:371 (4) –Don’t curve sliders like these too much. They tend to look ugly.
  2. 00:44:984 (2) –Ctrl+G this slider. Better flow since it is circular.
  3. 00:52:145 (2) –Move this down a bit since it’s almost touching 00:51:177 (4) – So for aesthetics reasons.
  4. 01:22:726 (2,3) –Improve this blanket.
  5. 01:38:403 (2) –Placing this circle somewhere here: X:452 Y:352 would support better flow.
  6. 01:42:661 (5) –You can add a small jump here to emphasize that strong finish beat.
  7. 03:23:306 (3,4,5) –Make sure the spacing is consistent here. (5) is slightly touching (4)
  8. 04:02:016 (5) –You can also add a bit of a jump here.

I guess aesthetics can still be improved in this diff. Like blankets.

Stella’s Normal:
  1. Uncheck widescreen support.
  2. 02:45:371 (4) –This circle is slightly grazing the bottom edge of the screen. To be safe lift it upwards a bit.
  3. 01:31:048 (2) –Move this slider downwards a bit to about: X:88 Y:236 for better flow.
  4. 02:12:080 (3) –Not really a nice placement since the body of the slider is almost completely hidden by 02:11:113 (2) – which can disrupt visualization for beginners. Try something like this instead:
  5. 02:11:113 (2,4) –Please avoid this overlap. It’ll look neater. So just move (4) downwards a bit.
  6. 02:13:242 (5) –Consider changing this note into a short slider like 02:12:855 (4) – to catch this vocal: 02:13:435 –
  7. 02:35:693 (4) –Just move this slider a bit more to the left so the body of the slider is visible.
  8. 02:41:887 (4) -^

Mostly the Lunatic diff requires work. If you have any questions regarding my mod, feel free to poke me in-game.

Good Luck~ :D
Topic Starter
Yohanes

Gabe wrote:

Hi, modding request by PM!

Hard
  1. 00:26:790 (3) - As for this circle, I love how it is right now, stacked with the beginning of the last slider's. However, I feel it can be moved somewhere else to continue the flow of your two previous sliders. What about moving it to x:72 y:192 ? ok
  2. 00:46:532 (5) - Your combos are perfectly consistent here, but if we look at your next sliders, they are a copy of this one. I am suggesting you to add a new combo to this slider and delete the new combo to the next slider. It will make it visually better as it will pop these sliders even more. ok
  3. 01:22:532 (1) - I got very confused when I saw this circle. Since it's stacked at the end of 01:21:758 (3) - , it's a bit hidden. I suggest you to stack it with the next slider, I feel it's going to be better as you previously stacked objects together. alright
  4. 04:02:016 (5) - Since it's the end of the song, I feel like you should add a new combo here c: I actually don't really like a lone Combo :/
Nice job! The flow is incredible :)

Lunatic
  1. 00:26:790 (6) - I feel you should add a new combo here, it's quite appropriate since it emphasize the end of the intro. Uh, I'd love to keep not NC-ing because I want it to have the follow points from previous notes
  2. 01:42:661 (11) - Same as mentioned above I NC 01:42:274 - instead
  3. 02:01:242 (4) - You should add a new combo as it's not part of the previous three objects. I guess you're right
  4. 02:27:371 (1) - I do not like the flow in here, it feels too sharp. You should consider doing a CTRL+G in here as it will improve the flow with the previous slider. However, you will need to move this slider a bit and the next ones also to keep a nice flow. changed
  5. 03:36:855 (6) - Just a suggestion here, what about you add a new combo in here? It's going to improve the readability of the stream. sure
  6. 04:02:016 (11) - Sane as mentioned on Hard NC 04:01:629 - instead
Really nice and solid mapset! I'm giving you a star. I'm sure you can get it ranked pretty soon ;) Thank you Gabe! :D

-Nya- wrote:

Heyo~ NM via PM req.

Lunatic:
  1. 00:17:306 (3) –Consider spacing this slider out a bit more because of the distinctive beat on the slider’s head. spaced slightly further away
  2. 00:17:887 (1) –The shape and placement of this slider doesn’t create the best flow because of the straight horizontal flow and it can be uncomfortable to play. Plus it doesn’t look good aesthetically because of the awkward blanket. Try something like this instead: To be honest, I don't really like the way it flows toward the next stream. And the flow as it is is very straightforward as well, so I don't really think that it will cause a big problem (or any problem at all) playability-wise because it still creates a circular flow. Last thing, If you noticed (I'm sure you're) I actually make some "weird" blanket - non-blanket slider aethetic on purpose. I'm willing to sacrifice some aethetic reason as long that playability gets a lot of benefit from it. Actually, I personally think that those imperfect blanket goes really well with this old-style kind of song :P
  3. 00:21:371 (2) –To emphasize the beat on this circle more, consider nerfing the jump here: 00:21:177 (1) – since the beat on this circle isn’t that important and 00:21:371 (2,3) – has to stand out more imo. imo they're equally important, and I really like how it plays here
    Something like above.
  4. 00:23:500 (6) –Since the beat here is so strong a NC would fit nicely imo. So perhaps add NC here and remove it here: 00:23:887 (1) – I want to keep the follow-points, so I'm not NC-ing it
  5. 00:26:790 (6) –Consider adding NC? Would fit in nicely. same
  6. 00:41:113 (2) –Consider doing something like this instead: No, because I want to keep this straight pattern 00:41:113 (2,3,4,5) -
    Would be better flow.
  7. 00:42:274 (1,2,3) –Make the spacing here consistent. I would actually increase the spacing on 00:43:435 (3) – since there’s a strong beat.sure
  8. 00:44:984 (6,7) –I would actually add a bit more spacing here to accommodate that build-up in the vocals. I personally think that those triangle 00:44:597 (3,4,5,6,7) - already provide biuld up that it needed by the way the pattern are arranged
  9. 00:45:371 (1,2) –The spacing here feels inconsistent with 00:42:274 (1,2) – and the vocals still have a bit of similarity so I feel this have to be consistent. My suggestion would be to add a bit more spacing here: 00:42:274 (1,2) – Those are a bit different than the other. They're somwhat different because the later slider has strong cymbal sound on it, and thats why it carries on to the next slider aswell. If that makes any sense lol
  10. 00:46:532 (3) –Adding a bit more spacing here also can’t hurt since it would be a good idea to emphasize that beat on the head more. It’s also a bit weird for me that the spacing here: 00:46:919 (1) – is bigger than the spacing here: 00:46:532 (3) – but (3) has a stronger beat so it should actually be the other way around imo. I can say the same thing here: 00:41:113 (2,3) – I would say that the spacing alone doesn't really justify how the map really plays. In this case, 00:46:532 (3,1,2) - pattern have back and forth jump which is known to be the most natural jump momentum while 00:46:919 (1,2,3) - having the jump between them in different direction which has less natural movement considering that the previous pattern has back and forth jump. I'm not good at explaining this kind of stuff but I hope that I can get my points across. Plus, that will messed the stucture that I built from 00:44:597 - to 00:50:790 - lol, So I'm not changing it
  11. 00:47:306 (3) –Why so little spacing for a strong beat? It’s also inconsistent with 00:48:080 (6) – which has much larger spacing for the same beat. same explanation as above, its all about cursor's movement & the momentum that each circle give to one another
  12. 00:51:467 –I can hear a beat here in the background so you can actually add a note here to form a stream. I want to put jump on the downbeat to emphasize the electric sound
  13. 00:51:564 (1,2) –Please make a blanket here. It will look much neater. Idk why but I like it as it is rather than blanketing lol
  14. 00:53:500 (3) –The jump should be here and not here: 00:53:306 (2) – since the strong beat is on (3) So perhaps something like this: Umm, I'll consider it. but I'm not really sure because I don't really like of how it plays
  15. 00:54:274 (3) –More spacing here would be appreciated as well. same
  16. 00:55:822 (3) -^
  17. 00:56:597 (2) -^, etc. Not gonna point them all out.
  18. 00:57:080 –I listened to this at 25% and couldn’t hear a beat in the background. Remove this note please. i want to emphasize the in-between vocal
  19. 01:03:177 (3) –If you want you can map out those fast sounds before the stream. It’s a bit weird not to map them out since they can be heard so clearly. It’s snapped to 1/8, so something like this: I just want to emphasize the heavy beat on that particular section. Sorry :(
  20. 01:05:113 –There’s a very important beat here so why didn’t you map it out? Highly consider placing a note here. Actually, I;m following those 3/4 vocal. Putting a circle there would killed the emphasis imo
  21. 01:06:661 -^, etc. Not gonna point them all out.
  22. Go over your NC’s in the first kiai please. Some of them are inconsistent and others don’t make sense. I’ll point out some: 01:18:855 (1) –Remove NC here and add NC here: 01:19:242 (2) – Then remove NC here: 01:20:403 (1) – and add NC here: 01:20:790 (3) – Remove NC here: 01:21:371 (1) – etc. If you’re struggling with this, feel free to poke me in-game. Actually I NC'd based on the start of each vocal section but yeah, I will try to adjust what I can
  23. 01:28:726 (1,2) –Rather make these sliders’ shapes similar. It looks weird if they aren’t. I actually think, that its kinda cool lol

I’m gonna stop here for now before my mod gets too long. The idea is there, but there are still stuff that requires a rework. Your spacings/jumps are inconsistent: At some places you add jumps and at others you don’t add jumps but the beat is exactly the same as the one for which you added a jump. The aesthetics can also be improved. There are a lot of places where there are near-blankets, example: 02:16:726 (1,2) – but they really don’t look good. Making them proper blankets would look much better.

Personally I don’t like some of the straight sliders and their placements. Examples are: 00:17:887 (1) - 00:40:145 (5) - 00:41:113 (2) - 00:44:016 (2) - 00:46:532 (3) - 01:13:629 (2) – etc. The main reason is the awkward flow that they create. The NC’s are inconsistent, especially in the kiai times. Please go over them and ensure they are consistent and placed at the places where they are supported. I pointed out a few in my mod.

Hard:
  1. 00:15:371 (4) –Don’t curve sliders like these too much. They tend to look ugly.Ok
  2. 00:44:984 (2) –Ctrl+G this slider. Better flow since it is circular. I don't really like how it flows to the next slider, So I keep it
  3. 00:52:145 (2) –Move this down a bit since it’s almost touching 00:51:177 (4) – So for aesthetics reasons. sure
  4. 01:22:726 (2,3) –Improve this blanket. I don't really like curving a 1/1 slider too much
  5. 01:38:403 (2) –Placing this circle somewhere here: X:452 Y:352 would support better flow. I want to keep those "W" flow
  6. 01:42:661 (5) –You can add a small jump here to emphasize that strong finish beat. sure
  7. 03:23:306 (3,4,5) –Make sure the spacing is consistent here. (5) is slightly touching (4) yea
  8. 04:02:016 (5) –You can also add a bit of a jump here. ok

I guess aesthetics can still be improved in this diff. Like blankets.

Mostly the Lunatic diff requires work. If you have any questions regarding my mod, feel free to poke me in-game.
Thank you for your mods! It may seems that I rejected most of your suggestion on Lunatic diff, but that's solely because of my subjective preferences when it comes to mapping. Your concern are all valid, sure. But the way I handle those are a bit different than yours, I think there're none of us that is wrong or correct. It's just different :D

Good Luck~ :D Thank you!
Streliteela

Gabe wrote:

Hi, modding request by PM!

Stella's Normal
  1. 01:05:693 - At this point, you added a new combo. I understand that you wanted to emphasize a certain point of the song, however, it's not consistent with your previous combos. I have two suggestions for you, either you delete the new combo for consistency, or you add a new combo to 01:08:597 (3) - . If you add a new combo there, you'll get the same effect as you tried to do with 01:05:693 - . But if you want my honesty, I feel you should simply delete the new combo @01:05:693 - .
    Okay fixed as your mentioned~
  2. 01:11:887 (1) - Same as mentioned above. Fixed~
  3. 02:01:242 (1) - I really enjoy this slider art! However, it can be reworked just a bit. If you look at the last part of the slider, it looks longer than the first part (before the curve). If you can try to make it more symmetric, it would be awesome! Okay made a little change~:3
  4. 02:21:564 (1) - Same as mentioned at 01:05:693 - ; Do the same with 02:27:758 (1) - also. Both fixed~
  5. 02:32:209 (1) - As I really enjoy your sliders and their flow, but this slider has a weird curve on my end. I am sure you can do something better in here!
    Okay curved the slider end a little bit, hope it better now ;w;
  6. 03:04:726 (1) - At this point, your hitsounds are inconsistent. I am suggesting you to do the following to keep your hitsounds consistent:
    03:04:726 (1) - Delete the clap at the slider's end;
    03:05:887 (2) - Add a clap to this circle;
    03:06:274 (3) - Delete the clap at the beginning of the slider and the end.
    All fixed~Really nice mod~Thanks for your help :)
I enjoyed looking at your difficulty! The flow and the blankets from your sliders are perfect. Keep the good work! Thx~<3

-Nya- wrote:

Heyo~ NM via PM req.

Stella’s Normal:
  1. Uncheck widescreen support. Fixed~
  2. 02:45:371 (4) –This circle is slightly grazing the bottom edge of the screen. To be safe lift it upwards a bit. Okay fixed~
  3. 01:31:048 (2) –Move this slider downwards a bit to about: X:88 Y:236 for better flow. hmm well i think current flow is also fine so sry no fix ;w;
  4. 02:12:080 (3) –Not really a nice placement since the body of the slider is almost completely hidden by 02:11:113 (2) – which can disrupt visualization for beginners. Try something like this instead:
    hmm yea maybe ur right, tho i think it's fine ...just keep it for more suggestions
  5. 02:11:113 (2,4) –Please avoid this overlap. It’ll look neater. So just move (4) downwards a bit.
    here as well...i don't think that overlap would cause confusions.So just keep it
  6. 02:13:242 (5) –Consider changing this note into a short slider like 02:12:855 (4) – to catch this vocal: 02:13:435 –
    nah just want to make a little break here to avoid the long train. Also that break could emphasize 02:13:629 (1) - better.
  7. 02:35:693 (4) –Just move this slider a bit more to the left so the body of the slider is visible.
  8. 02:41:887 (4) -^
    Both these two as well, just keep it for more suggestions.

Mostly the Lunatic diff requires work. If you have any questions regarding my mod, feel free to poke me in-game.

Good Luck~ :D
Thanks for your modding~<3

>w<
osu file format v14

[General]
AudioFilename: ShiningSTREAM.mp3
AudioLeadIn: 0
PreviewTime: 77790
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12966,26900,39287,64061,102771,115158,127545,139932,153868,178642,192577,204965,217352,242126
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.800006

[Metadata]
Title:Shining/STREAM
TitleUnicode:Shining/STREAM
Artist:Halozy
ArtistUnicode:Halozy
Creator:Yohanes
Version:Stella's Normal
Source:東方Project
Tags:ZUN うさ Usa Touhou Saigyouji Yuyuko Sakura Night of the Dead Spirit Tonic triangle best vol.2 Comiket81 Reitaisai11 kaito eastnewsound sumijun すみじゅん shinreibyou ten desire stage 1 theme 海兎 Eurobeat Streliteela yaldo_27
BeatmapID:1132226
BeatmapSetID:419244

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,26990,37377
2,102861,113248
2,192667,196861
2,200990,203055
2,207184,209248
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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193,319,141564,2,0,L|197:257,2,50,2|8|2,0:0|0:0|0:0,0:0:0:0:
231,351,142145,2,0,P|277:368|330:361,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
369,335,142726,1,10,0:0:0:0:
407,242,143113,6,0,L|473:255,2,50,2|8|2,0:0|0:0|0:0,0:0:0:0:
385,196,143693,2,0,P|330:194|286:222,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
220,145,144467,1,6,0:0:0:0:
239,46,144855,1,12,0:0:0:0:
336,24,145242,2,0,P|387:40|449:35,1,99.9999999999999,6|8,0:0|0:0,0:0:0:0:
500,112,146016,6,0,L|494:174,2,50,6|2|8,0:0|0:0|0:0,0:0:0:0:
401,128,146790,2,0,L|394:235,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
391,277,147371,1,8,0:0:0:0:
438,365,147758,2,0,L|496:356,2,50,2|8|2,0:0|0:0|0:0,0:0:0:0:
388,374,148338,2,0,P|345:358|274:371,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
243,377,148919,1,10,0:0:0:0:
227,278,149306,6,0,L|219:213,2,50,2|8|2,0:0|0:0|0:0,0:0:0:0:
184,305,149887,2,0,P|141:321|70:308,1,99.9999999999999,2|10,0:0|0:0,0:0:0:0:
14,248,150661,1,6,0:0:0:0:
52,155,151048,1,6,0:0:0:0:
129,217,151435,1,4,0:0:0:0:
264,364,152209,6,0,B|253:313|265:271|303:242|356:256|383:292|390:337|390:337|423:354|465:342,1,300,2|2,0:0|0:0,0:0:0:0:
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419,69,154532,2,0,L|358:76,1,50,0|2,0:0|0:0,0:0:0:0:
294,140,155113,2,0,P|287:189|295:238,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
316,283,155693,2,0,L|264:281,1,50,8|2,0:0|0:0,0:0:0:0:
192,212,156274,2,0,L|139:221,1,50,2|8,0:0|0:0,0:0:0:0:
93,230,156661,6,0,P|73:302|118:370,1,150,6|8,0:0|0:0,0:0:0:0:
206,339,157629,2,0,P|220:283|199:235,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
158,156,158403,2,0,L|164:89,1,50,2|2,0:0|0:0,0:0:0:0:
85,41,158984,2,0,P|150:4|221:24,1,150,2|8,0:0|0:0,0:0:0:0:
279,101,159951,6,0,P|333:106|380:85,1,99.9999999999999,6|8,0:0|0:0,0:0:0:0:
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506,266,161887,2,0,L|451:258,1,50,8|2,0:0|0:0,0:0:0:0:
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368,98,169048,6,0,P|303:69|226:84,1,150,6|8,0:0|0:0,0:0:0:0:
177,169,170016,2,0,P|134:190|78:182,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
20,107,170790,2,0,L|29:45,1,50,2|2,0:0|0:0,0:0:0:0:
117,12,171371,2,0,P|189:21|227:83,1,150,2|8,0:0|0:0,0:0:0:0:
223,182,172338,6,0,L|207:293,1,99.9999999999999,6|8,0:0|0:0,0:0:0:0:
280,350,173113,2,0,P|317:346|346:337,1,50,0|2,0:0|0:0,0:0:0:0:
406,279,173693,2,0,P|401:219|373:180,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
361,140,174274,2,0,L|298:133,1,50,8|2,0:0|0:0,0:0:0:0:
223,182,174855,2,0,L|157:194,1,50,2|8,0:0|0:0,0:0:0:0:
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205,23,176209,2,0,P|256:21|303:48,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
361,120,176984,2,0,P|439:134|499:79,2,150,6|2|8,0:0|0:0|0:0,0:0:0:0:
261,133,178532,6,0,B|251:189|251:189|272:216|272:216|261:284,1,150,6|2,0:0|0:0,0:0:0:0:
255,323,179306,1,0,0:0:0:0:
164,365,179693,1,8,0:0:0:0:
78,313,180080,2,0,P|63:265|70:216,2,99.9999999999999,0|8|2,0:0|0:0|0:0,0:0:0:0:
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311,373,181822,5,2,0:0:0:0:
311,373,182016,2,0,L|313:314,1,50,8|2,0:0|0:0,0:0:0:0:
316,273,182403,2,0,P|364:251|422:265,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
503,292,183177,2,0,L|486:159,2,99.9999999999999,4|12|4,0:0|0:0|0:0,0:0:0:0:
418,344,184338,1,8,0:0:0:0:
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256,57,185887,1,8,0:0:0:0:
163,93,186274,2,0,B|183:180|183:180|157:214|157:214|173:281,1,200,0|2,0:0|0:0,0:0:0:0:
240,354,187435,1,12,0:0:0:0:
321,295,187822,6,0,P|376:283|428:312,2,99.9999999999999,14|8|6,0:0|0:0|0:0,0:0:0:0:
240,354,188984,1,8,0:0:0:0:
173,281,189371,2,0,P|118:269|66:298,2,99.9999999999999,6|14|6,0:0|0:0|0:0,0:0:0:0:
256,192,190919,12,0,192467,0:0:0:0:
382,135,198661,6,0,L|371:69,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
470,182,199435,2,0,L|462:247,1,50,0|0,0:0|0:0,0:0:0:0:
447,330,200016,2,0,P|385:298|306:319,1,150,0|0,0:0|0:0,0:0:0:0:
268,344,200790,1,0,0:0:0:0:
112,136,204855,6,0,L|41:129,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
178,61,205629,2,0,L|253:54,1,50,0|0,0:0|0:0,0:0:0:0:
292,132,206209,2,0,P|318:191|301:275,1,150,0|0,0:0|0:0,0:0:0:0:
272,313,206984,1,0,0:0:0:0:
122,338,211048,6,0,L|45:351,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
184,259,211822,2,0,L|245:264,1,50,0|0,0:0|0:0,0:0:0:0:
310,327,212403,2,0,P|367:367|447:344,1,150,0|0,0:0|0:0,0:0:0:0:
473,311,213177,1,0,0:0:0:0:
466,211,213564,2,0,L|454:142,1,50,0|0,0:0|0:0,0:0:0:0:
439,114,213951,6,0,P|363:95|299:146,1,150,0|2,0:0|0:0,0:0:0:0:
251,216,214919,2,0,P|197:226|152:201,1,99.9999999999999,6|2,0:0|0:0,0:0:0:0:
122,113,215693,2,0,B|42:157|39:255|104:319|195:317,1,300,4|8,0:0|0:0,0:0:0:0:
276,366,217242,6,0,P|288:318|270:260,1,99.9999999999999,6|8,0:0|0:0,0:0:0:0:
248,173,218016,2,0,L|254:114,1,50,0|2,0:0|0:0,0:0:0:0:
313,43,218597,2,0,P|383:55|417:129,1,150,2|8,0:0|0:0,0:0:0:0:
417,170,219371,1,2,0:0:0:0:
361,253,219758,2,0,L|306:248,1,50,2|8,0:0|0:0,0:0:0:0:
268,222,220145,6,0,P|198:204|126:246,1,150,6|8,0:0|0:0,0:0:0:0:
66,314,221113,2,0,P|110:340|161:335,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
253,308,221887,2,0,L|262:245,1,50,2|2,0:0|0:0,0:0:0:0:
278,160,222467,2,0,P|349:130|426:155,1,150,2|8,0:0|0:0,0:0:0:0:
477,227,223435,6,0,P|485:277|467:331,1,99.9999999999999,6|8,0:0|0:0,0:0:0:0:
387,377,224209,2,0,L|334:370,1,50,0|2,0:0|0:0,0:0:0:0:
273,293,224790,2,0,P|260:227|299:135,1,150,2|8,0:0|0:0,0:0:0:0:
314,108,225564,1,2,0:0:0:0:
246,33,225951,2,0,L|175:40,1,50,2|8,0:0|0:0,0:0:0:0:
146,44,226338,6,0,P|170:107|143:193,1,150,6|8,0:0|0:0,0:0:0:0:
63,236,227306,1,2,0:0:0:0:
83,333,227693,1,8,0:0:0:0:
182,346,228080,2,0,B|244:304|279:344|315:382|380:337,1,200,6|0,0:0|0:0,0:0:0:0:
441,271,229242,2,0,L|433:211,1,50,8|8,0:0|0:0,0:0:0:0:
400,184,229629,6,0,P|342:178|295:210,1,99.9999999999999,6|8,0:0|0:0,0:0:0:0:
226,256,230403,2,0,L|214:190,1,50,0|2,0:0|0:0,0:0:0:0:
199,108,230984,2,0,P|129:97|52:143,1,150,2|8,0:0|0:0,0:0:0:0:
41,178,231758,1,2,0:0:0:0:
58,276,232145,2,0,L|70:329,1,50,2|8,0:0|0:0,0:0:0:0:
46,369,232532,6,0,P|121:339|205:357,1,150,6|8,0:0|0:0,0:0:0:0:
286,364,233500,2,0,P|332:380|390:371,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
449,299,234274,2,0,L|439:241,1,50,0|2,0:0|0:0,0:0:0:0:
348,209,234855,2,0,P|354:130|361:53,1,150,2|8,0:0|0:0,0:0:0:0:
441,1,235822,6,0,P|487:33|504:78,1,99.9999999999999,6|8,0:0|0:0,0:0:0:0:
487,171,236597,2,0,L|416:161,1,50,0|2,0:0|0:0,0:0:0:0:
348,209,237177,2,0,P|266:199|202:192,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
226,151,237758,2,0,L|154:165,1,50,8|2,0:0|0:0,0:0:0:0:
89,208,238338,2,0,L|78:148,1,50,0|10,0:0|0:0,0:0:0:0:
67,110,238726,6,0,P|113:54|200:63,1,150,6|8,0:0|0:0,0:0:0:0:
213,150,239693,2,0,P|257:166|311:149,1,99.9999999999999,6|8,0:0|0:0,0:0:0:0:
326,54,240467,2,0,P|398:53|445:110,1,150,6|2,0:0|0:0,0:0:0:0:
439,160,241242,1,8,0:0:0:0:
425,258,241629,1,8,0:0:0:0:
411,357,242016,5,6,0:0:0:0:
10nya
DT PP
Topic Starter
Yohanes

10nya wrote:

DT PP
Hi 10nya!!!
UndeadCapulet
at your req: actually at my req xd

4min

  1. 00:23:403 - poor blue tick is sad you ignored it, at least make 00:23:306 (5) - a 1/4 slider ;;
  2. 00:39:758 (3,4,5) - every rhythm following this has a lot of vocal emphasis, but this doesnt at all, maybe change these into a 1/1 slider followed by a circle
  3. 01:10:919 (4,1) - this is the only time in this area where you use a simple oval motion instead of having the player change direction to hit the next slider, and it sticks out a lot, think you should rework this part so it plays more like 01:04:726 (4,1) -
  4. 01:16:145 (6) - this circle seems weird since it's interrupting the 01:15:564 (5) - hold, i feel like either a 1/1 gap between 01:15:564 (5,1) - is better, or mapping the 01:16:242 (7) - beat as well (since it exists and you mapped quiet triplet beats already)
  5. i think 01:17:887 (1) - should be stacked under 01:17:209 (2) - 's tail instead of 01:18:080 (2) - , so that the cursor starts moving again when the kiai starts, it'll be more impactful that way (same for all similar kiai starts)
  6. a lot of your rhythming during the 01:55:048 (1) - section is literally mapped to nothing and seems like awkward filler imo, but i guess most of it's okay. i do have big issue with 02:00:467 (1) - , it seems super random and should just be a 1/2 rhythm imo
  7. lol did you really map 03:07:048 (1) - but didn't map the strong 1/8 drum rhythms early, you're silly
  8. cool use of breaks at 03:12:467 - :>
nice usage of 3/4 sliders, refreshing to see them actually show off rhythms instead of paint over them

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Topic Starter
Yohanes

UndeadCapulet wrote:

at your req: actually at my req xd

4min

  1. 00:23:403 - poor blue tick is sad you ignored it, at least make 00:23:306 (5) - a 1/4 slider ;; Sure, changed into 1/4 slider
  2. 00:39:758 (3,4,5) - every rhythm following this has a lot of vocal emphasis, but this doesnt at all, maybe change these into a 1/1 slider followed by a circle ok
  3. 01:10:919 (4,1) - this is the only time in this area where you use a simple oval motion instead of having the player change direction to hit the next slider, and it sticks out a lot, think you should rework this part so it plays more like 01:04:726 (4,1) - Actually, it's not the only time, the part before second kiai basically have the same flow as this one. I can even say that every part like this flows similarly so there're no need to change it
  4. 01:16:145 (6) - this circle seems weird since it's interrupting the 01:15:564 (5) - hold, i feel like either a 1/1 gap between 01:15:564 (5,1) - is better, or mapping the 01:16:242 (7) - beat as well (since it exists and you mapped quiet triplet beats already) I personally think that that's alright as it is. but I would love to hear more opinion about this and decide later
  5. i think 01:17:887 (1) - should be stacked under 01:17:209 (2) - 's tail instead of 01:18:080 (2) - , so that the cursor starts moving again when the kiai starts, it'll be more impactful that way (same for all similar kiai starts) i definetly thought about that, but for some reason that I can't remember I decided not to do that (I think because I couldn't get the jump as I like form behind the slider). I used it a lot in my newer map tho lol
  6. a lot of your rhythming during the 01:55:048 (1) - section is literally mapped to nothing and seems like awkward filler imo, but i guess most of it's okay. i do have big issue with 02:00:467 (1) - , it seems super random and should just be a 1/2 rhythm imo I put 1/4 there to somewhat emphasize the rhythm in the background and the vocal. And since it's the beginning (?) of a new verse, putting a diferent kind of pattern would make the part stand out more
  7. lol did you really map 03:07:048 (1) - but didn't map the strong 1/8 drum rhythms early, you're silly This one has strong guitar sound on the background and the music is really intense. While the other, really doesn't have any other instrument (except the 1/8 itself) to support the dense rhythm
  8. cool use of breaks at 03:12:467 - :> :3
nice usage of 3/4 sliders, refreshing to see them actually show off rhythms instead of paint over them yeaa

---
Thank you UndeadCapulet!
riffy
Sponsored by lack of sleep and Doritos.

[General]
  1. Colours 3 and 4 are quite similar. Arrange them in a different way, so that they wouldn't appear one right after another? This would make it look a bit more interesting, which is important for such a long song.
[Stella's Normal]
  1. Try lower AR like 4 or 4,5. Making it slightly friendlier towards beginners sounds like a good idea to me.
  2. 00:23:887 (3) - how about using a 1/1 slider here, this would help to avoid the 3/2 gap, which might be quite tricky for beginners.
  3. 00:43:822 (3,4) - the transition from long slider to 1/1 circles feels quite unnatural and too sudden to me. Perhaps, replacing these two with a slider would fit slightly better with the patterning you use.
    Note: 00:56:209 (3,4) - same here, I think it's just because you map such a strong beat as 00:56:016 - with a slidertail, that the following beats have circles on though they feel quite weak and it confuses me a bit. A slider would solve this problem.
  4. 01:24:080 (1,2) - the vocals peak at both points of the slider, hence, using circles would make more sense. This way, each beat would be emphasized equally well with a clickable object.
  5. 03:01:822 (1,2) - stack here feels quite out of your style since you don't normally use them. Perhaps, it would be a good idea to either get rid of this one or start introducing more awe progress through the difficulty.

    Neat. Not much to mention here.
[Hard]
  1. 01:09:758 (4) - minor - keeping it straight would be a better idea for the consistency with the previous ones and for better appearance of the slider.
  2. 01:16:338 (1,2) - minor - are mods on blanket sliders still a thing? I feel uneasy getting kudosus when I suggest something like this.
  3. 01:20:403 (4,5) - you had - 01:17:887 (1,2,3,4) - stacked, perhaps, it's a good idea to stack these two as well as to give some emphasis to the beats here.
  4. 01:42:564 - whopps, that beat here is left out. try to add an extra repeat to (4) and move 5 closer or just insert a circle? It is not the best soluton either way, but it is definitely required as the music clearly has a beat there.
    Note: 04:01:629 (4,5) - same?
  5. 01:56:209 (3,4) - I am sorry, but I really fail to understand what these two are intended to represent. Perhaps, it would be a better option to take them out since Hard still requires quite an obviios or at least easy to trace rhythm.
  6. I have a feeling I have already seen 02:24:468 (1,2,3,4) - this part. If you do not feel like mapping it again and prefer to stick to copy pasting, perhaps, it should not have been mapped on the first place? I understand that the song is long but making players repeat the same patterns over and over does not add any entertaining value to it. I would opt for variety instead of copy pasting.
  7. 03:09:371 (1) - there are two individual beats and they should be represented with two circles. This way it would work in a better way, letting players feel both beats.

    The copypastde thing made me feel quite disappointed. Apart from that it was quite alright.
[Lunatic]
  1. 00:40:338 (5,6) - it is (5) that actually needs a jump, as (5) has the clap sound and feels stronger. (6) can only echo the jump as to keep flow natural as it is relatively weak. Why not try something like this?
  2. 00:47:113 (2,3) - and here we have a jump on clap missing. Same happens with stuff like 00:53:306 (2,3) - whick kind of gives a feeling of inconsistency. It happens a few more times with things like 00:54:080 (2,3,4) - and I understand that you intend to show and stress the vocals. Yet, you could try to combine vocals and drum based jumps. So, the stuff based on vocals would utilize bigger spacing values and clap-based jumps would use lower DS. This way the whole patterning would feel a bit more ineresting and song would be represented in an interesting way.
  3. 01:15:564 (5) - I have no idea why you decided to curve it like this, but I love it.
  4. 02:02:403 (3,1) - same thing that happened with Hard, I really do not see any musical reason for these objects to be here.

    It is the jumpy stuff that makes me feel uneasy, apart from that it is a solid difficulty. I like what you have here though I feel like it could be better.
That's an okayish set, not much to point out, though copypasted patterns and lack of jum emphasis were quite noticeable.

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Best of luck!
Topic Starter
Yohanes

Bakari wrote:

Sponsored by lack of sleep and Doritos.

[General]
  1. Colours 3 and 4 are quite similar. Arrange them in a different way, so that they wouldn't appear one right after another? This would make it look a bit more interesting, which is important for such a long song. I would like to keep it because --> p/4308436


[Hard]
  1. 01:09:758 (4) - minor - keeping it straight would be a better idea for the consistency with the previous ones and for better appearance of the slider. for some reason I like it cure a little bit more
  2. 01:16:338 (1,2) - minor - are mods on blanket sliders still a thing? I feel uneasy getting kudosus when I suggest something like this. lol
  3. 01:20:403 (4,5) - you had - 01:17:887 (1,2,3,4) - stacked, perhaps, it's a good idea to stack these two as well as to give some emphasis to the beats here. The property of the vocal is different. 01:20:403 (4,5) - has a "swinging" kinda vocal on it, while 01:17:887 (1,2,3,4) - have the strong sound on every white tick. That's why I mapped it differently
  4. 01:42:564 - whopps, that beat here is left out. try to add an extra repeat to (4) and move 5 closer or just insert a circle? It is not the best soluton either way, but it is definitely required as the music clearly has a beat there. Uh no. I'd rater undermapped blue tick to put a jumps towards the next pattern
    Note: 04:01:629 (4,5) - same?
  5. 01:56:209 (3,4) - I am sorry, but I really fail to understand what these two are intended to represent. Perhaps, it would be a better option to take them out since Hard still requires quite an obviios or at least easy to trace rhythm. I'll figure what I'll do to this later. no change for now (most certainly I will change it)
  6. I have a feeling I have already seen 02:24:468 (1,2,3,4) - this part. If you do not feel like mapping it again and prefer to stick to copy pasting, perhaps, it should not have been mapped on the first place? I understand that the song is long but making players repeat the same patterns over and over does not add any entertaining value to it. I would opt for variety instead of copy pasting. lol I curve the slider a little bit to make it less obvious that I copy pasting
  7. 03:09:371 (1) - there are two individual beats and they should be represented with two circles. This way it would work in a better way, letting players feel both beats. ok

    The copypastde thing made me feel quite disappointed. Apart from that it was quite alright.
[Lunatic]
  1. 00:40:338 (5,6) - it is (5) that actually needs a jump, as (5) has the clap sound and feels stronger. (6) can only echo the jump as to keep flow natural as it is relatively weak. Why not try something like this? Spiced things up a little bit here, hopefully that will be enough emphasis since I don't want to compeletly change the pattern
  2. 00:47:113 (2,3) - and here we have a jump on clap missing. Same happens with stuff like 00:53:306 (2,3) - whick kind of gives a feeling of inconsistency. It happens a few more times with things like 00:54:080 (2,3,4) - and I understand that you intend to show and stress the vocals. Yet, you could try to combine vocals and drum based jumps. So, the stuff based on vocals would utilize bigger spacing values and clap-based jumps would use lower DS. This way the whole patterning would feel a bit more ineresting and song would be represented in an interesting way. Actually, -Nya- also mentioned this in her mods several weeks ago. Then I decided to give it a shot and try to change the pattern based on the drums
  3. 01:15:564 (5) - I have no idea why you decided to curve it like this, but I love it. me too
  4. 02:02:403 (3,1) - same thing that happened with Hard, I really do not see any musical reason for these objects to be here. Since I'm not sure what would I do to change it, I'll leave it blank for now

    It is the jumpy stuff that makes me feel uneasy, apart from that it is a solid difficulty. I like what you have here though I feel like it could be better.
That's an okayish set, not much to point out, though copypasted patterns and lack of jum emphasis were quite noticeable.

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Best of luck!
Thanks a lot Bakari! :D

Updated because it will goes to graveyard if I'm not
smallboat
[Stella's Normal]

Fine

[Hard]

00:18:661 (5) - This clap sounds like not so obviously, try to turn up the volume? (Lunatic too)
00:19:822 (3) - Maybe can stack it completely?

[Lunatic]

02:56:597 (3,6) - Maybe can stack it better make hit it easily.
03:17:113 (1) - Forgot too add whistle? Sounds like this music voice a bit heavy (Hard too)
03:29:500 (1) - The same as above
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