muoro
Grazie mille! <3
Grazie mille! <3
As I said earlier, it doesn't really matter imo, it's not like I'm forgetting someone important or I have the wrong source/artist, it doesn't make any difference to me since you can say that Riot Games = League of Legends.Pappy wrote:
I also think that League of Legends should be an artist there. Its not only on these two sites listed by HallidayASR, but also on Spotify. I've seen mapsets disqualified because of one missing capital letter, so why isn't this one an issue?
Anyway, good luck on this map and i hope to see it ranked asap, i love the song and map, thanks dude.Edit: also both itunes and spotify say it's (feat. Mako) instead of (Mako Remix). I'd really recommend asking some more people about it tho
Edit2: So yeah when you download the album from the original website, the artist is League of Legends in file. That should be enough sources, right?
MrSergio wrote:
How can a game (League of legends) produce music on its own? x)
The artist is the people involved in making the track, hence the staff of Riot Games.
Desperate-kun wrote:
I like the mapping style, but there are some issues that need to be adressed imo:
[General]
The hitsound volume bothers me, it's consistent throughout the whole song even though it gets significantly louder throughout. At the beginning the hitsounds are way too noisy, at the end they could be a little bit louder than they are. Would be nice if you can make a progression of volume here. Done, I think it's ok now.
You need to find a way to silence the slider ticks. If you don't want to get rid of the silenced sliderslides, atleast use green lines to reduce the ticks' volumes drastically, because they sound really noisy at the moment and most of them don't land on any beats in the song. This applies to:
> 00:37:048 (1) - on Cyllinus's (maybe this one could be resolved by ending the slider at 00:37:408 - )
> The entirety of Bronze and Silver. Added 3 new normal-sliderticks! (don't know if I should increase/decrease the volume a bit more though, seems fine for me)
The mapset's coherency is kinda ruined by the unthemed guest difficulties, since your mapping style is so themed, but whatever. The reason why I decided to have guest difficulties is to let people that didn't like my "2013 mapping style" play those difficulties and stop complaing.
[Challenger]
00:37:888 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7) - In this section, the rhythm is questionable as the 3/4-sounds are sometimes ignored and other sounds have been overmapped instead. I get the intention of increasing density throughout the map but here it seems to have increased at the wrong places, especially since notes have been ignored that have been followed before.
(Examples: 00:38:968 - ignored, 00:39:088 (5) - overmapped, 00:40:888 - ignored, 00:41:008 (5) - overmapped, etc) Moved those (5) 1/4 back, should be fine now.
00:53:248 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - The 1/4-patterns in this section are very questionable, too. The circle patterns are very hard to play and they don't fit into the progression of the map, because it seems like the difficulty is supposed to increase consistantly, so why is this section more difficult than anything until 01:54:688 - ? Moreover, the rhythms are overmapped even though the music is still pretty similar to the previous section. I'd recommend to remap this section more closely to the previous one, just increasing the intensity a little bit. I like this, sure this part is harder but that's what I was looking for, this is the hard part of the slower and easier part, don't know if you get what I'm saying. It's nice to have an increasing difficulty thoughout the entire difficulty (like I did in Bronze, and I tried to do the same in all diffs) but here I wanted to also have difficulty spikes in order to make the difficulty overall more fun. And for me this is good "overmapping", the song itself is so repeating and these kind of patterns are a must if you want to not bore the player imo, and it's not like I did crazy 1/8 patterns or anything like that, this for me is fine and enjoyable. I could add some 1/4 repeating sliders to make these patterns easier like I did in Master but I don't want to, if people find those patterns too hard then they have to practice and get better aim/play Master instead.
02:16:168 (2,3,4,5,6,7,8,1,2,3) - 02:31:528 (2,3,4,5,6,7,8,1,2,3) - Those patterns play super unintuitively. Even though the aesthetics and structure are similar to other 1/4-patterns around here, the flow is completely different. They can't be played with circular movement, because the spacings are way too big for that, so instead the players need to snap to these circles, which is much more intuitive with zig-zag-movement (as it has been used throughout the rest of the kiais) than with these hexagon-movements.
Obviously they aren't supposed to play smoothly, but I still think they are way too much of a difficulty-spike and contrast the rest of the map way too much, even though the song isn't significantly different here to call for such a pattern. A pattern with sharper angles, like on the Master difficulty, would improve this a lot imo. As I said earlier, if people find those patterns too hard then they have to practice and get better aim/play Master instead. These are my favourite patterns and I genuinely love them, there's no way I'm going to make any change here.
02:40:288 (1,2) - Weird to decision to follow those sounds, as you've ignored them during the spinner where they were still more intense. Ending the spinner at the white tick, and having a single circle at the end, like on the Gold difficulty, would fit the music better here. Same applies for the Master difficulty. This is a "backstab". Some people when they arrive at the end of a map (with a FC hopefully) and see a spinner they just focus entirely on spinning with all their might in order to make more points. Well, usually they get distracted from everything else and this is my way to say "got you nerd ( ͡° ͜ʖ ͡°)".
[Silver]
There are a lot of sections on this difficulty that feel disconnected from the song, because you decide to simplify the rhythm to follow white ticks entirely, while the music has the strong beats on the 3/4-rhythms throughout the song. It might seem easier to play than using more complicated rhythms, however in reality it will throw people off because the rhythm isn't really connected with the song:
00:07:168 (1,2,1,2,1,2,1,2) - This section feels fine, because the slider heads and tails are mapped to beats in the song, however you really need to reduce the volume of the slider ticks as I already mentioned in General.
00:22:528 (1,2,3,4,1,2,1,2,3,4,1,2) - This section doesn't feel fine, however. There are no instruments besides the 3/4-rhythms and the strings, so it would feel much better to actually follow that. What about rhythms like this http://puu.sh/u1O55/d540fdc035.jpg or http://puu.sh/u1O66/4efa6d1d12.jpg ? 00:35:968 (2) - is fine imo because it creates a proper transition to the next section, leaving a little break, and it follows the strings. Remapped those parts a bit.
00:37:888 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,3,4) - Same applies to those sections. I would recommend to increase density gradually while following the background and strings properly. ^
01:08:608 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - This is good!
01:23:968 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - This feels alright, because the music is already hinting at the beat that will exist soon, that makes mapping on white ticks fitting. However, it would still feel a little bit better to have these rhythms instead: http://puu.sh/u1One/2f62b9e084.jpg Ok, done!
Rest of the map feels fine, however it is ironic you chose to follow only the 3/4-instruments in the chorus, even though there is an actual beat present, while you ignored them before, lol. what can I say, I'm weird lol.
[Bronze]
I love how the density progresses in this difficulty, from very low to relatively high! However, it's sad that you chose to follow the imaginary white tick notes again up until 01:08:608 - , because the rest of the map is really well made rhythmically.
The problem are these 2/1-circle patterns 00:15:808 (1,2,3) - 00:23:488 (1,2,3,1,2) - 00:31:168 (1,2,3) - etc, because every circle on beat 3 doesn't follow a note in the music. Actually the solutions I suggest would be:
> 00:07:168 (1,1,2,3,1) - Since you have such an extremely low density in this section anyway, maybe you could keep the rhythm completely at 4/1? Which would mean deleting the circles on beat 3.
> 00:23:488 (1,2,3,1,2,3,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,4,1,1,2,3) - For these sections, having these rhythms http://puu.sh/u1P4c/d033bbd15e.jpg would work well, aka moving the circles from beat 3 to the previous red tick. They are slightly more complicated, but fit to the song (and the mapping of the higher difficulties) much better. It would be a good idea to introduce these rhythms with sliders first, in case you apply them. Alright, should be fine now!
Pappy wrote:
Edit2: So yeah when you download the album from the original website, the artist is League of Legends in file. That should be enough sources, right?
If you had no idea of the artist this would make sense but when the original source has League of Legends as it's artist then why use anything else? I Don't understand why you would choose not use what's in the original source just because of what Sergio said a long time ago. You could think harder about it and that the artists of the song don't necessarily work for riot games and were temporarily employed, it happens often with game developers since they aren't making music and want one off pieces but this would be digressingMrSergio wrote:
How can a game (League of legends) produce music on its own? x)
The artist is the people involved in making the track, hence the staff of Riot Games.
nextplay wrote:
[Silver]
(this is just a quick looking Mod)
This diff has some DS issues fix them Pretty sure I've already explained my thoughts in previous posts about DS and copypaste, this difficulty is fine, you're just not used to see this mapping style.
Set all Green Linies to 1,0x Why? Not necessary.
00:39:808 (3) - The Reverse is not following anything. Make an another Slider or make the Slider like https://osu.ppy.sh/ss/7322629
00:41:728 (1) - ^ but make the Slider like https://osu.ppy.sh/ss/7322638 and add an another Slider
00:49:408 (1) - ^ https://osu.ppy.sh/ss/7322646 No to all of these suggestions, I've already changed this part a little and I want some sort of rhythm variation since this part is really monotonous.
01:27:808 (1,2) - Blanket uh... sure, fixed.
01:29:728 (4,5) - ^
01:47:968 (3,2) - Ctrl+g? (Both) I don't like it.
01:54:688 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This Complete Section is too hard for player on this Level. Add Sliders or Remap the Section This is fine, no need to remap.
This difficulty feels like it has a Old Style and it's simple Copypasted. Sorry to say that. You know, sometimes old things are the best things.
Anyways Good Luck for Re-Qualification~
Diasios wrote:
nextplay wrote:
[Silver]
This difficulty feels like it has a Old Style and it's simple Copypasted. Sorry to say that. You know, sometimes old things are the best things.
I know c:
It's just a counterclockwise hexagon. I don't see what's unreadable about that.Doomsday is Bad wrote:
I really dislike this pattern in your challenger diff, 02:16:168 (2,3,4,5,6,7,8,1,2,3) I really think this isn't very readable on the spot
+1 (but not the play part cause bad lmao)TheOnlyLeon wrote:
I actually find the patterns themselves pretty fun to play, but I don't get how this is mapped to the song, most of the patterns feel like they completely ignore rhythm in the first place.
F1r3tar wrote:
It's just a counterclockwise hexagon. I don't see what's unreadable about that.Doomsday is Bad wrote:
I really dislike this pattern in your challenger diff, 02:16:168 (2,3,4,5,6,7,8,1,2,3) I really think this isn't very readable on the spot
Kisses wrote:
Honestly, for the life of me, I can't tell what you're following in the song with the rhythms and patterns you've chosen
edit: I'm talking about the kiai It's such a basic rhythm, what's so hard to understand?
Doomsday is Bad wrote:
I really dislike this pattern in your challenger diff, 02:16:168 (2,3,4,5,6,7,8,1,2,3) I really think this isn't very readable on the spot (similar ones in other diffs, this could be me being bad tho) I love this pattern and I'm not going to change it, sorry.
also in Master diff, 02:09:568 (2) I don't think this circle belongs here, there is a slight tick i hear in 25% speed, but in 100% speed its inaudible. I want that circle, imo having only one repeating slider is boring so that circle helps making this part a tiny bit harder/interesting.
TheOnlyLeon wrote:
I don't understand the majority of the map, especially this pattern at
01:23:968 (1,2,3,4) - Since it's completely ignoring the dominant rhythm of the song, I can't even tell what these are mapped to. What?
Since when you have to follow the dominant rhythm of the song? You can map to whatever rhythm you feel like as long it makes sense (and to me it does) and it's fun to play.
Additionally I get that the music picks up, but the bass at
00:53:608 (2,3,4,5,6) - And it's subsequent patterns, verges on inaudible, on sightread I thought it was mapped to nothing at all. Yo,
to me this is good, I don't understand what is wrong.
[Nemesis] wrote:
02:34:648 (7) - inconsequency in hitsounding (challenger diff) Uh, this circle is missing a whistle for some reason, my bad. If this beatmap gets disqualifed again I'll fix it, it's such a minor issue anyway, you almost don't notice it. (I wonder if any QATs could fix this fast without the need for a disqualification :thinking:)
The hard part of the slower and easier part seems to be harder than the beginning of the more intense build-up section 01:08:608 - which is quite a contrast between what the song is doing and what the map is doing. This poses an issue regarding the proper representation of a song's intensity as per the Ranking Criteria Guidelines:Diasos wrote:
I like this, sure this part is harder but that's what I was looking for, this is the hard part of the slower and easier part, don't know if you get what I'm saying. It's nice to have an increasing difficulty thoughout the entire difficulty (like I did in Bronze, and I tried to do the same in all diffs) but here I wanted to also have difficulty spikes in order to make the difficulty overall more fun. And for me this is good "overmapping", the song itself is so repeating and these kind of patterns are a must if you want to not bore the player imo, and it's not like I did crazy 1/8 patterns or anything like that, this for me is fine and enjoyable. I could add some 1/4 repeating sliders to make these patterns easier like I did in Master but I don't want to, if people find those patterns too hard then they have to practice and get better aim/play Master instead.
If you wanted "increasing difficulty throughout the entire difficulty" then the buildup would have to be even more overmapped to compensate, but since it isn't, 00:53:248 - seems like a very high difficulty spike when compared to the section right after it.Ranking Criteria wrote:
Avoid unjustified spikes in difficulty. Difficulty should be representative of the song's intensity.
andDiasios wrote:
As I said earlier, if people find those patterns too hard then they have to practice and get better aim/play Master instead. These are my favourite patterns and I genuinely love them, there's no way I'm going to make any change here.
I understand you may like the patterns and that players need to "git gud" to play these, but my concern lies with their relevance and place in the overall map. They are very out-of-place as no 1/1 gap with the same spacing as 1/4 gap was ever introduced before the kiai which automatically makes it questionable. Not only that, but the fact that the 1/4 mapped isn't present in the song to begin with already makes the pattern feel awkward to play, and then adding on this 1/1 spacing being the same as 1/4 gimmick makes it even more awkward.Diasios wrote:
It's such a basic rhythm, what's so hard to understand?
Standards from 1 year ago are already outdated, unfortunately. Mapping changes quite quickly.Diasios wrote:
1 year ago I asked a QAT to check quickly this map and to give me his opinion about it
Diasios wrote:
tl;dr
don't be an elitist bitch
You find some patterns to be too hard for you? Play lower difficulties or get good.
You don't like the mapping style? Play the guest difficulties if there are any.
The rhythm for you is too weird and you don't understand it? Restart if you miss or watch/learn the map in the editor.
Still not happy? Make your own version of the beatmap the way you want it to be or just move on and play another one, there's plenty of choice in this game.
Shiirn wrote:
ahahah are you fucking kidding me how much of a fucking tool can you be :'(
If you can't articulate your reasoning, then you have failed as a mapper, not the observers. Not necessarly, maybe I don't care that much about technicisms and I feel like people should not get obsessed over them. For me a "basic/simple" rhythm is mapping to white/blue/red ticks, that's it. This is a 120 bpm song, the rhythm is repetitive and I wanted to make things different. You may not like it but I do. A good mapper does not need to talk big, he just needs to make an enjoyable beatmap for himself and other people (not all people, there will always be some that won't like something you do).
This is before we get into your hilarious rendition of the chorus, which is honestly kind of embarassing, you're not even new comboing correctly or consistently.
That's your opinion, I respect it (sort of) but I don't agree with it. As I said, you may not like it but I do.
Subtle variations and changes in patterning are fucking great - wildly varying rhythms and patterns just come across as hilariously inept and lacking in skill. I don't agree, imo you don't have to follow the same rhythm over and over again, you are free to do whatever you want as long there's some logic behind it. The track is repetitive and I mapped differently to add variations, you think I changed the rhythm too much? I don't think so, for me it's still easy to understand.
there are modern innovations and progress being made that you're just throwing out without bothering to look at to see that That's not true, I always read and take into consideration everything, then I decide what to do. I just like the way I map and I don't see all this innovation and progress. I don't know, I feel like in this game there is some kind of "dictatorship", like all the "great" mappers and modders act like "yo dude do as we say or gtfo, we are right you are wrong", just accept different mapping styles already.
AlsoMir wrote:
00:53:608 (2,3,4,5,6) - *lots of words I'm avoiding to put because I don't want to make this post too long* You can divide this diff in 3 parts: 1) start - 01:08:488 // 2) 01:08:488 - 02:09:568 // 3) 02:09:568 - end. Each part gets harder over time. It's not really a "crescendo" of difficulty, I know that the end of the first part is kinda harder than start of the second part, I could remove this 00:53:848 (4) circle or just stack all of them to make the pattern easier but I honestly don't want to, for me that part is fine.
02:16:168 (2,3,4,5,6,7,8,1,2,3) - *same as above* Maaan alright, you won. I guess I could remove the first jump 02:15:808 (1,2) and change this pattern slightly (moving the (2) where the (7) is and making this part 02:17:008 (1,2,3) more "jumpy"? I don't know.)
Mir wrote:
Nobody was really being elitist, they were merely asking for an explanation and voicing their concerns. Nobody said anything the map is doing was wrong. Responding to perceived elitism with more elitism isn't the right way to go imo. How is that elitism? Maybe I'm blind or broken in the head (most likely) but all I wanted to say is that for me BNs/QATs should be more permissive, as I said earlier setting a quality bar is ok as long as it still allows creativity and different mapping styles to exist within the game. You all seem to like generic/bland stuff and you are convinced that there's only 1 way to map. I didn't perceive good criticism most of the time, only whining. I mean look at the previous posts, you know what I mean, right? Some people are assholes.Diasios wrote:
tl;dr
don't be an elitist bitch
You find some patterns to be too hard for you? Play lower difficulties or get good.
You don't like the mapping style? Play the guest difficulties if there are any.
The rhythm for you is too weird and you don't understand it? Restart if you miss or watch/learn the map in the editor.
Still not happy? Make your own version of the beatmap the way you want it to be or just move on and play another one, there's plenty of choice in this game.
I wanted to say is that for me BNs/QATs should be more permissive, as I said earlier setting a quality bar is ok as long as it still allows creativity and different mapping styles to exist within the game. You all seem to like generic/bland stuff and you are convinced that there's only 1 way to mapI kinda agree with that point to be honest;