wood division best division
changedNatsu wrote:
Cyllinus's Diamond
- 00:21:568 (4) - this is almost inaudible, I'd just make 00:21:328 (3,4) - a slider.
- 00:37:048 (5) - 00:52:408 (4) - SV challenges usually need a NC to HL them.
- 00:46:648 (7,8,9) - 00:50:488 (7,8,9) - same spacing for different gaps at the same combo, nop, try to make it different, since it play in a different way
- 02:40:528 (10) - make this a slider and finish as the other diffs for consistency
Thanks!Natsu wrote:
ChallengerMaster
- At this BPM OD 9 isn't that nice, probably 8 - 8,5 max, also take in consideration that the kind of patterns you are using at this diff aren't really friendly >: Ok, fixed.
- 00:57:208 (1) - I can't hear nothing in the music here, there are other similars, oh btw the NC should be at 00:57:088 - but dunno why you didn't mapped it as click'able object being it a really important beat in the song NC is fine here as well, and btw I added "extra circles" because this part of the song is boring (sadly not only this part tbh) and wanted to keep it interesting in some way.
- 01:14:368 (1,2) - 01:22:048 (1,2) - use a slider instead for consistency with your previous rhythms 01:10:528 (1) - etc Already explained why this (and 01:22:048 (1,2)) are different from the other previous patterns, I want differentiation.
- 02:06:208 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - this pattern is really painful to play, linear movements are hard to do for humans, I'd suggest to change the pattern direction at 02:07:168 (1) - Since this is the hardest diff (and there are 7 diffs in this mapset) this is totally fine, if you're good at aiming you won't have any problems here! ( ͡° ͜ʖ ͡°)
- 02:32:368 (1) - I'd remove this NC and one at 02:32:608 (2) - to differentiate the different sounds in the music (hitsounds as well), I guess that makes more sense There is a NC here because the spacing changes drastically, this is a way to help players understand they have to stop.
- I can't suggest much stuff, since this map is really different from my mapping style
Gold
- rhythm and some patterns are super similar to challenger, so rhythm suggestions may apply here as well, even tho I would suggest to make the similar things a bit different
- 00:39:088 (5) - this is almost inaudible, but there is a really strong beat at 00:38:968 - and even other at 00:39:208 -, so idk why you're ignoring them and mapping almost inaudible ones Alright alright, I'm gonna try remapping this part later.
- 00:27:808 (6) - you added whistles to similar parts in the music, but you let some empty, this is on purpose? anyways I think is better if you keep your whistle pattern consistent There's no whistle here because there isn't any sound in the background.
- 02:32:368 (1) - same as challenger diff same as challenger diff
Silver
- 02:40:768 (1) - this is really troll, maybe you can just remove and extend the spinner there? Uh, this is not the only diff to have something after the spinner, and since this is supposed to be a normal/hard difficulty a single circle it's fine.
- all the copy paste patterns make this diff really monotonous and not that fun to play, some variations can be nice, is fine and rankable sure!, but is not fun to play, since we are playing the same patterns multiple times
Bronze
- This should be a normal diff right? there are some distance snap issues, so maybe you should care of them spacing is fine, ignore the distance snap.
- this diff is fine, but what I'm really worry is about the big gap with the gold diff, I mean check gold diff is super dense with some hard to play patterns and this silver is super simple to play, don't rely much on star ranting >:
Sorry for short mod, but your mapping style is really different from mine, so I can't really suggest much stuff without breaking your style
- is fine.. but all the first part mapped at 2/1 feels so empty and not fitting the music, is a easy diff yes, but you still can manage to follow the music better
Updated!Cyllinus wrote:
changedNatsu wrote:
Cyllinus's Diamond
- 00:21:568 (4) - this is almost inaudible, I'd just make 00:21:328 (3,4) - a slider.
- 00:37:048 (5) - 00:52:408 (4) - SV challenges usually need a NC to HL them.
- 00:46:648 (7,8,9) - 00:50:488 (7,8,9) - same spacing for different gaps at the same combo, nop, try to make it different, since it play in a different way
- 02:40:528 (10) - make this a slider and finish as the other diffs for consistency
http://puu.sh/p1IMT/dbe6fcd732.7z
neonat wrote:
General
Normal hitosunds for the starting sounds pretty loud for the song, I think it might be more suitable if soft hitsounds were used instead I don't like them here, I prefer using the normal ones.
Bronze
00:15:808 (1,2,3,1) - this kind of movement, I don't really think it's that great, it seems to be very rigid and doesn't really move that well I like it.
00:26:368 (1,2,3,1,2) - this included, there seems to be quite a number of those patterns which goes in a straight line back and forth, which cuts off movement Yo those patterns are fine.
00:34:048 (1) - I know you went for the symmetry, but I think it should end at 00:36:928 where you here the change in the cello, and also the tune at 00:37:888 is a strong beat which feels off being where a slider end is at right now There are some circles later so no, I prefer having a long slider here. (I could split this slider in 2/add a repeat but nothing really changes)
01:10:048 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I would really disagree with having such a thing here, the gap between each 2 objects is quite long and then expecting people to hit 2 circles which are going up and down on the Easy. The rhythm itself seems really empty and coupled with hitting all circles in this section, it's not going to be well-fitted into the Easy It's fine dude, if people find this too easy then they're ready to go play Silver instead.
01:23:488 (1,2) - once again really rigid, slider going straight up, after all that was happening before were upward and downward motions ヾ( ̄0 ̄ )ノ
01:23:968 (2,3,1,2,1,2,3,1,2) - and again the rigidness of it all, it is going to make everything more forceful and harder to be played with this kind of motion I don't agree with you, sorry.
01:54:688 (1,2,1,2) - 1 beat slider with more than 1 repeat? I wouldn't recommend using it in Easy Why not? Because nobody does that? This is fine.
02:29:728 (2,3) - slider ends on stronger beats, which should be where someting should start Whatever you say, still it's fine either way.
Overall the starting was very empty with the 2/1 beats throughout which could have fitted with the song better rhythmically. Also the whole map is filled with so much straight movements which isn't working. I also have to point out that the symmetry used along with the straight patterns causes sliders and circles to be starting at positions in the song which they do not fit in, with sliders ending at strong points, in the middle of a phrase, circles appearing suddenly where they aren't really relavant. It's one thing to make patterns symmetrical and all, but the rhythm has to match with the song as well, which it isn't at the moment. We have a different view on mapping apparently, for me this mapset is totally fine and ready for ranking, you're just used to the way mappers map nowadays, be more open-minded and accept different mapping styles.
Good Luck Sure ty
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256,196,124288,6,0,P|228:260|164:264,1,127.50000243187,2|0,0:0|0:0,0:0:0:0:
36,120,124768,2,0,P|64:56|128:52,1,127.50000243187,8|2,0:0|0:0,0:0:0:0:
320,76,125248,2,0,L|456:160,1,127.50000243187,0|0,0:0|0:0,0:0:0:0:
316,312,125728,2,0,L|207:244,1,127.50000243187,10|8,0:0|0:0,0:0:0:0:
84,84,126208,6,0,L|122:134,3,63.7500012159348,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
224,120,126688,2,0,L|262:170,3,63.7500012159348,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
324,252,127168,1,2,0:0:0:0:
440,84,127408,1,0,0:0:0:0:
400,284,127648,1,2,0:0:0:0:
356,84,127888,1,0,0:0:0:0:
256,192,128128,12,0,129568,0:0:0:0:
128,60,130048,6,0,P|112:132|176:208,1,127.50000243187,14|0,0:0|0:0,0:0:0:0:
228,216,130408,2,0,P|244:288|180:364,1,127.50000243187,2|0,0:0|0:0,0:0:0:0:
120,344,130768,1,2,0:0:0:0:
320,312,131008,2,0,L|376:272,1,63.7500012159348,8|2,0:0|0:0,0:0:0:0:
356,176,131248,2,0,L|412:136,1,63.7500012159348,0|0,0:0|0:0,0:0:0:0:
400,36,131488,2,0,L|284:120,1,127.50000243187,10|10,0:0|0:0,0:0:0:0:
224,180,131848,1,2,0:0:0:0:
124,120,131968,6,0,B|72:156|72:156|20:224,1,127.50000243187,10|0,0:0|0:0,0:0:0:0:
48,308,132328,2,0,L|188:360,1,127.50000243187,2|0,0:0|0:0,0:0:0:0:
268,352,132688,1,2,0:0:0:0:
296,148,132928,2,0,L|256:88,1,63.7500012159348,8|2,0:0|0:0,0:0:0:0:
364,80,133168,2,0,L|404:20,1,63.7500012159348,0|0,0:0|0:0,0:0:0:0:
484,84,133408,2,0,P|480:160|460:212,1,127.50000243187,10|10,0:0|0:0,0:0:0:0:
396,288,133768,1,10,0:0:0:0:
280,280,133888,6,0,P|244:228|244:136,1,127.50000243187,10|0,0:0|0:0,0:0:0:0:
260,64,134248,2,0,L|92:40,1,127.50000243187,2|0,0:0|0:0,0:0:0:0:
36,68,134608,1,2,0:0:0:0:
36,272,134848,2,0,L|80:328,1,63.7500012159348,8|2,0:0|0:0,0:0:0:0:
151,278,135088,2,0,L|112:228,1,63.7500012159348
196,184,135328,2,0,L|300:308,1,127.50000243187,10|10,0:0|0:0,0:0:0:0:
348,356,135688,1,0,0:0:0:0:
436,284,135808,6,0,B|444:208|444:208|432:108,1,127.50000243187,10|0,0:0|0:0,0:0:0:0:
384,72,136168,2,0,P|296:100|264:152,1,127.50000243187,2|0,0:0|0:0,0:0:0:0:
248,224,136528,1,2,0:0:0:0:
108,76,136768,2,0,L|108:148,1,63.7500012159348,8|2,0:0|0:0,0:0:0:0:
24,200,137008,2,0,L|24:272,1,63.7500012159348,0|0,0:0|0:0,0:0:0:0:
96,340,137248,2,0,P|176:304|176:240,1,127.50000243187,10|10,0:0|0:0,0:0:0:0:
200,172,137608,1,0,0:0:0:0:
280,88,137728,6,0,P|312:160|296:240,1,127.50000243187,10|0,0:0|0:0,0:0:0:0:
288,308,138088,2,0,L|440:288,1,127.50000243187,2|0,0:0|0:0,0:0:0:0:
444,192,138448,2,0,P|448:128|456:52,1,127.50000243187,2|8,0:0|0:0,0:0:0:0:
360,24,138808,1,2,0:0:0:0:
280,88,138928,2,0,L|228:160,1,63.7500012159348,0|0,0:0|0:0,0:0:0:0:
164,208,139168,2,0,P|104:172|88:120,1,127.50000243187,10|10,0:0|0:0,0:0:0:0:
88,16,139528,1,2,0:0:0:0:
8,100,139648,6,0,L|0:236,1,127.50000243187,10|0,0:0|0:0,0:0:0:0:
20,328,140008,2,0,P|104:320|176:264,1,127.50000243187,2|0,0:0|0:0,0:0:0:0:
224,240,140368,2,0,P|281:213|344:211,1,127.50000243187,2|8,0:0|0:0,0:0:0:0:
436,252,140728,1,2,0:0:0:0:
476,156,140848,2,0,L|456:88,1,63.7500012159348,0|0,0:0|0:0,0:0:0:0:
368,40,141088,2,0,B|300:48|300:48|228:88,1,127.50000243187,10|10,0:0|0:0,0:0:0:0:
184,156,141448,1,10,0:0:0:0:
100,80,141568,6,0,P|72:144|92:228,1,127.50000243187,10|0,0:0|0:0,0:0:0:0:
148,272,141928,2,0,L|280:308,1,127.50000243187,2|0,0:0|0:0,0:0:0:0:
372,300,142288,2,0,P|376:212|356:160,1,127.50000243187,2|8,0:0|0:0,0:0:0:0:
304,92,142648,1,2,0:0:0:0:
396,48,142768,2,0,L|468:80,1,63.7500012159348,0|0,0:0|0:0,0:0:0:0:
476,176,143008,2,0,L|484:308,1,127.50000243187,10|10,0:0|0:0,0:0:0:0:
404,368,143368,1,0,0:0:0:0:
304,352,143488,5,0,0:0:0:0:
292,348,143848,1,0,0:0:0:0:
280,344,144208,1,0,0:0:0:0:
268,340,144568,1,0,0:0:0:0:
256,336,144928,2,0,P|208:280|208:196,1,127.50000243187,10|10,0:0|0:0,0:0:0:0:
208,124,145288,1,0,0:0:0:0:
292,44,145408,6,0,P|320:108|312:176,1,127.50000243187,14|0,0:0|0:0,0:0:0:0:
316,268,145768,2,0,L|480:224,1,127.50000243187,2|0,0:0|0:0,0:0:0:0:
480,140,146128,2,0,L|432:72,1,63.7500012159348,2|0,0:0|0:0,0:0:0:0:
340,92,146368,2,0,L|292:24,1,63.7500012159348,0|2,0:0|0:0,0:0:0:0:
204,60,146608,2,0,L|156:-8,1,63.7500012159348,0|0,0:0|0:0,0:0:0:0:
64,16,146848,2,0,P|40:84|48:160,1,127.50000243187,10|10,0:0|0:0,0:0:0:0:
80,232,147208,1,0,0:0:0:0:
188,272,147328,6,0,P|264:244|288:196,1,127.50000243187,10|0,0:0|0:0,0:0:0:0:
324,112,147688,2,0,L|420:208,1,127.50000243187,2|0,0:0|0:0,0:0:0:0:
468,288,148048,2,0,L|452:352,1,63.7500012159348,2|0,0:0|0:0,0:0:0:0:
352,353,148288,2,0,L|368:292,1,63.7500012159348,0|2,0:0|0:0,0:0:0:0:
268,296,148528,2,0,L|252:360,1,63.7500012159348,0|0,0:0|0:0,0:0:0:0:
152,340,148768,2,0,P|104:268|112:184,1,127.50000243187,10|10,0:0|0:0,0:0:0:0:
124,128,149128,1,0,0:0:0:0:
224,68,149248,6,0,B|276:36|276:36|356:28,1,127.50000243187,10|0,0:0|0:0,0:0:0:0:
444,40,149608,2,0,P|432:120|372:152,1,127.50000243187,2|0,0:0|0:0,0:0:0:0:
312,200,149968,2,0,L|384:316,1,127.50000243187,2|8,0:0|0:0,0:0:0:0:
468,360,150328,1,2,0:0:0:0:
472,260,150448,2,0,L|424:188,1,63.7500012159348,0|0,0:0|0:0,0:0:0:0:
368,132,150688,2,0,P|296:112|236:152,1,127.50000243187,10|10,0:0|0:0,0:0:0:0:
204,224,151048,1,0,0:0:0:0:
108,288,151168,6,0,P|88:220|112:144,1,127.50000243187,10|0,0:0|0:0,0:0:0:0:
164,84,151528,2,0,L|280:20,1,127.50000243187,2|0,0:0|0:0,0:0:0:0:
376,36,151888,2,0,P|372:112|344:184,1,127.50000243187,2|8,0:0|0:0,0:0:0:0:
308,252,152248,1,2,0:0:0:0:
0,252,152608,1,10,0:0:0:0:
52,56,152848,1,10,0:0:0:0:
280,36,153088,6,0,P|304:104|292:204,1,127.50000243187,10|0,0:0|0:0,0:0:0:0:
256,248,153448,2,0,L|344:360,1,127.50000243187,2|0,0:0|0:0,0:0:0:0:
436,344,153808,1,2,0:0:0:0:
444,140,154048,2,0,L|420:52,1,63.7500012159348,0|2,0:0|0:0,0:0:0:0:
324,72,154288,2,0,L|300:-16,1,63.7500012159348,0|0,0:0|0:0,0:0:0:0:
204,12,154528,2,0,P|140:88|140:144,1,127.50000243187,10|10,0:0|0:0,0:0:0:0:
152,216,154888,1,0,0:0:0:0:
224,308,155008,6,0,B|168:336|168:336|68:348,1,127.50000243187,10|0,0:0|0:0,0:0:0:0:
36,268,155368,2,0,P|16:196|16:136,1,127.50000243187,2|0,0:0|0:0,0:0:0:0:
40,44,155728,1,2,0:0:0:0:
224,136,155968,2,0,L|280:208,1,63.7500012159348,0|2,0:0|0:0,0:0:0:0:
360,148,156208,2,0,L|416:220,1,63.7500012159348,0|0,0:0|0:0,0:0:0:0:
496,160,156448,2,0,L|412:56,1,127.50000243187,10|10,0:0|0:0,0:0:0:0:
320,24,156808,1,0,0:0:0:0:
208,48,156928,6,0,P|168:108|160:172,1,127.50000243187,10|0,0:0|0:0,0:0:0:0:
184,260,157288,2,0,L|276:360,1,127.50000243187,2|0,0:0|0:0,0:0:0:0:
172,380,157648,1,2,0:0:0:0:
48,216,157888,2,0,L|20:132,1,63.7500012159348,8|2,0:0|0:0,0:0:0:0:
108,92,158128,2,0,L|136:8,1,63.7500012159348,0|0,0:0|0:0,0:0:0:0:
232,40,158368,2,0,P|280:112|300:184,1,127.50000243187,10|10,0:0|0:0,0:0:0:0:
312,252,158728,1,0,0:0:0:0:
408,216,158848,5,0,0:0:0:0:
124,332,159208,1,0,0:0:0:0:
164,28,159568,1,0,0:0:0:0:
408,216,159928,1,0,0:0:0:0:
120,112,160288,2,0,P|112:200|128:260,1,127.50000243187,2|2,0:0|0:0,0:0:0:0:
236,332,160768,1,0,0:0:0:0:
Grazie mille per il recheck, ho cambiato anche un hitsound, praticamente il vecchio "normal-hitfinish3" è diventato "normal-hitclap3" ed ho aggiunto un nuovo "normal-hitfinish3" che credo stia benissimo. (lo uso solo all'inizio della canzone, nella parte "calma")MrSergio wrote:
come perdere i PM nel vuoto piu' totale.
Credo di aver fatto una figura di merda, ma pazienza, il dado e' tratto. Yo don't worry, non hai fatto nessuna figura di merda per quanto mi riguarda quindi relax~
Bronze:
- 02:16:225 (1,2) - credo la NC vada sul 2 invece, vista la tua combo precedente (controlla anche 01:38:848 (3,1) - ) A me onestamente le NC sembravano apposto, riguardando la difficoltà ho deciso comunque di aggiungerne un paio nel ritornello visto che è la parte più "caotica" della difficoltà, dimmi se ti vanno bene così.
- alzerei un pochetto AR OD e HP, visto il distacco che hai dalla prossima diff. Farei un +1 su tutte e tre Ok
Please dimmi che hai una fonte ufficiale per il metadata cosi' risparmiamo tempo xD Questa è la fonte. (Warsong è il nome dell'album e nel box descrizioni c'è anche il download)
Chiamami quando hai controllato (no kd ovviamente, ho gia' moddato una volta lol)
As I said earlier, it doesn't really matter imo, it's not like I'm forgetting someone important or I have the wrong source/artist, it doesn't make any difference to me since you can say that Riot Games = League of Legends.Pappy wrote:
I also think that League of Legends should be an artist there. Its not only on these two sites listed by HallidayASR, but also on Spotify. I've seen mapsets disqualified because of one missing capital letter, so why isn't this one an issue?
Anyway, good luck on this map and i hope to see it ranked asap, i love the song and map, thanks dude.Edit: also both itunes and spotify say it's (feat. Mako) instead of (Mako Remix). I'd really recommend asking some more people about it tho
Edit2: So yeah when you download the album from the original website, the artist is League of Legends in file. That should be enough sources, right?
MrSergio wrote:
How can a game (League of legends) produce music on its own? x)
The artist is the people involved in making the track, hence the staff of Riot Games.
Desperate-kun wrote:
I like the mapping style, but there are some issues that need to be adressed imo:
[General]
The hitsound volume bothers me, it's consistent throughout the whole song even though it gets significantly louder throughout. At the beginning the hitsounds are way too noisy, at the end they could be a little bit louder than they are. Would be nice if you can make a progression of volume here. Done, I think it's ok now.
You need to find a way to silence the slider ticks. If you don't want to get rid of the silenced sliderslides, atleast use green lines to reduce the ticks' volumes drastically, because they sound really noisy at the moment and most of them don't land on any beats in the song. This applies to:
> 00:37:048 (1) - on Cyllinus's (maybe this one could be resolved by ending the slider at 00:37:408 - )
> The entirety of Bronze and Silver. Added 3 new normal-sliderticks! (don't know if I should increase/decrease the volume a bit more though, seems fine for me)
The mapset's coherency is kinda ruined by the unthemed guest difficulties, since your mapping style is so themed, but whatever. The reason why I decided to have guest difficulties is to let people that didn't like my "2013 mapping style" play those difficulties and stop complaing.
[Challenger]
00:37:888 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7) - In this section, the rhythm is questionable as the 3/4-sounds are sometimes ignored and other sounds have been overmapped instead. I get the intention of increasing density throughout the map but here it seems to have increased at the wrong places, especially since notes have been ignored that have been followed before.
(Examples: 00:38:968 - ignored, 00:39:088 (5) - overmapped, 00:40:888 - ignored, 00:41:008 (5) - overmapped, etc) Moved those (5) 1/4 back, should be fine now.
00:53:248 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - The 1/4-patterns in this section are very questionable, too. The circle patterns are very hard to play and they don't fit into the progression of the map, because it seems like the difficulty is supposed to increase consistantly, so why is this section more difficult than anything until 01:54:688 - ? Moreover, the rhythms are overmapped even though the music is still pretty similar to the previous section. I'd recommend to remap this section more closely to the previous one, just increasing the intensity a little bit. I like this, sure this part is harder but that's what I was looking for, this is the hard part of the slower and easier part, don't know if you get what I'm saying. It's nice to have an increasing difficulty thoughout the entire difficulty (like I did in Bronze, and I tried to do the same in all diffs) but here I wanted to also have difficulty spikes in order to make the difficulty overall more fun. And for me this is good "overmapping", the song itself is so repeating and these kind of patterns are a must if you want to not bore the player imo, and it's not like I did crazy 1/8 patterns or anything like that, this for me is fine and enjoyable. I could add some 1/4 repeating sliders to make these patterns easier like I did in Master but I don't want to, if people find those patterns too hard then they have to practice and get better aim/play Master instead.
02:16:168 (2,3,4,5,6,7,8,1,2,3) - 02:31:528 (2,3,4,5,6,7,8,1,2,3) - Those patterns play super unintuitively. Even though the aesthetics and structure are similar to other 1/4-patterns around here, the flow is completely different. They can't be played with circular movement, because the spacings are way too big for that, so instead the players need to snap to these circles, which is much more intuitive with zig-zag-movement (as it has been used throughout the rest of the kiais) than with these hexagon-movements.
Obviously they aren't supposed to play smoothly, but I still think they are way too much of a difficulty-spike and contrast the rest of the map way too much, even though the song isn't significantly different here to call for such a pattern. A pattern with sharper angles, like on the Master difficulty, would improve this a lot imo. As I said earlier, if people find those patterns too hard then they have to practice and get better aim/play Master instead. These are my favourite patterns and I genuinely love them, there's no way I'm going to make any change here.
02:40:288 (1,2) - Weird to decision to follow those sounds, as you've ignored them during the spinner where they were still more intense. Ending the spinner at the white tick, and having a single circle at the end, like on the Gold difficulty, would fit the music better here. Same applies for the Master difficulty. This is a "backstab". Some people when they arrive at the end of a map (with a FC hopefully) and see a spinner they just focus entirely on spinning with all their might in order to make more points. Well, usually they get distracted from everything else and this is my way to say "got you nerd ( ͡° ͜ʖ ͡°)".
[Silver]
There are a lot of sections on this difficulty that feel disconnected from the song, because you decide to simplify the rhythm to follow white ticks entirely, while the music has the strong beats on the 3/4-rhythms throughout the song. It might seem easier to play than using more complicated rhythms, however in reality it will throw people off because the rhythm isn't really connected with the song:
00:07:168 (1,2,1,2,1,2,1,2) - This section feels fine, because the slider heads and tails are mapped to beats in the song, however you really need to reduce the volume of the slider ticks as I already mentioned in General.
00:22:528 (1,2,3,4,1,2,1,2,3,4,1,2) - This section doesn't feel fine, however. There are no instruments besides the 3/4-rhythms and the strings, so it would feel much better to actually follow that. What about rhythms like this http://puu.sh/u1O55/d540fdc035.jpg or http://puu.sh/u1O66/4efa6d1d12.jpg ? 00:35:968 (2) - is fine imo because it creates a proper transition to the next section, leaving a little break, and it follows the strings. Remapped those parts a bit.
00:37:888 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,3,4) - Same applies to those sections. I would recommend to increase density gradually while following the background and strings properly. ^
01:08:608 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - This is good!
01:23:968 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - This feels alright, because the music is already hinting at the beat that will exist soon, that makes mapping on white ticks fitting. However, it would still feel a little bit better to have these rhythms instead: http://puu.sh/u1One/2f62b9e084.jpg Ok, done!
Rest of the map feels fine, however it is ironic you chose to follow only the 3/4-instruments in the chorus, even though there is an actual beat present, while you ignored them before, lol. what can I say, I'm weird lol.
[Bronze]
I love how the density progresses in this difficulty, from very low to relatively high! However, it's sad that you chose to follow the imaginary white tick notes again up until 01:08:608 - , because the rest of the map is really well made rhythmically.
The problem are these 2/1-circle patterns 00:15:808 (1,2,3) - 00:23:488 (1,2,3,1,2) - 00:31:168 (1,2,3) - etc, because every circle on beat 3 doesn't follow a note in the music. Actually the solutions I suggest would be:
> 00:07:168 (1,1,2,3,1) - Since you have such an extremely low density in this section anyway, maybe you could keep the rhythm completely at 4/1? Which would mean deleting the circles on beat 3.
> 00:23:488 (1,2,3,1,2,3,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,4,1,1,2,3) - For these sections, having these rhythms http://puu.sh/u1P4c/d033bbd15e.jpg would work well, aka moving the circles from beat 3 to the previous red tick. They are slightly more complicated, but fit to the song (and the mapping of the higher difficulties) much better. It would be a good idea to introduce these rhythms with sliders first, in case you apply them. Alright, should be fine now!
Pappy wrote:
Edit2: So yeah when you download the album from the original website, the artist is League of Legends in file. That should be enough sources, right?
If you had no idea of the artist this would make sense but when the original source has League of Legends as it's artist then why use anything else? I Don't understand why you would choose not use what's in the original source just because of what Sergio said a long time ago. You could think harder about it and that the artists of the song don't necessarily work for riot games and were temporarily employed, it happens often with game developers since they aren't making music and want one off pieces but this would be digressingMrSergio wrote:
How can a game (League of legends) produce music on its own? x)
The artist is the people involved in making the track, hence the staff of Riot Games.
nextplay wrote:
[Silver]
(this is just a quick looking Mod)
This diff has some DS issues fix them Pretty sure I've already explained my thoughts in previous posts about DS and copypaste, this difficulty is fine, you're just not used to see this mapping style.
Set all Green Linies to 1,0x Why? Not necessary.
00:39:808 (3) - The Reverse is not following anything. Make an another Slider or make the Slider like https://osu.ppy.sh/ss/7322629
00:41:728 (1) - ^ but make the Slider like https://osu.ppy.sh/ss/7322638 and add an another Slider
00:49:408 (1) - ^ https://osu.ppy.sh/ss/7322646 No to all of these suggestions, I've already changed this part a little and I want some sort of rhythm variation since this part is really monotonous.
01:27:808 (1,2) - Blanket uh... sure, fixed.
01:29:728 (4,5) - ^
01:47:968 (3,2) - Ctrl+g? (Both) I don't like it.
01:54:688 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This Complete Section is too hard for player on this Level. Add Sliders or Remap the Section This is fine, no need to remap.
This difficulty feels like it has a Old Style and it's simple Copypasted. Sorry to say that. You know, sometimes old things are the best things.
Anyways Good Luck for Re-Qualification~
Diasios wrote:
nextplay wrote:
[Silver]
This difficulty feels like it has a Old Style and it's simple Copypasted. Sorry to say that. You know, sometimes old things are the best things.
I know c: