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League of Legends - Piercing Light (Mako Remix)

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Topic Starter
Diasios

A r M i N wrote:

M4M


mapping is not only CTRL+C CTRL+V

that means imo your map is way too symmetrical and very boring to play but the second half is cool

also i would change CS to 4
And AR on 9+ is a MUST



Also too symmetrical and only copy paste pretty much but i like the second half where you didnt copy paste too much

please set CS to 4 its highly recommended :)


CS 2-3 please
Too much copy paste again
02:17:730 (1,2,3,1) - Hard to read for newcomers



Maybe you are asking why i didnt write that much
imo you cant do much wrong with copy paste and it needs a remap

anyways i hope it helped
Nothing changed, sorry but I don't agree with your suggestions.
While editing the map I noticed some badly stacked notes on Diamond, so now they should be fine.
Jak64
Good map, I don't see many error, is enjoyable, just one thing, can you try with 7168 offset? for me sounds better than 7170/73,
but take my opinion "without the true weight" since I'm not a good modder, just like to take a look at song that I enjoy >.<
Topic Starter
Diasios

Jak64 wrote:

Good map, I don't see many error, is enjoyable, just one thing, can you try with 7168 offset? for me sounds better than 7170/73,
but take my opinion "without the true weight" since I'm not a good modder, just like to take a look at song that I enjoy >.<
Alright, I'm gonna test it later when I get home, grazie~ <3

EDIT: wait, "I don't see many errors"..? So you saw something else wrong? Could you please tell me what exactly? Even if it's a minor thing, all suggestions are appreciated.
Deppyforce
[Bronze]
you know that a ''normal'' diff must have consistent spacing throughout the whole map because this is 2016, remap some pattern that spacing arent constant e.g. 00:25:410 (4,1,2) - 00:33:090 (4,1,2) - 4 -> 1 is 1.4x, but 1 -> 2 is 1.6x
00:37:890 (1,2,3) - 00:45:570 (1,2,3) - spacing in these 3 notes obviously not constant
there are more of these pattern (i think) look for them and fix them yourself if you agree with my suggestion, i will stop mentioning them
01:25:890 (4,1) - 01:33:570 (4,1) - stack
02:11:490 (3,1) - 02:13:410 (3,1) - 02:15:330 (3,1) - 02:21:090 (3,1) - 1/4 in normal is too much for the beginners :v (there are more in the 2nd kiai, but will not mention them cuz lazy

[Gold & Diamond]
tbh these diffs are too boring. ik copy paste stuff is fine if it fits with the rhythm, but look at the patterns :/ you know, what i mean is this is 2016 not 2010 so try to map like 2016 maps (make more interesting patterns, not just copy everything), would cause less trouble
Topic Starter
Diasios

Jak64 wrote:

just one thing, can you try with 7168 offset? for me sounds better than 7170/73 Done

Deppyforce wrote:

[Bronze]
you know that a ''normal'' diff must have consistent spacing throughout the whole map because this is 2016 who told you that? as long as you keep your patterns intuitive and relatively easy small spacing changes are totally fine, Normal =/= Easy, remap some pattern that spacing arent constant e.g. 00:25:410 (4,1,2) - 00:33:090 (4,1,2) - 4 -> 1 is 1.4x, but 1 -> 2 is 1.6x You don't even notice there is a spacing change to begin with, and there is a ~1 second break between these 2 sliders, so it's ok.
00:37:890 (1,2,3) - 00:45:570 (1,2,3) - spacing in these 3 notes obviously not constant and? it's fine, the rhythm it's super easy to read and it's not a derpjump (or whatever you guys call 'em, maybe deathjump? I dunno...)
there are more of these pattern (i think) look for them and fix them yourself if you agree with my suggestion, i will stop mentioning them
01:25:890 (4,1) - 01:33:570 (4,1) - stack if you mean stacking the start of 01:25:888 (4) with the end of 01:27:808 (1) then it's not necessary, these two sliders don't show up in the screen at the same time and you don't see any bad looking overlap
02:11:490 (3,1) - 02:13:410 (3,1) - 02:15:330 (3,1) - 02:21:090 (3,1) - 1/4 in normal is too much for the beginners :v (there are more in the 2nd kiai, but will not mention them cuz lazy if these were circles then you might be right, but these are all sliders and it's not difficult to hold-release-hold with this BPM, and the rhythm is not hard to understand since it's pretty much the same as 01:08:608~01:39:328

[Gold & Diamond]
tbh these diffs are too boring. ik copy paste stuff is fine if it fits with the rhythm, but look at the patterns :/ you know, what i mean this is 2016 not 2010 so try to map like 2016 maps so you're suggesting me to do what most of this community does now, putting aside my ideas and what I like to see in a beatmap? you want me to map without using any kind of consistency, placing all my objects in random spots? no, thank you very much (make more interesting patterns, not just copy everything) what the hell are you talking about, if you want to see really boring maps with heavy copypaste check my old maps, which are just garbage not because I used a lot of CTRL+C - CTRL+V, but because the copypaste was most of the time forced: back then I was really lazy and all I cared was to see my maps being ranked, without giving a fuck about the overall quality (ciao Andrea tvb pls don't kill me if you read this), would cause less trouble
Thank you for taking your time to check my beatmap, sorry if I'm an arrogant asshole.
Lumin
Nm here~

I don't really have anything to say about gold because there is just that one thing I don't like and that is recycling.
And that beginning kinda copies Diamond

[Diamond]
  1. AR 8 on almost 5 star map? I don't see it fit and it's 2016 but if you wan't to keep it it's ok
  2. 00:07:168 (1,2,3,4,5) - this same 8 times in a row? pretty boring imo
  3. 00:38:128 (2) - last anchor to x:136 y:140 for better blanket, use same slidershape for the rest of these same kind of recycled parts
  4. In all of these parts 00:39:808 (1,2,3,4,5,6) - you leave one beat unmapped in this it's 00:40:768 and for me it sounds hell a lot better with note
  5. Overall the thing that you recycle aand recycle aand recycle the same shape (2-8 times/shape) Is a bit boring for me
  6. 01:14:368 (1,2,3,4,5) - why this sudden change?? :o All other were slider-slider-slider-note and this is note-note-slider-slider-note, breaks consistency
  7. 01:22:048 (1,2) - same here, and even when the sounding in these notes are same as in sliders this huge jump is also breaking this consistency
  8. 01:45:808 (3,5) - overlap
  9. 01:50:848 (1,3) - too close
  10. 01:56:128 (8,9) - I'd rather make these slider
  11. 01:58:048 (8,9) - ^ and so on
  12. 02:10:048 (1) - from here on, I like your map
  13. Only thing I didn't like here is recycling
Sorry for a bit short mod :?
Topic Starter
Diasios

Lumin wrote:

Nm here~

I don't really have anything to say about gold because there is just that one thing I don't like and that is recycling.
And that beginning kinda copies Diamond

[Diamond]
  1. AR 8 on almost 5 star map? I don't see it fit and it's 2016 but if you wan't to keep it it's ok Alright alright, I decided to use AR 8 because the song is slow at the beginning and there are few objects, but I guess is fine with AR 9 too.
  2. 00:07:168 (1,2,3,4,5) - this same 8 times in a row? pretty boring imo Slow/boring start on purpose, the difficulty increases (in all 3 diffs) as the song goes on.
  3. 00:38:128 (2) - last anchor to x:136 y:140 for better blanket, use same slidershape for the rest of these same kind of recycled parts I don't like it, sorry.
  4. In all of these parts 00:39:808 (1,2,3,4,5,6) - you leave one beat unmapped in this it's 00:40:768 and for me it sounds hell a lot better with note I honestly think it's better without it, it makes a nice rhythm.
  5. Overall the thing that you recycle aand recycle aand recycle the same shape (2-8 times/shape) Is a bit boring for me
  6. 01:14:368 (1,2,3,4,5) - why this sudden change?? :o All other were slider-slider-slider-note and this is note-note-slider-slider-note, breaks consistency Actually this is consistent with 00:28:288 (1,2,3,4,5,6,7), with 00:43:648 (1,2,3,4,5,6,7), with 00:59:008 (1,2,3,4,5,6,7,8) and all the other similar patterns: I'll try to keep it simple, you can pretty much divide each bookmark section in 8 minisections of ~2.5 seconds each, the 4th and the 8th are a bit harder (or they're based on a different rhythm/use a different combination of circles and sliders) than the other 6 minisections.
  7. 01:22:048 (1,2) - same here, and even when the sounding in these notes are same as in sliders this huge jump is also breaking this consistency ^
  8. 01:45:808 (3,5) - overlap Moved the circles a bit up.
  9. 01:50:848 (1,3) - too close Hmm I agree, fixed.
  10. 01:56:128 (8,9) - I'd rather make these slider I prefer having stacking circles like 01:40:768 (5,6), 01:42:688 (5,6) and so on.
  11. 01:58:048 (8,9) - ^ and so on ^
  12. 02:10:048 (1) - from here on, I like your map
  13. Only thing I didn't like here is recycling
Sorry for a bit short mod :?
The thing that bothers me is that some of you guys make it look like I copypasted the entire map, which is not true, but that's your opinion so ok a bad thing because you believe that copypaste = lazy way of mapping = boring map. I can agree to this statement, but there are exceptions.
Try to look the map in a different way, just because there is copypaste doesn't mean the map is actually boring/rushed/shabby or whatever word you want to use. (at least it isn't for me, am I just stupid? or is it because it's my own map?)

I think you keep saying it's boring because you're used to play maps that use the same bland mapping style, nowadays all maps look almost the same. I wish there was a bit more mapping variety in this game like the old times... I mean, it's fine to take inspiration from your favourite mappers, but wouldn't make more sense to add to that style something yours? No? Ok.

Anyway, thank you for your mod!
Mazziv
hi! m4m from your queue

[Generel]
  • Tags: lol Warsongs album remix esports ggwp ff20 adc marksman markswoman gun pistol aimbot script hack report Lucian Luciana Purifier Girl Grill Black BasedGod zombie undead Tresh Thresh Trash Wife Waifu Dubstep DUDUDU Darude Sandstorm Dank Meme Twitch please delete everything that isnt to the actuall song related
[my elo]

  • ctrl+shift+a will open aimod and aimod will scream at you for breaking DS
    my suggestions how to fix em:
    00:39:808 (3) - ctrl+g
    00:47:488 (3) - ^
    00:55:168 - just move em closer together?
    01:02:848 (3,4) - ^

    01:25:888 (4,1) - stack sliderhead with slidertail
    02:13:408 (3,1) - could be cleaner
[the elo i want to be in]
02:40:768 (1) - why dont us the spinner end?
this diff looks pretty good tbh

[tiamant. wait isnt that an item?]
looks p good aswell but keep the sliderend for the outro



you from 2006? because your mapping style literally looks like 2006 mapping lmao
Topic Starter
Diasios

Mazziv wrote:

hi! m4m from your queue

[Generel]
  • Tags: lol Warsongs album remix esports ggwp ff20 adc marksman markswoman gun pistol aimbot script hack report Lucian Luciana Purifier Girl Grill Black BasedGod zombie undead Tresh Thresh Trash Wife Waifu Dubstep DUDUDU Darude Sandstorm Dank Meme Twitch please delete everything that isnt to the actuall song related ok D:
[my elo]

  • ctrl+shift+a will open aimod and aimod will scream at you for breaking DS
    my suggestions how to fix em:
    00:39:808 (3) - ctrl+g
    00:47:488 (3) - ^
    00:55:168 - just move em closer together?
    01:02:848 (3,4) - ^

    01:25:888 (4,1) - stack sliderhead with slidertail
    02:13:408 (3,1) - could be cleaner
[the elo i want to be in]
02:40:768 (1) - why dont us the spinner end?
this diff looks pretty good tbh

[tiamant. wait isnt that an item?]
looks p good aswell but keep the sliderend for the outro

Didn't fix anything else, I prefer the way my diffs are now but thanks for the suggestions.

you from 2006? because your mapping style literally looks like 2006 mapping lmao
Factorial
Hi, M4M? from your queue:

Overall
  1. I think "Warsongs" composed this music and not "League of Legends".
  2. About hitsounds, the default normal hitclap dosen't sound well with the music like on 00:38:608 (3) for Gold and Diamond.
  3. Upscale your background to 1366x768.
Bronze
  1. Bronze? But this diff can't be easily fc'd by noobs. (More like Silver)
  2. 01:49:408 (2) - Move to 300|292 to give more visibility for flow.
  3. 01:53:248 (2) - ^ 212|292 to have consistency with previous
  4. 02:02:368 (1,2,3) - Sugesting this pattern:http://s29.postimg.org/7je8jr4fr/img1.jpg same as above reason.
Gold
  1. Make circle size a little larger, like 4.5. This is too small for a typical Hard/Insane diff. This makes difficulty spread more linear.
Diamond
  1. Nothing moddable, great diff by the way.
That's the best I can mod for this map.
Topic Starter
Diasios

Neil Leo wrote:

Hi, M4M? from your queue:

Overall
  1. I think "Warsongs" composed this music and not "League of Legends". "Warsongs is an anthology of 11 classic League tunes remixed and amped up for your competitive climb.", so no, you're wrong.
  2. About hitsounds, the default normal hitclap dosen't sound well with the music like on 00:38:608 (3) for Gold and Diamond. uh ok, do you have any suggestion on what should I use instead? I honestly think that claps sounds good here.
  3. Upscale your background to 1366x768. Ok
Bronze
  1. Bronze? But this diff can't be easily fc'd by noobs. (More like Silver) If I rename this Silver, then I should rename Diamond Platinum, but I honestly don't want to, diff names are cool this way.
  2. 01:49:408 (2) - Move to 300|292 to give more visibility for flow. It's already fully visible, also I don't like that spacing, I prefer having symmetry.
  3. 01:53:248 (2) - ^ 212|292 to have consistency with previous ^
  4. 02:02:368 (1,2,3) - Sugesting this pattern:http://s29.postimg.org/7je8jr4fr/img1.jpg same as above reason. I tried to do as you suggested but then I noticed that these sliders are too much on the border of the screen and I don't like it, I also tried to rotate them but still didn't like how they look.
Gold
  1. Make circle size a little larger, like 4.5. This is too small for a typical Hard/Insane diff. This makes difficulty spread more linear. With a larger circle size this diff would look messy, so no.
Diamond
  1. Nothing moddable, great diff by the way.
That's the best I can mod for this map.
Thank you.
Lefia
From NM queue

mod
[Bronze]

How about :
OD 3,5 but i think 4 is alright
AR 5

[Gold]

00:07:168 - 00:21:688 How about you set the DS into 0,95x?
00:39:568 (5) try to reduce the hitsound's volume into 30%
00:41:488 (5) ^
00:43:168 (5) ^
00:45:328 (5) ^
00:47:248 (5) ^

Just try to reduce the hitsound's volume at that sliders until 01:04:528
_handholding
hi from your m4m queue

Where is Challenjour diff? :o

[Bronze]
  1. I think you should add an NC to 00:18:688 (3) and 00:11:008 (3) to keep them consistent with the rest of the map
  2. 00:59:008 (4,5,6) - Doesnt feel like the same shape to 00:57:088
  3. 01:29:728 (4,6) - This looks really ugly to me that they touch this way
  4. 01:37:408 (4,6) - ^
  5. 01:54:688 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This rhythm is somewhat bland and extremely hard to read/play for a beginner, it is your easiest diff after all
  6. 02:11:968 (1,2) - Can you adjust the DS of to 1.45 and so the blankets can look like this? http://puu.sh/nyXuz/bb4b1f50ae.jpg
    A lot neater than what it is currently; the blankets are inconsistent with some having a really small gap to others just touching the object
    http://puu.sh/nyXyH/3e771ebef1.jpg Thats what all the blankets would look like if you changed the DS to 1.45. The change in DS shouldnt matter too much in terms of reading which is the only reason why DS is impletmented so yh.
  7. You have a few objects with DS problems, one object even had a DS of 2.20. You can use AI mod to check them
[Gold]
  1. 00:23:968 (5) - turn all the (5)s into half sliders. Hitting 50 circles like this in a row is really dull.
  2. 01:10:288 (2,1) - Imo it would be better for these not to stack and have (1) placed somewhere else. Like you did for 01:48:688 (7,1)
  3. 01:25:048 (4) - Turn into a 1/4 slider. The flow actually feels aswkward bad if you have 01:25:168 unmapped
  4. 01:47:488 (3,4) - Bad flow + the pattern isnt that pretty
  5. 01:48:448 (6) - Why are you not placing an NC anymore like you did for 01:23:488 (1) and other places etc
  6. 02:11:008 (4,5,6) - Do this..? http://puu.sh/nyY3P/3b0f82bf6c.jpg Has better flow imo as you arent going down then up so quickly
  7. 02:16:648 (4,5,6) - Reducing spacing for 1/4 notes
  8. 02:18:208 (3,4) - This looks better imo http://puu.sh/nyY8I/76653d615f.jpg
  9. 02:21:088 (7) - This doesnt match the song here really, I also dont get what you opted to put this here when here is unmapped. There isnt a new insturment at 02:21:088 (7) so wouldnt it be better to keep them both unmapped? or map them both
[Diamond]
  1. 00:07:168 (1) to 01:04:768 (1) - it might be just me but I couldnt hear half the notes you were mapping; it felt like you were mapping taiko and making your own rhythm
  2. 01:25:288 - add a circle here for flow
  3. 02:08:128 (1) - add stream or multiple sliders pls. This wasted potential for an Insane style diff imho.
Well thats all from me, I didnt repeat some points even though they were in subsequent patterns as I'm sure it was obvious and would take up more space than needed. Anyways GL
Topic Starter
Diasios
MadaoX: Thank you for your mod but no changes, sorry.



Kisses wrote:

hi from your m4m queue

Where is Challenjour diff? :o

[Bronze]
  1. I think you should add an NC to 00:18:688 (3) and 00:11:008 (3) to keep them consistent with the rest of the map ok
  2. 00:59:008 (4,5,6) - Doesnt feel like the same shape to 00:57:088 it's the same though
  3. 01:29:728 (4,6) - This looks really ugly to me that they touch this way Fixed
  4. 01:37:408 (4,6) - ^ ^
  5. 01:54:688 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This rhythm is somewhat bland and extremely hard to read/play for a beginner, it is your easiest diff after all Extremely hard to read/play? Yo this is 1/1 snapping + overlaps like these are fine in normal diffs, I can agree that the rhythm feels a bit bland but it fits the song.
  6. 02:11:968 (1,2) - Can you adjust the DS of to 1.45 and so the blankets can look like this? http://puu.sh/nyXuz/bb4b1f50ae.jpg Sure
    A lot neater than what it is currently; the blankets are inconsistent with some having a really small gap to others just touching the object
    http://puu.sh/nyXyH/3e771ebef1.jpg Thats what all the blankets would look like if you changed the DS to 1.45. The change in DS shouldnt matter too much in terms of reading which is the only reason why DS is impletmented so yh.
  7. You have a few objects with DS problems, one object even had a DS of 2.20. You can use AI mod to check them You don't have to strictly follow DS as long as you make your spacing make sense/it's readable/it's not really really hard. (this also apply to easy/normal diffs, yes)
[Gold]
  1. 00:23:968 (5) - turn all the (5)s into half sliders. Hitting 50 circles like this in a row is really dull. Nope, already explained in previous mods that I want to differenciate patterns and I want an increasing difficulty over time.
  2. 01:10:288 (2,1) - Imo it would be better for these not to stack and have (1) placed somewhere else. Like you did for 01:48:688 (7,1) No, this is consistent with 01:12:208 (2,1), 01:14:128 (2,1) and all the other similar patterns.
  3. 01:25:048 (4) - Turn into a 1/4 slider. The flow actually feels aswkward bad if you have 01:25:168 unmapped I don't agree, I think is fine.
  4. 01:47:488 (3,4) - Bad flow + the pattern isnt that pretty Yooo this is a crossbow, you don't like them?!? D:
  5. 01:48:448 (6) - Why are you not placing an NC anymore like you did for 01:23:488 (1) and other places etc Right, fixed
  6. 02:11:008 (4,5,6) - Do this..? http://puu.sh/nyY3P/3b0f82bf6c.jpg Has better flow imo as you arent going down then up so quickly I don't like it.
  7. 02:16:648 (4,5,6) - Reducing spacing for 1/4 notes Why? It's not necessary.
  8. 02:18:208 (3,4) - This looks better imo http://puu.sh/nyY8I/76653d615f.jpg I don't like it.
  9. 02:21:088 (7) - This doesnt match the song here really, I also dont get what you opted to put this here when here is unmapped. There isnt a new insturment at 02:21:088 (7) so wouldnt it be better to keep them both unmapped? or map them both These repeating sliders allow me to do nice things with my custom clap, that is the instrument you're looking for. (this is not overmapping, that is a different thing)
[Diamond]
  1. 00:07:168 (1) to 01:04:768 (1) - it might be just me but I couldnt hear half the notes you were mapping; it felt like you were mapping taiko and making your own rhythm Please explain me why making your own rhythm in a beatmap is bad, as long as you don't do it all the time and it doesn't contrast with the song is fine imo. Also, would you prefer me to map this part of the song following strictly the rhythm? That would be really reeeally boring since this is, you know, the hardest diff.
  2. 01:25:288 - add a circle here for flow Not needed
  3. 02:08:128 (1) - add stream or multiple sliders pls. This wasted potential for an Insane style diff imho. Nope, sorry, a slider like this one really fits here.
Well thats all from me, I didnt repeat some points even though they were in subsequent patterns as I'm sure it was obvious and would take up more space than needed. Anyways GL
Thank youu!
_vanity
Hello! I'm here from your M4M queue.

[Bronze]
  1. This difficulty is super linear in the intro. I understand that it's an easier map, but don't be afraid to try different slider shapes.
  2. 00:56:128 (4,3) - I'd say to avoid overlaps like this, because it can be quite difficult for beginners to read. You can try stacking 00:56:128 (4,3) - instead.
  3. 01:04:768 (1) - You should instead end this spinner on the white tick.
  4. 01:10:528 (1,2,3,1) - Not that there is anything wrong with stacking, but patterns like this can be really confusing for beginners. Especially with the rhythm you are using at that part. Try doing what you did with 01:12:448 (1,2,3) - It's so much easier to read.
  5. 01:54:688 (1,2,3,4) - Same thing as I said before. Avoid stacking too much. It is not common to see easier difficulties with patterns like this.
  6. 02:21:088 (3,1) - This overlap doesn't look so nice.
[Gold]
  1. 00:54:328 (4) - There's not enough going on in the song to have 1/4 slider here. Change this to a single note. This goes for every 1/4 slider that you have placed before the first spinner. I mean, there's nothing wrong with the rhythm, but it's not so necessary to have them.
  2. 02:27:928 (4) - I wouldn't place sliders on blue ticks. They feel pretty awkward to play. You should instead start the one white or red ticks.
[Diamond]
  1. 00:23:608 (4,5) - Just like in your Gold difficulty, there is not enough going on in the song to have these. You only hear a single strum.
  2. 00:37:888 (1,2,3,4,5,6) - I don't think that this is the most appropriate rhythm to use. You can try something like this instead:
  3. 00:53:848 (5,7) - Weird overlap.
[]
As for your hitsounds, I think that they fit the song pretty nicely. Good luck!
Topic Starter
Diasios

_vanity wrote:

Hello! I'm here from your M4M queue.

[Bronze]
  1. This difficulty is super linear in the intro. Done on purpose in all diffs I understand that it's an easier map, but don't be afraid to try different slider shapes.
  2. 00:56:128 (4,3) - I'd say to avoid overlaps like this, because it can be quite difficult for beginners to read. You can try stacking 00:56:128 (4,3) - instead.
  3. 01:04:768 (1) - You should instead end this spinner on the white tick.
  4. 01:10:528 (1,2,3,1) - Not that there is anything wrong with stacking, but patterns like this can be really confusing for beginners. Especially with the rhythm you are using at that part. Try doing what you did with 01:12:448 (1,2,3) - It's so much easier to read.
  5. 01:54:688 (1,2,3,4) - Same thing as I said before. Avoid stacking too much. It is not common to see easier difficulties with patterns like this.
  6. 02:21:088 (3,1) - This overlap doesn't look so nice. Alright, made a different pattern.
Didn't fix anything else because I disagree with your suggestions, I don't want this diff to be easier, it's already good for a normal.

[Gold]
  1. 00:54:328 (4) - There's not enough going on in the song to have 1/4 slider here. Change this to a single note. This goes for every 1/4 slider that you have placed before the first spinner. I mean, there's nothing wrong with the rhythm, but it's not so necessary to have them. Already explained in previous mods that I want an increasing difficulty over time.
  2. 02:27:928 (4) - I wouldn't place sliders on blue ticks. They feel pretty awkward to play. You should instead start the one white or red ticks. Done on purpose in order to have more variety to these kiai parts, I also did the same thing here 02:35:608 (4).
[Diamond]
  1. 00:23:608 (4,5) - Just like in your Gold difficulty, there is not enough going on in the song to have these. You only hear a single strum. Same as above.
  2. 00:37:888 (1,2,3,4,5,6) - I don't think that this is the most appropriate rhythm to use. You can try something like this instead: I don't like it.
  3. 00:53:848 (5,7) - Weird overlap. Why? Seems fine to me.
[]
As for your hitsounds, I think that they fit the song pretty nicely. Good luck!

Thanks for your mod
_handholding
Not trying to sound rude or anything but considering you reject 90% of modders suggestions you might as well just stat calling BNs and forget about mods
Topic Starter
Diasios

Kisses wrote:

Not trying to sound rude or anything but considering you reject 90% of modders suggestions you might as well just stat calling BNs and forget about mods
It's not like I'm going to accept everything a BN says in his/her mod lol
I called 2 BNs a while ago, one just ignored me and the other one said " I'll mod it soon" but he/she said it 12 days ago, so... I'll get a BN mod for this map eventually, I'm not in a rush to see this beatmap ranked.
Mazziv
about tags: add riot game into the tags since theyre the owner of league
Topic Starter
Diasios
Man, how did I forget that...
Done, thanks again!
felys
hey, da #modreqs

Non credo di riuscire a moddare qualcosa di così 2010 (non in senso negativo, dw), ma volevo solo dire che imo i nomi delle diff van cambiati, dato che se non hai intenzione di aggiungere altre diff lo spread non è.. corretto? Cioè, tenendo come referenza le leghe di LoL ovviamente, potresti partire da gold e arrivare a diamond.
Topic Starter
Diasios

felys wrote:

hey, da #modreqs

Non credo di riuscire a moddare qualcosa di così 2010 (non in senso negativo, dw), ma volevo solo dire che imo i nomi delle diff van cambiati, dato che se non hai intenzione di aggiungere altre diff lo spread non è.. corretto? Cioè, tenendo come referenza le leghe di LoL ovviamente, potresti partire da gold e arrivare a diamond.

Per i miei gusti è meglio Bronze/Gold/Diamond ad un eventuale Silver/Gold/Platinum oppure Gold/Platinum/Diamond, fa più figo imo e si riesce a capire comunque che questo è un mapset Normal/Hard/Insane.
Grazie per il consiglio comunque!
Squichu
hey there!
- from m4m :3
Intersting mapping style. o.o looks so oldschool.

General
  1. I'm pretty sure 'Legaue of Legends' isn't the artist of the original song, but just the publisher.
    But since there's no source of who the composer is.. hmh. Idk what to do about that. s:
    I would put 'Mako' in the artist field and use 'Piercing Light Remix' as the title, but that's just as wrong. xD
    Maybe you should ask riot games for information on that? usually they're ready to help with that~~
  2. You should add "Cut Version" in the description or tags to make players aware that it's not the full version
Bronze
  1. CS4 for the easiest diff is a little harsh, even if this is supposed to equal Normal. I'd prefer 3.5
  2. This diff should have 100% consistent spacing, because it's the lowest diff in the set. I know that this is a Normal diff and not an Easy, but even N diffs have to meet certain requirements when there is no easier diff present. Consistent spacing is part of that.. I'm not saying that you have to use 1.4DS everywhere, going up to 1.5 or down to 1.3 is sometimes okay (to stay inside of the playfield for example), but patterns like 00:38:848 (2,3) - 00:46:528 (2,3) - are not okay. The change in speed is too much, also the patterns are misleading for beginner players, because the sliderend is closer to the previous object than the head.
    These pattern should be changed to match DS
  3. 00:26:368 (1,2,1) - here (1,2) work fine with increased DS, imo, because there's two beats in between and the objects are arranged very similar to previous objects, but (2,1) isn't okay in the lowest diff as it's just as misleading as ^
    You could flip 00:30:208 (1,2,3,4) - if you want to keep the pattern, like this: http://puu.sh/nUHuS.jpg
  4. 00:35:968 (2,1) - here DS is definitely too short, the decrease from prev 1.6 to 1. is too high, players will hit (1) too early.
    As I don't quiet agree with the following pattern, I'd suggest to change it like this: http://puu.sh/nUHG1.jpg > http://puu.sh/nUHHd.jpg
    You'd have to adjust the following objects then. s:
  5. 00:45:568 (1,2,3,4) - if you changed ^ you should try something similar with this
  6. 00:55:168 (3,4) - and 01:02:848 (3,4) - as I said, the DS change here is too much
  7. 00:59:968 (6,1) - similar here, just that it's too short.
  8. 01:11:968 (3,1) - 01:19:648 (3,1) - I don't agree with the stacks here, because it's breaking DS. I know you've done that before, but here you're introducing 1/4 beats which is usually way too hard for the easiest diff anyway and combining that with stacks it's just over the top.
    You could do a nice blanket instead: http://puu.sh/nUILR.jpg > http://puu.sh/nUIOs.jpg
    http://puu.sh/nUISq.jpg
  9. also your NCs are looking a little random in this part? You've used NC on each second downbeat so far, so 01:10:528 (1) - and 01:18:208 (1) - should be removed.
    and NC should be added on 01:43:168 (3) -
  10. 01:47:968 (3,1,2) - and 01:51:808 (3,1,2) - flow here is a little awkward and misleading for beginner players, maybe you can come up with something that's easier to follow? (I mean no slidertails closer to the previous object)
    example: http://puu.sh/nUJna.jpg > http://puu.sh/nUJrB.jpg (you'd have to adjust following objects and patterns)
  11. 01:54:688 (1) - to 02:01:888 (4) - these are too many clickable objects in a row for the easiest diff, I'd suggest replacing 01:54:688 (1,2,3,4,1,2,3,4) - with 1/1 sliders. That would also match the song as it's getting a little stronger with each downbeat
  12. 02:13:408 (3,1) - this is an absolute no in E/N diffs, it's not readable. :/ make sure to keep DS here
    and 02:11:488 (3) - 02:13:408 (3) - 02:15:328 (3) - should end on 1/2 to avoid the overlaps. Otherwise this is getting way too complicated, imo.
  13. 02:16:528 (2,3) - this should be a slider, even if the rhythm is understood by now it's still hard to click correctly and therefore this should be avoided.
  14. 02:18:448 (2,3) - better to unstack this, it's pretty hard to read
    - what I said about first Kiai applies to second, too!
overall this diff needs some more work to make it okay as the easiest diff. I also miss some variety reagrding slidershapes and arrangement, but I guess that depends on mapping-style. öö

Gold
  1. hmmh, I don't think it's just me when I say that the beginning is reaaally tiring to play. s: I mean it's basically the same rhythm and only circles until 00:39:328 - ( so 25% of the whole map ). It's even arranged similarly all the time..
    I just think it's a bit of a waste, because the melody has much more potential and can be represented differently, some examples:
    http://puu.sh/nULEs.jpg
    http://puu.sh/nULFb.jpg
    http://puu.sh/nULG1.jpg
    well, would be nice if you can spice this part up a little, so it's a little less repititive.
  2. 00:54:328 (4) - 00:56:248 (4) - 00:58:168 (4) - etc - hmmh, they sure add variety, but somehow they feel weird to play. Probably because they end on nothing and then there's also the clap hitsound that dosn't match with anything in the song. Imo would be better if you remove claps and extend sldier by 1/4 to follow the violin, but maybe you can come up with something better?
  3. 01:15:448 (6) - and 01:23:128 (6) - should be circle, as there's no sound on the red tick. Alternatively you can replace the following circles with longer slider until the white ticks
well, rhythm-wise the diff is okay-ish, but just as Normal, it's extremely repititive. >:

Good luck!
//squee
Topic Starter
Diasios

Squirrel wrote:

General
  1. I'm pretty sure 'Legaue of Legends' isn't the artist of the original song, but just the publisher.
    But since there's no source of who the composer is.. hmh. Idk what to do about that. s: This is the original song, so I guess it makes more sense to change it to Riot Games, I guess?
  2. You should add "Cut Version" in the description or tags to make players aware that it's not the full version Uh, sure.
Bronze
  1. CS4 for the easiest diff is a little harsh, even if this is supposed to equal Normal. I'd prefer 3.5 I like 4 more, the patterns look better.
  2. This diff should have 100% consistent spacing, because it's the lowest diff in the set. I know that this is a Normal diff and not an Easy, but even N diffs have to meet certain requirements when there is no easier diff present. Bullshit, seriously who told you that? Download this map and check the easiest diff, spacing is not 100% consistent there.
  3. You've used NC on each second downbeat so far, so 01:10:528 (1) - and 01:18:208 (1) - should be removed and NC should be added on 01:43:168 (3). Ok.
  4. 01:47:968 (3,1,2) - and 01:51:808 (3,1,2) - flow here is a little awkward and misleading for beginner players, maybe you can come up with something that's easier to follow? (I mean no slidertails closer to the previous object) It's not necessary, it's totally fine.
  5. 01:54:688 (1) - to 02:01:888 (4) - these are too many clickable objects in a row for the easiest diff, I'd suggest replacing 01:54:688 (1,2,3,4,1,2,3,4) - with 1/1 sliders. That would also match the song as it's getting a little stronger with each downbeat Circles fit more here imo.
  6. 02:13:408 (3,1) - this is an absolute no in E/N diffs, it's not readable. :/ lol, I don't agree sorry.
overall this diff needs some more work to make it okay as the easiest diff. The thing is that you just consider newbies like total retards, also this is a Normal so I don't have to keep everything super easy; if some people find this diff too hard then they just have to play another beatmap with a "standard" (aka generic) Easy. Also, you didn't get my mapping style, which makes me angry and sad at the same time.


Gold
  1. 01:15:448 (6) - and 01:23:128 (6) - should be circle, as there's no sound on the red tick. Alternatively you can replace the following circles with longer slider until the white ticks. I don't have to stick 100% to the song, if it fits and I don't go too much overboard I can add more to it.
Also, all the diffs are intentionally slow paced/boring in the beginning and already explained why in previous mods.

I made a summary of your mod removing unnecessary text because I'm lazy, you could simply have written "fix X because Y" instead of that wall of text, it's not like this is the first map I've done but I appreciate your effort.
Squichu
Well, I apologize if me assumingly not understanding your mapping style has made you angry and/or sad.
As I didn't even start playing for real when your latest map got ranked, I'm afraid I never got introduced to this style; feel free to enlighten me?
Topic Starter
Diasios

Squirrel wrote:

Well, I apologize if me assumingly not understanding your mapping style has made you angry and/or sad.
As I didn't even start playing for real when your latest map got ranked, I'm afraid I never got introduced to this style; feel free to enlighten me?

I like symmetry and consistency, and I also try to map Normal/Hard/Insane difficulties creating a flow based of 30° curved sliders, mostly.

When I map Easy difficulties (and sometimes Normal diffs, it depends on the song and how I want the diff to turn out) I use a lot of symmetry to keep everything more interesting to play since if I map like I'm making an Hard/Insane the diff look too much linear and dull to me. I also like to make some small spacing changes every now and then if it fits and feels intuitive, it adds a bit more variety to the diff without making it too hard. It's something I experimented recently and well, I liked it! 1/1 and 1/2 get boring after a while so it's a clever way to break the monotony, I guess... lol

When I was younger I used to map even harder difficulties abusing copypaste (example: https://osu.ppy.sh/s/14834) but I understood that it's a bad thing to do since they turn out really really boring to play, then I tried to change my mapping style because I wanted to improve.
I tried to make a "jumpy map" like most of the mappers did (https://osu.ppy.sh/s/53793) but I didn't like that style too much even if it's better then just copypasting. Then I tried to mix copypaste with jump/flow and well, I'm still experimenting but I feel like I'm improving.

tl;dr
• Easy = Copypaste mostly, minor spacing changes if the spacing feels intuitive.
• Normal/Hard/Insane = Flow mixed with copypaste, sometimes just flow, depends on the song. Sometimes minor spacing changes in Normal diffs, jumps in Hard and Insane without spamming them too much.
Squichu
I see. It's a good thing if you have a general idea of how you want your maps to be like! c:
And while I understand your idea of this map a little bit better now, I still don't think that the set is ready for qualify/rank. I can explain this further, but I hinted at the core points in the mod, so discussing them is pretty much pointless; if you want a detailed explanation, feel free to send a pm!

Well, so I can't really help you with this set, but I wish you the best of luck to find other modders(/BNs) who are comfortable with pushing this forward! :3
Topic Starter
Diasios
I've already asked a few BNs to check this map, I guess I just have to wait my turn, eh.
Thank you anyway for modding my map! :)
Mazziv
http://puu.sh/o0zc6.png im triggerd by this ,,rito'' tag
also use female instead of fem





the diamond diff is just the platinium diff with a bigger spacing :(
Topic Starter
Diasios

Mazziv wrote:

http://puu.sh/o0zc6.png im triggerd by this ,,rito'' tag
also use female instead of fem





the diamond diff is just the platinium diff with a bigger spacing :(

huehuehue

I putted fem instead of female because the BG I'm using is actually called "fem Lucian, the Purifier fanart", but I guess female makes more sense anyway.

Also yes, the diamond diff is pretty much the platinum diff with smaller circle size and bigger spacing, I didn't want to add unnecessary streams and make the diff full of jumps, it's not my mapping style, sorry. D:
Mazziv

Diasios wrote:

Mazziv wrote:

http://puu.sh/o0zc6.png im triggerd by this ,,rito'' tag
also use female instead of fem





the diamond diff is just the platinium diff with a bigger spacing :(

huehuehue

I putted fem instead of female because the BG I'm using is actually called "fem Lucian, the Purifier fanart", but I guess female makes more sense anyway.

Also yes, the diamond diff is pretty much the platinum diff with smaller circle size and bigger spacing, I didn't want to add unnecessary streams and make the diff full of jumps, it's not my mapping style, sorry. D:

well why dont you remove the diamond diff then? i dont really think it makes much different to have it in the set or not :/
Topic Starter
Diasios

Mazziv wrote:

well why dont you remove the diamond diff then? i dont really think it makes much different to have it in the set or not :/

No, why should I? These two diffs are similar, not the same.
Mazziv

Diasios wrote:

Mazziv wrote:

well why dont you remove the diamond diff then? i dont really think it makes much different to have it in the set or not :/

No, why should I? These two diffs are similar, not the same.
¨


do you think the diamond diff adds value to the mapset when you got a easier version of it already? imo it doesnt :/ but its your decision
Topic Starter
Diasios

Mazziv wrote:

do you think the diamond diff adds value to the mapset when you got a easier version of it already? imo it doesnt :/ but its your decision

I think 5 diffs are better then 3 so yeah, I think it adds value, you have more choice of what to play.
I'm also pretty sure some people may find the spacing in the Diamond diff too difficult/hate the circle size and find the Platinum diff more enjoyable.
Mazziv

Diasios wrote:

Mazziv wrote:

do you think the diamond diff adds value to the mapset when you got a easier version of it already? imo it doesnt :/ but its your decision

I think 5 diffs are better then 3 so yeah, I think it adds value, you have more choice of what to play.
I'm also pretty sure some people may find the spacing in the Diamond diff too difficult/hate the circle size and find the Platinum diff more enjoyable.
well i suggested to only remove the diamond diff not diamond and the plat diff D:
Topic Starter
Diasios

Mazziv wrote:

well i suggested to only remove the diamond diff not diamond and the plat diff D:
I know, when I wrote "5 diffs are better then 3" I was also considering the new Bronze diff I'm making; after Squirrel's mod I decided to make 2 more diffs for a better difficulty spread, and even if the Platinum diff is similar to the Diamond one it's still nice to have it because it adds more stuff to play, and as I wrote earlier some people may hate Diamond but find Platinum nice and enjoyable.
Topic Starter
Diasios
Moved this mapset back to Pending! I mapped 2 more diffs, I added a new custom clap for the first part of the song and increased the volume of the other custom hitsounds a bit.

If you have free time, please, check these diffs and tell me what do you think about them!

BriedisLT
from #modreqs
My mod are about technicalities.
General:

  • Good thing that you're at least using slider velocity multiplier.
  1. "But looks in a beatmap is probably comparable to looks irl. You'll always get judged by how you look first. If your map is inconsistent and seems to have random placement it'll sometimes be judged as bad by people that haven't even played it." -BOUYAAA
  2. "Consistency in angles used is also kind of important to keep a map good looking. Most of the time it's better to have your angles kept between 5-15° of the x and y axis." -BOUYAAA
  3. You seem to be recycling the map i.e. copy pasting it. It's usually not a good thing to do as it becomes very repetitive and boring.
  4. Usually low BPM maps are hard to map, especially at 5+ star ratings. Exceptions are maps that have a lot of other notes (Example 1, Example 2).
  5. Use more sliders, but don't overdo it. The map startings consist almost only of circles. They are hard to hit, especially if they are on blue ticks.
  6. As far as I can see you're using grid snap. Don't use it unless you're trying to make something symmetrical.
  7. Map flow usually works when your cursor can move in circular motion most of the time.
Gold
AR could be 7.5 or even 8.
OD could be 5 or 6.
HP 5, it doesn't matter for this diff that much, unless it was too high.
00:08:608 - 00:08:848 - don't miss notes - inconsistency. Applies to all of the missed.
00:28:048 - missed nice note
00:38:608 (3) - 00:39:328 (5) - 00:40:528 (3) - etc. has a beat but DS (distance spacing) is the same as the calmer part.
01:25:408 (1,2) - different beats stacked. Map according to the music.
//while editing the reply I lost some of the things. Oops ;/
Platinum
CS4 is recommended
00:23:608 (4,5) - very awkward, no note to justify 00:23:728 (5) - this repeats a few times
00:55:168 (1,2,3,4,5) - these parts are overmapped
01:49:408 (3) - CTRL + G would make a better flow, but everything after it should be adjusted then - keep things like this especially in mind.
01:57:448 (4,5,6) - the music is not so "chaotic" but yet there are these parts, that feel overmapped.
The kiai times are nicely mapped.
02:31:528 (2,3,4,5,6,7,8,1) - but stuff like this still feel overmapped
//Lost some advice here too. Sorry.
Platinum
Max CS I'd recommend is 4.5, you should make it CS4, but it's your style. It's more acceptable for people to play on easier CS.
Set OD lover, 8 is good, 9 is overkill, especially when you have these weird blue tick notes.
HP could be 7, it doesn't really do anything other than let people play your map.
00:23:608 (4,5) - these are awkward, try doing something different.
00:39:088 (5) - ^
00:53:608 (3,4,5,6,7) - these are very hard to hit considering the calmer map area and small circles with fairly high spacing for it. Remap.
00:59:368 (3,4,5,6,7) - avoid straight things like the plague.
02:02:368 (1,2,3,4,5,6,7,8,9) - reduce the amount of circles.
02:06:208 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - you're a madman.
02:16:168 (2,3,4,5,6,7,8,1) - very awkward
02:17:248 (2) - same DS as 02:17:008 (1) - can lead to confusion, since there's a 1/4 pause unlike before.

Keep trying and you might possibly do something playable. PM me any time when I'm online. I will try to help you.
Cheers & good luck!
Topic Starter
Diasios

BriedisLT wrote:

Keep trying and you might possibly do something playable.
^ This actually made my giggle.
This beatmap is playable, you're just not used to this mapping style, lol.

Anyway, thank you for your mod, but... most of your suggestions aim to make this mapset generic and I really don't want my style to be like that, why? 2016 mapping style is too much... chaotic for me. (probably that isn't the right word, maybe "rowdy" makes more sense? Idk)

If you don't like my style/think it's gargabe then I'm sorry but I don't map for people like you, although... maybe I should ask some experienced 2016 mapper a guest difficulty? I mean, there's still space for a "Master" and/or "Challenger" difficulty in this mapset that will make a couple of people happy. :roll:
Seijiro

General
  • » Geez, lo spread e' un po' smezzato: tra la Gold e Platinum c'e' un divario di oltre 2.0 in star rating. Anche se lo star rating non e' il dio onnipotente di osu, da' un'idea generale della situazione (si', ho letto il tuo messaggio sul forum italiano, ma son troppo niub per aiutarti qui :/ aka lazy )

Diamond
  • » 00:57:208 (1) - forse e' un pelo random, ma vedendo 00:55:168 (1,2) - e 00:59:008 (1,2) - mi verrebbe da aspettarmi che questo cerchio debba stare sotto a 00:56:608 (8) -

    » 01:22:768 (4) - tanto per mettere un po' di pepe, ctrl + g?
    ricontrollando... 01:15:088 (4) - questo e' lo stesso identico pattern, quindi hai motivi per rifiutare, uh (oppure puoi farlo per entrambi :') )

    » 01:20:128 (1,2,3,4) - questo pattern risalta di piu' degli altri perche' e' piu' ammassato (ed usa anche un diverso flow, piu' lineare che circloare). Suggerimento random

    » 01:30:448 (3,4,5) - capisco che fino ad ora hai usato questo stile, ma quei due jump consecutivi sono un po' fuori dal nulla a mio parere, piu' che altro perche' e' la prima volta che fai un back'n'forth di quel genere. Mi sarei aspettato una sorta di curva o uno stack invece.
    » 01:38:128 (3,4,5) - come il suo fratello ^

    » 01:43:168 (1,2,3,4) - rincontrolla un attimo gli stack qui, perche' mi sembrano leggermente spostati (roba nazi)

    » 01:49:408 (3,5) - nella serie di tutti questi pattern uguali, questo e' il solo stack che ho visto e come menzionato prima, e' un po' una sopresa trovarseli, perche' fino ad ora hai "viziato" il giocatore con flow visibili e curve intuitive (non che questo non sia intuitivo, ma richiede qualche try per impararselo prima). Altro suggerimendto random

    » 02:17:008 (1,2,3) - woho, che bella parte stronza, la adoro <3 (non sono ironico btw)

    » 02:22:528 (5,7) - la stack leniency fa coprire totalmente questo slider. Dovresti renderlo visibile, anche seppur solo parzialmente.
Nice :Q__

Platinum
  • » 01:56:008 (7,8,9) - non sarebbe meglio mantenere il flow circolare? .-. Sembra un po' forzato al momento

    » 02:16:168 (2,3,4,5,6,7,8) - anche se capisco l'idea del pattern (che ci sta bene), lo spacing e' un po' ingannevole se andiamo a guardare tutta la map fino ad ora (esclusi i pattern tipo 00:38:368 (3,4,5,6) - and co.). Ancora di piu' quando mi ritrovo davanti 02:17:008 (1,2,3) - . Io manterrei un flow circolare orario per 02:16:168 (2,3,4,5,6,7,8) - (3 e 4 sono gia' giusti, basta spostare gli altri) e fare un Ctrl + G su 02:17:008 (1,2) -
    » 02:31:528 (2,3,4,5,6,7,8,1,2,3) - ops, mi accorgo che questo poi e' inconsistente con quello sopra :/ Se l'idea non ti piace ignora pure =w=/

    » 02:20:128 (3,5) - un altro di quei back'n'forth che vengono strani da giocare dopo che tutta la mappa e' stat fatta con pattern chiari e visibili

    » 02:33:688 (4,5,6,7,8) - questo pezzo e' stranamente piu' affollato .-. Tanto per suggerire qualcosa di alternativo (8 e' sotto a 4)

    » vista la differenza di OD fra questa diff e la Diamond, suggerirei di aumentarla di 1 qui e tenere a OD7 la eventuale diff aggiuntiva fra Platinum e Gold

Gold
  • » geez, lasciami qualcosa da tirar fuori almeno lol

Silver
  • » 01:02:848 (3,4) - ridurrei un attimo sto jump

    » 02:13:408 (3,1) - anche se non ho nulla contro l'uso delle 1/4 sulla Normal, lo spacing e' troppo elevato per essere compreso dai nuovi giocatori qui. Comparalo con 02:11:488 (3,1) - e 02:15:328 (3,1) - . Sorry, stavolta non riesco a trovare un pattern alternativo, ti sei letteralmente incastrato nell'angolo e non so come riuscire a farti uscire :/

Bronze
  • » Apparte il fatto che c'e' un forte contrasto tra gli slider da n battute e il ritmo dei cerchi al'inizio, nulla da dire (anche se non credo sia un problema sinceramente, ma la gente di questi tempi vuole rispettare il m e t a, quindi preparati ai rage su di te, se non lo hanno gia' fatto :v)

    » Abbassa la stack leniency please =3= (quella di default va bene presumo)

Spero che tu riesca a trovare dei BN che non siano fissati con i concetti post 2014, perche' la vedo dura con la mentalita' che il 95% della community ha (forse di piu' lol)
Nice song, nice mapset =w=/
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