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Kurosaki Maon - Magic World (TV Size)

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Topic Starter
ziin
This beatmap was submitted using in-game submission on Wednesday, February 02, 2011 at 1:24:31 PM

Artist: Kurosaki Maon
Title: Magic World (TV Size)
Source: To Aru Majutsu no Index II
Tags: raildex rondo robe geneon universal toaru
BPM: 171
Filesize: 10667kb
Play Time: 01:28
Difficulties Available:
  1. Easy (2.11 stars, 96 notes)
  2. Hard (4.44 stars, 190 notes)
  3. Insane (4.83 stars, 294 notes)
Download: Kurosaki Maon - Magic World (TV Size)
Download: Kurosaki Maon - Magic World (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Thanks to all my modders, this has been a wonderful learning experience.
Orz-
:)
wmfchris
[Insane]
0:00:160 (1) right 1 grid
0:11:738 (4) down 1 grid
0:33:143 (1~4) uneven spacing

[Normal+]
0:36:651 (1) right 1 grid
0:39:107 (1,2)stack properly
0:59:107 remove break
1:11:738 (1) down 1 grid to make it symmetrical
1:27:352 (1) down 1 grid, BTW no need to spam new combo

[Easy]
ok

star~
Topic Starter
ziin

wmfchris wrote:

[Normal+]
0:39:107 (1,2)stack properly
1:11:738 (1) down 1 grid to make it symmetrical
Thanks! I couldn't find or fix these two. 0:39:107 has sliders which are practically impossible to get ending on the same spot with the current slider/spacing settings. 1:11:738 is already symmetrical.

Got rid of the combo spam at ends. The idea was so the very end wasn't terribly boring for tag, but for such a short song, I don't think it matters.
LesTrucsRoses
Normal+
SPOILER
00:20:159 (2,3,4) - Move these sliders around. I can't see which direction 2 goes in first.
01:15:774 (3,4,5,6) - These jumps would be too confusing for a normal.

Insane
SPOILER
00:36:651 - Make a Kiai time start here. End it at 00:46:300.
00:48:581 (2) - This rent slider is too damn high.

Great map

Good job.
Topic Starter
ziin

LesTrucsRose wrote:

Normal+
SPOILER
00:20:159 (2,3,4) - Move these sliders around. I can't see which direction 2 goes in first. I was just reading up on how much these suck. Fixed
01:15:774 (3,4,5,6) - These jumps would be too confusing for a normal. That's why it's a normal+. If it's too hard for a hard, then I can change it/spread them out a little.

Insane
SPOILER
00:36:651 - Make a Kiai time start here. End it at 00:46:300. I like it, but I just realized Kiai doesn't scale with 2x BPM. I'll see about doubling the time to bring out the kiai more.
00:48:581 (2) - This rent slider is too damn high. I hate paying rent. Fixed in 3 spots.

Great map
Thank you very much. Found a few extra things too because of your mod.

Fixed easy's ending, I had left it but I think that it works now. I'm worried the sliders are too hard for easy.

All the songs now are 171 BPM, but I still can't tell when Kiai is on.
Nakagawa-Kanon
[Easy]
00:29:458 (7) - this is confusing me
01:21:388 (3) - add new combo

This map has many 1/2 beat;;;;

This is Normal!!

[Normal+]
00:10:510 (4) - Please don't use this style in Normal
00:43:317 (5) - ?? You can know why I mention it
01:14:545 (1,2,3,4,5,6) - Please don't use this style in Normal

[Insane]
00:09:458 (6) - add new combo
00:17:352 (2,3,4) - .............


Ok.. where is hit sound?
Karidan
:D
thekillerhjkhjk
[general]

all sound-changing timing points must be at least 1/4 beat before the note meant to be changed (excluding slider repeats, slider ends and spinner ends)

[easy]

rename [normal], this is too hard to be an [easy]

[normal+]

yes, just make this [hard]

00:22:966 (2,3) - stack endings properly?
00:43:317 (5) - stack on the end of (4) if you want
01:09:458 (2) - i dont think you're allowed to have a slider almost completely overlap another one
01:14:545 (1,2) - ^

[insane]

01:21:390 (1,2,1) - im not sure if this is allowed either...

the rest is good, starring
IceBeam
Hi,sorry for delay.

What's sliderfollowcircle.png file for? I can't see any other slider skin files.
Remove this file if you won't skin sliders as well.

[Easy]
Normal hitsounds are a bit loud.
00:35:247 (1) - Nooo,remove it or continue to 00:36:651.
Also,remove unused timing sections.

[Normal +]
00:43:317 (5) - Stack it properly.
01:09:458 (2) - It may be confusing to average players.

[Insane]
Pretty nice.

The main problem is hitsounds.
You must add them.
Good luck,star~
Licnect
Are you sure you have finished this map ?
Why i can not hear hitsound :?
and sorry can't mod this map
Topic Starter
ziin

IceBeam wrote:

SPOILER
Hi,sorry for delay.

What's sliderfollowcircle.png file for? I can't see any other slider skin files.
Remove this file if you won't skin sliders as well. Okay.

[Easy]
Normal hitsounds are a bit loud. It's the same volume for the rest of the maps. Are you sure? I can barely hear them.
00:35:247 (1) - Nooo,remove it or continue to 00:36:651. I was just waiting for someone to comment. I extended it a beat on both ends.
Also,remove unused timing sections. Left over from other difficulties. They're gone.

[Normal +]
00:43:317 (5) - Stack it properly. done. However, it's being moved due to the stack leniency down and right now, instead of up and right.
01:09:458 (2) - It may be confusing to average players. Curse you Kurosaki Maon for singing everything on the offbeat! Normal+ is for above average, is it not? I'll move it to hard.

[Insane]
Pretty nice.

The main problem is hitsounds.
You must add them. I was planning on not using hitsounds as I did not think they worked in the map. Clearly I am mistaken and will fix these post haste. I was not aware they were that necessary when each beat does have audible feedback.
Good luck,star~

Licnect wrote:

SPOILER
Are you sure you have finished this map ? Yes. I hit a wall where I could do nothing else, and I care more about beat placement than aesthetics. There are some deaf players who could care less what each note sounds like. On my next map I'll wait longer in WIP.
Why i can not hear hitsound :? If by finishes, whistles and claps, there are none. I explained earlier that I did not like them. I will add them now. If you mean the hit sounds are too soft in the Normal sound sections, then I will have to disagree.
and sorry can't mod this map. If it's because of the hitsounds I hope you will mod when I finish them all off.

thekillerhjkhjk wrote:

SPOILER
[general]

all sound-changing timing points must be at least 1/4 beat before the note meant to be changed (excluding slider repeats, slider ends and spinner ends) I did not know this. Thanks. Do you know the reason?

[easy]
rename [normal], this is too hard to be an [easy] That's certainly an option, but I'd like to make this easy. I have revamped easy tremendously, taking out most of the offbeat notes which require hits and replaced them with either something onbeat or a slider which ends on the half beat. If it's still too hard it's going to be normal.

[normal+]

yes, just make this [hard] It's looking that way.

00:22:966 (2,3) - stack endings properly? This is impossible without making the distance incorrect. I've fixed it (hopefully) but that introduces a distance problem.
00:43:317 (5) - stack on the end of (4) if you want I snaked the slider because it's not snapping to the grid properly.
01:09:458 (2) - i dont think you're allowed to have a slider almost completely overlap another one. I thought it was okay just so long as you knew where it was supposed to go. I'm unsure enough to fix it though.
01:14:545 (1,2) - ^ see ^

[insane]

01:21:390 (1,2,1) - im not sure if this is allowed either...I really liked this when testing. It's lost it's touch now. I won't fix it yet, but I might get rid of it.

the rest is good, starring

dksslqj wrote:

SPOILER
[Easy]
00:29:458 (7) - this is confusing me
01:21:388 (3) - add new combo

This map has many 1/2 beat;;;;

This is Normal!!

[Normal+]
00:10:510 (4) - Please don't use this style in Normal. Fixed.
00:43:317 (5) - ?? You can know why I mention it Fixed.
01:14:545 (1,2,3,4,5,6) - Please don't use this style in Normal I think I'll change it to hard, and I did something slightly different there.

[Insane]
00:09:458 (6) - add new combo done.
00:17:352 (2,3,4) - ............. how did that happen? Fixed.


Ok.. where is hit sound? soon
Thank you all for modding. This has been a serious learning experience. I'm sorry I'm wasting such a good song on my first beatmap which is bound to suck.

I've also discovered there's 2 types of osu players: Rhythm and mouse players. Coming from a ddr background, I'm all about rhythm, but not heavy mouse jump/travel, as you can see in the maps. I'm significantly better now than I was when I started this map, so I wish I had made it a little more mouse heavy, but I don't think it's worth doing a complete redo to account for that. Perhaps I'll map the full version too, or at least get it started.
Orz-
:D
Antu Villegas
Amazing :)

I didn't can't see an error here :)

Nice song and Great map (Insane is very funny)

Star ^^
MoonShade
My Mod
- Ok I'm a bit nitpicking at your Insane diff, but those are only suggestions that could help to improve your map. I think, you are very good at matching the rhythm of this song!

Insane
00:01:212 (4,5) - maybe put these 2 grids up
00:04:545 (5,6) - why not moving (6) so that it ends at the same spot as (5)
00:11:914 (5,6) - i would suggest a distance space of 0,6 for those fast circles, also at 00:12:177 (7,8) and the following
00:15:774 (5) - Reverse Arrow is pointing to right, move the end point of the slider 1 grid down to fix it
00:21:388 (5) - same here, end point 3 grids down

00:21:388 (5,6) - this overlapping doesn't look nice, place (6) with more distance to (5), like this
00:04:545 (5,6) - why not moving (6) so that it ends at the same spot as (5)
00:24:896 (8) - put it on the same place as (7) ore underneath
00:41:388 (8,10) - overlapping, doesn't look so nice
00:45:598 (4) - for symmetry, 1 grid left + down
00:45:598 (4,6) - overlapping
00:55:072 (5) - one grid down (distance snap doesn't matter)
01:02:265 (2,3,4) - make those slider more symmetic, e.g.
01:02:967 (4,1) - overlapping
01:14:370 (4) - place this more to the left, so it doesn't overlapps the following slider
01:15:072 (2,3) - end them at the same spot or use a greater space without overlapping
01:28:054 (5) - hmm... i think a spinner could fit better here, but it's up to you

Hard
00:28:931 (2,3) - overlapping
00:57:352 (5,8) - little overlapping here

Easy
00:09:809 (3) - i would put this more to the bottom left, looks nicer there
00:15:949 - cou could add a circle
00:56:300 (1) - Reverse Arrow is pointing to right, move the end point of the slider 1 grid left to fix it
01:08:230 (5,1,2) - maybe those can be moved more to the bottom
01:15:774 (3) - Reverse Arrow is pointing to right, move the end point of the slider 1 grid left to fix it

I hope this could help you. Very nice map, star :3


HakuNoKaemi
[General]
leave tags "anime" and "japanese" because they will be inserted in the genre of the song and you can add "Geneon Universal Entertainment", the label Maon Kurosaki belongs and "Rondo Robe", the division.
The "Easy" is a bit "Normal" ... but you can consider it Easy.
Create the "Normal" difficulty to complete the set and have a more full difficulty curve?

[Easy]
Streams at 01:03:317 (1,2,3,4) - and 01:08:931 (1,2,3,4) - are a bit hard for an easy (they're more for a normal)
consider doing something like this to substitute
or like this(it should be more like your mapping style.. i think)
for the second method i suggest the "clap" at the end of the sliders

[Hard]
00:05:598 (8) - You can consider to make the spinner start from here and delete this note
00:20:159 (2) - Consider to horizontal flip this ^.^, i didn't read that the start is from left almost all the time
01:28:054 (5) - You can substitute this with a spinner... if you want ^.^

[Insane]
Don't have the abiltity to mod this... sorry ^.^
But i shouls say that it seemes good ^.^

star!
and if you want i can create the normal ^.^
Topic Starter
ziin

HakuNoKaemi wrote:

The "Easy" is a bit "Normal" ... but you can consider it Easy.
I will fight someone to make this an easy.

HakuNoKaemi wrote:

Create the "Normal" difficulty to complete the set and have a more full difficulty curve?
and if you want i can create the normal ^.^
Go ahead. I've exhausted all my rhythms.

HakuNoKaemi wrote:

[Easy]
Streams at 01:03:317 (1,2,3,4) - and 01:08:931 (1,2,3,4) - or like this(it should be more like your mapping style.. i think)
I'll likely go with this. I don't know why I didn't do it this way. I think I wanted the held notes actually held, but that's only important in hard+.

HakuNoKaemi wrote:

[Hard]
00:05:598 (8) - You can consider to make the spinner start from here and delete this note
00:20:159 (2) - Consider to horizontal flip this ^.^, i didn't read that the start is from left almost all the time
01:28:054 (5) - You can substitute this with a spinner... if you want ^.^
I'll look at the flip. I wanted audible feedback on the spinner at the beginning, and I like the slow ending slider.

MoonShade wrote:

Insane
00:11:914 (5,6) - i would suggest a distance space of 0,6 for those fast circles, also at 00:12:177 (7,8) and the following
I'll take this into consideration. The first two streams are big CFs right now. I'm going to experiment with some sliders, or maybe not use grid snap for it.

MoonShade wrote:

Easy
00:09:809 (3) - i would put this more to the bottom left, looks nicer there
00:15:949 - cou could add a circle
01:08:230 (5,1,2) - maybe those can be moved more to the bottom
Yes. yes. Maybe.

I'm going to fix most of the minor errors (overlapping and symmetrical sliders) myself, and thanks so much for the reverse arrow. I didn't even notice that it happens. Seems like a glitch to me.


MoonShade wrote:

I hope this could help you. Very nice map, star :3
was a great help. In the future, if you see a repeating error like reverse pointing the wrong way you can mention them once (like with the pictures) and say they are problems. Just mentioning the arrows and the overlap problem brings it to my attention. It's probably easier for both of us that way. I hate modding mods, especially when I'm guilty of the same problems when modding (sorry, I did it to you :o ), but we don't get better unless someone tells us we're wrong.
HakuNoKaemi
ended the diff .. but should mod it some more ^.^

Download: Kurosaki Maon - Magic World (TV Size) (ziin) [Haku's Normal].osu
Jagang
here is my mod :)

[Easy]

fine~

[Hard]

fine~

[Insane]

00:11:914 (5,6) - think this would looks better when you stack them
00:12:177 (7,8) - ^
00:13:317 (10,11) - ^
00:13:581 (12,13) - ^
00:24:545 (5,6) - ^
00:24:809 (7,8) - ^
01:21:212 (2,1,2,1,2) - don't like this overlapping

great map and great song
no problems found only a few suggestions ;)

star~
Weez
Tadaaaaaaaaa

General
- bg2.jpg and bg3.jpg should be 800*600 (like bg1.jpg)
- The first Kiai Time placement seems like it doesn't belong. The second one is perfect alone.
- Take out index for the tag (already in the source) I don't know if "japanese" and "anime" belongs there since its going to be in the genre once it's ranked

Easy
- IMO this diff should start at the same time as Hard and Insane
- Disable "Letterbox during breaks" not being used
00:48:230 (5) New combo

Hard
- Disable "Letterbox during breaks" not being used
01:08:581 (7) up one grid

Insane
- Disable "Letterbox during breaks" not being used
- For the second kiai time, snap it
00:12:002 (6,8) Looks better stacked on top of their previous beats
00:13:405 (11, 13) ^same
00:24:633 (6) Stack it properly
01:22:089 (1,2) Flip horizontally (ctrl+h) looks better


i fell in love with insane :D
Topic Starter
ziin
Thanks to all my modders so far, I really like what's happened to this map and I've learned a lot.

Made some pretty significant changes to insane, like removing the stream at the beginning (and removed a beat that I didn't like). I also noticed I seem to go in a very widdershins (counter clockwise) direction, so I made some clockwise parts.

Jagang wrote:

01:21:212 (2,1,2,1,2) - don't like this overlapping
That's the second vote for it, so it's an infinity sign now. I just realized the real title of the song is Magic∞world, so this works out infinitely better (haw haw).

The streams are redone and restacked. The auto stacking kept messing me up because it wasn't stacking in the right direction, but now I've got it in the correct direction, so there's no reason not to stack.

HakuNoKaemi wrote:

ended the diff .. but should mod it some more ^.^
It needs a lot of work, but I can't add it until you make a normal. Right now it's harder than my hard. If you can get it under 4 stars, we'll have a good spread (2, 3.5, 4.5, 5), and I'll add it to get it modded. I originally had the hard at "normal+".

Also, you can't have 4 timing sections which use sliders; only 3 are allowed.

Weezy wrote:

General
- bg2.jpg and bg3.jpg should be 800*600 (like bg1.jpg) A little letterboxing never hurt anyone. To make them 800x600 without stretching I'd have to crop it.
- The first Kiai Time placement seems like it doesn't belong. The second one is perfect alone. I can't even tell Kiai's on.
- Disable "Letterbox during breaks" not being used It's on by default, and it doesn't change anything since there are no breaks. The only reason to disable it is if you DO use breaks and you want to disable letterboxing.

Easy
- IMO this diff should start at the same time as Hard and Insane Having the song start immediately is a bit hard, so I wanted break time on the easy one
00:48:230 (5) New combo done and MANY others

Hard
01:08:581 (7) up one grid It's up 2 grids, but I don't want it to be in the middle

Insane
- For the second kiai time, snap it Went through and resnapped them all
01:22:089 (1,2) Flip horizontally (ctrl+h) looks better Thanks for the tip.
ty
nimi
ohi ^.^

Overall
I saw some people saying you must add hitsounds? Well, it's not really an obligation, but I can say you could replace that must for should. Even if it sounds like "it's gonna make no diference in my map", it wil. I recomend you to search about hitsounds, looking at maps you like to know how to deal with them.
About this skin, it looks reeeally cute x3

Insane
00:13:405 (10) - new combo? not sure about this one >_<
00:44:721 (x) - add a note here
00:48:230 (1) - move this new combo to 00:47:879 (6)
01:09:984 (x) - add a note here
01:17:177 (4,5,6,7) - this spaing is.. fine, but i think something like this could be better http://osu.ppy.sh/ss/46994

Hard
00:18:054 (4) - flip horizontally (http://puu.sh/Gbq)
00:34:545 (6) - new combo maybe? :T

Easy is good. Nice mapset and pretty impressive for your first (or second, dunno what about that graveyarded one)
Have a star :)
Topic Starter
ziin

Wiinter wrote:

ohi ^.^
thanks, but I don't like any of the suggestions.

However, you DID point me to something I do like (new combo at 9 instead of 10), so kudos.
Muya
hi :)

General
  • ● Delete 00:36:475 ~ 00:46:300 this green line
    ● 01:00:335 - start kiai at 01:00:510
Easy
  • ● Delete Audio Lead-In
    ● 00:16:300 (2,3,1,2,3) - 1 grid up
    ● 00:19:809 (1) - add finish
    ● 00:22:616 (1) - ^
    ● 00:33:142 (3) - add whistle to 2nd note?
    ● 00:36:651 (1) - 2 grid right
    ● 00:56:300 (1) - I don't like this slider.
    ● 01:22:791 (1) - end at 01:25:072 , 01:25:774 ~ 01:29:282 - add note
Hard
  • ● 00:04:545 (5,6,7,8) - 2 grid up 2 grid left
    ● 00:09:107 (5) - 1grid left
    ● 00:29:458 (3) - http://osu.ppy.sh/ss/47587
    ● 00:58:405 (9) - end at 00:59:107
    ● 01:19:984 (4) - 1 grid down
    ● 01:20:510 (1) - remove new combo
    ● 01:21:037 (1) - ^
Insane
  • ● 00:09:107 (5,6) - spacing miss


+star~
Gonzvlo
General
  1. You need to add the files: "Hitcircleoverlay.png" and "approachcircle.png" and full submit (It doesn't matter if you add the default one, but you need to add them)
  2. Preview time is different on Insane
  3. Make kiai time the same for all the mapset.
Easy
  1. AR +1
  2. 00:11:388 - This break is unecesary, so continue mapping here, I suggest to add a spinner here: 00:11:388 - and finish it here: 00:13:668 -
  3. 01:06:124 (1,2,3,4) - This looks messy and confusing, change it for something like [url]this[/url].
Hardl
  1. 00:52:265 (6,7,8,9,10) - This doesn't play good, move (9) and (10) anywhere else but not on the same line.
  2. 01:21:388 (1) - Remove this New Combo
Insane
  1. Ok no problems but this pattern is not ok:
  2. 01:21:037 (1,2,1,2,1) - I suggest to move the last (6) and (7) away and move the next notes here
Star and Good Luck.
nante
[General]
I'd only leave 2nd kiai time

[Insane]
00:09:458 (6) - spacing
00:18:581 (1) - delete new combo here and 00:19:282 (1) there since you did it in previous combo which sounds really similar or just split previous one (it's just a suggestion since I'm not really good with combos)
00:24:809 (7) - spacing, I know you're changing bmp rate to 1x there, but it still belongs to previous combo and should be spaced like previous
00:40:861 (5) - spacing
01:04:896 (1) - spacing
01:10:159 (1) - I'm not sure if new combo is needed there(but again I'm not goot with combos)
01:11:388 (x) - maybe a note?
01:28:054 (5) - shape it better?

[Hard]
00:05:686 (1) - maybe silence this whole spinner?
00:59:107 (1) - maybe add a spinner which ends at 01:00:159
*fix timing sections so they are on thicks*
01:21:037 (1) - delete combo?
01:21:388 (1) - ^
the part after the last spinner is harder than in [Insane]. I think the way it's in [Hard] fits, so re-map this part in [Insane]

[Easy]
00:16:300 (2) - distance(if you want to have it curved, try on a smaller grid [ctrl+1])
00:17:703 (2) - ^
00:22:967 (2) - add a note
00:25:423 (1) - I don't like how in this section everything just closes up; consider changing distance snap to 1,6 so it's like in previous section



and a star ;p
Topic Starter
ziin

Muya wrote:

SPOILER
hi :)

General
  • ● Delete 00:36:475 ~ 00:46:300 this green line no
    ● 01:00:335 - start kiai at 01:00:510 I went ahead an made all timing points identical in all difficulties.
Easy
  • ● Delete Audio Lead-In mapped beginning
    ● 00:16:300 (2,3,1,2,3) - 1 grid up redid it
    ● 00:19:809 (1) - add finish
    ● 00:22:616 (1) - ^
    ● 00:33:142 (3) - add whistle to 2nd note? no
    ● 00:36:651 (1) - 2 grid right why doesn't aimod pick these up?
    ● 00:56:300 (1) - I don't like this slider. Unless you have a suggestion, too bad
    ● 01:22:791 (1) - end at 01:25:072 , 01:25:774 ~ 01:29:282 - add note now playtime is exactly the same for all difficulties
Hard
  • ● 00:04:545 (5,6,7,8) - 2 grid up 2 grid left
    ● 00:09:107 (5) - 1grid left
    ● 00:29:458 (3) - http://osu.ppy.sh/ss/47587 I've changed this too many times. Nothing will make everyone happy
    ● 00:58:405 (9) - end at 00:59:107
    ● 01:19:984 (4) - 1 grid down
    ● 01:20:510 (1) - remove new combo
    ● 01:21:037 (1) - ^ moved it around a bit
Insane
  • ● 00:09:107 (5,6) - spacing miss


+star~

Gonzvlo wrote:

SPOILER
General
  1. You need to add the files: "Hitcircleoverlay.png" and "approachcircle.png" and full submit (It doesn't matter if you add the default one, but you need to add them) I still can't find that rule, but I know it exists because I remember seeing it now.
  2. Preview time is different on Insane
  3. Make kiai time the same for all the mapset.
Easy
  1. AR +1
  2. 00:11:388 - This break is unecesary, so continue mapping here, I suggest to add a spinner here: 00:11:388 - and finish it here: 00:13:668 -
  3. 01:06:124 (1,2,3,4) - This looks messy and confusing, change it for something like [url]this[/url]. I can only guess, so I made it a rotated square.
Hardl
  1. 00:52:265 (6,7,8,9,10) - This doesn't play good, move (9) and (10) anywhere else but not on the same line. this isn't normal anymore
  2. 01:21:388 (1) - Remove this New Combo
Insane
  1. Ok no problems but this pattern is not ok:
  2. 01:21:037 (1,2,1,2,1) - I suggest to move the last (6) and (7) away and move the next notes here moved 5,6,7, but the infinity is staying
Star and Good Luck.

nante wrote:

SPOILER
[General]
I'd only leave 2nd kiai time I suppose I could just drop a tiny kiai

[Insane]
00:09:458 (6) - spacing
00:18:581 (1) - delete new combo here and 00:19:282 (1) there since you did it in previous combo which sounds really similar or just split previous one (it's just a suggestion since I'm not really good with combos) made me second guess my combos, there's a lot more now.
00:24:809 (7) - spacing, I know you're changing bmp rate to 1x there, but it still belongs to previous combo and should be spaced like previous You may have modded an old version. 5-6 has 2.4x spacing to compensate for time change.
00:40:861 (5) - spacing
01:04:896 (1) - spacing
01:10:159 (1) - I'm not sure if new combo is needed there(but again I'm not goot with combos) seems fine to me
01:11:388 (x) - maybe a note? it's just a bass drum beat
01:28:054 (5) - shape it better? it's just a hold slider

[Hard]
00:05:686 (1) - maybe silence this whole spinner? nah
00:59:107 (1) - maybe add a spinner which ends at 01:00:159 nah
*fix timing sections so they are on thicks*
01:21:037 (1) - delete combo?
01:21:388 (1) - ^
the part after the last spinner is harder than in [Insane]. I think the way it's in [Hard] fits, so re-map this part in [Insane] I suppose

[Easy]
00:16:300 (2) - distance(if you want to have it curved, try on a smaller grid [ctrl+1])
00:17:703 (2) - ^
00:22:967 (2) - add a note
00:25:423 (1) - I don't like how in this section everything just closes up; consider changing distance snap to 1,6 so it's like in previous section Certainly my next map will be more spaced out and not use such a severe distance change, but it's only for a short while in any case.
and a star ;p

excellent mods ty. Fixed everything I didn't comment on.
vytalibus
Everything seems to have been heavily modded, so forgive me if I don't catch a lot for you to fix.

[Insane]
00:31:037 (1,2,3,4,5,6,7) - You can align everything in this combo if you want; it'll make everything look neater. I'm more referring to (4,5,6,7), since they look like they're leaning to the right.
00:36:300 (9,10) - The jump before these two notes seem awkward.

Good job on the map, though. Even [Easy] looks fun to play.
TTTTTTTTTTTT
とある魔术の禁书目录 :)

here i am

the bg.jpg should be 800x600

Easy
nice~

suggestions
00:51:738(x) - add a circle
00:51:914(2) - move the slider to next white line(00:52:089)

Hard
00:08:405(4) - remove whistle and clap at the beginning and add a finish hitsound at the beginning

suggestions
00:02:967~00:05:598

Insane
00:11:914(5) - remove clap
00:12:002(6) - ^
00:12:177(7) - ^

3star~


Topic Starter
ziin

vytalibus wrote:

SPOILER
Everything seems to have been heavily modded, so forgive me if I don't catch a lot for you to fix.

[Insane]
00:31:037 (1,2,3,4,5,6,7) - You can align everything in this combo if you want; it'll make everything look neater. I'm more referring to (4,5,6,7), since they look like they're leaning to the right.
00:36:300 (9,10) - The jump before these two notes seem awkward.

Good job on the map, though. Even [Easy] looks fun to play.
Knew about the jump. Just hadn't thought about how to fix it/if it needed fixing. I went ahead and gave it the 2x spacing. I think I had the 31:037 area like that to make sure people knew it there was a break, but it's pretty clear even without the clear space in between 123 and 45.

H-boy wrote:

SPOILER
とある魔术の禁书目录 :)

here i am

the bg.jpg should be 800x600 unless this is a deal breaker, the size doesn't change

Easy
nice~

suggestions
00:51:738(x) - add a circle
00:51:914(2) - move the slider to next white line(00:52:089) anything to get notes off of red beats. fixed

Hard
00:08:405(4) - remove whistle and clap at the beginning and add a finish hitsound at the beginning

suggestions
00:02:967~00:05:598 that creates an unnecessary jump, and I think 4-8 are fine.

Insane
00:11:914(5) - remove clap Sounds much better, thanks
00:12:002(6) - ^
00:12:177(7) - ^

3star~
good ear, and thanks for the kudosu star.
Waryas
Nice map, star'd
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