Ars Novaa wrote:
Hi from my modding queueThanks for the dedication put in the mod! ^^
EASY00:22:644 (1,2) - Move the hitcircle up a little to blanket it nicer with the slider. Ok
00:32:196 (1,2,3) - I'd prefer if you'd do it something like this http://puu.sh/ntiXM/ab5950bd55.jpg . To do this, move the hitcircle a little downwards and ctrl-g this 00:34:584 (3) - I did that before, but Bonsai told me to change it so that beginners don't need to make sharp turns, in which I agree. xD
00:36:972 (1,2,3) - ^^
NORMALNo complaints about this difficulty except that you might want to change the circle size. Currently I feel its too small to allow for good movement
I think it's fine, it's a bit too small but still managable.
HARDAgain circle size too small. If you choose to change the circle size of NORMAL, you should change this circle size to be smaller than that of NORMAL and bigger than it currently is
Ok I think there might be an issue with this difficulty. I refer back to normal http://puu.sh/ntjz9/09d5b6bf46.jpg you notice non of your sliders and hitcircles end on the blue ticks? Thats ok. But for your hard, http://puu.sh/ntjBg/341a434c59.png if you notice, many of your sliders or hitcircles start/land on a blue tick, now this would be ok if streams were involved such as here 00:13:838 (3,4,5,6) - but even then, the hitcircle shouldn't start on a blue tick. So generally, unless there is a stream or something significant in the rhythm requires it, sliders/hitcircles should not start/land on blue ticks.
I know that we should start in red and white ticks, but it fits the rhythm and it's still managable by other players. Plus most ticks still land on white and the timing is right, so I'm keeping it as-is