Levus - Wild Pokemon Battle

posted
Total Posts
57
show more
PumpkinIcedTea
Hi from my modding queue

EASY
00:22:644 (1,2) - Move the hitcircle up a little to blanket it nicer with the slider.
00:32:196 (1,2,3) - I'd prefer if you'd do it something like this http://puu.sh/ntiXM/ab5950bd55.jpg . To do this, move the hitcircle a little downwards and ctrl-g this 00:34:584 (3) -
00:36:972 (1,2,3) - ^

NORMAL
No complaints about this difficulty except that you might want to change the circle size. Currently I feel its too small to allow for good movement

HARD
Again circle size too small. If you choose to change the circle size of NORMAL, you should change this circle size to be smaller than that of NORMAL and bigger than it currently is
Ok I think there might be an issue with this difficulty. I refer back to normal http://puu.sh/ntjz9/09d5b6bf46.jpg you notice non of your sliders and hitcircles end on the blue ticks? Thats ok. But for your hard, http://puu.sh/ntjBg/341a434c59.png if you notice, many of your sliders or hitcircles start/land on a blue tick, now this would be ok if streams were involved such as here 00:13:838 (3,4,5,6) - but even then, the hitcircle shouldn't start on a blue tick. So generally, unless there is a stream or something significant in the rhythm requires it, sliders/hitcircles should not start/land on blue ticks.

Good luck :)
Topic Starter
DeltaLeeds

Ars Novaa wrote:

Hi from my modding queue

EASY
00:22:644 (1,2) - Move the hitcircle up a little to blanket it nicer with the slider. Ok
00:32:196 (1,2,3) - I'd prefer if you'd do it something like this http://puu.sh/ntiXM/ab5950bd55.jpg . To do this, move the hitcircle a little downwards and ctrl-g this 00:34:584 (3) - I did that before, but Bonsai told me to change it so that beginners don't need to make sharp turns, in which I agree. xD
00:36:972 (1,2,3) - ^^

NORMAL
No complaints about this difficulty except that you might want to change the circle size. Currently I feel its too small to allow for good movement
I think it's fine, it's a bit too small but still managable.

HARD
Again circle size too small. If you choose to change the circle size of NORMAL, you should change this circle size to be smaller than that of NORMAL and bigger than it currently is
^
Ok I think there might be an issue with this difficulty. I refer back to normal http://puu.sh/ntjz9/09d5b6bf46.jpg you notice non of your sliders and hitcircles end on the blue ticks? Thats ok. But for your hard, http://puu.sh/ntjBg/341a434c59.png if you notice, many of your sliders or hitcircles start/land on a blue tick, now this would be ok if streams were involved such as here 00:13:838 (3,4,5,6) - but even then, the hitcircle shouldn't start on a blue tick. So generally, unless there is a stream or something significant in the rhythm requires it, sliders/hitcircles should not start/land on blue ticks.
I know that we should start in red and white ticks, but it fits the rhythm and it's still managable by other players. Plus most ticks still land on white and the timing is right, so I'm keeping it as-is

Good luck :)
Thanks for the dedication put in the mod! ^^
Rakuen
( =`・ω・´) Rakuen's Modding Queue

Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

General

  1. Unused hitsounds:
    soft-sliderslide.wav
  2. Preview time not snapped:
    00:03:540 -

Easy

  1. 00:04:734 - Need 4 beats (white ticks) after spinner in order to fit the ranking criteria. So I suggest to remove 00:04:734 (1) -
  2. 00:44:137 - ^ same

Normal

  1. 00:03:540 - Like Easy diff, but this needs 2 beats, means you can only start your notes here 00:04:137 - if you insist a spinner at the start

Others are fine :)

Good luck!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
Topic Starter
DeltaLeeds

Rakuen wrote:

( =`・ω・´) Rakuen's Modding Queue

Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

General

  1. Unused hitsounds:
    soft-sliderslide.wav
    Ok, I'll delete this. ;)
  2. Preview time not snapped:
    00:03:540 -
    Fixed.

Easy

  1. 00:04:734 - Need 4 beats (white ticks) after spinner in order to fit the ranking criteria. So I suggest to remove 00:04:734 (1) -
    I made it 3 white ticks, because it's exactly 1.5 seconds as said in Garven's guideline, and the rhythm still suits. Fixed.
  2. 00:44:137 - ^ same
    Replaced the spinner with a slider instead.

Normal

  1. 00:03:540 - Like Easy diff, but this needs 2 beats, means you can only start your notes here 00:04:137 - if you insist a spinner at the start
    Fixed, but started notes at 00:03:838 instead as it is 900 ms, more than 750ms from those guidelines.

Others are fine :)

Good luck!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
Thanks for the useful mod!!! ^^
6th
[Easy]
Increase CS ?
00:17:868 (1,2) - Blanket could be better
00:22:644 (1,2) - ^
00:33:540 - It looks a bit awkward doesn't it ? https://osu.ppy.sh/ss/4662710
00:47:122 (2) - Move it to (372;180)

[Normal]
Again I suggest increasing CS
00:06:226 (2,3) - Blanket could be better
00:18:166 (2) - Too many curve
00:22:943 (2) - ^
00:27:719 (2) - ^
00:34:584 (1,2,3,4) - Again, could be smoother https://osu.ppy.sh/ss/4662733
00:37:271 (2,3,4) - same
00:26:226 (2) - Move it to (328;192)

[Hard]
00:07:719 (6) - - As you did at 00:05:331 (6) - you should change direction here but...
00:07:719 (6,7,1,2) - Bad flow imo
00:14:734 - Maybe use something like this ? http://osu.ppy.sh/ss/4662754
00:24:286 - ^
00:45:778 - ^
00:32:495 (2) - Use CTRL+G, "y" should be the same
00:33:689 (5) - ^
00:43:673 - Use this https://osu.ppy.sh/ss/4662768


That's all ! I'm pretty certain that you'll reject almost every suggestions but it doesn't matter (; good luck
Topic Starter
DeltaLeeds

6th wrote:

[Easy]
Increase CS ? Hmm okay.
00:17:868 (1,2) - Blanket could be better Hmmm, I don't know how it could be better. Explain it a bit xP
00:22:644 (1,2) - ^^
00:33:540 - It looks a bit awkward doesn't it ? https://osu.ppy.sh/ss/4662710 Not really, the player moves in a line at least. :P
00:47:122 (2) - Move it to (372;180) Okedoke.

[Normal]
Again I suggest increasing CS
4 -> 4.5
00:06:226 (2,3) - Blanket could be better In what way?
00:18:166 (2) - Too many curve A bit more steep than the others I guess.
00:22:943 (2) - ^ This one shouldn't be.
00:27:719 (2) - ^ ^
00:34:584 (1,2,3,4) - Again, could be smoother https://osu.ppy.sh/ss/4662733 Fixed
00:37:271 (2,3,4) - same Fixed
00:26:226 (2) - Move it to (328;192) Okay

[Hard]
00:07:719 (6) - - As you did at 00:05:331 (6) - you should change direction here but... It's a monotonous tone so it shouldn't be emphasized.
00:07:719 (6,7,1,2) - Bad flow imo In what way?
00:14:734 - Maybe use something like this ? http://osu.ppy.sh/ss/4662754 Won't suit the rhythm
00:24:286 - ^ ^
00:45:778 - ^ ^
00:32:495 (2) - Use CTRL+G, "y" should be the same The DS will be screwed up, and it doesn't suit imo
00:33:689 (5) - ^ ^
00:43:673 - Use this https://osu.ppy.sh/ss/4662768 Good idea, looks tidier that way.


That's all ! I'm pretty certain that you'll reject almost every suggestions but it doesn't matter (; good luck
Still a great mod! Thanks for the mod! ^^
Bonsai
18:00 DeltaLeeds: So
18:00 DeltaLeeds: I gave in
18:00 DeltaLeeds: And increased CS
18:00 DeltaLeeds: *Omnious music*
18:01 Bonsai: but why? O.o
18:01 DeltaLeeds: Well if even my friends who don't mod maps say the circles are like ants
18:01 DeltaLeeds: I guess I have to give in
18:01 DeltaLeeds: But...
18:01 DeltaLeeds: I only iincreased the CS a tiny bit
18:01 DeltaLeeds: Maybe you can check it out?
18:01 DeltaLeeds: I also fixed some patterns
18:01 DeltaLeeds: Hopefully I didn't screw up :S
18:02 Bonsai: increasing CS normally means making them even smaller, since CS5<CS4 lol
18:02 DeltaLeeds: LOL
18:02 DeltaLeeds: Ok so I meant decrease
18:02 DeltaLeeds: XD
18:02 Bonsai: and people who are not experienced in modding or mapping and don't even provide any reasoning to their points don't know anything
18:02 Bonsai: lol
18:03 Bonsai: don't just believe what random people say, always ask >why< you should do something or why it would be better ^^
18:03 DeltaLeeds: Yeah I usually do that
18:03 Bonsai: and now the CS-spread is kinda broken bc it goes 3-4.5-5
18:04 Bonsai: (wasn't the Normal 4.5 already O.o)
18:04 DeltaLeeds: Hmm yeah
18:04 DeltaLeeds: Lol
18:04 DeltaLeeds: Ok I'm very confused no
18:04 DeltaLeeds: w
18:04 Bonsai: lol
18:04 DeltaLeeds: I'm not even sure I changed anything now rofl
18:04 Bonsai: ^^
18:04 DeltaLeeds: I changed some patterns
18:04 Bonsai: I downloaded it a few hours ago and there the Normals already was 4.5 ^^
18:05 Bonsai: well, I'll just start pointing out a few things now :D
18:05 DeltaLeeds: Check out hard's 00:05:928 - 00:08:017
18:05 DeltaLeeds: So I didn't change anything then XD
18:05 DeltaLeeds: Sure ;)
18:06 Bonsai: yeah I just noticed 00:07:122 (4,5,6,7,1) - this looks pretty cramped now, didn't see any reason to change it before o:
18:06 Bonsai: ah I read what the guy said
18:06 Bonsai: ok here's the deal:
18:07 Bonsai: making a big change of direction at 00:05:331 (6) - only emphasizes 00:05:629 (7) - and does not really affect (6) itself in any way
18:07 Bonsai: but
18:07 Bonsai: (7) doesn't deserve any special emphasis, whereas 00:05:928 (1) - does bc it's the downbeat
18:07 Bonsai: so you want a direction change on (7)
18:07 Bonsai: to emphasize (1)
18:07 DeltaLeeds: Ah
18:07 DeltaLeeds: True
18:08 DeltaLeeds: Alright I'll think of how to change it xD
18:08 Bonsai: and thus imo changing the next combo back would be better ^^
18:08 Bonsai: bc 00:10:106 (6,7,1) - is very nice
18:08 DeltaLeeds: Yeah
18:09 DeltaLeeds: The other combos are nice though I have to agree with that xD
18:09 DeltaLeeds: I did notice that the combo pointed out was a bit too dull
18:09 DeltaLeeds: Like one straight line
18:09 DeltaLeeds: But yeah it's better to make it remain that way xD
18:09 DeltaLeeds: Let me think of a nice combo
18:10 Bonsai: but it fits as the music is monotonous too, it's just the same sound four times, nothing special about that ^^
18:10 DeltaLeeds: Haha yeah
18:10 DeltaLeeds: When I think about it, that's why the combo was like that XD
18:10 Bonsai: no rush, tell me when you're finished ^^
18:10 Bonsai: ^^
18:10 DeltaLeeds: Sure thing :D
18:10 DeltaLeeds: Thanks again :)
18:15 DeltaLeeds: Ok
18:15 DeltaLeeds: I uploaded a new version
18:16 Bonsai: ok that combo is fine now, but 00:05:331 (6,7,1) - is still just one line without direction-change at (7) :(
18:17 DeltaLeeds: Hmmm
18:18 DeltaLeeds: Tbh, I'm not really sure on how I could change that part... xP
18:19 Bonsai: well yeah, that's the thing about the modding process, some things can be really hard to change : \
18:20 Bonsai: it would be cool if 00:04:734 (4,5,6,7) - formed perfect triangles so you can put (1) at the place where (5) is too
18:20 Bonsai: but then you'd still have to change the rest of the combo ofc
18:20 DeltaLeeds: How about something like this?
18:20 DeltaLeeds: http://puu.sh/nvNCp/29c3366b54.jpg
18:20 DeltaLeeds: Hey, I think I did something like that in 6,7,1
18:20 Bonsai: well, that's not a very sharp direction change, just the same as at 00:05:032 (5) - which is very minor
18:20 DeltaLeeds: Check it out, is the one in the ss better? xD
18:20 DeltaLeeds: Right..
18:20 Bonsai: almost ^^
18:21 Bonsai: wait
18:21 Bonsai: waitwawitwait
18:21 DeltaLeeds: http://puu.sh/nvNCp/29c3366b54.jpg
18:21 DeltaLeeds: How bout this? 8)
18:21 DeltaLeeds: OOps
18:21 DeltaLeeds: http://puu.sh/nvNGQ/49315fed35.jpg
18:21 DeltaLeeds: Sorry
18:22 DeltaLeeds: This must be the one you're expecting
18:22 DeltaLeeds: I really hope it is
18:22 Bonsai: lol
18:22 Bonsai: yup
18:22 Bonsai: ^^^
18:22 DeltaLeeds: :D
18:22 DeltaLeeds: Yeah it seems much better!
18:22 Bonsai: \:D/
18:22 DeltaLeeds: The sharp direction change
18:22 DeltaLeeds: Makes it all the more interesting! ^^
18:22 Bonsai: exactly :D
18:23 Bonsai: tell me when ready for next point ^^
18:23 DeltaLeeds: Okedoke
18:24 DeltaLeeds: I'm sure I can change some other stuff now
18:27 DeltaLeeds: Are these type of patterns good?
18:27 DeltaLeeds: http://puu.sh/nvNYp/5728ed142d.jpg
18:27 DeltaLeeds: Or is it better to spread the notes out a little?
18:28 Bonsai: they're called stacks and are totally fine ^^ spreading them out gives more emphasis to each of them, but since this is already rather hard it's probably better to keep it stacked
18:28 Bonsai: or just space it very little, up to you
18:28 Bonsai: can also just be a design-choice ^^
18:29 DeltaLeeds: I'll keep it as-is for now. It does give emphasis at the right moments imo xP
18:29 Bonsai: yup ^^
18:29 DeltaLeeds: Alright
18:30 DeltaLeeds: I updated :3
18:30 DeltaLeeds: But yeah only that part so far
18:30 Bonsai: ok next one will be easy to fix hehe
18:30 DeltaLeeds: Sure thing
18:30 Bonsai: 00:10:405 (7,1,2) - I see that you didn't put them in a straight line bc you ran out of playfield, but instead of doing that you could just move all previous objects to the right since you got enough space left on the right
18:32 DeltaLeeds: Ah
18:32 DeltaLeeds: Alright
18:32 Bonsai: next point: 00:11:898 (4,5,6,7) - (5,7) are actually overmapped, there are no notes there, so you should at least replace this combo with two 1/2-sliders bc slidertails being overmapped is quite common, but >imo< making it just one 1/1-slider would fit even better
18:33 DeltaLeeds: Yeah 5 and 7 isn't really a note now, is it? xD
18:33 DeltaLeeds: It should just be a slider from 4 and 6
18:33 Bonsai: yup, it's overmapped, that's what it's called when you map an object where no note is ^^
18:34 DeltaLeeds: Ah, I'll keep that in mind
18:35 Bonsai: ok, next point :D 00:13:092 (1,2) - 00:17:868 (1,2) - the heads of the (2)s are actually almost overmapped, there is only this very quiet bcakground-sound which goes constantly through the entire song (even the previous where I said it's overmapped, didn't even hear it there ^^), so my suggestion would be to make (1) a 1/2-slider and then add a cricle after that
18:35 Bonsai: since the note on the blue tick is the really prominent one here
18:36 DeltaLeeds: Alright xP
18:37 DeltaLeeds: So 1 should be the slider instead then right?
18:37 Bonsai: exactly
18:38 Bonsai: Next points are very nazi / minor: 00:15:480 (1,2) - First, those sliders aren't really symmetric, if you move one of them so the red anchor in the middle is on the vertical middle line of the editor, and then swap it horizontally, then you'll see that the white anchors move, which they shouldn't ^^
18:38 Bonsai: (shortcut for swapping is ctrl-h for horizontal and ctrl-j for vertical btw)
18:39 DeltaLeeds: Got it. ;)
18:39 Bonsai: and the second thing about those is that the tail of (1) isn't in the middle of (2) and vice versa ^^
18:40 DeltaLeeds: Ah ok :D
18:41 Bonsai: next point is something I already pointed out once iirc: Do you have stacking viewed? Bc 00:20:256 (1,2) - and 00:29:808 (1,2) - don't auto-stack for some reason, so I recommend to manually move them three pixels to the right / bottom
18:41 DeltaLeeds: Ah yes the auto-stack error
18:41 DeltaLeeds: Okay
18:41 DeltaLeeds: :D
18:41 Bonsai: It's called auto-stacking when you put notes on top of each other and they automatically move by 3x3 pixels, and when it doesn't you call that a perfect stack
18:42 Bonsai: 00:25:032 (1,2) - previous Nazi-thing again ^^
18:42 Bonsai: oh and 00:22:644 (1,2,1,2) - too, didn't say that everything repetas four times ^^
18:43 Bonsai: and 00:46:525 (1,2) - I geuss ^^
18:45 Bonsai: now since you didn't space 1/4s anywhere else in the map, I'd recommend to stack 00:33:241 (3,4) - too so it stays and consistent and isn't harder to play than the rest of the map, + it also fits better to the rest aesthetically since 00:34:584 (1,2,3) - is also a triangle for example
18:46 DeltaLeeds: Haha I'm still stuck at the auto stack thing xD
18:46 DeltaLeeds: I can only got to max 4,3
18:46 DeltaLeeds: Not 3,3
18:46 DeltaLeeds: After that it goes to 0,0 again
18:46 Bonsai: oh
18:46 Bonsai: ohoh
18:46 Bonsai: you can just
18:46 Bonsai: move them in single steps by alt+arrow keys
18:46 Bonsai: ^^
18:47 DeltaLeeds: LOL
18:47 DeltaLeeds: Right!
18:47 Bonsai: if that's your problem
18:47 DeltaLeeds: Thanks XD
18:47 Bonsai: :D
18:47 DeltaLeeds: I forgot that button to be honest
18:47 Bonsai: ^^
18:47 DeltaLeeds: *That shortcut
18:48 DeltaLeeds: Wait
18:48 DeltaLeeds: Weird
18:48 DeltaLeeds: Doesnn't work for me
18:49 Bonsai: oh
18:49 Bonsai: ctrl
18:49 DeltaLeeds: You mean move the slider 1 step up/down/left/right?
18:49 Bonsai: instead of alt
18:49 Bonsai: whoops
18:49 DeltaLeeds: Ah
18:49 DeltaLeeds: Got it! :D
18:49 DeltaLeeds: Perf
18:49 DeltaLeeds: :D
18:49 DeltaLeeds: ect
18:49 Bonsai: I'm never aware of what the exact buttons are, I just do it instinctively ^^
18:49 DeltaLeeds: That shows you're an experienced modder :D
18:50 Bonsai: hehe
18:50 DeltaLeeds: Anyway so 0,0 difference is not allowed?
18:50 DeltaLeeds: Only stacking?
18:51 Bonsai: well it's not technically forbidden, but it's inconsistent with the rest of the map for no reason and might be confusing
18:51 Bonsai: on more difficult maps it's used mor often, for specific patterns
18:51 Bonsai: but when used wrong it can be still hard to read, but that generally only applies when the lwoer object is a circle, since sliders are easy to notice
18:55 DeltaLeeds: Ah
19:00 DeltaLeeds: Hahah this nazi stuff is killing me
19:00 Bonsai: ^^
19:00 DeltaLeeds: The white dots keep moving
19:01 Bonsai: well, you can just turn the grid snap big and use that
19:01 Bonsai: do you know what I mean?
19:01 Bonsai: pressing g will change the size
19:01 Bonsai: and t activates / deactivates gridsnap
19:01 DeltaLeeds: Still TT
19:01 DeltaLeeds: XD
19:01 DeltaLeeds: Ahhhh
19:02 DeltaLeeds: Hopefully it'll be easier XD
19:02 Bonsai: so then you just have to make the dots symmetric, and then scale the slider down so it's exactly as long as it needs to be
19:02 Bonsai: (shortcut for scaling is ctrl-shift-s)
19:02 Bonsai: so, scale it down so much that it's as long as it should be in the timeline, but making it one nudge smaller would be too short
19:03 DeltaLeeds: Ah yes
19:03 DeltaLeeds: The tail keeps getting waaay shorter
19:05 DeltaLeeds: The problem is the tail's circle center and anchor point can't meet ><
19:05 DeltaLeeds: XD
19:06 Bonsai: well I mean it doesn't need to be 100% right
19:06 Bonsai: but 99% is already good enough :D
19:07 DeltaLeeds: My nazi instinct insists I make it 100% :'(
19:07 DeltaLeeds: Haha
19:10 DeltaLeeds: Well my oh no it's late instincts told me to keep it as it were before XD
19:10 Bonsai: O:
19:10 Bonsai: why?
19:11 DeltaLeeds: I mean the 99% thing
19:11 DeltaLeeds: No need for 100% xD
19:11 DeltaLeeds: It's as symmetrical as I can do xD
19:11 Bonsai: oh yeah ^^
19:11 DeltaLeeds: If not there will be a holocaust in my brain. XD
19:12 DeltaLeeds: Millions of brain cells dead because of the nazi sliders
19:12 Bonsai: ok so I'll just list the next few things on one go since I just got a mod on one of my maps myself ^_^
19:12 DeltaLeeds: Sure :D
19:12 Bonsai: 00:37:271 (2,3,4,5) - nazi too but imo it would look nicer you space it more horizontally so the stack is in the middle of those sliders again ^^
19:13 DeltaLeeds: Put the irc mod in the post
19:13 DeltaLeeds: So I can give your well-earned kudosu
19:13 Bonsai: 00:39:360 (1,2,3) - here it's not really clear what melody you are following, since there's quite a bit left out on the first slider which is probably what you mapped on the next two objects
19:14 Bonsai: aaaaaand that's it for the Hard \o/
19:15 DeltaLeeds: Yay! :D
19:15 DeltaLeeds: Alrighty I finished the 37271 nazi...
19:15 Bonsai: now in the Normal, the very first spinner is ending on no prominent beat, extending it until the downbeat and starting to map at 00:04:734 (2) - again, that would also leave more recovery time since that's unclear anyways ^^
19:15 Bonsai: the first two notes of 00:13:390 (2) - are overmapped as in the Hard : \
19:15 Bonsai: which repeats itself obviously
19:16 Bonsai: my suggestion would be
19:16 Bonsai: aah puush so slow
19:16 Bonsai: [http://puu.sh/nvQC9/b15a6891d3.jpg this]
19:16 Bonsai: that would follow the melody much better
19:17 DeltaLeeds: Ah, sure :D
19:18 Bonsai: this offbeat-slider (offbeat because it starts on a lower tick than it ends) is not that fitting since there is no particular strong sound on the head, whereas the tail is naturally more important bc beat priority, so change that combo around a bit, maybe let (2) reverse or smth like that
19:18 Bonsai: o forgot timestampt lol 00:33:092 (3) -
19:18 Bonsai: and yeah, that's it for Normal!
19:19 Bonsai: (just repeating stuff)
19:19 DeltaLeeds: Haha xD
19:19 DeltaLeeds: That's good enough :D
19:19 Bonsai: yeah the spinner-end in Normal is random again, I will ask some experienced Nominators whether it would be fine to only have two beats recovery time since the song is so slow : \
19:20 Bonsai: yeah since you lowered the CS 00:32:196 (1,2,3) - is now toucheing which looks pretty bad, I'd just make the CS 4 again, there's no reason to lower it ^^
19:21 Bonsai: 00:41:151 (1) - is weird bc it leaves out the most important beat, the downbeat at 00:41:749 - , so I'd just suggest [http://puu.sh/nvQUi/49b242df92.jpg this rhythm]
19:21 Bonsai: aaaand done
19:21 Bonsai: :D
Just saying that if I became BN I'd bubble this, let's hope for the best ^^
Topic Starter
DeltaLeeds

Bonsai wrote:

18:00 DeltaLeeds: So
18:00 DeltaLeeds: I gave in
18:00 DeltaLeeds: And increased CS
18:00 DeltaLeeds: *Omnious music*
18:01 Bonsai: but why? O.o
18:01 DeltaLeeds: Well if even my friends who don't mod maps say the circles are like ants
18:01 DeltaLeeds: I guess I have to give in
18:01 DeltaLeeds: But...
18:01 DeltaLeeds: I only iincreased the CS a tiny bit
18:01 DeltaLeeds: Maybe you can check it out?
18:01 DeltaLeeds: I also fixed some patterns
18:01 DeltaLeeds: Hopefully I didn't screw up :S
18:02 Bonsai: increasing CS normally means making them even smaller, since CS5<CS4 lol
18:02 DeltaLeeds: LOL
18:02 DeltaLeeds: Ok so I meant decrease
18:02 DeltaLeeds: XD
18:02 Bonsai: and people who are not experienced in modding or mapping and don't even provide any reasoning to their points don't know anything
18:02 Bonsai: lol
18:03 Bonsai: don't just believe what random people say, always ask >why< you should do something or why it would be better ^^
18:03 DeltaLeeds: Yeah I usually do that
18:03 Bonsai: and now the CS-spread is kinda broken bc it goes 3-4.5-5
18:04 Bonsai: (wasn't the Normal 4.5 already O.o)
18:04 DeltaLeeds: Hmm yeah
18:04 DeltaLeeds: Lol
18:04 DeltaLeeds: Ok I'm very confused no
18:04 DeltaLeeds: w
18:04 Bonsai: lol
18:04 DeltaLeeds: I'm not even sure I changed anything now rofl
18:04 Bonsai: ^^
18:04 DeltaLeeds: I changed some patterns
18:04 Bonsai: I downloaded it a few hours ago and there the Normals already was 4.5 ^^
18:05 Bonsai: well, I'll just start pointing out a few things now :D
18:05 DeltaLeeds: Check out hard's 00:05:928 - 00:08:017
18:05 DeltaLeeds: So I didn't change anything then XD
18:05 DeltaLeeds: Sure ;)
18:06 Bonsai: yeah I just noticed 00:07:122 (4,5,6,7,1) - this looks pretty cramped now, didn't see any reason to change it before o:
18:06 Bonsai: ah I read what the guy said
18:06 Bonsai: ok here's the deal:
18:07 Bonsai: making a big change of direction at 00:05:331 (6) - only emphasizes 00:05:629 (7) - and does not really affect (6) itself in any way
18:07 Bonsai: but
18:07 Bonsai: (7) doesn't deserve any special emphasis, whereas 00:05:928 (1) - does bc it's the downbeat
18:07 Bonsai: so you want a direction change on (7)
18:07 Bonsai: to emphasize (1)
18:07 DeltaLeeds: Ah
18:07 DeltaLeeds: True
18:08 DeltaLeeds: Alright I'll think of how to change it xD
18:08 Bonsai: and thus imo changing the next combo back would be better ^^
18:08 Bonsai: bc 00:10:106 (6,7,1) - is very nice
18:08 DeltaLeeds: Yeah
18:09 DeltaLeeds: The other combos are nice though I have to agree with that xD
18:09 DeltaLeeds: I did notice that the combo pointed out was a bit too dull
18:09 DeltaLeeds: Like one straight line
18:09 DeltaLeeds: But yeah it's better to make it remain that way xD
18:09 DeltaLeeds: Let me think of a nice combo
18:10 Bonsai: but it fits as the music is monotonous too, it's just the same sound four times, nothing special about that ^^
18:10 DeltaLeeds: Haha yeah
18:10 DeltaLeeds: When I think about it, that's why the combo was like that XD
18:10 Bonsai: no rush, tell me when you're finished ^^
18:10 Bonsai: ^^
18:10 DeltaLeeds: Sure thing :D
18:10 DeltaLeeds: Thanks again :)
18:15 DeltaLeeds: Ok
18:15 DeltaLeeds: I uploaded a new version
18:16 Bonsai: ok that combo is fine now, but 00:05:331 (6,7,1) - is still just one line without direction-change at (7) :(
18:17 DeltaLeeds: Hmmm
18:18 DeltaLeeds: Tbh, I'm not really sure on how I could change that part... xP
18:19 Bonsai: well yeah, that's the thing about the modding process, some things can be really hard to change : \
18:20 Bonsai: it would be cool if 00:04:734 (4,5,6,7) - formed perfect triangles so you can put (1) at the place where (5) is too
18:20 Bonsai: but then you'd still have to change the rest of the combo ofc
18:20 DeltaLeeds: How about something like this?
18:20 DeltaLeeds: http://puu.sh/nvNCp/29c3366b54.jpg
18:20 DeltaLeeds: Hey, I think I did something like that in 6,7,1
18:20 Bonsai: well, that's not a very sharp direction change, just the same as at 00:05:032 (5) - which is very minor
18:20 DeltaLeeds: Check it out, is the one in the ss better? xD
18:20 DeltaLeeds: Right..
18:20 Bonsai: almost ^^
18:21 Bonsai: wait
18:21 Bonsai: waitwawitwait
18:21 DeltaLeeds: http://puu.sh/nvNCp/29c3366b54.jpg
18:21 DeltaLeeds: How bout this? 8)
18:21 DeltaLeeds: OOps
18:21 DeltaLeeds: http://puu.sh/nvNGQ/49315fed35.jpg
18:21 DeltaLeeds: Sorry
18:22 DeltaLeeds: This must be the one you're expecting
18:22 DeltaLeeds: I really hope it is
18:22 Bonsai: lol
18:22 Bonsai: yup
18:22 Bonsai: ^^^
18:22 DeltaLeeds: :D
18:22 DeltaLeeds: Yeah it seems much better!
18:22 Bonsai: \:D/
18:22 DeltaLeeds: The sharp direction change
18:22 DeltaLeeds: Makes it all the more interesting! ^^
18:22 Bonsai: exactly :D
18:23 Bonsai: tell me when ready for next point ^^
18:23 DeltaLeeds: Okedoke
18:24 DeltaLeeds: I'm sure I can change some other stuff now
18:27 DeltaLeeds: Are these type of patterns good?
18:27 DeltaLeeds: http://puu.sh/nvNYp/5728ed142d.jpg
18:27 DeltaLeeds: Or is it better to spread the notes out a little?
18:28 Bonsai: they're called stacks and are totally fine ^^ spreading them out gives more emphasis to each of them, but since this is already rather hard it's probably better to keep it stacked
18:28 Bonsai: or just space it very little, up to you
18:28 Bonsai: can also just be a design-choice ^^
18:29 DeltaLeeds: I'll keep it as-is for now. It does give emphasis at the right moments imo xP
18:29 Bonsai: yup ^^
18:29 DeltaLeeds: Alright
18:30 DeltaLeeds: I updated :3
18:30 DeltaLeeds: But yeah only that part so far
18:30 Bonsai: ok next one will be easy to fix hehe
18:30 DeltaLeeds: Sure thing
18:30 Bonsai: 00:10:405 (7,1,2) - I see that you didn't put them in a straight line bc you ran out of playfield, but instead of doing that you could just move all previous objects to the right since you got enough space left on the right
18:32 DeltaLeeds: Ah
18:32 DeltaLeeds: Alright
18:32 Bonsai: next point: 00:11:898 (4,5,6,7) - (5,7) are actually overmapped, there are no notes there, so you should at least replace this combo with two 1/2-sliders bc slidertails being overmapped is quite common, but >imo< making it just one 1/1-slider would fit even better
18:33 DeltaLeeds: Yeah 5 and 7 isn't really a note now, is it? xD
18:33 DeltaLeeds: It should just be a slider from 4 and 6
18:33 Bonsai: yup, it's overmapped, that's what it's called when you map an object where no note is ^^
18:34 DeltaLeeds: Ah, I'll keep that in mind
18:35 Bonsai: ok, next point :D 00:13:092 (1,2) - 00:17:868 (1,2) - the heads of the (2)s are actually almost overmapped, there is only this very quiet bcakground-sound which goes constantly through the entire song (even the previous where I said it's overmapped, didn't even hear it there ^^), so my suggestion would be to make (1) a 1/2-slider and then add a cricle after that
18:35 Bonsai: since the note on the blue tick is the really prominent one here
18:36 DeltaLeeds: Alright xP
18:37 DeltaLeeds: So 1 should be the slider instead then right?
18:37 Bonsai: exactly
18:38 Bonsai: Next points are very nazi / minor: 00:15:480 (1,2) - First, those sliders aren't really symmetric, if you move one of them so the red anchor in the middle is on the vertical middle line of the editor, and then swap it horizontally, then you'll see that the white anchors move, which they shouldn't ^^
18:38 Bonsai: (shortcut for swapping is ctrl-h for horizontal and ctrl-j for vertical btw)
18:39 DeltaLeeds: Got it. ;)
18:39 Bonsai: and the second thing about those is that the tail of (1) isn't in the middle of (2) and vice versa ^^
18:40 DeltaLeeds: Ah ok :D
18:41 Bonsai: next point is something I already pointed out once iirc: Do you have stacking viewed? Bc 00:20:256 (1,2) - and 00:29:808 (1,2) - don't auto-stack for some reason, so I recommend to manually move them three pixels to the right / bottom
18:41 DeltaLeeds: Ah yes the auto-stack error
18:41 DeltaLeeds: Okay
18:41 DeltaLeeds: :D
18:41 Bonsai: It's called auto-stacking when you put notes on top of each other and they automatically move by 3x3 pixels, and when it doesn't you call that a perfect stack
18:42 Bonsai: 00:25:032 (1,2) - previous Nazi-thing again ^^
18:42 Bonsai: oh and 00:22:644 (1,2,1,2) - too, didn't say that everything repetas four times ^^
18:43 Bonsai: and 00:46:525 (1,2) - I geuss ^^
18:45 Bonsai: now since you didn't space 1/4s anywhere else in the map, I'd recommend to stack 00:33:241 (3,4) - too so it stays and consistent and isn't harder to play than the rest of the map, + it also fits better to the rest aesthetically since 00:34:584 (1,2,3) - is also a triangle for example
18:46 DeltaLeeds: Haha I'm still stuck at the auto stack thing xD
18:46 DeltaLeeds: I can only got to max 4,3
18:46 DeltaLeeds: Not 3,3
18:46 DeltaLeeds: After that it goes to 0,0 again
18:46 Bonsai: oh
18:46 Bonsai: ohoh
18:46 Bonsai: you can just
18:46 Bonsai: move them in single steps by alt+arrow keys
18:46 Bonsai: ^^
18:47 DeltaLeeds: LOL
18:47 DeltaLeeds: Right!
18:47 Bonsai: if that's your problem
18:47 DeltaLeeds: Thanks XD
18:47 Bonsai: :D
18:47 DeltaLeeds: I forgot that button to be honest
18:47 Bonsai: ^^
18:47 DeltaLeeds: *That shortcut
18:48 DeltaLeeds: Wait
18:48 DeltaLeeds: Weird
18:48 DeltaLeeds: Doesnn't work for me
18:49 Bonsai: oh
18:49 Bonsai: ctrl
18:49 DeltaLeeds: You mean move the slider 1 step up/down/left/right?
18:49 Bonsai: instead of alt
18:49 Bonsai: whoops
18:49 DeltaLeeds: Ah
18:49 DeltaLeeds: Got it! :D
18:49 DeltaLeeds: Perf
18:49 DeltaLeeds: :D
18:49 DeltaLeeds: ect
18:49 Bonsai: I'm never aware of what the exact buttons are, I just do it instinctively ^^
18:49 DeltaLeeds: That shows you're an experienced modder :D
18:50 Bonsai: hehe
18:50 DeltaLeeds: Anyway so 0,0 difference is not allowed?
18:50 DeltaLeeds: Only stacking?
18:51 Bonsai: well it's not technically forbidden, but it's inconsistent with the rest of the map for no reason and might be confusing
18:51 Bonsai: on more difficult maps it's used mor often, for specific patterns
18:51 Bonsai: but when used wrong it can be still hard to read, but that generally only applies when the lwoer object is a circle, since sliders are easy to notice
18:55 DeltaLeeds: Ah
19:00 DeltaLeeds: Hahah this nazi stuff is killing me
19:00 Bonsai: ^^
19:00 DeltaLeeds: The white dots keep moving
19:01 Bonsai: well, you can just turn the grid snap big and use that
19:01 Bonsai: do you know what I mean?
19:01 Bonsai: pressing g will change the size
19:01 Bonsai: and t activates / deactivates gridsnap
19:01 DeltaLeeds: Still TT
19:01 DeltaLeeds: XD
19:01 DeltaLeeds: Ahhhh
19:02 DeltaLeeds: Hopefully it'll be easier XD
19:02 Bonsai: so then you just have to make the dots symmetric, and then scale the slider down so it's exactly as long as it needs to be
19:02 Bonsai: (shortcut for scaling is ctrl-shift-s)
19:02 Bonsai: so, scale it down so much that it's as long as it should be in the timeline, but making it one nudge smaller would be too short
19:03 DeltaLeeds: Ah yes
19:03 DeltaLeeds: The tail keeps getting waaay shorter
19:05 DeltaLeeds: The problem is the tail's circle center and anchor point can't meet ><
19:05 DeltaLeeds: XD
19:06 Bonsai: well I mean it doesn't need to be 100% right
19:06 Bonsai: but 99% is already good enough :D
19:07 DeltaLeeds: My nazi instinct insists I make it 100% :'(
19:07 DeltaLeeds: Haha
19:10 DeltaLeeds: Well my oh no it's late instincts told me to keep it as it were before XD
19:10 Bonsai: O:
19:10 Bonsai: why?
19:11 DeltaLeeds: I mean the 99% thing
19:11 DeltaLeeds: No need for 100% xD
19:11 DeltaLeeds: It's as symmetrical as I can do xD
19:11 Bonsai: oh yeah ^^
19:11 DeltaLeeds: If not there will be a holocaust in my brain. XD
19:12 DeltaLeeds: Millions of brain cells dead because of the nazi sliders
19:12 Bonsai: ok so I'll just list the next few things on one go since I just got a mod on one of my maps myself ^_^
19:12 DeltaLeeds: Sure :D
19:12 Bonsai: 00:37:271 (2,3,4,5) - nazi too but imo it would look nicer you space it more horizontally so the stack is in the middle of those sliders again ^^
19:13 DeltaLeeds: Put the irc mod in the post
19:13 DeltaLeeds: So I can give your well-earned kudosu
19:13 Bonsai: 00:39:360 (1,2,3) - here it's not really clear what melody you are following, since there's quite a bit left out on the first slider which is probably what you mapped on the next two objects
19:14 Bonsai: aaaaaand that's it for the Hard \o/
19:15 DeltaLeeds: Yay! :D
19:15 DeltaLeeds: Alrighty I finished the 37271 nazi...
19:15 Bonsai: now in the Normal, the very first spinner is ending on no prominent beat, extending it until the downbeat and starting to map at 00:04:734 (2) - again, that would also leave more recovery time since that's unclear anyways ^^
19:15 Bonsai: the first two notes of 00:13:390 (2) - are overmapped as in the Hard : \
19:15 Bonsai: which repeats itself obviously
19:16 Bonsai: my suggestion would be
19:16 Bonsai: aah puush so slow
19:16 Bonsai: [http://puu.sh/nvQC9/b15a6891d3.jpg this]
19:16 Bonsai: that would follow the melody much better
19:17 DeltaLeeds: Ah, sure :D
19:18 Bonsai: this offbeat-slider (offbeat because it starts on a lower tick than it ends) is not that fitting since there is no particular strong sound on the head, whereas the tail is naturally more important bc beat priority, so change that combo around a bit, maybe let (2) reverse or smth like that
19:18 Bonsai: o forgot timestampt lol 00:33:092 (3) -
19:18 Bonsai: and yeah, that's it for Normal!
19:19 Bonsai: (just repeating stuff)
19:19 DeltaLeeds: Haha xD
19:19 DeltaLeeds: That's good enough :D
19:19 Bonsai: yeah the spinner-end in Normal is random again, I will ask some experienced Nominators whether it would be fine to only have two beats recovery time since the song is so slow : \
19:20 Bonsai: yeah since you lowered the CS 00:32:196 (1,2,3) - is now toucheing which looks pretty bad, I'd just make the CS 4 again, there's no reason to lower it ^^
19:21 Bonsai: 00:41:151 (1) - is weird bc it leaves out the most important beat, the downbeat at 00:41:749 - , so I'd just suggest [http://puu.sh/nvQUi/49b242df92.jpg this rhythm]
19:21 Bonsai: aaaand done
19:21 Bonsai: :D
Just saying that if I became BN I'd bubble this, let's hope for the best ^^
You'll definitely become a BN with your modding skills and sincerity! ^^
Good luck for becoming BN, and no need to bubble this if there are still mistakes. ;)
Shyotamaze
Hi, M4M from my modding queue

General
  1. The gap between Normal and Hard is quite big compared to Easy and Normal, consider making Normal a bit "harder"
Normal
  1. 00:13:390 (2) - A bit too curvy for that blanket
  2. 00:14:286 (3,4) - Collides, move 4 further away
  3. 00:18:166 (2,3,4) - Same as the two things above
  4. 00:22:943 (2,3,4) - ^
  5. 00:27:719 (2,3,4) - ^ ;_;
  6. 00:41:151 (2) - A bit too curvy for that blanket
  7. 00:44:435 (2,3,4) - Same as before
  8. 00:45:928 (4,1) - Collides, try to fix it too
Hard
  1. 00:08:615 (2,3) - They don't have the same amount of "curviness" just copy paste the first slider and do Ctrl + G and Ctrl + H (I think it's the same for quite a lot of sliders so I won't point them out)
  2. 00:09:510 (4,5,6) - Maybe make a perfect triangle instead (00:09:510 (4,6,7) - too)
  3. 00:16:674 (2) - Move it a bit so the sliderend gets in the middle of the other slider like this http://prntscr.com/abrbog (doesn't look really good on my screenshot but you can do better I think)
  4. 00:16:674 (2,2) - Fix blanket
  5. 00:18:614 (3,4,5,6) - This pattern doesn't match the music, listen with 25%, try this instead http://prntscr.com/abrd68 (for the long slider you could change the pattern too even though the direction changes in the sliders shows the different sounds, it's up to you)
  6. 00:25:032 (1,2) - Same as before for the sliderend being in the middle
  7. 00:28:166 (3,4,5,6) - Same pattern as before
  8. 00:31:002 (2) - Fix overlap
  9. 00:33:689 (5,1) - Fix blanket
  10. 00:44:883 (3,4) - 1/8 slider instead
  11. 00:46:525 (1,2) - They are properly centered, nice, you should copypaste them and put them where I said it before (00:15:480 (1,2) - )
Nice map, the slider shapes like this are rare, I like it
Good luck! ;)
Topic Starter
DeltaLeeds

Shyotamaze wrote:

Hi, M4M from my modding queue

General
  1. The gap between Normal and Hard is quite big compared to Easy and Normal, consider making Normal a bit "harder"
    It was 1.8 before, but I replaced many notes with sliders as the notes overmapped the song... I'll consider making it harder though...
Normal
  1. 00:13:390 (2) - A bit too curvy for that blanket
    Not really, it's still managable.
  2. 00:14:286 (3,4) - Collides, move 4 further away
  3. 00:18:166 (2,3,4) - Same as the two things above
  4. 00:22:943 (2,3,4) - ^
  5. 00:27:719 (2,3,4) - ^ ;_; Fixed all of the collided parts.
  6. 00:41:151 (2) - A bit too curvy for that blanket It's still managable and it's still okay imo.
  7. 00:44:435 (2,3,4) - Same as before ^
  8. 00:45:928 (4,1) - Collides, try to fix it too Done
Hard
  1. 00:08:615 (2,3) - They don't have the same amount of "curviness" just copy paste the first slider and do Ctrl + G and Ctrl + H (I think it's the same for quite a lot of sliders so I won't point them out)
    Strangely enough that just goes for that particular slider, the others are A-OK... I don't know how this happened though. xD
  2. 00:09:510 (4,5,6) - Maybe make a perfect triangle instead (00:09:510 (4,6,7) - too) Alright
  3. 00:16:674 (2) - Move it a bit so the sliderend gets in the middle of the other slider like this http://prntscr.com/abrbog (doesn't look really good on my screenshot but you can do better I think) Okay, fixed.
  4. 00:16:674 (2,2) - Fix blanket Ok
  5. 00:18:614 (3,4,5,6) - This pattern doesn't match the music, listen with 25%, try this instead http://prntscr.com/abrd68 (for the long slider you could change the pattern too even though the direction changes in the sliders shows the different sounds, it's up to you) You're right, I implemented a different pattern instead.
  6. 00:25:032 (1,2) - Same as before for the sliderend being in the middle Fixed
  7. 00:28:166 (3,4,5,6) - Same pattern as before Implemented
  8. 00:31:002 (2) - Fix overlap This is intended
  9. 00:33:689 (5,1) - Fix blanket Fixed
  10. 00:44:883 (3,4) - 1/8 slider instead Did something else instead.
  11. 00:46:525 (1,2) - They are properly centered, nice, you should copypaste them and put them where I said it before (00:15:480 (1,2) - ) Done.
Nice map, the slider shapes like this are rare, I like it
Good luck! ;)
Thanks for the very helpful mod~ ^^
pkhg

Bonsai wrote:

Just saying that if I became BN I'd bubble this, let's hope for the best ^^
gratz on bn








gratz on bubble
Topic Starter
DeltaLeeds

pkhg wrote:

Bonsai wrote:

Just saying that if I became BN I'd bubble this, let's hope for the best ^^
gratz on bn
gratz on bubble
Haha thanks ^^
Bonsai isn't BN yet but let's hope he will be soon, he really deserves to be one! :D
Bonsai


I'll probably get to it on the weekend ~~
Xexxar
... You want to bubble this?

Mhm... Congrats on being #2!
Norb
Just please polish before bubbling
Topic Starter
DeltaLeeds

Dubu wrote:

Hahaha yeah, I'll have to fix that! xP

EDIT: Fixed ^^
Topic Starter
DeltaLeeds

Xexxar wrote:

... You want to bubble this?

Mhm... Congrats on being #2!
Not just yet haha, Bonsai is still applying for BN~ :)

If he is BN he'll check my map one last time of course haha xD
Kuki
Before I say anything this is a good second map DeltaLeeds, you've done a good job. However, I disagree with the fact that it should be bubbled. you don't quite understand the system yet, nor mapping as a whole, because you've only just begun your beatmapping journey; you are not at fault here, and this is more directed at Bonsai as I disagree with his suggestion of bubbling the map. The points I list below are for both of you to learn from.

Bonsai wrote:

Just saying that if I became BN I'd bubble this, let's hope for the best ^^
Claiming you would bubble this mapper's second beatmap, that is barely even polished? This is a ridiculous statement in my mind to make, as this is nowhere near bubbleable condition. Here are the many reasons why this should not have been a consideration of yours, as I will go on to mention.


Easy



00:04:734 (1,2) - The literal first note in this map is wrong on a few differing levels, it curves, but the next note placement seems to assume the first note was perfectly straight. The two notes are on the exact same y axis, the cursor moves along the curve like a straight line, this makes the curve pointless. If anything, here (ideally) you would map it more like this, it's much more natural and generally, makes more sense.

00:07:123 (4,1,3,4,6) - You've reused the same sliders here too, the same patterns even, although this could be construed as structure the constant reuse of patterns and sliders in this albeit small section is quite dull to play, with nothing new at all to spice things up other than a horizontal flip of what you just played. Consider making a few new patterns, perhaps add something new to the mix, like a repeat slider, or a triangular pattern.

00:13:092 (1,2,3,4) - I feel like it would be quite easy to create a nice diamond or square here by copying placement of the slider and hitcircle at 00:13:092 (1,2) - and stacking (via the hitcircle) onto 00:16:674 (3) - to create a perfect shape. This doesn't change gameplay so much but rather makes this section look a bit more polished, that is something you should strive for before heading for a bubble on your beatmap in my opinion.

00:17:271 (4,1) - Again, almost a perfectly straight line here between the two notes, ideally, the note before the slider should lead into it, so in this case, the slider could be moved up and more on an angle to make this work, like so, although you may want to move some things around as that goes out of the editing field and may be difficult to hit in some lower resolutions as it could be out of the playfield.

00:17:868 (1,2) - The hitcircle here, although not necessarily blanketed by the slider, could at least be in the center to make this look a bit more clean, this looks nicer in play mode and editor rather than a circle not centred but not right aligned either.

00:22:047 (4,1) - Again, this is a copy of 00:17:271 (4,1) -, i would repeat myself from the two points above but i think for this in particular you should remove it and try something different, it doesn't have to be completely different mind you, like a set of hitcircles, or a repeat slider, just a different slider shape and placement would do quite nicely. Then, instead of reusing the same slider over and over, you can have a rotation of two to switch between, adding more to your repertoire as you go through the difficulty. Also, i'd like to point out that the note following this slider is slightly overlapped, which is generally looked down upon in easy difficulties, and generally in mapping if it is not purposeful. In this case, it seems too small an overlap to be purposeful, but also enough to not look tidy. In the future you should make more of an effort to avoid overlaps like this as it makes your map look much more professional.

00:26:823 (4,1) - Now this, although straight, flows in an alright sense, as the slider still moves slightly to the right after the cursor has moved right to hit it, this is an alright example of a situation where it would be alright to have objects on the same y axis, though it's sometimes not ideal to have at all as it could look basic in some sense of the word.

00:32:196 (1,2,3) - This is a good idea in theory, but the overlaps here don't look very nice at all. an easy way to fix this is to turn off grid snap and do something more along the lines of this, however, 00:36:375 (4,1) - needs to be moved back to fix the stacking issues.

00:36:972 (1) - this slider becomes visible at the slider head of 00:34:584 (3) - while it is still finishing, from prior knowledge I would say that, generally speaking, all stacks in easy difficulties are unrankable. In this particular situation I think you could beg to differ as 00:36:972 (1) - appears only at the very end of 00:34:584 (3) - and is therefore not really noticed as a stack per se while playing, so it could be still quite readable. I would go the safe approach here and try to avoid this stack (though i don't have any options to avoid it without moving things around), unless you can get advice from a member of the Quality Assurance team, because at the moment i'm not sure of the legitimacy coming from many of the beatmap nominators as of late.

00:36:972 (1,2,3) - This in all honestly looks like it was just thrown together with no modifications to it at all, and the uneven overlap on both sliders looks very messy. A simple fix is something along the lines of this. Now 00:41:151 (1) - can be stacked on 00:36:972 (1) - if you like, but i think you should, again, make a bit more of an effort to spice things up here, give it a curve, make it straight even, you have lots of possibilities to mess around with there.

Normal



00:04:734 (1,1,2,3,1,2,3,1,2,3) - Just like the easy difficulty there is a lot of the same thing that's been placed here, playing the exact same pattern in a different spot three times in a row is not fun, and it's not very unique either. Portions of maps that play like this can be very dull, and it's important to add different objects in to liven things up so the player isn't playing the same rhythm over and over again. For example, at 00:08:316 (1,2,3) - you could try something like this.

00:13:838 (2,3) - 1/2 is allowed in Normal difficulties, but not 1/4 (perhaps in some rare cases). Especially in the form of a double/triple/stream. I suggest you replace this by simply repeating 00:13:092 (1) -. However, you'll need to move some other objects around to compensate for the repeat.

Points for the mapper to work on himself



00:17:868 (1,2,3,4) - (This point is useless due to what I say below but it is still useful for learning purposes.) This is an alright triangle pattern, however i think it seems odd for there to be no blanket from 00:17:868 (1) -, because it looks so close. I think you should blanket 00:18:614 (2) - and move 00:19:062 (4) - to compensate.

00:18:614 (2,3) - As i said above, 1/2 is allowed in Normal difficulties, but not 1/4 (perhaps in some rare cases). Especially in the form of a double/triple/stream. I suggest you replace this by simply repeating 00:17:868 (1) -. However, you'll need to move some other objects around to compensate for the repeat.

00:22:644 (1,2,3,4) - Again here with the 1/4 double.

00:25:032 (1,2) - I think you could do something a bit cooler here, perhaps something like this, or two different sliders, pretty much any slider shapes that you can come up with can be done here.

00:26:226 (2,1) - (2) Doesn't flow nicely onto (1), i'm going to leave you on your own here and you can try yourself to get it to flow properly, as from my previous point you may have remapped those two sliders entirely.

00:28:166 (2,3) - Same statement about the doubles.

00:32:495 (2,3,4,5,6,1) - This section feels very linear and rigid, lots of straight movements and no signs of using sliders or hitcircles to flow into the next objects. I think you should read what i've got to say below about flow, and just like above, try remapping this section and fixing it up yourself. Incase you don't know already, if you have any trouble with this or any questions at all, you can message me in-game or here on the forums.

00:36:972 (1,2,3,4,5,6) - Same here.

00:42:047 (2,3,4) - Like I said above, use of 1/4 isn't allowed in most normals, the exception being rare cases, I think you should take information from what i've suggested above on replacing the doubles and working through it yourself

00:44:883 (2,3) - And the last double in the map.

Hard


00:03:838 (2,3,2,3,2,3,2,3) - Curves like these are sometimes a bit too strong and come out looking a bit ugly in my opinion, this isn't so much of an issue but more of something you could polish to make this section look nicer.

00:03:540 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3) - Just like the Easy/Normal, lots of copy-paste at the beginning resulting in a somewhat dull opening section for this map. After (if) you read the information I give you below, I suggest you remap the beginning of each of these difficulties in order to give them a bit more oomph, ya dig?

00:14:286 (6,7) - This is quite a begginer-esque thing that I do see quite often, stacking another slider just under the slider before it. As you may read below, there are certain situations where this is ideal, and certain situations where it isn't. In this particular situation I wouldn't advise it, because if anything, it's got more emphasis than the note before it.

I'll finish here and you can buzz me anytime for a re-check or any questions/clarifications on this mod, as some of the things I may continue to mod will be fixed by you naturally after learning all of the info i've layed down here.

General


The reason I didn't give you loads of ideas on how to remap sections was (partially because it's 2am) because I want this to be your map, and not mine. And I think with the basics I gave you in the normal above, and the tips i've listed below, you will be able to drastically improve your map 8-)

The CS or Circle Size in your normal difficulty is 4.5, I think this is too high. This is the same Circle Size used in maps like Apparition (the hardest ranked map in the game disregarding TAG4), and many other Extra and Insane level maps, I don't even have any CS 4.5 Normal beatmaps in my 15,000 map collection! I think at the very least the Circle Size should be changed to 4.

00:48:913 (1) - Spinners like this are disliked by some people, as spinners should be used to build up momentum or emphasis on a particular section, this however is getting quieter as the spinner goes on rather than louder. This can definitely stay in your map, but you will have a few people that won't be fans.
And to finish it all off, here's some tips (IMO) that i'd like to give you to improve future (and present) maps.

One really good tip I can give you (apart from reusing things to create structure as I mention below) is to reuse placement! If you've put down a few notes, and want to know where to place the next note, put it where one of those notes were! Check some of my maps or relatively any good quality map to see this (and the reusing notes to create structure) method used almost 100% of the time.

I suggest not spending too much time on maps early on. Every map you make will be a significant improvement, but if you stay behind on older maps they can and will stun your improvement and in some cases actually be detrimental to your skill overall. Until you're at a point when you're relatively problem-free (you're looking at six months to a year on average for that to happen, so patience is key) you should just stick to making a full set (or if you want to focus on something in particular, just an easy/normal for example is fine), getting one or constructive two mods, and moving on. You can do whatever you want, I'm not forcing you to do this, but I am letting you know that it is definitely the best way to improve at mapping, and sticking to maps too long will be detrimental to your improvement and your current skill. This is something you should definitely want to do, but again it's your choice boyo.

Make sure you consistently check to see if something flows right. If it's comfortable for you, it's comfortable for the player (most of the time). You need to watch out though, because the more you play your own map you'll get used to bad flow and won't notice it, so make sure you only check once or twice! You don't even need to go into test mode, just play the song in editor and glide your cursor through parts of the map to check them. Also, if you're not already, don't use grid snap, it really limits what you can do creatively.

Reusing (copying and pasting things you've used before in a map) may seem like a lazy way to map, but it actually adds some really nice structure to your map and makes it much better looking overall. Check any good map and you'll see what I mean, it's used often to create symmetrical patterns and just patterns in general. I do think you use this too much, what I mean when I say this is that you should try and reuse a rotation of 2 sliders for a certain pattern that lasts for 10 seconds or something like that, it makes things a bit easier for you and links parts of your map together visually.

Try to have consistent spacing! The only reason you should change the spacing is for emphasis. If something is quiet and soft, lower the spacing. If something is loud and heavy, make the spacing higher. You should try to find a consistent distance snap to use throughout the whole diff. You don't even need to use distance snap, just use it as a guideline for what to do. Check the upper right corner when you have a note selected to see the spacing between the note ahead of it and the note behind it.
Last but not least, good luck with this set and the future of your mapping career. I think it's important for you to know that getting maps bubbled isn't as easy as Bonsai has made it seem, unless you have friends in the Beatmap Nomination Team it can take months, years, or your map may even never get bubbled. In the current state of affairs the mapping community is in you need to be prepared to work hard and care about what maps you're ranking, and what maps you're going to work on; because all of your actions will shape the community, as mine do, as Bonsai's do, and everyone elses. I'll be honest with you in saying that i'm not happy that new BNs aren't like me, but nobody is. I'd like to say sorry to you if I did offend you, as with what I said above I imagine it wouldn't have been too hard. I wish you the best of luck with your new status as Beatmap Nominator, and may both of you keep mapping and modding for years to come.

Wow, almost 3,000 words.
Norb
gg
Sotarks
U are really tryharding to much this game, it's not a job dude. xd
show more
Please sign in to reply.

New reply