Red = There's a big chance I won't fix it.
Blue = Maybe I'll fix it
Green = I'll fix the problem.
Blue = Maybe I'll fix it
Green = I'll fix the problem.
Thanks! ^^Bonsai wrote:
Hey there, from #modreqs
This looks extremely good considering it's only your second map, good job!
Thanks a lot for the useful mod! Checked the PM. I'm very happy because of that! Thanks again! ^^Bonsai wrote:
EasyNormal
- After the very first spinner you only have one beat recovery time, and while it's not a rule, there is a guideline that Easy needs four beats recovery time and Normals two. The BPM is very low so maybe you can get by with only two in the Easy too, but hence I'd recommend extending the spinner in these diffs until 00:03:539 and starting the next objects at 00:04:734 - (though this will probably still not be allowed in Easy, although having a full measure gap is really weird ) And yeah, dunno what you can do at 00:41:151 (1,1) in the Easy but that won't work out either
Great idea, implemented the spinner extension, and I contracted the slider from 00:41:151. If it seems too short for a spinner on easy I'll just make the spinner into beats.
And in the Hard I suggest silence the end of the spinner with a green line with 5% volume as it's not ending on a very prominent beat and thus might be a bit confusing- 00:32:196 (1,2,1) and 00:36:972 (1,2,1) - This would be much easier / more smooth to play if you ctrl-g'd the second slider so the player can stay headed in the same direction, right now the player has to make a sharp turn on the circle to get to the slider and then a sharp turn on the sliderhead too, which might be a bit too harsh for beginners ^^
Great idea, implemented the spinner extension, and I contracted the slider until about 00:41:151. If it seems too short for a spinner on easy I'll just make the spinner into beats.- Starting at 00:13:092 it is unavoidable that all combos last two measures, so to keep it balanced I recommend deleting the NCs at 00:05:928 (1) and 00:10:704 (1) and at 00:34:584 (1) and 00:39:360 (1) so that it's kinda the same lenght everywhere
Right, fixed.Fixed.
- 00:42:943 (5) - This is the only reverse-slider that reverses twice in this diff, which can be very confusing for players of this level (actually that meta has dirfted in a way that even in Insanes it can throw players off lol), so I recommend mapping it with two single sliders, there's a melody-note at 00:43:540 anyways so that being clickable would be nice
I just decided to make 2 sliders here, because putting a beat at the melody note makes the rhythm a bit weird.- Looks like you accidentally put a whistle on the body of 00:37:868 (3) - ^^
Fixed.
Hard
- 00:20:256 (3,4) and 00:29:808 (3,4) - Auto-stacking doesn't work here for some reason, you gotta move (4) manually by 3x3 pixels (down and to the right)
That's weird... It works with me, it's stacked perfectly. If others have this issue I'll look into it more.- 00:33:241 (1,2,3) - Stacking different intervals (1/4 and 1/2) under each other can be very confusing, I recommend moving (1,2) to around 35|169 to avoid that
Same at 00:38:017 (1,2,3) -
Fixed.- 00:19:062 (1) - Remove the NC here and put it at 00:20:256 instead so it's consistent. Same at 00:28:614 (1,2,3) -
The NCs at 00:33:241 (1) and 00:38:017 (1) are unnecessary and make the NCing imbalanced again
And NC at 00:41:748 (4) instead of 00:41:301 (1) again to keep it by measure consistently
NCs fixed. ^^- 00:39:211 (4,1) - Those are the only clickable 1/4s in the whole diff that aren't stacked, why not? o: I'd also suggest moving (1) on the same height as the previous slider for aesthetic purposes, so like this
I knew I missed some. ><
All of them weren't stacked until I checked out other maps to see most of them stacked!
Moved slider an fixed stacking.
Generally you gotta polish a few patterns, like 00:19:957 (2) not being in the middle of 00:19:062 (1) -, or 00:21:450 (4,1,2) not properly blanketing (314|167 would be better) etc. Also, I guess you don't have viewing stacking enabled at the 'View' dropdown-menu, I suggest doing that and rechecking everything since 00:17:868 (1,2,3,4,5,1) looks like this ingame, dunno if that's what you intended
I made those parts a lot tidier.- 00:13:092 (1,2) - 00:44:137 (1,2) - Those aren't properly stacked
Good luck with this map! (and check you PMs )