Levus - Wild Pokemon Battle

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Topic Starter
DeltaLeeds

Lasse wrote:

m4m thing



General

  1. Do not use sliderslide, sliderwhistle, and spinnerspin hitsounds in a way that would replicate a hitsound on a circle, slider start, slider end, slider tick, or slider repeat
    your normal-sliderwhistle.WAV doesn't work as a continuous sound so I suppose it won't be a rankable sliderwhistle
    Hitsounds reverted, added new hitsounds for fail, combobreak, sliderslide and spinnerbonus instead.

Hard

  1. 00:42:196 (2) - you should really make overlaps llike this even, looks much nicer
    I'll think about that.
  2. 00:46:525 - add a green line with ~50% volume here since the song gets more quiet
    Okay
  3. 00:48:913 (1) - you can also add some green lines on the spinner until a 5% one on 00:53:092 - to get a nice fading out effect on the spinnerspin (cant hear it in editor, but it works when playing the map/testing)
    Great idea, implemented. ;)

Normal

  1. od ~4 would fit the spread better
    Okay.
  2. 00:01:151 (1,1) - recovery time after spinner might be too low for a normal
    Hmmm, not really much I can do here, besides, the BPM is slow so it's still manageable imo.
  3. same volume stuff as hard
    Done.

Easy

  1. 00:35:778 - why the drum whistle on this sliderend?
    I don't know why it can't stay as the soft whistle but I changed the hitsound to normalhit.
  2. volume suggestions here obv too
    Done.

good luck with this!
Thanks for the useful mod! ;)
Black Emptiness
hi. m4m.

Normal:
* Set CS to 4.

Hard:
* 00:38:017 (4,5,6) - Make sure that these point aren't overlapping each other.

Otherwise looks great. You don't have to give me a kudosu for this bad & small mod.
Good luck, DeltaLeeds.
Topic Starter
DeltaLeeds

Black Emptiness wrote:

hi. m4m.

Normal:
* Set CS to 4. Will do.

Hard:
* 00:38:017 (4,5,6) - Make sure that these point aren't overlapping each other. Well they're not really overlapped, but they're not placed symmetrically, fixed. ^^

Otherwise looks great. You don't have to give me a kudosu for this bad & small mod.
Good luck, DeltaLeeds.
It pointed out mistakes, and that's what I wanted, so kds for you! Thanks again. ^^
WazZzaA123
M4M

[Hard]
I suggest you end the 00:01:151 (1) - Spinner on the big white tick here 00:03:539 instead of have a circle....
00:04:734 (1) - NC (?)
00:07:122 (1) - ^
00:09:510 (1) - ^
00:11:898 (4) - ^
00:32:345 (2) - Delete
00:37:122 (2) - ^
00:48:913 (1) - I think this spinner should end here instead 00:52:495

[Normal]
Try this 00:47:719 (2) - CTRL+G and then NC and then move the slider to x:255 y:246
Topic Starter
DeltaLeeds

WazZzaA123 wrote:

M4M

[Hard]
I suggest you end the 00:01:151 (1) - Spinner on the big white tick here 00:03:539 instead of have a circle....
00:04:734 (1) - NC (?) Nope, it's NC'd every 4 white ticks.
00:07:122 (1) - ^ ^
00:09:510 (1) - ^ ^
00:11:898 (4) - ^ ^
00:32:345 (2) - Delete Ok.
00:37:122 (2) - ^ ^.
00:48:913 (1) - I think this spinner should end here instead 00:52:495 Will do. :)

[Normal]
Try this 00:47:719 (2) - CTRL+G and then NC and then move the slider to x:255 y:246 Doesn't suit.
Thanks for the mod. ^^
Lefia
---M4M queue---

Langsung aja...

[General]

[easy]

CS ny 3 aja gimana? trus HD ny 2 juga gimana?

00:36:972 (1) posisinya kalau kek gini gimana?


[Normal]

HD nya 4 atau 4,5 aja. takutnya nggak cocok sama newbie ntar
CS nya juga, mending 3,5 atau 4

00:21:450 (2) posisinya belum simetris

[Hard]

CS nya 4,5 atau 5 boleh....

00:14:883 (7) kalau pakai distance 1,0x aja gimana?
00:24:435 (7) ^
00:45:982 (7) ^

00:19:957 (7) posisi lingkaran blum simetris
00:37:271 (2,3,4,5) gak nyaman lihat bagian yg ini... slider nya blum simetris...

Beatmap greget, jadi nostalgia main pokemon dulu XD
Topic Starter
DeltaLeeds

MadaoX wrote:

---M4M queue---

Langsung aja...

[General]

[easy]

CS ny 3 aja gimana? trus HD ny 2 juga gimana? HDnya 2 boleh, CSnya ttp 3.

00:36:972 (1) posisinya kalau kek gini gimana? Ide bagus, tapi 1nya saya balikin jadi ke atas.


[Normal]

HD nya 4 atau 4,5 aja. takutnya nggak cocok sama newbie ntar Sip.
CS nya juga, mending 3,5 atau 4 Ini udah disesuaiin biar nggak ada yang overlap, jadi nggak kuubah.

00:21:450 (2) posisinya belum simetris Eh iy.

[Hard]

CS nya 4,5 atau 5 boleh.... Memang sudah 5 sih... XD

00:14:883 (7) kalau pakai distance 1,0x aja gimana?
00:24:435 (7) ^
00:45:982 (7) ^
Menurutku sih ini ud gpp haha. Lihat deh pendapat orang lain.
00:19:957 (7) posisi lingkaran blum simetris
00:37:271 (2,3,4,5) gak nyaman lihat bagian yg ini... slider nya blum simetris...

MadaoX wrote:

Beatmap greget, jadi nostalgia main pokemon dulu XD
Yoi bro, wkwkkwkw. Cobain jg hacknya kalo ada waktu, lebih seru dari pokemon crystalny menurut saya. ^^
Thanks modnya ya! :D
Yolshka
Hi there, from my Queue.
Note that these are strictly my opinions, feel free to disagree if you think otherwise.
[GENERAL]
Testplay results: Map seems fine, testplay went well, no overcomplicated stuff.
[HARD]
  1. You should try OD5 instead, and see how it works.
  2. The SV could be a little lower, even for such a slow song.
  3. Flow seems fine, but you could try to angle it.
  4. An example right here:
  5. 00:05:928 (1,2,3) - The 2= x:408 y:68, 3= x:420,y:188, but you don't have to do these but imo it's a nice touch.
  6. 00:08:316 (1,2) - You could try stacking these to make it feel and look better.
  7. 00:13:838 (3,4,5,6) - Might feel a little wierd to play, try it with an unstacking slider to see how it works but not too sure on that.
  8. 00:15:480 (1) - , 00:16:674 (2) - Not a fan of these shapes here, generally only using reds are not a good idea, though it's just my taste.
  9. 00:39:360 (1) - another example here.
  10. The things that i have listed can be found throughout the song maybe should look at them.
  11. Good job on the diff, I like it though.

[NORMAL]
  1. Same things as Hard to be honest.
  2. 00:13:390 (2) - Maybe try some simpler stuff here, cant place it on blue for normal, but the rythm here is a bit wierd
  3. 00:34:584 (1,2,3,4) - You could try to place them so that they create, mini dropoffs, You'd have more room.


[EASY]
  1. ^Same. These thing my just be because of the style difference.Seems fine



Alright nice map, I like the song!
Topic Starter
DeltaLeeds
Sorry for the late reply! I was sick yesterday!!! ><

ShadyAngel wrote:

Hi there, from my Queue.
Note that these are strictly my opinions, feel free to disagree if you think otherwise.
[GENERAL]
Testplay results: Map seems fine, testplay went well, no overcomplicated stuff.
[HARD]
  1. You should try OD5 instead, and see how it works.
    Okay.
  2. The SV could be a little lower, even for such a slow song. I'll consider this if other people bring this up. ;)
  3. Flow seems fine, but you could try to angle it.
  4. An example right here:
    The previous flow seems fine to me.
  5. 00:05:928 (1,2,3) - The 2= x:408 y:68, 3= x:420,y:188, but you don't have to do these but imo it's a nice touch.
    Hmmm... It's good, but I think this one is already good enough.
  6. 00:08:316 (1,2) - You could try stacking these to make it feel and look better.
    Hmm, I don't think so. It's better when not stacked imo.
  7. 00:13:838 (3,4,5,6) - Might feel a little wierd to play, try it with an unstacking slider to see how it works but not too sure on that.
    I tried that before, but when I checked all hard diffs that's ranked, I saw that 1/4 beats are stacked. Thanks for the input though.
  8. 00:15:480 (1) - , 00:16:674 (2) - Not a fan of these shapes here, generally only using reds are not a good idea, though it's just my taste.
    Kinda suits the beat imo, but if others think it doesn't suit, I'll change it.
  9. 00:39:360 (1) - another example here.
    ^
  10. The things that i have listed can be found throughout the song maybe should look at them.
  11. Good job on the diff, I like it though.
    Thanks! ^^

[NORMAL]
  1. Same things as Hard to be honest.
  2. 00:13:390 (2) - Maybe try some simpler stuff here, cant place it on blue for normal, but the rythm here is a bit wierd
    It's not placed on blue, the rhythm is okay imo.
  3. 00:34:584 (1,2,3,4) - You could try to place them so that they create, mini dropoffs, You'd have more room.
    I don't really understand what you mean by "mini dropoffs", if you can explain using a screenshot maybe it'll help more. ;)


[EASY]
  1. ^Same. These thing my just be because of the style difference.Seems fine



Alright nice map, I like the song!
Glad to hear that, thanks for the mod~
uuuget
Hi, from my modding queue
[Hard]
Ur angular sliders like 00:19:062 (6) - fit your song very well , so how about changing ur other sliders like those 00:03:838 (2,3) - as the angular mode
[Normal&Easy]
nothing to say
Topic Starter
DeltaLeeds

uuuget wrote:

Hi, from my modding queue
[Hard]
Ur angular sliders like 00:19:062 (6) - fit your song very well , so how about changing ur other sliders like those 00:03:838 (2,3) - as the angular mode
Well, the previous sliders have a pause in the song such as the pauses at:
  1. 00:04:137
  2. 00:06:525
  3. 00:08:913
  4. 00:11:301
  5. 00:13:689

So the angular sliders don't fit very well.
[Normal&Easy]
nothing to say
Since this mod didn't fix anything, no kds, but yeah thanks for the mod anyway. ^^
MrKosiej
Hi
I am not a modder but wanted to help you a bit and point out something i think you could change.

So the thing is the circle size. In easy it should not be above 2 - 3. You have 4. Same on on normal. Should be up to 4, you got 4.5 :P. Nothing major but if we wanna do the textbook mapping, that's something to be fixed.

Overall the mapset is good, i didn't find anything more that should be fixed and i think, it is on its way to get ranked :D

Cheers
Bonsai
^ as you said, that would be textbook mapping, but there is absolutely nothing wrong with the CS as it is right now either, the spacing is adequate and that's mostly what matters
Topic Starter
DeltaLeeds

MrKOSIEJ wrote:

Hi
I am not a modder but wanted to help you a bit and point out something i think you could change.

So the thing is the circle size. In easy it should not be above 2 - 3. You have 4. Same on on normal. Should be up to 4, you got 4.5 :P. Nothing major but if we wanna do the textbook mapping, that's something to be fixed.

Overall the mapset is good, i didn't find anything more that should be fixed and i think, it is on its way to get ranked :D

Cheers
Hello! Thanks for pointing this out! ;)

Bonsai wrote:

^ as you said, that would be textbook mapping, but there is absolutely nothing wrong with the CS as it is right now either, the spacing is adequate and that's mostly what matters
Bonsai said it all though, what matters to me is the spacing and playability of the map, the circle size is okay in my opinion because the map is short and if the circle size is altered some patterns would be messed up, plus the map is still playable too. ^^

Besides, sometimes we gotta bend the rules of "textbook mapping" a bit, don't we? 8-)
It should make the beatmap stand out a bit more. xD

Thanks for the input MrKOSIEJ and Bonsai. :D

EDIT: Gave kds by accident. Welp, I guess I can say you got your first one then! XD
greenwood0301
Hi DeltaLeeds M4M from my queue (im a bit sick so sorry if i don't spot many things)

EASY

00:01:359 this spiner start 1 tic too early

00:53:092 this spiner end 2 tic after the song end

NORMAL

00:01:151 spiner start 1 tic too early

00:13:390 this slider don't start with the music

00:53:092 spiner end 2 tic after the song

HARD

00:01:151 start 1 tic too early

I will try to remod when i will be ok

GL HF for the rank
Topic Starter
DeltaLeeds

greenwood0301 wrote:

Hi DeltaLeeds M4M from my queue (im a bit sick so sorry if i don't spot many things)

EASY

00:01:359 this spiner start 1 tic too early Maybe so, but all notes, sliders and spinners should be at white ticks, so I won't change this.

00:53:092 this spiner end 2 tic after the song end Made it end at the previous white tick.


NORMAL

00:01:151 spiner start 1 tic too early White ticks preferred for spinners.

00:13:390 this slider don't start with the music The note is a bit long, so it actually suits...

00:53:092 spiner end 2 tic after the song Made it end at the previous white tick.

HARD

00:01:151 start 1 tic too early White ticks preferred for spinners.

I will try to remod when i will be ok

GL HF for the rank
Thanks for modding while you're sick. If you want to improve it, PM me. ;)
PumpkinIcedTea
Hi from my modding queue

EASY
00:22:644 (1,2) - Move the hitcircle up a little to blanket it nicer with the slider.
00:32:196 (1,2,3) - I'd prefer if you'd do it something like this http://puu.sh/ntiXM/ab5950bd55.jpg . To do this, move the hitcircle a little downwards and ctrl-g this 00:34:584 (3) -
00:36:972 (1,2,3) - ^

NORMAL
No complaints about this difficulty except that you might want to change the circle size. Currently I feel its too small to allow for good movement

HARD
Again circle size too small. If you choose to change the circle size of NORMAL, you should change this circle size to be smaller than that of NORMAL and bigger than it currently is
Ok I think there might be an issue with this difficulty. I refer back to normal http://puu.sh/ntjz9/09d5b6bf46.jpg you notice non of your sliders and hitcircles end on the blue ticks? Thats ok. But for your hard, http://puu.sh/ntjBg/341a434c59.png if you notice, many of your sliders or hitcircles start/land on a blue tick, now this would be ok if streams were involved such as here 00:13:838 (3,4,5,6) - but even then, the hitcircle shouldn't start on a blue tick. So generally, unless there is a stream or something significant in the rhythm requires it, sliders/hitcircles should not start/land on blue ticks.

Good luck :)
Topic Starter
DeltaLeeds

Ars Novaa wrote:

Hi from my modding queue

EASY
00:22:644 (1,2) - Move the hitcircle up a little to blanket it nicer with the slider. Ok
00:32:196 (1,2,3) - I'd prefer if you'd do it something like this http://puu.sh/ntiXM/ab5950bd55.jpg . To do this, move the hitcircle a little downwards and ctrl-g this 00:34:584 (3) - I did that before, but Bonsai told me to change it so that beginners don't need to make sharp turns, in which I agree. xD
00:36:972 (1,2,3) - ^^

NORMAL
No complaints about this difficulty except that you might want to change the circle size. Currently I feel its too small to allow for good movement
I think it's fine, it's a bit too small but still managable.

HARD
Again circle size too small. If you choose to change the circle size of NORMAL, you should change this circle size to be smaller than that of NORMAL and bigger than it currently is
^
Ok I think there might be an issue with this difficulty. I refer back to normal http://puu.sh/ntjz9/09d5b6bf46.jpg you notice non of your sliders and hitcircles end on the blue ticks? Thats ok. But for your hard, http://puu.sh/ntjBg/341a434c59.png if you notice, many of your sliders or hitcircles start/land on a blue tick, now this would be ok if streams were involved such as here 00:13:838 (3,4,5,6) - but even then, the hitcircle shouldn't start on a blue tick. So generally, unless there is a stream or something significant in the rhythm requires it, sliders/hitcircles should not start/land on blue ticks.
I know that we should start in red and white ticks, but it fits the rhythm and it's still managable by other players. Plus most ticks still land on white and the timing is right, so I'm keeping it as-is

Good luck :)
Thanks for the dedication put in the mod! ^^
Rakuen
( =`・ω・´) Rakuen's Modding Queue

Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

General

  1. Unused hitsounds:
    soft-sliderslide.wav
  2. Preview time not snapped:
    00:03:540 -

Easy

  1. 00:04:734 - Need 4 beats (white ticks) after spinner in order to fit the ranking criteria. So I suggest to remove 00:04:734 (1) -
  2. 00:44:137 - ^ same

Normal

  1. 00:03:540 - Like Easy diff, but this needs 2 beats, means you can only start your notes here 00:04:137 - if you insist a spinner at the start

Others are fine :)

Good luck!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
Topic Starter
DeltaLeeds

Rakuen wrote:

( =`・ω・´) Rakuen's Modding Queue

Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

General

  1. Unused hitsounds:
    soft-sliderslide.wav
    Ok, I'll delete this. ;)
  2. Preview time not snapped:
    00:03:540 -
    Fixed.

Easy

  1. 00:04:734 - Need 4 beats (white ticks) after spinner in order to fit the ranking criteria. So I suggest to remove 00:04:734 (1) -
    I made it 3 white ticks, because it's exactly 1.5 seconds as said in Garven's guideline, and the rhythm still suits. Fixed.
  2. 00:44:137 - ^ same
    Replaced the spinner with a slider instead.

Normal

  1. 00:03:540 - Like Easy diff, but this needs 2 beats, means you can only start your notes here 00:04:137 - if you insist a spinner at the start
    Fixed, but started notes at 00:03:838 instead as it is 900 ms, more than 750ms from those guidelines.

Others are fine :)

Good luck!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
Thanks for the useful mod!!! ^^
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