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Levus - Wild Pokemon Battle

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Topic Starter
DeltaLeeds
This beatmap was submitted using in-game submission on Thursday, August 15, 2019 at 2:13:07 PM

Artist: Levus
Title: Wild Pokemon Battle
Source: Pokémon Prism
Tags: pokemonhack pokemonprism pokemon battle videogame 8bit original
BPM: 100.5
Filesize: 2077kb
Play Time: 00:52
Difficulties Available:
  1. Easy (1.39 stars, 37 notes)
  2. Hard (2.47 stars, 102 notes)
  3. Normal (1.77 stars, 68 notes)
  4. Prism (4.41 stars, 164 notes)
Download: Levus - Wild Pokemon Battle
Information: Scores/Beatmap Listing
---------------
̵L̵̵o̵̵o̵̵k̵̵i̵̵n̵̵g̵̵ ̵̵f̵̵o̵̵r̵̵ ̵̵B̵̵N̵̵ ̵̵m̵̵o̵̵d̵̵s̵!̵
No time for map maintenance. College and stuff.

Redownload as of 15/8/2019: For other hitsounds and new insane difficulty.


About the map
This is my 2nd beatmap from a Pokémon Crystal Hack, Pokémon Prism, made by Koolboyman.
Hack site: [url=̵h̵̵t̵̵t̵̵p̵̵:̵̵/̵̵/̵̵w̵̵w̵̵w̵̵.̵̵r̵̵i̵̵j̵̵o̵̵n̵̵.̵̵c̵̵o̵̵m̵̵/̵̵p̵̵r̵̵i̵̵s̵̵m̵̵/̵̵]̵̵O̵̵f̵̵f̵̵i̵̵c̵̵i̵̵a̵̵l̵̵ ̵̵P̵̵o̵̵k̵̵é̵̵m̵̵o̵̵n̵̵ ̵̵P̵̵r̵̵i̵̵s̵̵m̵̵ ̵̵w̵̵e̵̵b̵̵s̵̵i̵̵t̵e̵[/url] (Nintendo took it down, like they always do to other awesome rom hacks... Oh, Nintendo...)

Big thanks & other map trivia

  1. Huge thanks to Bonsai for modding my map, and supporting it all the time!
  2. Also thanks for Kuki and his huge mod which made me remap most of my map, making it a whole lot better!
  3. Also thanks to everyone else who modded. This may not be ranked any time soon (or ever), but it motivated me to try making maps in osu.
  4. Inori for awesome retro hitsounds. (Will ask for his permission whenever this map is going to be modded again, maybe never.)
  5. This is my second beatmap.
  6. All difficulties made by me.
  7. Made an insane version (Prism, done in 4 hours) of the map 2 years after I revived it from eternal slumber, lol. After improving in osu, I think my mapping skills somewhat grown as well as I've gotten used to a few more patterns I haven't been used to in the past, so I gave this map another shot with my newfound knowledge.
Progress
  1. Added Background, will update to the most recent Pokémon Prism title screen if I update it in the future... If being the keyword here.
  2. Added some custom hitsounds for combobreak, failsound, and spinnerbonus. Hopefully they're familiar for pokémon players!
  3. Easy: 100% (Hitsounding done)
  4. Normal: 100% (Hitsounding done)
  5. Hard: 100% (Hitsounding done)
  6. Prism: 100% (Hitsounding done)
Bonsai
Hey there, from #modreqs :D
This looks extremely good considering it's only your second map, good job!

Easy
  1. After the very first spinner you only have one beat recovery time, and while it's not a rule, there is a guideline that Easy needs four beats recovery time and Normals two. The BPM is very low so maybe you can get by with only two in the Easy too, but hence I'd recommend extending the spinner in these diffs until 00:03:539 and starting the next objects at 00:04:734 - (though this will probably still not be allowed in Easy, although having a full measure gap is really weird :( ) And yeah, dunno what you can do at 00:41:151 (1,1) in the Easy but that won't work out either :(
    And in the Hard I suggest silence the end of the spinner with a green line with 5% volume as it's not ending on a very prominent beat and thus might be a bit confusing
  2. 00:32:196 (1,2,1) and 00:36:972 (1,2,1) - This would be much easier / more smooth to play if you ctrl-g'd the second slider so the player can stay headed in the same direction, right now the player has to make a sharp turn on the circle to get to the slider and then a sharp turn on the sliderhead too, which might be a bit too harsh for beginners ^^
  3. Starting at 00:13:092 it is unavoidable that all combos last two measures, so to keep it balanced I recommend deleting the NCs at 00:05:928 (1) and 00:10:704 (1) and at 00:34:584 (1) and 00:39:360 (1) so that it's kinda the same lenght everywhere
Normal
  1. 00:42:943 (5) - This is the only reverse-slider that reverses twice in this diff, which can be very confusing for players of this level (actually that meta has dirfted in a way that even in Insanes it can throw players off lol), so I recommend mapping it with two single sliders, there's a melody-note at 00:43:540 anyways so that being clickable would be nice
  2. Looks like you accidentally put a whistle on the body of 00:37:868 (3) - ^^
Hard
  1. 00:20:256 (3,4) and 00:29:808 (3,4) - Auto-stacking doesn't work here for some reason, you gotta move (4) manually by 3x3 pixels (down and to the right)
  2. 00:33:241 (1,2,3) - Stacking different intervals (1/4 and 1/2) under each other can be very confusing, I recommend moving (1,2) to around 35|169 to avoid that
    Same at 00:38:017 (1,2,3) -
  3. 00:19:062 (1) - Remove the NC here and put it at 00:20:256 instead so it's consistent. Same at 00:28:614 (1,2,3) -
    The NCs at 00:33:241 (1) and 00:38:017 (1) are unnecessary and make the NCing imbalanced again
    And NC at 00:41:748 (4) instead of 00:41:301 (1) again to keep it by measure consistently
  4. 00:39:211 (4,1) - Those are the only clickable 1/4s in the whole diff that aren't stacked, why not? o: I'd also suggest moving (1) on the same height as the previous slider for aesthetic purposes, so like this
    Generally you gotta polish a few patterns, like 00:19:957 (2) not being in the middle of 00:19:062 (1) -, or 00:21:450 (4,1,2) not properly blanketing (314|167 would be better) etc. Also, I guess you don't have viewing stacking enabled at the 'View' dropdown-menu, I suggest doing that and rechecking everything since 00:17:868 (1,2,3,4,5,1) looks like this ingame, dunno if that's what you intended
  5. 00:13:092 (1,2) - 00:44:137 (1,2) - Those aren't properly stacked
Good luck with this map! (and check you PMs ;) )
Duskyui
Hey there!

Easy:
  1. 00:04:734 (3) - Make it curve the other way, it looks awkward curving up
  2. 00:05:928 (1) - Get this (and other hitcircles that appear after a slider) into the same direction as the slider leaves, like this:
  3. 00:13:092 (1) - Similar to the previous point, make this slider move along with how the previous one left:
  4. 00:17:868 (1) - Looks better if you straighten it up (but keep it slightly curved)
  5. 00:22:644 (1) - ^
  6. 00:32:196 (1,2,1) - Have a bit more space between those two sliders. The pattern looks really clustery.
  7. 00:36:972 (1,2,1) - ^
Normal:
  1. AR should be atleast 4-5
  2. 00:13:390 (2) - Make this slider begin moving from the hitcircle before it, it flows better that way.
  3. 00:18:166 (2) - ^
  4. 00:27:719 (2) - ^
  5. 00:42:943 (5) - Like Bonsai stated before, this reverse-slider could be confusing for newer players.
  6. 00:48:913 (1) - Make the spinner ending as silent as possible, as it ends when there's barely any sound. 5% volume + soft sampleset
Hard:
  1. AR 6-7, OD 5-6
  2. Sliders should flow with hitcircles, same deal as in the previous diffs
  3. Recommend dropping the linear slider build, it doesn't look very appealing.
  4. 00:40:554 (3) - Move the second half towards the stack.
Hope this mod helps, good luck with the map! :D
Topic Starter
DeltaLeeds
Red = There's a big chance I won't fix it.
Blue = Maybe I'll fix it
Green = I'll fix the problem.

Bonsai wrote:

Hey there, from #modreqs :D
This looks extremely good considering it's only your second map, good job!
Thanks! ^^

Bonsai wrote:

Easy
  1. After the very first spinner you only have one beat recovery time, and while it's not a rule, there is a guideline that Easy needs four beats recovery time and Normals two. The BPM is very low so maybe you can get by with only two in the Easy too, but hence I'd recommend extending the spinner in these diffs until 00:03:539 and starting the next objects at 00:04:734 - (though this will probably still not be allowed in Easy, although having a full measure gap is really weird :( ) And yeah, dunno what you can do at 00:41:151 (1,1) in the Easy but that won't work out either :(
    Great idea, implemented the spinner extension, and I contracted the slider from 00:41:151. If it seems too short for a spinner on easy I'll just make the spinner into beats. :)

    And in the Hard I suggest silence the end of the spinner with a green line with 5% volume as it's not ending on a very prominent beat and thus might be a bit confusing
  2. 00:32:196 (1,2,1) and 00:36:972 (1,2,1) - This would be much easier / more smooth to play if you ctrl-g'd the second slider so the player can stay headed in the same direction, right now the player has to make a sharp turn on the circle to get to the slider and then a sharp turn on the sliderhead too, which might be a bit too harsh for beginners ^^
    Great idea, implemented the spinner extension, and I contracted the slider until about 00:41:151. If it seems too short for a spinner on easy I'll just make the spinner into beats. :)
  3. Starting at 00:13:092 it is unavoidable that all combos last two measures, so to keep it balanced I recommend deleting the NCs at 00:05:928 (1) and 00:10:704 (1) and at 00:34:584 (1) and 00:39:360 (1) so that it's kinda the same lenght everywhere
    Right, fixed.
Normal
  1. 00:42:943 (5) - This is the only reverse-slider that reverses twice in this diff, which can be very confusing for players of this level (actually that meta has dirfted in a way that even in Insanes it can throw players off lol), so I recommend mapping it with two single sliders, there's a melody-note at 00:43:540 anyways so that being clickable would be nice
    I just decided to make 2 sliders here, because putting a beat at the melody note makes the rhythm a bit weird.
  2. Looks like you accidentally put a whistle on the body of 00:37:868 (3) - ^^
    Fixed. :)


    Hard
    1. 00:20:256 (3,4) and 00:29:808 (3,4) - Auto-stacking doesn't work here for some reason, you gotta move (4) manually by 3x3 pixels (down and to the right)
      That's weird... It works with me, it's stacked perfectly. If others have this issue I'll look into it more.
    2. 00:33:241 (1,2,3) - Stacking different intervals (1/4 and 1/2) under each other can be very confusing, I recommend moving (1,2) to around 35|169 to avoid that
      Same at 00:38:017 (1,2,3) -
      Fixed. :)
    3. 00:19:062 (1) - Remove the NC here and put it at 00:20:256 instead so it's consistent. Same at 00:28:614 (1,2,3) -
      The NCs at 00:33:241 (1) and 00:38:017 (1) are unnecessary and make the NCing imbalanced again
      And NC at 00:41:748 (4) instead of 00:41:301 (1) again to keep it by measure consistently
      NCs fixed. ^^
    4. 00:39:211 (4,1) - Those are the only clickable 1/4s in the whole diff that aren't stacked, why not? o: I'd also suggest moving (1) on the same height as the previous slider for aesthetic purposes, so like this
      I knew I missed some. ><
      All of them weren't stacked until I checked out other maps to see most of them stacked!
      Moved slider an fixed stacking.

      Generally you gotta polish a few patterns, like 00:19:957 (2) not being in the middle of 00:19:062 (1) -, or 00:21:450 (4,1,2) not properly blanketing (314|167 would be better) etc. Also, I guess you don't have viewing stacking enabled at the 'View' dropdown-menu, I suggest doing that and rechecking everything since 00:17:868 (1,2,3,4,5,1) looks like this ingame, dunno if that's what you intended
      I made those parts a lot tidier. :)
    5. 00:13:092 (1,2) - 00:44:137 (1,2) - Those aren't properly stacked
Fixed.

Good luck with this map! (and check you PMs ;) )
Thanks a lot for the useful mod! Checked the PM. I'm very happy because of that! Thanks again! ^^
Topic Starter
DeltaLeeds

Duskyui wrote:

Hey there!
Hello. :P

Duskyui wrote:

Easy:
  1. 00:04:734 (3) - Make it curve the other way, it looks awkward curving up
    I altered this part from Bonzai's mod, so hopefully it won't look so awkward. xP
  2. 00:05:928 (1) - Get this (and other hitcircles that appear after a slider) into the same direction as the slider leaves, like this:
    That's a good idea, but I think it's fine enough even for beginners, I'll consider changing it if more people tell me the same thing. ;)
  3. 00:13:092 (1) - Similar to the previous point, make this slider move along with how the previous one left:
    ^
  4. 00:17:868 (1) - Looks better if you straighten it up (but keep it slightly curved)
    Good idea.
  5. 00:22:644 (1) - ^
    ^
  6. 00:32:196 (1,2,1) - Have a bit more space between those two sliders. The pattern looks really clustery.
  7. 00:36:972 (1,2,1) - ^
    I'll do it if more people point it out. ;)
Normal:
  1. AR should be atleast 4-5
    Ok.
  2. 00:13:390 (2) - Make this slider begin moving from the hitcircle before it, it flows better that way.
  3. 00:18:166 (2) - ^
  4. 00:27:719 (2) - ^
    All fixed!
  5. 00:42:943 (5) - Like Bonsai stated before, this reverse-slider could be confusing for newer players.
    Gotcha. :)
  6. 00:48:913 (1) - Make the spinner ending as silent as possible, as it ends when there's barely any sound. 5% volume + soft sampleset
    Alright.
Hard:
  1. AR 6-7, OD 5-6
    Done.
  2. Sliders should flow with hitcircles, same deal as in the previous diffs
    Alright.
  3. Recommend dropping the linear slider build, it doesn't look very appealing.
    Curved them a bit!
  4. 00:40:554 (3) - Move the second half towards the stack.
    Okedoke
Hope this mod helps, good luck with the map! :D
It did help a lot, thanks for the mod! :D
nignog9000
Hey, modding the hard diff.

I can't really find any major errors with the flow of the song, i'm not that nitpicky so there might be one or two things i'm not noticing, but it seems alright. But on the other hand, I really think that you should make your own hitsounds for this map, it might sound hard but it's not too hard to do. It would really make the map more playable. Other than that, your hard seems totally playable. Good job.
Topic Starter
DeltaLeeds

nignog9000 wrote:

Hey, modding the hard diff.

I can't really find any major errors with the flow of the song, i'm not that nitpicky so there might be one or two things i'm not noticing, but it seems alright. But on the other hand, I really think that you should make your own hitsounds for this map, it might sound hard but it's not too hard to do. It would really make the map more playable. Other than that, your hard seems totally playable. Good job.
Thanks for the mod, I'll think about making my own hitsounds. ;)
Lasse
m4m thing



General

  1. Do not use sliderslide, sliderwhistle, and spinnerspin hitsounds in a way that would replicate a hitsound on a circle, slider start, slider end, slider tick, or slider repeat
    your normal-sliderwhistle.WAV doesn't work as a continuous sound so I suppose it won't be a rankable sliderwhistle

Hard

  1. 00:42:196 (2) - you should really make overlaps llike this even, looks much nicer
  2. 00:46:525 - add a green line with ~50% volume here since the song gets more quiet
  3. 00:48:913 (1) - you can also add some green lines on the spinner until a 5% one on 00:53:092 - to get a nice fading out effect on the spinnerspin (cant hear it in editor, but it works when playing the map/testing)


Normal

  1. od ~4 would fit the spread better
  2. 00:01:151 (1,1) - recovery time after spinner might be too low for a normal
  3. same volume stuff as hard

Easy

  1. 00:35:778 - why the drum whistle on this sliderend?
  2. volume suggestions here obv too

good luck with this!
Topic Starter
DeltaLeeds

Lasse wrote:

m4m thing



General

  1. Do not use sliderslide, sliderwhistle, and spinnerspin hitsounds in a way that would replicate a hitsound on a circle, slider start, slider end, slider tick, or slider repeat
    your normal-sliderwhistle.WAV doesn't work as a continuous sound so I suppose it won't be a rankable sliderwhistle
    Hitsounds reverted, added new hitsounds for fail, combobreak, sliderslide and spinnerbonus instead.

Hard

  1. 00:42:196 (2) - you should really make overlaps llike this even, looks much nicer
    I'll think about that.
  2. 00:46:525 - add a green line with ~50% volume here since the song gets more quiet
    Okay
  3. 00:48:913 (1) - you can also add some green lines on the spinner until a 5% one on 00:53:092 - to get a nice fading out effect on the spinnerspin (cant hear it in editor, but it works when playing the map/testing)
    Great idea, implemented. ;)


Normal

  1. od ~4 would fit the spread better
    Okay.
  2. 00:01:151 (1,1) - recovery time after spinner might be too low for a normal
    Hmmm, not really much I can do here, besides, the BPM is slow so it's still manageable imo.
  3. same volume stuff as hard
    Done.

Easy

  1. 00:35:778 - why the drum whistle on this sliderend?
    I don't know why it can't stay as the soft whistle but I changed the hitsound to normalhit.
  2. volume suggestions here obv too
    Done.

good luck with this!
Thanks for the useful mod! ;)
Black Emptiness
hi. m4m.

Normal:
* Set CS to 4.

Hard:
* 00:38:017 (4,5,6) - Make sure that these point aren't overlapping each other.

Otherwise looks great. You don't have to give me a kudosu for this bad & small mod.
Good luck, DeltaLeeds.
Topic Starter
DeltaLeeds

Black Emptiness wrote:

hi. m4m.

Normal:
* Set CS to 4. Will do.

Hard:
* 00:38:017 (4,5,6) - Make sure that these point aren't overlapping each other. Well they're not really overlapped, but they're not placed symmetrically, fixed. ^^

Otherwise looks great. You don't have to give me a kudosu for this bad & small mod.
Good luck, DeltaLeeds.
It pointed out mistakes, and that's what I wanted, so kds for you! Thanks again. ^^
WazZzaA123
M4M

[Hard]
I suggest you end the 00:01:151 (1) - Spinner on the big white tick here 00:03:539 instead of have a circle....
00:04:734 (1) - NC (?)
00:07:122 (1) - ^
00:09:510 (1) - ^
00:11:898 (4) - ^
00:32:345 (2) - Delete
00:37:122 (2) - ^
00:48:913 (1) - I think this spinner should end here instead 00:52:495

[Normal]
Try this 00:47:719 (2) - CTRL+G and then NC and then move the slider to x:255 y:246
Topic Starter
DeltaLeeds

WazZzaA123 wrote:

M4M

[Hard]
I suggest you end the 00:01:151 (1) - Spinner on the big white tick here 00:03:539 instead of have a circle....
00:04:734 (1) - NC (?) Nope, it's NC'd every 4 white ticks.
00:07:122 (1) - ^ ^
00:09:510 (1) - ^ ^
00:11:898 (4) - ^ ^
00:32:345 (2) - Delete Ok.
00:37:122 (2) - ^ ^.
00:48:913 (1) - I think this spinner should end here instead 00:52:495 Will do. :)

[Normal]
Try this 00:47:719 (2) - CTRL+G and then NC and then move the slider to x:255 y:246 Doesn't suit.
Thanks for the mod. ^^
Lefia
---M4M queue---

Langsung aja...

mod
[General]

[easy]

CS ny 3 aja gimana? trus HD ny 2 juga gimana?

00:36:972 (1) posisinya kalau kek gini gimana?


[Normal]

HD nya 4 atau 4,5 aja. takutnya nggak cocok sama newbie ntar
CS nya juga, mending 3,5 atau 4

00:21:450 (2) posisinya belum simetris

[Hard]

CS nya 4,5 atau 5 boleh....

00:14:883 (7) kalau pakai distance 1,0x aja gimana?
00:24:435 (7) ^
00:45:982 (7) ^

00:19:957 (7) posisi lingkaran blum simetris
00:37:271 (2,3,4,5) gak nyaman lihat bagian yg ini... slider nya blum simetris...

Beatmap greget, jadi nostalgia main pokemon dulu XD
Topic Starter
DeltaLeeds

MadaoX wrote:

---M4M queue---

Langsung aja...

mod
[General]

[easy]

CS ny 3 aja gimana? trus HD ny 2 juga gimana? HDnya 2 boleh, CSnya ttp 3.

00:36:972 (1) posisinya kalau kek gini gimana? Ide bagus, tapi 1nya saya balikin jadi ke atas.


[Normal]

HD nya 4 atau 4,5 aja. takutnya nggak cocok sama newbie ntar Sip.
CS nya juga, mending 3,5 atau 4 Ini udah disesuaiin biar nggak ada yang overlap, jadi nggak kuubah.

00:21:450 (2) posisinya belum simetris Eh iy.

[Hard]

CS nya 4,5 atau 5 boleh.... Memang sudah 5 sih... XD

00:14:883 (7) kalau pakai distance 1,0x aja gimana?
00:24:435 (7) ^
00:45:982 (7) ^
Menurutku sih ini ud gpp haha. Lihat deh pendapat orang lain.
00:19:957 (7) posisi lingkaran blum simetris
00:37:271 (2,3,4,5) gak nyaman lihat bagian yg ini... slider nya blum simetris...

MadaoX wrote:

Beatmap greget, jadi nostalgia main pokemon dulu XD
Yoi bro, wkwkkwkw. Cobain jg hacknya kalo ada waktu, lebih seru dari pokemon crystalny menurut saya. ^^
Thanks modnya ya! :D
Yolshka
Hi there, from my Queue.
Note that these are strictly my opinions, feel free to disagree if you think otherwise.
[GENERAL]
Testplay results: Map seems fine, testplay went well, no overcomplicated stuff.
[HARD]
  1. You should try OD5 instead, and see how it works.
  2. The SV could be a little lower, even for such a slow song.
  3. Flow seems fine, but you could try to angle it.
  4. An example right here:
  5. 00:05:928 (1,2,3) - The 2= x:408 y:68, 3= x:420,y:188, but you don't have to do these but imo it's a nice touch.
  6. 00:08:316 (1,2) - You could try stacking these to make it feel and look better.
  7. 00:13:838 (3,4,5,6) - Might feel a little wierd to play, try it with an unstacking slider to see how it works but not too sure on that.
  8. 00:15:480 (1) - , 00:16:674 (2) - Not a fan of these shapes here, generally only using reds are not a good idea, though it's just my taste.
  9. 00:39:360 (1) - another example here.
  10. The things that i have listed can be found throughout the song maybe should look at them.
  11. Good job on the diff, I like it though.
[NORMAL]
  1. Same things as Hard to be honest.
  2. 00:13:390 (2) - Maybe try some simpler stuff here, cant place it on blue for normal, but the rythm here is a bit wierd
  3. 00:34:584 (1,2,3,4) - You could try to place them so that they create, mini dropoffs, You'd have more room.
[EASY]
  1. ^Same. These thing my just be because of the style difference.Seems fine

Alright nice map, I like the song!
Topic Starter
DeltaLeeds
Sorry for the late reply! I was sick yesterday!!! ><

ShadyAngel wrote:

Hi there, from my Queue.
Note that these are strictly my opinions, feel free to disagree if you think otherwise.
[GENERAL]
Testplay results: Map seems fine, testplay went well, no overcomplicated stuff.
[HARD]
  1. You should try OD5 instead, and see how it works.
    Okay.
  2. The SV could be a little lower, even for such a slow song. I'll consider this if other people bring this up. ;)
  3. Flow seems fine, but you could try to angle it.
  4. An example right here: The previous flow seems fine to me.
  5. 00:05:928 (1,2,3) - The 2= x:408 y:68, 3= x:420,y:188, but you don't have to do these but imo it's a nice touch.
    Hmmm... It's good, but I think this one is already good enough.
  6. 00:08:316 (1,2) - You could try stacking these to make it feel and look better.
    Hmm, I don't think so. It's better when not stacked imo.
  7. 00:13:838 (3,4,5,6) - Might feel a little wierd to play, try it with an unstacking slider to see how it works but not too sure on that.
    I tried that before, but when I checked all hard diffs that's ranked, I saw that 1/4 beats are stacked. Thanks for the input though.
  8. 00:15:480 (1) - , 00:16:674 (2) - Not a fan of these shapes here, generally only using reds are not a good idea, though it's just my taste.
    Kinda suits the beat imo, but if others think it doesn't suit, I'll change it.
  9. 00:39:360 (1) - another example here.
    ^
  10. The things that i have listed can be found throughout the song maybe should look at them.
  11. Good job on the diff, I like it though.
    Thanks! ^^
[NORMAL]
  1. Same things as Hard to be honest.
  2. 00:13:390 (2) - Maybe try some simpler stuff here, cant place it on blue for normal, but the rythm here is a bit wierd
    It's not placed on blue, the rhythm is okay imo.
  3. 00:34:584 (1,2,3,4) - You could try to place them so that they create, mini dropoffs, You'd have more room.
    I don't really understand what you mean by "mini dropoffs", if you can explain using a screenshot maybe it'll help more. ;)
[EASY]
  1. ^Same. These thing my just be because of the style difference.Seems fine

Alright nice map, I like the song!
Glad to hear that, thanks for the mod~
uuuget
Hi, from my modding queue
[Hard]
Ur angular sliders like 00:19:062 (6) - fit your song very well , so how about changing ur other sliders like those 00:03:838 (2,3) - as the angular mode
[Normal&Easy]
nothing to say
Topic Starter
DeltaLeeds

uuuget wrote:

Hi, from my modding queue
[Hard]
Ur angular sliders like 00:19:062 (6) - fit your song very well , so how about changing ur other sliders like those 00:03:838 (2,3) - as the angular mode
Well, the previous sliders have a pause in the song such as the pauses at:
  1. 00:04:137
  2. 00:06:525
  3. 00:08:913
  4. 00:11:301
  5. 00:13:689
So the angular sliders don't fit very well.
[Normal&Easy]
nothing to say
Since this mod didn't fix anything, no kds, but yeah thanks for the mod anyway. ^^
MrKosiej
Hi
I am not a modder but wanted to help you a bit and point out something i think you could change.

So the thing is the circle size. In easy it should not be above 2 - 3. You have 4. Same on on normal. Should be up to 4, you got 4.5 :P. Nothing major but if we wanna do the textbook mapping, that's something to be fixed.

Overall the mapset is good, i didn't find anything more that should be fixed and i think, it is on its way to get ranked :D

Cheers
Bonsai
^ as you said, that would be textbook mapping, but there is absolutely nothing wrong with the CS as it is right now either, the spacing is adequate and that's mostly what matters
Topic Starter
DeltaLeeds

MrKOSIEJ wrote:

Hi
I am not a modder but wanted to help you a bit and point out something i think you could change.

So the thing is the circle size. In easy it should not be above 2 - 3. You have 4. Same on on normal. Should be up to 4, you got 4.5 :P. Nothing major but if we wanna do the textbook mapping, that's something to be fixed.

Overall the mapset is good, i didn't find anything more that should be fixed and i think, it is on its way to get ranked :D

Cheers
Hello! Thanks for pointing this out! ;)

Bonsai wrote:

^ as you said, that would be textbook mapping, but there is absolutely nothing wrong with the CS as it is right now either, the spacing is adequate and that's mostly what matters
Bonsai said it all though, what matters to me is the spacing and playability of the map, the circle size is okay in my opinion because the map is short and if the circle size is altered some patterns would be messed up, plus the map is still playable too. ^^

Besides, sometimes we gotta bend the rules of "textbook mapping" a bit, don't we? 8-)
It should make the beatmap stand out a bit more. xD

Thanks for the input MrKOSIEJ and Bonsai. :D

EDIT: Gave kds by accident. Welp, I guess I can say you got your first one then! XD
greenwood0301
Hi DeltaLeeds M4M from my queue (im a bit sick so sorry if i don't spot many things)

EASY

00:01:359 this spiner start 1 tic too early

00:53:092 this spiner end 2 tic after the song end

NORMAL

00:01:151 spiner start 1 tic too early

00:13:390 this slider don't start with the music

00:53:092 spiner end 2 tic after the song

HARD

00:01:151 start 1 tic too early

I will try to remod when i will be ok

GL HF for the rank
Topic Starter
DeltaLeeds

greenwood0301 wrote:

Hi DeltaLeeds M4M from my queue (im a bit sick so sorry if i don't spot many things)

EASY

00:01:359 this spiner start 1 tic too early Maybe so, but all notes, sliders and spinners should be at white ticks, so I won't change this.

00:53:092 this spiner end 2 tic after the song end Made it end at the previous white tick.


NORMAL

00:01:151 spiner start 1 tic too early White ticks preferred for spinners.

00:13:390 this slider don't start with the music The note is a bit long, so it actually suits...

00:53:092 spiner end 2 tic after the song Made it end at the previous white tick.

HARD

00:01:151 start 1 tic too early White ticks preferred for spinners.

I will try to remod when i will be ok

GL HF for the rank
Thanks for modding while you're sick. If you want to improve it, PM me. ;)
PumpkinIcedTea
Hi from my modding queue

EASY
00:22:644 (1,2) - Move the hitcircle up a little to blanket it nicer with the slider.
00:32:196 (1,2,3) - I'd prefer if you'd do it something like this http://puu.sh/ntiXM/ab5950bd55.jpg . To do this, move the hitcircle a little downwards and ctrl-g this 00:34:584 (3) -
00:36:972 (1,2,3) - ^

NORMAL
No complaints about this difficulty except that you might want to change the circle size. Currently I feel its too small to allow for good movement

HARD
Again circle size too small. If you choose to change the circle size of NORMAL, you should change this circle size to be smaller than that of NORMAL and bigger than it currently is
Ok I think there might be an issue with this difficulty. I refer back to normal http://puu.sh/ntjz9/09d5b6bf46.jpg you notice non of your sliders and hitcircles end on the blue ticks? Thats ok. But for your hard, http://puu.sh/ntjBg/341a434c59.png if you notice, many of your sliders or hitcircles start/land on a blue tick, now this would be ok if streams were involved such as here 00:13:838 (3,4,5,6) - but even then, the hitcircle shouldn't start on a blue tick. So generally, unless there is a stream or something significant in the rhythm requires it, sliders/hitcircles should not start/land on blue ticks.

Good luck :)
Topic Starter
DeltaLeeds

Ars Novaa wrote:

Hi from my modding queue

EASY
00:22:644 (1,2) - Move the hitcircle up a little to blanket it nicer with the slider. Ok
00:32:196 (1,2,3) - I'd prefer if you'd do it something like this http://puu.sh/ntiXM/ab5950bd55.jpg . To do this, move the hitcircle a little downwards and ctrl-g this 00:34:584 (3) - I did that before, but Bonsai told me to change it so that beginners don't need to make sharp turns, in which I agree. xD
00:36:972 (1,2,3) - ^^

NORMAL
No complaints about this difficulty except that you might want to change the circle size. Currently I feel its too small to allow for good movement
I think it's fine, it's a bit too small but still managable.

HARD
Again circle size too small. If you choose to change the circle size of NORMAL, you should change this circle size to be smaller than that of NORMAL and bigger than it currently is
^
Ok I think there might be an issue with this difficulty. I refer back to normal http://puu.sh/ntjz9/09d5b6bf46.jpg you notice non of your sliders and hitcircles end on the blue ticks? Thats ok. But for your hard, http://puu.sh/ntjBg/341a434c59.png if you notice, many of your sliders or hitcircles start/land on a blue tick, now this would be ok if streams were involved such as here 00:13:838 (3,4,5,6) - but even then, the hitcircle shouldn't start on a blue tick. So generally, unless there is a stream or something significant in the rhythm requires it, sliders/hitcircles should not start/land on blue ticks.
I know that we should start in red and white ticks, but it fits the rhythm and it's still managable by other players. Plus most ticks still land on white and the timing is right, so I'm keeping it as-is

Good luck :)
Thanks for the dedication put in the mod! ^^
Rakuen
( =`・ω・´) Rakuen's Modding Queue

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

General

  1. Unused hitsounds:
    soft-sliderslide.wav
  2. Preview time not snapped:
    00:03:540 -

Easy

  1. 00:04:734 - Need 4 beats (white ticks) after spinner in order to fit the ranking criteria. So I suggest to remove 00:04:734 (1) -
  2. 00:44:137 - ^ same

Normal

  1. 00:03:540 - Like Easy diff, but this needs 2 beats, means you can only start your notes here 00:04:137 - if you insist a spinner at the start

Others are fine :)

Good luck!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
Topic Starter
DeltaLeeds

Rakuen wrote:

( =`・ω・´) Rakuen's Modding Queue

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

General

  1. Unused hitsounds:
    soft-sliderslide.wav
    Ok, I'll delete this. ;)
  2. Preview time not snapped:
    00:03:540 -
    Fixed.

Easy

  1. 00:04:734 - Need 4 beats (white ticks) after spinner in order to fit the ranking criteria. So I suggest to remove 00:04:734 (1) -
    I made it 3 white ticks, because it's exactly 1.5 seconds as said in Garven's guideline, and the rhythm still suits. Fixed.
  2. 00:44:137 - ^ same
    Replaced the spinner with a slider instead.

Normal

  1. 00:03:540 - Like Easy diff, but this needs 2 beats, means you can only start your notes here 00:04:137 - if you insist a spinner at the start
    Fixed, but started notes at 00:03:838 instead as it is 900 ms, more than 750ms from those guidelines.

Others are fine :)

Good luck!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
Thanks for the useful mod!!! ^^
6th
SPOILER
[Easy]
Increase CS ?
00:17:868 (1,2) - Blanket could be better
00:22:644 (1,2) - ^
00:33:540 - It looks a bit awkward doesn't it ? https://osu.ppy.sh/ss/4662710
00:47:122 (2) - Move it to (372;180)

[Normal]
Again I suggest increasing CS
00:06:226 (2,3) - Blanket could be better
00:18:166 (2) - Too many curve
00:22:943 (2) - ^
00:27:719 (2) - ^
00:34:584 (1,2,3,4) - Again, could be smoother https://osu.ppy.sh/ss/4662733
00:37:271 (2,3,4) - same
00:26:226 (2) - Move it to (328;192)

[Hard]
00:07:719 (6) - - As you did at 00:05:331 (6) - you should change direction here but...
00:07:719 (6,7,1,2) - Bad flow imo
00:14:734 - Maybe use something like this ? http://osu.ppy.sh/ss/4662754
00:24:286 - ^
00:45:778 - ^
00:32:495 (2) - Use CTRL+G, "y" should be the same
00:33:689 (5) - ^
00:43:673 - Use this https://osu.ppy.sh/ss/4662768


That's all ! I'm pretty certain that you'll reject almost every suggestions but it doesn't matter (; good luck
Topic Starter
DeltaLeeds

6th wrote:

SPOILER
[Easy]
Increase CS ? Hmm okay.
00:17:868 (1,2) - Blanket could be better Hmmm, I don't know how it could be better. Explain it a bit xP
00:22:644 (1,2) - ^^
00:33:540 - It looks a bit awkward doesn't it ? https://osu.ppy.sh/ss/4662710 Not really, the player moves in a line at least. :P
00:47:122 (2) - Move it to (372;180) Okedoke.

[Normal]
Again I suggest increasing CS
4 -> 4.5
00:06:226 (2,3) - Blanket could be better In what way?
00:18:166 (2) - Too many curve A bit more steep than the others I guess.
00:22:943 (2) - ^ This one shouldn't be.
00:27:719 (2) - ^ ^
00:34:584 (1,2,3,4) - Again, could be smoother https://osu.ppy.sh/ss/4662733 Fixed
00:37:271 (2,3,4) - same Fixed
00:26:226 (2) - Move it to (328;192) Okay

[Hard]
00:07:719 (6) - - As you did at 00:05:331 (6) - you should change direction here but... It's a monotonous tone so it shouldn't be emphasized.
00:07:719 (6,7,1,2) - Bad flow imo In what way?
00:14:734 - Maybe use something like this ? http://osu.ppy.sh/ss/4662754 Won't suit the rhythm
00:24:286 - ^ ^
00:45:778 - ^ ^
00:32:495 (2) - Use CTRL+G, "y" should be the same The DS will be screwed up, and it doesn't suit imo
00:33:689 (5) - ^ ^
00:43:673 - Use this https://osu.ppy.sh/ss/4662768 Good idea, looks tidier that way.


That's all ! I'm pretty certain that you'll reject almost every suggestions but it doesn't matter (; good luck
Still a great mod! Thanks for the mod! ^^
Bonsai
irc-recheck
18:00 DeltaLeeds: So
18:00 DeltaLeeds: I gave in
18:00 DeltaLeeds: And increased CS
18:00 DeltaLeeds: *Omnious music*
18:01 Bonsai: but why? O.o
18:01 DeltaLeeds: Well if even my friends who don't mod maps say the circles are like ants
18:01 DeltaLeeds: I guess I have to give in
18:01 DeltaLeeds: But...
18:01 DeltaLeeds: I only iincreased the CS a tiny bit
18:01 DeltaLeeds: Maybe you can check it out?
18:01 DeltaLeeds: I also fixed some patterns
18:01 DeltaLeeds: Hopefully I didn't screw up :S
18:02 Bonsai: increasing CS normally means making them even smaller, since CS5<CS4 lol
18:02 DeltaLeeds: LOL
18:02 DeltaLeeds: Ok so I meant decrease
18:02 DeltaLeeds: XD
18:02 Bonsai: and people who are not experienced in modding or mapping and don't even provide any reasoning to their points don't know anything
18:02 Bonsai: lol
18:03 Bonsai: don't just believe what random people say, always ask >why< you should do something or why it would be better ^^
18:03 DeltaLeeds: Yeah I usually do that
18:03 Bonsai: and now the CS-spread is kinda broken bc it goes 3-4.5-5
18:04 Bonsai: (wasn't the Normal 4.5 already O.o)
18:04 DeltaLeeds: Hmm yeah
18:04 DeltaLeeds: Lol
18:04 DeltaLeeds: Ok I'm very confused no
18:04 DeltaLeeds: w
18:04 Bonsai: lol
18:04 DeltaLeeds: I'm not even sure I changed anything now rofl
18:04 Bonsai: ^^
18:04 DeltaLeeds: I changed some patterns
18:04 Bonsai: I downloaded it a few hours ago and there the Normals already was 4.5 ^^
18:05 Bonsai: well, I'll just start pointing out a few things now :D
18:05 DeltaLeeds: Check out hard's 00:05:928 - 00:08:017
18:05 DeltaLeeds: So I didn't change anything then XD
18:05 DeltaLeeds: Sure ;)
18:06 Bonsai: yeah I just noticed 00:07:122 (4,5,6,7,1) - this looks pretty cramped now, didn't see any reason to change it before o:
18:06 Bonsai: ah I read what the guy said
18:06 Bonsai: ok here's the deal:
18:07 Bonsai: making a big change of direction at 00:05:331 (6) - only emphasizes 00:05:629 (7) - and does not really affect (6) itself in any way
18:07 Bonsai: but
18:07 Bonsai: (7) doesn't deserve any special emphasis, whereas 00:05:928 (1) - does bc it's the downbeat
18:07 Bonsai: so you want a direction change on (7)
18:07 Bonsai: to emphasize (1)
18:07 DeltaLeeds: Ah
18:07 DeltaLeeds: True
18:08 DeltaLeeds: Alright I'll think of how to change it xD
18:08 Bonsai: and thus imo changing the next combo back would be better ^^
18:08 Bonsai: bc 00:10:106 (6,7,1) - is very nice
18:08 DeltaLeeds: Yeah
18:09 DeltaLeeds: The other combos are nice though I have to agree with that xD
18:09 DeltaLeeds: I did notice that the combo pointed out was a bit too dull
18:09 DeltaLeeds: Like one straight line
18:09 DeltaLeeds: But yeah it's better to make it remain that way xD
18:09 DeltaLeeds: Let me think of a nice combo
18:10 Bonsai: but it fits as the music is monotonous too, it's just the same sound four times, nothing special about that ^^
18:10 DeltaLeeds: Haha yeah
18:10 DeltaLeeds: When I think about it, that's why the combo was like that XD
18:10 Bonsai: no rush, tell me when you're finished ^^
18:10 Bonsai: ^^
18:10 DeltaLeeds: Sure thing :D
18:10 DeltaLeeds: Thanks again :)
18:15 DeltaLeeds: Ok
18:15 DeltaLeeds: I uploaded a new version
18:16 Bonsai: ok that combo is fine now, but 00:05:331 (6,7,1) - is still just one line without direction-change at (7) :(
18:17 DeltaLeeds: Hmmm
18:18 DeltaLeeds: Tbh, I'm not really sure on how I could change that part... xP
18:19 Bonsai: well yeah, that's the thing about the modding process, some things can be really hard to change : \
18:20 Bonsai: it would be cool if 00:04:734 (4,5,6,7) - formed perfect triangles so you can put (1) at the place where (5) is too
18:20 Bonsai: but then you'd still have to change the rest of the combo ofc
18:20 DeltaLeeds: How about something like this?
18:20 DeltaLeeds: http://puu.sh/nvNCp/29c3366b54.jpg
18:20 DeltaLeeds: Hey, I think I did something like that in 6,7,1
18:20 Bonsai: well, that's not a very sharp direction change, just the same as at 00:05:032 (5) - which is very minor
18:20 DeltaLeeds: Check it out, is the one in the ss better? xD
18:20 DeltaLeeds: Right..
18:20 Bonsai: almost ^^
18:21 Bonsai: wait
18:21 Bonsai: waitwawitwait
18:21 DeltaLeeds: http://puu.sh/nvNCp/29c3366b54.jpg
18:21 DeltaLeeds: How bout this? 8)
18:21 DeltaLeeds: OOps
18:21 DeltaLeeds: http://puu.sh/nvNGQ/49315fed35.jpg
18:21 DeltaLeeds: Sorry
18:22 DeltaLeeds: This must be the one you're expecting
18:22 DeltaLeeds: I really hope it is
18:22 Bonsai: lol
18:22 Bonsai: yup
18:22 Bonsai: ^^^
18:22 DeltaLeeds: :D
18:22 DeltaLeeds: Yeah it seems much better!
18:22 Bonsai: \:D/
18:22 DeltaLeeds: The sharp direction change
18:22 DeltaLeeds: Makes it all the more interesting! ^^
18:22 Bonsai: exactly :D
18:23 Bonsai: tell me when ready for next point ^^
18:23 DeltaLeeds: Okedoke
18:24 DeltaLeeds: I'm sure I can change some other stuff now
18:27 DeltaLeeds: Are these type of patterns good?
18:27 DeltaLeeds: http://puu.sh/nvNYp/5728ed142d.jpg
18:27 DeltaLeeds: Or is it better to spread the notes out a little?
18:28 Bonsai: they're called stacks and are totally fine ^^ spreading them out gives more emphasis to each of them, but since this is already rather hard it's probably better to keep it stacked
18:28 Bonsai: or just space it very little, up to you
18:28 Bonsai: can also just be a design-choice ^^
18:29 DeltaLeeds: I'll keep it as-is for now. It does give emphasis at the right moments imo xP
18:29 Bonsai: yup ^^
18:29 DeltaLeeds: Alright
18:30 DeltaLeeds: I updated :3
18:30 DeltaLeeds: But yeah only that part so far
18:30 Bonsai: ok next one will be easy to fix hehe
18:30 DeltaLeeds: Sure thing
18:30 Bonsai: 00:10:405 (7,1,2) - I see that you didn't put them in a straight line bc you ran out of playfield, but instead of doing that you could just move all previous objects to the right since you got enough space left on the right
18:32 DeltaLeeds: Ah
18:32 DeltaLeeds: Alright
18:32 Bonsai: next point: 00:11:898 (4,5,6,7) - (5,7) are actually overmapped, there are no notes there, so you should at least replace this combo with two 1/2-sliders bc slidertails being overmapped is quite common, but >imo< making it just one 1/1-slider would fit even better
18:33 DeltaLeeds: Yeah 5 and 7 isn't really a note now, is it? xD
18:33 DeltaLeeds: It should just be a slider from 4 and 6
18:33 Bonsai: yup, it's overmapped, that's what it's called when you map an object where no note is ^^
18:34 DeltaLeeds: Ah, I'll keep that in mind
18:35 Bonsai: ok, next point :D 00:13:092 (1,2) - 00:17:868 (1,2) - the heads of the (2)s are actually almost overmapped, there is only this very quiet bcakground-sound which goes constantly through the entire song (even the previous where I said it's overmapped, didn't even hear it there ^^), so my suggestion would be to make (1) a 1/2-slider and then add a cricle after that
18:35 Bonsai: since the note on the blue tick is the really prominent one here
18:36 DeltaLeeds: Alright xP
18:37 DeltaLeeds: So 1 should be the slider instead then right?
18:37 Bonsai: exactly
18:38 Bonsai: Next points are very nazi / minor: 00:15:480 (1,2) - First, those sliders aren't really symmetric, if you move one of them so the red anchor in the middle is on the vertical middle line of the editor, and then swap it horizontally, then you'll see that the white anchors move, which they shouldn't ^^
18:38 Bonsai: (shortcut for swapping is ctrl-h for horizontal and ctrl-j for vertical btw)
18:39 DeltaLeeds: Got it. ;)
18:39 Bonsai: and the second thing about those is that the tail of (1) isn't in the middle of (2) and vice versa ^^
18:40 DeltaLeeds: Ah ok :D
18:41 Bonsai: next point is something I already pointed out once iirc: Do you have stacking viewed? Bc 00:20:256 (1,2) - and 00:29:808 (1,2) - don't auto-stack for some reason, so I recommend to manually move them three pixels to the right / bottom
18:41 DeltaLeeds: Ah yes the auto-stack error
18:41 DeltaLeeds: Okay
18:41 DeltaLeeds: :D
18:41 Bonsai: It's called auto-stacking when you put notes on top of each other and they automatically move by 3x3 pixels, and when it doesn't you call that a perfect stack
18:42 Bonsai: 00:25:032 (1,2) - previous Nazi-thing again ^^
18:42 Bonsai: oh and 00:22:644 (1,2,1,2) - too, didn't say that everything repetas four times ^^
18:43 Bonsai: and 00:46:525 (1,2) - I geuss ^^
18:45 Bonsai: now since you didn't space 1/4s anywhere else in the map, I'd recommend to stack 00:33:241 (3,4) - too so it stays and consistent and isn't harder to play than the rest of the map, + it also fits better to the rest aesthetically since 00:34:584 (1,2,3) - is also a triangle for example
18:46 DeltaLeeds: Haha I'm still stuck at the auto stack thing xD
18:46 DeltaLeeds: I can only got to max 4,3
18:46 DeltaLeeds: Not 3,3
18:46 DeltaLeeds: After that it goes to 0,0 again
18:46 Bonsai: oh
18:46 Bonsai: ohoh
18:46 Bonsai: you can just
18:46 Bonsai: move them in single steps by alt+arrow keys
18:46 Bonsai: ^^
18:47 DeltaLeeds: LOL
18:47 DeltaLeeds: Right!
18:47 Bonsai: if that's your problem
18:47 DeltaLeeds: Thanks XD
18:47 Bonsai: :D
18:47 DeltaLeeds: I forgot that button to be honest
18:47 Bonsai: ^^
18:47 DeltaLeeds: *That shortcut
18:48 DeltaLeeds: Wait
18:48 DeltaLeeds: Weird
18:48 DeltaLeeds: Doesnn't work for me
18:49 Bonsai: oh
18:49 Bonsai: ctrl
18:49 DeltaLeeds: You mean move the slider 1 step up/down/left/right?
18:49 Bonsai: instead of alt
18:49 Bonsai: whoops
18:49 DeltaLeeds: Ah
18:49 DeltaLeeds: Got it! :D
18:49 DeltaLeeds: Perf
18:49 DeltaLeeds: :D
18:49 DeltaLeeds: ect
18:49 Bonsai: I'm never aware of what the exact buttons are, I just do it instinctively ^^
18:49 DeltaLeeds: That shows you're an experienced modder :D
18:50 Bonsai: hehe
18:50 DeltaLeeds: Anyway so 0,0 difference is not allowed?
18:50 DeltaLeeds: Only stacking?
18:51 Bonsai: well it's not technically forbidden, but it's inconsistent with the rest of the map for no reason and might be confusing
18:51 Bonsai: on more difficult maps it's used mor often, for specific patterns
18:51 Bonsai: but when used wrong it can be still hard to read, but that generally only applies when the lwoer object is a circle, since sliders are easy to notice
18:55 DeltaLeeds: Ah
19:00 DeltaLeeds: Hahah this nazi stuff is killing me
19:00 Bonsai: ^^
19:00 DeltaLeeds: The white dots keep moving
19:01 Bonsai: well, you can just turn the grid snap big and use that
19:01 Bonsai: do you know what I mean?
19:01 Bonsai: pressing g will change the size
19:01 Bonsai: and t activates / deactivates gridsnap
19:01 DeltaLeeds: Still TT
19:01 DeltaLeeds: XD
19:01 DeltaLeeds: Ahhhh
19:02 DeltaLeeds: Hopefully it'll be easier XD
19:02 Bonsai: so then you just have to make the dots symmetric, and then scale the slider down so it's exactly as long as it needs to be
19:02 Bonsai: (shortcut for scaling is ctrl-shift-s)
19:02 Bonsai: so, scale it down so much that it's as long as it should be in the timeline, but making it one nudge smaller would be too short
19:03 DeltaLeeds: Ah yes
19:03 DeltaLeeds: The tail keeps getting waaay shorter
19:05 DeltaLeeds: The problem is the tail's circle center and anchor point can't meet ><
19:05 DeltaLeeds: XD
19:06 Bonsai: well I mean it doesn't need to be 100% right
19:06 Bonsai: but 99% is already good enough :D
19:07 DeltaLeeds: My nazi instinct insists I make it 100% :'(
19:07 DeltaLeeds: Haha
19:10 DeltaLeeds: Well my oh no it's late instincts told me to keep it as it were before XD
19:10 Bonsai: O:
19:10 Bonsai: why?
19:11 DeltaLeeds: I mean the 99% thing
19:11 DeltaLeeds: No need for 100% xD
19:11 DeltaLeeds: It's as symmetrical as I can do xD
19:11 Bonsai: oh yeah ^^
19:11 DeltaLeeds: If not there will be a holocaust in my brain. XD
19:12 DeltaLeeds: Millions of brain cells dead because of the nazi sliders
19:12 Bonsai: ok so I'll just list the next few things on one go since I just got a mod on one of my maps myself ^_^
19:12 DeltaLeeds: Sure :D
19:12 Bonsai: 00:37:271 (2,3,4,5) - nazi too but imo it would look nicer you space it more horizontally so the stack is in the middle of those sliders again ^^
19:13 DeltaLeeds: Put the irc mod in the post
19:13 DeltaLeeds: So I can give your well-earned kudosu
19:13 Bonsai: 00:39:360 (1,2,3) - here it's not really clear what melody you are following, since there's quite a bit left out on the first slider which is probably what you mapped on the next two objects
19:14 Bonsai: aaaaaand that's it for the Hard \o/
19:15 DeltaLeeds: Yay! :D
19:15 DeltaLeeds: Alrighty I finished the 37271 nazi...
19:15 Bonsai: now in the Normal, the very first spinner is ending on no prominent beat, extending it until the downbeat and starting to map at 00:04:734 (2) - again, that would also leave more recovery time since that's unclear anyways ^^
19:15 Bonsai: the first two notes of 00:13:390 (2) - are overmapped as in the Hard : \
19:15 Bonsai: which repeats itself obviously
19:16 Bonsai: my suggestion would be
19:16 Bonsai: aah puush so slow
19:16 Bonsai: [http://puu.sh/nvQC9/b15a6891d3.jpg this]
19:16 Bonsai: that would follow the melody much better
19:17 DeltaLeeds: Ah, sure :D
19:18 Bonsai: this offbeat-slider (offbeat because it starts on a lower tick than it ends) is not that fitting since there is no particular strong sound on the head, whereas the tail is naturally more important bc beat priority, so change that combo around a bit, maybe let (2) reverse or smth like that
19:18 Bonsai: o forgot timestampt lol 00:33:092 (3) -
19:18 Bonsai: and yeah, that's it for Normal!
19:19 Bonsai: (just repeating stuff)
19:19 DeltaLeeds: Haha xD
19:19 DeltaLeeds: That's good enough :D
19:19 Bonsai: yeah the spinner-end in Normal is random again, I will ask some experienced Nominators whether it would be fine to only have two beats recovery time since the song is so slow : \
19:20 Bonsai: yeah since you lowered the CS 00:32:196 (1,2,3) - is now toucheing which looks pretty bad, I'd just make the CS 4 again, there's no reason to lower it ^^
19:21 Bonsai: 00:41:151 (1) - is weird bc it leaves out the most important beat, the downbeat at 00:41:749 - , so I'd just suggest [http://puu.sh/nvQUi/49b242df92.jpg this rhythm]
19:21 Bonsai: aaaand done
19:21 Bonsai: :D
Just saying that if I became BN I'd bubble this, let's hope for the best ^^
Topic Starter
DeltaLeeds

Bonsai wrote:

irc-recheck
18:00 DeltaLeeds: So
18:00 DeltaLeeds: I gave in
18:00 DeltaLeeds: And increased CS
18:00 DeltaLeeds: *Omnious music*
18:01 Bonsai: but why? O.o
18:01 DeltaLeeds: Well if even my friends who don't mod maps say the circles are like ants
18:01 DeltaLeeds: I guess I have to give in
18:01 DeltaLeeds: But...
18:01 DeltaLeeds: I only iincreased the CS a tiny bit
18:01 DeltaLeeds: Maybe you can check it out?
18:01 DeltaLeeds: I also fixed some patterns
18:01 DeltaLeeds: Hopefully I didn't screw up :S
18:02 Bonsai: increasing CS normally means making them even smaller, since CS5<CS4 lol
18:02 DeltaLeeds: LOL
18:02 DeltaLeeds: Ok so I meant decrease
18:02 DeltaLeeds: XD
18:02 Bonsai: and people who are not experienced in modding or mapping and don't even provide any reasoning to their points don't know anything
18:02 Bonsai: lol
18:03 Bonsai: don't just believe what random people say, always ask >why< you should do something or why it would be better ^^
18:03 DeltaLeeds: Yeah I usually do that
18:03 Bonsai: and now the CS-spread is kinda broken bc it goes 3-4.5-5
18:04 Bonsai: (wasn't the Normal 4.5 already O.o)
18:04 DeltaLeeds: Hmm yeah
18:04 DeltaLeeds: Lol
18:04 DeltaLeeds: Ok I'm very confused no
18:04 DeltaLeeds: w
18:04 Bonsai: lol
18:04 DeltaLeeds: I'm not even sure I changed anything now rofl
18:04 Bonsai: ^^
18:04 DeltaLeeds: I changed some patterns
18:04 Bonsai: I downloaded it a few hours ago and there the Normals already was 4.5 ^^
18:05 Bonsai: well, I'll just start pointing out a few things now :D
18:05 DeltaLeeds: Check out hard's 00:05:928 - 00:08:017
18:05 DeltaLeeds: So I didn't change anything then XD
18:05 DeltaLeeds: Sure ;)
18:06 Bonsai: yeah I just noticed 00:07:122 (4,5,6,7,1) - this looks pretty cramped now, didn't see any reason to change it before o:
18:06 Bonsai: ah I read what the guy said
18:06 Bonsai: ok here's the deal:
18:07 Bonsai: making a big change of direction at 00:05:331 (6) - only emphasizes 00:05:629 (7) - and does not really affect (6) itself in any way
18:07 Bonsai: but
18:07 Bonsai: (7) doesn't deserve any special emphasis, whereas 00:05:928 (1) - does bc it's the downbeat
18:07 Bonsai: so you want a direction change on (7)
18:07 Bonsai: to emphasize (1)
18:07 DeltaLeeds: Ah
18:07 DeltaLeeds: True
18:08 DeltaLeeds: Alright I'll think of how to change it xD
18:08 Bonsai: and thus imo changing the next combo back would be better ^^
18:08 Bonsai: bc 00:10:106 (6,7,1) - is very nice
18:08 DeltaLeeds: Yeah
18:09 DeltaLeeds: The other combos are nice though I have to agree with that xD
18:09 DeltaLeeds: I did notice that the combo pointed out was a bit too dull
18:09 DeltaLeeds: Like one straight line
18:09 DeltaLeeds: But yeah it's better to make it remain that way xD
18:09 DeltaLeeds: Let me think of a nice combo
18:10 Bonsai: but it fits as the music is monotonous too, it's just the same sound four times, nothing special about that ^^
18:10 DeltaLeeds: Haha yeah
18:10 DeltaLeeds: When I think about it, that's why the combo was like that XD
18:10 Bonsai: no rush, tell me when you're finished ^^
18:10 Bonsai: ^^
18:10 DeltaLeeds: Sure thing :D
18:10 DeltaLeeds: Thanks again :)
18:15 DeltaLeeds: Ok
18:15 DeltaLeeds: I uploaded a new version
18:16 Bonsai: ok that combo is fine now, but 00:05:331 (6,7,1) - is still just one line without direction-change at (7) :(
18:17 DeltaLeeds: Hmmm
18:18 DeltaLeeds: Tbh, I'm not really sure on how I could change that part... xP
18:19 Bonsai: well yeah, that's the thing about the modding process, some things can be really hard to change : \
18:20 Bonsai: it would be cool if 00:04:734 (4,5,6,7) - formed perfect triangles so you can put (1) at the place where (5) is too
18:20 Bonsai: but then you'd still have to change the rest of the combo ofc
18:20 DeltaLeeds: How about something like this?
18:20 DeltaLeeds: http://puu.sh/nvNCp/29c3366b54.jpg
18:20 DeltaLeeds: Hey, I think I did something like that in 6,7,1
18:20 Bonsai: well, that's not a very sharp direction change, just the same as at 00:05:032 (5) - which is very minor
18:20 DeltaLeeds: Check it out, is the one in the ss better? xD
18:20 DeltaLeeds: Right..
18:20 Bonsai: almost ^^
18:21 Bonsai: wait
18:21 Bonsai: waitwawitwait
18:21 DeltaLeeds: http://puu.sh/nvNCp/29c3366b54.jpg
18:21 DeltaLeeds: How bout this? 8)
18:21 DeltaLeeds: OOps
18:21 DeltaLeeds: http://puu.sh/nvNGQ/49315fed35.jpg
18:21 DeltaLeeds: Sorry
18:22 DeltaLeeds: This must be the one you're expecting
18:22 DeltaLeeds: I really hope it is
18:22 Bonsai: lol
18:22 Bonsai: yup
18:22 Bonsai: ^^^
18:22 DeltaLeeds: :D
18:22 DeltaLeeds: Yeah it seems much better!
18:22 Bonsai: \:D/
18:22 DeltaLeeds: The sharp direction change
18:22 DeltaLeeds: Makes it all the more interesting! ^^
18:22 Bonsai: exactly :D
18:23 Bonsai: tell me when ready for next point ^^
18:23 DeltaLeeds: Okedoke
18:24 DeltaLeeds: I'm sure I can change some other stuff now
18:27 DeltaLeeds: Are these type of patterns good?
18:27 DeltaLeeds: http://puu.sh/nvNYp/5728ed142d.jpg
18:27 DeltaLeeds: Or is it better to spread the notes out a little?
18:28 Bonsai: they're called stacks and are totally fine ^^ spreading them out gives more emphasis to each of them, but since this is already rather hard it's probably better to keep it stacked
18:28 Bonsai: or just space it very little, up to you
18:28 Bonsai: can also just be a design-choice ^^
18:29 DeltaLeeds: I'll keep it as-is for now. It does give emphasis at the right moments imo xP
18:29 Bonsai: yup ^^
18:29 DeltaLeeds: Alright
18:30 DeltaLeeds: I updated :3
18:30 DeltaLeeds: But yeah only that part so far
18:30 Bonsai: ok next one will be easy to fix hehe
18:30 DeltaLeeds: Sure thing
18:30 Bonsai: 00:10:405 (7,1,2) - I see that you didn't put them in a straight line bc you ran out of playfield, but instead of doing that you could just move all previous objects to the right since you got enough space left on the right
18:32 DeltaLeeds: Ah
18:32 DeltaLeeds: Alright
18:32 Bonsai: next point: 00:11:898 (4,5,6,7) - (5,7) are actually overmapped, there are no notes there, so you should at least replace this combo with two 1/2-sliders bc slidertails being overmapped is quite common, but >imo< making it just one 1/1-slider would fit even better
18:33 DeltaLeeds: Yeah 5 and 7 isn't really a note now, is it? xD
18:33 DeltaLeeds: It should just be a slider from 4 and 6
18:33 Bonsai: yup, it's overmapped, that's what it's called when you map an object where no note is ^^
18:34 DeltaLeeds: Ah, I'll keep that in mind
18:35 Bonsai: ok, next point :D 00:13:092 (1,2) - 00:17:868 (1,2) - the heads of the (2)s are actually almost overmapped, there is only this very quiet bcakground-sound which goes constantly through the entire song (even the previous where I said it's overmapped, didn't even hear it there ^^), so my suggestion would be to make (1) a 1/2-slider and then add a cricle after that
18:35 Bonsai: since the note on the blue tick is the really prominent one here
18:36 DeltaLeeds: Alright xP
18:37 DeltaLeeds: So 1 should be the slider instead then right?
18:37 Bonsai: exactly
18:38 Bonsai: Next points are very nazi / minor: 00:15:480 (1,2) - First, those sliders aren't really symmetric, if you move one of them so the red anchor in the middle is on the vertical middle line of the editor, and then swap it horizontally, then you'll see that the white anchors move, which they shouldn't ^^
18:38 Bonsai: (shortcut for swapping is ctrl-h for horizontal and ctrl-j for vertical btw)
18:39 DeltaLeeds: Got it. ;)
18:39 Bonsai: and the second thing about those is that the tail of (1) isn't in the middle of (2) and vice versa ^^
18:40 DeltaLeeds: Ah ok :D
18:41 Bonsai: next point is something I already pointed out once iirc: Do you have stacking viewed? Bc 00:20:256 (1,2) - and 00:29:808 (1,2) - don't auto-stack for some reason, so I recommend to manually move them three pixels to the right / bottom
18:41 DeltaLeeds: Ah yes the auto-stack error
18:41 DeltaLeeds: Okay
18:41 DeltaLeeds: :D
18:41 Bonsai: It's called auto-stacking when you put notes on top of each other and they automatically move by 3x3 pixels, and when it doesn't you call that a perfect stack
18:42 Bonsai: 00:25:032 (1,2) - previous Nazi-thing again ^^
18:42 Bonsai: oh and 00:22:644 (1,2,1,2) - too, didn't say that everything repetas four times ^^
18:43 Bonsai: and 00:46:525 (1,2) - I geuss ^^
18:45 Bonsai: now since you didn't space 1/4s anywhere else in the map, I'd recommend to stack 00:33:241 (3,4) - too so it stays and consistent and isn't harder to play than the rest of the map, + it also fits better to the rest aesthetically since 00:34:584 (1,2,3) - is also a triangle for example
18:46 DeltaLeeds: Haha I'm still stuck at the auto stack thing xD
18:46 DeltaLeeds: I can only got to max 4,3
18:46 DeltaLeeds: Not 3,3
18:46 DeltaLeeds: After that it goes to 0,0 again
18:46 Bonsai: oh
18:46 Bonsai: ohoh
18:46 Bonsai: you can just
18:46 Bonsai: move them in single steps by alt+arrow keys
18:46 Bonsai: ^^
18:47 DeltaLeeds: LOL
18:47 DeltaLeeds: Right!
18:47 Bonsai: if that's your problem
18:47 DeltaLeeds: Thanks XD
18:47 Bonsai: :D
18:47 DeltaLeeds: I forgot that button to be honest
18:47 Bonsai: ^^
18:47 DeltaLeeds: *That shortcut
18:48 DeltaLeeds: Wait
18:48 DeltaLeeds: Weird
18:48 DeltaLeeds: Doesnn't work for me
18:49 Bonsai: oh
18:49 Bonsai: ctrl
18:49 DeltaLeeds: You mean move the slider 1 step up/down/left/right?
18:49 Bonsai: instead of alt
18:49 Bonsai: whoops
18:49 DeltaLeeds: Ah
18:49 DeltaLeeds: Got it! :D
18:49 DeltaLeeds: Perf
18:49 DeltaLeeds: :D
18:49 DeltaLeeds: ect
18:49 Bonsai: I'm never aware of what the exact buttons are, I just do it instinctively ^^
18:49 DeltaLeeds: That shows you're an experienced modder :D
18:50 Bonsai: hehe
18:50 DeltaLeeds: Anyway so 0,0 difference is not allowed?
18:50 DeltaLeeds: Only stacking?
18:51 Bonsai: well it's not technically forbidden, but it's inconsistent with the rest of the map for no reason and might be confusing
18:51 Bonsai: on more difficult maps it's used mor often, for specific patterns
18:51 Bonsai: but when used wrong it can be still hard to read, but that generally only applies when the lwoer object is a circle, since sliders are easy to notice
18:55 DeltaLeeds: Ah
19:00 DeltaLeeds: Hahah this nazi stuff is killing me
19:00 Bonsai: ^^
19:00 DeltaLeeds: The white dots keep moving
19:01 Bonsai: well, you can just turn the grid snap big and use that
19:01 Bonsai: do you know what I mean?
19:01 Bonsai: pressing g will change the size
19:01 Bonsai: and t activates / deactivates gridsnap
19:01 DeltaLeeds: Still TT
19:01 DeltaLeeds: XD
19:01 DeltaLeeds: Ahhhh
19:02 DeltaLeeds: Hopefully it'll be easier XD
19:02 Bonsai: so then you just have to make the dots symmetric, and then scale the slider down so it's exactly as long as it needs to be
19:02 Bonsai: (shortcut for scaling is ctrl-shift-s)
19:02 Bonsai: so, scale it down so much that it's as long as it should be in the timeline, but making it one nudge smaller would be too short
19:03 DeltaLeeds: Ah yes
19:03 DeltaLeeds: The tail keeps getting waaay shorter
19:05 DeltaLeeds: The problem is the tail's circle center and anchor point can't meet ><
19:05 DeltaLeeds: XD
19:06 Bonsai: well I mean it doesn't need to be 100% right
19:06 Bonsai: but 99% is already good enough :D
19:07 DeltaLeeds: My nazi instinct insists I make it 100% :'(
19:07 DeltaLeeds: Haha
19:10 DeltaLeeds: Well my oh no it's late instincts told me to keep it as it were before XD
19:10 Bonsai: O:
19:10 Bonsai: why?
19:11 DeltaLeeds: I mean the 99% thing
19:11 DeltaLeeds: No need for 100% xD
19:11 DeltaLeeds: It's as symmetrical as I can do xD
19:11 Bonsai: oh yeah ^^
19:11 DeltaLeeds: If not there will be a holocaust in my brain. XD
19:12 DeltaLeeds: Millions of brain cells dead because of the nazi sliders
19:12 Bonsai: ok so I'll just list the next few things on one go since I just got a mod on one of my maps myself ^_^
19:12 DeltaLeeds: Sure :D
19:12 Bonsai: 00:37:271 (2,3,4,5) - nazi too but imo it would look nicer you space it more horizontally so the stack is in the middle of those sliders again ^^
19:13 DeltaLeeds: Put the irc mod in the post
19:13 DeltaLeeds: So I can give your well-earned kudosu
19:13 Bonsai: 00:39:360 (1,2,3) - here it's not really clear what melody you are following, since there's quite a bit left out on the first slider which is probably what you mapped on the next two objects
19:14 Bonsai: aaaaaand that's it for the Hard \o/
19:15 DeltaLeeds: Yay! :D
19:15 DeltaLeeds: Alrighty I finished the 37271 nazi...
19:15 Bonsai: now in the Normal, the very first spinner is ending on no prominent beat, extending it until the downbeat and starting to map at 00:04:734 (2) - again, that would also leave more recovery time since that's unclear anyways ^^
19:15 Bonsai: the first two notes of 00:13:390 (2) - are overmapped as in the Hard : \
19:15 Bonsai: which repeats itself obviously
19:16 Bonsai: my suggestion would be
19:16 Bonsai: aah puush so slow
19:16 Bonsai: [http://puu.sh/nvQC9/b15a6891d3.jpg this]
19:16 Bonsai: that would follow the melody much better
19:17 DeltaLeeds: Ah, sure :D
19:18 Bonsai: this offbeat-slider (offbeat because it starts on a lower tick than it ends) is not that fitting since there is no particular strong sound on the head, whereas the tail is naturally more important bc beat priority, so change that combo around a bit, maybe let (2) reverse or smth like that
19:18 Bonsai: o forgot timestampt lol 00:33:092 (3) -
19:18 Bonsai: and yeah, that's it for Normal!
19:19 Bonsai: (just repeating stuff)
19:19 DeltaLeeds: Haha xD
19:19 DeltaLeeds: That's good enough :D
19:19 Bonsai: yeah the spinner-end in Normal is random again, I will ask some experienced Nominators whether it would be fine to only have two beats recovery time since the song is so slow : \
19:20 Bonsai: yeah since you lowered the CS 00:32:196 (1,2,3) - is now toucheing which looks pretty bad, I'd just make the CS 4 again, there's no reason to lower it ^^
19:21 Bonsai: 00:41:151 (1) - is weird bc it leaves out the most important beat, the downbeat at 00:41:749 - , so I'd just suggest [http://puu.sh/nvQUi/49b242df92.jpg this rhythm]
19:21 Bonsai: aaaand done
19:21 Bonsai: :D
Just saying that if I became BN I'd bubble this, let's hope for the best ^^
You'll definitely become a BN with your modding skills and sincerity! ^^
Good luck for becoming BN, and no need to bubble this if there are still mistakes. ;)
Shyotamaze
Hi, M4M from my modding queue

General
  1. The gap between Normal and Hard is quite big compared to Easy and Normal, consider making Normal a bit "harder"
Normal
  1. 00:13:390 (2) - A bit too curvy for that blanket
  2. 00:14:286 (3,4) - Collides, move 4 further away
  3. 00:18:166 (2,3,4) - Same as the two things above
  4. 00:22:943 (2,3,4) - ^
  5. 00:27:719 (2,3,4) - ^ ;_;
  6. 00:41:151 (2) - A bit too curvy for that blanket
  7. 00:44:435 (2,3,4) - Same as before
  8. 00:45:928 (4,1) - Collides, try to fix it too
Hard
  1. 00:08:615 (2,3) - They don't have the same amount of "curviness" just copy paste the first slider and do Ctrl + G and Ctrl + H (I think it's the same for quite a lot of sliders so I won't point them out)
  2. 00:09:510 (4,5,6) - Maybe make a perfect triangle instead (00:09:510 (4,6,7) - too)
  3. 00:16:674 (2) - Move it a bit so the sliderend gets in the middle of the other slider like this http://prntscr.com/abrbog (doesn't look really good on my screenshot but you can do better I think)
  4. 00:16:674 (2,2) - Fix blanket
  5. 00:18:614 (3,4,5,6) - This pattern doesn't match the music, listen with 25%, try this instead http://prntscr.com/abrd68 (for the long slider you could change the pattern too even though the direction changes in the sliders shows the different sounds, it's up to you)
  6. 00:25:032 (1,2) - Same as before for the sliderend being in the middle
  7. 00:28:166 (3,4,5,6) - Same pattern as before
  8. 00:31:002 (2) - Fix overlap
  9. 00:33:689 (5,1) - Fix blanket
  10. 00:44:883 (3,4) - 1/8 slider instead
  11. 00:46:525 (1,2) - They are properly centered, nice, you should copypaste them and put them where I said it before (00:15:480 (1,2) - )
Nice map, the slider shapes like this are rare, I like it
Good luck! ;)
Topic Starter
DeltaLeeds

Shyotamaze wrote:

Hi, M4M from my modding queue

General
  1. The gap between Normal and Hard is quite big compared to Easy and Normal, consider making Normal a bit "harder"
    It was 1.8 before, but I replaced many notes with sliders as the notes overmapped the song... I'll consider making it harder though...
Normal
  1. 00:13:390 (2) - A bit too curvy for that blanket
    Not really, it's still managable.
  2. 00:14:286 (3,4) - Collides, move 4 further away
  3. 00:18:166 (2,3,4) - Same as the two things above
  4. 00:22:943 (2,3,4) - ^
  5. 00:27:719 (2,3,4) - ^ ;_; Fixed all of the collided parts.
  6. 00:41:151 (2) - A bit too curvy for that blanket It's still managable and it's still okay imo.
  7. 00:44:435 (2,3,4) - Same as before ^
  8. 00:45:928 (4,1) - Collides, try to fix it too Done
Hard
  1. 00:08:615 (2,3) - They don't have the same amount of "curviness" just copy paste the first slider and do Ctrl + G and Ctrl + H (I think it's the same for quite a lot of sliders so I won't point them out)
    Strangely enough that just goes for that particular slider, the others are A-OK... I don't know how this happened though. xD
  2. 00:09:510 (4,5,6) - Maybe make a perfect triangle instead (00:09:510 (4,6,7) - too) Alright
  3. 00:16:674 (2) - Move it a bit so the sliderend gets in the middle of the other slider like this http://prntscr.com/abrbog (doesn't look really good on my screenshot but you can do better I think) Okay, fixed.
  4. 00:16:674 (2,2) - Fix blanket Ok
  5. 00:18:614 (3,4,5,6) - This pattern doesn't match the music, listen with 25%, try this instead http://prntscr.com/abrd68 (for the long slider you could change the pattern too even though the direction changes in the sliders shows the different sounds, it's up to you) You're right, I implemented a different pattern instead.
  6. 00:25:032 (1,2) - Same as before for the sliderend being in the middle Fixed
  7. 00:28:166 (3,4,5,6) - Same pattern as before Implemented
  8. 00:31:002 (2) - Fix overlap This is intended
  9. 00:33:689 (5,1) - Fix blanket Fixed
  10. 00:44:883 (3,4) - 1/8 slider instead Did something else instead.
  11. 00:46:525 (1,2) - They are properly centered, nice, you should copypaste them and put them where I said it before (00:15:480 (1,2) - ) Done.
Nice map, the slider shapes like this are rare, I like it
Good luck! ;)
Thanks for the very helpful mod~ ^^
pkhg

Bonsai wrote:

Just saying that if I became BN I'd bubble this, let's hope for the best ^^
gratz on bn








gratz on bubble
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