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dj TAKA - True Blue

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Kyouren
please used metadata from this website:
https://remywiki.com/True_Blue
t/427155/start=30

Spy say it's correct:



Artist: dj TAKA feat. AiMEE
Add in tags: Beatmania IIDX 20 tricoro KONAMI BEMANI REFLEC BEAT colette pop'n music Sunny Park SOUND VOLTEX II -infinite infection- POLICY BREAK Dance Dance Revolution

Good luck!
Topic Starter
Monstrata
Yea... I don't know for sure. I found that source, but I also have these official sources from Konami saying it's just dj TAKA - True Blue

http://www.konamistyle.jp/sp/true_blue/index.html

and from Konami's official youtube:

https://www.youtube.com/watch?v=qRa2P14 ... e=youtu.be

I trust these sources more than wiki since they are definitely official whereas wiki should only be used if there aren't any official sources to quote. Feel free to link Spy and ask him what he thinks about this. Imo my metadata is better.
Topic Starter
Monstrata
Ran this through with alacat. We think its better to go with the current metadata since official sources support this title/artist. For future reference, jubeat saucer is best source since it's the first game where this song is introduced. The song is also used in like 8 other games though, so i'll add your tags, thanks! :D
[ IWeenox ]
Hi :) M4M

00:58:270 (1) - maybe change this by 2 circle because a slider makes it a little weird
01:09:794 (3) - this slider is quiet hard to read i think you may have to change his position by my opinion
01:42:172 (1,2,3,4,5,6,7,8) - this piece of stream should be more attached to the reste of the stream
02:14:184 (2) - maybe change this circle to 02:14:367 (1) - and put the slider at it 02:14:184 (2) - it will be more confortable with the lyrics
02:59:733 (1) - You should change this NC and leave it as the NC of the stream because you automaticly change NC so it's pretty useless
03:04:672 (1) - Maybe change NC ?
03:15:282 (1,2,3,1,2,3,1,2,3,1,2,1,2,1,2) - these jump are wayyy to hard i think
04:52:416 (1) - this ending slider should be more on rythm like there for exemple the circle should touch the side here 04:53:879 (2) -

Pretty awesome map very fun and enjoyable hope it gets ranked :) !
[ IWeenox ]
Hi :) M4M

00:58:270 (1) - maybe change this by 2 circle because a slider makes it a little weird
01:09:794 (3) - this slider is quiet hard to read i think you may have to change his position by my opinion
01:42:172 (1,2,3,4,5,6,7,8) - this piece of stream should be more attached to the reste of the stream
02:14:184 (2) - maybe change this circle to 02:14:367 (1) - and put the slider at it 02:14:184 (2) - it will be more confortable with the lyrics
02:59:733 (1) - You should change this NC and leave it as the NC of the stream because you automaticly change NC so it's pretty useless
03:04:672 (1) - Maybe change NC ?
03:15:282 (1,2,3,1,2,3,1,2,3,1,2,1,2,1,2) - these jump are wayyy to hard i think
04:52:416 (1) - this ending slider should be more on rythm like there for exemple the circle should touch the side here 04:53:879 (2) -

Pretty awesome map very fun and enjoyable hope it gets ranked :) !

map \:D/ https://osu.ppy.sh/s/451536
Topic Starter
Monstrata
What... we didnt agree on any m4ms lol
[ IWeenox ]

Monstrata wrote:

What... we didnt agree on any m4ms lol
Shit lol i thought M4M didn't have to pass the queue for mod
7ambda
This song is so good.
Topic Starter
Monstrata

[ IWeenox ] wrote:

Hi :) M4M

00:58:270 (1) - maybe change this by 2 circle because a slider makes it a little weird Slider fits a lot better here.
01:09:794 (3) - this slider is quiet hard to read i think you may have to change his position by my opinion It's readable imo, and given the rhythm of the previous pattern, it should be easy to tell this is a kickslider.
01:42:172 (1,2,3,4,5,6,7,8) - this piece of stream should be more attached to the reste of the stream No, it's intentionally spaced to create a streamjump effect.
02:14:184 (2) - maybe change this circle to 02:14:367 (1) - and put the slider at it 02:14:184 (2) - it will be more confortable with the lyrics I want to map the instruments here though, since the previous 3 kicksliders were focused on instrument sounds too. The rhythm I have here transitions nicely from the instrument focus to vocal focus in the next pattern.
02:59:733 (1) - You should change this NC and leave it as the NC of the stream because you automaticly change NC so it's pretty useless Really doesn't make a difference but sure i guess.
03:04:672 (1) - Maybe change NC ? Wouldn't fit here.
03:15:282 (1,2,3,1,2,3,1,2,3,1,2,1,2,1,2) - these jump are wayyy to hard i think Theyre supposed to be really hard since I interpreted this as the strongest point in the song.
04:52:416 (1) - this ending slider should be more on rythm like there for exemple the circle should touch the side here 04:53:879 (2) - No :P I think syncing the slider-art to beats in the music will just mess up the design of the slider. If I do it here, people will complain why I didn't do it elsewhere on some of the other bends, and soon there'll be too many rhythmic restrictions for this sliderart to be artistic. My slider-arts don't tend to follow rhythms anyways. I usually do that for mini-slider arts but not difficulty-final sliders.

Pretty awesome map very fun and enjoyable hope it gets ranked :) !
Yea. I only do m4m's through my queue so I can control how many maps i have to check/mod.
Cherry Blossom
Hello, M4M.

Please, reply to this mod and tell me why you didn't change without saying "it's my style" or "there are already ranked maps with the same kind of pattern" or other reasons like this.

Halcyon

  1. 00:48:757 (3,4) - Why the distance between these slider is really lower than everything else ? it looks like the spacing is a little messed up here, just a few grids, but something important !!! Use 1.1x instead of 1.05 . And same for 00:49:489 (1,2) -
  2. 01:19:855 (1,1,1,1) - This NC spam is unecessary, it's not really unreadable, but i don't really see any reason to use NC for each circle her. It may be for HP recovery ? The previous patterns are enough dense, it's not necessary to use NCs.
  3. 01:25:709 (1,2,3,4) - The song suggests something intense like this, but these 1/8s doesn't follow anything (i mean each sliderend), the current pattern just gives many 100s to the player. If you want to keep this current pattern, at least, their direction should be upward to prevent from getting unnecessary 100s because their current direction is the opposite.
  4. 02:22:690 (6,7,1) - This could be considered as a "spacing issue" because 02:22:416 (5,6) - and 02:22:782 (7,1) - have visually the same distance, but the the same gap (1/4 -> 1/2), also, it could be better if there is a higher distance between 02:22:782 (7,1) - to emphasize vocals and give a better impression.
  5. 02:46:562 (1,2,3) - Here it looks a little weird to see a large distance difference between 02:46:745 (2,3) - and 02:46:562 (1,2) - , It may be really surprising when playing and not really predictable. It will give less this impression if you increase the distance between 02:46:562 (1,2) - .

I just removed 03:12:904 (1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2) - and the star rating were 5.66 -> 5.3. NICE.
Apply these suggestions, and get your first bubble repaired, and then call me back.
Sunkiss
Wow, where is the 1 star difficulty at? Smh... /s
Topic Starter
Monstrata

Cherry Blossom wrote:

Hello, M4M.

Please, reply to this mod and tell me why you didn't change without saying "it's my style" or "there are already ranked maps with the same kind of pattern" or other reasons like this.

Halcyon

  1. 00:48:757 (3,4) - Why the distance between these slider is really lower than everything else ? it looks like the spacing is a little messed up here, just a few grids, but something important !!! Use 1.1x instead of 1.05 . And same for 00:49:489 (1,2) - Shifted stuff around. It's intended to be like this, but i made the negative space more reflective of the spacing I use elsewhere.
  2. 01:19:855 (1,1,1,1) - This NC spam is unecessary, it's not really unreadable, but i don't really see any reason to use NC for each circle her. It may be for HP recovery ? The previous patterns are enough dense, it's not necessary to use NCs. I really like the NC spam here though. It's a lot easier to appreciate since the circles don't overlap. If they did, then the NC spam wouldn't look that nice, but here, i think it lends a nice design element and a burst of color.
  3. 01:25:709 (1,2,3,4) - The song suggests something intense like this, but these 1/8s doesn't follow anything (i mean each sliderend), the current pattern just gives many 100s to the player. If you want to keep this current pattern, at least, their direction should be upward to prevent from getting unnecessary 100s because their current direction is the opposite. I actually find it really hard to get 100's on this... These are 1/8 sliders, not 1/4's so if anything, the window for aiming them and getting a 300 are even more lenient than if they were circles.
  4. 02:22:690 (6,7,1) - This could be considered as a "spacing issue" because 02:22:416 (5,6) - and 02:22:782 (7,1) - have visually the same distance, but the the same gap (1/4 -> 1/2), also, it could be better if there is a higher distance between 02:22:782 (7,1) - to emphasize vocals and give a better impression. Tbh I find 1/2 and 1/4 rhythms to be a lot easier to distinguish. Nonetheless, I agree with the emphasis of the vocals here so I've moved the circle elsewhere where there's a clear jump. Also solves the readability issue i guess xD.
  5. 02:46:562 (1,2,3) - Here it looks a little weird to see a large distance difference between 02:46:745 (2,3) - and 02:46:562 (1,2) - , It may be really surprising when playing and not really predictable. It will give less this impression if you increase the distance between 02:46:562 (1,2) - . I think this fits really well in emphasizing the vocals though. It doesn't play like a really large jump anyways. If you consider the kicksliders as circles, the distance tragelled between 1>2 and 2>3 is actually not too much. It's just enough to create emphasis imo.

I just removed 03:12:904 (1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2) - and the star rating were 5.66 -> 5.3. NICE.
Apply these suggestions, and get your first bubble repaired, and then call me back.
Thanks for the mod!
Rizia
rebubbled
jonathanlfj
[Halcyon]
00:58:087 (4) - this overlap triggers me a lot, you can try moving it to the end of 00:58:087 (4)
01:09:977 (1,2,3) - i've always had problems playing this, the music actually implies another type of rhythm: 01:12:904 (1,2,3) - ^
02:14:184 (2,1) - since you are mostly following vocals with sliders, this off vocal rhythm seems a bit abrupt here, might want to do this: 02:49:672 (2) - this one is very difficult to hit for me, might want to drop it to 02:48:940 (1,2,3) level
02:53:696 (1,1,1) - keep these one combo, this way the 1/2 part stands out more
03:41:440 (2,3,4,5) - and this is actually a perfect place for NC spam lol
04:03:209 (1) - make this slider face 04:03:392 (2,3,4) for a better directional flow

i guess i will do #2 and CB can come back and flame this
Topic Starter
Monstrata

jonathanlfj wrote:

[Halcyon]
00:58:087 (4) - this overlap triggers me a lot, you can try moving it to the end of 00:58:087 (4) I ended up liking it lol. Actually im really triggered by stuff like this too, but I convinced myself to try some placements like this since this map is a bit different from my usual style.
01:09:977 (1,2,3) - i've always had problems playing this, the music actually implies another type of rhythm: 01:12:904 (1,2,3) - ^ Yea I agree. Fixed both
02:14:184 (2,1) - since you are mostly following vocals with sliders, this off vocal rhythm seems a bit abrupt here, might want to do this: Mmm, For me this just feels better to play. Like the vocals begin on the red tick but i think because of how simple the rhythm is here, players shouldn't have trouble clicking on the downbeat instead.
02:49:672 (2) - this one is very difficult to hit for me, might want to drop it to 02:48:940 (1,2,3) level The reasoning here was that because the previous triplets were spaced so far apart, there'd be more momentum going into this jump than with other jumps.
02:53:696 (1,1,1) - keep these one combo, this way the 1/2 part stands out more Yeaa
03:41:440 (2,3,4,5) - and this is actually a perfect place for NC spam lol Yea sure why not xD.
04:03:209 (1) - make this slider face 04:03:392 (2,3,4) for a better directional flow I wanted the kicksliders to be like, at an angle from where the triplets were, instead of facing directly at them.

i guess i will do #2 and CB can come back and flame this
Sweet, thnx!
Hakurei Yoru
o.o monstra new style
jonathanlfj
#2
Kibbleru
fwoomph

SPOILER
03:05 Monstrata: lemme relog too then lmao
03:05 Kibbleru: k
03:08 Kibbleru: k
03:08 Kibbleru: 01:55:709 (5) - looks like u want a nc here
03:08 Kibbleru: 01:56:440 (5) -
03:08 Kibbleru: o maybe not idk
03:09 Monstrata: o actually that makes sense
03:09 Monstrata: ya i'll NC
03:09 Kibbleru: 02:38:514 (1,2,3,4) - hi HW here
03:10 Monstrata: lol nice someone finally noticed
03:10 Monstrata: :D
03:10 Monstrata: everyones like "cute flower pattern!!"
03:10 Kibbleru: 02:54:611 (1,1,1,1) - i think u can keep the NC on patterns of 2 here
03:11 Kibbleru: 02:59:733 (1) - eh remove this one
03:11 Monstrata: kay removed
03:12 Monstrata: and uh for 02:54:611 (1,1,1,1) -
03:12 Monstrata: the main reason for that was just to remove follow points
03:12 Monstrata: so ppl are more aware of the placement
03:12 Kibbleru: 03:31:928 (1,3,5,7,8,1,3,4) -oly
03:12 Kibbleru: tilted
03:12 Monstrata: waa
03:12 Kibbleru: dat vertical horizontal aa
03:12 Monstrata: plays good tho :DD
03:12 Monstrata: like the flow feels diagonal and curved
03:13 Kibbleru: perfectly vertical or horizontal tilts me its k
03:13 Monstrata: o
03:13 Monstrata: yea perfectly horizontal tilts me lol
03:13 Monstrata: vertical im okay with cuz horizontal sym looks better than vertical sym for some reason
03:14 Kibbleru: idk how well this part flows 04:02:660 (1,2) -
03:14 Kibbleru: when i do kickslider jumps i tend to either place it directly in front or behind (for circular flow)
03:14 Kibbleru: idk how well it goes when its on a weird angle
03:14 Kibbleru: i guess ppl wont play it that way tho
03:15 Monstrata: nah i doubt they will.
03:15 Monstrata: well, like i find kicksliders that come right after streams are like almost identical to normal circles
03:15 Monstrata: like other kicksliders can play a bit differently depending on angles and stuff
03:16 Kibbleru: 04:14:733 (3,5,7,3,5,7) - nc would help indicate 1/3 i think?
03:16 Kibbleru: not that important if u dont want it to look too spammy
03:17 Monstrata: yea kinda looks spamming imo xP
03:17 Monstrata: i think the way its laid out the rhythm should be straight forward enough
03:18 Kibbleru: 01:25:709 (1,2,3,4) - im just kinda wondering if this is necessary
03:18 Kibbleru: u dont really use it anywhere else
03:18 Kibbleru: idk if im missing something but i dont hear anything on the 1/8
03:18 Kibbleru: it would be better if u had something similar elsewhere
03:18 Monstrata: hmm
03:19 Kibbleru: but its just by itself kinda weird
03:19 Monstrata: i just wanted to stress the synth but
03:19 Monstrata: hmm
03:19 Monstrata: i wanna keep but i'll make the slider-ends soft sample instead
03:19 Kibbleru: i dont have a problem with it but the main issue i see is the consistency that u use it
03:19 Monstrata: if that works? xD
03:19 Monstrata: ah
03:20 Monstrata: mmm i think its fine tbh xD
03:20 Kibbleru: cuz its kinda weird to me since thats the only place
03:20 Kibbleru: where im sure there are some other places that could be stressed like that too
03:20 Monstrata: i dont recall tbh
03:20 Monstrata: xP
03:21 Monstrata: maybe
03:21 Monstrata: 01:44:733 (3,4) -
03:21 Kibbleru: yeah
03:21 Monstrata: but i use a really different rhythm there so xP
03:21 Kibbleru: which was like
03:21 Kibbleru: rip
03:21 Monstrata: ya
03:22 Kibbleru: well
03:22 Kibbleru: it isnt really clear if there are any parts that are like this so w/e
03:22 Kibbleru: just soft sample the slider ends i guess
03:22 Kibbleru: that should do
03:22 Monstrata: yep
03:23 Kibbleru: metadata is correct?
03:24 Monstrata: yea
03:24 Monstrata: confirmed with alacat. we have like 3 official sources
03:24 Kibbleru: the other set is like
03:24 Kibbleru: feat something
03:24 Monstrata: the other set is wrong lol
03:24 Monstrata: yea
03:24 Kibbleru: seems good in modding assistant
03:24 Monstrata: Spy provided the metadata for the other set
03:24 Monstrata: https://osu.ppy.sh/forum/p/5100851
03:24 Monstrata: lmao
03:25 Monstrata: o wait i mean the post after that
03:25 Monstrata: official konami site + official album vs wiki
03:25 Monstrata: should i update?
03:26 Kibbleru: 03:12:904 (1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2) - pp pattern xd
03:26 Kibbleru: yeah update
03:26 Kibbleru: ill flame
03:28 Kibbleru: update
03:28 Monstrata: alright updated
03:28 Kibbleru: toaster internet xd
03:28 Monstrata: lol
03:29 Kibbleru: alright
Secretpipe
great !
caren_sk
perfect!!
ZZHBOY
why not triangles o.o
Modem
Congrats~ (´ヮ`)
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