We talked ingame until 01:34, but he prefer post the rest because is too late there x.x
Thank you so much for this long and helpful mod!Setomi wrote:
mod01:34:465 (6) - make this into a slider and circle; because you've done it here 01:35:480 (2,3,4) - which musically speaking is the same thing humm, i think is following correctly the voice
01:34:900 (1) - make this as 01:33:740 (4) - in length aaa the hyper to 01:35:335 - is necessary! the vocal is so strong there
01:39:538 (2) - make this a slider to follow general pattern mhh, i will change the distance in a bit, probably you said that because is an uncomfortable hyper xD now feels better, i will not remove the note because the drum and voice is enough strong there
01:44:610 (5,6,7) - switch-up here, maybe anti flow (?) positions changed
01:48:233 (2,3) - these two doesn't follow general pattern distances changed a bit
01:51:567 (1) - replace this with circle and create more movement between this circle and 01:52:001 (2) - too follow general pattern imo is following correcly the voice, and the pattern feels good
01:56:059 (4) - make this into a white tick slider to follow general pattern Mmmh, no but with your suggestion i can see this bad distance aaaa changed
01:57:509 (4) - replace with white tick slider, this is in theory more correct but i prefer keep 01:57:074 (3) - to follow better the vocal, also i think in 01:57:509 - i need add that distance for the strong sound
02:00:842 (2) - replace with circle to follow general pattern Mh no, the drum and vocal is so clear in 02:00:987 - i prefer keep it
02:05:624 (6) - Either remove this or add a circle 02:07:943 for a general pattern Hum, as ^ i can listen a clear sound in 02:05:624 - and even if i remove this the flow is not better, the jump to 02:05:769 (1) - would be reduced
02:17:653 (4) - Make this a bit more verticaly tilted and move accordingly sure
02:19:103 (1,2,3,4) - This part feels a bit too intense, there's nothing particular in the voice here, neither the instruments, maybe lower distance or remap this section 02:19:103 (1,3) - these hypers are for the strong vocal and in 02:19:393 (2,4) - for the strong drum, i think is a good place to add this pattern
02:21:277 (1,2,3) - make these three more vertical and move it somewhere around x:384 (?) done
02:24:320 (3) - Maybe move this a bit to the left ok only a biiiit
02:26:639 (2,3) - ctrl+h and move to around~ the same spot not exactly but i will change the position of these sliders
02:27:798 (2,3,4) - ^ but move accordingly so it becomes a HDash or remap it slightly Hum no, i think fits good with the song, the drum is not enough strong for an hyper
02:39:538 (5) - move this to x:304 for a slight switch-up aaaa nope, i prefer be consistent with 02:39:103 (2,3) - because are the same sounds
02:40:407 (3,4,5) - make them something like this (http://puu.sh/nSKTm/ed050a28ee.jpg) and move to x:272 Hum these patern are better being horizontal, but changed the position a bit, now feels better
02:44:465 (1) - I think u can drag this out to the coming blue tick, fits good with the guitar Ahh, seems much better in 1/2
02:47:943 (1) - Not a big enough sound to justify that big anti flow true
02:49:103 (2,3,1) - make these a bit more vertical http://puu.sh/nSLaD/d5b3c6dc76.jpg aaa i will change a bit but not vertical
03:05:335 (5,6,7) - u can make these more spaced yeah i agree
03:53:451 (2,3,4) - make these more spaced more? aaa D: is enough in my opinion
04:05:624 - 04:14:900 - Here I'd recommend not switching up in that manner, the sounds doesn't really change so when changing the sliders from horizontal to vertical it feels very awkward to play.
U might wanna remap this part or think of a solution to this ok i changed those vertical slider, some of these now are even 50% other only a bit more, i cant be 100% consistent with this because basically are the same sounds a lot of times, even if i do them with different patterns, these will feels so similar, also imo vary with these slider feels even better
04:49:683 (7) - remove clap
04:50:117 (5) - remove clap
04:50:262 (7) - add clap
04:51:132 (3) - add clap
04:51:422 (7) - add clap
04:51:712 (3) - remove clap
04:52:001 (7) - remove clap
04:55:480 (3) - remove clap
04:55:624 (5) - add clap
04:55:769 (7) - remove clap
here I added and removed claps to fit the stream, you can either do this or map the stream accordingly to the claps i understand your idea, but your suggestions are based in when the guitar is strong, i added following the drum :c here is different because is so intense, so i tried to add more hitsounds to highlight it :3 anyway i will ask about this in the first check, but for me hears totally good
05:47:364 (3) - move to somewhere around x:416 ok a bit more distance but i prefer not hyper because is better to 05:47:509 (4) -
01:04:030 (2) - fixed a distance problem here as well when I just testplayed the map
If there's any general problem I'll be back and/or it needs more mods gl with ranking