2016-03-22 13:33 Equim: I'm sorry for that
2016-03-22 13:34 koliron: i will look that now
2016-03-22 13:34 Equim: if you have any question, just ask me.
2016-03-22 13:34 koliron: yeah i will
2016-03-22 13:36 koliron: can you enter?
2016-03-22 13:36 koliron: ACTION is editing [https://osu.ppy.sh/b/906421 DystopiaGround - AugoEidEs [Freezing]]
2016-03-22 13:36 koliron: 00:59:682 (2) - you said antiflow here
2016-03-22 13:36 koliron: huh
2016-03-22 13:36 Equim: I am
2016-03-22 13:36 koliron: where? xD
2016-03-22 13:37 Equim: do you feel 00:59:972 (3) - too sudden?
2016-03-22 13:37 koliron: lol obviously no
2016-03-22 13:37 Equim: it looks like 00:59:682 (2,3) - are not in the same speed
2016-03-22 13:37 koliron: is a normal hyper
2016-03-22 13:38 koliron: yeah that is because 00:59:827 - is not enough strong to have the same distance
2016-03-22 13:38 Equim: then do you think my suggestion make it better?
2016-03-22 13:38 koliron: not really
2016-03-22 13:39 koliron: 01:00:117 (1) - hum i cant understand your suggestion here D:
2016-03-22 13:39 Equim: yeah
2016-03-22 13:39 Equim: 00:59:682 (2,3,1) - are as one unit
2016-03-22 13:39 koliron: do you mean
2016-03-22 13:40 koliron: make a curve in (1)?
2016-03-22 13:40 Equim: the "expected speed" is not so accordant
2016-03-22 13:40 koliron: eh?
2016-03-22 13:40 koliron: why speed
2016-03-22 13:40 Equim: yes
2016-03-22 13:40 koliron: 01:00:117 (1) - ther rest of the sound of this lsider is so calm, following the voice
2016-03-22 13:41 koliron: you cant expect speed if there is not a convincing sound to do it
2016-03-22 13:41 koliron: :/
2016-03-22 13:41 koliron: lemme see the rest
2016-03-22 13:41 koliron: 01:01:711 (2,3) - basically here is the same
2016-03-22 13:42 Equim: a curved here is a buffer
2016-03-22 13:42 koliron: 01:07:509 (2,3,4,5) - a reverse pattern here why?
2016-03-22 13:42 Equim: no, in patterns, they are different
2016-03-22 13:42 koliron: i think plays good and, is not so hard
2016-03-22 13:42 koliron: considering the strong drums these movements are fine
2016-03-22 13:42 Equim: ctrl+A and ctrl+H and play again
2016-03-22 13:43 koliron: (about the previous, nope, are almsot the same Xd just with less distance)
2016-03-22 13:43 koliron: Hum lol, as i said different directions are not a real problem
2016-03-22 13:43 koliron: o.o
2016-03-22 13:44 Equim: no, it doesn't match the music well
2016-03-22 13:44 Equim: 01:07:798 (3,4) -
2016-03-22 13:44 koliron: why?
2016-03-22 13:44 Equim: then why?
2016-03-22 13:44 Equim: why did you put that way?
2016-03-22 13:45 koliron: still waiting to know why not
2016-03-22 13:45 Equim: okay, this one is just a suggestion
2016-03-22 13:45 koliron: its to vary with the movemevnts
2016-03-22 13:45 koliron: ok
2016-03-22 13:45 Equim: why do you need to vary here?
2016-03-22 13:45 koliron: 01:07:509 (2,3,4) - here is intentional, on all of then there are strong drums
2016-03-22 13:46 koliron: hum
2016-03-22 13:46 Equim: then okay
2016-03-22 13:46 koliron: because if a map is not varied, would be so boring
2016-03-22 13:46 Equim: but no need to vary if it is not necessary for the song
2016-03-22 13:47 koliron: 01:08:958 (3) - here you suggested the same as the first suggestions
2016-03-22 13:47 koliron: tion*
2016-03-22 13:47 koliron: and if you see well
2016-03-22 13:47 koliron: 01:08:668 (2) - clearly the tail deserves more distance than in (3)
2016-03-22 13:47 Equim: yes
2016-03-22 13:47 koliron: the voice is much more strong
2016-03-22 13:48 Equim: but for gameplay
2016-03-22 13:48 Equim: it is not so suitable
2016-03-22 13:48 Equim: a tail of a slider is linked to the next object
2016-03-22 13:49 koliron: to me, feels totally well, seriously a cant see that movement as a problem
2016-03-22 13:49 Equim: but isn't it better if you make it more pleasant?
2016-03-22 13:49 koliron: 01:09:827 (2,3,4) - about this
2016-03-22 13:49 Equim: and not so forced
2016-03-22 13:50 koliron: 01:10:262 (4) - is much more strong than (3) lol
2016-03-22 13:50 koliron: (and with your previous message, really the different would be almost impossible to notice)
2016-03-22 13:50 koliron: diference*
2016-03-22 13:51 Equim: I'm modding this
2016-03-22 13:51 koliron: mh?
2016-03-22 13:51 Equim: for make it look and play better
2016-03-22 13:51 Equim: none of these are unrankable
2016-03-22 13:51 Equim: but you need to understand
2016-03-22 13:53 koliron: im fine with the current flow, i will not accept suggestions if the result is not noticeable or dont make it better
2016-03-22 13:53 Equim: and I have to say I'm not a good modder
2016-03-22 13:53 Equim: But I'm sure it can still be improved a lot
2016-03-22 13:54 koliron: dont worry about that, i appreciate your effort to try to improve it
2016-03-22 13:54 koliron: huh lol
2016-03-22 13:54 Equim: and I think I am not the only one
2016-03-22 13:54 koliron: 01:14:465 (1,2,3) - is this a real issue?
2016-03-22 13:55 Equim: yes
2016-03-22 13:55 Equim: exactly
2016-03-22 13:55 koliron: why
2016-03-22 13:55 Equim: go-and-stop
2016-03-22 13:55 Equim: it breaks the flow
2016-03-22 13:55 Equim: even if you keep 01:14:465 (1,2) -
2016-03-22 13:55 Equim: 01:15:045 (3) - needs to be on the left of (2)
2016-03-22 13:56 koliron: first of all, is for only 0.13 sec
2016-03-22 13:56 koliron: i think that couldnt "break" the flow
2016-03-22 13:56 Equim: even 0.13sec
2016-03-22 13:56 Equim: may reduce a player's impression
2016-03-22 13:57 Equim: when they play for more times, the reduce will add up
2016-03-22 13:57 koliron: no i think no lol this pattern is so usual on a lot of maps, even in rains and overdoses, i played a lot of them and i think is not a bad movement, at all :c
2016-03-22 13:58 Equim: if there are more patterns like 01:14:465 (1,2) - in the near part
2016-03-22 13:58 Equim: then it's okay
2016-03-22 13:58 Equim: but in this case, it's too sudden
2016-03-22 13:59 Equim: without even transition
2016-03-22 13:59 Equim: Maybe you will complain why I only take notice on these small issues
2016-03-22 14:00 Equim: your map will be affective to following new mappers
2016-03-22 14:00 koliron: 01:16:349 (1) - 01:16:349 (1) - okay these are the same suggestion as 00:59:682 (2) - 01:00:117 (1) - and i explained both, the only difference is 01:15:914 (2) - and is not a problem :T
2016-03-22 14:00 Equim: for its star rating
2016-03-22 14:00 koliron: lol
2016-03-22 14:00 koliron: dont care about the star rating please..
2016-03-22 14:00 Equim: that means you have the responsibility to make it better
2016-03-22 14:00 Equim: no, others will care
2016-03-22 14:00 koliron: lol
2016-03-22 14:00 Equim: but now as far as I'm concerned, most patterns are not good to follow in other maps
2016-03-22 14:01 koliron: sorry but that argument about "your map will be affective to following new mappers" is not valid, is totallt subjetive if they want to follow my map and style or not
2016-03-22 14:02 Equim: how
2016-03-22 14:02 Equim: if they are beginners
2016-03-22 14:02 Equim: "hey, that sort of style can be ranked"
2016-03-22 14:02 koliron: yeah
2016-03-22 14:02 koliron: because can be lol
2016-03-22 14:03 koliron: until now, nothing is a problem
2016-03-22 14:03 Equim: it can be
2016-03-22 14:03 Equim: but do we map only for rank?
2016-03-22 14:03 koliron: in my case, yes
2016-03-22 14:03 Equim: your map reached the level for ranking, I know, and there is no unrankable issue
2016-03-22 14:04 Equim: fast rank, even for such a marathon overdose?
2016-03-22 14:04 Equim: I understand your effort and hard work.....
2016-03-22 14:04 koliron: 01:32:581 (5) - this is to not make an antiflow, some of these movements are fine, take in care that is an overdose, which players should have enough experience to can play these patterns, which also are not hard lol
2016-03-22 14:05 koliron: fast rank means nothing
2016-03-22 14:05 koliron: has 20 mods
2016-03-22 14:05 koliron: as a lot of maps
2016-03-22 14:05 koliron: just i recolected them fast
2016-03-22 14:05 Equim: don't mean to make it hard
2016-03-22 14:05 Equim: catch the rhythem, first
2016-03-22 14:05 Equim: make it funny and pleasant, second
2016-03-22 14:05 Equim: make it balenced with the difficulty it should be, third
2016-03-22 14:06 koliron: funny*
2016-03-22 14:06 koliron: ?
2016-03-22 14:06 koliron: do you mean fun
2016-03-22 14:06 Equim: maybe another word
2016-03-22 14:06 Equim: A ranking process doesn't only rely on the mods
2016-03-22 14:06 Equim: but, mostly, yourself
2016-03-22 14:06 Equim: testplay and self-mod
2016-03-22 14:06 Equim: it's a long-term process
2016-03-22 14:06 Equim: modding is just assistance
2016-03-22 14:07 koliron: yeah i did it a lot of times lol
2016-03-22 14:07 koliron: still i cant see a real problem
2016-03-22 14:07 koliron: lets cotonue
2016-03-22 14:07 Equim: no no no
2016-03-22 14:07 Equim: 01:32:581 (5) -
2016-03-22 14:08 Equim: a vertical slider
2016-03-22 14:08 Equim: no movement
2016-03-22 14:09 Equim: is it consecutive to prev, next?
2016-03-22 14:09 Equim: as the music is consecutive
2016-03-22 14:09 koliron: is not necessary follow perfectly the song
2016-03-22 14:09 koliron: some things for the flow are allowed, too
2016-03-22 14:09 koliron: the head is floowing it without problems
2016-03-22 14:09 Equim: okay, not necessary
2016-03-22 14:09 koliron: yeah, not necessary
2016-03-22 14:09 Equim: then what about those
2016-03-22 14:10 Equim: you mentioned
2016-03-22 14:10 koliron: even if i change the tail, the difference would be almsot nothing
2016-03-22 14:10 Equim: they add up
2016-03-22 14:10 koliron: and hard to od without anti flow, and here i dont want to add
2016-03-22 14:11 koliron: 01:39:972 (3,4,1) - ?
2016-03-22 14:11 koliron: 4 in x 160? D:
2016-03-22 14:11 koliron: that is hyper and hyper dont fit here aaa
2016-03-22 14:11 koliron: oh wait
2016-03-22 14:12 koliron: lol the next point is other
2016-03-22 14:12 koliron: do you meant 01:37:653 (4) -
2016-03-22 14:12 koliron: is still dash
2016-03-22 14:12 Equim: yes
2016-03-22 14:12 koliron: is not hyper because i dont want to add hyper to ALL strong sounds
2016-03-22 14:12 koliron: iadded when i can
2016-03-22 14:12 Equim: 01:37:074 (2,4) -
2016-03-22 14:13 koliron: but if i add in all, basically the map will be 70% of hyper xD
2016-03-22 14:13 koliron: oh also for that
2016-03-22 14:13 koliron: 01:37:074 (2,3,4) - clearly 3 deserves more the hyper than 2
2016-03-22 14:13 Equim: not 2
2016-03-22 14:13 Equim: 4
2016-03-22 14:13 koliron: than 4* sorry
2016-03-22 14:14 Equim: why?
2016-03-22 14:14 koliron: following the voice? XD
2016-03-22 14:14 koliron: 01:45:480 (1,2,3,4,1,2,3,4,5,6,1,2,3,4) - about this section
2016-03-22 14:14 Equim: yes
2016-03-22 14:14 koliron: the voice and instrument are so so calm
2016-03-22 14:14 Equim: oh why skip?
2016-03-22 14:14 koliron: why i need add more distances?
2016-03-22 14:15 Equim: calm
2016-03-22 14:15 koliron: the idea is walk there
2016-03-22 14:15 Equim: hdash
2016-03-22 14:15 Equim: ?
2016-03-22 14:15 koliron: yeah why not 01:46:349 (1) - is enough strong for it
2016-03-22 14:15 Equim: the speed, again
2016-03-22 14:15 Equim: it is legal
2016-03-22 14:15 koliron: is the only sound that ithink deserves strong movement XD
2016-03-22 14:16 Equim: but not good
2016-03-22 14:16 koliron: why not?
2016-03-22 14:16 Equim: I don't mean to make those like 01:45:914 (3) - hdash
2016-03-22 14:16 Equim: 01:45:914 (3,1) -
2016-03-22 14:17 Equim: (1) is just a bit stronger than (3)
2016-03-22 14:17 koliron: voice
2016-03-22 14:17 Equim: how could they be so different?
2016-03-22 14:17 koliron: 01:45:480 (1,1) - both are hyper for the voice XD
2016-03-22 14:17 Equim: 01:45:914 (3) -
2016-03-22 14:17 Equim: is a drum hit
2016-03-22 14:18 Equim: with this 01:45:769 - space
2016-03-22 14:18 Equim: no distance, that's too awkward
2016-03-22 14:18 koliron: yeah, the idea is can walk there :3
2016-03-22 14:18 koliron: basically this and05:12:775 - are the only calm sections
2016-03-22 14:18 koliron: even in this second dash is neccessary many times
2016-03-22 14:18 koliron: be an overdose dont mean dasah everytime
2016-03-22 14:19 Equim: lol
2016-03-22 14:19 Equim: just
2016-03-22 14:19 Equim: you conflicted yourself
2016-03-22 14:19 koliron: ah? xD
2016-03-22 14:19 Equim: sometimes "not necessary to follow perfectly"
2016-03-22 14:19 Equim: sometimes "dashes aren't always needed in overdose"
2016-03-22 14:20 koliron: hum
2016-03-22 14:20 Equim: but these can be my views
2016-03-22 14:20 koliron: why cant be both?
2016-03-22 14:20 koliron: is exactly
2016-03-22 14:20 Equim: for what I mentioned
2016-03-22 14:20 koliron: that
2016-03-22 14:20 koliron: is not necessary follow the song perfectly
2016-03-22 14:20 koliron: thats why i didnt add dash
2016-03-22 14:20 koliron: if i add dash always when can fit
2016-03-22 14:20 koliron: basically the dash woulkd be used all the time
2016-03-22 14:20 koliron: thats not fun
2016-03-22 14:21 Equim: dash can be divided
2016-03-22 14:21 koliron: do not forget that we map for players, follwo the song is necessary to feel it correctly but minor changes like this are not possible to notice
2016-03-22 14:21 Equim: hyperdash, large dash, small dash, minor dash
2016-03-22 14:21 Equim: lol
2016-03-22 14:21 Equim: I mod for players
2016-03-22 14:21 Equim: since I think they are not pleasant
2016-03-22 14:22 Equim: most unpleasant part is 01:48:233 (2,3,4) -
2016-03-22 14:22 Equim: 01:47:798 (1,2,3) -
2016-03-22 14:22 koliron: the song is still relax :D
2016-03-22 14:22 Equim: are you sure for this?
2016-03-22 14:22 koliron: yeap :3
2016-03-22 14:22 Equim: the distance
2016-03-22 14:23 koliron: yes XD
2016-03-22 14:23 Equim: the drum hit so strong
2016-03-22 14:23 koliron: but the voice is still calm
2016-03-22 14:23 Equim: 01:47:798 (1,2,3) - very slow
2016-03-22 14:23 koliron: imo would be weird
2016-03-22 14:23 Equim: 01:48:668 (4) - very strong
2016-03-22 14:23 Equim: voice?
2016-03-22 14:23 Equim: do you think voice is stronger than drum here?
2016-03-22 14:24 koliron: nah but when you map you can follow what you want
2016-03-22 14:24 koliron: expect if is so different
2016-03-22 14:24 Equim: no
2016-03-22 14:24 koliron: i added hyper in 01:45:480 (1,1,6,1,4) -
2016-03-22 14:24 koliron: all of these have loud voice
2016-03-22 14:24 Equim: you should follow what is the most representative
2016-03-22 14:25 koliron: huh, no, you can vary with that if both are noticeables
2016-03-22 14:25 koliron: XD
2016-03-22 14:25 Equim: but in this case
2016-03-22 14:25 Equim: drum >= vocal
2016-03-22 14:26 koliron: not for me :b
2016-03-22 14:26 Equim: 01:47:798 (1,2,3,4) -
2016-03-22 14:26 Equim: still this part
2016-03-22 14:26 koliron: i have no more ideas how to explain it again XD
2016-03-22 14:26 Equim: It's late now and I'm going to sleep after solving this
2016-03-22 14:26 koliron: hum ok
2016-03-22 14:26 koliron: then can we be more objetives?
2016-03-22 14:26 Equim: modding itself is subjective
2016-03-22 14:27 koliron: because discuss about some grids of all circles is much time
2016-03-22 14:27 koliron: v
2016-03-22 14:27 koliron: 01:53:451 (1,2,3,4,5,6) -
2016-03-22 14:27 koliron: 01:53:668 -
2016-03-22 14:27 koliron: 01:53:958 - 01:54:175 -
2016-03-22 14:27 koliron: all of them
2016-03-22 14:28 koliron: is the final of the guitar
2016-03-22 14:28 koliron: cant have more distance XD
2016-03-22 14:28 koliron: also plays well, to me
2016-03-22 14:28 Equim: ...
2016-03-22 14:28 Equim: pls
2016-03-22 14:28 koliron: 02:02:001 - here hum you said the same, so i have the same reason
2016-03-22 14:29 koliron: is following correctly the guitar
2016-03-22 14:29 Equim: I'm not a BN
2016-03-22 14:29 koliron: and i think plays well, cant see the reason to change it
2016-03-22 14:29 Equim: that means I'm probably not going to "recheck"
2016-03-22 14:29 koliron: lol i didnt say it
2016-03-22 14:29 Equim: but keep in mind
2016-03-22 14:29 koliron: yeah im just talking with you about your suggestions
2016-03-22 14:29 Equim: it's not that all what I said was nothing
2016-03-22 14:30 Equim: still 01:47:798 (1,2,3,4) -
2016-03-22 14:30 koliron: no obviously, but i dont want to waste the time of the people who checked this many times for changes which are almost impossible to notice in game
2016-03-22 14:30 koliron: that would be so rude of my part
2016-03-22 14:31 Equim: I don't mean that
2016-03-22 14:31 koliron: 02:02:001 (1,2,3,4) - same as above. 02:05:769 (1) - same as 00:59:682 (2) - . 02:10:117 (2,3) - same as 01:05:407 - . move 02:09:682 (1,2) - to x112. ok lemme see if something of these are a diffrent case
2016-03-22 14:32 koliron: 02:10:117 (2,3) - what do you mean here?
2016-03-22 14:32 koliron: there is a convincing movement D:
2016-03-22 14:32 koliron: (for the rest, are the same case)
2016-03-22 14:33 Equim: I need to sleep
2016-03-22 14:33 Equim: too tired
2016-03-22 14:33 koliron: ok sorry
2016-03-22 14:33 koliron: the rest i will answer in forum
2016-03-22 14:34 koliron: good night!