hype hype hypeJimmy Rustler wrote:
hype
go deif go!
hype hype hypeJimmy Rustler wrote:
hype
This. This a thousand times. Please change it. you can even do some directional changes and some horizontal sliders, but 16 left rights in a row is horribly boring and not a fitting ending for the hardest ranked ctb map.- Magic Bomb - wrote:
06:27:509 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - ...this is so boring? Feels really bad, I would recommend remapping this section to make it a bit more interesting to play, it currently feels really anticlimatic.
Thank you!- Magic Bomb - wrote:
right ok hi again i got told not to wait until it was qualified as much as i love to cause drama ((((((((((((((((((((((
[fucking kill me]
00:53:885 (1,2,3,4,5,6,7,8) - 1,2,3,4 is the same sounds as 5,6,7,8. Please get rid of the HDash from 6 to 7. (Whilst I won't be commenting on HDash usage much, I'm just gonna point at the less subjective things). naaa feels good :3 there are different soudns there \o/
01:01:711 (2) - A bit of a curve, like this would be nicer for flow. i like these sldiers ):
01:04:755 (5) - Same as above, but the other way. These slider ticks are far too prone to overdashing. no but distance changed
01:19:682 (6) - The current movement to this feels a tiny bit too strong considering it's followed by an antiflow hyper in the opposite direction. Maybe try moving it to like x:112. was changed in jbh mod jfdsklfjdlik
01:24:175 (7) - Hmm, feels a bit too strong to this too. A reduction like x:144 would be nice. a bit
01:36:059 (5) - Curve this a bit to the left, please, the flow on this right now breaks the niceness of the movement so badly. nooo as i said i like them
01:53:451 (1,2) - I'd recommend making these curve a bit too, mainly because of the big ticks being very hard to catch if you follow correct flow right now. same as above
02:17:653 (4) - Tilt it a tiny bit vertically, keep in mind complete antiflow is very annoying to play, so having this a tiny bit easier would be a lot less frustrating. no ldkjslkjdsa i like it too
02:26:639 (2,3) - x:384 on this would be a lot more comfortable to play, currently the small spacing between 1 and 2 feels awkward, but doing this makes it feel a lot nicer. changed in a bit
02:35:914 (1) - A bit more horizontal on this would be nice, because it's currently very likely to overdash this slider end due to the small amount of movement between head and tail. was already changed too
03:06:349 (2,1,2,3,4) - 2 is a very troubling note right now, as the flow indicates a movement to the left, and so flow to the right is kinda unpredictable. However, this could be fine if you give the player more reaction time, so maybe moving this section to x:448 could be nicer for the flow there. ^ rip
03:17:364 (1) - Again, a bit of curve on this would play nicely. i like them! ))):
03:45:914 (4) - Move this to x:296, to make the antiflow movements play more flowy (Still keeps the HDash afterwards too ) changed in a bit
03:50:697 (5) - More curve on this would be nice. i said no! hahah
04:56:349 (3,4) - Flow to these notes really doesn't work with the rest of the stream at all, this part is so much harder than the rest of the stream because of the weird tap-dash effect. 3 to x:288 and 4 to x:224 plays a lot better. you suggested me to change that circle +2 grid? lol the difference is almost nothing and doing a big change fels weird
05:55:335 (1) - Remove NC. o
05:55:624 (2) - I really dislike how you used such a strong sound as a slider end, it just sounds really off (At first I thought you actually missed the note, because of how weak the way you mapped it makes it feel). Try making this two circles with a dash between, or something? is following the drum!
06:20:117 (1) - Again, curve please. same reason
06:24:755 (1) - ^ ^
06:27:509 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - ...this is so boring? Feels really bad, I would recommend remapping this section to make it a bit more interesting to play, it currently feels really anticlimatic. lol ño, i like it );
And that's it. Whilst I still disagree with your hyper usage quite a lot, I know this is more of a stylistic thing, so I'll let it be. fdsfdsdfs
However, I do have to say, the guitar solo feels far too... easy? It doesn't really convey the song much at all, considering how energetic the song is, and then the map is just easier than most other parts there, but idk. frlkejfrliklk
Anyway, hope this helped. fjfhui
Yeah! i like it, is my map :3Ascendance wrote:
This. This a thousand times. Please change it. you can even do some directional changes and some horizontal sliders, but 16 left rights in a row is horribly boring and not a fitting ending for the hardest ranked ctb map.- Magic Bomb - wrote:
06:27:509 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - ...this is so boring? Feels really bad, I would recommend remapping this section to make it a bit more interesting to play, it currently feels really anticlimatic.
Not trying to be mean here, but I haven't seen any valid reason for keeping these the way they are besides "I like it". Really? At least provide some reasoning to why you like it rather than reject when people have asked for change countless times. If it's been suggested enough, clearly there's something wrong with it.
same.ZiRoX wrote:
/list
hi @yuii-Yuii- wrote:
same.ZiRoX wrote:
/list
Thank youuuuZiRoX wrote:
I'm gonna post my suggestions for this before it gets its flame
- 00:46:204 (1,2,3,4) - Antiflow movements here feel a bit forced, and it makes this part feel unnecessarily dashy compared to the rest. I think you could Ctrl+G 00:46:204 (1) - and move it to x:344, Ctrl+G 00:46:639 (2) - and then move 00:46:856 (3,4) - to x:64. The overall movement feels more consistent with the rest of this part and the hyperdash series created at 00:46:929 (4,5,6) - fits the drums nicely. yes why not
- 00:48:523 (1) - A normal flow movement feels better here, imo. I think Ctrl+G'ing 00:48:523 (1) - and then moving to x:128 (it's original position) makes for a really nice movement. zirox i like some antiflows, even i didnt use it so much ):
- 01:07:074 (1) - The way this slider is placed makes it a bit awkward to play. The momentum of the hyperdash makes player finish the movement a bit to the right of the sliderhead center. Since the slider is near vertical, it doesn't induce the player to move back to the left, making the sliderend a bit easy to miss because it's out of the position where players stop. For this reason, I would either makes this more vertical or make the need to move more noticeable (as you did on 01:02:436 (1) - ). ooo
- 01:07:653 - Why did you decide to skip this note? It stands out too much being left out and doesn't fit with the way you mapped the rest of this part. because is so low klfjlkdj
- 01:11:132 - ^Same ^
- 01:18:813 (1) - I think doing some normal flow feels better with the patterns used on this part. You can try Ctrl+G'in this and moving it to x:144. same reason as before
- 01:24:465 (1) - Same, maybe normal flow fits better here (so try Ctrl+G'ing this) ^
- 01:25:190 (4,5,1) - I think having two hyperdashes isn't the best here. First, the two hyperdashes are different in strenght which makes it flow a bit bad (that may be because I'm a bad player, though). Secondly, the most important emphasis on this part is on the 01:25:624 (1,2,3,4,5,6,7) - triplets, which makes (5) lose strenght and its reason to be an hyperdash. For these two reasons, I think putting (5) around x:184, as a normal dash, feels better. ok i will change this pattern in a bb--i---t-t-t
- If you decide to apply the above suggestion, I think you could also move 01:26:204 (5) - a bit to the left (x:208 or x:216 are both okay), since the 01:25:914 (3,4) - hyperdash would be a bit stronger than 01:25:480 (5,1) - one, making the second antiflow movement a bit harder to catch if they both keep the same distance. no but changed in a bit this pattern too
- 01:32:581 (5,1) - The way (5) is oriented makes the move to (1) very awkward to play, and really unexpected. I think you could Ctrl+H 01:33:016 (1) - to correct this, and it will also add a fitting hyperdash between 01:33:016 (1,2) - changed
- 01:44:175 (1,2,3,4,5,6,7,1,2,3,4) - I really expected a stronger pattern, with more movement (maybe some left-rights would be fitting). The drums (and the clap hitsounds you used to emphasize them) offer the possibility to add something less bland. huh, i think these sound are not so strong, but still changed a bit
- 01:45:624 (2,3) - I know that this part is a bit calmer compared to the rest, but this distance is to small compared to your overall (as in the whole map) spacing, making it a bit unexpected. For example, moving 01:45:914 (3,4,1,2) - to x:256 already makes it feel better. no i like it ;A; also this part is calm as you said, i think the current pattern is fine :3
- Same could be said for 01:46:784 (3,4) - . On this one, you could move 01:47:074 (4,5) - a bit to the right. ^
- Same goes for 01:47:798 (1,2,3) - ^
- 01:53:451 (1,2) - These feel better as 1/2 sliders to me. You won't miss the downbeat that way and the sounds they are mapped to starts fading out on after 1/2. i prefer keep 1/4 hypers for those strong sounds XD but still changed in a bit, the final of the guitar is in 1/4 i think :3
- 02:10:987 (1) - In my opinion, I think a curved slider would follow the vocals better, and it should also flow a bit better. sure
- 02:12:001 (3,4,5,1) - The small distances break the flow completely, it's a weird "slow down". I think you could take advantage of the drums at 02:12:001 - and 02:12:291 - to make for a stronger pattern. For example, something like this: hum i like this pattern D: to me feels good
- 02:17:653 (4) - I'm not really fond of this antiflow movement. I'd prefer if you Ctrl + G'ed this for a normal flow. cmon zirox this overdose has not much antiflow ): i want to vary with that is fun too aaaaa anyway changed in a bit
- 02:19:393 (2,4) - Same for these two. And I don't think they deserve the hyperdash, as the stronger sounds are on 02:18:378 (2) - and 02:18:378 (2) - . Maybe you could do something like the following and emphasize only (1) and (3) through hyperdashes: same ^ lol even this is a really nice pattern imo :3 wihtout changes here jklfsdljk
- 03:12:726 (3) - Why did you kill the flow this way ;_; This would feel much better and consistent with the whole section if curved to the left. basically ^ XD only one of these sliders has an antiflow movement, is not so bad or hard :3
- 03:35:914 (6,1,2) - This overall movement is awkward to play. I would make the slider less curved so it flows better into the next note, too. Something like this: okkkk changed
- 03:37:798 (6) - This isn't a strong note, so I wouldn't add an hyperdash to it. I'd Ctrl+G it and move it to the left, maybe x:144 or so. o.o? is strong in instrument and voice, huh maybe you putted an incorrect time
- 03:45:914 (4) - I think you could move this note a bit to the left (x:312 or so) to make this movement a bit more lenient after the hyperdash. changed a bit
- 04:04:030 (3) - I wouldn't recommend an antiflow movement like this after an 1/4 hyperdash, so I suggest you Ctrl+G this. fdsfds not exactly but changed
- 04:23:595 (5,6,7,8) - I think the song isn't strong enough to justify this pattern, but it doesn't play that bad. I suggest you make it a bit more lenient by moving 04:23:740 (6,8) - to x:224. dfdsf changed a tiny bit
- 04:31:132 (1,2) - While I think the high SV fits overall, I think you overdid it a bit. This extremely high SV plus the Tick Rate 2 add an excessive ammount of precision to catch all the big droplets and mantain combo. Even more for the first one, considering you're expected to turn 1/2 after a giant 1/4 hyperdash. an evil pattern bhuahaha :3 the song feels literally "evil", hard pattern are allowed \o/
- 04:44:538 (4) - While this note isn't overmapped, I think the pattern feels better without it, as it serves as a break before starting the 1/4 stream on a downbeat. mmh, good option, i will try to change the positions but i want to keep that note
- Streams starting on 04:45:190 - : My main issue with this is that your hitsounding doesn't merge with the way you placed the hyperdash. This part is built upon structures of 2 stanzas: note how 04:45:190 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - are sounds around the same pitch, while the next half stanza (04:46:349 (1,2,3,4,5,6,7,8) - ) is a bit higher and the last half stanza (04:46:929 (1,2,3,4,5,6,7,8) - ) is a lower sound. Note how the same structure repeats on 04:47:509 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - and every other 2 stanzas after that. What you did the first time this structure showed up was good: you put your claps every 1/2 in the last half stanza at 04:46:929 (1,2,3,4,5,6,7,8) - and you emphasized that with hyperdashes. Your hitsounding and your hyperdash placement merge, they support each other. But then you lost the consistency, and messed things up. For example, on the third repetition of this structure, you placed your hyperdash burst on the third half stanza at 04:50:987 (1,2,3,4,5,6,7,8) - , but the claps went on the 4th half stanza at 04:51:567 (1,2,3,4,5,6,7,8) - . The claps are right there, they serve as a transition to the next repetition, but the hyperdashes feel out of place, as they don't have the claps to support them. Give this a thought and improve this part! to be honest, i think (almost) all 1/2 and 1/1 could have hyper, some for drum and others for guitar, and a lot for both, and i basically CANT follow perfectly the song, would be so, so boring, the hitsounds are following only the drum, thats why are different, i added hyper only when i can, but not in all, and about the finial part the hitsounds are different, following some drum with less volume because the song is strongest here :3 thats why hardest patterns too
- 05:58:451 (1) - This clap feels out of place. lmao idk why there were an nc and clap there
- 05:49:103 (2,3,4,1) - I'm sure you can think of something nicer, this pattern is really awkward to play. One option would be removing the note at the blue tick, making this a simpler 1/2 pattern. changeed distances in a biiit
- 06:26:639 (1,2,3,4,5,6) - Really underwhelming distance. It doesn't blend well with the previous pattern. but i like it :3 and the drum is so different here, so i tried with a different pattern i think is the only stream with these positions aaaa
- 06:36:494 (1) - Just wanted to say that it's really interesting that the slider turns each time the guitar plays a new sound. thank you :3 was hard to map hahah
Here is only one bg, use tags for things of the backgroud its good, people who knows her would find this map with her name :3Ascendance wrote:
An actual advice - remove Suigintou from the tags. It has no correlation to the song, only to the background. If we used background tags for songs, things would be a lot different for some maps. Especially ones like this https://osu.ppy.sh/s/282345 which have a different bg for each difficulty, and NONE OF THEM are from the song's anime.
but it has nothing to do with the song, therefore it's an irrelevant tag ???koliron wrote:
Here is only one bg, use tags for things of the backgroud its good, people who knows her would find this map with her name :3Ascendance wrote:
An actual advice - remove Suigintou from the tags. It has no correlation to the song, only to the background. If we used background tags for songs, things would be a lot different for some maps. Especially ones like this https://osu.ppy.sh/s/282345 which have a different bg for each difficulty, and NONE OF THEM are from the song's anime.
Exactly, tags are to help the people to find the maps, it's fine :3Sey wrote:
I normally agree it should be removed from tags because it doesn't have a correlation with the song. However, tags are an extremely sensitive topic and if the mapper wants to keep it that's fine imo. As long as it's not totally irrelevant it's okay. Some people maybe like to play beatmaps with her in the background, that only makes the search easier.
Pattern changedJBHyperion wrote:
Reviewed some of the previous mods, as I feel that personally, some of the reasoning given was insufficient and needed further clarification:
I'm pretty happy with everything now except the aforementioned ending. No need to repeat myself or others, but seeing that multiple people are all complaining about the same section and you're best reasoning for not changing it is "I like them, it's a nice (unfitting, imo) rest at the end of a long map", I am unwilling to rebubble this currently. I would like to hear Deif and Sey's opinions on this first, and I advise you to discuss the recent mods with the involved parties as we have done.
Good luck.
04:02:726 - here for me lolSey wrote:
I think 04:02:291 (2) - isn't snapped correctly, considering there is no beat at 04:02:702 - and to follow the actual drums better it should probably end at 04:02:744 - . Can someone please confirm this?
LOL doneSey wrote:
I think 04:02:291 (2) - isn't snapped correctly, considering there is no beat at 04:02:702 - and to follow the actual drums better it should probably end at 04:02:744 - . Can someone please confirm this?
thank you! updated, as i see i need ask hyperion againBoberOfDarkness wrote:
Some suggestions of meNice diff
02:12:001 (3,4) - it would be better for me as slider instead. humm, i think being a slider the mini-break is besically missed :/
02:12:436 (4,1) - This pattern is kinda weird, small anti-flow + rush'n'stop pattern is not comfortable (to me at least) maybe try something like this? So how to fix that? 02:12:436 (4,1) - swamp their positions. Also curve (1) so it will be nicer to play. hmm, ok i will change the positions just in a bit
03:15:480 (1) - Droplets are easy to over-shot so maybe try to curve beginning of slider changed the position in a bit, now feels better i think :3
03:19:103 - Feel like you should extend previous slider to it (by adding reverse) huhhh noo, feel much better with the current rhythm x.x
04:36:204 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2) - 1/3 stream does fit but only for guitar, I swear every of those drums are missed 04:36:639 -, 04:36:929 -, 04:37:219 -, 04:37:798 - yeah as you said lol, i followed only the guitar, i dont want to follow the drum, first because would feels so weird in patterns, and the rhythm could be so confusing
06:26:639 (1,2,3,4,5,6) - I talked about this before, maybe you could change it to a bit curved or shaped in different way (I can suggest you This changed the positions, again just in a bit
06:27:436 - 06:27:726 - 06:28:885 - 06:31:204 - 06:33:523 - did you skipped those notes for purpose? yeah the rhythm could be so uncomfortable as in 04:36:204
Sorry if I am unwanted here dont think that, just i want to know why everyone want to mod this only when is bubbled ;__;
Yeah I think this must be my 1000th bubble in this thread. Okay thenJBHyperion wrote:
Keep modding guys so we can get most bubbles ever placed on a single map (^:
Rebubbled~