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DystopiaGround - AugoEidEs [CatchTheBeat]

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Topic Starter
koliron

Sey wrote:

IRC mod with koliron.
We mainly fixed a few spacing issues, a bit of hitsounding and a few timeline issues.

IRC mod
18:44 *Sey is editing [https://osu.ppy.sh/b/906421 DystopiaGround - AugoEidEs [Freezing]]
18:44 *koliron is editing [https://osu.ppy.sh/b/906421 DystopiaGround - AugoEidEs [Freezing]]
18:44 Sey: 00:49:610 - I suggest to add a note here to have a similar triplet as on previous sections as 00:47:943 (3,4,5) - , 00:46:639 (2,3,4) - , 00:45:624 (3,4,5) - and so on
18:45 Sey: Make sure to change the pattern that you have 0,88 distance snap between the notes.
18:45 koliron: but the drum there is not so clear as the others o.o
18:45 koliron: in 00:47:943 (3,4,5) - is so obvious
18:46 Sey: Yeah but you did map it like that in subsequent patterns again, you only skipped it there.
18:46 Sey: And since you only used a slider there and nowhere else it's inconsistent.
18:47 koliron: do you really can listen a clear soudn there? sorry i usually agree with all with you but this sound is not obvious to add a note, imo
18:47 Sey: Well I can clearly hear a sound there, yes. lol
18:48 koliron: well, sorry i cant XDD anyway is not necessary add notes in all sounds (i remember with you teached me it) :D
18:48 koliron: whe*
18:48 koliron: when*
18:48 koliron: nice keyboard
18:48 Sey: Its not necessary, nah. Thats why its a suggestions. Welp moving on.
18:49 koliron: :3
18:49 Sey: 00:54:393 (8,1) - Might be a little harsh, i prefer a more consistent spacing, so for 00:54:465 (1) - I suggest around x360, this wont really destroy the hyper as well.
18:50 koliron: done
18:50 Sey: Man modding this diff isn't easy lol
18:51 koliron: XD
18:52 koliron: your mod for my xi overdose was nice so i think you could here without problems
18:52 Sey: 01:33:740 (4,5,1,2) - This is a little confusing. I clearly see you mapped vocals at 01:33:740 (4,5) - , but then you kinda swap to drums again at (1) and (2) again, clearly the vocals are elongated at (1), so this slider should end at around 01:35:480 -
18:52 Sey: I really want you to consider if you wanna map on vocals here or on drums, make up your mind
18:54 Sey: The same could of course be said for 01:35:769 (3,4,5) - , actually I would prefer if you map it purely on drums, oh well-
18:54 koliron: hum, i followed vocal and drum in this song, will not be a problem for experienced players, ithink they can feels both, anyway i will change that pattern a bit
18:54 Sey: Just make sure there is something that follows the end of the vocals at 01:35:480 - , please
18:55 Sey: The argument that experienced players understand won't count here, because we could basically use that one for overdoses all the time to defend a mapset, it is a reason that you cannot really defeat on the logic of overdoses
18:56 koliron: sure
18:58 koliron: rip XD i mean, in cup-salad-platter you need follow the vocal orr the intrument, but rain and especially in overdoses you can follow both, feels good at least for me
18:58 Sey: 02:02:509 (4,5,1) - Do you really wanna do that?
18:58 Sey: I dislike it a lot from playability terms
18:58 Sey: The current hyper at 02:02:581 (5,1) - feels extremely spiky
18:58 Sey: Like you could at least make a bit softer I guess.
18:59 koliron: mh, is 1/5 hyper and then 1/2 but is not possible to not follow one of them
19:00 koliron: are so strong
19:00 koliron: 1/4*
19:00 Sey: Yeah it just plays a little awkward
19:00 Sey: Anyway, your decision-
19:01 Sey: Moving on, I think 02:10:117 (2,3,4) - can have far more increased distances, like we are in the Kiai. All in all this Kiai is really nice to play but these low distances feel extremely out of place for a Kiai tbh.
19:01 koliron: i wil try to reduce it to be easier
19:01 koliron: donee
19:01 Sey: They are just too squeeted, think you can increase the difficulty there a bit?
19:01 Sey: squeezed*
19:02 koliron: ok is true the third is possible to catch without dash
19:02 koliron: changed
19:02 Sey: xD yeah
19:02 Sey: It was too easy :p I normally use that pattern for platters :D
19:02 koliron: XD is a nice pattern :D
19:03 Sey: Yeah it is :p
19:04 Sey: 02:19:538 - I think this tick is very weak, listen to the vocals
19:05 Sey: I am not even sure if it should be emphasized with a slider tail, I try to rework the timeline, give me a sec.
19:05 Sey: Yeah basically just delete (2) and add a single note at 02:19:393 - . There is no clearly audible beat at 02:19:538 -
19:06 Sey: OPTIONALLY you can leave 02:20:117 - empty for consistency but the beat here is a little more audible.
19:06 koliron: hum, i cant listen the final of word there XD also the pattern would be totally broken if i use only a circle there
19:06 koliron: can*
19:06 koliron: lmao
19:06 koliron: is the same as 02:20:117 -
19:06 koliron: try to listenb it in 100%, not in 25%
19:07 koliron: i think in 100% is enough clear :3
19:07 Sey: but not in 25% playback rate, its a rhythm game afterall ._.
19:07 koliron: yeah thats what i mean XD
19:08 Sey: Oh well, I dont consider this single note overmapping, as you wish.
19:09 koliron: i will ask the next check what think about this notes, but for me are totally fine
19:09 Sey: next check?
19:09 Sey: eh I wanna approve it, koli. There will be no next check.
19:10 koliron: mh?
19:10 koliron: but
19:10 koliron: q
19:10 koliron: marathons need 3 checks
19:10 koliron: XD
19:10 koliron: bubble bubble flame right?
19:10 Sey: Oh wait, there was a new rule or something? I think I forgot
19:11 koliron: at least since a year ago marathons neeed be ranked with 3 icons
19:11 koliron: its pretty ilogic because spreads of 6 min 4803089 diffs can be ranked with 2 bns
19:11 koliron: but yeah
19:11 Sey: i ask the others about that
19:11 koliron: go discord
19:12 Sey: Anyway, until the next kiai the map is fine, make sure 03:43:161 (2,3) - is more distanced out of a similar reason as in the first kiai
19:13 Sey: And that is basically exactly the same pattern: 03:49:827 (2,3,4) -
19:13 Sey: you little copycat ;)
19:13 Sey: I see what you did there
19:13 koliron: changed o3o
19:13 Sey: 03:55:769 (2,3) - ^
19:13 koliron: yeah i love that pattern :3 but distances changed in a bit too
19:14 koliron: changed too
19:14 Sey: 04:04:030 (3) - You should consider to ctrl+g this slider to have a better direction towards 04:04:465 (1) -
19:15 Sey: The current antiflow movement is pretty awkward.
19:15 koliron: i will change a bit the distance but i like the direction
19:16 koliron: done
19:16 Sey: Alright, as you wish.
19:17 Sey: Uhm, one thing about hitsounds
19:17 Sey: 04:15:624 (1) - , 04:16:204 (1) - 04:16:784 (1) - 04:17:364 (1) - AND SO ON; ALL OF THEM
19:17 Sey: All the (1)'s, got it?
19:18 Sey: The normal sounds are pretty annoying, I suggest to go drum sampleset on all of them and give each of them a clap hitsound or something
19:18 koliron: do you want me to add in those?
19:18 koliron: ok feels good too
19:18 koliron: added
19:18 koliron: oh wait
19:18 koliron: are already clap
19:19 koliron: aaa
19:19 Sey: not all of them have a clap
19:19 Sey: Make sure its drum sampleset
19:19 Sey: not normal clap
19:19 Sey: It sounds better, believe me
19:19 koliron: oki
19:19 koliron: wait
19:19 koliron: only for those hitsounds right? the rest in normal
19:19 Sey: mhh
19:19 Sey: But for some reason it still sounds weird when they all have drum, let me try something
19:20 koliron: XD oki
19:20 koliron: i added drum claps when the drum is different
19:20 koliron: dont know if fit here
19:20 Sey: No wait... I try to find a solution on this
19:21 koliron: are the same sounds as 04:26:929 (1) -
19:21 koliron: and those have clap
19:21 koliron: normal clap*
19:21 koliron: if i change it maybe could be so different o.o
19:22 Sey: Give them normal sampleset, nothing more.
19:22 Sey: Remove all the hitsounds from them, even claps
19:22 koliron: yai
19:22 Sey: Thats the way it sounds the best.
19:22 koliron: o
19:22 Sey: You had a few claps on them before. Remove them completely
19:22 Sey: Then it should be fine
19:23 Sey: 04:19:103 (1) - Not the one here though, from this moment on start using hitsounds as before again. Then remove hitsounds again on any (1)
19:23 Sey: from 04:20:262 -
19:23 koliron: without hitsounds?
19:23 koliron: DD:
19:23 koliron: is a long time!
19:23 koliron: 04:14:900 - 04:23:161 -
19:23 koliron: 10 seconds aaa
19:23 Sey: And so on.
19:23 Sey: just remove the claps aaaa
19:23 koliron: mh ok
19:24 koliron: done
19:25 Sey: 04:37:992 (2) - Are you 100% sure this note is properly snapped?
19:25 Sey: I find it pretty difficult to determine if that one really is 1/12
19:25 Sey: probably, to be on the safe side it will be better to just erase this note
19:25 koliron: deif suggested me that in his mod :3
19:26 koliron: before it was 1/4 so noob
19:26 Sey: lol
19:26 Sey: I was not sure what it was tbh, i find it extremely difficult, but okay
19:26 koliron: XD
19:26 Sey: It still sounds a little off to me lol
19:28 Sey: Ok reaching last kiai now, we are almost done I think.
19:29 koliron: :3
19:31 Sey: 06:26:567 (4,1) - This is tricky
19:32 Sey: I dislike the sudden brake after the hyper, suggesting highly to increase the stream movement a bit more.
19:32 koliron: ok i will add a bit more distances in 06:26:639 (1,2,3,4,5,6) -
19:32 koliron: but the idea is not press the dash when you are in (1)
19:33 Sey: Of course, but its still easy to miss here and at the very ending of the beatmap it will be depressing
19:33 koliron: nono, is better with the previos distances
19:33 koliron: if i add more is not obvious
19:34 Sey: Ok let me make a screenshot.
19:34 koliron: and the player could keep the dash
19:34 koliron: but still distance changed a bit
19:34 koliron: ah?
19:35 Sey: You dont necessarily need to increase distances, an easy curved stream will make the player aware he needs to stand to reach the stream. if the stream goes purely to the right the player will automatically think he needs to move to the right, this one seems a little more obvious: https://osu.ppy.sh/ss/4751027
19:37 koliron: i could reduce the distance
19:37 koliron: then would be almmost unnecessary move the ryuuta
19:37 Sey: I think that will make it look even more ugly
19:37 koliron: but i like that pattern XD
19:37 koliron: ay
19:37 Sey: Alright, upload it then.
19:37 koliron: then i prefer keep the current :C

Bubble#2

Good luck!
Thank you!
Sunkiss
:o
JBHyperion
Wow this is moving along pretty quickly, better give some suggestions before it's too late lol:

Freezing
  1. 00:45:045 (1,2,3) - Quite annoying to hit this antiflow pattern after the hdash, I'd move 00:45:624 (3,4,5) to x-376 to balance out these spacings a little and make this more comfortable
  2. 01:19:538 (5,6) - This is slightly sharp coming off of the antiflow and leading into a strong hyper, perhaps move (6) to somewhere like x-120
  3. 01:25:624 (1,2,3,4,5,6,7,8) - These are a little too spaced to walk without dash, and using dash can make this very unstable, especially considering how strong the hypers are here. I'd prefer if (2) and (5) were moved slightly closer towards (1,2) and (4,6) respectively, say x-8 for both - and 01:26:059 (4,5,6) was moved to around x-144
  4. 01:53:451 (1,2,3) - Yikes these are easy to overshoot, could you weaken them a tiny bit? (2) at x-280 would be more appropriate imo
  5. 02:12:001 (3,4) - Feel like I'm missing some spacing here, is this flowstop intentional? Try something like this - https://osu.ppy.sh/ss/4751361
  6. 03:05:769 (1,2) - I really expect (2) to be to the left of (1), catches me out every time lol. I'd move this to the left, or at least reduce the distance here so i can actually react to it, since 1/1 at AR9.4 really comes out of nowhere lol
  7. 03:41:856 (2,3) - Missing some spacing here too I think, perhaps curve 03:41:422 (1) more to the left and move (2) to around x-232 would improve the flow
  8. 04:03:306 (7,1) - This is a real flowkiller for me finishing off the kiai, I'd really like for (1) to be moved to x-256 or so for a more normal spacing. If you really need a bit more space, 04:03:958 (2,3) can be reduced a little, the hyper strength here is a tiny bit uncomfortable at the moment
  9. 04:21:567 (2,3,4,5,6) - 04:22:146 (2,3,4,5,6) - Nice idea, but I don't feel like the aesthetic effect really comes off. Curved or angled stream would be more interesting here I think since the music doesn't really indicate a flowstop
  10. 04:31:132 (1,2) - Holy shit I thought I was the only person who trolled droplets like this, I love it xD
  11. 04:56:349 (3,4,1,2) - I guess that this is supposed to be tap dashed? Feels a little awkward in the middle of the stream but I don't hate it. I would space out the doublets a tiny bit more though, maybe 04:56:421 (4,2) to x-228 so it's a little harder to break flow here
  12. 05:01:277 (1,2) - Spacing here is quite low compared to 05:00:117 (1,2) - considering the intensity of the guitar is still building, and the antiflow movement isn't present here, it would make more sense to have the same or slightly higher spacing here, so maybe x-168 for 05:01:856 (2,3,4)
  13. 05:06:639 (2,3,4,1) - This is so underwhelming it really takes away a lot of the buildup you've been creating, there should surely be a hyper to (1) at the very least considering the weaker sound at 05:06:639 (2) has one? (2,3,4) could also be increased if you keep a similar pattern
  14. 05:12:436 (3) - Consider flipping this so the head is at x-264 (keep tail roughly the same) since the spacing from 05:12:001 (2) to end the solo is really low at the moment, and this will avoid an awkward pause at the end
  15. 06:26:639 (1,2,3,4,5,6) - Not a fan of this tap-sideways stream, spils the flow for me a little. Considering you're reaching the end of the song, a nice big curve would fit much better here imo
  16. 06:27:509 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Hi Genryuu Kaiko, nice to see you again (^: I think you could vary some of these to make this more interesting though, alternating between vertical(ish), flowing horizontal, vertical, antiflowing horizontal, etc. would work really nicely here
  17. 06:36:349 (7,1) - It really sucks to overshoot and miss a slidertick here, like "I want to actually hang myself right now" sucks ): Please angle (7) slightly towards vertical and reduce the strength of the hyper a little to make this more comfortable. Try (7) at x-336 with a 30 degree rotation, then (1) at x-160
Awesome map, seriously good job. Shouldn't be a need to rebubble even if you accept all of this, but if you still need an icon later feel free to call me back. Otherwise good luck! (:

2805x max combo, Hi Genryuu Kaiko x2 lmao
Ascendance
hey koli



my mod

lo
ctrl+a
ctrl+h
change bg cause its not spook like the map /me runs

ok thats it gl!


@jbhyperion check augoeides
Deif
Sup
20:26 Deif: 04:03:161 (6) - Aquí te olvidaste del hyperdash?
20:26 Deif: Queda algo raro no usarlo aquí después del de 04:02:798 (3,4) -
20:26 koliron: te referis a 04:03:161 (6) - ?
20:27 Deif: Sí
20:27 koliron: pasa que no quiero hacer 1/4 hyper y despues 1/2
20:27 koliron: hay alguno por ahí, pero solo cuando practicamente no puedo ignorar el sonido
20:27 Deif: Lo hiciste antes del primer kiai también
20:27 koliron: este no es taan fuerte
20:27 koliron: o
20:28 koliron: bueno voy a agregarlo entonces :3
20:29 koliron: http://osu.ppy.sh/ss/4751431
20:29 koliron: algo asi?
20:31 Deif: Prueba a mover 04:03:161 (6) - a x:160 para que el hyper no sea tan fuerte
20:31 Deif: Si no tienes luego el slider de después que podría dar algún problema
20:31 Deif: Si lo aumentas mucho quizá no puedas ni con 04:03:306 (7) -
20:33 koliron: listo
20:33 koliron: todavia no se si 04:03:161 (6) - es suficientemente fuerte para hyper pero esta bien XD
20:34 Deif: Es más fuerte que 04:02:871 (4) -
20:34 Deif: Definitivamente
20:35 koliron: fldjsf
20:36 Deif: La parte siguiente ha mejorado bastante
20:36 Deif: El único salto que resulta raro es el de 04:07:798 (1,2) - que no tiene tanta distancia
20:36 koliron: :3
20:36 Deif: No lo cambiarás :((
20:37 koliron: por qué no? XD
20:37 koliron: hecho
20:37 Deif: Funcionó hue
20:38 koliron: yo no tengo problemas con cambiar las cosas de mi mapa, al fin y al cabo menos del 10% se cambio con los mods, no es como si fuera a darme cuenta de la diferencia
20:38 Deif: Luego casi ni lo jugarás
20:38 Deif: Has oído la canción tantas veces que la acabarás odiando
20:38 koliron: eso es verdad XD
20:39 koliron: voy a tener que jugar con solo los hitosunds(?
20:39 Deif: :^)
20:39 koliron: hito
20:39 koliron: :3
20:42 Deif: 04:26:349 (1) - Ese random slider para hacer hyperdash con la siguiente nota :DD
20:42 koliron: ah?
20:42 koliron: no entendi
20:43 Deif: Necesita estar tan alejado?
20:43 koliron: tanto 04:26:349 - como 04:26:494 - son suficientemente fuertes para hyper
20:43 koliron: pero no se por qué hay doble nc lol
20:43 Deif: Ni idea :DD
20:44 koliron: combo en 14
20:44 koliron: huh
20:44 koliron: un poco alto
20:44 Deif: Se puede vivir con ello
20:44 koliron: :^3
20:55 koliron: tengo una pregunta
20:56 koliron: 04:14:900 -
20:56 koliron: en esta parte
20:56 koliron: sey me insistio de quitar los hitsounds
20:56 koliron: excepto el del medio
20:56 koliron: pero creo que o sea es mucho tiempo sin hitsounds xD
20:56 Deif: Queda bien como está
20:57 koliron: ah bien :^)
20:57 Deif: No hace falta el hitsound al final del slider
20:57 koliron: q
20:58 Deif: Todo bien
20:58 koliron: hum jbh acaba de postear el mod
21:03 Deif: 04:56:204 (1,2,3,4,1,2,1) - Ésta es la única parte que cambiaría del stream
21:03 koliron: que tiene?
21:03 Deif: Al menos el (3,4) en otra posición
21:04 Deif: Es lo que mata el flow de ahí
21:04 koliron: lo voy a hacer como 04:47:364 (7,8) -
21:05 Deif: okidoki
21:09 Deif: El último slider me encantó :DD
I'll be checking the thread!
Topic Starter
koliron

JBHyperion wrote:

Wow this is moving along pretty quickly, better give some suggestions before it's too late lol:

Freezing
  1. 00:45:045 (1,2,3) - Quite annoying to hit this antiflow pattern after the hdash, I'd move 00:45:624 (3,4,5) to x-376 to balance out these spacings a little and make this more comfortable changed a bit
  2. 01:19:538 (5,6) - This is slightly sharp coming off of the antiflow and leading into a strong hyper, perhaps move (6) to somewhere like x-120 ^ a bit too why not
  3. 01:25:624 (1,2,3,4,5,6,7,8) - These are a little too spaced to walk without dash, and using dash can make this very unstable, especially considering how strong the hypers are here. I'd prefer if (2) and (5) were moved slightly closer towards (1,2) and (4,6) respectively, say x-8 for both - and 01:26:059 (4,5,6) was moved to around x-144is intentional D: are so strong!
  4. 01:53:451 (1,2,3) - Yikes these are easy to overshoot, could you weaken them a tiny bit? (2) at x-280 would be more appropriate imo a bit
  5. 02:12:001 (3,4) - Feel like I'm missing some spacing here, is this flowstop intentional? Try something like this - https://osu.ppy.sh/ss/4751361 yeah is intentional XD
  6. 03:05:769 (1,2) - I really expect (2) to be to the left of (1), catches me out every time lol. I'd move this to the left, or at least reduce the distance here so i can actually react to it, since 1/1 at AR9.4 really comes out of nowhere lol changed a bit
  7. 03:41:856 (2,3) - Missing some spacing here too I think, perhaps curve 03:41:422 (1) more to the left and move (2) to around x-232 would improve the flow same as above, is intentional aaa
  8. 04:03:306 (7,1) - This is a real flowkiller for me finishing off the kiai, I'd really like for (1) to be moved to x-256 or so for a more normal spacing. If you really need a bit more space, 04:03:958 (2,3) can be reduced a little, the hyper strength here is a tiny bit uncomfortable at the moment changed
  9. 04:21:567 (2,3,4,5,6) - 04:22:146 (2,3,4,5,6) - Nice idea, but I don't feel like the aesthetic effect really comes off. Curved or angled stream would be more interesting here I think since the music doesn't really indicate a flowstop i like them ): and the idea is do movememnt there lmao
  10. 04:31:132 (1,2) - Holy shit I thought I was the only person who trolled droplets like this, I love it xD this is a suggestion(?
  11. 04:56:349 (3,4,1,2) - I guess that this is supposed to be tap dashed? Feels a little awkward in the middle of the stream but I don't hate it. I would space out the doublets a tiny bit more though, maybe 04:56:421 (4,2) to x-228 so it's a little harder to break flow here yeah i like it :3
  12. 05:01:277 (1,2) - Spacing here is quite low compared to 05:00:117 (1,2) - considering the intensity of the guitar is still building, and the antiflow movement isn't present here, it would make more sense to have the same or slightly higher spacing here, so maybe x-168 for 05:01:856 (2,3,4) changed a bitttt
  13. 05:06:639 (2,3,4,1) - This is so underwhelming it really takes away a lot of the buildup you've been creating, there should surely be a hyper to (1) at the very least considering the weaker sound at 05:06:639 (2) has one? (2,3,4) could also be increased if you keep a similar pattern i tried to ad but feels a bit weird :x
  14. 05:12:436 (3) - Consider flipping this so the head is at x-264 (keep tail roughly the same) since the spacing from 05:12:001 (2) to end the solo is really low at the moment, and this will avoid an awkward pause at the end not exactly but changed in a bit
  15. 06:26:639 (1,2,3,4,5,6) - Not a fan of this tap-sideways stream, spils the flow for me a little. Considering you're reaching the end of the song, a nice big curve would fit much better here imo i like it \:D/ the idea is not use the dash, is walkable without problems
  16. 06:27:509 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Hi Genryuu Kaiko, nice to see you again (^: I think you could vary some of these to make this more interesting though, alternating between vertical(ish), flowing horizontal, vertical, antiflowing horizontal, etc. would work really nicely here no! i like it :3
  17. 06:36:349 (7,1) - It really sucks to overshoot and miss a slidertick here, like "I want to actually hang myself right now" sucks ): Please angle (7) slightly towards vertical and reduce the strength of the hyper a little to make this more comfortable. Try (7) at x-336 with a 30 degree rotation, then (1) at x-160
sure
Awesome map, seriously good job. Shouldn't be a need to rebubble even if you accept all of this, but if you still need an icon later feel free to call me back. Otherwise good luck! (: thank you!

2805x max combo, Hi Genryuu Kaiko x2 lmao
Topic Starter
koliron
Updated!
rostld
hype
Topic Starter
koliron

Jimmy Rustler wrote:

hype
hype hype hype

go deif go!
MBomb
right ok hi again i got told not to wait until it was qualified as much as i love to cause drama :(((((((((((((((((((((((

[fucking kill me]

00:53:885 (1,2,3,4,5,6,7,8) - 1,2,3,4 is the same sounds as 5,6,7,8. Please get rid of the HDash from 6 to 7. (Whilst I won't be commenting on HDash usage much, I'm just gonna point at the less subjective things).
01:01:711 (2) - A bit of a curve, like this would be nicer for flow.
01:04:755 (5) - Same as above, but the other way. These slider ticks are far too prone to overdashing.
01:19:682 (6) - The current movement to this feels a tiny bit too strong considering it's followed by an antiflow hyper in the opposite direction. Maybe try moving it to like x:112.
01:24:175 (7) - Hmm, feels a bit too strong to this too. A reduction like x:144 would be nice.
01:36:059 (5) - Curve this a bit to the left, please, the flow on this right now breaks the niceness of the movement so badly.
01:53:451 (1,2) - I'd recommend making these curve a bit too, mainly because of the big ticks being very hard to catch if you follow correct flow right now.
02:17:653 (4) - Tilt it a tiny bit vertically, keep in mind complete antiflow is very annoying to play, so having this a tiny bit easier would be a lot less frustrating.
02:26:639 (2,3) - x:384 on this would be a lot more comfortable to play, currently the small spacing between 1 and 2 feels awkward, but doing this makes it feel a lot nicer.
02:35:914 (1) - A bit more horizontal on this would be nice, because it's currently very likely to overdash this slider end due to the small amount of movement between head and tail.
03:06:349 (2,1,2,3,4) - 2 is a very troubling note right now, as the flow indicates a movement to the left, and so flow to the right is kinda unpredictable. However, this could be fine if you give the player more reaction time, so maybe moving this section to x:448 could be nicer for the flow there.
03:17:364 (1) - Again, a bit of curve on this would play nicely.
03:45:914 (4) - Move this to x:296, to make the antiflow movements play more flowy (Still keeps the HDash afterwards too :D)
03:50:697 (5) - More curve on this would be nice.
04:56:349 (3,4) - Flow to these notes really doesn't work with the rest of the stream at all, this part is so much harder than the rest of the stream because of the weird tap-dash effect. 3 to x:288 and 4 to x:224 plays a lot better.
05:55:335 (1) - Remove NC.
05:55:624 (2) - I really dislike how you used such a strong sound as a slider end, it just sounds really off (At first I thought you actually missed the note, because of how weak the way you mapped it makes it feel). Try making this two circles with a dash between, or something?
06:20:117 (1) - Again, curve please.
06:24:755 (1) - ^
06:27:509 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - ...this is so boring? Feels really bad, I would recommend remapping this section to make it a bit more interesting to play, it currently feels really anticlimatic.

And that's it. Whilst I still disagree with your hyper usage quite a lot, I know this is more of a stylistic thing, so I'll let it be.

However, I do have to say, the guitar solo feels far too... easy? It doesn't really convey the song much at all, considering how energetic the song is, and then the map is just easier than most other parts there, but idk.

Anyway, hope this helped.
Ascendance

- Magic Bomb - wrote:

06:27:509 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - ...this is so boring? Feels really bad, I would recommend remapping this section to make it a bit more interesting to play, it currently feels really anticlimatic.
This. This a thousand times. Please change it. you can even do some directional changes and some horizontal sliders, but 16 left rights in a row is horribly boring and not a fitting ending for the hardest ranked ctb map.

Not trying to be mean here, but I haven't seen any valid reason for keeping these the way they are besides "I like it". Really? At least provide some reasoning to why you like it rather than reject when people have asked for change countless times. If it's been suggested enough, clearly there's something wrong with it.
Topic Starter
koliron

- Magic Bomb - wrote:

right ok hi again i got told not to wait until it was qualified as much as i love to cause drama :(((((((((((((((((((((((

[fucking kill me]

00:53:885 (1,2,3,4,5,6,7,8) - 1,2,3,4 is the same sounds as 5,6,7,8. Please get rid of the HDash from 6 to 7. (Whilst I won't be commenting on HDash usage much, I'm just gonna point at the less subjective things). naaa feels good :3 there are different soudns there \o/
01:01:711 (2) - A bit of a curve, like this would be nicer for flow. i like these sldiers ):
01:04:755 (5) - Same as above, but the other way. These slider ticks are far too prone to overdashing. no but distance changed
01:19:682 (6) - The current movement to this feels a tiny bit too strong considering it's followed by an antiflow hyper in the opposite direction. Maybe try moving it to like x:112. was changed in jbh mod jfdsklfjdlik
01:24:175 (7) - Hmm, feels a bit too strong to this too. A reduction like x:144 would be nice. a bit
01:36:059 (5) - Curve this a bit to the left, please, the flow on this right now breaks the niceness of the movement so badly. nooo as i said i like them
01:53:451 (1,2) - I'd recommend making these curve a bit too, mainly because of the big ticks being very hard to catch if you follow correct flow right now. same as above
02:17:653 (4) - Tilt it a tiny bit vertically, keep in mind complete antiflow is very annoying to play, so having this a tiny bit easier would be a lot less frustrating. no ldkjslkjdsa i like it too
02:26:639 (2,3) - x:384 on this would be a lot more comfortable to play, currently the small spacing between 1 and 2 feels awkward, but doing this makes it feel a lot nicer. changed in a bit
02:35:914 (1) - A bit more horizontal on this would be nice, because it's currently very likely to overdash this slider end due to the small amount of movement between head and tail. was already changed too
03:06:349 (2,1,2,3,4) - 2 is a very troubling note right now, as the flow indicates a movement to the left, and so flow to the right is kinda unpredictable. However, this could be fine if you give the player more reaction time, so maybe moving this section to x:448 could be nicer for the flow there. ^ rip
03:17:364 (1) - Again, a bit of curve on this would play nicely. i like them! ))):
03:45:914 (4) - Move this to x:296, to make the antiflow movements play more flowy (Still keeps the HDash afterwards too :D) changed in a bit
03:50:697 (5) - More curve on this would be nice. i said no! hahah
04:56:349 (3,4) - Flow to these notes really doesn't work with the rest of the stream at all, this part is so much harder than the rest of the stream because of the weird tap-dash effect. 3 to x:288 and 4 to x:224 plays a lot better. you suggested me to change that circle +2 grid? lol the difference is almost nothing and doing a big change fels weird
05:55:335 (1) - Remove NC. o
05:55:624 (2) - I really dislike how you used such a strong sound as a slider end, it just sounds really off (At first I thought you actually missed the note, because of how weak the way you mapped it makes it feel). Try making this two circles with a dash between, or something? is following the drum!
06:20:117 (1) - Again, curve please. same reason
06:24:755 (1) - ^ ^
06:27:509 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - ...this is so boring? Feels really bad, I would recommend remapping this section to make it a bit more interesting to play, it currently feels really anticlimatic. lol ño, i like it );

And that's it. Whilst I still disagree with your hyper usage quite a lot, I know this is more of a stylistic thing, so I'll let it be. fdsfdsdfs

However, I do have to say, the guitar solo feels far too... easy? It doesn't really convey the song much at all, considering how energetic the song is, and then the map is just easier than most other parts there, but idk. frlkejfrliklk

Anyway, hope this helped. fjfhui
Thank you!

Ascendance wrote:

- Magic Bomb - wrote:

06:27:509 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - ...this is so boring? Feels really bad, I would recommend remapping this section to make it a bit more interesting to play, it currently feels really anticlimatic.
This. This a thousand times. Please change it. you can even do some directional changes and some horizontal sliders, but 16 left rights in a row is horribly boring and not a fitting ending for the hardest ranked ctb map.

Not trying to be mean here, but I haven't seen any valid reason for keeping these the way they are besides "I like it". Really? At least provide some reasoning to why you like it rather than reject when people have asked for change countless times. If it's been suggested enough, clearly there's something wrong with it.
Yeah! i like it, is my map :3
ZiRoX
I'm gonna post my suggestions for this before it gets its flame

  1. 00:46:204 (1,2,3,4) - Antiflow movements here feel a bit forced, and it makes this part feel unnecessarily dashy compared to the rest. I think you could Ctrl+G 00:46:204 (1) - and move it to x:344, Ctrl+G 00:46:639 (2) - and then move 00:46:856 (3,4) - to x:64. The overall movement feels more consistent with the rest of this part and the hyperdash series created at 00:46:929 (4,5,6) - fits the drums nicely.
  2. 00:48:523 (1) - A normal flow movement feels better here, imo. I think Ctrl+G'ing 00:48:523 (1) - and then moving to x:128 (it's original position) makes for a really nice movement.
  3. 01:07:074 (1) - The way this slider is placed makes it a bit awkward to play. The momentum of the hyperdash makes player finish the movement a bit to the right of the sliderhead center. Since the slider is near vertical, it doesn't induce the player to move back to the left, making the sliderend a bit easy to miss because it's out of the position where players stop. For this reason, I would either makes this more vertical or make the need to move more noticeable (as you did on 01:02:436 (1) - ).
  4. 01:07:653 - Why did you decide to skip this note? It stands out too much being left out and doesn't fit with the way you mapped the rest of this part.
  5. 01:11:132 - ^Same
  6. 01:18:813 (1) - I think doing some normal flow feels better with the patterns used on this part. You can try Ctrl+G'in this and moving it to x:144.
  7. 01:24:465 (1) - Same, maybe normal flow fits better here (so try Ctrl+G'ing this)
  8. 01:25:190 (4,5,1) - I think having two hyperdashes isn't the best here. First, the two hyperdashes are different in strenght which makes it flow a bit bad (that may be because I'm a bad player, though). Secondly, the most important emphasis on this part is on the 01:25:624 (1,2,3,4,5,6,7) - triplets, which makes (5) lose strenght and its reason to be an hyperdash. For these two reasons, I think putting (5) around x:184, as a normal dash, feels better.
  9. If you decide to apply the above suggestion, I think you could also move 01:26:204 (5) - a bit to the left (x:208 or x:216 are both okay), since the 01:25:914 (3,4) - hyperdash would be a bit stronger than 01:25:480 (5,1) - one, making the second antiflow movement a bit harder to catch if they both keep the same distance.
  10. 01:32:581 (5,1) - The way (5) is oriented makes the move to (1) very awkward to play, and really unexpected. I think you could Ctrl+H 01:33:016 (1) - to correct this, and it will also add a fitting hyperdash between 01:33:016 (1,2) -
  11. 01:44:175 (1,2,3,4,5,6,7,1,2,3,4) - I really expected a stronger pattern, with more movement (maybe some left-rights would be fitting). The drums (and the clap hitsounds you used to emphasize them) offer the possibility to add something less bland.
  12. 01:45:624 (2,3) - I know that this part is a bit calmer compared to the rest, but this distance is to small compared to your overall (as in the whole map) spacing, making it a bit unexpected. For example, moving 01:45:914 (3,4,1,2) - to x:256 already makes it feel better.
  13. Same could be said for 01:46:784 (3,4) - . On this one, you could move 01:47:074 (4,5) - a bit to the right.
  14. Same goes for 01:47:798 (1,2,3) -
  15. 01:53:451 (1,2) - These feel better as 1/2 sliders to me. You won't miss the downbeat that way and the sounds they are mapped to starts fading out on after 1/2.
  16. 02:10:987 (1) - In my opinion, I think a curved slider would follow the vocals better, and it should also flow a bit better.
  17. 02:12:001 (3,4,5,1) - The small distances break the flow completely, it's a weird "slow down". I think you could take advantage of the drums at 02:12:001 - and 02:12:291 - to make for a stronger pattern. For example, something like this:
  18. 02:17:653 (4) - I'm not really fond of this antiflow movement. I'd prefer if you Ctrl + G'ed this for a normal flow.
  19. 02:19:393 (2,4) - Same for these two. And I don't think they deserve the hyperdash, as the stronger sounds are on 02:18:378 (2) - and 02:18:378 (2) - . Maybe you could do something like the following and emphasize only (1) and (3) through hyperdashes:
  20. 03:12:726 (3) - Why did you kill the flow this way ;_; This would feel much better and consistent with the whole section if curved to the left.
  21. 03:35:914 (6,1,2) - This overall movement is awkward to play. I would make the slider less curved so it flows better into the next note, too. Something like this:
  22. 03:37:798 (6) - This isn't a strong note, so I wouldn't add an hyperdash to it. I'd Ctrl+G it and move it to the left, maybe x:144 or so.
  23. 03:45:914 (4) - I think you could move this note a bit to the left (x:312 or so) to make this movement a bit more lenient after the hyperdash.
  24. 04:04:030 (3) - I wouldn't recommend an antiflow movement like this after an 1/4 hyperdash, so I suggest you Ctrl+G this.
  25. 04:23:595 (5,6,7,8) - I think the song isn't strong enough to justify this pattern, but it doesn't play that bad. I suggest you make it a bit more lenient by moving 04:23:740 (6,8) - to x:224.
  26. 04:31:132 (1,2) - While I think the high SV fits overall, I think you overdid it a bit. This extremely high SV plus the Tick Rate 2 add an excessive ammount of precision to catch all the big droplets and mantain combo. Even more for the first one, considering you're expected to turn 1/2 after a giant 1/4 hyperdash.
  27. 04:44:538 (4) - While this note isn't overmapped, I think the pattern feels better without it, as it serves as a break before starting the 1/4 stream on a downbeat.
  28. Streams starting on 04:45:190 - : My main issue with this is that your hitsounding doesn't merge with the way you placed the hyperdash. This part is built upon structures of 2 stanzas: note how 04:45:190 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - are sounds around the same pitch, while the next half stanza (04:46:349 (1,2,3,4,5,6,7,8) - ) is a bit higher and the last half stanza (04:46:929 (1,2,3,4,5,6,7,8) - ) is a lower sound. Note how the same structure repeats on 04:47:509 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - and every other 2 stanzas after that. What you did the first time this structure showed up was good: you put your claps every 1/2 in the last half stanza at 04:46:929 (1,2,3,4,5,6,7,8) - and you emphasized that with hyperdashes. Your hitsounding and your hyperdash placement merge, they support each other. But then you lost the consistency, and messed things up. For example, on the third repetition of this structure, you placed your hyperdash burst on the third half stanza at 04:50:987 (1,2,3,4,5,6,7,8) - , but the claps went on the 4th half stanza at 04:51:567 (1,2,3,4,5,6,7,8) - . The claps are right there, they serve as a transition to the next repetition, but the hyperdashes feel out of place, as they don't have the claps to support them. Give this a thought and improve this part!
  29. 05:58:451 (1) - This clap feels out of place.
  30. 05:49:103 (2,3,4,1) - I'm sure you can think of something nicer, this pattern is really awkward to play. One option would be removing the note at the blue tick, making this a simpler 1/2 pattern.
  31. 06:26:639 (1,2,3,4,5,6) - Really underwhelming distance. It doesn't blend well with the previous pattern.
  32. 06:36:494 (1) - Just wanted to say that it's really interesting that the slider turns each time the guitar plays a new sound.
Yuii-

ZiRoX wrote:

/list
same.
Ascendance

Yuii- wrote:

ZiRoX wrote:

/list
same.
hi @yuii-
Topic Starter
koliron

ZiRoX wrote:

I'm gonna post my suggestions for this before it gets its flame

  1. 00:46:204 (1,2,3,4) - Antiflow movements here feel a bit forced, and it makes this part feel unnecessarily dashy compared to the rest. I think you could Ctrl+G 00:46:204 (1) - and move it to x:344, Ctrl+G 00:46:639 (2) - and then move 00:46:856 (3,4) - to x:64. The overall movement feels more consistent with the rest of this part and the hyperdash series created at 00:46:929 (4,5,6) - fits the drums nicely. yes why not
  2. 00:48:523 (1) - A normal flow movement feels better here, imo. I think Ctrl+G'ing 00:48:523 (1) - and then moving to x:128 (it's original position) makes for a really nice movement. zirox i like some antiflows, even i didnt use it so much ):
  3. 01:07:074 (1) - The way this slider is placed makes it a bit awkward to play. The momentum of the hyperdash makes player finish the movement a bit to the right of the sliderhead center. Since the slider is near vertical, it doesn't induce the player to move back to the left, making the sliderend a bit easy to miss because it's out of the position where players stop. For this reason, I would either makes this more vertical or make the need to move more noticeable (as you did on 01:02:436 (1) - ). ooo
  4. 01:07:653 - Why did you decide to skip this note? It stands out too much being left out and doesn't fit with the way you mapped the rest of this part. because is so low klfjlkdj
  5. 01:11:132 - ^Same ^
  6. 01:18:813 (1) - I think doing some normal flow feels better with the patterns used on this part. You can try Ctrl+G'in this and moving it to x:144. same reason as before
  7. 01:24:465 (1) - Same, maybe normal flow fits better here (so try Ctrl+G'ing this) ^
  8. 01:25:190 (4,5,1) - I think having two hyperdashes isn't the best here. First, the two hyperdashes are different in strenght which makes it flow a bit bad (that may be because I'm a bad player, though). Secondly, the most important emphasis on this part is on the 01:25:624 (1,2,3,4,5,6,7) - triplets, which makes (5) lose strenght and its reason to be an hyperdash. For these two reasons, I think putting (5) around x:184, as a normal dash, feels better. ok i will change this pattern in a bb--i---t-t-t
  9. If you decide to apply the above suggestion, I think you could also move 01:26:204 (5) - a bit to the left (x:208 or x:216 are both okay), since the 01:25:914 (3,4) - hyperdash would be a bit stronger than 01:25:480 (5,1) - one, making the second antiflow movement a bit harder to catch if they both keep the same distance. no but changed in a bit this pattern too
  10. 01:32:581 (5,1) - The way (5) is oriented makes the move to (1) very awkward to play, and really unexpected. I think you could Ctrl+H 01:33:016 (1) - to correct this, and it will also add a fitting hyperdash between 01:33:016 (1,2) - changed
  11. 01:44:175 (1,2,3,4,5,6,7,1,2,3,4) - I really expected a stronger pattern, with more movement (maybe some left-rights would be fitting). The drums (and the clap hitsounds you used to emphasize them) offer the possibility to add something less bland. huh, i think these sound are not so strong, but still changed a bit
  12. 01:45:624 (2,3) - I know that this part is a bit calmer compared to the rest, but this distance is to small compared to your overall (as in the whole map) spacing, making it a bit unexpected. For example, moving 01:45:914 (3,4,1,2) - to x:256 already makes it feel better. no i like it ;A; also this part is calm as you said, i think the current pattern is fine :3
  13. Same could be said for 01:46:784 (3,4) - . On this one, you could move 01:47:074 (4,5) - a bit to the right. ^
  14. Same goes for 01:47:798 (1,2,3) - ^
  15. 01:53:451 (1,2) - These feel better as 1/2 sliders to me. You won't miss the downbeat that way and the sounds they are mapped to starts fading out on after 1/2. i prefer keep 1/4 hypers for those strong sounds XD but still changed in a bit, the final of the guitar is in 1/4 i think :3
  16. 02:10:987 (1) - In my opinion, I think a curved slider would follow the vocals better, and it should also flow a bit better. sure
  17. 02:12:001 (3,4,5,1) - The small distances break the flow completely, it's a weird "slow down". I think you could take advantage of the drums at 02:12:001 - and 02:12:291 - to make for a stronger pattern. For example, something like this: hum i like this pattern D: to me feels good
  18. 02:17:653 (4) - I'm not really fond of this antiflow movement. I'd prefer if you Ctrl + G'ed this for a normal flow. cmon zirox this overdose has not much antiflow ): i want to vary with that is fun too aaaaa anyway changed in a bit
  19. 02:19:393 (2,4) - Same for these two. And I don't think they deserve the hyperdash, as the stronger sounds are on 02:18:378 (2) - and 02:18:378 (2) - . Maybe you could do something like the following and emphasize only (1) and (3) through hyperdashes: same ^ lol even this is a really nice pattern imo :3 wihtout changes here jklfsdljk
  20. 03:12:726 (3) - Why did you kill the flow this way ;_; This would feel much better and consistent with the whole section if curved to the left. basically ^ XD only one of these sliders has an antiflow movement, is not so bad or hard :3
  21. 03:35:914 (6,1,2) - This overall movement is awkward to play. I would make the slider less curved so it flows better into the next note, too. Something like this: okkkk changed
  22. 03:37:798 (6) - This isn't a strong note, so I wouldn't add an hyperdash to it. I'd Ctrl+G it and move it to the left, maybe x:144 or so. o.o? is strong in instrument and voice, huh maybe you putted an incorrect time
  23. 03:45:914 (4) - I think you could move this note a bit to the left (x:312 or so) to make this movement a bit more lenient after the hyperdash. changed a bit
  24. 04:04:030 (3) - I wouldn't recommend an antiflow movement like this after an 1/4 hyperdash, so I suggest you Ctrl+G this. fdsfds not exactly but changed
  25. 04:23:595 (5,6,7,8) - I think the song isn't strong enough to justify this pattern, but it doesn't play that bad. I suggest you make it a bit more lenient by moving 04:23:740 (6,8) - to x:224. dfdsf changed a tiny bit
  26. 04:31:132 (1,2) - While I think the high SV fits overall, I think you overdid it a bit. This extremely high SV plus the Tick Rate 2 add an excessive ammount of precision to catch all the big droplets and mantain combo. Even more for the first one, considering you're expected to turn 1/2 after a giant 1/4 hyperdash. an evil pattern bhuahaha :3 the song feels literally "evil", hard pattern are allowed \o/
  27. 04:44:538 (4) - While this note isn't overmapped, I think the pattern feels better without it, as it serves as a break before starting the 1/4 stream on a downbeat. mmh, good option, i will try to change the positions but i want to keep that note
  28. Streams starting on 04:45:190 - : My main issue with this is that your hitsounding doesn't merge with the way you placed the hyperdash. This part is built upon structures of 2 stanzas: note how 04:45:190 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - are sounds around the same pitch, while the next half stanza (04:46:349 (1,2,3,4,5,6,7,8) - ) is a bit higher and the last half stanza (04:46:929 (1,2,3,4,5,6,7,8) - ) is a lower sound. Note how the same structure repeats on 04:47:509 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - and every other 2 stanzas after that. What you did the first time this structure showed up was good: you put your claps every 1/2 in the last half stanza at 04:46:929 (1,2,3,4,5,6,7,8) - and you emphasized that with hyperdashes. Your hitsounding and your hyperdash placement merge, they support each other. But then you lost the consistency, and messed things up. For example, on the third repetition of this structure, you placed your hyperdash burst on the third half stanza at 04:50:987 (1,2,3,4,5,6,7,8) - , but the claps went on the 4th half stanza at 04:51:567 (1,2,3,4,5,6,7,8) - . The claps are right there, they serve as a transition to the next repetition, but the hyperdashes feel out of place, as they don't have the claps to support them. Give this a thought and improve this part! to be honest, i think (almost) all 1/2 and 1/1 could have hyper, some for drum and others for guitar, and a lot for both, and i basically CANT follow perfectly the song, would be so, so boring, the hitsounds are following only the drum, thats why are different, i added hyper only when i can, but not in all, and about the finial part the hitsounds are different, following some drum with less volume because the song is strongest here :3 thats why hardest patterns too
  29. 05:58:451 (1) - This clap feels out of place. lmao idk why there were an nc and clap there
  30. 05:49:103 (2,3,4,1) - I'm sure you can think of something nicer, this pattern is really awkward to play. One option would be removing the note at the blue tick, making this a simpler 1/2 pattern. changeed distances in a biiit
  31. 06:26:639 (1,2,3,4,5,6) - Really underwhelming distance. It doesn't blend well with the previous pattern. but i like it :3 and the drum is so different here, so i tried with a different pattern :x i think is the only stream with these positions aaaa
  32. 06:36:494 (1) - Just wanted to say that it's really interesting that the slider turns each time the guitar plays a new sound. thank you :3 was hard to map hahah
Thank youuuu

Alright, updated!
Ascendance
An actual advice - remove Suigintou from the tags. It has no correlation to the song, only to the background. If we used background tags for songs, things would be a lot different for some maps. Especially ones like this https://osu.ppy.sh/s/282345 which have a different bg for each difficulty, and NONE OF THEM are from the song's anime.
Topic Starter
koliron

Ascendance wrote:

An actual advice - remove Suigintou from the tags. It has no correlation to the song, only to the background. If we used background tags for songs, things would be a lot different for some maps. Especially ones like this https://osu.ppy.sh/s/282345 which have a different bg for each difficulty, and NONE OF THEM are from the song's anime.
Here is only one bg, use tags for things of the backgroud its good, people who knows her would find this map with her name :3
Ascendance

koliron wrote:

Ascendance wrote:

An actual advice - remove Suigintou from the tags. It has no correlation to the song, only to the background. If we used background tags for songs, things would be a lot different for some maps. Especially ones like this https://osu.ppy.sh/s/282345 which have a different bg for each difficulty, and NONE OF THEM are from the song's anime.
Here is only one bg, use tags for things of the backgroud its good, people who knows her would find this map with her name :3
but it has nothing to do with the song, therefore it's an irrelevant tag ???
-Sh1n1-
where is the flame? :3
Sey
I normally agree it should be removed from tags because it doesn't have a correlation with the song. However, tags are an extremely sensitive topic and if the mapper wants to keep it that's fine imo. As long as it's not totally irrelevant it's okay. Some people maybe like to play beatmaps with her in the background, that only makes the search easier.
Topic Starter
koliron

Sey wrote:

I normally agree it should be removed from tags because it doesn't have a correlation with the song. However, tags are an extremely sensitive topic and if the mapper wants to keep it that's fine imo. As long as it's not totally irrelevant it's okay. Some people maybe like to play beatmaps with her in the background, that only makes the search easier.
Exactly, tags are to help the people to find the maps, it's fine :3
Shululu
really fun map
Kagari
F L A M E
L
A
M
E
JBHyperion
Reviewed some of the previous mods, as I feel that personally, some of the reasoning given was insufficient and needed further clarification:

Chat Log
21:05 koliron: fkljlk now can you help me in my map? :D
21:05 koliron: sey said me that he will wait for the second bubble
21:05 JBHyperion: I just got asked to check another map, sorry xD
21:05 JBHyperion: maybe in a bit
21:05 JBHyperion: <3
21:06 koliron: okok i will wait here cuz im nothing to do, let me know here or in discord
21:15 JBHyperion: okie doke
21:38 koliron: a a a
21:38 koliron: sorry i didnt noticed your message in discord Xd
21:38 koliron: im here
21:39 JBHyperion: k gimme 5
21:40 koliron: sure :3
21:42 JBHyperion: ok
21:42 koliron: ko
21:42 JBHyperion: I'm gonna go through every mod you got since mine
21:43 JBHyperion: don't mean to be rude, but I see a lot of flimsy excuses for some of the denial reasons, and I want to know more
21:43 JBHyperion: if this is a problem, say so now
21:43 JBHyperion: and we'll stop
21:43 koliron: flimsy excuses?
21:43 koliron: what do you mean
21:44 koliron: i think that word doesnt exist in spanish Xd
21:44 JBHyperion: as in "not very good"
21:44 JBHyperion: for example "yeah is intentional"
21:44 koliron: oh
21:44 JBHyperion: why is it intentional? what are you trying to do here? why would <x> not be better?
21:44 JBHyperion: etc.
21:44 koliron: sorry i had not much time
21:44 JBHyperion: I know you were in a hurry
21:44 koliron: i could explain you what you want
21:44 koliron: :3
21:45 JBHyperion: but if this is going to be done, it will be done right
21:45 koliron: nono
21:45 koliron: is not that
21:45 koliron: XD
21:45 JBHyperion: let's start from here - p/4975634
21:45 koliron: 02:12:001 (3,4) - here
21:46 koliron: this is because i want a mini break
21:46 koliron: because the song feels like a different section since (4)
21:47 koliron: 01:25:624 (1,2,3,4,5,6,7,8) - here, because i think all sounds are so so strong, i think dash in all are fine to highlight it
21:47 JBHyperion: that ^ I accept
21:47 JBHyperion: fine
21:47 JBHyperion: I was just playing badly xD
21:47 JBHyperion: 02:11:422 (2) - this is near vertical, it provides enough break imo
21:47 koliron: 03:41:856 (2,3) - here is because the same reason as 02:12:001 (3,4) -
21:48 JBHyperion: please
21:48 JBHyperion: let me take this one at a time
21:48 koliron: aaa
21:48 JBHyperion: 02:12:001 (3,4,5,1) - this is just an awkward pause to play though imo
21:48 JBHyperion: I get that you want a pause, but you then have to start up again
21:48 koliron: okok i will add some distance
21:48 JBHyperion: not a lot, but some, just so it's more flowing with walk
21:49 koliron: yeah now you need walk all the time lemme fix in the second
21:49 JBHyperion: 03:41:856 (2,3,4) - this could be ok
21:49 JBHyperion: there is no long slider beforehand to provide that short pause
21:49 koliron: welp
21:49 JBHyperion: I would prefer more spacing of course
21:49 JBHyperion: but I can understand the reasons for keeping this
21:50 koliron: yeah anyway i added a bit to not be the only
21:50 koliron: cldkjfkdl
21:50 JBHyperion: 04:21:567 (2,3,4,5,6) - 04:22:146 (2,3,4,5,6) - if you want this effect, why didn't you just use a repeat slider lol
21:51 koliron: oh
21:51 koliron: yeah that could be another way to do it
21:51 koliron: but is the same, right(?
21:51 JBHyperion: I'm not a huge fan, but if you like as I think they look squashed and they create a weird flow stop, but if you like them I guess they're not awful
21:51 JBHyperion: whoops
21:51 JBHyperion: remove first "but if you like"
21:51 koliron: lfjdlkfs
21:51 JBHyperion: can't type shnbdaksdf
21:52 koliron: XD
21:52 JBHyperion: 04:31:132 (1,2) - this was not a suggestion, just me saying the pattern is awesome and I love you lol
21:52 koliron: haha yeah
21:53 koliron: was nerfed because before was a bit hard to catch some seeds
21:53 koliron: but now is fine i think
21:53 JBHyperion: k
21:54 JBHyperion: 05:06:639 (2,3,4) - you said you couldn't think of something to do here, how about (3) at x-88 and (4) at x-408?
21:54 JBHyperion: creates a hyper to 05:07:219 (1) - which is really needed here
21:56 koliron: ok also 05:06:639 (2) - in x 256 to not make a hard dash to (3)
21:56 JBHyperion: kk
21:56 koliron: done
21:56 JBHyperion: geez that's so much better
21:56 JBHyperion: phew
21:56 JBHyperion: xD
21:56 koliron: lkfdjfdlk
21:56 JBHyperion: 06:26:639 (1,2,3,4,5,6) - I find this sooooooooo easy to overshoot but meh, mad because bad perhaps
21:57 JBHyperion: but then we have the infamous 06:27:509 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
21:57 koliron: kjfdfdksjh those drums are different, i think a different pattern fits good :D
21:57 JBHyperion: literally 3 people in a row suggested the same thing and you still ignore it :-:
21:58 koliron: ;__;
21:58 koliron: ok
21:58 koliron: i have an idea
21:58 koliron: i could reduce those distances
21:58 koliron: then would be obvious to not use the dash or walk so muc
21:58 koliron: ch*
21:58 JBHyperion: at the very least use 06:30:987 (1,2,3,1) - at 06:28:668 (1,2,1,2) - here
21:58 JBHyperion: since the guitar rhythm is the same there
21:58 JBHyperion: it will help break it up a LOT
21:59 koliron: noo ;__; i like that pattern seriously
21:59 JBHyperion: please I am literally begging you here
21:59 JBHyperion: it's so unbelievably boring and totally unfitting the climax to this song
22:00 koliron: you cant live with that? ;A; are just some seconds and personally i like that pattern
22:01 JBHyperion: it's 5 seconds of literally nothing ):
22:01 koliron: pleaaaseee accept it ):
22:01 JBHyperion: three other people all suggested the same thing, how can I just ignore it?
22:03 koliron: dont try to force me to change it ): seriousy even if other people dont like it, fit with the song because in all 1/1 are strong sounds to have hyper
22:03 koliron: the map will not be broken only for that pattern XD
22:03 JBHyperion: what about here - 06:29:682 (2) - ? the guitar is clearly stronger there and you have it as a slider tail
22:04 JBHyperion: it's exactly the same sound as 06:31:711 (1) - yet you just ignored it completely
22:04 JBHyperion: and continued your generic left rigth 1/2 slider spam
22:04 koliron: 06:31:711 (1) - her is different because in 06:31:856 - there is not a strong sond as the rest
22:04 koliron: here*
22:05 koliron: ;__;
22:06 koliron: sey afb and deif accepted it, why not youuu ))))):
22:06 JBHyperion: because I think the whole pattern is totally unfitting
22:06 JBHyperion: it's the climax to the song in an intense guitar section
22:07 JBHyperion: why would you have such simple and repetitive patterns?
22:07 koliron: still i think are fun, dont understand why other people dont like, after 7 mins of playing easy pattern like this feels good
22:08 koliron: waaa
22:08 JBHyperion: the music there doesn't call for an easy pattern though
22:08 JBHyperion: the rhythm is intense as hell xD
22:08 koliron: pattern are easy, distances no XD
22:08 JBHyperion: well I can see you're not gonna change your mind so no point arguing further
22:09 koliron: for people who start to play a map like this to survive, for example, this could be interesting
22:09 koliron: fkjdhfdsjk
22:11 JBHyperion: considering how tricky the tap dashing on 04:54:030 (3,4,1,2) - is, 04:54:247 (2,1) - is really strong and way too easy to overshoot
22:12 koliron: mmh its maybe
22:12 JBHyperion: same at 04:56:349 (3,4,1,2,1) -
22:12 koliron: maybe with 04:54:247 (2) - this note to the left the dash feels better
22:12 JBHyperion: making those two sliders more horizontal (keep tails in same place) would play much better
22:12 koliron: oh
22:12 koliron: thats another way too, ok
22:12 JBHyperion: the flow is fine, but the hyper strength is too much imo
22:14 koliron: same in 04:57:798 (1) -
22:14 koliron: done
22:14 JBHyperion: ok
22:14 JBHyperion: 05:55:624 (2) - looking at MB's mod, I see what he meant about this feeling weird
22:15 JBHyperion: having such a strong vocal sound on slider end is really odd, perhaps 1/2 slider + circle would work better to emphasize that more?
22:15 koliron: mh
22:15 koliron: ok
22:15 koliron: wait
22:15 *JBHyperion waits
22:16 koliron: with a hyper to that circle
22:16 JBHyperion: wooo
22:17 JBHyperion: hmm MB just complained about a lot of vertical sliders
22:17 JBHyperion: don't really have a problem with those
22:17 koliron: i personally like them :3 hahah
22:18 JBHyperion: what the vertical sliders
22:18 JBHyperion: or MB's suggestions
22:18 JBHyperion: lol
22:18 koliron: vertical sldiers XD
22:18 koliron: hha
22:18 koliron: ok done
22:20 JBHyperion: Zirox mentioned a bunch of flow and antiflow stuff, yadda yadda
22:21 koliron: i fix when i think not fit
22:21 koliron: but when i denied in my opinion the sounds deserves it
22:22 koliron: also, there is not much antiflow o.o he mentioned almost all XD
22:22 JBHyperion: lol
22:22 JBHyperion: brb
22:23 koliron: mh?
22:26 JBHyperion: most of the other stuff I can agree with
22:26 koliron: :D
22:27 koliron: fdkjdflsk then lemme update
22:27 JBHyperion: gonna post logs and stuff
22:27 koliron: yep

I'm pretty happy with everything now except the aforementioned ending. No need to repeat myself or others, but seeing that multiple people are all complaining about the same section and you're best reasoning for not changing it is "I like them, it's a nice (unfitting, imo) rest at the end of a long map", I am unwilling to rebubble this currently. I would like to hear Deif and Sey's opinions on this first, and I advise you to discuss the recent mods with the involved parties as we have done.

Good luck.
Topic Starter
koliron

JBHyperion wrote:

Reviewed some of the previous mods, as I feel that personally, some of the reasoning given was insufficient and needed further clarification:

I'm pretty happy with everything now except the aforementioned ending. No need to repeat myself or others, but seeing that multiple people are all complaining about the same section and you're best reasoning for not changing it is "I like them, it's a nice (unfitting, imo) rest at the end of a long map", I am unwilling to rebubble this currently. I would like to hear Deif and Sey's opinions on this first, and I advise you to discuss the recent mods with the involved parties as we have done.

Good luck.
Pattern changed
JBHyperion
Amazing how swapping 3 sliders for 6 circles made the ending so much more interesting to play... And you managed to keep your current pattern for most part, just breaking it up to make it feel less monotonous.

Also fixed a couple of weird flow instances and some NC parity, let's start again with #1 since there were quite a lot of changes

Rebubbled~ #1
Topic Starter
koliron
Thank youuu
Sey
I think 04:02:291 (2) - isn't snapped correctly, considering there is no beat at 04:02:702 - and to follow the actual drums better it should probably end at 04:02:744 - . Can someone please confirm this?
BoberOfDarkness

Sey wrote:

I think 04:02:291 (2) - isn't snapped correctly, considering there is no beat at 04:02:702 - and to follow the actual drums better it should probably end at 04:02:744 - . Can someone please confirm this?
04:02:726 - here for me lol
Topic Starter
koliron

Sey wrote:

I think 04:02:291 (2) - isn't snapped correctly, considering there is no beat at 04:02:702 - and to follow the actual drums better it should probably end at 04:02:744 - . Can someone please confirm this?
LOL done
I totally dont know why was in 1/16 now is 1/2 again

Updated
BoberOfDarkness
Some suggestions of me

Nice diff
02:12:001 (3,4) - it would be better for me as slider instead.
02:12:436 (4,1) - This pattern is kinda weird, small anti-flow + rush'n'stop pattern is not comfortable (to me at least) maybe try something like this? So how to fix that? 02:12:436 (4,1) - swamp their positions. Also curve (1) so it will be nicer to play.

03:15:480 (1) - Droplets are easy to over-shot so maybe try to curve beginning of slider

03:19:103 - Feel like you should extend previous slider to it (by adding reverse)

04:36:204 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2) - 1/3 stream does fit but only for guitar, I swear every of those drums are missed 04:36:639 -, 04:36:929 -, 04:37:219 -, 04:37:798 -

06:26:639 (1,2,3,4,5,6) - I talked about this before, maybe you could change it to a bit curved or shaped in different way (I can suggest you This

06:27:436 - 06:27:726 - 06:28:885 - 06:31:204 - 06:33:523 - did you skipped those notes for purpose?

Sorry if I am unwanted here :|
Topic Starter
koliron
huh

BoberOfDarkness wrote:

Some suggestions of me

Nice diff
02:12:001 (3,4) - it would be better for me as slider instead. humm, i think being a slider the mini-break is besically missed :/
02:12:436 (4,1) - This pattern is kinda weird, small anti-flow + rush'n'stop pattern is not comfortable (to me at least) maybe try something like this? So how to fix that? 02:12:436 (4,1) - swamp their positions. Also curve (1) so it will be nicer to play. hmm, ok i will change the positions just in a bit

03:15:480 (1) - Droplets are easy to over-shot so maybe try to curve beginning of slider changed the position in a bit, now feels better i think :3

03:19:103 - Feel like you should extend previous slider to it (by adding reverse) huhhh noo, feel much better with the current rhythm x.x

04:36:204 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2) - 1/3 stream does fit but only for guitar, I swear every of those drums are missed 04:36:639 -, 04:36:929 -, 04:37:219 -, 04:37:798 - yeah as you said lol, i followed only the guitar, i dont want to follow the drum, first because would feels so weird in patterns, and the rhythm could be so confusing

06:26:639 (1,2,3,4,5,6) - I talked about this before, maybe you could change it to a bit curved or shaped in different way (I can suggest you This changed the positions, again just in a bit

06:27:436 - 06:27:726 - 06:28:885 - 06:31:204 - 06:33:523 - did you skipped those notes for purpose? yeah the rhythm could be so uncomfortable as in 04:36:204

Sorry if I am unwanted here :| dont think that, just i want to know why everyone want to mod this only when is bubbled ;__;
thank you! updated, as i see i need ask hyperion again
JBHyperion
Keep modding guys so we can get most bubbles ever placed on a single map (^:

Rebubbled~
Sey

JBHyperion wrote:

Keep modding guys so we can get most bubbles ever placed on a single map (^:

Rebubbled~
Yeah I think this must be my 1000th bubble in this thread. Okay then :!:

Bubble#2
Topic Starter
koliron
Thank youuuu both! time to wait deif bhuahaha
Deif
Some smalls modifications and...

Qualified!!
Yuii-
5.4!!!!!
Ascendance
o
MBomb
5.3

oh wait shit i messed this up again
show more
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