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DystopiaGround - AugoEidEs [CatchTheBeat]

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Total Posts
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Topic Starter
koliron
This beatmap was submitted using in-game submission on lunes, 28 de marzo de 2016 at 04:59:42 p.m.

Artist: DystopiaGround
Title: AugoEidEs
Tags: Nao Demetori Dystopia Ground
BPM: 207
Filesize: 10627kb
Play Time: 07:11
Difficulties Available:
  1. Freezing (7,4 stars, 1689 notes)
Download: DystopiaGround - AugoEidEs
Information: Scores/Beatmap Listing
---------------



Freezing







Download here ~ Crystal's diff
Click here ~ Chara's mapset
Ascendance
hi
Lince Cosmico
6:50 :^)
Len
1:1 pm



i just dropped some suggestion so no need to giv kds

pp map:
  1. 04:05:624 (2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - about this pattern, its really awkward when i test; actually, idk lol
  2. 04:21:567 (2,3,4,5,6) - , 04:22:146 (2,3,4,5,6) - its really hard to catch tbhtbhtbh
  3. 05:48:958 (1,2,3,4,5,1,2) - try this? http://puu.sh/ncaSP/28d0bb224d.jpg its better than before i think lo
  4. 06:28:958 - ~ 06:29:393 - it should be emphasized like this: 06:31:277 (2,3,1) - ?

sorry troll mod but i tried my best dx
Topic Starter
koliron

Len wrote:

1:1 pm



i just dropped some suggestion so no need to giv kds

pp map:
  1. 04:05:624 (2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - about this pattern, its really awkward when i test; actually, idk lol ok i agree, i will try to change this
  2. 04:21:567 (2,3,4,5,6) - , 04:22:146 (2,3,4,5,6) - its really hard to catch tbhtbhtbh reduced
  3. 05:48:958 (1,2,3,4,5,1,2) - try this? http://puu.sh/ncaSP/28d0bb224d.jpg its better than before i think lo not exactly but changed
  4. 06:28:958 - ~ 06:29:393 - it should be emphasized like this: 06:31:277 (2,3,1) - ? In this second is because there is not a strong sound in 06:31:856 -

sorry troll mod but i tried my best dx if is your best i give you a kudosu ^^
Thank you!
Lince Cosmico
ExGon top rank incoming :)
Kyuare
General
  1. Add "marathon" and "suigintou" in your tags please; Suigintou is the girl who is on the Background

Freezing
  1. 00:35:769 (1) - A slider like this makes the flow a bit odd, try to curve it please.
  2. 00:45:624 (3,4,5) - Move it to x:~368; the jump is quite violent yet I don't see why it should be, nevertheless, I like the movement. Bring 00:45:914 (6) - closer be the way.
  3. 00:58:958 (2) - Move it to x:144; to make it symmetrical with 00:58:813 (1) - :^)
  4. 01:01:711 (2) - Curve it like 01:01:277 (1) - please, the flow will be better.
  5. 01:16:784 (1,2,3) - Should have more distance between 01:16:929 (2,3) - than 01:16:784 (1,2) - because the beat is stronger than others.
  6. 01:30:987 (6) - Link it to the beggining of 01:30:262 (4) - (move it to x:352) rather than at the end will make the transition much better.
  7. 01:39:103 (1) - Same for earlier, move it to x:336 will make the transition better.
  8. 01:47:074 (4,1) - Move it to x:384 to make it consistent with 01:46:349 (1,2) -
  9. 01:50:697 (3,4,5) - Same for 01:16:784 (1,2,3) -; should have more distance between 01:50:987 (4,5) - than 01:50:697 (3,4) -
  10. 01:55:190 (2) - Curve it please ;_; to make the flow better.
  11. 01:59:972 (1) - Ctrl + G will make this much better
  12. 02:12:001 (3,4) - I understand the idea, but the player will tend to go directly to the left, move 02:12:291 (4) - to x:192 please
  13. 02:12:581 (1,2) - Very hard jump, put a Hyper dash here to help the player please
  14. 02:16:059 (1) - Reduce the distance please, move it to x:256
  15. 02:16:059 (1) - Ctrl + H will make this much better, I let you arrange the following pattern depending on your choice
  16. 03:50:697 (5) - Curve it please o3o
  17. 04:03:595 (1,2,3,1,2,3,1) - I really would like a Slider Velocity variation here, which would increase depending on the intensity of the music!
  18. 04:29:248 (1,2,3,4) - Very hard, try to make this like 04:29:538 (1,2,3,4) -
  19. 04:40:407 (2,3) - Looks weird imo, move 04:41:494 (3) - to x:224 and Ctrl+H 04:41:567 (4) - will make this prettier and better
  20. 04:47:364 (3,4) - Very very punitive, I would suggest that: https://osu.ppy.sh/ss/4559667
  21. 05:08:088 (1,2) - I can see the idea, but the spacing is still too high imo, reduce a bit please.
  22. 05:38:233 (4) - x:120 to reduce the spacing and make it less shitmissable.
  23. 05:39:827 (4,5) - I can't see why you put a big spacing while there is nothing special about the music, Ctrl+H 05:39:972 (5) - please.
  24. 05:43:161 (1) - Curve it like you've done before here 05:40:842 (1) - it fits the music very nicely
  25. 05:46:349 (5) - Ctrl+H
  26. 05:55:624 (2) - I think you should move this slider 1/1 tic later, like you've done for 05:54:755 (5) -
  27. 06:09:827 (2,1) - Hyper Dash here please
  28. 06:14:030 (6,1) - Very hard spacing, reduce the distance please.
  29. 06:27:509 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Repetitive, sounds like genryuu kaiko lol; you can still vary patterns, but this is optional.
    Good flow, good map, but we regret the lack of vertical sliders. Good luck !
Topic Starter
koliron

Kyuare wrote:

General
  1. Add "marathon" and "suigintou" in your tags please; Suigintou is the girl who is on the Background added

Freezing
  1. 00:35:769 (1) - A slider like this makes the flow a bit odd, try to curve it please. not exactly but changed
  2. 00:45:624 (3,4,5) - Move it to x:~368; the jump is quite violent yet I don't see why it should be, nevertheless, I like the movement. Bring 00:45:914 (6) - closer be the way. reduced
  3. 00:58:958 (2) - Move it to x:144; to make it symmetrical with 00:58:813 (1) - :^) mh? sorry i cant understand your idea
  4. 01:01:711 (2) - Curve it like 01:01:277 (1) - please, the flow will be better. i tried to vary in this, if all sliders were curved, would be boring
  5. 01:16:784 (1,2,3) - Should have more distance between 01:16:929 (2,3) - than 01:16:784 (1,2) - because the beat is stronger than others. huh for me (2) is stronger and acute than (3)
  6. 01:30:987 (6) - Link it to the beggining of 01:30:262 (4) - (move it to x:352) rather than at the end will make the transition much better. changed
  7. 01:39:103 (1) - Same for earlier, move it to x:336 will make the transition better. sure
  8. 01:47:074 (4,1) - Move it to x:384 to make it consistent with 01:46:349 (1,2) - not exactly but changed!
  9. 01:50:697 (3,4,5) - Same for 01:16:784 (1,2,3) -; should have more distance between 01:50:987 (4,5) - than 01:50:697 (3,4) - Whoops, my error, thanks!
  10. 01:55:190 (2) - Curve it please ;_; to make the flow better. I like the current, but changed the positions
  11. 01:59:972 (1) - Ctrl + G will make this much better sure
  12. 02:12:001 (3,4) - I understand the idea, but the player will tend to go directly to the left, move 02:12:291 (4) - to x:192 please changed
  13. 02:12:581 (1,2) - Very hard jump, put a Hyper dash here to help the player please wop, iots true, but hyper not fit, ds reduced
  14. 02:16:059 (1) - Reduce the distance please, move it to x:256 reduced
  15. 02:16:059 (1) - Ctrl + H will make this much better, I let you arrange the following pattern depending on your choice hum it's the same point as above? i prefer keep this following the voice
  16. 03:50:697 (5) - Curve it please o3o aaa i like this
  17. 04:03:595 (1,2,3,1,2,3,1) - I really would like a Slider Velocity variation here, which would increase depending on the intensity of the music! hum, tbh i think thats not much appreciable at playing, but trying something like that
  18. 04:29:248 (1,2,3,4) - Very hard, try to make this like 04:29:538 (1,2,3,4) - changed
  19. 04:40:407 (2,3) - Looks weird imo, move 04:41:494 (3) - to x:224 and Ctrl+H 04:41:567 (4) - will make this prettier and better oh, sure
  20. 04:47:364 (3,4) - Very very punitive, I would suggest that: https://osu.ppy.sh/ss/4559667 huh, lol i think plays good o.o
  21. 05:08:088 (1,2) - I can see the idea, but the spacing is still too high imo, reduce a bit please. reduced
  22. 05:38:233 (4) - x:120 to reduce the spacing and make it less shitmissable. reduced a bit
  23. 05:39:827 (4,5) - I can't see why you put a big spacing while there is nothing special about the music, Ctrl+H 05:39:972 (5) - please. it's following the intrument aaa
  24. 05:43:161 (1) - Curve it like you've done before here 05:40:842 (1) - it fits the music very nicely as i said before
  25. 05:46:349 (5) - Ctrl+H sure
  26. 05:55:624 (2) - I think you should move this slider 1/1 tic later, like you've done for 05:54:755 (5) - vary in this is not so bad :(
  27. 06:09:827 (2,1) - Hyper Dash here please Whoops, my error, thanks!
  28. 06:14:030 (6,1) - Very hard spacing, reduce the distance please. aaaa
  29. 06:27:509 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Repetitive, sounds like genryuu kaiko lol; you can still vary patterns, but this is optional. yes why not :3
    Good flow, good map, but we regret the lack of vertical sliders. Good luck !
Thank you for the helpful mod! ^^
Manuxz
te amo
Taeyang
mod req
[ General]
  1. Combo3 and 4 too similar,i think need to change this
  2. i cant find anymore xdd

  • Freezing
  1. 00:35:262 (6) - i cant find any sound here
  2. 01:03:451 (5) - x160? i think 01:03:451 (5,1) - here need some hyper
  3. 01:07:074 (1,2) - rhythm ; 01:05:914 (1,2,3,4) - just use consistency rhythm? like there nor add circle here 01:07:653 -
    that's feel better
  4. 01:04:755 (5) - NC and remove NC this 01:05:190 (1) -
  5. 01:08:233 (5) - i think NC point here and remove that 01:08:668 (1) -
  6. 01:15:480 - dont skip here instrument drum sound
  7. 02:02:581 (7,1) - i think here need more DS then here 02:01:929 (2,3) - 02:02:219 (4,5) -
  8. 02:07:943 - add note?
  9. 02:20:842 - why did used KIAI here? i think that's fine 03:44:175 - 05:48:523 - i think recharge point here 02:22:001 - 03:45:480 - 05:49:538 -
  10. 04:23:740 (6) - NC
  11. 05:00:117 (1,1,1) - add finish sound? looks better
  12. 05:13:016 - KIAI end here looks better and NC
  13. 05:40:552 (2) - add clap
  14. 02:13:306 (1) - 03:36:784 (1) - add finish sound? like here 05:40:842 (1) -
  15. 06:50:262 - ~ 07:11:132 - add spin and 07:11:277 - add note
  16. Duplicate timing points(s) at:
    06:07:364 {367364}
Deif
Este mapa necesita más atención >:(
Topic Starter
koliron

Taeyang wrote:

mod req
[ General]
  1. Combo3 and 4 too similar,i think need to change this
  2. i cant find anymore xdd

  • Freezing
  1. 00:35:262 (6) - i cant find any sound here Hum, i can hear a clear sound here o.o try with sample 0%
  2. 01:03:451 (5) - x160? i think 01:03:451 (5,1) - here need some hyper not exactly but changed
  3. 01:07:074 (1,2) - rhythm ; 01:05:914 (1,2,3,4) - just use consistency rhythm? like there nor add circle here 01:07:653 -
    that's feel better ok there is a sound, but is just os hard to listen at play, i prefer dont add
  4. 01:04:755 (5) - NC and remove NC this 01:05:190 (1) - wo
  5. 01:08:233 (5) - i think NC point here and remove that 01:08:668 (1) - dumb again
  6. 01:15:480 - dont skip here instrument drum sound is just to vary a bit :D is not so bad
  7. 02:02:581 (7,1) - i think here need more DS then here 02:01:929 (2,3) - 02:02:219 (4,5) - fixed
  8. 02:07:943 - add note? wup
  9. 02:20:842 - why did used KIAI here? i think that's fine 03:44:175 - 05:48:523 - i think recharge point here 02:22:001 - 03:45:480 - 05:49:538 - is so similar as 02:01:567 - , and the instrument is just so different, +no voice, i will ask more people about this but i think the current is the correct kiai, as the ranked map
  10. 04:23:740 (6) - NC true
  11. 05:00:117 (1,1,1) - add finish sound? looks better not really, just the voice is so loud
  12. 05:13:016 - KIAI end here looks better and NC nc
  13. 05:40:552 (2) - add clap lol my error
  14. 02:13:306 (1) - 03:36:784 (1) - add finish sound? like here 05:40:842 (1) - in the first, the rest is just the voice
  15. 06:50:262 - ~ 07:11:132 - add spin and 07:11:277 - add note nooo that's so long! if you add a long spinner, the ryuuta would have a lot of notes, is exaplained in CtB RC
  16. Duplicate timing points(s) at:
    06:07:364 {367364} aaaa
Thank you! ^^

Deif wrote:

Este mapa necesita más atención >:(
En eso estoy! x.x Creo que voy a tomar esto como un insulto(?
Hareimu
GOTTA BOARD THE HYPE TRAIN
Cowboy
Your first "X" map, lol i'll mod later!
-rage
Hype! here's a star! maybe i'll check it out later too if i have motivation
Topic Starter
koliron

Jusenkyo wrote:

Your first "X" map, lol i'll mod later!

klonoa wrote:

Hype! here's a star! maybe i'll check it out later too if i have motivation
Wow this is so fast
Ascendance
hi for you
Sunkiss
Never enough AugoEidEs.
MBomb
hi

[Freezing]

00:33:596 (1,2,3,4,5) - At this section (and also the rest of the parts like this), 3 is definitely a stronger note than 4, it'd make a lot more sense to have the hyper to that instead.
00:36:204 (2) - This is weaker than 00:36:494 (3) - , why have a hyper to this if you're not gonna have one here? I think removing this hyper entirely is a better idea.
00:36:784 (5) - This note is also quite weak, get rid of the hyper to this (But keep the hyper from it, 1 is a strong note).
00:37:943 (6) - ^
00:38:813 (4) - You didn't have a hyper to really similar sounding notes earlier on, why the change here? Get rid of the hyper to this.
00:39:103 (5) - Again, get rid of the hyper to this, but keep the hyper from this, this note is relatively weak compared to other notes you didn't hyper.
00:41:422 (4) - ^
00:42:581 (6) - ^
00:43:740 (7) - ^
00:44:900 (4) - ^
00:46:059 (7) - ^
00:46:204 (1) - Keep in mind the antiflow here with the HDash, may be better to tilt this slider slightly to make flow better.
00:46:639 (2) - ^
00:48:378 (7) - Again, HDash not to this, but to 1, sounds a lot better with the music.
00:49:538 (4) - Whilst I do understand why this is a HDash with the music, I feel it'd actually be better to get rid of the HDash too, as the musical effect added by just the single HDash would be a lot better, and would make that note feel all the more powerful.
00:51:856 (7) - Again, get rid of the HDash to this, weak note compared to some others you're not using HDash on.
00:52:726 (4) - You didn't use a HDash to similar sounds, why use one here?
00:53:161 (1,2,3,4) - 1 is definitely a lot stronger than 3, have the HDash to that by changing this pattern around.
00:54:175 (1,2,3,4) - This pattern is just no, it's out of nowhere, and is completely different to 00:53:885 (1,2,3,4) - despite being basically the same sounds. If you really want to, have a HDash to 1, but even that is a bit of overpatterning in my opinion, and just a normal dash to this would be a lot better.
00:54:465 (1,1) - Whilst it's purely optional and personal preference, I think making this a break would be nice.
00:57:509 (1) - This spinner sounds like it starts a bit early in my opinion, the next 1/1 tick sounds a lot better as that's where the "woosh" sound starts.
00:59:972 (5) - Having a hyper both to and from this doesn't make much sense. The drumbeat isn't that strong compared to other drumbeats where you had normal dashes, and then the vocal afterwards is very weak.
01:01:132 (4) - Having a HDash to this doesn't make much sense either, for the same reason stated above.
01:02:291 (4) - ^, however the HDash afterwards feels nice.
01:03:451 (5) - Get rid of the HDash to this, the drumbeat is weak.
01:04:175 - You've been hitting this guitar notes consistently so far, why is there no circle here despite the fact there has been in every other place similar? Maybe a 1/2 slider from 01:04:030 (2) - would be better as this is more of a consistent sound from that note.
01:04:610 (4) - Get rid of the HDash to this and add a HDash to 1 instead, that guitar sound is very strong and feels underemphasised as it is now.
01:05:769 (4) - Vocal is weak and the drum isn't that strong either, get rid of this HDash.
01:06:929 (4) - Both drum and guitar aren't that strong, get rid of both of these HDashes as 1 isn't very strong either.
01:07:509 (2) - Same as earlier, 1/2 slider.
01:08:088 (5) - More of a curve pattern would be nice here, try x:432.
01:10:552 (3) - 1/1 slider followed by a circle would feel a lot better with the music.
01:11:567 (2) - No HDash to this, weak drumbeat.
01:12:726 (3) - No, this drumbeat is so weak, no reason to have a HDash to this.
01:13:885 (4) - ^
01:15:190 (5) - 1/1 slider followed by circle.
01:18:233 (3) - This is not strong, nor is 4, reduce the distance on both of these.
01:18:813 (1) - What? There's basically no sound on this, why is there a HDash at all?
01:20:552 (3) - Weak sound, please no HDash. Ctrl+g would work nicely.
01:21:711 (4) - Please have a bit of a jump to this, this is stronger than both 5 and 6.
01:22:871 (3) - Neither this nor 4 are strong, decrease distance.
01:24:029 (3) - This is stronger than 4 and 5, add a jump.
01:24:465 (1) - Feels weird to miss the note in the middle of this, 1/2 repeat slider would work better.
01:25:480 (5) - Make this a normal dash to add more emphasis onto the next note, as this drumbeat does not fit a HDash.
01:25:769 (2) - Maybe have a low distance triple for this one, and then the current distance on the next instead, to better ease the player into these HDash distances? Try x:112.
01:27:943 (4) - Vocal and drumbeat are both weak, please remove this HDash.
01:28:958 (3) - Nope, both sounds to and from this are weak, get rid of both HDashes.
01:30:697 (5) - This vocal and drum beat are both quite weak, no HDash here works a lot better.
01:31:277 (7,1) - Both of these sounds are weak, remove both HDashes.
01:31:856 (2) - 1/2 slider sounds better.
01:32:436 (4) - Drum beat is quite weak, get rid of the HDash.
01:33:740 (1) - Vocal isn't that strong, normal dash works better.

And so on. Not gonna continue because hopefully you get the idea by now. I've only been making remarks about HDash usage because I think flow comments wouldn't be helpful in this map's current state, as a lot of changes are needed in terms of distancing anyway.
Anyway, onto the slightly different parts of the map to say how these could be changed.

02:05:480 (2) - Please keep HDashes to strong vocals during the kiai, sounds a lot better, these drumbeats are a lot less noticeable in game, especially compared to the strength of the vocals.
02:06:059 (2) - This vocal is weak compared to the other vocals in the chorus, please get rid of the HDash.
02:07:798 (2) - Again, vocals only for HDash please.
02:08:378 (2) - This is more of a buildup vocal than a strong one, removing the HDash here sounds a lot better.
02:10:697 (4) - Split this into two circles. Makes sense for the other ones to be sliders, but not this one.
02:10:987 (1) - This vocal is weak compared to the other hypering ones, try a normal dash.
02:12:001 (3) - No HDash please.
02:12:436 (5) - ^
02:13:306 (1) - Maybe slightly lower distance here, super strong hypers like this should be avoided.
02:17:074 (4) - Why is this a hyper at all, ignoring the fact it's so strong. Please remove the HDash.
02:17:653 (2) - This is more of a buildup vocal, no HDash here sounds better with music.
02:19:103 (1) - No strong sound at all here, please get rid of the HDash.
02:19:393 (2) - Drum isn't strong enough for a HDash here and vocal is weak.
02:19:682 (3) - ^
02:19:972 (4) - ^
02:20:987 (4) - Both 4 and 5 are weak, why are there HDashes to either?

And again, you get the idea, this applies to all of the kiai times like this.

04:19:538 (1) - Hdash to this sounds weird with the music.
04:21:567 (2,3,4,5,6,2,3,4,5,6) - These stacks just feel bad to play. Make them a good stream that plays nicely.
04:23:161 (1) - This one isn't that strong? No hyper here would be better.
04:27:074 (3) - This is not that strong, why is there a HDash to this.
04:27:219 (1) - Same with this, neither the guitar nor the drum is that strong here.
04:27:654 (3) - Here too.
04:27:798 (1) - And here.
04:28:378 (1) - Also here.
04:28:523 (3) - Another one.
04:28:813 (3) - And another.
04:28:958 (1) - This one as well.
04:29:538 (1) - Here as well.
04:29:972 (3) - Drum isn't strong enough for a HDash here.
04:30:842 (3) - This one too.
04:33:161 (1) - This guitar sound is not that strong.
04:34:465 (3) - Drum and guitar are both quite weak.
04:34:610 (4) - This one is a bit more subjective but I don't like the way a hyper to this sounds.
04:36:929 (3) - No, these streams are constantly the same sound, don't decide you want to make the stream harder for no reason in the music. Get rid of this HDash.
04:37:292 (4) - Remove this, the 3/4 notes in this stream are so weak that I can't even tell they're there.
04:37:582 (4) - ^
04:37:798 (3) - No HDash, this note is weak.
04:37:870 (4) - Maybe remove this note too.
04:38:668 (3) - Slightly higher distance for the stronger note could be nice.
04:39:103 (5) - Drum and guitar are both quite weak, no HDash works better.
04:39:538 (2) - The guitar here is weak, please no HDash.
04:41:567 (4) - The way this hyper is currently, it feels like you're being forced against the wall, which is unrankable. Try x:448.
04:43:451 (4) - The guitar here is weak, get rid of the HDash.
04:45:480 (1) - Sound is moderately weak, avoid the HDash here.
04:45:625 (3) - This sound isn't as strong as surrounding sounds, no HDash please.
04:46:059 (1) - Sound is quite weak, get rid of the HDash.
04:47:074 (3) - No, this sound is weak, get rid of the HDash.
04:47:364 (3) - ^
04:47:798 (1) - Guitar here isn't strong enough for a HDash.
04:48:378 (1) - This guitar isn't too strong either.
04:48:523 (3) - Weak beat sounds better without HDash.
04:49:393 (3) - Nope, this is weak.
04:50:697 (1) - Similar sound earlier without HDash, why is there one here?
04:51:132 (3) - This is weak, get rid of the HDash.
04:51:277 (1) - Pretty weak sound for the guitar, no HDash sounds better.
04:51:422 (3) - Guitar is weak and there's not even a drum here, so the HDash sounds weird.
04:51:856 (1) - HDash sounds weird with music.
04:52:436 (1) - This one is a weak sound too, get rid of that HDash.
04:53:161 (3) - Guitar is weak and drum isn't too strong, sounds better without the HDash here.
04:54:610 (3) - Guitar isn't that strong, no HDash sounds better.
04:55:045 (1) - No HDash to this works better as well because the guitar is weak and drum isn't strong enough for a HDash.
04:55:624 (1) - Guitar isn't that strong and drum is weak so get rid of that HDash.
04:56:349 (3) - No HDash, this note is weak.
04:56:639 (1) - There is definitely a beat on the 3/4 beat here that you're missing for no reason.
04:57:364 (1) - Both beat and guitar aren't that strong.
04:57:509 (3) - ^.
04:57:798 (1) - Missing 1/4 beat here for no reason.
04:58:958 (1) - 1/1 slider followed by circle sounds better.
05:03:016 (2) - Normal dash would work better than HDash considering there was no dash to this sound in the last section like this.
05:03:451 (3) - ^, normal dash would work better for consistency.
05:04:610 (2) - Again, normal dash for consistency.
05:05:769 (4) - ^
05:06:349 (3) - Note isn't that strong, get rid of HDash.
05:06:639 (1) - Guitar is weak, get rid of HDash.
05:07:219 (3) - Why no HDash to this? The guitar is strong enough to support it.
05:08:088 (1) - Beat is not that strong, get rid of the HDash.
05:09:393 (2) - Guitar isn't that strong here, no HDash works better.
05:10:407 (4) - Guitar should be main focus of HDashes here, not drums, get rid of the HDash to this.
05:12:001 (2) - Normal dash sounds a lot better to this and better matches the effect of those drums.

And again, this isn't the whole map, keep in mind every part of this mod and carry on through the rest of the map and fix it all up. Should be easy for you to find and fix all the issues yourself.

Ok so that's all I'm gonna post about for now. As always, pm me in game if you have any questions, and good luck!
Aryssiel
mapa ql moda <3
Hareimu
So much stars desu
thanks klonoa for the little star on the pascoa mapset /me runs*
Topic Starter
koliron

- Magic Bomb - wrote:

hi hi ´o'

[Freezing]

00:33:596 (1,2,3,4,5) - At this section (and also the rest of the parts like this), 3 is definitely a stronger note than 4, it'd make a lot more sense to have the hyper to that instead. Huh, really? o.o i think is almost the same, is just impossible to notice at play
00:36:204 (2) - This is weaker than 00:36:494 (3) - , why have a hyper to this if you're not gonna have one here? I think removing this hyper entirely is a better idea. changed in my own
00:36:784 (5) - This note is also quite weak, get rid of the hyper to this (But keep the hyper from it, 1 is a strong note). Not really, (5) has a strong drum, is totally noticeable in game
00:37:943 (6) - ^ ^
00:38:813 (4) - You didn't have a hyper to really similar sounding notes earlier on, why the change here? Get rid of the hyper to this. oh, changed
00:39:103 (5) - Again, get rid of the hyper to this, but keep the hyper from this, this note is relatively weak compared to other notes you didn't hyper. same reason
00:41:422 (4) - ^ ^
00:42:581 (6) - ^ ^
00:43:740 (7) - ^ ^
00:44:900 (4) - ^ ^
00:46:059 (7) - ^ ^
00:46:204 (1) - Keep in mind the antiflow here with the HDash, may be better to tilt this slider slightly to make flow better. not exactly but changed
00:46:639 (2) - ^ ^
00:48:378 (7) - Again, HDash not to this, but to 1, sounds a lot better with the music. same reason
00:49:538 (4) - Whilst I do understand why this is a HDash with the music, I feel it'd actually be better to get rid of the HDash too, as the musical effect added by just the single HDash would be a lot better, and would make that note feel all the more powerful. ^
00:51:856 (7) - Again, get rid of the HDash to this, weak note compared to some others you're not using HDash on. ^
00:52:726 (4) - You didn't use a HDash to similar sounds, why use one here? waaa, her it's true
00:53:161 (1,2,3,4) - 1 is definitely a lot stronger than 3, have the HDash to that by changing this pattern around. I added hyper where i can, not in every strong sound following the song perfectly, that would be so boring, especially because there are parts so similar, and i think almost all songs have this, is not an expcetion
00:54:175 (1,2,3,4) - This pattern is just no, it's out of nowhere, and is completely different to 00:53:885 (1,2,3,4) - despite being basically the same sounds. If you really want to, have a HDash to 1, but even that is a bit of overpatterning in my opinion, and just a normal dash to this would be a lot better. i think you can understand with the previous
00:54:465 (1,1) - Whilst it's purely optional and personal preference, I think making this a break would be nice. aaa would be a really short break, i will consider this is more people want it
00:57:509 (1) - This spinner sounds like it starts a bit early in my opinion, the next 1/1 tick sounds a lot better as that's where the "woosh" sound starts. true
00:59:972 (5) - Having a hyper both to and from this doesn't make much sense. The drumbeat isn't that strong compared to other drumbeats where you had normal dashes, and then the vocal afterwards is very weak. Same reason as above, always the same drum sound
01:01:132 (4) - Having a HDash to this doesn't make much sense either, for the same reason stated above. ^
01:02:291 (4) - ^, however the HDash afterwards feels nice. ^
01:03:451 (5) - Get rid of the HDash to this, the drumbeat is weak. ^
01:04:175 - You've been hitting this guitar notes consistently so far, why is there no circle here despite the fact there has been in every other place similar? Maybe a 1/2 slider from 01:04:030 (2) - would be better as this is more of a consistent sound from that note. yesh why not owo
01:04:610 (4) - Get rid of the HDash to this and add a HDash to 1 instead, that guitar sound is very strong and feels underemphasised as it is now. saaame reasooonuu~
01:05:769 (4) - Vocal is weak and the drum isn't that strong either, get rid of this HDash. ^
01:06:929 (4) - Both drum and guitar aren't that strong, get rid of both of these HDashes as 1 isn't very strong either. ^
01:07:509 (2) - Same as earlier, 1/2 slider. oko
01:08:088 (5) - More of a curve pattern would be nice here, try x:432. not exactly but changed
01:10:552 (3) - 1/1 slider followed by a circle would feel a lot better with the music. vary in this is not so bad lol
01:11:567 (2) - No HDash to this, weak drumbeat. same reason
01:12:726 (3) - No, this drumbeat is so weak, no reason to have a HDash to this. ^
01:13:885 (4) - ^ ^
01:15:190 (5) - 1/1 slider followed by circle. As i said before
01:18:233 (3) - This is not strong, nor is 4, reduce the distance on both of these. Mh? i think is strong too, not exactly as 01:17:943 (2) - but feels so weird if i use different distances here imo
01:18:813 (1) - What? There's basically no sound on this, why is there a HDash at all? wop, that's true
01:20:552 (3) - Weak sound, please no HDash. Ctrl+g would work nicely. dddrruummm bom borobom
01:21:711 (4) - Please have a bit of a jump to this, this is stronger than both 5 and 6. ^
01:22:871 (3) - Neither this nor 4 are strong, decrease distance. ^
01:24:029 (3) - This is stronger than 4 and 5, add a jump. hum no, as i said before, i add hyper where i can, i do not use here because is just impossible to listen the difference in game
01:24:465 (1) - Feels weird to miss the note in the middle of this, 1/2 repeat slider would work better. changed in my own
01:25:480 (5) - Make this a normal dash to add more emphasis onto the next note, as this drumbeat does not fit a HDash. Nah, i think feels good in game owo a difference here wouldn't be sooo noticeable
01:25:769 (2) - Maybe have a low distance triple for this one, and then the current distance on the next instead, to better ease the player into these HDash distances? Try x:112. i think are enough strong to have a convencing dash o.o
01:27:943 (4) - Vocal and drumbeat are both weak, please remove this HDash. dd-d-d-d-dd-drrrum kfjghkdfh
01:28:958 (3) - Nope, both sounds to and from this are weak, get rid of both HDashes. ^
01:30:697 (5) - This vocal and drum beat are both quite weak, no HDash here works a lot better. ^
01:31:277 (7,1) - Both of these sounds are weak, remove both HDashes. ^
01:31:856 (2) - 1/2 slider sounds better. yeah
01:32:436 (4) - Drum beat is quite weak, get rid of the HDash. same reason
01:33:740 (1) - Vocal isn't that strong, normal dash works better. hum, here is different, changed

And so on. Not gonna continue because hopefully you get the idea by now. I've only been making remarks about HDash usage because I think flow comments wouldn't be helpful in this map's current state, as a lot of changes are needed in terms of distancing anyway.
Anyway, onto the slightly different parts of the map to say how these could be changed. im sorry ;__;

02:05:480 (2) - Please keep HDashes to strong vocals during the kiai, sounds a lot better, these drumbeats are a lot less noticeable in game, especially compared to the strength of the vocals. Why? in the kiai the drum is even strongest! ono i think especially here, follow both it's fine
02:06:059 (2) - This vocal is weak compared to the other vocals in the chorus, please get rid of the HDash. drum
02:07:798 (2) - Again, vocals only for HDash please. ^
02:08:378 (2) - This is more of a buildup vocal than a strong one, removing the HDash here sounds a lot better. ^
02:10:697 (4) - Split this into two circles. Makes sense for the other ones to be sliders, but not this one. changed
02:10:987 (1) - This vocal is weak compared to the other hypering ones, try a normal dash. wop, here is too different
02:12:001 (3) - No HDash please. same reason
02:12:436 (5) - ^ ^
02:13:306 (1) - Maybe slightly lower distance here, super strong hypers like this should be avoided. reduced
02:17:074 (4) - Why is this a hyper at all, ignoring the fact it's so strong. Please remove the HDash. drum
02:17:653 (2) - This is more of a buildup vocal, no HDash here sounds better with music. huh changed
02:19:103 (1) - No strong sound at all here, please get rid of the HDash. druuum
02:19:393 (2) - Drum isn't strong enough for a HDash here and vocal is weak. ^
02:19:682 (3) - ^ ^
02:19:972 (4) - ^ ^
02:20:987 (4) - Both 4 and 5 are weak, why are there HDashes to either? ^, especially here, please try to test it, not only see in the editor, hears so strong and feels good for me

And again, you get the idea, this applies to all of the kiai times like this.

04:19:538 (1) - Hdash to this sounds weird with the music. Huh? is one of the more strongest sound in the song ;___;
04:21:567 (2,3,4,5,6,2,3,4,5,6) - These stacks just feel bad to play. Make them a good stream that plays nicely. changed
04:23:161 (1) - This one isn't that strong? No hyper here would be better. drum
04:27:074 (3) - This is not that strong, why is there a HDash to this. Ok since here I don't agree, sorry, in all of these sounds there is a strong drum or guitar, especially in the final, is so obvious for me, also, how do you would done this? hyper in every 1/1 and no more? that would be soooo boring, i did't add hyper for every strong sound, that is in almost 1/1 and 1/2 in this section, i tried to add where i can, and feels good in my opinion, asked even more people about this and agree with me
04:27:219 (1) - Same with this, neither the guitar nor the drum is that strong here. ^
04:27:654 (3) - Here too. ^
04:27:798 (1) - And here. ^
04:28:378 (1) - Also here. ^
04:28:523 (3) - Another one. ^
04:28:813 (3) - And another. ^
04:28:958 (1) - This one as well. ^
04:29:538 (1) - Here as well. ^
04:29:972 (3) - Drum isn't strong enough for a HDash here. ^
04:30:842 (3) - This one too. ^
04:33:161 (1) - This guitar sound is not that strong. ^
04:34:465 (3) - Drum and guitar are both quite weak. ^
04:34:610 (4) - This one is a bit more subjective but I don't like the way a hyper to this sounds. ^
04:36:929 (3) - No, these streams are constantly the same sound, don't decide you want to make the stream harder for no reason in the music. Get rid of this HDash. ^
04:37:292 (4) - Remove this, the 3/4 notes in this stream are so weak that I can't even tell they're there. Hum? i can found a normal guitar note there o.o
04:37:582 (4) - ^ ^
04:37:798 (3) - No HDash, this note is weak. same reason
04:37:870 (4) - Maybe remove this note too. same reason
04:38:668 (3) - Slightly higher distance for the stronger note could be nice. hum, not exactly but changed
04:39:103 (5) - Drum and guitar are both quite weak, no HDash works better. the drum is strong, again
04:39:538 (2) - The guitar here is weak, please no HDash. ^
04:41:567 (4) - The way this hyper is currently, it feels like you're being forced against the wall, which is unrankable. Try x:448. Humm... ?, is 40 grids of the wall, huh, sorry i cant understand why you said it
04:43:451 (4) - The guitar here is weak, get rid of the HDash. same reason as above
04:45:480 (1) - Sound is moderately weak, avoid the HDash here. ^
04:45:625 (3) - This sound isn't as strong as surrounding sounds, no HDash please. ^
04:46:059 (1) - Sound is quite weak, get rid of the HDash. ^
04:47:074 (3) - No, this sound is weak, get rid of the HDash. ^
04:47:364 (3) - ^ ^
04:47:798 (1) - Guitar here isn't strong enough for a HDash. ^
04:48:378 (1) - This guitar isn't too strong either. ^
04:48:523 (3) - Weak beat sounds better without HDash. ^
04:49:393 (3) - Nope, this is weak. ^
04:50:697 (1) - Similar sound earlier without HDash, why is there one here? ^
04:51:132 (3) - This is weak, get rid of the HDash. ^
04:51:277 (1) - Pretty weak sound for the guitar, no HDash sounds better. ^
04:51:422 (3) - Guitar is weak and there's not even a drum here, so the HDash sounds weird. sorry i need exaplin here, clearly the guitar has a really different sound here, in comparision is basically the same as the others
04:51:856 (1) - HDash sounds weird with music. same reason
04:52:436 (1) - This one is a weak sound too, get rid of that HDash. ^
04:53:161 (3) - Guitar is weak and drum isn't too strong, sounds better without the HDash here. ^
04:54:610 (3) - Guitar isn't that strong, no HDash sounds better. ^
04:55:045 (1) - No HDash to this works better as well because the guitar is weak and drum isn't strong enough for a HDash. ^
04:55:624 (1) - Guitar isn't that strong and drum is weak so get rid of that HDash. ^
04:56:349 (3) - No HDash, this note is weak. ^
04:56:639 (1) - There is definitely a beat on the 3/4 beat here that you're missing for no reason. is for the strong guitar, anyway is not necessary add note in every sound, that's not possible to listen in game imo
04:57:364 (1) - Both beat and guitar aren't that strong. same reason as above
04:57:509 (3) - ^. ^
04:57:798 (1) - Missing 1/4 beat here for no reason. same reason as 04:56:639 (1)
04:58:958 (1) - 1/1 slider followed by circle sounds better. oh, sure
05:03:016 (2) - Normal dash would work better than HDash considering there was no dash to this sound in the last section like this. changed a bit
05:03:451 (3) - ^, normal dash would work better for consistency. drum
05:04:610 (2) - Again, normal dash for consistency. ^
05:05:769 (4) - ^ ^
05:06:349 (3) - Note isn't that strong, get rid of HDash. ^
05:06:639 (1) - Guitar is weak, get rid of HDash. ^
05:07:219 (3) - Why no HDash to this? The guitar is strong enough to support it. not exactly, but changed in a bit aaaa
05:08:088 (1) - Beat is not that strong, get rid of the HDash. same reason ;___;
05:09:393 (2) - Guitar isn't that strong here, no HDash works better. ^
05:10:407 (4) - Guitar should be main focus of HDashes here, not drums, get rid of the HDash to this. ^
05:12:001 (2) - Normal dash sounds a lot better to this and better matches the effect of those drums. why? is sooo strong, please try to listen in 100%

And again, this isn't the whole map, keep in mind every part of this mod and carry on through the rest of the map and fix it all up. Should be easy for you to find and fix all the issues yourself. huh ):

Ok so that's all I'm gonna post about for now. As always, pm me in game if you have any questions, and good luck! thank you

Thanks a lot for the mod! but i dont agree with the most ;www; i asked some bns/normal modders about those 2-1/1 drum sounds and everyone agree with me, are enough strong to add hyper, i'm sorry T_T don't hate me aaaa

Anyway accepted like 20 suggestions :3 thank you so much!!
-Sh1n1-
por cosas como esas ^ decidí responder siempre en negrita lol ya que a mi también me gusta rechazar mucho cuando no modean tratando de pensar en lo que quiero hacer, bueno lol quisiera decir para guardar slot pero todos me ganaran xD es una desgracia no tener internet y modear offline u.u igual lo modeare hoy en la madrugada y si para mañana entro y ya recibistes mas mods pues ya fui lol xD, me aguantas un slot :3 ?
Topic Starter
koliron

-Sh1n1- wrote:

por cosas como esas ^ decidí responder siempre en negrita lol ya que a mi también me gusta rechazar mucho cuando no modean tratando de pensar en lo que quiero hacer, bueno lol quisiera decir para guardar slot pero todos me ganaran xD es una desgracia no tener internet y modear offline u.u igual lo modeare hoy en la madrugada y si para mañana entro y ya recibistes mas mods pues ya fui lol xD, me aguantas un slot :3 ?
Incluso si alguien hace mod (demasiado probable lol, la mayoría de estos no los pedí D:) puedo dar prioridad a tu mod y responder primero, y después los demás, así como un "slot invisible" (?
Ascendance

koliron wrote:

(?
Hareimu
You dragged me onto doing this koli, don't say I didn't warn you D:

General - Metadata


  • Kyuare wrote:

  1. Add "marathon" and "suigintou" in your tags please; Suigintou is the girl who is on the Background
The one I bolded up. I see you didn't add it D^: (not that much important but eh)
Colours - Fruit Combos


  1. Huh, the colours are WAY too similar for me. Also really dark ones. May I suggest making them a little brighter? (And playing around with the hue doesn't hurt, I guess. In fact, it's healthy!)
  2. Also... IDK if this is accidental, but delete the Combocolour 5 (255,255,255). We all know what happens with pure black/white.
[Freezing]

01:19:682 (7) - For the sake of triggering the hyperdash and not have to pixel-jump the heck of a beautiful song, maybe move to x:32?
01:53:451 (1,2,3) - To make these 1/4 HDashing sliders flow better, maybe tilting them a bit outward? i.e: before and after
03:45:045 (4,5,6,7,8,1,2,3,4) - Maybe moving this to x:392 should feel better to play, but again, it's for the sake of triggering a hyperdash and not producing unnecessary shitmisses. Also maybe moving 03:45:914 (4) - a little to the left? Like, to x:432 wouldn't hurt.
03:46:059 (1) - Move to x:96? To make the landing from the previous HDashing note a bit more comfortable.
03:54:248 (6,7,8,9,10,11,12) - , 03:54:755 (1,2,3,4) - and 03:55:045 (1,2,3,4) - feel really weird to play because of the harsh curves the streams have. Aside from these, some others feel really strange to play as well, but I'll just let this one as an example for you to fix the rest.
04:15:769 (2,3,4,5,6,1) - Moving these to x:144 to make the HDash on 04:15:480 (5) - land better for the sake of changing directions to 04:15:769 (2) - feel better.
04:31:132 (1,2) - WOAH. Just that. Wow. Like, I've seen strange sliders on ctb that are like this to make the player move faster to catch droplets, but this is insane. And also why are these shaped like this while 04:40:407 (2,4) - are shaped like normal curves? Like, the background sound is almost the same in both pairs of sliders. no really, lol

Hum, I guess that's it. Not much to say, beautiful map as always, AugoEidEs hype, 2 much stars, and good luck with your mapset~
Topic Starter
koliron

Hareimu wrote:

You dragged me onto doing this koli, don't say I didn't warn you D: D:

General - Metadata


  • Kyuare wrote:

  1. Add "marathon" and "suigintou" in your tags please; Suigintou is the girl who is on the Background
The one I bolded up. I see you didn't add it D^: (not that much important but eh)
Colours - Fruit Combos


  1. Huh, the colours are WAY too similar for me. Also really dark ones. May I suggest making them a little brighter? (And playing around with the hue doesn't hurt, I guess. In fact, it's healthy!)
  2. Also... IDK if this is accidental, but delete the Combocolour 5 (255,255,255). We all know what happens with pure black/white.
    so dumb
[Freezing]

01:19:682 (7) - For the sake of triggering the hyperdash and not have to pixel-jump the heck of a beautiful song, maybe move to x:32? ups
01:53:451 (1,2,3) - To make these 1/4 HDashing sliders flow better, maybe tilting them a bit outward? i.e: before and after changed in a bit
03:45:045 (4,5,6,7,8,1,2,3,4) - Maybe moving this to x:392 should feel better to play, but again, it's for the sake of triggering a hyperdash and not producing unnecessary shitmisses. Also maybe moving 03:45:914 (4) - a little to the left? Like, to x:432 wouldn't hurt. aah, hum ok ok but just a bit
03:46:059 (1) - Move to x:96? To make the landing from the previous HDashing note a bit more comfortable. Hum? i think the current distance it's fine, is not so long, almost not hyper :b
03:54:248 (6,7,8,9,10,11,12) - , 03:54:755 (1,2,3,4) - and 03:55:045 (1,2,3,4) - feel really weird to play because of the harsh curves the streams have. Aside from these, some others feel really strange to play as well, but I'll just let this one as an example for you to fix the rest. hum, okay changed those streams
04:15:769 (2,3,4,5,6,1) - Moving these to x:144 to make the HDash on 04:15:480 (5) - land better for the sake of changing directions to 04:15:769 (2) - feel better. wow im dumb
04:31:132 (1,2) - WOAH. Just that. Wow. Like, I've seen strange sliders on ctb that are like this to make the player move faster to catch droplets, but this is insane. And also why are these shaped like this while 04:40:407 (2,4) - are shaped like normal curves? Like, the background sound is almost the same in both pairs of sliders. no really, lol naaa, these curves are so fun and i think fits good because the guitar is soooo strong :3 also, is not sooo hard to play imo

Hum, I guess that's it. Not much to say, beautiful map as always, AugoEidEs hype, 2 much stars, and good luck with your mapset~ /o/
Thank you! perdon shini aaaa
Ascendance
ascendance for worst modder 2016
2016-02-21 15:39 Ascendance: ACTION is editing [https://osu.ppy.sh/b/906421 DystopiaGround - AugoEidEs [Freezing]]
2016-02-21 15:40 koliron: q
2016-02-21 15:40 Ascendance: want irc?
2016-02-21 15:41 koliron: yes wait me until bober finish
2016-02-21 15:41 Ascendance: ~
2016-02-21 15:41 Ascendance: it will be probably shit mod
2016-02-21 15:41 Ascendance: like all of mine xD
2016-02-21 15:41 koliron: na :3
2016-02-21 15:46 koliron: ok go
2016-02-21 15:46 koliron: ACTION is editing [https://osu.ppy.sh/b/906421 DystopiaGround - AugoEidEs [Freezing]]
2016-02-21 15:46 Ascendance: ok
2016-02-21 15:46 Ascendance: 00:39:103 (5) -
2016-02-21 15:47 Ascendance: I don't think this calls for a hyper, you could probably turn 00:38:813 (4) - into a repeat slider or just move 5 into a dashable or walkable distance from 4
2016-02-21 15:47 koliron: hum, i think have a clear drum sound
2016-02-21 15:47 koliron: is the reason why i add clap
2016-02-21 15:48 Ascendance: yeah, but it's not strong enough to have an hdash, like 00:49:538 (4) - for example
2016-02-21 15:48 koliron: is in every 2/1
2016-02-21 15:48 Ascendance: With this note, you can clearly see the emphasis on it,
2016-02-21 15:48 Ascendance: at 00:39:103 (5) - you have hitsound to emphasize it while there isn't enough in the song
2016-02-21 15:48 koliron: try to listen both without hitsounds
2016-02-21 15:48 Ascendance: My version actually has no hitsounds :P
2016-02-21 15:49 koliron: this song was made with a program, tecnically both are exactly ther same sounds XD
2016-02-21 15:49 Ascendance: heh?D: This has a clear strong upswing note 00:49:538 (4) -
2016-02-21 15:50 koliron: maybe you think it for the previous guitar o.o idk
2016-02-21 15:50 Ascendance: hmm.. I just really disagree with the hyper there
2016-02-21 15:51 Ascendance: I think moving 00:39:103 (5) - to x136 is better
2016-02-21 15:51 koliron: okokok
2016-02-21 15:51 koliron: moved x.x
2016-02-21 15:51 Ascendance: <3
2016-02-21 15:52 Ascendance: 00:54:175 (1,2,3,4) - maybe you could make these completely horizontal?
2016-02-21 15:52 Ascendance: It would make for clear indication that you can hold dash instead of tap dash
2016-02-21 15:53 Ascendance: https://osu.ppy.sh/ss/4581655
2016-02-21 15:53 koliron: mh okay, changed
2016-02-21 15:53 Ascendance: 01:03:451 (5,1) - I think you could maybe put an hdash or at least a strong dash here since it's a musical upswing and a new vocal stanza
2016-02-21 15:54 Ascendance: If you want to make hdash, move 01:03:595 (1) - to around x:40
2016-02-21 15:54 koliron: okay, was to vary a bit but your argument is valid, i can a a convencing dash
2016-02-21 15:54 Ascendance: ok~
2016-02-21 15:54 Ascendance: where did you move it to?
2016-02-21 15:55 koliron: 01:03:595 (1) - a bit to the right
2016-02-21 15:55 Ascendance: okok
2016-02-21 15:55 Ascendance: 01:04:030 (2) - I think you should tilt this a bit more to the left
2016-02-21 15:55 Ascendance: I have the endpoint at x:112 y:208
2016-02-21 15:57 koliron: why o.o
2016-02-21 15:57 Ascendance: It feels a bit cramped to the next note
2016-02-21 15:57 koliron: mh
2016-02-21 15:57 koliron: ok a bit
2016-02-21 15:59 Ascendance: 01:05:480 (3,4,1) - https://osu.ppy.sh/ss/4581706 I did this because I felt 01:05:190 (2,3) - didn't play as well in your version. feel free to try it and tell me what you think
2016-02-21 16:00 koliron: mhh
2016-02-21 16:00 koliron: ok maybe the movement is a bit uncomfortable
2016-02-21 16:00 koliron: i prefer reduce the distance
2016-02-21 16:01 Ascendance: At least try to flip 01:05:480 (3) - the other way
2016-02-21 16:01 Ascendance: 2 left-side movements felt a bit weird for me
2016-02-21 16:01 Ascendance: https://osu.ppy.sh/ss/4581719 something like this?
2016-02-21 16:01 koliron: nah that movement its fine for me :3
2016-02-21 16:01 Ascendance: :3
2016-02-21 16:02 Ascendance: 01:12:436 (1,2,3) - I think you could turn this into a repeat slider or at least put 01:12:436 (1,3) - on the same position. It plays a bit better and properly matches the vocals
2016-02-21 16:03 koliron: ok changed 1,3
2016-02-21 16:04 Ascendance: 01:19:538 (6,7) - this distance is so so tricky D:
2016-02-21 16:04 koliron: wait me a sec
2016-02-21 16:04 Ascendance: ok~
2016-02-21 16:05 koliron: wtf me
2016-02-21 16:05 koliron: changed
2016-02-21 16:05 Ascendance: 01:19:248 (3,4,5) - I think moving this to x:224 would be much better to play out of 01:19:103 (2) - also
2016-02-21 16:06 koliron: but means a normal dash owo
2016-02-21 16:06 is for *
2016-02-21 16:06 koliron: ggghhtrghfd
2016-02-21 16:07 Ascendance: yes but if you move it, 01:19:103 (2,3) - has enough distance to where you can hold dash comfortably instead of over or undershooting the jump
2016-02-21 16:07 Ascendance: if you do that, you can move 01:19:538 (6,7) - accordingly
2016-02-21 16:07 koliron: c.c
2016-02-21 16:07 koliron: ok a bit
2016-02-21 16:07 Ascendance: ;w;
2016-02-21 16:07 koliron: xD
2016-02-21 16:08 Ascendance: 01:20:262 (2,3,4) - has a lot of same type movement, so boring quq try ctrl+g 01:20:552 (3) - ?
2016-02-21 16:09 koliron: i like it
2016-02-21 16:09 koliron: is because
2016-02-21 16:09 koliron: |101:17:943 (2,3,4) - and 01:22:581 (2,3,4) -
2016-02-21 16:10 Ascendance: hm ok
2016-02-21 16:10 Ascendance: 01:26:494 (7,8) - seems really close coming out of the dash, making 01:26:639 (8) - really easy to overshoot
2016-02-21 16:10 Ascendance: Try moving 8 to the left a bit so you can more comfortably dash to it
2016-02-21 16:11 koliron: true
2016-02-21 16:12 Ascendance: 01:31:856 (2,3) - these are a bit difficult to do mostly because they are very close to straight sliders
2016-02-21 16:12 Ascendance: I would make 01:31:856 (2) - tilt to the right more
2016-02-21 16:12 Ascendance: and 01:32:146 (3) - to the left
2016-02-21 16:13 koliron: true
2016-02-21 16:13 koliron: hey btw
2016-02-21 16:13 koliron: i have
2016-02-21 16:13 koliron: 20 mins ;w;
2016-02-21 16:13 koliron: do you prefer finish this in the night ir like until 2:00?
2016-02-21 16:13 Ascendance: ok
2016-02-21 16:13 Ascendance: ya
2016-02-21 16:13 Ascendance: i go eat now
2016-02-21 16:13 Ascendance: then
2016-02-21 16:13 koliron: sorry ;WWW;
2016-02-21 16:14 koliron: byee
2016-02-21 16:14 Ascendance: ~~
2016-02-21 20:10 Ascendance: uwa
2016-02-21 20:10 Ascendance: ACTION is editing [https://osu.ppy.sh/b/906421 DystopiaGround - AugoEidEs [Freezing]]
2016-02-21 20:10 koliron: go
2016-02-21 20:10 Ascendance: ok i go away
2016-02-21 20:11 Ascendance: ;w;
2016-02-21 20:11 koliron: oh
2016-02-21 20:11 Ascendance: hue
2016-02-21 20:11 Ascendance: 01:29:538 (1,2,3) - D: no
2016-02-21 20:11 koliron: then
2016-02-21 20:11 koliron: o
2016-02-21 20:11 koliron: ok changed a bit
2016-02-21 20:12 Ascendance: 01:29:972 (2) - best to flip this to the right of the slider end so the flow is better
2016-02-21 20:12 koliron: but ascendance this is an overdose :'v
2016-02-21 20:12 Ascendance: ur an overdose
2016-02-21 20:12 Ascendance: https://osu.ppy.sh/ss/4583006
2016-02-21 20:12 koliron: XD
2016-02-21 20:12 Ascendance: being overdose doesnt give excuse for bad flow ;o
2016-02-21 20:13 koliron: is not bad :C
2016-02-21 20:13 koliron: but anyway reduced the distance xc
2016-02-21 20:13 Ascendance: did you see screenshot?
2016-02-21 20:13 Ascendance: is better to have movement like that
2016-02-21 20:13 koliron: yea
2016-02-21 20:13 koliron: but prefer reduce
2016-02-21 20:13 Ascendance: =w=
2016-02-21 20:13 Ascendance: ok..
2016-02-21 20:13 koliron: one of these movements is not so bad xD
2016-02-21 20:14 Ascendance: well left right right is worse than right left right ;w;
2016-02-21 20:15 koliron: :B
2016-02-21 20:15 Ascendance: fixed? >W>
2016-02-21 20:16 koliron: no,
2016-02-21 20:16 koliron: ):
2016-02-21 20:16 Ascendance: :(
2016-02-21 20:16 koliron: xD
2016-02-21 20:16 Ascendance: oh well i guess lol
2016-02-21 20:16 Ascendance: 01:31:856 (2,3) - as discussed before you left
2016-02-21 20:16 Ascendance: best to tilt 2 to right and 3 to left
2016-02-21 20:16 Ascendance: so they arent so straight
2016-02-21 20:16 koliron: yes
2016-02-21 20:16 koliron: ok
2016-02-21 20:17 Ascendance: 01:35:335 (2,3,4) - why this pattern again
2016-02-21 20:17 Ascendance: makes me so sad
2016-02-21 20:17 koliron: seriously i cant find the problem
2016-02-21 20:17 koliron: is not so hard
2016-02-21 20:18 koliron: especially here because is less surved
2016-02-21 20:18 Ascendance: is not about the difficulty
2016-02-21 20:18 koliron: curved*
2016-02-21 20:18 Ascendance: I can play it fine lol
2016-02-21 20:18 koliron: then? o.o
2016-02-21 20:18 Ascendance: it just feels not as good as what i suggested but its ok
2016-02-21 20:18 Ascendance: its your map not mine lol
2016-02-21 20:18 koliron: x.x
2016-02-21 20:18 Ascendance: 02:17:364 (1,2) - this plays a bit weird especially out of the previous pattern you have
2016-02-21 20:20 koliron: but has hyper ono
2016-02-21 20:20 Ascendance: ;w;
2016-02-21 20:21 Ascendance: okthen
2016-02-21 20:21 koliron: XD
2016-02-21 20:21 Ascendance: 02:52:581 (1) -
2016-02-21 20:21 Ascendance: this slider is way too sharp, so easy to miss that edge droplet
2016-02-21 20:21 koliron: ok changed
2016-02-21 20:22 Ascendance: 03:05:769 (1,2) - maybe move 2 a bit closer to the top
2016-02-21 20:22 Ascendance: tip*
2016-02-21 20:23 Ascendance: just a bit
2016-02-21 20:23 koliron: changed
2016-02-21 20:23 Ascendance: 03:12:726 (3) - no pls
2016-02-21 20:24 koliron: farm modder?
2016-02-21 20:24 Ascendance: heh?
2016-02-21 20:24 koliron: xD
2016-02-21 20:24 Ascendance: whats this mean ;w;
2016-02-21 20:24 koliron: zirox suggest me anti curves here
2016-02-21 20:24 Ascendance: zirox is noob
2016-02-21 20:24 koliron: true
2016-02-21 20:24 koliron: changed
2016-02-21 20:24 koliron: (?
2016-02-21 20:24 koliron: hah no
2016-02-21 20:25 koliron: ):
2016-02-21 20:25 Ascendance: why would he suggest anti curve when 03:13:161 (4) - has such sharp turn
2016-02-21 20:25 Ascendance: plays so poorly
2016-02-21 20:25 Ascendance: so easy to miss
2016-02-21 20:25 koliron: i think couldn't be a problem for a player that can play 7* map :c
2016-02-21 20:25 Ascendance: .
2016-02-21 20:25 Ascendance: ok
2016-02-21 20:25 koliron: is 1/2 xD
2016-02-21 20:26 Ascendance: 03:33:885 (3,4) -
2016-02-21 20:26 Ascendance: distance a bit hard
2016-02-21 20:26 koliron: oh
2016-02-21 20:26 koliron: was already reduced
2016-02-21 20:26 koliron: ok a bit more
2016-02-21 20:26 Ascendance: 03:45:045 (4,5,6,7,8,1) - maybe adjust this a bit also
2016-02-21 20:27 koliron: fixed
2016-02-21 20:27 Ascendance: 04:31:132 (1) - .
2016-02-21 20:27 koliron: :D
2016-02-21 20:27 Ascendance: these turns are so sharp
2016-02-21 20:28 Ascendance: I fc'd the entire section before this and then missed 4 times on the slider
2016-02-21 20:28 koliron: yeah bhuahaha evil mapper :D
2016-02-21 20:28 Ascendance: ok please fix
2016-02-21 20:29 koliron: no
2016-02-21 20:29 koliron: next suggestion pls.
2016-02-21 20:29 koliron: ((?
2016-02-21 20:29 Ascendance: ..
2016-02-21 20:29 Ascendance: im too shit to mod this
2016-02-21 20:30 koliron: lol no
2016-02-21 20:30 koliron: until now accepted like 30 suggestions
2016-02-21 20:30 koliron: in mb's accepted 20 xdd
2016-02-21 20:30 Ascendance: lol
2016-02-21 20:30 koliron: and we have 2 mins more :3
2016-02-21 20:31 koliron: olo
2016-02-21 20:31 koliron: lol
2016-02-21 20:31 koliron: llo
2016-02-21 20:31 koliron: oll
2016-02-21 20:31 koliron: ool
2016-02-21 20:31 koliron: loo
2016-02-21 20:31 koliron: ooo
2016-02-21 20:31 koliron: lll
2016-02-21 20:31 Ascendance: im garbage sorry
2016-02-21 20:32 koliron: no D:
2016-02-21 20:32 koliron: lol
2016-02-21 20:32 koliron: pls dont xD
2016-02-21 20:32 koliron: gogogog
2016-02-21 20:32 Ascendance: :/
2016-02-21 20:32 Ascendance: 04:47:364 (3,4) -
2016-02-21 20:32 Ascendance: horizontal
2016-02-21 20:33 koliron: hum
2016-02-21 20:33 koliron: yes why not
2016-02-21 20:34 Ascendance: 05:13:016 - you should make this quieter
2016-02-21 20:34 Ascendance: 05:30:407 (1,2) - straight sliders why ;;
2016-02-21 20:35 koliron: first fixed
2016-02-21 20:35 koliron: second, huh a bit
2016-02-21 20:36 Ascendance: 06:35:480 (1,2,3,1,2,3,1,2,3) - adjust these distances a bit so they play
2016-02-21 20:36 Ascendance: a bit nicer;w;
2016-02-21 20:36 Ascendance: or this maybe
2016-02-21 20:36 Ascendance: https://osu.ppy.sh/ss/4583124
2016-02-21 20:37 Ascendance: You could also make a spinner that extends to here 07:11:277 -
2016-02-21 20:37 koliron: hum, ok changed in 06:36:059 (1,2,3) - because different distance for a bit, but the difference is not much in game
2016-02-21 20:37 koliron: yeah i tried it
2016-02-21 20:37 koliron: but deif suggest me remove it because so long
2016-02-21 20:37 Ascendance: lol
2016-02-21 20:37 Ascendance: did you see my screenshot ?
2016-02-21 20:38 koliron: 30 seconds of spinner means
2016-02-21 20:38 koliron: a lot of bananas x.x
2016-02-21 20:38 koliron: yeah but i prefer my current
2016-02-21 20:38 Ascendance: deif is noob
2016-02-21 20:38 koliron: anyway changed a bit :CCESDAF:EASDC
2016-02-21 20:38 koliron: yeah deif is noob, he need learn how2mod
2016-02-21 20:38 koliron: maybe reading his modding academy
2016-02-21 20:38 koliron: (?
2016-02-21 20:38 Ascendance: ya
2016-02-21 20:38 Ascendance: 06:40:842 (2) -
2016-02-21 20:38 Ascendance: this note ends at 06:42:436 -
2016-02-21 20:39 koliron: korean ears
2016-02-21 20:39 Ascendance: w
2016-02-21 20:39 Ascendance: ok sorry for doing such a shit mod
2016-02-21 20:39 Ascendance: hopefully it help
2016-02-21 20:41 koliron: was so helpful xD
2016-02-21 20:42 Ascendance: ;w;
2016-02-21 20:43 Ascendance: no need for kudosu since im shit
Deif
¡Hola!

[Freezing]
  1. 01:35:769 (3) - Esta nota se notaría más cómoda de jugar si la pones al lado izquierdo del slider (2), en vez de al lado derecho.
  2. 01:58:813 (3,4,5,6,7) - No soy un gran fan de estructuras como esta, sobre todo si lo que sigue a ese 1/4 hyperdash es otro 1/2 en la misma dirección. Quedaría mejor si hicieras algo como esto, ya que incrementas la velocidad gradualmente y no tan de repente: https://osu.ppy.sh/ss/4587332 Otra alternativa sería quitar 01:59:030 (6) - y del resultante triplet+nota+nota hacer 2 1/2 hyperdashes.
  3. 02:49:827 (7,8,9,1) - Bastante complicado después de todos esos 1/2 hyperdashes, me costó unos cuantos intentos hacerlo bien sin problema. Se podría mejorar algo si consideras colocar esos sliders completamente horizontal para continuar con el botón del dash al 100% apretado. Habría que recolocar las notas siguientes para que funcione bien: https://osu.ppy.sh/ss/4587386
  4. 04:02:001 (1) - Me pilló por sorpresa que usaras un slider 3/4 en vez de uno 1/2. Quizá sea mejor que lo acortes para que encaje mejor con el resto.
  5. 04:06:059 - 04:14:755 - Supongo que intentaste algo distinto para esta sección, pero el resultado es algo... meh. La sección usa sliders bastante poco inclinados que intentan reducir el movimiento del catcher, pero a la vez incluyes esos hyperdashes para encajar con la batería de fondo. Algo más de movimiento para esos sliders no hubiera estado mal, pero preferiría que también otros modders dieran su opinión sobre esta parte.
  6. 04:19:827 (2,3,4,5,6) - Intenta cambiar la curva de estas notas para que el principio esté más horizontal que el final, y no al revés como lo tienes ahora. Debería jugarse mejor de esa forma.
  7. 04:36:204 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Ugh... todo esto debería seguir un ritmo de 1/3 y no de 1/4 ._.
  8. 04:40:262 (1) - No estoy 100% seguro de este slider. Sonaría mejor si se quedara como una nota simple.
  9. 04:47:219 (1,2,3,4) - Aquí vas a matar a muchos jugadores, sobre todo al tener (3,4) tan vertical en la mitad del stream. Tengo una propuesta para esas cuatro notas que fluye bastante bien, por si quieres probar: https://osu.ppy.sh/ss/4587682 Ten en cuenta que la distancia (2,3) y (4,5) tiene que ser la misma para que funcione bien.
  10. 05:06:784 (2) - Comenzaría este slider en el próximo beat azul 05:06:856 - para que encaje mejor con la guitarra.
  11. 05:09:393 (2,3) - Queda algo vacío el espacio que dejaste entre ambos sliders y se echa algo de menos un slider de los largos que has estado usando hasta ahora. ¿Y si transformas ambos sliders en uno solo?
  12. 05:10:697 (2,3,4,5,1,2,3,4) - Nah, no uses 1/6s aquí. Esas notas deberían ser 1/4s.
  13. 05:12:436 (1) - Este slider debería estar también en la sección de volumen 30%. La letra no es tan potente como en otras partes de la canción.
  14. 05:12:436 - 05:30:407 - ¿Dónde están los hitsounds de esta sección? Agrega unos cuantos, por ejemplo donde suena la campana de fondo. No creo que sea una buena idea mantener la sección completamente con N-hitsounds. Los S-hitsounds deberían encajar mejor aquí.
  15. 05:30:407 (1,2,3) - Los claps de esta parte quizá sean algo exagerados junto con los finales de los sliders. Prueba a reducir algo el volumen de estos últimos 05:30:552 - 05:30:769 - para darle más importancia a los saltos.
  16. 06:17:798 (1) - Agh, muévelo más a la derecha. Esta es la parte más intensa de la melodía y me vienes con hyperdashes flojos =(
  17. 06:28:958 (2,1) - Para evitar hacer una copia exacta de Genryuu Kaiko, puedes variar algo estos dos sliders junto con las notas de la melodía, por ejemplo haciendo esos sliders horizontales.
  18. 06:39:393 (1,2,3,1,2,1,2) - Fue una mala idea mapear la guitarra del final, ya que habría que ajustar todas esas notas con un nuevo timing. 06:39:393 (1) - debería ir mínimo unos 20-30 ms antes, 06:43:209 (1) - el final debería ir unos 20ms después, 06:44:900 (2) - también está atrasada,... Busca una alternativa para el final, como por ejemplo un slider desde 06:36:494 - hasta 06:50:166 - y después un spinner hasta el final 07:11:277 - .
[]
Necesita un par de mods para mejorar algunas partes, pero aún así me sigue encantando ;)
Topic Starter
koliron

Deif wrote:

¡Hola! holi :3

[Freezing]
  1. 01:35:769 (3) - Esta nota se notaría más cómoda de jugar si la pones al lado izquierdo del slider (2), en vez de al lado derecho. hum, bueno ya me sugirieron en uno de esots movimientos x.x okok, voy a cambiar varios de estos pero dejo los que sean más comodos
  2. 01:58:813 (3,4,5,6,7) - No soy un gran fan de estructuras como esta, sobre todo si lo que sigue a ese 1/4 hyperdash es otro 1/2 en la misma dirección. Quedaría mejor si hicieras algo como esto, ya que incrementas la velocidad gradualmente y no tan de repente: https://osu.ppy.sh/ss/4587332 Otra alternativa sería quitar 01:59:030 (6) - y del resultante triplet+nota+nota hacer 2 1/2 hyperdashes. aaaaa
  3. 02:49:827 (7,8,9,1) - Bastante complicado después de todos esos 1/2 hyperdashes, me costó unos cuantos intentos hacerlo bien sin problema. Se podría mejorar algo si consideras colocar esos sliders completamente horizontal para continuar con el botón del dash al 100% apretado. Habría que recolocar las notas siguientes para que funcione bien: https://osu.ppy.sh/ss/4587386 prefiero dejarlos como circulos normales, de igual forma seguro cambie esto más tarde, es complicado de mapear bien aaa
  4. 04:02:001 (1) - Me pilló por sorpresa que usaras un slider 3/4 en vez de uno 1/2. Quizá sea mejor que lo acortes para que encaje mejor con el resto. de hecho no sabía que estaba ahi xD
  5. 04:06:059 - 04:14:755 - Supongo que intentaste algo distinto para esta sección, pero el resultado es algo... meh. La sección usa sliders bastante poco inclinados que intentan reducir el movimiento del catcher, pero a la vez incluyes esos hyperdashes para encajar con la batería de fondo. Algo más de movimiento para esos sliders no hubiera estado mal, pero preferiría que también otros modders dieran su opinión sobre esta parte. voy a trabajar en esta parte, junto a los hitsounds y nc a la noche hecho
  6. 04:19:827 (2,3,4,5,6) - Intenta cambiar la curva de estas notas para que el principio esté más horizontal que el final, y no al revés como lo tienes ahora. Debería jugarse mejor de esa forma. verdá
  7. 04:36:204 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Ugh... todo esto debería seguir un ritmo de 1/3 y no de 1/4 ._. ESTOY SORDAAA
  8. 04:40:262 (1) - No estoy 100% seguro de este slider. Sonaría mejor si se quedara como una nota simple. verdad, de lo puedo escuchar es un 1/6
  9. 04:47:219 (1,2,3,4) - Aquí vas a matar a muchos jugadores, sobre todo al tener (3,4) tan vertical en la mitad del stream. Tengo una propuesta para esas cuatro notas que fluye bastante bien, por si quieres probar: https://osu.ppy.sh/ss/4587682 Ten en cuenta que la distancia (2,3) y (4,5) tiene que ser la misma para que funcione bien. hum, en realidad no puedo encontrar el problema acá, la idea no es que se siga un dash constante sino que pare por unos instantes, no resulta un problema si seguís el ritmo de los hypers
  10. 05:06:784 (2) - Comenzaría este slider en el próximo beat azul 05:06:856 - para que encaje mejor con la guitarra. ok lol tuve problemas serios con el beat en esta canción
  11. 05:09:393 (2,3) - Queda algo vacío el espacio que dejaste entre ambos sliders y se echa algo de menos un slider de los largos que has estado usando hasta ahora. ¿Y si transformas ambos sliders en uno solo? obvio por que no :3
  12. 05:10:697 (2,3,4,5,1,2,3,4) - Nah, no uses 1/6s aquí. Esas notas deberían ser 1/4s. lo tuve que escuchar varias veces, sigo sin estar del tooodo segura pero en el segundo patrón parece más lógico
  13. 05:12:436 (1) - Este slider debería estar también en la sección de volumen 30%. La letra no es tan potente como en otras partes de la canción. oup, era la idea
  14. 05:12:436 - 05:30:407 - ¿Dónde están los hitsounds de esta sección? Agrega unos cuantos, por ejemplo donde suena la campana de fondo. No creo que sea una buena idea mantener la sección completamente con N-hitsounds. Los S-hitsounds deberían encajar mejor aquí. te dije que no te fijaras en los hitsounds :( hice solo una base, hecho
  15. 05:30:407 (1,2,3) - Los claps de esta parte quizá sean algo exagerados junto con los finales de los sliders. Prueba a reducir algo el volumen de estos últimos 05:30:552 - 05:30:769 - para darle más importancia a los saltos. buena ideaaa
  16. 06:17:798 (1) - Agh, muévelo más a la derecha. Esta es la parte más intensa de la melodía y me vienes con hyperdashes flojos =( Sí, mejor voy a cambiar varias distancias por acá
  17. 06:28:958 (2,1) - Para evitar hacer una copia exacta de Genryuu Kaiko, puedes variar algo estos dos sliders junto con las notas de la melodía, por ejemplo haciendo esos sliders horizontales. naa, encaja con la canción y me gusta :3 no es mi culpa que esté al final ):
  18. 06:39:393 (1,2,3,1,2,1,2) - Fue una mala idea mapear la guitarra del final, ya que habría que ajustar todas esas notas con un nuevo timing. 06:39:393 (1) - debería ir mínimo unos 20-30 ms antes, 06:43:209 (1) - el final debería ir unos 20ms después, 06:44:900 (2) - también está atrasada,... Busca una alternativa para el final, como por ejemplo un slider desde 06:36:494 - hasta 06:50:166 - y después un spinner hasta el final 07:11:277 - . sí lo sé, la mandé unos sliders cualquiera, me da pereza ponerme a hacer un slider largo que quede bien, por ahora pongo uno con una sola dirección, spinner añadido (ashhh, +21 segundos de drain)
[]
Necesita un par de mods para mejorar algunas partes, pero aún así me sigue encantando ;) "Un par" xddd recien empiezo a pedir mods esta semana :C falta mucha gente por pedir :3
Thank you a lot for this helpful mod Deif!
Riari
IRC mod, split over two sessions but the first one was lost.

Chatlogs
18:12 koliron: oh
18:12 koliron: go finish the irc(?
18:12 koliron: we are in 3:20
18:12 koliron: i think
18:16 Riari: sure I guess
18:16 *Riari is editing [http://osu.ppy.sh/b/906421 DystopiaGround - AugoEidEs [Freezing]]
18:17 *koliron is editing [https://osu.ppy.sh/b/906421 DystopiaGround - AugoEidEs [Freezing]]
18:18 Riari: 03:07:653 (1) - This is too long in my opinion, the tail end lands on something that is more intense than the head of the slider, I think working around this and giving 03:08:958 - some movement as to make it fit the intensity that the song gives it would make a better timeline
18:18 koliron: mh
18:18 koliron: ok changed a bit
18:19 Riari: 03:10:407 (3) - Replace this with a 1/2 repeater? 03:10:552 - is clear enough to map
18:20 koliron: aaa
18:20 koliron: ok
18:20 Riari: You can do similar with the two parts after, but I feel that this one is more prominent than the others
18:21 koliron: yea im doing that
18:24 Riari: 04:05:624 (2) - This sounds odd, I think ending it at 04:05:769 - and adding a circle at 04:05:914 - would fix this as 04:05:914 - links with 04:05:987 (3) - rather than 04:05:624 (2) -
18:25 koliron: hum, tbh the difference is not noticeable in game :b i preefer keep this
18:27 Riari: 04:06:349 (2) - This feels the same, removing it and adding a circle where the tail was sounds much better. It's similar for everything after, you have foregone your usual pattern of keeping a gap and it sounds really odd in this instance
18:27 koliron: oki
18:28 Riari: Though it ends up as triplet jumps, mapping the guitar might've been better here
18:29 koliron: ah?
18:29 Riari: 04:38:088 (3) - Swapping this for a 1/2 repeater might be a good idea, a slider/circle combo works too to add emphasis to the pitch change
18:30 koliron: yes why not
18:32 Riari: 06:14:175 (1,2) - Why isn't this similar to 06:13:740 (3,4,5,6) - ? You can clearly hear the triplet sound you worked with before
18:33 Riari: 06:17:364 (5) - No NC? small break so I suggest you do NC here.
18:33 koliron: yea but vary with that its fine :3
18:33 koliron: oh
18:34 koliron: ^^^ true
18:34 koliron: fixed
18:34 Riari: 06:27:509 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Merge these into groups of 4 rather than groups of 2? Seems a bit excessive
18:35 Riari: 06:39:393 (1) - This starts earlier than your current snap
18:35 koliron: in all 1/1 there is a strong sound, and others modders like it so why not
18:35 Riari: 06:44:900 (2) - same here
18:35 koliron: yeah that part was changed in a bit
18:36 koliron: i forgot update haha
18:37 Riari: I updated and its a gigantic slider in the same place, consider using a slower SV and atleast add some movement?
18:38 koliron: yes i need work in that slider, so lazy ):
18:38 koliron: but thanks for your opinion
18:38 Riari: oh np
18:38 Riari: Thats it, guess I should post these actual logs haha

Good luck with your map
Hareimu
I think you wanted a better hitclap? You'll love me.
http://puu.sh/niJXc/82bc9d5283.wav
Topic Starter
koliron

Hareimu wrote:

I think you wanted a better hitclap? You'll love me.
http://puu.sh/niJXc/82bc9d5283.wav

Added! ty aaaaa aun quiero ver si encuentro algo aún mejor(?

and thank riari for the helpful mod! ^^
Krah
And now rank it
Topic Starter
koliron

Krah wrote:

And now rank it
How to SP Krah <3
iiyo
no
Kagari
placeholder~ (it would take me up to 2 weeks to finish my mod depending on my ability and mood to mod) :3

+92 star priority already pls rank this ffs :v
Topic Starter
koliron

Kagari wrote:

placeholder~ (it would take me up to 2 weeks to finish my mod depending on my ability and mood to mod) :3

+92 star priority already pls rank this ffs :v
lol oki i will ask for other mods then :3
Ponchiwi
Que buen map hiciste, espero ansioso para que te lo rankeen :shock:
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