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Spag Heddy - Pink Koeks

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emilia

Alveryn wrote:

[estellia's Hard]
  1. 02:55:166 - Spinner should start here, if not, atleast move the timing point to the spinnerstart ok kami-senpai can u fix for me
  2. 02:43:442 (3) - not perfectly overlappind with 02:43:787 (4) - lol
  3. 02:42:752 (1) - same as above
  4. 02:39:994 (1) - same as above
  5. 02:37:235 (1) - same as above
  6. 02:34:476 (1) - ^ no change to all, theres no point loo
  7. Check for more if you can find
Lami
let check AImod

Easy

01:12:408 (1,2) - blanket

Normal

01:23:442 (1,3) - avoid overlap

Insane

01:37:580 (4,1,2) - some feeling randomly rhythm...
02:19:994 (8,10) - avoid overlap
02:55:511 (2) - making click note at end... compare with other diff by you.

Light Extra

diff name : Expert is better. current is pretty weird.

00:39:304 (3,4,5) - keep consistent DS
01:33:787 (1) - need clickable.. inconsistent with 01:11:718 (1,1) -
02:17:925 (1) - im not sure that it's allowed on ranked rule.
02:39:476 (1,2,1) - little boring as many 1/1 rhythm gap..

Extra

01:06:890 (1) - remove NC
01:12:407 (2) - pretty need clickable something here. quitely big sound.
look at same part 01:11:718 (1,1) - on Light Extra diff.
01:33:786 (1) - same
01:51:027 (1) - inconsistent NC with Light Extra
02:21:718 (1,2) - swap NC
02:49:821 (1,2) - avoid overlap


Fort

02:15:165 (1,3,5,7) - inconsistent spacing with each other
02:29:304 (2) - stressed drum sound
02:45:510 (1,2,3) - i think this partten is too harsh for playing..
look at DS 02:45:769 (2,3) -
02:51:372 (1) - remove NC, compare with previous partten.
Topic Starter
Kami-senpai

Lami wrote:

let check AImod

Easy

01:12:408 (1,2) - blanket

Normal

01:23:442 (1,3) - avoid overlap

Insane

01:37:580 (4,1,2) - some feeling randomly rhythm... eh?
02:19:994 (8,10) - avoid overlap
02:55:511 (2) - making click note at end... compare with other diff by you.

Light Extra

diff name : Expert is better. current is pretty weird. I think Expert is higher than Extra? Not too sure so I'll leave it for now

00:39:304 (3,4,5) - keep consistent DS Sound is kinda different so i think it fits.
01:33:787 (1) - need clickable.. inconsistent with 01:11:718 (1,1) -
02:17:925 (1) - im not sure that it's allowed on ranked rule.
02:39:476 (1,2,1) - little boring as many 1/1 rhythm gap..

Extra

01:06:890 (1) - remove NC
01:12:407 (2) - pretty need clickable something here. quitely big sound.
look at same part 01:11:718 (1,1) - on Light Extra diff.
01:33:786 (1) - same
01:51:027 (1) - inconsistent NC with Light Extra
02:21:718 (1,2) - swap NC
02:49:821 (1,2) - avoid overlap


Fort

02:15:165 (1,3,5,7) - inconsistent spacing with each other
02:29:304 (2) - stressed drum sound
02:45:510 (1,2,3) - i think this partten is too harsh for playing..
look at DS 02:45:769 (2,3) -
02:51:372 (1) - remove NC, compare with previous partten.
Thanks for the mod!
Ciyus Miapah
about ai mod:
HOLY SHIT WHY!?!
Topic Starter
Kami-senpai

Fort wrote:

about ai mod:
HOLY SHIT WHY!?!
Lol rip. No idea how that happened. Will attempt to fix
Shira
m4m
my map : https://osu.ppy.sh/s/479795
uu my page refreshed so now have to redo ittt twice fml
Easy
~
00:23:442 (2,1,2) - dunno if you can have 1/2 notes in easy but since its double bpm it might be ok
00:27:580 - unignorable beat?
00:28:959 - ^
00:35:511 (3) - maybe move this slider to start on the big white tick
00:52:408 (1,2,3) - triangle instead? ;o : https://osu.ppy.sh/ss/5838108
00:55:857 (2,3) - blanket improvements
01:00:684 (1,3) - possible blanket
01:00:684 (1,2) - and stack
01:31:719 (2) - maybe hard to read so : https://osu.ppy.sh/ss/5838125
02:08:270 (2,1) - make the slider point at the note for flow?
02:09:649 (1,1) - these little stack imperfections
02:38:614 - clickable?
02:41:373 - ^
Normal
~
00:12:407 (2,3) - slider pointing at note
00:24:476 (1) - maybe a 1/2 slider repeating once
00:35:856 (1) - one more grey anchor to make it flow to the left side since you don't use it very often : https://osu.ppy.sh/ss/5838182
00:55:166 (1,2) - similar
01:06:890 (1) - loosen it up a bit so you can see the space in the middle?
01:10:683 (4) - maybe 1/2 slider repeating once with note
01:26:890 (3) - 1/2 repeating to make it easier?
01:32:752 (5,6) - same thing as last time
02:09:649 (1,2,3) - aesthetics : https://osu.ppy.sh/ss/5838209
02:55:511 (6) - again loosen it up just a bit
Insane
~
00:17:925 (3,4) - separate imo since you didn't stack anything in the beginning
00:22:063 (1,2) - no blanket?
00:32:752 (1) - maybe lower sv just for this slider
00:51:718 (4,2) - bad overlap imo
00:55:166 (1,2) - possible blanket
00:57:580 (7,1) - ^
01:03:269 (8,1) - ^
01:04:821 (4,6) - ^ catch the rest
01:11:028 - clickable?
01:33:097 - note here?
01:59:994 (1) - maybe change to 2 notes to raise difficulty : https://osu.ppy.sh/ss/5838258
02:15:511 (2,4) - overlap
02:38:097 (4,5) - make the sldierends clickable?
02:55:511 (2,1) - separate a bit for emphasis?
I think its a solid mapset ~
best of luck !
Topic Starter
Kami-senpai

Shiratoi wrote:

m4m
my map : https://osu.ppy.sh/s/479795
uu my page refreshed so now have to redo ittt twice fml
Easy
~
00:23:442 (2,1,2) - dunno if you can have 1/2 notes in easy but since its double bpm it might be ok yea thats what i was thinking
00:27:580 - unignorable beat? [/color]
00:28:959 - ^
00:35:511 (3) - maybe move this slider to start on the big white tick
00:52:408 (1,2,3) - triangle instead? ;o : https://osu.ppy.sh/ss/5838108
00:55:857 (2,3) - blanket improvements
01:00:684 (1,3) - possible blanket
01:00:684 (1,2) - and stack Don't like stacks in easy
01:31:719 (2) - maybe hard to read so : https://osu.ppy.sh/ss/5838125
02:08:270 (2,1) - make the slider point at the note for flow? I like the parallel lines thing i got going on
02:09:649 (1,1) - these little stack imperfections
02:38:614 - clickable?
02:41:373 - ^
Normal
~
00:12:407 (2,3) - slider pointing at note
00:24:476 (1) - maybe a 1/2 slider repeating once Nah. no repeats on big white ticks imo
00:35:856 (1) - one more grey anchor to make it flow to the left side since you don't use it very often : https://osu.ppy.sh/ss/5838182
00:55:166 (1,2) - similar ?
01:06:890 (1) - loosen it up a bit so you can see the space in the middle?
01:10:683 (4) - maybe 1/2 slider repeating once with note I think this sounds better
01:26:890 (3) - 1/2 repeating to make it easier?
01:32:752 (5,6) - same thing as last time eh
02:09:649 (1,2,3) - aesthetics : https://osu.ppy.sh/ss/5838209
02:55:511 (6) - again loosen it up just a bit
Insane
~
00:17:925 (3,4) - separate imo since you didn't stack anything in the beginning
00:22:063 (1,2) - no blanket? it is
00:32:752 (1) - maybe lower sv just for this slider das what i did
00:51:718 (4,2) - bad overlap imo
00:55:166 (1,2) - possible blanket it kind of is, but its too far to make a difference anyways
00:57:580 (7,1) - ^
01:03:269 (8,1) - ^
01:04:821 (4,6) - ^ catch the rest All really too far to make a difference
01:11:028 - clickable? no need
01:33:097 - note here? There's no sound
01:59:994 (1) - maybe change to 2 notes to raise difficulty : https://osu.ppy.sh/ss/5838258 Its at a slow part so i dont want to do that
02:15:511 (2,4) - overlap
02:38:097 (4,5) - make the sldierends clickable? nah. wouldnt fit the song then
02:55:511 (2,1) - separate a bit for emphasis?
I think its a solid mapset ~
best of luck !
Thanks for the mod and sorry you had to do it so many times xP
Underdogs
from my queue p/5613500/

Easy
00:54:477 (4,1) - Spacing like this is something I wouldn't recommend before going to kiai
[/notice

normal
[notice]01:03:787 (2) - This straightforward flow is kinda meh. curving it might be better

The higher diffs are ok. oh and also I'll accept the GD you asked, mapping Hard diff
Topic Starter
Kami-senpai

Underdogs wrote:

from my queue p/5613500/

Easy
00:54:477 (4,1) - Spacing like this is something I wouldn't recommend before going to kiai Can't be helped. Easy needs constant spacing after all

normal
01:03:787 (2) - This straightforward flow is kinda meh. curving it might be better

The higher diffs are ok. oh and also I'll accept the GD you asked, mapping Hard diff
Ehm, this is a super short mod, but since you're doing a GD, I'll mod your map xD
Xayler
Heya, M4M from my queue.

General
What about better image since ranking criteria now allows it?
Also isn't there 192 kbit/s version?

Easy
00:19:304 (1,1) - The recovery time must be 1 big white tick here so you better remove the spinner. You can add a circle 00:19:304 - here, though.
01:32:753 (3) - Does this slider end at the wrong time?
02:33:097 (1) - Same as above.
02:35:167 (1,2) - I'd make this into a repeatslider. You use kinda low ammounts of repeatsliders though.
02:33:097 (1) - As mentioned above.

Normal
00:19:304 (1,1) - In normal the minimum recovery time should be 2 white ticks.
01:11:201 (5) - Imo in normal difficulties you can't start slider from the blue tick.
01:15:856 (3,1) - Don't overlap them.
01:47:580 (1,1) - Recovery time again.
01:54:821 (2,2) - Avoid the overlap.
02:33:097 (1,1) - As above.

estellia-'s Hard
01:49:476 (4) - I have no idea why you start that slider from blue tick as the louder beat starts from white tick which needs to be clickable.

Insane
01:33:011 - 01:33:097 - I'd add a circle or a slider here since if you don't map them, the next 2 circles seem really random to me.
02:22:063 (1,1) - First, they overlap, and for second I'd move 02:24:132 (1) - it closer to 02:23:614 (2) - this one since that jump doesn't make that much sense.
02:27:063 (5,1) - Avoid overlap.
02:44:821 (1,2) - Same as above with the spacing, although here I'd move them closer since the next one plays well.

Light Extra
The overall start before the first spinner doesn't make sense to me because in Insane you have much more objects while in this harder difficulty it's easier.
Nvm, actually the part before the first break I would say.
00:19:304 (1) - I'd lower it to AT least 00:21:201 - here since that recovery time is almost 0.
01:06:718 (2) - This note is almost unseen due to the overlap, I'd change the slider or move the note to a different place.
01:47:580 (1,1) - As mentioned above.
02:09:649 (1,2,3,4) - I'd use higher spacing here since the next ones have really high spacing so it isn't good for the overall flow.
02:55:511 (2) - In Insane you ended this slider at blue tick, why not here too? Also the 02:56:545 (1) - circle is really uncomfortable to play imo. I'd increase the slider to blue tick and move the circle like in Insane.

Anyways, I'll end it here since I'm not really that 6* modder. Good luck with the set!
My map: https://osu.ppy.sh/s/533181
Topic Starter
Kami-senpai

Xayler wrote:

Heya, M4M from my queue.

General
What about better image since ranking criteria now allows it? IT DOES HOLY CRAP ASDFASDFASDF
Also isn't there 192 kbit/s version? Probably? idk

Easy
00:19:304 (1,1) - The recovery time must be 1 big white tick here so you better remove the spinner. You can add a circle 00:19:304 - here, though. yeet yeet
01:32:753 (3) - Does this slider end at the wrong time? yea it totally does .-.
02:33:097 (1) - Same as above.
02:35:167 (1,2) - I'd make this into a repeatslider. You use kinda low ammounts of repeatsliders though.
02:33:097 (1) - As mentioned above.

Normal
00:19:304 (1,1) - In normal the minimum recovery time should be 2 white ticks.
01:11:201 (5) - Imo in normal difficulties you can't start slider from the blue tick. Well it's not really a blue tick since it's technically 174 bpm, just halved
01:15:856 (3,1) - Don't overlap them.
01:47:580 (1,1) - Recovery time again.Should be fine since reasons above
01:54:821 (2,2) - Avoid the overlap.
02:33:097 (1,1) - As above. As above

Insane
01:33:011 - 01:33:097 - I'd add a circle or a slider here since if you don't map them, the next 2 circles seem really random to me. nah
02:22:063 (1,1) - First, they overlap, and for second I'd move 02:24:132 (1) - it closer to 02:23:614 (2) - this one since that jump doesn't make that much sense. Fixed to overlap, spacing is fine
02:27:063 (5,1) - Avoid overlap.
02:44:821 (1,2) - Same as above with the spacing, although here I'd move them closer since the next one plays well. it's fine

Light Extra
The overall start before the first spinner doesn't make sense to me because in Insane you have much more objects while in this harder difficulty it's easier.
Nvm, actually the part before the first break I would say. Eh, approach rate and spacing cover that so i think its ok
00:19:304 (1) - I'd lower it to AT least 00:21:201 - here since that recovery time is almost 0. Since the note is in the center, it's fine
01:06:718 (2) - This note is almost unseen due to the overlap, I'd change the slider or move the note to a different place. It's ok since it's the note right after
01:47:580 (1,1) - As mentioned above. iz ok iz ok
02:09:649 (1,2,3,4) - I'd use higher spacing here since the next ones have really high spacing so it isn't good for the overall flow.
02:55:511 (2) - In Insane you ended this slider at blue tick, why not here too? Also the 02:56:545 (1) - circle is really uncomfortable to play imo. I'd increase the slider to blue tick and move the circle like in Insane. its k its k

Anyways, I'll end it here since I'm not really that 6* modder. Good luck with the set!
My map: https://osu.ppy.sh/s/533181
thanks for mod
direday
Hello! From my Queue
wub wub

General
From Modding assistant:
Unused hitsounds:
drum-hitfinish.wav
normal-hitfinish2.wav
normal-hitwhistle2.wav

Wave hitsounds with possible delay > 5ms:
drum-hitfinish.wav

Fort's Cake

  • Yay kickslider fiesta!
  1. Ain't 02:44:822 (1) - 02:55:942 (1) - those too short? Autoplay barely gets 1k on it.
  2. Your kiai differs from other maps. Guess it's ok for GD.
  3. 01:10:684 (3,1,2,3) - I think this doesn't fit the music well. Same goes for similar objects later. Second wob actually start at 5/6 of the beat (which sould be 2/3 tbh - bpm is halved in this mapset) smth like this. But this will make it awkward to hit since there are no 1/3 spacing before. Idk

Extra
  1. 01:10:684 (3,1,2,3) - I think this doesn't fit the music well. Same goes for similar objects later. Second wob actually start at 5/6 of the beat (which sould be 2/3 tbh - bpm is halved in ur mapset) smth like this. But this will make it awkward to hit since there are no 1/3 spacing before. Idk
  2. 02:49:822 (1,4) - make those look at 02:50:339 (2) - or rotate them by same angle from it?
    Don't wanna be a dick and spill unconstructive criticism but map feels a bit random at times. Try making geometrical or just cool-looking patterns with those jump-bursts.

Light Extra
  1. Maybe tilt all those horizontal/vertical combos by 2-4°? You know, like all cool kids do.
  2. 01:11:718 (1) - A bit ugly.
  3. Same with 1/3 wobs.
  4. Same with lack of structure.

Not much but hope that helps somehow. Best of luck!
Pachiru
Just passing here to give a mod on the Easy diff, as Kami-chan asked me :)

  1. 00:13:442 (3,1) - So here, first of all, I see what you wanted to do here, and the idea is not bad, but I think that this slider: 00:13:787 (1) - should have an other direction than the one it got actually.
    You can clearly here in the music a strong beat here, and since you're not allowed to do jumps in Easy diff, then why not playing with direction to ensure a good music following?

    Also, I think you can polish the pattern here, by avoiding the sharp turn here on this beat: 00:13:442 (3) - because there is not notable beat to allow a real move like that.
    I'll post a screenshot here, to make you understand what I would say. The screenshot is just an exemple of it, so you're not have to do the same pattern point by point as I did, but you should keep the idea of this: https://puu.sh/uVigd/67fb76850b.png

    In fact, the idea is kinda same like the way you did this pattern here: 00:15:166 (2,3,1) - but you're free to adapt all your patterns if you're keeping that idea !
  1. 00:16:545 (1) - Since the beat is quite same that this beat: 00:16:545 (1) - then why not doing a copy paste pattern, to be sure that it would have a good emphasis? That's not so much important, but I think that's one of the small details that could improve the map a way better :)
  1. 00:19:304 (1) - For this slider, I don't really know what to think, I like the idea that you got about making directions changes but I think that this slider looks like you made it fast and you didn't spend time to polish this slider, that's quite sad that you didn't do that here, because actually the map got a pretty nice potential !

    So here will be my few suggestions on how to fix that into an other way.

    1. Put a spinner, but I'm not sure about the recover time is long enough, so do it only if you've got no idea about what to do.
    2. Rework this slider in a more polished way, if you've got no idea about what to do, then I'll send some screenshot, to help you to find ideas! (https://puu.sh/uViMB/1213b3c78b.png)
    3. Doing a 2/1 slider → circle, here is a screenshot to give you exemples! (https://puu.sh/uViYh/683ee8a5b3.png)
    4. Doing a reverse slider → circle, here is also a screenshot (https://puu.sh/uVj6y/d82c7379a2.png)
    5. Doing two 1/1 sliders, but that's the idea that I like the less (https://puu.sh/uVj8t/5a32b96438.png)
  1. 00:23:442 (2,3) - On this pattern, I really recommand you to avoid using 1/2 patterns, on Easy diffs, you can use it only if it's playable for an Easy player, and if it doesn't "ruin" (that's not the proper word but meh) the rhythm flow of the map.

    As you can see on your diff, you got focused on kick/snare. So the beginner will be prepared to click on snares/kick, or at least, he'll think that the map will be based on kick/snares only, and on the pattern here: 00:23:442 (2,3) - you mapped on the synth, so the players might be confused, and he will have some hesitation during the rest of the map about thinking if you used some other 1/2 patterns or not.

    In my opinion, the only "good" way to make a 1/2 pattern in Easy mode, is to use a reverse slider, if you got focused on the right rhythm pattern.
  1. 00:26:201 (2,3,1,2,3) - Okay, so for the rest of the pattern, you decided to map on the synth, so the previous comment would be... "obsolete". Since the song is a slow BPM, I think we can afford some 1/2 patterns, even if in the Ranking Criteria, it's literally wrote that you should avoid as much 1/2 patterns. I think that could keep some few patterns, since this is slow BPM, but then you'll have to change the name of the diff, to fit with the mapping style I think.
  1. 00:27:580 (1) - On this part, why not doing a 1/1 slider directly? Because making clickable beats on a red tick is not really a good thing I think, to have a good rhythm pattern here, you should avoid starting sliders, on a downbeat, because you can hear that it looks weird, no?
    As I can see, you should try to rework this part from here: 00:23:442 (2) - to here: 00:44:132 (1) - , I'll send you some rhythm patterns that you can use if you need, in case:

    1. Here is a simple pattern for this kind of songs (https://puu.sh/uVkb8/0caadcb035.png)
    2. Another one that is more simple, but you can use it by doing (https://puu.sh/uVkiO/88c41ed322.png)
    3. This pattern should be used if you want to skip some small kick sound (https://puu.sh/uVkkz/6752e268d3.png)
    and more...
  1. 00:36:545 (1,2) - That will be the last pattern I'll mark for this part, but I'll say something here to make you understand one important point in Easy diffs. On the reverse slider, you're focused on the kick, right? BUT, as I can see, on this section, you also got focused on synth since the first time we hear this, so the player will clearly have problems to know which beat he'll have to click. In other way, on Easy / Normal diffs, you can't allow to focus different rhythms and instruments. So for instance, on this diff, a good rhythm pattern would be focused on kick/snares only.
  1. 00:52:407 (1,2,3,4) - This section might be really hard for beginner, because you're focused on 1/2 rhythm and for the last beat, you made a 1/4 pattern, that is clearly forbidden. I think that the player will not understand the rhythm if you do a sudden 1/4 pattern here. Moreover, the stack you used here: 00:53:787 (3,1) - is not good for an Easy. On the ranking criteria, you can clearly read that stack is prohibited, because it can make the player have some misreading or else.
    Here is a screenshot on a potential way to map it (https://puu.sh/uVl8w/2c0a2f01bb.png - https://puu.sh/uVlbF/aa34c58f38.png)
  1. 00:55:166 (1,2,3,1,2,3,4) - I'll go directly in the subject. This pattern is pretty neat for an Normal diff, but actually not for Easy diff, keep in mind that the Easy diff will be played the real beginner players, so try to do the easiest pattern possible for this diff. I think that you can play with circles and sliders to innovate, and making not boring. I think that you can use the same patterns I gave you on the mod here: 00:27:580 (1) - since it's like that during all the kiai, I'll not quote all the patterns that need that kind of reworks, I think you got the idea, and this goes for all the song, so I'll get focus on other potential visual issues according to the Ranking Criteria.
  1. 01:11:718 (1,2) - I'm not sure about it, but I think that this is not allowed, since the player will get focused on the rhythm without break, but he will probably click too early and he'll get a free combo break here. Since stacking is not recommanded in Easy diff, that would make sense if the pattern you use should not be recommanded too.
  1. 01:20:338 (1,2,3) - Those kind of patterns could be well used into a Normal diff, but on an Easy diff, it's a way too hard, and since it's following 1/2 rhythm, that's one of the patterns that should be nerfed. (like D.Va xD)
  1. 01:39:304 (1) - Why you didn't mapped this part? Since there is a potential mapping things here, then go for it, no? That would be very great I think, and you could use the stuff I said before to make it a way better! I think that you should map this break :)
Okay, so let's make the point here since I've finished the mods.
Overall, the map is not bad at all, because there is a good of patterns that would fit perfectly into a Normal diff, but there is still some patterns that are pretty clumsy, for instance this one: 00:36:545 (1,2,1,2,3,4,1) - because sometimes downbeats are clickable, and sometimes not, it's pretty confusing, nevermind, I think you got it.

If I did this mod, it's not specifically to make the diff improved deeply (even if at the base I did this for that), because we could rename the diff as Normal, and it would be done.
I made it to make you improved your Easy mapping skill, and to make your understand how an Easy diff could be mapped.

Let's make a recap of the important points here:
Avoid as much as possible using 1/2 patterns, and never use 1/4 patternsAvoid stacks to give a better readabilityDon't hesitate to use simple 1/1 or 2/1 patterns into a Easy diff, even if it's slow BPM!Avoid starting clickable beat on an downbeat on an Easy diff, if there is no notable/strong beatsGet focused to overall song rhythm, on what a begginer could notice easily, and don't map on additional small beat

That's all, hope this will help you, and if you have some questions, I'm obviously available on PM or Discord :)
Topic Starter
Kami-senpai

Pachiru wrote:

Let's make a recap of the important points here:
Avoid as much as possible using 1/2 patterns, and never use 1/4 patternsAvoid stacks to give a better readabilityDon't hesitate to use simple 1/1 or 2/1 patterns into a Easy diff, even if it's slow BPM!Avoid starting clickable beat on an downbeat on an Easy diff, if there is no notable/strong beatsGet focused to overall song rhythm, on what a begginer could notice easily, and don't map on additional small beat

That's all, hope this will help you, and if you have some questions, I'm obviously available on PM or Discord :)
Ok so after taking all of your points into consideration, I decided to completely rework this difficulty using 1/1 beats only with the rare 1/2 slider for emphasis. As such, I will provide in this reply some of the main ideas that I kept in mind while remapping. Also I'll include some questions or unsure parts as well.

  1. 00:12:407 (2,1) - this is a straight vertical drop, but the slider before is curved, so I was wondering if the flow is still good? There's quite a gap
  2. 00:19:304 (1) - I fixed the shape a little
  3. 00:26:201 (2,3) - for parts like these with synths that are sort of emphasized in the music, I changed to two circles instead of slider
  4. 00:36:545 (3,1) - is this considered bad flow here?
  5. 00:54:476 (4) - this was one of the few times i used 1/2 because I think the music is really emphasized in this part right before the wub portion.
  6. 00:59:304 (2,3) - i tried to use two circles when there was some sort of "break" in the music, like when there's a strong wub but it's by itself
  7. 01:05:511 (3,1,2) - Would this angle be too sharp for an easy?
  8. 01:09:649 (1,2) - would this be ok for the 1/2 slider to be on this part in timeline? I'm not sure if it would seem awkward for beginner players
  9. 01:17:235 (1,2) - question about angle again >.<
  10. 01:39:304 (1) - I mapped this section as you suggested
  11. 02:13:787 (2,3) - here for the wubs, I used 1/2 repeating sliders because I think that it would fit the repeating part of the song quite nicely, whereas a 1/1 slider or two circles wouldn't quite get that effect
  12. 02:24:132 (2) - this section is sort of different, so I didn't use the 1/2 sliders
  13. 02:31:718 (3,1) - since the gap is so big in timeline, not having a complete distance snap should be ok right?
  14. 02:55:166 (1) - would a slider like this be readable for beginner players?
sorry, this turned out to be more questions than actual thoughts, but that's what I had in mind while fixing according to your points in the mods.
Pachiru

Kami-senpai wrote:

  1. 00:12:407 (2,1) - this is a straight vertical drop, but the slider before is curved, so I was wondering if the flow is still good? There's quite a gap I think that it would be better with using a curved slider instead of a straight one o:
  2. 00:19:304 (1) - I fixed the shape a little
  3. 00:26:201 (2,3) - for parts like these with synths that are sort of emphasized in the music, I changed to two circles instead of slider
  4. 00:36:545 (3,1) - is this considered bad flow here? No it's okay I guess, since you're doing a NC, and also it's a slow part, it's okay :)
  5. 00:54:476 (4) - this was one of the few times i used 1/2 because I think the music is really emphasized in this part right before the wub portion.
  6. 00:59:304 (2,3) - i tried to use two circles when there was some sort of "break" in the music, like when there's a strong wub but it's by itself
  7. 01:05:511 (3,1,2) - Would this angle be too sharp for an easy? No in my opinion, it fit pretty well like this.
  8. 01:09:649 (1,2) - would this be ok for the 1/2 slider to be on this part in timeline? I'm not sure if it would seem awkward for beginner players
  9. 01:17:235 (1,2) - question about angle again >.<
  10. 01:39:304 (1) - I mapped this section as you suggested
  11. 02:13:787 (2,3) - here for the wubs, I used 1/2 repeating sliders because I think that it would fit the repeating part of the song quite nicely, whereas a 1/1 slider or two circles wouldn't quite get that effect
  12. 02:24:132 (2) - this section is sort of different, so I didn't use the 1/2 sliders
  13. 02:31:718 (3,1) - since the gap is so big in timeline, not having a complete distance snap should be ok right? Yes, that's absolutely okay, since there is a lot of time during the break.
  14. 02:55:166 (1) - would a slider like this be readable for beginner players? I'm not sure about this, I think that if you do something like this: https://puu.sh/uYgWl/f17b359974.png
Krfawy
Searching random pending maps with cute backgrounds is a happy thing if you ask me. So I did it a few days ago and wrote a mod but I couldn't connect but finally I managed to do so! o3o

General
  1. The combo colours seem very cool but I think it would be nicer to use them only during kiais/more intense parts of the maps. During the less challenging parts you could use the grayer/faded versions of the particular combos to make the impression of progressing difficulty level in the difficulty itself.
Unsuitable Fort You
  1. I would like to suggest a bit higher OD so the difficulty is a bit more demanding than right now, like OD8.5?.
  2. 00:32:753 (1,2) - From the player's perspective, people would expect a sharp or short slider here that would last like 1/8 or 1/16 due to the piano noise, or people would expect the slider to last until 00:33:701 - due to the long lasting sound that is very noticeable, just like you did there: 00:29:994 (5,1) - . Also, the sliderend should probably get silenced with a soft sampleset, right now it sounds a bit odd.
  3. 00:59:994 (1,2) - Personally I would suggest you make them even faster than 1.80x as the sounds are very short and the map would benefit from additional SV boost... in my opinion ofc. xD
  4. 01:20:339 (1,2) - That is a very good idea to put such new combo this red on such fast sections. However, I don't think it is a good idea to put the same combo colour here: 01:23:097 (1) - as people will be thinking the slider is faster and not slower. Honestly it would be nice if the red combo was used only on faster sections if possible. :v
  5. 01:49:994 (1) - and 02:01:460 (1) - and 02:33:097 (1) - Previous spinners with circles after them ended on blue ticks and not on the 1/8 yellow ones, so please, keep consistent and stick to one pattern, and in this case I recommend sticking to the blue ticks.
  6. 01:59:994 (4) - I can't really hear anything like 02:01:028 (6) - here (the buzzing bass) and the sections seem to be rather different, so I simply recommend you simplify the note number four.
Extra
  1. 00:59:476 (4) – Personally I would CTRL+G this note for the transition and flow because the movement would still be sharp here.
  2. 01:34:476 (1) - Maybe move this note one pixel up so the not-visible-overlap is neater.
  3. 01:49:649 (1) - As the sounds are quite significant, I suggest you split them into two single circles instead of a single 1/4 slider.
estellia-'s Hard
  1. I have a feeling that you could use a bit lower AR, for example 7.0-7.5 as the difficulty doesn't seem to require as fast AR as it is set now.
The maps play quite nicely even if the hardest diffs seem a bit weird. Nice job guys. o/

LVU Krfawy o3o/
Topic Starter
Kami-senpai

Krfawy wrote:

Searching random pending maps with cute backgrounds is a happy thing if you ask me. So I did it a few days ago and wrote a mod but I couldn't connect but finally I managed to do so! o3o

General
  1. The combo colours seem very cool but I think it would be nicer to use them only during kiais/more intense parts of the maps. During the less challenging parts you could use the grayer/faded versions of the particular combos to make the impression of progressing difficulty level in the difficulty itself. Good idea :thinking: I'll consider after talking with other gd people
Extra
  1. 00:59:476 (4) – Personally I would CTRL+G this note for the transition and flow because the movement would still be sharp here. I did the sharp on purpose for emphasis
  2. 01:34:476 (1) - Maybe move this note one pixel up so the not-visible-overlap is neater.
  3. 01:49:649 (1) - As the sounds are quite significant, I suggest you split them into two single circles instead of a single 1/4 slider.
The maps play quite nicely even if the hardest diffs seem a bit weird. Nice job guys. o/

LVU Krfawy o3o/
Thanks for the random mod OwO
Rad-
Hello! from our M4M

Easy
00:27:580 (1) - Nazi spacing, which can also result in making circle 2 precisely on the vertical grid line
01:49:994 (1) - Not sure if it's a good idea to include this slider now at the start of a red tick, being so far away from the previous note in timing and due to such low AR, beginners will certainly click this way too early, so i suggest doing just like on 00:31:718 (2) -
02:34:476 (1) - I think this overlaps too much and is too sharp for an Easy, makes it look like it ends too soon

Emilia's Hard
00:08:269 (1) - Why does this spinner have no ending sound? At least make add a clap to it to fit the beat snare, being so silent gives no feedback to the player
00:18:614 (4) - Give this slider more spacing like the ones before for consistency, or just CTRL+G it which works just fine
01:37:925 (4) - This pattern end and starts kinda awkwardly imo, as both spacing and rhythm could be easier to follow, example:


02:19:132 (3,4) - I think this pattern now became harder to follow because of the jump you did there, so i suggest to CTRL+G this slider 02:19:476 (5) - and place circle 4 now on the start of it, so spacing is more natural while still following your pattern
02:26:545 (2,3,4) - You should follow the rhythm the same way as you did right before it for continuity:


02:31:718 (1,2) - Space this slider a bit more, looks too close
02:33:442 (5) - NC

Extra
00:19:304 (1) - Make this spinner end on the blue tick, otherwise the player will just keep spinning because they have no clear idea when they stop and will miss the first object they see
00:29:649 (5,1) - These 2 objects appear to be too close to each other compared to the rest
00:34:821 (3) - Too close to previous slider
00:37:580 (4) - same
00:55:683 (2) - Theres no noticeable sound for this clickable object to be placed here
00:58:442 (2) - Same ^
01:01:201 (2) - And goes on, you get it, you might not wanna change it but on all other difficulties this part isnt mapped, instead it ends on these points, which make more sense because its the part where volume goes down to dead silent, so no point in mapping silence other than overmapping
01:06:718 (2) - Ofc, this one wouldn't be necessary as there is a clear sound to represent this object
01:21:201 (3) - This slider should be placed on the bottom side to fit the music, or alternatively CTRL+G, so it fits the different pitch
02:24:649 (2,1,2,3,4,5,6,1,2,1,2,3,4,1,2,3,4) - CTRL+J all of this, it fits alot better to the music on 02:25:856 (1,2,1) - for example, and it does a better flow towards the first object after this pattern
02:32:580 (2) - Place on x:188 y:324 to stop overusing the back and forths and make this pattern have a better direction towards the last jumps

Fort's Cake
I know this is a map of only sliders basically, but it's still why you should increase OD to 8.5-9 at least because accuracy isn't measured properly on sliders yet, which means the few circles there are on the map should be actually evaluated for hitting them on the right timing. (Also OD7.9 just looks like a lel meme)

00:22:063 - to 00:27:580 - Overall this area has a really weird spacing consistency, like its hard to tell where the jumps as to the music because there is no clear fit between the two, which makes it look very random
00:38:615 (5,1) - Switch NC for consistency
00:38:270 (4,5) - Another example as to why this part doesn't have a jump for example, you should try making this slow part more obvious with its change of spacings
00:43:442 (4,5) - Unstack these, they are pretty boring to make full 1/1s on this difficulty just stacked like this, even if you flipped 4 horizontally would already be a much better improvement
01:11:028 (3) - If you are going to stack this circle like this, at least you should make the movement of the previous sliders have more emphasizes on this note, so CTRL+G slider 2
01:28:615 (2) - You need to NC this slider to show how theres a different slider speed change
01:49:994 (1) - Either replace this spinner with a slider, or at least make it end on the blue tick, it looks too close to the first object and it makes it hard to know when to stop spinning
02:01:460 (1) - ^
02:13:442 - On this part you should either make all sliders have the same color, or change combos of 02:15:166 - as well, but imo, it makes it play alot better and read if you remove the combos of 02:13:787 (1,1,1,1) - , having less multi colors helps keeping track on which sliders you gotta click
02:16:891 (1,1) - Remove NCs
02:18:959 - Same as before, except 02:21:718 - can stay as it is
02:29:994 - same as before

Hope it helps!
Plaudible
hey there! m4m
Spag Heddy - Pink Koeks

Kin's Insane

  1. Fix your tags
  2. There's a few sounds in the intro that you could get away with mapping out imo. 00:12:925, for example.
  3. This works out great for this change as well, since the rhythm gets more dense at 00:16:028, perhaps for proper emphasis you could make 5 into a 1/4 slider and put a circle after it ^^
  4. 00:48:787 - resnap the break here, it's customized for some reason
  5. 00:56:545 (5,7) - It'd benefit your aesthetics to overlap things more consistently, like here vs. 00:55:166 (1,1) - or 00:56:890 (7,1) -
  6. 01:21:545 (1,1,1,1) - Even if this is a more technical map, this is extremely hard to interpret and simplifying it for the difficulty's sake might be more appropriate imo. Your SV gimmicks are cool but try to make this one a little more intuitive.
  7. 01:32:925 (1,1) - Could you increase spacing here a bit? this 3/8 is a bit hard to interpret from the 1/8 long jump you just had.
  8. 02:13:787 (5) - Putting a NC here would make the sections of 8 more interpretable.
  9. 02:16:890 (2,1) - Just my opinion, but stacking heads would be a lot more aesthetically pleasing here..
  10. 02:18:959 (2) - I strongly suggest nerfing these square jumps a bit, this is a pretty high diffspike in this and I'd expect this in the extra.
  11. Lovely diff, nicely done!


Extra

  1. If you could map out some of the hihats in this diff it'd be nice, like at 00:13:614. Some of the lower diffs do this and I think mapping out all of them in this diff would be more fitting. 00:18:442 as well. When you do this in the next measure, take note there's one on 00:16:028 as well.
  2. 00:19:304 (1) - Please don't snap the end of this 1/8, 1/4 at most but this is a bit too much, and it can make hitting that note very difficult.
  3. 00:32:063 (4,5,1,1) - The 1/4 vs 1/8 spacing here is extremely similar, maybe increase the 1/4 a bit so there's a clear difference or overlap the 1/8 instead. (i'd do first option tbh)
  4. 02:16:201 (1) - Adding a NC here is a bit weird, since the rhythm hasn't changed at all and you've been doing it every 4, just remove it here and keep it like you have been.
  5. 02:21:718 (1,2) - Do you really want to map these the same way as the jumps before? It's a unique sound, perhaps a slider or really small jump would be cool to emphasize this.
  6. 02:23:614 (1) - Make ds more identical to 01:16:718 (2) -
  7. 02:32:752 (1,2) - If you're gonna make this jump this big, you need to build into it more. It doesn't make sense in the context that you've been building up with around 3x DS, but jumping to 4x here is really uncomfortable. Build into it maybe, like 3x to 3.5x to 4x or better, 3.25x > 3.5x > 3.75x > 4x.
cool map, good luck!! ^^
Topic Starter
Kami-senpai

Rad- wrote:

Hello! from our M4M

Easy
00:27:580 (1) - Nazi spacing, which can also result in making circle 2 precisely on the vertical grid line
01:49:994 (1) - Not sure if it's a good idea to include this slider now at the start of a red tick, being so far away from the previous note in timing and due to such low AR, beginners will certainly click this way too early, so i suggest doing just like on 00:31:718 (2) - hmm maybe, but I think it's fine.
The high spacing should indeed allow players to predict it properly

02:34:476 (1) - I think this overlaps too much and is too sharp for an Easy, makes it look like it ends too soon


Extra
00:19:304 (1) - Make this spinner end on the blue tick, otherwise the player will just keep spinning because they have no clear idea when they stop and will miss the first object they see its ok
00:29:649 (5,1) - These 2 objects appear to be too close to each other compared to the rest
00:34:821 (3) - Too close to previous slider its fine
00:37:580 (4) - same change in flow direction makes it fine
00:55:683 (2) - Theres no noticeable sound for this clickable object to be placed here Like you mention later, I do it throughout the diff.
My justification is that it enhances game play through the upbeat effect, where this note primes the jumps for the rest of the measure. Also, since I was consistent with it, it should be ok

00:58:442 (2) - Same ^
01:01:201 (2) - And goes on, you get it, you might not wanna change it but on all other difficulties this part isnt mapped, instead it ends on these points, which make more sense because its the part where volume goes down to dead silent, so no point in mapping silence other than overmapping
01:06:718 (2) - Ofc, this one wouldn't be necessary as there is a clear sound to represent this object
01:21:201 (3) - This slider should be placed on the bottom side to fit the music, or alternatively CTRL+G, so it fits the different pitch
02:24:649 (2,1,2,3,4,5,6,1,2,1,2,3,4,1,2,3,4) - CTRL+J all of this, it fits alot better to the music on 02:25:856 (1,2,1) - for example, and it does a better flow towards the first object after this pattern i think it's ok because I want to keep the copy pasta effect
02:32:580 (2) - Place on x:188 y:324 to stop overusing the back and forths and make this pattern have a better direction towards the last jumps If you didn't notice, I was overlapping all of the notes, so I don't want to start a new note pocket where this is the only note there.


Hope it helps!

Plaudible wrote:

hey there! m4m
Spag Heddy - Pink Koeks


Extra

  1. If you could map out some of the hihats in this diff it'd be nice, like at 00:13:614. Some of the lower diffs do this and I think mapping out all of them in this diff would be more fitting. 00:18:442 as well. When you do this in the next measure, take note there's one on 00:16:028 as well. not sure what you mean by map out :thinking:
  2. 00:19:304 (1) - Please don't snap the end of this 1/8, 1/4 at most but this is a bit too much, and it can make hitting that note very difficult.
  3. 00:32:063 (4,5,1,1) - The 1/4 vs 1/8 spacing here is extremely similar, maybe increase the 1/4 a bit so there's a clear difference or overlap the 1/8 instead. (i'd do first option tbh)
  4. 02:16:201 (1) - Adding a NC here is a bit weird, since the rhythm hasn't changed at all and you've been doing it every 4, just remove it here and keep it like you have been.
  5. 02:21:718 (1,2) - Do you really want to map these the same way as the jumps before? It's a unique sound, perhaps a slider or really small jump would be cool to emphasize this.
  6. 02:23:614 (1) - Make ds more identical to 01:16:718 (2) -
  7. 02:32:752 (1,2) - If you're gonna make this jump this big, you need to build into it more. It doesn't make sense in the context that you've been building up with around 3x DS, but jumping to 4x here is really uncomfortable. Build into it maybe, like 3x to 3.5x to 4x or better, 3.25x > 3.5x > 3.75x > 4x.
cool map, good luck!! ^^
thanks for mods!
Hectic
Hello there. From queue. Sorry for huge delay

Fort's Cake
  1. 01:11:718 (1) - I wouldn't leave this place empty but I suppose it is your decesion
  2. 01:35:166 (4,5) - it doesn't deserve that much space
  3. 02:21:718 (1,2) - can be represented better
Extra
  1. 00:37:235 (3,4) - better blanket
  2. 01:21:201 (3) - hm, maybe make this one like 01:21:373 (4)? cause its low sound too, would make more sense
  3. 01:22:752 (1) - 1/8 or 1/4 slider instead? Sound is continuous
Kin's Insane
  1. 02:18:959 (2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6) - nc every fourth circle?
  2. 02:44:476 (2) - shorten by 1/8, you can hear sound on blue tick (or maybe even add 1/8 slider on blue tick)
Hope that you'll find something useful. Good luck!
ItashaS13
o/


Extra

  • 00:11:028 (1,2,3) - I see no difference in the spacing between these objets AND the rest until 00:19:304 - but the sounds on each slider is different, 00:11:718 (2) - this is louder/stronger than 00:11:028 (1) - so I think that the spacing between 00:11:718 (2,3) - 00:13:097 (4,1) - 00:15:166 (5,7) - should be less and here 00:15:683 (4,5) - where's the emphasise on 00:15:856 (5) - ??? you clearly hear a really strong beat on it but it has the same spacing, and.. using the same spacing for different sounds its boring to play :T

    00:21:373 (1) - this would play a lot better if you make it into circles instead of a reverse

    00:23:442 (3,4,5) - suggestion - https://osu.ppy.sh/ss/7867983 < Im pretty sure you know why | so I don't have to explain right?

    00:24:821 (1) - ctrl+j and then ctrl+g? so you get more spacing between 00:24:821 (1,2) - while keeping the same flow

    00:29:649 (5) - should split this into 2 circles and a long slider like this or idk http://osu.ppy.sh/ss/7868020

    00:34:821 (3) - please don't use reverses for this when you can map it with circles, playing reverses like this is reaaally really boring

    00:40:683 (5) - same here, think about it, people will bored to this point and they'll never reach the fun part. the kiai

    00:54:476 (1,2,3) - should do ctrl+j on these, the spacing betwen 00:54:304 (4,1) - its TOO short, when the spacing between these should be the longest one for their sounds

    And here I come with my sliderart- suggestions :d

    00:55:166 (1) - http://osu.ppy.sh/ss/7868067

    00:55:856 (1) - for sliders like this, you should just add some retarded red points throughout the slider, like this http://osu.ppy.sh/ss/7868077 so it fits a bit more with the music, instead of using a bored straight slider like THIS 00:57:925 (1) -

    00:56:890 (1) - GOOD ONE

    00:57:925 (1) - you can hear that the sound on here its like raising and degrading (or decreasing) is that the word for it?? anyways.. a slider like this would be better https://osu.ppy.sh/ss/7868089 I know you can improve aallll these sliders

    00:58:614 (1) - come on :> I think something like this would fit better https://osu.ppy.sh/ss/7868099

    00:59:649 (5) - make this slider a bit faster?

    01:00:683 (1) - please xd https://osu.ppy.sh/ss/7868116 < my suggestion (You can do something even better, I know it)

    01:01:201 (2) - this circle would play better if it were placed on the bottom-right side of the screen

    01:02:407 (1) - make this one slighty faster?? the sound here its more.. acute

    01:04:132 (1) - anotha one http://osu.ppy.sh/ss/7868133

    01:04:649 (2,3,4) - why using such spacing? I mean this spacing here its much less than the others, but why? if the song doesn't really change at all, is not the same as this? 00:59:132 (2,3,4) - ?

    01:05:511 (1) - make this one slower K?

    01:07:580 (3,4,1) - and now here I think the spacing its too much considering the shift in the music

    01:08:959 (1,1) - *what are thooooooooooose XD* oke, I'll not give suggestion, you can do something really better

    BTW 01:08:959 (1,1) - flow on these SHOULD change from 01:09:476 (2) - like at least do ctrl+g on 01:09:649 (1) -

    01:10:166 (2,3,4) - spacing her its too short, again

    01:10:683 (1) - make this into a FAST 1/8 slider, and make the next slider faster too? it would fit better

    01:11:718 (1) - and this one faster too (even tho it sync now its PERFECT)

    01:17:063 (6,1) - tbh, this looks like a 1/4 or a jumpstream.. sightreading it looks like that for me, considering the kind of map this is, so I think you should move 01:17:235 (1) - far from here

    01:22:752 (1) - http://osu.ppy.sh/ss/7868227

    01:27:580 (1) - make this slider FASTER ? like this osu.ppy.sh/ss/7868240 or https://osu.ppy.sh/ss/7868249 I know you can do something better dale

    01:32:752 (1) - 1/8 kickslider here would be better

    01:32:925 (2,3) - == kill them fire and remake them with love

    01:37:235 (1,2) - 1/8 kicksliders but with different SV than 01:36:890 (2,3) - would be better imo

    01:49:994 (1) - ;-; you know

    ||||||||||||||||||||||||||

    For the second kiai I'll suggest basically the same, 01:57:925 (5) - not reverses pls, 02:12:407 (1,1) - some dope sliders...

    02:15:856 (1,2,3,4) - Here I think you should keep the horizontal flow

    02:16:545 (1,2,3,4) - where's your creativity hermano?

    02:22:063 (1) - :< *Ill give a suggestion* https://osu.ppy.sh/ss/7868323 < I changed SV to 1.70x also don't worry about the start of the slider, it's rankable (now -_-) + notice that the slider changes its direction here 02:22:752 - where's a strong beat

    02:39:476 (3) - kickslider amigo, please
and the rest it's basically the same, add some sliderart so the maps become less boring? I mean it's not reaaally boring but.. with some sliderart it would SHINE!

GL and you know where this kudosu is going <:
Topic Starter
Kami-senpai

h4d0uk3n1 wrote:

Hello there. From queue. Sorry for huge delay

Extra
  1. 00:37:235 (3,4) - better blanket
  2. 01:21:201 (3) - hm, maybe make this one like 01:21:373 (4)? cause its low sound too, would make more sense explained reasoning in previous mod
  3. 01:22:752 (1) - 1/8 or 1/4 slider instead? Sound is continuous
Hope that you'll find something useful. Good luck!
thanks for mod!

Itasha_S13 wrote:

o/


Extra

  • 00:11:028 (1,2,3) - I see no difference in the spacing between these objets AND the rest until 00:19:304 - but the sounds on each slider is different, 00:11:718 (2) - this is louder/stronger than 00:11:028 (1) - so I think that the spacing between 00:11:718 (2,3) - 00:13:097 (4,1) - 00:15:166 (5,7) - should be less and here 00:15:683 (4,5) - where's the emphasise on 00:15:856 (5) - ??? you clearly hear a really strong beat on it but it has the same spacing, and.. using the same spacing for different sounds its boring to play :T I'd say it's fine because to me, I think each beat is fairly equal in intensity (kick and snare are basically same intensity for me). Also since it's the beginning slow part without too much melody, I'd like to keep things more consistent, but I will consider it and see what other people say :D

    00:21:373 (1) - this would play a lot better if you make it into circles instead of a reverse

    00:23:442 (3,4,5) - suggestion - https://osu.ppy.sh/ss/7867983 < Im pretty sure you know why | so I don't have to explain right? hmm will also consider, but i like the flow from one to the other, like it keeps the synth you know

    00:24:821 (1) - ctrl+j and then ctrl+g? so you get more spacing between 00:24:821 (1,2) - while keeping the same flow I think this is ok because this way, the flow from 00:24:132 (5,1) - these two feels better

    00:29:649 (5) - should split this into 2 circles and a long slider like this or idk http://osu.ppy.sh/ss/7868020

    00:34:821 (3) - please don't use reverses for this when you can map it with circles, playing reverses like this is reaaally really boring ehhh well it's a slow part so I thought it would be better to be chill, but I did change it up

    00:40:683 (5) - same here, think about it, people will bored to this point and they'll never reach the fun part. the kiai i think ill keep this one because i changed the others. I really think tapping this slow part is too intense, even if it is low spacing

    00:54:476 (1,2,3) - should do ctrl+j on these, the spacing betwen 00:54:304 (4,1) - its TOO short, when the spacing between these should be the longest one for their sounds i disagree. I think that having a smaller jump there really emphasizes the jump with the next three. If I made that space big as well, it would make it seem like 00:54:304 (4,1,2,3) - these four are all emphasized notes, whereas it is only the three

    And here I come with my sliderart- suggestions :d

    00:55:166 (1) - http://osu.ppy.sh/ss/7868067

    00:55:856 (1) - for sliders like this, you should just add some retarded red points throughout the slider, like this http://osu.ppy.sh/ss/7868077 so it fits a bit more with the music, instead of using a bored straight slider like THIS 00:57:925 (1) -

    00:56:890 (1) - GOOD ONE not sure if sarcasm :thinking:

    00:57:925 (1) - you can hear that the sound on here its like raising and degrading (or decreasing) is that the word for it?? anyways.. a slider like this would be better https://osu.ppy.sh/ss/7868089 I know you can improve aallll these sliders

    00:58:614 (1) - come on :> I think something like this would fit better https://osu.ppy.sh/ss/7868099

    00:59:649 (5) - make this slider a bit faster? i think this speed is nice because there's no bass to this sound

    01:00:683 (1) - please xd https://osu.ppy.sh/ss/7868116 < my suggestion (You can do something even better, I know it)

    01:01:201 (2) - this circle would play better if it were placed on the bottom-right side of the screen

    01:02:407 (1) - make this one slighty faster?? the sound here its more.. acute I think the speed is fine, although i did make the slider shape more interesting

    01:04:132 (1) - anotha one http://osu.ppy.sh/ss/7868133

    01:04:649 (2,3,4) - why using such spacing? I mean this spacing here its much less than the others, but why? if the song doesn't really change at all, is not the same as this? 00:59:132 (2,3,4) - ? I made it a little bigger, but the main reason its smaller is because it feels like the tension is decreasing into 01:05:511 (1) - this note, as opposed to it sounding like its increasing into 00:59:994 (1) - this one

    01:05:511 (1) - make this one slower K?

    01:07:580 (3,4,1) - and now here I think the spacing its too much considering the shift in the music

    01:08:959 (1,1) - *what are thooooooooooose XD* oke, I'll not give suggestion, you can do something really better

    BTW 01:08:959 (1,1) - flow on these SHOULD change from 01:09:476 (2) - like at least do ctrl+g on 01:09:649 (1) - I think flow her is ok,
    because it's sort of like a reset sound, like the music is trying 01:08:959 (1,2) - this, then thinking "oh its not intense enough", then goes again and uses 01:09:649 (1) - this. (bad analogy, you probably are confused)


    01:10:166 (2,3,4) - spacing her its too short, again

    01:10:683 (1) - make this into a FAST 1/8 slider, and make the next slider faster too? it would fit better

    01:11:718 (1) - and this one faster too (even tho it sync now its PERFECT) eh since sync is good, I dont feel like changing xD

    01:17:063 (6,1) - tbh, this looks like a 1/4 or a jumpstream.. sightreading it looks like that for me, considering the kind of map this is, so I think you should move 01:17:235 (1) - far from here

    01:22:752 (1) - http://osu.ppy.sh/ss/7868227

    01:27:580 (1) - make this slider FASTER ? like this osu.ppy.sh/ss/7868240 or https://osu.ppy.sh/ss/7868249 I know you can do something better dale

    01:32:752 (1) - 1/8 kickslider here would be better

    01:32:925 (2,3) - == kill them fire and remake them with love

    01:37:235 (1,2) - 1/8 kicksliders but with different SV than 01:36:890 (2,3) - would be better imo

    01:49:994 (1) - ;-; you know for this I think that a straight slider works better because it's just a straight synth without much extra noise

    ||||||||||||||||||||||||||

    For the second kiai I'll suggest basically the same, 01:57:925 (5) - not reverses pls, 02:12:407 (1,1) - some dope sliders...

    02:15:856 (1,2,3,4) - Here I think you should keep the horizontal flow

    02:16:545 (1,2,3,4) - where's your creativity hermano? :( i think the sound is sort of straightforward so I wanted to keep it simple, but I'll make it a little better looking xD

    02:22:063 (1) - :< *Ill give a suggestion* https://osu.ppy.sh/ss/7868323 < I changed SV to 1.70x also don't worry about the start of the slider, it's rankable (now -_-) + notice that the slider changes its direction here 02:22:752 - where's a strong beat

    02:39:476 (3) - kickslider amigo, please
and the rest it's basically the same, add some sliderart so the maps become less boring? I mean it's not reaaally boring but.. with some sliderart it would SHINE!

GL and you know where this kudosu is going <:
You literally made me remake every slider >.>

I love you bby <3 ty for mod and stars ;)
LowAccuracySS

Hello from the Queue! Thanks for posting :)


[General]
  1. You cannot have a silent sliderslide and a silent slidertick at the same time.
  2. Disable Widescreen Support as there is no storyboard.

[ Easy]
General
  1. Please NC every 2 downbeats so you can have longer combos than just 2.
  2. I disagree with the kiai placement at 01:17:238 - It's not a particularly strong part of the song and isn't a chorus.
Compose
  1. 00:15:166 (2) - If I were you, I'd create a shape like (1) - For example: https://puu.sh/vsLzW/e4c378883c.png
  2. 00:23:442 (2) - Like above, I recommend you create a shape similar to what you did at (1) - at parts like 00:16:545 (1,2) - you do this and there is no pattern to go off of!
  3. 00:26:201 (2,3) - I'd hold off from doing any deviation from this until maybe after 00:31:718 (2) because the song still has the same instruments repeating the same rhythm.
  4. 00:56:201 - It is a kiai, so why aren't you having denser rhythms than in the part before the kiai? There could be hitcircles all throughout these red ticks in the kiai! :)
  5. 02:12:407 (1,2) - ^

[ Emilia's Hard]
Compose
  1. 00:43:442 (4) - This slider doesn't need to be extended as the beat is on the red tick
  2. 00:51:028 (3) - ctrl+g?
  3. 00:51:718 (4) - ^
  4. 00:53:787 (3) - ^
  5. 01:08:614 (8) - ^
  6. 01:19:649 (7) - ^
  7. 01:30:683 (8) - ^
  8. 02:07:580 (2) - ^
  9. 02:08:959 (4) - ^
  10. 02:10:338 (2) - ^

Nice map, good luck on rank!
Topic Starter
Kami-senpai

[ Space ] wrote:

[General]
  1. You cannot have a silent sliderslide and a silent slidertick at the same time.
  2. Disable Widescreen Support as there is no storyboard.

[ Easy]
General
  1. Please NC every 2 downbeats so you can have longer combos than just 2.
  2. I disagree with the kiai placement at 01:17:238 - It's not a particularly strong part of the song and isn't a chorus. i think it should be kiai
Compose
  1. 00:15:166 (2) - If I were you, I'd create a shape like (1) - For example: https://puu.sh/vsLzW/e4c378883c.png
  2. 00:23:442 (2) - Like above, I recommend you create a shape similar to what you did at (1) - at parts like 00:16:545 (1,2) - you do this and there is no pattern to go off of!ok for the first one, but this one has a clearly different sound, which deserves different shapes
  3. 00:26:201 (2,3) - I'd hold off from doing any deviation from this until maybe after 00:31:718 (2) because the song still has the same instruments repeating the same rhythm. there is clearly different emphasis on notes. the same rhythm would be boring and not fit well
  4. 00:56:201 - It is a kiai, so why aren't you having denser rhythms than in the part before the kiai? There could be hitcircles all throughout these red ticks in the kiai! :) as from a previous mod with somebody whos mapping is respected deeply (by me), it was suggested that 1/2 only be used very sparingly in an easy, even if it is half time
  5. 02:12:407 (1,2) - ^


Nice map, good luck on rank!
thanks for mod!
Kin

Plaudible wrote:

hey there! m4m
Spag Heddy - Pink Koeks

Kin's Insane

  1. Fix your tags every other diff are missing me D:
  2. There's a few sounds in the intro that you could get away with mapping out imo. 00:12:925, for example. I prefer to keep the way it is, in order to keep the light build up
  3. This works out great for this change as well, since the rhythm gets more dense at 00:16:028, perhaps for proper emphasis you could make 5 into a 1/4 slider and put a circle after it ^^ there's nothing here 00:16:028 -
  4. 00:48:787 - resnap the break here, it's customized for some reason You can't snap a break. A break appear automatically when there's no note after a certain time
  5. 00:56:545 (5,7) - It'd benefit your aesthetics to overlap things more consistently, like here vs. 00:55:166 (1,1) - or 00:56:890 (7,1) - what is wrong with this pattern ?
  6. 01:21:545 (1,1,1,1) - Even if this is a more technical map, this is extremely hard to interpret and simplifying it for the difficulty's sake might be more appropriate imo. Your SV gimmicks are cool but try to make this one a little more intuitive. I'll need a bit more feedback on this one. After many testplay from many player, none has miss on this
  7. 01:32:925 (1,1) - Could you increase spacing here a bit? this 3/8 is a bit hard to interpret from the 1/8 long jump you just had. increasing the spacing will lost the feeling of slowdown on 01:33:269 (1) - . Since 01:32:752 (1,1) - have "fast wuub" while 01:33:269 (1) - is slower and more low pitched.
  8. 02:13:787 (5) - Putting a NC here would make the sections of 8 more interpretable. fixed
  9. 02:16:890 (2,1) - Just my opinion, but stacking heads would be a lot more aesthetically pleasing here.. It'll change the spacing + changing the slider shape to stack it will make the slider too weird
  10. 02:18:959 (2) - I strongly suggest nerfing these square jumps a bit, this is a pretty high diffspike in this and I'd expect this in the extra. it's exactly the same spacing as those one 02:13:442 (3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 02:29:994 (2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7) -
  11. Lovely diff, nicely done! thanks!

h4d0uk3n1 wrote:

Kin's Insane
  1. 02:18:959 (2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6) - nc every fourth circle? fixed
  2. 02:44:476 (2) - shorten by 1/8, you can hear sound on blue tick (or maybe even add 1/8 slider on blue tick) shorten by 1/8
thanks for mod!
also, don't forget to add me as tag on every diff aaaaah

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54476
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 55165,132407
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Pink Koeks
TitleUnicode:Pink Koeks
Artist:Spag Heddy
ArtistUnicode:Spag Heddy
Creator:Kami-senpai
Version:Kin's Insane
Source:
Tags:dubstep electronic emilia fort pachiru xinely kin
BeatmapID:1260846
BeatmapSetID:418248

[Difficulty]
HPDrainRate:6.2
CircleSize:4.2
OverallDifficulty:8.2
ApproachRate:9.2
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"anime-girl-pink-hair-wallpaper-6348-6656-hd-wallpapers.jpg",0,0
//Break Periods
2,44332,48749
2,99504,109079
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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324,116,32580,1,4,0:3:0:0:
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156,120,39994,1,2,0:0:0:0:
256,248,40338,1,4,0:0:0:0:
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332,64,41028,1,4,0:0:0:0:
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300,136,44132,5,2,0:0:0:0:
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251,207,52580,1,2,0:2:0:0:
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132,252,55511,6,0,L|124:148,1,90,2|0,0:2|2:0,0:0:0:0:
236,48,55856,2,0,L|228:152,1,90,8|0,0:0|0:0,0:0:0:0:
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332,16,56373,1,2,0:2:0:0:
428,124,56545,1,2,0:0:0:0:
284,112,56718,1,2,0:2:0:0:
464,128,56890,2,0,P|428:124|436:216,1,135,2|0,0:2|0:0,0:0:0:0:
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280,176,57580,2,0,L|264:160,1,22.5,2|0,0:2|2:0,0:0:0:0:
388,296,57752,2,0,L|372:280,1,22.5,2|0,0:2|2:0,0:0:0:0:
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400,96,58614,2,0,P|328:120|248:60,1,180,8|2,0:0|0:0,0:0:0:0:
444,24,59132,1,2,0:0:0:0:
504,212,59304,1,2,0:0:0:0:
496,52,59476,1,2,0:2:0:0:
448,208,59649,2,0,P|440:272|484:328,1,135,2|0,0:2|2:0,0:0:0:0:
400,280,59994,6,0,L|366:284,1,33.75,2|0,1:2|2:0,0:0:0:0:
304,336,60338,6,0,B|272:344|248:336|248:336|232:348|232:348|204:336|176:340,1,135,2|0,1:2|2:0,0:0:0:0:
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28,204,61201,1,0,0:0:0:0:
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200,24,61718,1,2,0:2:0:0:
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280,108,62063,1,2,0:0:0:0:
316,4,62235,1,2,0:2:0:0:
167,135,62407,2,0,B|156:152|156:180|164:200|164:200|172:220|172:248|164:268,1,135,2|0,0:2|2:0,0:0:0:0:
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248,168,62925,2,0,L|250:136,1,22.5,2|0,0:2|2:0,0:0:0:0:
240,328,63097,2,0,L|256:356,1,22.5,2|0,0:2|2:0,0:0:0:0:
152,192,63269,2,0,L|124:180,1,22.5,2|0,0:2|2:0,0:0:0:0:
304,252,63442,6,0,L|344:248,1,33.75,2|0,0:0|2:0,0:0:0:0:
324,276,63787,6,0,L|413:284,1,90,2|0,0:2|0:0,0:0:0:0:
256,160,64132,2,0,B|228:148|196:148|168:160|168:160|140:172|108:172|80:160,1,180,8|2,0:0|0:2,0:0:0:0:
212,252,64649,1,2,0:2:0:0:
124,76,64821,1,2,0:0:0:0:
88,272,64994,1,2,0:2:0:0:
196,152,65166,2,0,P|256:160|308:216,1,135,2|0,0:2|2:0,0:0:0:0:
316,248,65511,6,0,P|348:240|384:240,1,67.5,8|0,0:0|2:0,0:0:0:0:
416,248,65856,5,8,0:0:0:0:
476,100,66028,1,4,0:3:0:0:
504,296,66201,6,0,B|500:344|500:344|480:324,1,67.5,2|0,0:0|2:0,0:0:0:0:
416,248,66545,1,2,0:2:0:0:
316,288,66718,1,2,0:2:0:0:
216,248,66890,6,0,B|188:236|152:236|124:248|124:248|96:260|64:260|40:248,1,180,8|2,0:0|0:2,0:0:0:0:
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80,148,67580,1,2,0:0:0:0:
40,248,67752,1,2,0:2:0:0:
184,176,67925,2,0,P|184:112|128:52,1,135,2|0,0:2|2:0,0:0:0:0:
108,44,68269,6,0,L|84:40,1,22.5,8|0,0:0|2:0,0:0:0:0:
264,84,68442,2,0,L|288:80,1,22.5,2|0,0:2|2:0,0:0:0:0:
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264,164,68787,2,0,L|288:160,1,22.5,2|0,0:2|2:0,0:0:0:0:
420,204,68959,6,0,P|444:184|420:168,1,67.5,2|0,0:0|2:0,0:0:0:0:
400,184,69304,6,0,B|400:228|400:228|384:272,1,90,2|0,0:2|0:0,0:0:0:0:
132,304,69649,2,0,B|176:288|220:312|220:312|264:336|308:320,1,180,8|2,0:0|0:2,0:0:0:0:
400,184,70166,1,2,0:2:0:0:
272,244,70338,1,2,0:0:0:0:
392,328,70511,1,2,0:2:0:0:
304,152,70683,2,0,L|268:148,1,22.5,2|0,0:2|2:0,0:0:0:0:
196,316,70856,6,0,L|151:320,1,45,2|0,0:2|2:0,0:0:0:0:
392,328,71201,6,0,L|436:332,1,45,2|0,0:2|2:0,0:0:0:0:
304,152,71545,6,0,L|268:148,1,22.5,2|0,0:2|2:0,0:0:0:0:
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112,324,72407,6,0,P|85:290|27:275,1,90,8|0,0:0|0:0,0:0:0:0:
236,328,72752,1,2,0:2:0:0:
204,132,72925,1,2,0:2:0:0:
116,248,73097,1,2,0:0:0:0:
312,212,73269,1,2,0:2:0:0:
80,256,73442,2,0,P|36:244|48:148,1,135,2|0,0:2|0:0,0:0:0:0:
52,140,73787,6,0,L|72:120,1,22.5,8|0,0:0|2:0,0:0:0:0:
188,184,73959,2,0,L|208:164,1,22.5,2|0,0:2|2:0,0:0:0:0:
256,36,74132,2,0,L|256:8,1,22.5,2|0,0:2|2:0,0:0:0:0:
324,184,74304,2,0,L|304:164,1,22.5,2|0,0:2|2:0,0:0:0:0:
460,140,74476,6,0,P|436:152|460:168,1,67.5,2|0,0:0|2:0,0:0:0:0:
484,152,74821,6,0,P|472:196|488:248,1,90,2|0,0:2|0:0,0:0:0:0:
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200,132,75683,1,2,0:2:0:0:
296,308,75856,1,2,0:0:0:0:
292,112,76028,1,2,0:2:0:0:
236,232,76201,6,0,B|188:236|188:236|204:216,1,67.5,2|0,0:2|2:0,0:0:0:0:
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396,204,76718,1,2,0:0:0:0:
405,160,76804,1,2,0:0:0:0:
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386,73,76976,1,2,0:0:0:0:
395,29,77063,1,2,0:0:0:0:
296,156,77235,6,0,B|244:148|240:168|192:160|192:160|208:144|232:144,1,135,2|0,0:0|2:0,0:0:0:0:
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240,244,77925,6,0,B|292:244|292:244|356:256|356:256|424:256,1,180,8|2,0:0|0:2,0:0:0:0:
256,144,78442,1,2,0:2:0:0:
288,340,78614,1,2,0:0:0:0:
292,140,78787,1,2,0:2:0:0:
260,336,78959,2,0,P|232:268|184:328,1,180,2|8,0:2|0:0,0:0:0:0:
292,140,79649,2,0,P|300:96|292:52,1,90
224,180,79994,6,0,P|284:168|360:184,1,135,2|0,0:0|2:0,0:0:0:0:
404,200,80338,6,0,B|452:192|452:192|436:212,1,67.5000025749208,2|0,0:2|2:0,0:0:0:0:
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432,264,80683,6,0,B|444:232|432:200|432:200|420:168|432:132,1,135,8|0,0:0|2:0,0:0:0:0:
448,100,81028,6,0,B|440:52|440:52|428:76,1,67.5000025749208,2|0,0:2|2:0,0:0:0:0:
356,232,81201,2,0,B|348:280|348:280|336:256,1,67.5000025749208,2|0,0:2|2:0,0:0:0:0:
288,84,81373,1,2,0:0:0:0:
220,168,81545,6,0,L|180:164,1,33.75,2|0,0:2|2:0,0:0:0:0:
232,240,81890,6,0,L|153:232,1,67.5,2|0,0:2|2:0,0:0:0:0:
204,308,82235,6,0,L|170:304,1,33.7500012874604,2|0,0:2|2:0,0:0:0:0:
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380,320,83442,6,0,P|352:260|420:168,1,180,8|2,0:0|0:2,0:0:0:0:
248,292,83959,1,2,0:2:0:0:
444,256,84132,1,2,0:0:0:0:
324,148,84304,1,2,0:2:0:0:
360,340,84476,2,0,B|348:308|348:272|360:240|360:240|340:256|320:260,1,135,2|0,0:2|0:0,0:0:0:0:
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176,212,85166,2,0,L|144:204,1,22.5,2|0,0:2|2:0,0:0:0:0:
332,256,85338,2,0,L|352:280,1,22.5,2|0,0:2|2:0,0:0:0:0:
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248,68,85856,6,0,L|257:157,1,90,2|0,0:2|2:0,0:0:0:0:
380,316,86201,2,0,P|464:296|480:200,1,180,8|2,0:0|0:2,0:0:0:0:
412,68,86718,1,2,0:2:0:0:
400,228,86890,1,2,0:0:0:0:
492,96,87063,1,2,0:2:0:0:
344,160,87235,2,0,B|312:172|272:172|240:160|240:160|244:144|260:128,1,135,2|0,0:2|2:0,0:0:0:0:
344,72,87580,6,0,B|352:96|364:112|364:112|364:140|344:160|344:160|360:188|360:188|344:220|360:264,1,202.500007724762,8|0,0:0|2:0,0:0:0:0:
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456,224,88097,1,4,0:3:0:0:
232,292,88269,6,0,B|188:280|188:280|216:272,1,67.5,2|0,0:0|2:0,0:0:0:0:
256,216,88614,6,0,L|244:132,1,67.5000025749208,2|0,0:2|2:0,0:0:0:0:
292,376,88787,2,0,L|304:292,1,67.5000025749208,2|0,0:2|2:0,0:0:0:0:
136,328,88959,6,0,B|108:284|124:240|124:240|144:196|120:156,1,180,8|2,0:0|0:2,0:0:0:0:
209,273,89476,1,2,0:2:0:0:
40,204,89649,1,2,0:0:0:0:
216,236,89821,1,2,0:2:0:0:
32,244,89994,2,0,B|44:224|44:188|28:160|28:160|12:132|12:100|28:72,1,180,2|8,0:2|0:0,0:0:0:0:
128,116,90511,1,0,0:0:0:0:
228,72,90683,2,0,L|324:80,1,90,0|0,0:0|2:0,0:0:0:0:
476,200,91028,6,0,P|424:224|440:296,1,135,2|0,0:0|2:0,0:0:0:0:
460,316,91373,6,0,B|428:312|428:312|384:328,1,67.5000025749208,2|0,0:2|2:0,0:0:0:0:
304,272,91545,2,0,B|272:276|272:276|228:260,1,67.5000025749208,2|0,0:2|2:0,0:0:0:0:
148,316,91718,6,0,P|208:272|212:168,1,180,8|2,0:0|0:2,0:0:0:0:
112,212,92235,1,2,0:2:0:0:
304,272,92407,1,2,0:0:0:0:
260,80,92580,1,0,0:0:0:0:
176,260,92752,6,0,L|208:256,1,22.5,2|0,0:2|2:0,0:0:0:0:
348,164,92925,6,0,L|392:169,1,45,2|0,0:2|2:0,0:0:0:0:
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312,288,112752,1,4,0:0:0:0:
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240,168,120338,1,4,0:0:0:0:
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445,208,152752,1,2,0:0:0:0:
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256,264,154132,1,2,0:0:0:0:
144,148,154304,1,2,0:0:0:0:
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270,104,156718,1,2,0:2:0:0:
244,320,156890,2,0,B|280:288|280:236|280:236|288:264|312:280,1,135,2|0,0:2|2:0,0:0:0:0:
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300,84,162235,1,2,0:2:0:0:
428,260,162407,2,0,B|460:220|456:168|456:168|480:188|480:212,1,135,2|0,0:2|2:0,0:0:0:0:
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340,352,165511,5,0,1:0:0:0:
195,281,165683,1,0,0:0:0:0:
160,252,165770,1,0,0:0:0:0:
148,208,165856,2,0,L|156:152,1,45,2|0,0:0|2:0,0:0:0:0:
256,88,166028,2,0,L|256:160,1,45,2|0,0:0|2:0,0:0:0:0:
364,208,166201,6,0,L|360:230,1,22.5,8|0,0:0|2:0,0:0:0:0:
388,276,166373,6,0,B|388:248|396:228|396:228|372:208|372:208|384:188|384:156,1,135,2|0,0:2|2:0,0:0:0:0:
368,76,166718,2,0,B|320:80|320:80|280:68,1,90,2|2,0:2|0:0,0:0:0:0:
128,16,167063,2,0,P|176:88|96:156,1,180,2|2,0:2|0:2,0:0:0:0:
280,68,167580,1,8,0:0:0:0:
100,84,167752,1,2,0:2:0:0:
256,176,167925,2,0,B|268:200|268:236|256:264|256:264|244:288|244:324|256:352,1,180,2|2,0:2|0:0,0:0:0:0:
356,308,168442,5,0,0:0:0:0:
160,220,168614,6,0,L|164:252,1,22.5,2|0,0:2|2:0,0:0:0:0:
376,224,168787,2,0,L|372:256,1,22.5,2|0,0:2|2:0,0:0:0:0:
180,312,168959,2,0,L|184:344,1,22.5,8|0,0:0|2:0,0:0:0:0:
228,156,169132,6,0,P|184:128|72:184,1,180,2|2,0:2|0:2,0:0:0:0:
88,284,169649,1,2,0:0:0:0:
244,248,169821,2,0,P|296:224|320:144,1,135,2|0,0:2|2:0,0:0:0:0:
316,120,170166,1,2,0:2:0:0:
168,188,170338,1,8,0:0:0:0:
212,88,170511,1,2,0:2:0:0:
296,268,170683,2,0,L|288:360,1,90,2|0,0:2|2:0,0:0:0:0:
448,240,171028,2,0,B|444:196|444:196|452:152|452:152|448:104,1,135,2|0,0:0|2:0,0:0:0:0:
444,60,171373,6,0,L|440:32,1,22.5,2|0,0:2|2:0,0:0:0:0:
332,180,171545,2,0,L|328:208,1,22.5,2|0,0:2|2:0,0:0:0:0:
288,24,171718,2,0,L|284:-4,1,22.5,8|0,0:0|2:0,0:0:0:0:
240,120,171890,6,0,B|208:132|176:132|148:120|148:120|120:108|88:108|64:116,1,180,2|2,0:2|0:2,0:0:0:0:
100,220,172407,1,2,0:0:0:0:
192,24,172580,2,0,B|224:12|256:12|284:24|284:24|312:36|344:36|368:28,1,180,2|2,0:2|0:2,0:0:0:0:
240,120,173097,1,8,0:0:0:0:
388,188,173270,1,2,0:2:0:0:
368,28,173442,2,0,B|376:56|372:76|372:76|368:96|372:120|372:120|396:112|396:88,1,135,2|0,0:2|2:0,0:0:0:0:
292,60,173787,6,0,B|244:56|244:56|188:68,1,90,2|0,0:0|0:0,0:0:0:0:
100,100,174132,2,0,B|96:124|96:124|104:160,1,45,2|0,0:0|2:0,0:0:0:0:
220,208,174304,2,0,B|224:232|224:232|216:268,1,45,2|0,0:0|2:0,0:0:0:0:
292,60,174476,2,0,B|290:92|290:92|297:126,1,67.5,8|0,0:0|2:0,0:0:0:0:
348,192,174821,6,0,L|384:188,1,22.5,2|0,0:2|2:0,0:0:0:0:
484,284,174994,2,0,L|448:280,1,22.5,2|0,0:2|2:0,0:0:0:0:
340,356,175166,6,0,L|342:338,1,11.25,2|0,0:0|2:0,0:0:0:0:
276,268,175338,2,0,L|274:250,1,11.25,2|0,0:0|2:0,0:0:0:0:
348,192,175511,6,0,L|355:124,1,67.5,2|0,0:2|2:0,0:0:0:0:
276,116,175856,6,0,L|267:37,1,78.75,8|0,0:0|2:0,2:0:0:0:
348,40,176545,5,2,0:0:0:0:
Crilie
I really liked the map, I hope you get the ranked :) .
Zairous
^
|
Me too
BanchoBot
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