forum

Gareth Coker - Light of Nibel (feat. Aeralie Brighton)

posted
Total Posts
37
show more
Topic Starter
Nozhomi

Sotarks wrote:

slt connar - Bad behavior reported!

radiance
i'm a bit disapointed that u use 1,50ds everywhere in a inconsistent way like that in this kind of map that needs piano intensity, and the fact is this is your last diff, so the harder, i think this is really frustrating and lame for the player to play a DS hard / light insane as a last diff, like U can use DS but, some of the piano notes can have more spacing, that's what I wanna point out with you.. But if you disagree it's okay, but I don't understand this way of mapping.

- 00:13:505 (5) - u don't wanna put more spacing here to emphasis this last downbeat ? it will fuck up your star patern but, w/e - Want to keep pattern, also why I keep ds constant here is simply because this part is calm so spacing too~
- 00:17:630 (5) - listen ton the piano volume, this needs more spacing then 00:17:255 (4) - tbh, and 00:18:005 (1) - this more!! - Up a little
- 00:20:255 (3) - do smth lilke this to give more intensity to the piano volume, pls i'm tired to say that. - Same
- 00:24:005 (1) - new downbeat space it more! - I keep symmetry.
- 00:34:505 (2) - really sad here that I can't clic the piano sound on the slider end :< - I agree.
- 00:37:130 (3) - make smth like this better structure and also the spacing will be equal. - Wat pas compris là.
- 00:41:255 (5,6) - pls emphasis thanks - Fix
- 00:42:005 (1) - do I even need to tell you what to do here ? - Pwet~
- 01:23:630 (5,6) - nice stack 11/10 - Nice oubli de l'empilage des notes 11/10.
- 01:32:255 (3) - Like you can't use ds all the time, and suddently do this that has less emphasis then the others I pointed out, rip consistency. - I'm consistent with stuff like 01:34:880 (2,3) - / 01:39:380 (2,3) - / etc...it works.
- 01:46:880 (2,3) - & 01:48:380 (5,6) - are same rythmn but different spacing ? so confusing. - The second one have a little stream before, that's why I prefer keep standard DS here.
- 02:51:005 (1) - after this you can really reduce the ds too 1.30 or 1.20 like u can't keep same DS as a high section in your map, it's nonsense xD - Even if the section is calm, it goes stronger until 03:27:005 - so it makes sense.

Really nice song and map is pretty cool aswell, but I'm really disapointed about the spacing here.. But who care i'm not a BN so i'm sure u can find BN who agree with DS like that xD - zzz

GL~
Pwet~ :3
Xinely
placeholder with indonesian mod soon

hello, came from your request

General :
- modding assistant says that your timing isnt consistent Q_Q
- 00:00:005 - i think i cant hear your finish hitsound here. try do something to increase it file volume?
- soft-hitclap2 is less than 100ms. extend it
- also your soft-hitfinish seems like having delay more than 5ms. try to cut the delay?
- not unrankable but you can try fix the unsnapped preview point

Normal :
- 00:00:005 - remove greenline
- 00:08:255 (2) - i think better to remove this for consistency, i cant hear music that following from this circle too
- 00:24:005 - 01:00:005 - 01:12:005 - 01:30:005 - 01:54:005 - i think soft default finish works better here
- 00:27:005 - until 00:45:005 - whistle for each stanza for emphasis the piano?
- 00:27:755 (5) - whistle for all for piano? just like you did for 00:24:005 (1,2,3) -
- 01:07:880 (1) - remove nc for consistency
- 01:24:567 (2) - nice spacing? XD
- 01:33:005 (1,3) - i would say to try avoid the overlap 01:36:005 (1) - also inconsistency spacing 1,33x here
- 02:03:005 (1,3) - try another pattern? i think the tail of 1 is covering a bit to (3)'s tail which a bit hard to read the (3)'s way for newbie
- 02:18:005 (1) - somehow even the bpm is changed but looks like a jump desho? i think 204,112 is better for looking the spacing from design
- 03:21:005 (5) - maybe nc here? for avoid long combo like you did for 03:12:005 (1,2,3,4,1,2,3,4) -
- 03:43:851 (1) - 1,31x spacing here? maybe fix it?
hitsound stuff related to all diffs

Hard :
- 00:33:005 (5) - nc for consistency
- 00:45:005 (5) - ^
- 00:48:005 (1,2,3) - not neat design qwq. try 00:48:005 (1) - 460,232 to make the spacing from design look more consistent
- 00:53:630 (7,8) - somehow anti spacing + triplet would make confuse for some players
- 01:00:005 - gg copy pastaa after that so 01:05:630 (7,8) - same with previous xd
- 01:54:005 (1,2) - i think 1/4 of them are overmapped. hard to hear to sound. especially you know my headset is ded
- 01:57:380 (2) - and others, ^
- 00:48:005 - until before kiai, im starting to think if you better nc every stanza here lol (same for insane too)
- 02:15:380 (2) - 1,32x spacing
- 02:17:817 - possible to make triplet :C
- 02:56:630 (3,1) - nice blanket, i gonna cry

Insane :
- err imo AR 8,5 is better here. AR 9 is too fast qwq, if you keep want AR 9 then AR 7,5 for Hard
- 00:59:911 - imo this should not be skipped. it has same sound with 00:59:630 (7,8,9) -
- 01:09:755 (1,3) - swap nc for consistency? :C
- no problem imo

call me back if you want
Topic Starter
Nozhomi

Xinely wrote:

placeholder with indonesian mod soon

hello, came from your request

General :
- modding assistant says that your timing isnt consistent Q_Q - Fixed
- 00:00:005 - i think i cant hear your finish hitsound here. try do something to increase it file volume? - Just increased volume here, since you said only for this place.
- soft-hitclap2 is less than 100ms. extend it- Fixed
- also your soft-hitfinish seems like having delay more than 5ms. try to cut the delay? - It doesn't https://puu.sh/reJcN/1da2bfaf15.png
- not unrankable but you can try fix the unsnapped preview point- Fixed

Normal :
- 00:00:005 - remove greenline - Fixed
- 00:08:255 (2) - i think better to remove this for consistency, i cant hear music that following from this circle too - There is a slightly piano note here and I prefer not to miss it, since it make great the transition on this part before the melody change.
- 00:24:005 - 01:00:005 - 01:12:005 - 01:30:005 - 01:54:005 - i think soft default finish works better here - Yes for 1st one, no for the other, I prefer keep the bass drum to fit the more intense part of the song.
- 00:27:005 - until 00:45:005 - whistle for each stanza for emphasis the piano? - It's almost the case without on the "boom" but would sounds not right imo, so I prefer keep it like this.
- 00:27:755 (5) - whistle for all for piano? just like you did for 00:24:005 (1,2,3) - - But they are whistled...
- 01:07:880 (1) - remove nc for consistency - Fixed
- 01:24:567 (2) - nice spacing? XD - Fixed
- 01:33:005 (1,3) - i would say to try avoid the overlap 01:36:005 (1) - also inconsistency spacing 1,33x here - Fixed
- 02:03:005 (1,3) - try another pattern? i think the tail of 1 is covering a bit to (3)'s tail which a bit hard to read the (3)'s way for newbie - Tried smth, but rip symmetry.
- 02:18:005 (1) - somehow even the bpm is changed but looks like a jump desho? i think 204,112 is better for looking the spacing from design - Did smth kinda like you said.
- 03:21:005 (5) - maybe nc here? for avoid long combo like you did for 03:12:005 (1,2,3,4,1,2,3,4) - - Fixed
- 03:43:851 (1) - 1,31x spacing here? maybe fix it? - 1.40x now.
hitsound stuff related to all diffs

Hard :
- 00:33:005 (5) - nc for consistency - Fixed
- 00:45:005 (5) - ^ - Fixed
- 00:48:005 (1,2,3) - not neat design qwq. try 00:48:005 (1) - 460,232 to make the spacing from design look more consistent - 460:224 to keep spacing with (2).
- 00:53:630 (7,8) - somehow anti spacing + triplet would make confuse for some players - Ok Ok I get it ;w; Fixed
- 01:00:005 - gg copy pastaa after that so 01:05:630 (7,8) - same with previous xd - Fixed
- 01:54:005 (1,2) - i think 1/4 of them are overmapped. hard to hear to sound. especially you know my headset is ded - I listened once again, and yeah 100% sure there is small drums hit here.
- 01:57:380 (2) - and others, ^ - Same
- 00:48:005 - until before kiai, im starting to think if you better nc every stanza here lol (same for insane too) - Fixed
- 02:15:380 (2) - 1,32x spacing - Fixed
- 02:17:817 - possible to make triplet :C - Fixed with a reverse 1/4
- 02:56:630 (3,1) - nice blanket, i gonna cry - Fixed

Insane :
- err imo AR 8,5 is better here. AR 9 is too fast qwq, if you keep want AR 9 then AR 7,5 for Hard - 7.5 for Hard then. I don't want to use something else than AR9 simply because it won't fit the dense part on the 160 BPM section (and I hate AR8).
- 00:59:911 - imo this should not be skipped. it has same sound with 00:59:630 (7,8,9) - - Added a circle and changed the 3 last by a 1/4 reverse to fit more the song. Also add one at 01:11:911 (5) - for consistency.
- 01:09:755 (1,3) - swap nc for consistency? :C - No it's here to emphasis and show the 1/4 reverse section.
- no problem imo

call me back if you want
Thx I'll wait Despe-kyun mod and maybe do a last timing check before move on.
Xinely
soft-hitfinish, i mean this

Topic Starter
Nozhomi
Removed 3ms

EDIT : changed 2 timing from Bonsai check.


Updated~
Okoratu
hell yea
judging by the complexity of the normal, an easy diff for this set would be cool

Radiance
  1. 00:43:505 (3) - i think this would be cooler as circles because you focus piano a lot and 00:42:005 (1,2) - have two strong hits while 00:43:505 (3,4,5) - have 4 so four objects would fit better
  2. 00:45:005 (1,2) - i think the end of 2 shoudl be clicked so i suggest making one reverse and adding a circle
  3. 01:12:567 (3,3) - and the likes, not too much of a fan of these because 3/2 clicking breaks can be odd at least for me in this setup lol. i'd recommend keeping rest moment things to 1/1
  4. 01:24:005 (1,2,3) - all of a sudden this is a lot harder to read while 01:25:505 (1,2,3) - etc are much more straight forward, would introduce a new mechanic without a reading spike
  5. 01:25:130 (5,6,2,3) - these look awfully close and partly overlap how about spacing them more?
  6. 02:06:005 (1,2,3,4,5,6,7,8,9) - i believe it'd look better if this was just one smooth curve lol
  7. 02:09:755 (9,1) - ew slider (xd) besides that these are kinda too close to notice that this is 1/1 might provoke early hits
  8. 03:12:380 (2,3,4,5) - i think a rhythm like https://puu.sh/rwp5B/ac658ccc72.png is more representative of whats going on
  9. personally i find sliders with loops look better if the loops are bigger (talking about) 03:39:802 (1) - https://puu.sh/rwpd9/a2baac7aa2.png
  10. 03:47:117 (1) - has an odd dent around the red node, is that intentional or an oversight i assume you want a smooth slidershape
hard
  1. 00:46:130 (2,3) - this might be more intuitive as triple, mainly cuz it's the "once in a map" kind of readability spike
  2. 00:54:005 (1,2,3) - these seem to need nerfs based on how the kiais are mapped imo.
  3. 01:33:755 (3,1) - i think you should do this mroe often the idea is nice and could bring more variety into your map
  4. 01:55:880 (2,4) - ffs
  5. 02:13:505 (1,2) - was this supposed to be sae slider pattern
  6. 03:06:005 (1) - this is so much over itself that it bothers me :/
normal
is there a system to when you stack stuff like 00:21:005 (3,4,5) - 00:30:005 (1,2,3,4,5,6) - etc. maybe alternating that around would be cooler than just doing sth.
01:12:005 (1,2,3,1,2,3,1,2,3,1,2) - these could use way more variety, 01:24:005 (1,2,3) - is a good alternative
02:18:098 (1) - distance to spinner 1/4 pls just everything but 1/8
03:27:005 (1) - is this an uterus upside down besides that spread wise it should be more dense aroudn here
04:06:088 - map this maybe
also why are there so many more combos in the end
Topic Starter
Nozhomi

Okorin wrote:

hell yea
judging by the complexity of the normal, an easy diff for this set would be cool - Easy added!

Radiance
  1. 00:43:505 (3) - i think this would be cooler as circles because you focus piano a lot and 00:42:005 (1,2) - have two strong hits while 00:43:505 (3,4,5) - have 4 so four objects would fit better - Sure why not.
  2. 00:45:005 (1,2) - i think the end of 2 shoudl be clicked so i suggest making one reverse and adding a circle - Yep I agree.
  3. 01:12:567 (3,3) - and the likes, not too much of a fan of these because 3/2 clicking breaks can be odd at least for me in this setup lol. i'd recommend keeping rest moment things to 1/1 - This fit more how the song sounds imo, so I prefer keeping them.
  4. 01:24:005 (1,2,3) - all of a sudden this is a lot harder to read while 01:25:505 (1,2,3) - etc are much more straight forward, would introduce a new mechanic without a reading spike - Changed pattern for an easier one.
  5. 01:25:130 (5,6,2,3) - these look awfully close and partly overlap how about spacing them more? - Now 1.70x.
  6. 02:06:005 (1,2,3,4,5,6,7,8,9) - i believe it'd look better if this was just one smooth curve lol - Tried to change but dunno lol.
  7. 02:09:755 (9,1) - ew slider (xd) besides that these are kinda too close to notice that this is 1/1 might provoke early hits
  8. 03:12:380 (2,3,4,5) - i think a rhythm like https://puu.sh/rwp5B/ac658ccc72.png is more representative of whats going on
  9. personally i find sliders with loops look better if the loops are bigger (talking about) 03:39:802 (1) - https://puu.sh/rwpd9/a2baac7aa2.png - A little bigger but not that much ^^
  10. 03:47:117 (1) - has an odd dent around the red node, is that intentional or an oversight i assume you want a smooth slidershape- Aaaaaa fixed.
hard
  1. 00:46:130 (2,3) - this might be more intuitive as triple, mainly cuz it's the "once in a map" kind of readability spike - Oki
  2. 00:54:005 (1,2,3) - these seem to need nerfs based on how the kiais are mapped imo. - Changed 2 triplets to reverse sliders.
  3. 01:33:755 (3,1) - i think you should do this mroe often the idea is nice and could bring more variety into your map - I'll try in the future.
  4. 01:55:880 (2,4) - ffs - Fixed
  5. 02:13:505 (1,2) - was this supposed to be sae slider pattern - It's done on purpose.
  6. 03:06:005 (1) - this is so much over itself that it bothers me :/ - Less over itself.
normal
is there a system to when you stack stuff like 00:21:005 (3,4,5) - 00:30:005 (1,2,3,4,5,6) - etc. maybe alternating that around would be cooler than just doing sth. - No there is no system, and tbh it would be pain to rework all of this so I prefer keep it if you don't mind.
01:12:005 (1,2,3,1,2,3,1,2,3,1,2) - these could use way more variety, 01:24:005 (1,2,3) - is a good alternative - That's why I did it on the second part of this kiai.
02:18:098 (1) - distance to spinner 1/4 pls just everything but 1/8 - K
03:27:005 (1) - is this an uterus upside down besides that spread wise it should be more dense aroudn here - Changed for some 2/1 sliders and circles.
04:06:088 - map this maybe - Oui
also why are there so many more combos in the end - For BPM changes.
Hey thx hi~
Yuii-
I'm wondering about your thoughts on the whistle during the intro of the map. To me, they sound more louder than they should. Would you consider lowering the volume in the beginning of the map to, at least, 50%~?

Easy

  1. 01:17:630 (4) - 01:29:630 (4) - Might not be the best idea to use 1/2 patterns on an Easy difficulty at 160 BPM, I'm okay with the ones from the slower parts, though.
  2. 01:59:630 (4) - 02:08:630 (4) - I wasn't actually expecting to see these being mapped, considering they have the same music connotation as 01:32:630 - . Especially the second one, that pattern just turns out to be quite long, so having a break somewhere might be a great idea.
  3. 02:14:255 (4,2) - These might not be aesthetically pleasent, spacing them further would be nice.
  4. 02:18:005 (1) - Too loud, overshadows the music completely, what do you think about lowering the volume to 45%~?
  5. 02:47:255 (3,1,2) - Minor, visually speaking these not look like having the same "rhythm", in terms of spacing. It looks like (3,1) is a 1/1 pattern, and (1,2) is 3/2, you know what I am saying?
  6. 04:04:693 (2) - 15% volume here instead would be very good. Applies to every difficulty, by the way!
Normal

  1. 00:49:880 (4,2) - These are overlapped in-game, looks quite bad.
  2. 01:46:505 (3,4) - You know, it might be actually a better idea to merge them into one single slider rather than splitting them. As there's nothing really landing on 01:46:880 - and the instruments extends up to 01:47:255 - , a 2/1 slider would make more sense.
  3. 02:18:005 (1) - Same as in Easy, applies to every difficulty actually.
  4. 03:21:005 - You know, I actually like this section, but compared to the Easy difficulty, it creates a considerable large gap for such a calm part. Would you actually consider removing one object just to give players a small break?
Hard

  1. 01:26:067 (3,4,5,6) - Not really a big fan of this pattern in particular, it can cause some serious readability issues considering it's the only time you are doing it in the entire difficulty. To be honest, I think something less "gimmicky" would be way better, or at least trying to make it more intuitive.
  2. 03:12:380 (2,3) - Why a stack, though? This is literally the only stack you are using throughout this section, might be a bit weird also considering they are very distinguished sounds.
  3. 03:18:005 - What I said in the Normal also applies here, in fact, the rhythm usage in this section is even denser than the one used in the Insane difficulty. Would be really cool if you'd turn some circles into sliders as well as leaving small breaks between patterns.
  4. 04:00:308 (1,2,3) - :OOOOOOOOO These are not aligned properly!! On a serious note, moving (3) a couple of pixels to the right would be appreciated.
Insane

You know, difficulty settings might be a bit too high for what you truly want to achieve. Lowering the AR to 8.5 as well as the OD to 7 makes more sense, to be fair.

  1. 00:46:130 (2,3,4,1,2,3) - Personally, I consider these patterns to be a bit "tricky". Actually not even that, is me being picky about it, but spacing 00:46:130 (2,3,4) - more would be hella nice. It'd be consistent along with 00:21:755 (2,3,4) - and it'd make 00:48:005 (1,2,3) - look different.
  2. 01:27:192 (2,3,4) - You know that this plays a bit bad due to the linear flow on different rhythm, can be a pain to read. A different transition might work way better!
  3. 02:06:005 (1,2,3,4,5,6,7,8) - I do believe you can do a smoother curve with this stream 8-)
  4. 03:12:380 (2,3) - Spacing?
[]

Excellent song, excellent mapset, excellent game, excellent!
Call me back!
Topic Starter
Nozhomi

Yuii- wrote:

I'm wondering about your thoughts on the whistle during the intro of the map. To me, they sound more louder than they should. Would you consider lowering the volume in the beginning of the map to, at least, 50%~? - Oui

Easy

  1. 01:17:630 (4) - 01:29:630 (4) - Might not be the best idea to use 1/2 patterns on an Easy difficulty at 160 BPM, I'm okay with the ones from the slower parts, though. - K
  2. 01:59:630 (4) - 02:08:630 (4) - I wasn't actually expecting to see these being mapped, considering they have the same music connotation as 01:32:630 - . Especially the second one, that pattern just turns out to be quite long, so having a break somewhere might be a great idea. - Removed the 1st one, not the second tho since I wanted this part a little more dense, but I removed the circle at 02:13:130 - since the beat is less strong than the one you mentionned.
  3. 02:14:255 (4,2) - These might not be aesthetically pleasent, spacing them further would be nice. - Reworked from the previous point.
  4. 02:18:005 (1) - Too loud, overshadows the music completely, what do you think about lowering the volume to 45%~? - 50%
  5. 02:47:255 (3,1,2) - Minor, visually speaking these not look like having the same "rhythm", in terms of spacing. It looks like (3,1) is a 1/1 pattern, and (1,2) is 3/2, you know what I am saying? - I see what you mean but from my view I don't see this problem here. If you have an idea how to fix that I open for suggestions.
  6. 04:04:693 (2) - 15% volume here instead would be very good. Applies to every difficulty, by the way! - Done~
Normal

  1. 00:49:880 (4,2) - These are overlapped in-game, looks quite bad.
  2. 01:46:505 (3,4) - You know, it might be actually a better idea to merge them into one single slider rather than splitting them. As there's nothing really landing on 01:46:880 - and the instruments extends up to 01:47:255 - , a 2/1 slider would make more sense. - I prefer have them as clickable objects, since the voice getting stronger at this point, and having it on a sliderend would kill the emphasis imo.
  3. 02:18:005 (1) - Same as in Easy, applies to every difficulty actually. - Done~
  4. 03:21:005 - You know, I actually like this section, but compared to the Easy difficulty, it creates a considerable large gap for such a calm part. Would you actually consider removing one object just to give players a small break? - The speed of this section is really low, and all of these are strong sounds than I can't ignore, so I prefer let them.
Hard

  1. 01:26:067 (3,4,5,6) - Not really a big fan of this pattern in particular, it can cause some serious readability issues considering it's the only time you are doing it in the entire difficulty. To be honest, I think something less "gimmicky" would be way better, or at least trying to make it more intuitive. - Did a curved slider to blanket (5).
  2. 03:12:380 (2,3) - Why a stack, though? This is literally the only stack you are using throughout this section, might be a bit weird also considering they are very distinguished sounds. - Unstacked.
  3. 03:18:005 - What I said in the Normal also applies here, in fact, the rhythm usage in this section is even denser than the one used in the Insane difficulty. Would be really cool if you'd turn some circles into sliders as well as leaving small breaks between patterns. - Don't want to remove strong sounds, but I changed some circles for sliders at 03:30:005 - but keeping the same pattern.
  4. 04:00:308 (1,2,3) - :OOOOOOOOO These are not aligned properly!! On a serious note, moving (3) a couple of pixels to the right would be appreciated. - Oki ^^
Insane

You know, difficulty settings might be a bit too high for what you truly want to achieve. Lowering the AR to 8.5 as well as the OD to 7 makes more sense, to be fair.

  1. 00:46:130 (2,3,4,1,2,3) - Personally, I consider these patterns to be a bit "tricky". Actually not even that, is me being picky about it, but spacing 00:46:130 (2,3,4) - more would be hella nice. It'd be consistent along with 00:21:755 (2,3,4) - and it'd make 00:48:005 (1,2,3) - look different. - Done.
  2. 01:27:192 (2,3,4) - You know that this plays a bit bad due to the linear flow on different rhythm, can be a pain to read. A different transition might work way better! - Moved the circle on the top to make a more curved flow.
  3. 02:06:005 (1,2,3,4,5,6,7,8) - I do believe you can do a smoother curve with this stream 8-) - Ja
  4. 03:12:380 (2,3) - Spacing? - Woops ^^
[]

Excellent song, excellent mapset, excellent game, excellent!
Call me back!
Thx a lot Yuii ><
Yuii-
We changed a pattern in the Hard difficulty (more specifically 01:49:505 (1,2,3) - ) in order to make the angle less of a pain to play.

Every hitsound lasts for more than 100ms if anyone else is wondering, by the way. They last a tad longer, so they should be fine.

Metadata in case YouareKwaN:

  1. http://www.gareth-coker.net/games
Topic Starter
Nozhomi
Thx Yuii ♥
Xinely
Recheck

easy : 02:30:005 - unused greenline
03:37:490 (1) - spacing?
03:59:406 - whistle for piano?

normal : 00:14:630 (3) - remove this note? i guess the piano is so low and similar with 00:13:130 - , i think keep the consistency is better
00:29:255 (6) - remove whistle? it doesnt have piano sound

au revoir
Topic Starter
Nozhomi
@Xinely fixed everything Aritago~
Xinely
time to rank this shit ye
Topic Starter
Nozhomi

Xinely wrote:

time to rank this shit ye
osu! needs more shitmaps!

Thx Xinely ><
CrystilonZ
the most beautiful shit I've ever seen
C00L
Ayy congratz
Homura-
Good Job!
Ovoui
Olala
Myxo
Congratz! :3
Slyk
[ WHO WANT THIS SB PM ME!!! ]
Topic Starter
Nozhomi

GhostFY wrote:

sad is ranked now ;( I wanted to do a SB for this, but nvm ;w;
You're 6 months late lol
Please sign in to reply.

New reply