Ok, so I have yet another typical lag problem on my computer...
I don't know how "special" my case is, but I can't seem to fix it... so here's my problem:
To put it short, I'm using DirectX renderer, and it lags a lot. Basically, I can visibly see frameskips roughly every quarter of a second.
The funny thing is, if I switch to OpenGL, it's completely fine. But if I record something (using a screen recorder), DirectX is still laggy, and OpenGL... well, that's broken when I record stuff (it goes to 10 fps).
My computer SHOULD be able to handle it, also. It has an Core i7 processor with 6GB RAM, running Windows 7 (Home Premium, I believe)
I'm also using dxtory as a screen recorder, using the Alparysoft Lossless Codec, if that helps. I record at 60 fps. I've also tried recording with other softwares (like FRAPS), other codecs, (like Lagarith), and other fps speeds (like, 30, 120, etc.) Nothing works so far.
I really want to switch back to DirectX permanently instead of using OpenGL all the time, since I know that OpenGL is not very stable.
So basically, what I want is to record a seamless, lagless, video, and switch back to DirectX. Any help would be appreciated, thanks.
I don't know how "special" my case is, but I can't seem to fix it... so here's my problem:
To put it short, I'm using DirectX renderer, and it lags a lot. Basically, I can visibly see frameskips roughly every quarter of a second.
The funny thing is, if I switch to OpenGL, it's completely fine. But if I record something (using a screen recorder), DirectX is still laggy, and OpenGL... well, that's broken when I record stuff (it goes to 10 fps).
My computer SHOULD be able to handle it, also. It has an Core i7 processor with 6GB RAM, running Windows 7 (Home Premium, I believe)
I'm also using dxtory as a screen recorder, using the Alparysoft Lossless Codec, if that helps. I record at 60 fps. I've also tried recording with other softwares (like FRAPS), other codecs, (like Lagarith), and other fps speeds (like, 30, 120, etc.) Nothing works so far.
I really want to switch back to DirectX permanently instead of using OpenGL all the time, since I know that OpenGL is not very stable.
So basically, what I want is to record a seamless, lagless, video, and switch back to DirectX. Any help would be appreciated, thanks.