Why can't you think of an average 4 star map as 4.5 stars then? With easy 4 star maps being like 4.2 or some shit and hard ones being 4.8, 4.9
This is no problem to me because to me a 4 star map must have 4 full stars but no more than 5. I SAID THIS ALREADYMomiji wrote:
Because they are all values intermediate to 4 and 5 heheKhelly wrote:
Why can't you think of an average 4 star map as 4.5 stars then? With easy 4 star maps being like 4.2 or some shit and hard ones being 4.8, 4.9
I have no idea what the fuck you're saying, but in my opinion the problem is people not being specific as to what they're saying, not using words like "around" "higher than" "below" and such which creates such ambiguity that everyone argues over.chainpullz wrote:
"5 stars" is ambiguous as it is either short hand for "maps in a 5 star \delta neighborhood," "maps of at least 5 stars," or simply it's literal meaning of "5 stars."
Maps in a 5 star \delta neighborhood: B_{\delta}(x) = {y \in \R | (x-\delta) <= y <= (x+\delta)}. In this case \delta is usually taken to be .5 so that the neighborhoods form a partition on \R.
Maps of at least 5 stars: {y \in \R | y >= 5}
5 star maps: {5}.
Who are you calling 'they'? And I was being somewhat ironic with the OP if you didn't notice.chainpullz wrote:
FFS people, OP didn't ask for a scientist or programmer, they asked for a mathematician. I seriously question everybody's backgrounds here as I doubt any of you actually qualify as a mathematician.
4 = 4.0Khelly wrote:
No. With an asterisk 4* means to me "4 star maps" not " a four point 0 star map"B1rd wrote:
4 and 4.0 are actually the same thing. Even with an asterisk.
I'm not talking about 4-5. I'm talking about 4*-5*Endaris wrote:
True, Khelly, the problem is that 4-5 reads as 4 to 5 which means that it starts at 4 and ends at 5.
Why can't there be a room host and a mini-host that can only select maps?Arthraxium wrote:
or you can ask and pray for the developers to add an interface which gives room hosts an option to show the range of difficulty intended for the room, instead of just slapping arbitrary integers at the title name
There's a feature request like this :>Khelly wrote:
Why can't there be a room host and a mini-host that can only select maps?Arthraxium wrote:
or you can ask and pray for the developers to add an interface which gives room hosts an option to show the range of difficulty intended for the room, instead of just slapping arbitrary integers at the title name
Why does the host have to actually rotate?
Wait, since when did we have to rotate hosts? Usually we stick to one guy until he exhausts his beatmap playlist then move on to the next one.Khelly wrote:
Why does the host have to actually rotate?
Jokes on you, I have a near inexhaustible supply of above average beatmaps to pull from. Would take a few days to run me dry.The Gambler wrote:
Wait, since when did we have to rotate hosts? Usually we stick to one guy until he exhausts his beatmap playlist then move on to the next one.Khelly wrote:
Why does the host have to actually rotate?
chainpullz wrote:
Jokes on you, I have a near inexhaustible supply of above average beatmaps to pull from. Would take a few days to run me dry.
yesRilene wrote:
Is this a thread about improving game skills or debating about calculations and values?
This person smells of a logician.Kaienyuu wrote:
yesRilene wrote:
Is this a thread about improving game skills or debating about calculations and values?
niceigetitKaienyuu wrote:
yesRilene wrote:
Is this a thread about improving game skills or debating about calculations and values?
Neither.Rilene wrote:
Is this a thread about improving game skills or debating about calculations and values?
B1rd wrote:
There is a very complicated mathematical and philosophical problem that needs to be solved.