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KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE II ~Sekai o Koete

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Total Posts
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Topic Starter
Cryptic
This beatmap was submitted using in-game submission on Wednesday, May 25, 2016 at 4:13:44 PM

Artist: KISIDA KYODAN & THE AKEBOSI ROCKETS
Title: GATE II ~Sekai o Koete~ (TV-size)
Source: GATE 自衛隊 彼の地にて、斯く戦えり
Tags: 2015 opening drum 2 Jieitai Kanochi nite Kaku Tatakaeri 2nd Season ゲート
BPM: 206
Filesize: 16968kb
Play Time: 01:29
Difficulties Available:
  1. Beyond the World (7.21 stars, 607 notes)
Download: KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE II ~Sekai o Koete~ (TV-size)
Download: KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE II ~Sekai o Koete~ (TV-size) (no video)
Information: Scores/Beatmap Listing
---------------

『For Rank』

MP3 + Video + Timing taken from Anxient's set with permission.


things
Normal, Advanced, Hard, Insane1 (Exote), Insane2 (Joey), Extra1 (Fizz), Extra2 (Sharkie), Extra3, Extra4 (Me)
Kuki
little irc
2016-02-16 14:37 Kuki: credit where credit's due
2016-02-16 14:37 Kuki: 00:00:408 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - this is ok
2016-02-16 14:38 CrypticMech: Okay is good enough for TV Size imo
2016-02-16 14:38 CrypticMech: TV Size can't get much better than "ok"
2016-02-16 14:38 Kuki: lol
2016-02-16 14:38 Kuki: 00:29:387 (8,4) - may aswell stack
2016-02-16 14:39 CrypticMech: stack the end of 4 on the 8?
2016-02-16 14:39 CrypticMech: becuase its currently stacked like00:28:295 (3,4) -
2016-02-16 14:40 Kuki: 00:56:693 (6) - move 2 x=48 y=64 for a perfect line
2016-02-16 14:40 Kuki: yea
2016-02-16 14:40 Kuki: 0o
2016-02-16 14:40 Kuki: idk then
2016-02-16 14:40 Kuki: whatever
2016-02-16 14:40 Kuki: 00:58:732 (1,2,3) - even out triangle spacing
2016-02-16 14:41 CrypticMech: Moved it, that works
2016-02-16 14:41 CrypticMech: can you elaborate a bit?
2016-02-16 14:41 Kuki: it's a little bit off
2016-02-16 14:41 Kuki: like
2016-02-16 14:41 Kuki: 1.64 1.74
2016-02-16 14:41 Kuki: 1.67 - 1.74
2016-02-16 14:42 Kuki: 01:00:480 (2,2) - stack ?
2016-02-16 14:42 Kuki: sorry i probably wont point out too much other than basic issues
2016-02-16 14:42 CrypticMech: Nah, this 01:00:771 (2) - sets up a good trajectory for the stream
2016-02-16 14:42 Kuki: modding very hard things is actually really hard for me
2016-02-16 14:42 CrypticMech: Yeah, its no prob
2016-02-16 14:43 CrypticMech: This is honestly just a meme map I'm going for rank with
2016-02-16 14:43 CrypticMech: Don't hate me plz
2016-02-16 14:44 Kuki: lol u cant rank this
2016-02-16 14:44 Kuki: i'll tell u now
2016-02-16 14:44 CrypticMech: psshh, I'm goiing to try
2016-02-16 14:44 CrypticMech: But I doubt it
2016-02-16 14:44 Kuki: 01:16:208 (4,5,1,2,3,5) - u could make a nice flower thing here
2016-02-16 14:44 Kuki: i do too
2016-02-16 14:44 Kuki: i mean like
2016-02-16 14:45 Kuki: go for it if u like but you'll be wasting ur time imo
2016-02-16 14:45 CrypticMech: eh
2016-02-16 14:45 CrypticMech: Honestly Axion stayed in qualified for 4 days
2016-02-16 14:45 CrypticMech: so
2016-02-16 14:45 CrypticMech: if that can even get qualified
2016-02-16 14:45 CrypticMech: this can get ranked
2016-02-16 14:45 CrypticMech: also nicopuri got ranked
2016-02-16 14:45 CrypticMech: so
2016-02-16 14:45 CrypticMech: this is about 5x better than nicopuri
2016-02-16 14:46 CrypticMech: I'll be putting more time into other maps though
2016-02-16 14:46 Kuki: idek those
2016-02-16 14:46 CrypticMech: like, ones I actually want to get ranked
2016-02-16 14:46 CrypticMech: ones that are more structured
2016-02-16 14:46 Kuki: yeah well
2016-02-16 14:46 Kuki: do that
2016-02-16 14:46 Kuki: not this
2016-02-16 14:46 CrypticMech: yeah they're trash
2016-02-16 14:46 Kuki: lol
2016-02-16 14:46 CrypticMech: though Axion has fenzhen, HW, and Skystar
2016-02-16 14:46 CrypticMech: GDs
2016-02-16 14:47 CrypticMech: The song I'll be going to rank with: https://www.youtube.com/watch?v=q6Vx8gszIV4
2016-02-16 14:47 CrypticMech: is that
2016-02-16 14:47 Kuki: 01:29:169 (1) - i think u can remove nc here
2016-02-16 14:47 Kuki: or remove it on previous or something
2016-02-16 14:47 Kuki: seems not really needed here
2016-02-16 14:47 CrypticMech: yeah
2016-02-16 14:47 CrypticMech: I removed it on the final
2016-02-16 14:47 CrypticMech: it really isn't needed
Qu1z
Good Map :D
Topic Starter
Cryptic

Qu1z wrote:

Good Map :D
Thankee~!
Topic Starter
Cryptic
May 23rd, 2016: Completely remapped - added new MP3 + BG video (stolen from Anxient's set).
Kuki
little irc
2016-05-25 14:42 Cryptic: wanna mod a trash map?
2016-05-25 14:43 Kuki: i guess
2016-05-25 14:43 Cryptic: ACTION is editing [http://osu.ppy.sh/b/903997 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE II ~Sekai o Koete~ (TV-size) [Beyond the World]]
2016-05-25 14:43 Cryptic: I remapped that completely
2016-05-25 14:43 Cryptic: Just rip it apart fam
2016-05-25 14:43 Cryptic: I want to go for rank w/ it
2016-05-25 14:43 Kuki: good luck
2016-05-25 14:43 Kuki: i mean
2016-05-25 14:43 Kuki: really
2016-05-25 14:43 Kuki: u can rank anything now
2016-05-25 14:43 Cryptic: Also, hitsounds are coming for it so ignore that
2016-05-25 14:43 Kuki: u know bns right?
2016-05-25 14:43 Cryptic: and yeah you can
2016-05-25 14:44 Cryptic: I have 3 mutualed, so ye
2016-05-25 14:44 Kuki: cool.
2016-05-25 14:44 Kuki: ACTION is editing [http://osu.ppy.sh/b/903997 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE II ~Sekai o Koete~ (TV-size) [Beyond the World]]
2016-05-25 14:44 Kuki: 00:01:012 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - this combo is so long for a deathstream haha
2016-05-25 14:44 Cryptic: can you do non-IRC?
2016-05-25 14:44 Cryptic: or is IRC easier for you?
2016-05-25 14:44 Kuki: irc is ideal
2016-05-25 14:44 Kuki: cause it's easier
2016-05-25 14:45 Cryptic: aight
2016-05-25 14:45 Cryptic: fair enough, yeah
2016-05-25 14:45 Kuki: this way too we can talk about it directly instead of me spitting shit all over a thread like usual
2016-05-25 14:45 Cryptic: its long, but its all kind of the same drum fill
2016-05-25 14:45 Cryptic: so I figured it'd be fine.
2016-05-25 14:45 Kuki: yeah but i think u need to cut some slack
2016-05-25 14:46 Kuki: idk i mean u can keep it
2016-05-25 14:46 Kuki: it's probably ok
2016-05-25 14:46 Kuki: i just feel like it could be too hard
2016-05-25 14:46 Kuki: i mean the map is seven stars
2016-05-25 14:46 Kuki: but like
2016-05-25 14:46 Kuki: failing at the start seems viable if u can't stream that high perfectly
2016-05-25 14:47 Kuki: idk
2016-05-25 14:47 Kuki: nevermind
2016-05-25 14:47 Kuki: it's only 200 i guess
2016-05-25 14:47 Cryptic: Well, its right at the opening, so even if it does increase difficulty a tiny bit, I think it'd be okay.
2016-05-25 14:47 Cryptic: Playtesters didn't really ahve any issues with the combo
2016-05-25 14:47 Kuki: i just can't play well anymore so it's harder than it actually is
2016-05-25 14:47 Kuki: yeah
2016-05-25 14:48 Kuki: 00:04:507 (3,1,2,1,2) - i rly hate this
2016-05-25 14:48 Kuki: it's like
2016-05-25 14:48 Kuki: so uncomfortable
2016-05-25 14:48 Cryptic: Do you have any alternatives?
2016-05-25 14:48 Kuki: super high ds
2016-05-25 14:48 Kuki: too high i think
2016-05-25 14:48 Cryptic: Because I agree, it can definitely be improved
2016-05-25 14:48 Kuki: let me see
2016-05-25 14:48 Cryptic: well, I don't think the DS is too high tbh
2016-05-25 14:48 Kuki: 00:04:507 (3,1) - i also feel like this could look a bit better
2016-05-25 14:48 Kuki: it's not that bad but with the angles it's on i think it is
2016-05-25 14:49 Cryptic: so you basically think it just looks ugly? xD
2016-05-25 14:50 Kuki: no just the blanket thing i'm not a fan of at the beginning
2016-05-25 14:50 Kuki: well
2016-05-25 14:50 Kuki: it also doesn't look nice
2016-05-25 14:50 Kuki: http://puu.sh/p4bL3/3ea87ee2b6.jpg
2016-05-25 14:50 Kuki: i guess
2016-05-25 14:50 Kuki: this is good
2016-05-25 14:50 Kuki: just working out a place for 00:05:089 (1) -
2016-05-25 14:51 Kuki: 00:04:944 (2) - x35 y37
2016-05-25 14:51 Kuki: i was thinking actually
2016-05-25 14:52 Kuki: maybe a double at 00:05:089 (3) -
2016-05-25 14:52 Kuki: but stack on the sliderend of 00:05:235 (5) -
2016-05-25 14:52 Cryptic: wait
2016-05-25 14:52 Cryptic: so
2016-05-25 14:52 Cryptic: a double into that slider?
2016-05-25 14:52 Cryptic: that seems harsh as fuck
2016-05-25 14:53 Kuki: idk i mean like
2016-05-25 14:53 Kuki: u can get away with it
2016-05-25 14:53 Kuki: "emphasis"
2016-05-25 14:53 Kuki: idk that's the only thing i think looks nice
2016-05-25 14:53 Kuki: maybe u can work out another way
2016-05-25 14:53 Cryptic: I think the placementof the sliders themselves work well for emphasis tbh
2016-05-25 14:53 Cryptic: I'll make it a bit prettier though
2016-05-25 14:54 Kuki: thanksd
2016-05-25 14:54 Kuki: 00:15:429 (6,1) - swap nc
2016-05-25 14:54 Kuki: cuz sv slowdown is on 6 not 1
2016-05-25 14:54 Cryptic: okay, I can dig that
2016-05-25 14:55 Kuki: cool
2016-05-25 14:55 Kuki: 00:17:176 (6,8) - this is super ugle
2016-05-25 14:55 Kuki: ugle
2016-05-25 14:55 Kuki: consider somethin like this maybe??
2016-05-25 14:55 Kuki: http://puu.sh/p4c2o/662945bb1d.jpg
2016-05-25 14:55 Kuki: just a super super draft fix for a general idea on what would b good
2016-05-25 14:56 Cryptic: aight
2016-05-25 14:56 Kuki: 00:18:924 (4) - down 1px
2016-05-25 14:56 Cryptic: I dunno if I'm gonna change that overlap just because its barely noticeable in game
2016-05-25 14:56 Kuki: well i mean
2016-05-25 14:56 Kuki: if it's there
2016-05-25 14:56 Cryptic: OH FUCK HOW DID THA THAPPEN
2016-05-25 14:56 Cryptic: okay
2016-05-25 14:56 Kuki: and u can fix it
2016-05-25 14:56 Cryptic: I fixed that one
2016-05-25 14:56 Kuki: happens often
2016-05-25 14:56 Kuki: it's noticeable if u play halftime
2016-05-25 14:56 Kuki: which if u think about it
2016-05-25 14:56 Kuki: will be lots of ur plays
2016-05-25 14:57 Cryptic: imo the overlap should only be fixed if its noticeable in game, iirc that one isn't
2016-05-25 14:57 Cryptic: true...
2016-05-25 14:57 Kuki: 00:19:943 (8) - fix stack too
2016-05-25 14:57 Cryptic: hmm, aight, I'll put it on the consider list.
2016-05-25 14:57 Cryptic: okay, done.
2016-05-25 14:57 Kuki: u need to remember that although generally shit like that doesn't need to be tampered with
2016-05-25 14:57 Kuki: we're talking something that the general populace can't play without ht
2016-05-25 14:57 Kuki: k
2016-05-25 14:58 Kuki: 00:29:701 (1) - nc here?
2016-05-25 14:58 Kuki: as in
2016-05-25 14:58 Kuki: y is it there
2016-05-25 14:58 Cryptic: err, I guess it doesn't need to be
2016-05-25 14:58 Kuki: 00:29:555 (6) - should b here i think
2016-05-25 14:58 Kuki: cause that's where the guitar starts
2016-05-25 14:58 Cryptic: yeah, that looks better anyway
2016-05-25 14:58 Cryptic: I agree.
2016-05-25 14:59 Cryptic: cchanged
2016-05-25 15:00 Kuki: 00:49:506 (1,1) - these seem
2016-05-25 15:00 Kuki: not really needed there
2016-05-25 15:00 Kuki: 00:48:924 (3,4,5,6) - sound the same as this
2016-05-25 15:00 Kuki: 00:50:089 (1,2,1,2) - this is ok cause u can hear it getting louder and the vocals get louder too
2016-05-25 15:01 Kuki: 00:50:671 (1,2) - another uggo overlap
2016-05-25 15:01 Cryptic: hmm, are you referring to the NCs or the notes themselves?
2016-05-25 15:01 Kuki: very noticeable also due to the slow sv of the slider before
2016-05-25 15:01 Kuki: ncs
2016-05-25 15:01 Kuki: buildup is fine
2016-05-25 15:01 Kuki: makes sense
2016-05-25 15:01 Cryptic: well
2016-05-25 15:01 Cryptic: 00:49:943 (2) -
2016-05-25 15:01 Cryptic: it actually starts getting loduer there
2016-05-25 15:01 Cryptic: so
2016-05-25 15:02 Cryptic: 00:49:506 (1,2) - maybe just take the NC off of this one?
2016-05-25 15:02 Cryptic: but leave it on 00:49:798 (1,2) - ?
2016-05-25 15:02 Kuki: yeah
2016-05-25 15:02 Kuki: as long as it makes sense
2016-05-25 15:02 Cryptic: I feel like I'll be told to NC it tbh :/
2016-05-25 15:02 Cryptic: For readability
2016-05-25 15:03 Kuki: mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
2016-05-25 15:03 Cryptic: also, yeah, there are a few uggo overlaps but overlaps don't really bother me tbh
2016-05-25 15:03 Kuki: yyeah but they should
2016-05-25 15:03 Kuki: sometimes they are ok and look nice
2016-05-25 15:03 Kuki: this is a good example of the opposite
2016-05-25 15:03 Cryptic: pfft, yeah
2016-05-25 15:03 Cryptic: They're not pretty
2016-05-25 15:03 Kuki: 00:48:778 (2,3,4,5,6,7,8) - spacing is all the same here so that should be readable i think
2016-05-25 15:04 Kuki: i think it's good now
2016-05-25 15:04 Kuki: that part
2016-05-25 15:04 Cryptic: okay
2016-05-25 15:04 Kuki: 00:53:001 (1) - stakk
2016-05-25 15:04 Cryptic: woops
2016-05-25 15:04 Kuki: 00:54:167 (1) - i don't really get these sliders
2016-05-25 15:04 Kuki: like the point
2016-05-25 15:04 Kuki: cause they look nice but play pretty funky
2016-05-25 15:04 Cryptic: oh fuk, moving that ruins all my other stacks
2016-05-25 15:04 Kuki: u can fix it pretty ez
2016-05-25 15:04 Kuki: since u dont care about perfect spacing
2016-05-25 15:05 Kuki: since u don't have spacing aids like me
2016-05-25 15:05 Cryptic: I mean
2016-05-25 15:05 Kuki: it's just the sliderend lol
2016-05-25 15:05 Cryptic: oh, btw, in reponse to the sliders
2016-05-25 15:05 Cryptic: they're just mean to change direction of jumps
2016-05-25 15:05 Cryptic: so all sliders force a flow change
2016-05-25 15:06 Kuki: idk if i feel u on that but w/e
2016-05-25 15:06 Cryptic: My least favorite thing in osu maps is when the mapper has the same counter clockwise or clockwise jump motion for like half a kiai
2016-05-25 15:06 Kuki: 01:20:889 (4) - guitar starts here but nc is after
2016-05-25 15:06 Cryptic: so I try to switch it up every kiai
2016-05-25 15:06 Kuki: i think it's ok cause u can't fucking avoid it
2016-05-25 15:06 Kuki: without it making less sense
2016-05-25 15:07 Cryptic: 01:20:671 (1,2,3,4) - but this is following drum rolls as well
2016-05-25 15:07 Kuki: yeah what i mean tho is u don't really need sliders to do that
2016-05-25 15:07 Kuki: 01:20:963 (1) - but the drum goes to here too haha
2016-05-25 15:07 Kuki: that's the problem
2016-05-25 15:07 Kuki: w/e
2016-05-25 15:07 Kuki: it's fine as is
2016-05-25 15:07 Cryptic: okay
2016-05-25 15:07 Kuki: 01:27:662 (1,1) - stack i reckon
2016-05-25 15:08 Kuki: overlap is cool and all but i think the higher spacing is cooler
2016-05-25 15:08 Kuki: i also feel like the hitsounds are often too loud in that you can't hear the stream sounds at all
2016-05-25 15:08 Kuki: only hs
2016-05-25 15:08 Cryptic: :c thats like my favorite thing ont he entire map though
2016-05-25 15:08 Cryptic: yeah, it hasn't been HS yet
2016-05-25 15:08 Cryptic: so don't worry about that
2016-05-25 15:09 Kuki: it's weird that out of everything that's ur favorite but w/e
2016-05-25 15:09 Kuki: it looks good
2016-05-25 15:09 Kuki: just i think since it's the end
2016-05-25 15:09 Kuki: could be a bit higher
2016-05-25 15:09 Kuki: keep it if u like don't mind me
Aricin
stellar mapping pls rank
Cheesecake
Hello from discord

[Beyond the World]

HitsoundsHitsoundsHitsoundsHitsoundsHitsoundspls

  1. 00:04:070 (1,2,3,1,2,3) - I don't really feel the need for these to increase in spacing, the drums don't exactly get louder or anything. Also while I'm talking about these, even though I'd like you to change it 00:04:361 (1,2,3) - this has too much variance in cursor direction (down up down) which can be awkward to play at high such velocity streams at this BPM
  2. 00:04:798 (1,2,1) - So generally the best time to map kicksliders is when you have constant beats in 1/4 where the beat on the red/white ticks are stronger than those on blue ticks, 00:02:905 (1,2,3,4,5,6,7,1,2,3,4) - so the way these are mapped rhythmically are good. However with those other kicksliders it's 6 of the exact same drum in a row, so just a stream would be more appropriate
  3. 00:15:429 (1) - I don't agree with putting this at 0.8x SV since it's quite a high pitched guitar note there, and should have more energy in it
  4. 00:34:361 (1) - I'll let you get away with the previous streams since they actually had the guitar backing them but there's just nothing here to justify these streams, especially in a pre-buildup like this why should you be deathstreaming 206BPM
  5. 00:56:497 (1,2) - T-they're touching :o
  6. 01:05:817 (1) - Make the red node white and move it a bit to the right so the slider looks less jagged and more better
  7. 01:15:137 (1,2,1,2,1,2,1,2) - LADDERS OUTTA NOWHERE ok but really these are only appropriate when you have constant beat pairings like what there was at 00:49:506 (1,2,1,2,1,2,1,2) - i.e. constant two drum sounds alternating, where here there really isn't so using normal patterns are more appropriate here. Hell, even 01:15:283 (2) - is a hat or whatever
  8. 01:19:361 (1,2,3,4,5,6,7) - These extra spaced ones don't fit since each drum is kinda weak, whereas before they were a bit more powerful so I didn't mention them
  9. 01:29:701 (1,1) - These would probably be better as two cross screen circles since then the player has a better tapping response to these two strong beats, so instead of tapping and holding its more of a direct tap if that makes sense. Somewhat related the small distance between the two sliders rn feels strange since you've just had this extremely high velocity section just before it and then it goes down to baby 2* low sv sliders like what
Topic Starter
Cryptic

Cheesecake wrote:

Hello from discord

[Beyond the World]

HitsoundsHitsoundsHitsoundsHitsoundsHitsoundspls

  1. 00:04:070 (1,2,3,1,2,3) - I don't really feel the need for these to increase in spacing, the drums don't exactly get louder or anything. Also while I'm talking about these, even though I'd like you to change it 00:04:361 (1,2,3) - this has too much variance in cursor direction (down up down) which can be awkward to play at high such velocity streams at this BPM The increase in spacing is following the increasing spacing pattern of the previous DS changes as well as helping carry out the momentum from 00:04:216 (3) . As far as the direction of 00:04:361 (1,2,3) - I've not seen any issues on this from playtesters.
  2. 00:04:798 (1,2,1) - So generally the best time to map kicksliders is when you have constant beats in 1/4 where the beat on the red/white ticks are stronger than those on blue ticks, 00:02:905 (1,2,3,4,5,6,7,1,2,3,4) - so the way these are mapped rhythmically are good. However with those other kicksliders it's 6 of the exact same drum in a row, so just a stream would be more appropriate I prefer the back and forth jumps for variance here. If needed it can be a stream, but I don't see a particular reason as to why its absolutely required.
  3. 00:15:429 (1) - I don't agree with putting this at 0.8x SV since it's quite a high pitched guitar note there, and should have more energy in it Its leading into the vocals, consider it a vocal slider first, not a guitar slider.
  4. 00:34:361 (1) - I'll let you get away with the previous streams since they actually had the guitar backing them but there's just nothing here to justify these streams, especially in a pre-buildup like this why should you be deathstreaming 206BPM So the guitar picking in the background here is a super quiet 1/4th. I've talked with a lot of people about this and its pretty much hit or miss with how they interpret it musically. Some agree some disagree. I've accepted the fact that this'll be a major argument point of the map.
  5. 00:56:497 (1,2) - T-they're touching :o Like you and I later. :^)
  6. 01:05:817 (1) - Make the red node white and move it a bit to the right so the slider looks less jagged and more better I'll change it if brought up again. I happen to like my ugly sliders :c
  7. 01:15:137 (1,2,1,2,1,2,1,2) - LADDERS OUTTA NOWHERE ok but really these are only appropriate when you have constant beat pairings like what there was at 00:49:506 (1,2,1,2,1,2,1,2) - i.e. constant two drum sounds alternating, where here there really isn't so using normal patterns are more appropriate here. Hell, even 01:15:283 (2) - is a hat or whatever Its following the guitar in the background though?
  8. 01:19:361 (1,2,3,4,5,6,7) - These extra spaced ones don't fit since each drum is kinda weak, whereas before they were a bit more powerful so I didn't mention them I see your point here, but the spacing is moreso indicative of the kiai and emphasizes the drop in intensity before the second part of the kiai. I like my current pattern but its definitely something that could be finagled with.
  9. 01:29:701 (1,1) - These would probably be better as two cross screen circles since then the player has a better tapping response to these two strong beats, so instead of tapping and holding its more of a direct tap if that makes sense. Somewhat related the small distance between the two sliders rn feels strange since you've just had this extremely high velocity section just before it and then it goes down to baby 2* low sv sliders like what Personally I like this as its a nice calm after the storm per se. However, I'm definitely willing to change this if needed.
Thank you for modding my trash map tytyty
Anxient
placeholder
beyond za warudo
00:01:012 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - NC MAN DO YOU SPEAK IT
00:01:885 (13) - nc here
00:06:400 (1) - silence slider end (or use soft hitsoudn) (applies for all). sounds weird ya know?
00:11:060 (1) - make the sliderend more centered. and the slider in general. see? doesnt it look great?http://puu.sh/qeQgO/e92715846e.jpg
00:15:429 (1) - cont combo
00:15:720 (2) - NC
00:19:361 (5) - NC
00:20:817 (2) - stacking looks weird here. the song is continuous, not stop/start motion. so its better if you do this. http://puu.sh/qeQkA/c7c06950ea.jpg
00:25:040 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - youre not a big fan of kicksliders huh?
00:34:361 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is overmap yo.
00:43:099 (5) - NC?
00:50:671 (1,2) - ugly overlap yo.
00:52:565 - try emphasizing this as a sliderend?
00:58:827 (1) - ctrl g might work better. flows better imo
01:03:196 (5,1) - avoidable overlap
01:05:089 (2,3,4,5,6) - use the star tool ;c polygons..
01:29:701 (1,1) - ==" how to kill hype ;c speed sliders pls
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