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Yooh - MariannE

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Total Posts
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Topic Starter
waefwerf
This beatmap was submitted using in-game submission on 2. oktober 2016 at 14:59:14

Artist: Yooh
Title: MariannE
Tags: KAKATTEKOYEAH!!!! c.h.s gothic themed c87
BPM: 191
Filesize: 12486kb
Play Time: 05:50
Difficulties Available:
  1. Cathedral (6,33 stars, 1587 notes)
Download: Yooh - MariannE
Information: Scores/Beatmap Listing
---------------
For approval. Looking for mods and playtesters

-2016/03/04: Hitsounds probably done.
-2016/03/21: Apply Spork Lover's mod and a couple of other changes.
-2016/03/26: Apply Chiyuyu and -Tochi's mods
-2016/04/17: Couple of hitsound fixes (and a new one) changed ending jump pattern. New difficulty name. Re-DL!
-2016/06/12: Revived! Assorted changes to first half and the ending, as well as a hitsound fix near the start.
-2016/06/15: Applied Parachute's mod.
-2016/06/17: Minor pattern change, remove accidental stream backup at the end
-2016/09/12: Revival and apply Pinataman's mod. Remaps of certain sections maybe to come
-2016/09/14: Remake first buildup section. Now much less shit. Also assorted readability changes
iamVill
So fucin amazing xD
Ranked in no time. I can smell it coming^^

Cool map, it gotta be the best MariannE map i've tryed. Also much harder than others :p
Keep it up, and it will get ranked.
You'll get a star from me ;3
Spork Lover
Sup brah, mod til dig ;) Written in English so other people don't get confused about what I'm writing lol

BEFORE YOU READ THE MOD:
I'm normally a very picky modder, and I normally give my honest opinions about the map.
Also, reading the colour coding explains the importance of said suggestion or necessity.

COLOURS:
Color coding
Importance:
Red = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Pink = Comment

General

The song is 6.29*, the OD should be 8.5+ (It's way too easy to acc atm)
If the song is going to be a stand-alone difficulty aiming for approval, maybe you could consider giving the difficulty a creative name :)
I don't know if the song is from a series or something, but if it is, add the source yada yada x).

Extra

00:31:773 (1) - Remove NC (I know it's a mirror, but the NC's look awkward like this (As an example, you don't NC a note like this 01:01:930 (3) - ).
00:55:019 (7) - You could overlap this with 00:54:391 (2) - if you want.
00:59:967 (6) - This note seems unnecessary imo
01:01:616 (1,2,3,4) - You can afford to space this a bit more.
01:06:642 (1,2,3,4) - You can afford to space this a bit more
01:03:501 (4,5,6) - Copy-paste the previous slider and notes and Ctrl+H for aesthetic value. Mirrored patterns look good if they are short. :)
01:26:747 (3) - NC, you've NC'ed every other big white beat so far.
01:36:799 (3) - NC
01:37:585 (1) - Remove NC
01:55:962 (2,3,4) - This could be patterned in a different way I think.
02:33:030 (1,2,3,1) - Probably not an issue, but this angle is hard to pull off when it's this fast.
02:42:454 (2,3) - Rhythmicly, this feels off. You should consider making 02:42:768 (3) - into one of those 1/16 reverse sliders you've made a few times before.
02:43:004 (4) - If you make the change above, place this note on the red tick and relocate the note a bit.
03:05:700 (1,2,3,4) - I find it confusing that you're spacing the stream more, when it's leading into a slower section. It contradicts itself.
03:11:040 (1,1) - You can afford to make both of these sliders longer. :)
03:41:197 (1,2,3,4,1,2,3,4) - This is the first reading challenge in the map, and it doesn't feel like the song is supporting the pattern all that well. I like that you're increasing the spacing gradually for this section, but maybe you shouldn't overlap them in that way. An alternative is Ctrl+G'ing the two patterns.
03:45:909 (1) - I think a lot of people will complain about this. I personally like it, but if you're aiming for approval, you should definitely change it in some way.
03:56:119 (6,7,1) - I would angle this a little better. Maybe Ctrl+J the slider and angle the 2 notes downwards a bit instead.
04:03:501 (6,7,8,9) - Ergh, not a fan of this, it's 1/6's, which makes it a... 285 BPM quadruplet? D:
04:06:014 (4,5,6,7) - This stream should start from 04:05:700 - (You can make the first note a 1/16 slider, or the first 2 notes a 1/8) :)
04:13:553 (5,6,7,8) - 1/6's again, it's hella risky to use those, then the song is 1/4
04:23:606 (7,8,9,10) - ^^
04:32:402 (5,6,7,8) - ^^
04:33:658 (6,7,8,9) - ^^
The reason I'm mentioning those quadruplets is because I honestly don't think it's a rankable pattern. If you really don't want to remove them, you could ask a BN for a testplay or small check to ask if they are alright!
04:43:710 (9,10,11,12) - Make this into 2 kick sliders.
05:00:674 (1) - Make this single tap into a kickslider. :)
05:26:354 (4) - Another of those notes that can make or break accuracy, since it starts on a blue tick. Very risky style.
05:39:941 (4,5) - Space these more. :)
05:45:595 - Place an NC'd note here to fulfill the stream. It feels incomplete without it >:D


Hope my mod was helpful. Drop me a kudosu if it was helpful, and please leave feedback on this post so I can improve! Good luck :3
Topic Starter
waefwerf

Spork Lover wrote:

Sup brah, mod til dig ;) Written in English so other people don't get confused about what I'm writing lol

BEFORE YOU READ THE MOD:
I'm normally a very picky modder, and I normally give my honest opinions about the map.
Also, reading the colour coding explains the importance of said suggestion or necessity.

COLOURS:
Color coding
Importance:
Red = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Pink = Comment

General

The song is 6.29*, the OD should be 8.5+ (It's way too easy to acc atm) Gonna keep it for now tbh
If the song is going to be a stand-alone difficulty aiming for approval, maybe you could consider giving the difficulty a creative name :)
I don't know if the song is from a series or something, but if it is, add the source yada yada x).

Extra

00:31:773 (1) - Remove NC (I know it's a mirror, but the NC's look awkward like this (As an example, you don't NC a note like this 01:01:930 (3) - ). Fixed
00:55:019 (7) - You could overlap this with 00:54:391 (2) - if you want. Good suggestion, but did the reverse (stack 2 on 7)
00:59:967 (6) - This note seems unnecessary imo Nah, it's just as audible as the rest of the snares in this stream.
01:01:616 (1,2,3,4) - You can afford to space this a bit more. Done
01:06:642 (1,2,3,4) - You can afford to space this a bit more. Done
01:03:501 (4,5,6) - Copy-paste the previous slider and notes and Ctrl+H for aesthetic value. Mirrored patterns look good if they are short. :)
01:26:747 (3) - NC, you've NC'ed every other big white beat so far. Done
01:36:799 (3) - NC ^
01:37:585 (1) - Remove NC ^
01:55:962 (2,3,4) - This could be patterned in a different way I think. Changed
02:33:030 (1,2,3,1) - Probably not an issue, but this angle is hard to pull off when it's this fast. Meh, this is doable if you can play 6.3 stars.
02:42:454 (2,3) - Rhythmicly, this feels off. You should consider making 02:42:768 (3) - into one of those 1/16 reverse sliders you've made a few times before. Whoops, I may have tricked myself into thinking there was no cause for a sliderend. Fixed
02:43:004 (4) - If you make the change above, place this note on the red tick and relocate the note a bit. ^
03:05:700 (1,2,3,4) - I find it confusing that you're spacing the stream more, when it's leading into a slower section. It contradicts itself. It's a climax before the calm build-up and as such fits the song. It's about the notes you're playing right now, not the notes you are playing soon.
03:11:040 (1,1) - You can afford to make both of these sliders longer. :) I end the slider with the "distortion" of the organ, for lack of a better term. This fits better than ending them later
03:41:197 (1,2,3,4,1,2,3,4) - This is the first reading challenge in the map, and it doesn't feel like the song is supporting the pattern all that well. I like that you're increasing the spacing gradually for this section, but maybe you shouldn't overlap them in that way. An alternative is Ctrl+G'ing the two patterns. eh, might reconsider it later
03:45:909 (1) - I think a lot of people will complain about this. I personally like it, but if you're aiming for approval, you should definitely change it in some way. Adjusted the slider slightly (ends on a blue tick now) but pattern is still the same.
03:56:119 (6,7,1) - I would angle this a little better. Maybe Ctrl+J the slider and angle the 2 notes downwards a bit instead. Done
04:03:501 (6,7,8,9) - Ergh, not a fan of this, it's 1/6's, which makes it a... 285 BPM quadruplet? D:
04:06:014 (4,5,6,7) - This stream should start from 04:05:700 - (You can make the first note a 1/16 slider, or the first 2 notes a 1/8) :) No, there's nothing on 04:05:936
04:13:553 (5,6,7,8) - 1/6's again, it's hella risky to use those, then the song is 1/4
04:23:606 (7,8,9,10) - ^^
04:32:402 (5,6,7,8) - ^^
04:33:658 (6,7,8,9) - ^^
The reason I'm mentioning those quadruplets is because I honestly don't think it's a rankable pattern. If you really don't want to remove them, you could ask a BN for a testplay or small check to ask if they are alright! I am going to stick with these quads for now, but am open to changing some of them around if necessary.
04:43:710 (9,10,11,12) - Make this into 2 kick sliders. no
05:00:674 (1) - Make this single tap into a kickslider. :) Done, hopefully the pattern doesn't become worse for it
05:26:354 (4) - Another of those notes that can make or break accuracy, since it starts on a blue tick. Very risky style.
05:39:941 (4,5) - Space these more. :) Just a bit
05:45:595 - Place an NC'd note here to fulfill the stream. It feels incomplete without it >:D There's nothing there though


Hope my mod was helpful. Drop me a kudosu if it was helpful, and please leave feedback on this post so I can improve! Good luck :3
Topic Starter
waefwerf
Realized I forgot to respond to a comment

Spork Lover wrote:

01:03:501 (4,5,6) - Copy-paste the previous slider and notes and Ctrl+H for aesthetic value. Mirrored patterns look good if they are short. :) Didn't do this, this is mapped somewhat to the pitch of the melody.
Chiyuyu
hi m4m

[Extra]

00:33:030 (3) - red node x148 y300
00:37:742 (1,2) - this not be symmetrical (if 2 slider crtl + h it turns out that 1 and 2 are not symmetrical)
00:39:627 (1,2,3,4,1) - Select all the notes and drag note 1 (which played the very first, and is near the end of the slider) by x112 y348
01:55:333 (6,7,1) - the lower slider to move slightly down at least (because I do not know about you, but I do not like when the notes are like that http://puu.sh/nTmcD/ea253d8b59.jpg)
02:18:580 - I do not think it is necessary to leave an empty space
02:19:208 - ^
02:22:192 (2,4,5,6) - http://puu.sh/nTmhW/831303e596.jpg fix this please :(
02:24:234 (6) - x196 y80 for the more correct of the rhombus and do not forget to correct the following notes for the correct square
02:45:909 (1) - would you do all of these sliders, placing nodes so! (I feel so right)
02:52:192 (1) - It does not look nice imo
03:41:197 (1,2,3,4,1,2,3,4) - imo it is played uncomfortable, so I would fix it
05:11:511 (7) - x108 y108
05:14:810 (3,4) - move down
05:44:339 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I think it should be done as a tie!

good luck. <3
-Tochi
M4M as promised! Sorry for being a bit late :/
I say sorry for the long wall of text if you are bothered..

  • General

  1. Would be nice to add a custom diff name, Extra sound a bit boring. Try using synonyms one of the tags that makes sense or something.
  2. Add these to the tags: c.h.s gothic themed c87
  3. Objects are not snapped:
    • 03:41:501 Slider start.
      03:41:584 Slider end.
      03:41:659 Slider start.
      03:41:737 Slider end.


  • Extra

  1. 00:06:014 (2,1) - It's unrankable to overlap the reverse arrow, Im not sure if this will be accepted by the BNs, but keep this in mind.
  2. 00:22:035 (5,6) - It seems that you're mapping to the vocal here. The rhythm should be different: http://puu.sh/nTtgN/a00fa20487.jpg Something like this should fix the small overmap. Remember to make the spacing consistent if you change this, i highly recommend you to change it.
  3. 00:33:030 (3) - This sudden unknown shape is a bit random, which makes it awkward, please make it more original, or use something similar later on.
  4. 00:38:056 (2,3) - This would look much better if you made it same spacing as 00:37:742 (1,2) - or move this 00:38:056 (2) - right in the middle of 00:37:742 (1,3) -
  5. 00:39:784 (2) - Please move this 2-3 pixels up so it's right between these 00:39:313 (5,6) -
  6. 00:50:621 (2,3,4) - You only do this once in this part until here 00:55:648 (1) - Consider to continue the pattern or delete the second note in the triple to continue as 1/2.
  7. 00:54:862 (6) - There's no sound here 00:54:941 - if Im right.
  8. 00:55:412 - Uh, there's a sound here, you should map to it. You should probably add a note here to 00:55:569 - to make the stream start at 00:55:333 - Like in the other version. But, tbh, I don't hear any sounds at; 00:55:883 - 00:56:197 (8) - 00:56:511 (12) -
  9. 00:57:925 (1) - Would be nice to end the spinner at 00:58:789 - so you can map to the clap, since it's a stronger beat than 00:58:946 -
  10. 01:05:072 (1,2) - The spacing is way too big for these quick kicksliders, moving it to x:102 y:187 would fit better. It also looks better with the other objects sine you keep the spacing a bit low in this section (not big jumps).
  11. 01:10:098 (1,2) - The spacing here is fine, it's technically smaller than the last part (the one above ^).
  12. 01:15:281 (2,1,2,3) - The spacing here is a bit sudden, considering that it's kicksliders which are before the triplet.
  13. 01:22:977 (1,2) - Why is the spacing here bigger when there's less pause between the notes than 01:22:663 (4,1) - try to make it more obvious that it's 1/2.
  14. 01:56:904 (1,2,3,4) - Why suddenly stopping to make it a bit streamy. The section is not over, it continues to 01:58:161 - So suddenly changing what you map too in the middle of a section is kinda awkward. It's fine to change when a new section appears tho.
  15. 02:18:580 - It's way to sudden to make it empty on such an intense part. Adding notes here 02:18:580 - and here 02:19:208 - should fix it.
  16. 02:22:035 (1,2,4,5,6) - Please avoid tiny overlaps like these if possible.
  17. 02:22:977 (1,2) - There's nothing that leads to such a big spacing. You should keep it more consistent by making the spacing smaller like: http://puu.sh/nTv2T/85da082494.jpg Stacking this slider's head 02:23:135 (2) - on 02:23:763 (3) - and blanketing this 02:22:977 (1,2) -
  18. 02:29:888 (3,4) - This is good, cuz u made a pattern out of it!
  19. 02:33:030 (1,2,3,1,2) - I personally don't like this flow/pattern but meh.
  20. 02:43:004 (4,1) - Make it more obvious that there's a 1/4 note here 02:43:004 - by moving this 02:43:004 (4) - more to the left like: http://puu.sh/nTven/29e676e08c.jpg
  21. 02:43:082 (1,2) - Aren't they a bit too close to each other?
  22. 02:52:192 (1) - This should be a 1/2, cuz there's no sound here 02:52:428 - to support it as 3/4, but there's sound here 02:52:349 - .
  23. 02:52:506 (2) - This should be 1/6, it can be a bit hard to hear sometimes, so also try other possibilities out.
  24. 03:04:443 (1,2) - I know this looks cool, but it's extremely hard to read, because of how sudden it is. There's noting to warn you that something like this will come up. It's more hard because it's 1/6 kicksliders, and not 1/4.
  25. 03:04:993 - There's actually no strong sound here, but it seems like u are mapping to the held sound from 03:04:915 -
  26. 03:33:030 (4,5) - Why suddenly low spacing? D: Try to keep it that same as 03:31:773 (5,6) - or opposite.
  27. 03:45:909 (1) - This slider is way too fast imo, but it's your choice. I imagine that many people will sliderbreak on this.
  28. 03:50:936 (4,5) - Uh, i guess it's fine. Nvm this comment.
  29. 04:03:501 (6,7,8,9) - Well, this is a bit confusing tbh.
  30. 04:07:977 - Same as last sound-check. There's no sound here that's strong enough for a new circle. The only sound is the held sound which is 1/2.
  31. 04:09:155 (3,4) - Same with others too..
  32. 04:13:553 (5,6,7,8) - Same as last stream, it's a bit overdone. I would save these for the last kiai time with these rhythm, so you can feel that it's more intense. Using these at random times is a bit out of control.
  33. 04:28:004 (2,3) - The spacing here is fine, but the spacing here 04:28:161 (3,4) - is way too small. It's kinda cramped, so i suggest to make 04:28:004 (2,3) - this more obvious that it's a slider-triple like you do here 04:14:182 (2,3,4) - As you can see the spacing between the circle after the 1/4 slider and the next slider is bigger, which is more natural. you might not realize it, but you make the other parts like this natural except this one. You did it right here too 04:29:260 (3,4,5) -
  34. 04:33:030 (2,3,4,5) - Uh, tiny overlaps D: This is ofc optional, but it just looks a bit awkward.
  35. 04:34:600 (3,1,3) - Same.
  36. 04:41:040 (7,1) - I'm wondering why you made the spacing here sooo low.
  37. 05:01:616 (1,2,3,4) - Basically the same as last part like this, it's way too confusing and empty for such an intense part. It's like you accidentally deleted some notes.
  38. 05:16:066 (1) - This should be 1/2, there's no supporting sound on 05:16:302 - for it to be 3/4.
  39. 05:44:967 (9) - NC?


  • Feedback


    Nice map! I never thought you mapped, it's good to see more danish lads to map :)
    GL o/
Topic Starter
waefwerf
Chiyuyu's mod

Chiyuyu wrote:

hi m4m

[Extra]

00:33:030 (3) - red node x148 y300 Did something slightly different here
00:37:742 (1,2) - this not be symmetrical (if 2 slider crtl + h it turns out that 1 and 2 are not symmetrical) Fixed (alongside -Tochi's change)
00:39:627 (1,2,3,4,1) - Select all the notes and drag note 1 (which played the very first, and is near the end of the slider) by x112 y348 Done
01:55:333 (6,7,1) - the lower slider to move slightly down at least (because I do not know about you, but I do not like when the notes are like that http://puu.sh/nTmcD/ea253d8b59.jpg&#41; Don't see a problem, unchanged.
02:18:580 - I do not think it is necessary to leave an empty space Added notes here
02:19:208 - ^ ^
02:22:192 (2,4,5,6) - http://puu.sh/nTmhW/831303e596.jpg fix this please :( Made the pattern a lot less cramped
02:24:234 (6) - x196 y80 for the more correct of the rhombus and do not forget to correct the following notes for the correct square Different placement fits better, as it turns out
02:45:909 (1) - would you do all of these sliders, placing nodes so! (I feel so right) Changed
02:52:192 (1) - It does not look nice imo Changed this as per -Tochi's mod
03:41:197 (1,2,3,4,1,2,3,4) - imo it is played uncomfortable, so I would fix it Changed into something hopefully better
05:11:511 (7) - x108 y108 Did something close
05:14:810 (3,4) - move down Done
05:44:339 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I think it should be done as a tie! Unsure what you mean, unchanged for now

good luck. <3 Thanks :3


-Tochi's mod

-Tochi wrote:

M4M as promised! Sorry for being a bit late :/
I say sorry for the long wall of text if you are bothered..

  • General

  1. Would be nice to add a custom diff name, Extra sound a bit boring. Try using synonyms one of the tags that makes sense or something. Will try to think of something
  2. Add these to the tags: c.h.s gothic themed c87 Done
  3. Objects are not snapped: Changed this bit anyway so fixed i suppose
    • 03:41:501 Slider start.
      03:41:584 Slider end.
      03:41:659 Slider start.
      03:41:737 Slider end.


  • Extra

  1. 00:06:014 (2,1) - It's unrankable to overlap the reverse arrow, Im not sure if this will be accepted by the BNs, but keep this in mind.Changed this bit just to be safe
  2. 00:22:035 (5,6) - It seems that you're mapping to the vocal here. The rhythm should be different: http://puu.sh/nTtgN/a00fa20487.jpg Something like this should fix the small overmap. Remember to make the spacing consistent if you change this, i highly recommend you to change it. I'm not at all hearing that rhythm to be honest.
  3. 00:33:030 (3) - This sudden unknown shape is a bit random, which makes it awkward, please make it more original, or use something similar later on. Changed into two singles instead
  4. 00:38:056 (2,3) - This would look much better if you made it same spacing as 00:37:742 (1,2) - or move this 00:38:056 (2) - right in the middle of 00:37:742 (1,3) - Fixed
  5. 00:39:784 (2) - Please move this 2-3 pixels up so it's right between these 00:39:313 (5,6) - Followed Chiyuyu's suggestion instead
  6. 00:50:621 (2,3,4) - You only do this once in this part until here 00:55:648 (1) - Consider to continue the pattern or delete the second note in the triple to continue as 1/2. Removed the extra note
  7. 00:54:862 (6) - There's no sound here 00:54:941 - if Im right. Very faint tone here, hence the sliderend
  8. 00:55:412 - Uh, there's a sound here, you should map to it. You should probably add a note here to 00:55:569 - to make the stream start at 00:55:333 - Like in the other version. But, tbh, I don't hear any sounds at; 00:55:883 - 00:56:197 (8) - 00:56:511 (12) - Added the first sound. There's nothing at 00:55:569 and the stream was unchanged.
  9. 00:57:925 (1) - Would be nice to end the spinner at 00:58:789 - so you can map to the clap, since it's a stronger beat than 00:58:946 - Good idea, changed
  10. 01:05:072 (1,2) - The spacing is way too big for these quick kicksliders, moving it to x:102 y:187 would fit better. It also looks better with the other objects sine you keep the spacing a bit low in this section (not big jumps). Fixed
  11. 01:10:098 (1,2) - The spacing here is fine, it's technically smaller than the last part (the one above ^). <3
  12. 01:15:281 (2,1,2,3) - The spacing here is a bit sudden, considering that it's kicksliders which are before the triplet. Ctrl+G the triple to flow better from those sliders
  13. 01:22:977 (1,2) - Why is the spacing here bigger when there's less pause between the notes than 01:22:663 (4,1) - try to make it more obvious that it's 1/2. Moved the slider to another position, hopefully this works better
  14. 01:56:904 (1,2,3,4) - Why suddenly stopping to make it a bit streamy. The section is not over, it continues to 01:58:161 - So suddenly changing what you map too in the middle of a section is kinda awkward. It's fine to change when a new section appears tho. Remapped the section
  15. 02:18:580 - It's way to sudden to make it empty on such an intense part. Adding notes here 02:18:580 - and here 02:19:208 - should fix it. Added notes here.
  16. 02:22:035 (1,2,4,5,6) - Please avoid tiny overlaps like these if possible. Made it less cramped
  17. 02:22:977 (1,2) - There's nothing that leads to such a big spacing. You should keep it more consistent by making the spacing smaller like: http://puu.sh/nTv2T/85da082494.jpg Stacking this slider's head 02:23:135 (2) - on 02:23:763 (3) - and blanketing this 02:22:977 (1,2) - Fixed
  18. 02:29:888 (3,4) - This is good, cuz u made a pattern out of it!
  19. 02:33:030 (1,2,3,1,2) - I personally don't like this flow/pattern but meh. Made somewhat of an oval flow
  20. 02:43:004 (4,1) - Make it more obvious that there's a 1/4 note here 02:43:004 - by moving this 02:43:004 (4) - more to the left like: http://puu.sh/nTven/29e676e08c.jpg I did so, unsure if it's enough though
  21. 02:43:082 (1,2) - Aren't they a bit too close to each other? Nah, I see no problem
  22. 02:52:192 (1) - This should be a 1/2, cuz there's no sound here 02:52:428 - to support it as 3/4, but there's sound here 02:52:349 - .
  23. 02:52:506 (2) - This should be 1/6, it can be a bit hard to hear sometimes, so also try other possibilities out. Fixed this and the previous slider
  24. 03:04:443 (1,2) - I know this looks cool, but it's extremely hard to read, because of how sudden it is. There's noting to warn you that something like this will come up. It's more hard because it's 1/6 kicksliders, and not 1/4. Changed the pattern, but the kicksliders are 1/8, not 1/6
  25. 03:04:993 - There's actually no strong sound here, but it seems like u are mapping to the held sound from 03:04:915 - This is the same sound as the other notes in this stream.
  26. 03:33:030 (4,5) - Why suddenly low spacing? D: Try to keep it that same as 03:31:773 (5,6) - or opposite. Changed the pattern
  27. 03:45:909 (1) - This slider is way too fast imo, but it's your choice. I imagine that many people will sliderbreak on this. Unchanged for now
  28. 03:50:936 (4,5) - Uh, i guess it's fine. Nvm this comment. ?
  29. 04:03:501 (6,7,8,9) - Well, this is a bit confusing tbh. Changed to a kickslider
  30. 04:07:977 - Same as last sound-check. There's no sound here that's strong enough for a new circle. The only sound is the held sound which is 1/2. My argument for keeping these boils down to variety; I feel that endless kicksliders would become tedious to play
  31. 04:09:155 (3,4) - Same with others too..
  32. 04:13:553 (5,6,7,8) - Same as last stream, it's a bit overdone. I would save these for the last kiai time with these rhythm, so you can feel that it's more intense. Using these at random times is a bit out of control. Although I am sad to see these go, I've removed all (I think) these quad bursts outside of that last climactic section :C
  33. 04:28:004 (2,3) - The spacing here is fine, but the spacing here 04:28:161 (3,4) - is way too small. It's kinda cramped, so i suggest to make 04:28:004 (2,3) - this more obvious that it's a slider-triple like you do here 04:14:182 (2,3,4) - As you can see the spacing between the circle after the 1/4 slider and the next slider is bigger, which is more natural. you might not realize it, but you make the other parts like this natural except this one. You did it right here too 04:29:260 (3,4,5) - Attempted making this more sensible
  34. 04:33:030 (2,3,4,5) - Uh, tiny overlaps D: This is ofc optional, but it just looks a bit awkward. Unchanged
  35. 04:34:600 (3,1,3) - Same. ^
  36. 04:41:040 (7,1) - I'm wondering why you made the spacing here sooo low. Changed this, also fits better with pitch now
  37. 05:01:616 (1,2,3,4) - Basically the same as last part like this, it's way too confusing and empty for such an intense part. It's like you accidentally deleted some notes. Added a note here too
  38. 05:16:066 (1) - This should be 1/2, there's no supporting sound on 05:16:302 - for it to be 3/4. The "heaviness" of the slider justifies the 3/4 slider IMO
  39. 05:44:967 (9) - NC? Done


  • Feedback


    Nice map! I never thought you mapped, it's good to see more danish lads to map :) RØDE PØLSER og alt det der...
    GL o/

Thanks for the mods to both of you <3
Parachute
Heyy, so heres the mod from m4m.


General
Well, nothing here.



Extra
00:06:328 (1) - Maybe put this up a bit ~ x:120 y:64... it will have better flow with the previous circle
00:28:632 (7) - Would make this slider a bit more round for better flow like:
(And maybe the following slider round into the opposite direction)
00:55:333 (9) - NC here instead of 00:55:648 (1) -
00:59:731 (5) - Same here, would NC that instead of 01:00:045 (1) -
01:15:124 (1) - Ctrl + G maybe? Would be better general flow from previous slider and to the next one.
01:20:150 (1) - ^ Same as above
01:33:658 (2) - Hmmm idk about this.. Maybe do it ~x:488 y:152
01:38:998 (3,4) - Maybe something like this? .. Would be better flow imo:
01:42:768 (1,1) - I think you should remove one of the NCs
02:18:265 (1) - Wouldnt this be better like this? :
02:19:365 (1) - Remove NC
02:26:433 (1) - Remove this NC or Add NC here: 02:27:689 (5) -
02:28:632 (3) - If you want to stack this one i would do it under 02:27:375 (3) - or just do it in between of 02:27:375 (3) - and 02:27:061 (1) -
Would be better like that and also it wouldnt touch the 5.. Maybe just put it some grids down, would be enough imo
02:31:773 (6,2) - This isnt stacked correctly
02:36:642 (4) - This ~ x:232 y:96 maybe?
03:05:700 (1) - x:224 y:348
03:05:778 (2) - x:300 y:348
03:05:857 (3) - x:356 y:300
03:05:936 (4) - x:372 y:228 ... Like that it keeps the spacing but looks and flows better imo.
03:24:391 (1) - This is badly stacked also.. and i think to correct this you have to Ctrl+G 03:23:606 (1) - Then stack this one over the 03:24:391 (1) - Then Ctrl+G the other one again.
03:30:517 (1) - Remove NC
04:41:826 (2,3,1,2,1,2) - Random NCs that dont appear at 04:43:082 (3,4,5,6,7,8,9,10,11,12) - ... Fix it by removing them at the first part or adding at second part.
05:11:040 (5) - Stack that under the 3 before
05:13:553 (1) - Remove NC
05:41:511 (1) - Would do this one ~ x:84 y:68
05:44:967 (1,2,3,4,5,6,7,8) - Wouldnt that look better as kind of a circle? Like:
05:45:124 (3) - x:460 y:208
05:45:203 (4) - x:440 y:172
05:45:281 (5) - x:400 y:152
05:45:360 (6) - x:356 y:156
05:45:438 (7) - x:324 y:184
05:45:517 (8) - x:316 y:228

Hmmm for the hitsounds.. im not gonna mod them because i literally cant hear them. I looked at them and i think they are really good placed and done
and idk if its my headphones or something but i really cant hear them and I think you should make the total volume of these hitsounds a bit higher ^^



Well anyways, its a nice song and the map is pretty good too, i hope the mod was helpful though. Gl with the map :3
Topic Starter
waefwerf

Parachute wrote:

Heyy, so heres the mod from m4m.


General
Well, nothing here.



Extra
00:06:328 (1) - Maybe put this up a bit ~ x:120 y:64... it will have better flow with the previous circle Done
00:28:632 (7) - Would make this slider a bit more round for better flow like:
(And maybe the following slider round into the opposite direction) Did something close to this
00:55:333 (9) - NC here instead of 00:55:648 (1) - Done
00:59:731 (5) - Same here, would NC that instead of 01:00:045 (1) - Nah, this allows for better readability.
01:15:124 (1) - Ctrl + G maybe? Would be better general flow from previous slider and to the next one. Done
01:20:150 (1) - ^ Same as above Done
01:33:658 (2) - Hmmm idk about this.. Maybe do it ~x:488 y:152 Moved the note but to a slightly different position.
01:38:998 (3,4) - Maybe something like this? .. Would be better flow imo: No, 01:39:155 (4,1) - both have the same pitch in the melody.
01:42:768 (1,1) - I think you should remove one of the NCs Removed second
02:18:265 (1) - Wouldnt this be better like this? : Ehhh, kinda wanna be consistent with 02:18:737 (1) -
02:19:365 (1) - Remove NC Whoops, done
02:26:433 (1) - Remove this NC or Add NC here: 02:27:689 (5) - ^
02:28:632 (3) - If you want to stack this one i would do it under 02:27:375 (3) - or just do it in between of 02:27:375 (3) - and 02:27:061 (1) -
Would be better like that and also it wouldnt touch the 5.. Maybe just put it some grids down, would be enough imo Moved it to inbetween
02:31:773 (6,2) - This isnt stacked correctly Fixed
02:36:642 (4) - This ~ x:232 y:96 maybe? Nope, this makes a straight line
03:05:700 (1) - x:224 y:348
03:05:778 (2) - x:300 y:348
03:05:857 (3) - x:356 y:300
03:05:936 (4) - x:372 y:228 ... Like that it keeps the spacing but looks and flows better imo.Done
03:24:391 (1) - This is badly stacked also.. and i think to correct this you have to Ctrl+G 03:23:606 (1) - Then stack this one over the 03:24:391 (1) - Then Ctrl+G the other one again. Fixed
03:30:517 (1) - Remove NC Done
04:41:826 (2,3,1,2,1,2) - Random NCs that dont appear at 04:43:082 (3,4,5,6,7,8,9,10,11,12) - ... Fix it by removing them at the first part or adding at second part. Done
05:11:040 (5) - Stack that under the 3 before Thought I would have already done that :C
05:13:553 (1) - Remove NC Done
05:41:511 (1) - Would do this one ~ x:84 y:68
05:44:967 (1,2,3,4,5,6,7,8) - Wouldnt that look better as kind of a circle? Like: Ended up doing something entirely different.
05:45:124 (3) - x:460 y:208
05:45:203 (4) - x:440 y:172
05:45:281 (5) - x:400 y:152
05:45:360 (6) - x:356 y:156
05:45:438 (7) - x:324 y:184
05:45:517 (8) - x:316 y:228

Hmmm for the hitsounds.. im not gonna mod them because i literally cant hear them. I looked at them and i think they are really good placed and done
and idk if its my headphones or something but i really cant hear them and I think you should make the total volume of these hitsounds a bit higher ^^ Maybe later.



Well anyways, its a nice song and the map is pretty good too, i hope the mod was helpful though. Gl with the map :3 Thanks :D
Grrum
Hi. Here from my queue. Pretty cool map. It's got a lot of patterns that evoke the feelings of the song in a good way. It's also got some parts that I disagree with which is basically the mod. Overall, I think the map could use more polish, but it's pretty fun. I mention pacing a lot, so here's a cool video you should watch about the subject: https://www.youtube.com/watch?v=5LScL4CWe5E

[Cathedral]

00:06:014 (2,1) – Since the (1) note is stronger, this spacing should not be smaller than the 00:05:072 (1,2) – spacing. If you run out of room, you need to set up the pattern differently to make room.

00:13:553 (2) – Try moving to ~66, 325 for smoother flow.

00:24:548 (4,5) – I'm fine with this pattern, but make sure you consider a rhythm/flow like this: http://puu.sh/r7VnU/96dee38512.jpg

00:40:255 (1) – Interesting place for a break. I'm not totally against it, but you leave a little bit to be desired since this note here is quite strong. Imo, spacing is more important than design/structure, so I think you should move (1) to something like this to emphasize this note and give this section of the map a strong finish to justify the upcoming break: http://puu.sh/r7VAb/cb6dcc29d2.jpg

01:02:087 (4,5) – The (5) note is kind of strong, so I think you should use DS that is relatively higher than the DS's of 01:01:616 (1,2,3,4) - , especially since the slider is a low intensity object, so you want higher intensity before it to contrast with.
01:05:857 (4,5) - ^ same. Compare this to a spacing like the one at 01:07:114 (4,5) – or 01:12:140 (4,5) - . These latter patterns feel better.

01:09:470 (3) – This note feels really strong to me in the melody. It's pretty subjective, but I'd like to see it's DS go up to something high like: http://puu.sh/r7WLc/717cca06bf.jpg

01:15:281 (2,4) – Is this overlap intentional? Does it have to overlap? Generally, weak overlaps look poor, so I think you should avoid this or be more forceful with your overlap like: http://puu.sh/r7W1k/5bff99ca6c.jpg
01:15:438 (1,2,3,4) – As for the above, I think that's just good advice. What I really think you should do with this pattern is not be so forceful with the flow. 01:15:124 (1,2,1) – Is a relatively high intensity part of the song/map while 01:15:752 (4) – is not really all the strong in the song. However, what you have mapped is very strong because it forces the player to cut back really hard after the 01:15:438 (1,2,3) - . This makes (4) feel really intense, which is unwarranted to me. Neutral flow like this gives the right amount of energy to the (4) note imo: http://puu.sh/r7WFf/e191c06fc5.jpg

01:21:721 (3,4,1) – Try: http://puu.sh/r7X1Y/b84e9a32e6.jpg

01:24:234 (1,2,1) – Try: http://puu.sh/r7X6F/95a446a48b.png

01:39:313 (1,4) – Bad overlap

01:40:883 (2,3,4,1,2,3,4,5,6,7,8,9,1,2) – It feels really weird to build the player up only to give them a break. Like, 01:20:464 (1) – is a pretty low intensity section and the player has rested enough that I think they expect more out of the map than a break at 01:43:082 (2) - . Maybe the song is just too weird for that to work, but the pacing seems odd to me as is.

01:54:705 (2,3,4,5) – Flow and structure feels kind of awkward. I'm having a hard time finding a way to make the pattern work in a similar way while fixing what I find questionable, but try to polish this nonetheless.

02:04:286 (8,1) – This is low intensity, so I think 02:04:443 (1,2) – should be higher intensity to emphasize the note at (2), especially since slider leniency makes sliders inherently weaker than circles: http://puu.sh/r7XRk/4b4edbcb70.jpg
02:09:470 (1,2) - ^ similar. To me, this jump doesn't feel strong enough relative to 02:09:313 (7,1) -

02:07:899 (7) – I think the intention behind this slider is to provide rest, which is good. However, I think two circles with lower spacing convey the rhythm a little better while doing a very similar thing: http://puu.sh/r7XZJ/ed30bf62e3.jpg

02:19:522 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) – Starting the stream here feels premature. You slow down with the cymbal at 02:18:265 (1) - , so I think you should finish the full four cymbals before going into ¼ rhythm. Try something like this (would need a lot of set up to pull this exact pattern off, but it should give some idea of what I mean): http://puu.sh/r7Yvq/d1c2cf102e.jpg
02:20:778 (1) – If you do the above, then starting to fully stream here could work. Test out some rhythms and see what you like

02:13:239 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) – pacing

02:22:977 (1) – Try ctrl + G on this and then on (2)

02:23:292 (1) – This is really just my opinion since I see a lot of ranked maps making this mistake too. Your kiai doesn't feel stronger than this section at 02:13:239 (1) - . This section in the song is used to build up the kiai, so what your building should feel stronger than the actual build up. Try using bigger spacings in the kiai and smaller spacings towards the beginning of the build up.

02:40:883 (1) – This note is pretty strong in the music, so I think this deserves a jump into it.

03:24:391 (1) – This feels like it could be more note dense due to the 3/2 gap. Try: http://puu.sh/r7Z8u/ec2e166197.jpg

03:24:862 (1,2) – Please don't stack these since (2) has the same intensity as all the other 1/1 beats, so you should keep the motion going to keep the energy constant

03:42:925 (4,1,2) – Make the visual spacing more even like: http://puu.sh/r7Zwn/8a2b3f8fea.jpg

03:26:119 (1) – This section of the map has some pretty cool patterns in it. Good job!

03:47:323 (3,1) – Make this a jump

03:49:051 (2,1) – overlap looks bad

03:54:705 (4) – Try http://puu.sh/r7ZN4/ff12ae9fe6.jpg

04:05:072 (1,2,3) – These are really curved, try lowering there curvature: http://puu.sh/r7ZRC/bc31d3ff3f.jpg
03:55:648 (3,4,5,6,7,1) – the (5,6) flow is really aggressive, try something like: http://puu.sh/r804f/4ec76ba3f3.jpg

04:01:930 (4,5) – Consider increasing DS

04:17:951 (2,3) – There are some of these ¼ sliders that feel unnecessary to me. Maybe they can work, but get more opinions on them.

04:53:449 (3,5) – Maybe give these a bit of room so they don't overlap? Same for (4,6)?

05:01:616 (1) – Keep the SV at 1.20x. Making it .90x is too big a transition from low high to low intensity, and with how strong the previous stuff was, a slider at the same SV is doing a great job at lowering the intensity.

05:06:642 (1) – Be careful you don't lower the intensity too much. Your general DS and lack of jumps makes it so that you have to go even lower at 05:26:747 (1) - , and 05:26:747 (1) – feels too weak.

05:16:066 (1,2) – Switch NC's

05:41:511 (1,1) – These need more space between them to convey the 1/1 rhythm, otherwise the pattern feels forced in a bad way. Alternatively, stack these two objects for an anti-jump, but if you do that, consider increasing the DS of 05:41:197 (1,1) - .

Again, I like a lot of these patterns, but the execution is a little questionable in certain places that I think it needs more mods. Overall great map though, would love it if ranked maps were more like this. Good luck!
Topic Starter
waefwerf

pinataman wrote:

Hi. Here from my queue. Pretty cool map. It's got a lot of patterns that evoke the feelings of the song in a good way. It's also got some parts that I disagree with which is basically the mod. Overall, I think the map could use more polish, but it's pretty fun. I mention pacing a lot, so here's a cool video you should watch about the subject: https://www.youtube.com/watch?v=5LScL4CWe5E

[Cathedral]

00:06:014 (2,1) – Since the (1) note is stronger, this spacing should not be smaller than the 00:05:072 (1,2) – spacing. If you run out of room, you need to set up the pattern differently to make room. Fixed

00:13:553 (2) – Try moving to ~66, 325 for smoother flow. Done

00:24:548 (4,5) – I'm fine with this pattern, but make sure you consider a rhythm/flow like this: http://puu.sh/r7VnU/96dee38512.jpg Don't think that would fit, but thanks for suggestion!

00:40:255 (1) – Interesting place for a break. I'm not totally against it, but you leave a little bit to be desired since this note here is quite strong. Imo, spacing is more important than design/structure, so I think you should move (1) to something like this to emphasize this note and give this section of the map a strong finish to justify the upcoming break: http://puu.sh/r7VAb/cb6dcc29d2.jpg Not gonna go with this for now since I cannot really justify a spacing increase big enough to break the pattern.

01:02:087 (4,5) – The (5) note is kind of strong, so I think you should use DS that is relatively higher than the DS's of 01:01:616 (1,2,3,4) - , especially since the slider is a low intensity object, so you want higher intensity before it to contrast with.
01:05:857 (4,5) - ^ same. Compare this to a spacing like the one at 01:07:114 (4,5) – or 01:12:140 (4,5) - . These latter patterns feel better. Changed both patterns around to be more consistent

01:09:470 (3) – This note feels really strong to me in the melody. It's pretty subjective, but I'd like to see it's DS go up to something high like: http://puu.sh/r7WLc/717cca06bf.jpg Just the pitch increase is not quite sufficient to make a massive jump out of it, IMO. Get the point though

01:15:281 (2,4) – Is this overlap intentional? Does it have to overlap? Generally, weak overlaps look poor, so I think you should avoid this or be more forceful with your overlap like: http://puu.sh/r7W1k/5bff99ca6c.jpg
01:15:438 (1,2,3,4) – As for the above, I think that's just good advice. What I really think you should do with this pattern is not be so forceful with the flow. 01:15:124 (1,2,1) – Is a relatively high intensity part of the song/map while 01:15:752 (4) – is not really all the strong in the song. However, what you have mapped is very strong because it forces the player to cut back really hard after the 01:15:438 (1,2,3) - . This makes (4) feel really intense, which is unwarranted to me. Neutral flow like this gives the right amount of energy to the (4) note imo: http://puu.sh/r7WFf/e191c06fc5.jpg Changed the whole jump pattern around

01:21:721 (3,4,1) – Try: http://puu.sh/r7X1Y/b84e9a32e6.jpg Slightly different change

01:24:234 (1,2,1) – Try: http://puu.sh/r7X6F/95a446a48b.png Why?

01:39:313 (1,4) – Bad overlap Fixed

01:40:883 (2,3,4,1,2,3,4,5,6,7,8,9,1,2) – It feels really weird to build the player up only to give them a break. Like, 01:20:464 (1) – is a pretty low intensity section and the player has rested enough that I think they expect more out of the map than a break at 01:43:082 (2) - . Maybe the song is just too weird for that to work, but the pacing seems odd to me as is. Will have to look at mapping/remapping this section, agree with your point.

01:54:705 (2,3,4,5) – Flow and structure feels kind of awkward. I'm having a hard time finding a way to make the pattern work in a similar way while fixing what I find questionable, but try to polish this nonetheless. Found a pattern that makes more sense

02:04:286 (8,1) – This is low intensity, so I think 02:04:443 (1,2) – should be higher intensity to emphasize the note at (2), especially since slider leniency makes sliders inherently weaker than circles: http://puu.sh/r7XRk/4b4edbcb70.jpg Changed
02:09:470 (1,2) - ^ similar. To me, this jump doesn't feel strong enough relative to 02:09:313 (7,1) - Disagree, I find it fine as is

02:07:899 (7) – I think the intention behind this slider is to provide rest, which is good. However, I think two circles with lower spacing convey the rhythm a little better while doing a very similar thing: http://puu.sh/r7XZJ/ed30bf62e3.jpg The slider maps weaker beats than the jumps, works fine as is.

02:19:522 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) – Starting the stream here feels premature. You slow down with the cymbal at 02:18:265 (1) - , so I think you should finish the full four cymbals before going into ¼ rhythm. Try something like this (would need a lot of set up to pull this exact pattern off, but it should give some idea of what I mean): http://puu.sh/r7Yvq/d1c2cf102e.jpg
02:20:778 (1) – If you do the above, then starting to fully stream here could work. Test out some rhythms and see what you like Will try looking at different ideas for this section.

02:13:239 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) – pacing Ye buildup is dated af lol

02:22:977 (1) – Try ctrl + G on this and then on (2) Done

02:23:292 (1) – This is really just my opinion since I see a lot of ranked maps making this mistake too. Your kiai doesn't feel stronger than this section at 02:13:239 (1) - . This section in the song is used to build up the kiai, so what your building should feel stronger than the actual build up. Try using bigger spacings in the kiai and smaller spacings towards the beginning of the build up. Will consider remapping parts of it.

02:40:883 (1) – This note is pretty strong in the music, so I think this deserves a jump into it. Fixed

03:24:391 (1) – This feels like it could be more note dense due to the 3/2 gap. Try: http://puu.sh/r7Z8u/ec2e166197.jpg Nah, reverse slider is accurate to the organ.

03:24:862 (1,2) – Please don't stack these since (2) has the same intensity as all the other 1/1 beats, so you should keep the motion going to keep the energy constant Pitch change is a lot weaker on the last beat

03:42:925 (4,1,2) – Make the visual spacing more even like: http://puu.sh/r7Zwn/8a2b3f8fea.jpg Fixed

03:26:119 (1) – This section of the map has some pretty cool patterns in it. Good job! :D

03:47:323 (3,1) – Make this a jump Ehhhh nah

03:49:051 (2,1) – overlap looks bad Fixed

03:54:705 (4) – Try http://puu.sh/r7ZN4/ff12ae9fe6.jpg Prefer horizontal slider

04:05:072 (1,2,3) – These are really curved, try lowering there curvature: http://puu.sh/r7ZRC/bc31d3ff3f.jpg Done
03:55:648 (3,4,5,6,7,1) – the (5,6) flow is really aggressive, try something like: http://puu.sh/r804f/4ec76ba3f3.jpg Realised a stream fits better anyways so fixed

04:01:930 (4,5) – Consider increasing DS Done

04:17:951 (2,3) – There are some of these ¼ sliders that feel unnecessary to me. Maybe they can work, but get more opinions on them. The kicksliders are part of building intensity in the section and will not be removed.

04:53:449 (3,5) – Maybe give these a bit of room so they don't overlap? Same for (4,6)? Reworked the pattern

05:01:616 (1) – Keep the SV at 1.20x. Making it .90x is too big a transition from low high to low intensity, and with how strong the previous stuff was, a slider at the same SV is doing a great job at lowering the intensity. Slightly increased the SV, but not to 1.2x to keep the intensity decrease

05:06:642 (1) – Be careful you don't lower the intensity too much. Your general DS and lack of jumps makes it so that you have to go even lower at 05:26:747 (1) - , and 05:26:747 (1) – feels too weak. The song is weak at that point, though, so I don't really see the problem

05:16:066 (1,2) – Switch NC's Added the NC

05:41:511 (1,1) – These need more space between them to convey the 1/1 rhythm, otherwise the pattern feels forced in a bad way. Alternatively, stack these two objects for an anti-jump, but if you do that, consider increasing the DS of 05:41:197 (1,1) - . Moved the pattern around to fix this

Again, I like a lot of these patterns, but the execution is a little questionable in certain places that I think it needs more mods. Overall great map though, would love it if ranked maps were more like this. Good luck!
HUGE thanks for the big mod, appreciate it :D
lazygirl
Oy from Lazyboy's and Phyloukz' queue for M4M :D

Modding this since you asked for M4M, but it's very high SR so I can't garantee my mod will be good :p

00:40:255 - don't feel like the break is justified here, map at least some sliders on 1/2 imo
00:57:925 (1) - you could continue the stream here, this is a >6* afterall, you should go crazy :3
01:39:784 - missing 1/8 pattern

GOD this map is fun

I have missed a lot i think, but I really don't know what to add, besides: Get this approoved m8
Topic Starter
waefwerf

lazyboy007 wrote:

Oy from Lazyboy's and Phyloukz' queue for M4M :D

Modding this since you asked for M4M, but it's very high SR so I can't garantee my mod will be good :p It's cool

00:40:255 - don't feel like the break is justified here, map at least some sliders on 1/2 imo Nah, this part has a clear break from anything melodic, mapping the section would make the map less interesting IMO
00:57:925 (1) - you could continue the stream here, this is a >6* afterall, you should go crazy :3 The sound mapped by the stream fades heavily out here, doesn't make much sense to continue
01:39:784 - missing 1/8 pattern Added, but mapped as 1/6 since that might be more accurate.

GOD this map is fun Thanks :D

I have missed a lot i think, but I really don't know what to add, besides: Get this approoved m8
Yuzeyun
oh hey it's my bg :ok_hand:
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