Hi. Here from my queue. Pretty cool map. It's got a lot of patterns that evoke the feelings of the song in a good way. It's also got some parts that I disagree with which is basically the mod. Overall, I think the map could use more polish, but it's pretty fun. I mention pacing a lot, so here's a cool video you should watch about the subject:
https://www.youtube.com/watch?v=5LScL4CWe5E[Cathedral]
00:06:014 (2,1) – Since the (1) note is stronger, this spacing should not be smaller than the 00:05:072 (1,2) – spacing. If you run out of room, you need to set up the pattern differently to make room.
00:13:553 (2) – Try moving to ~66, 325 for smoother flow.
00:24:548 (4,5) – I'm fine with this pattern, but make sure you consider a rhythm/flow like this:
http://puu.sh/r7VnU/96dee38512.jpg00:40:255 (1) – Interesting place for a break. I'm not totally against it, but you leave a little bit to be desired since this note here is quite strong. Imo, spacing is more important than design/structure, so I think you should move (1) to something like this to emphasize this note and give this section of the map a strong finish to justify the upcoming break:
http://puu.sh/r7VAb/cb6dcc29d2.jpg01:02:087 (4,5) – The (5) note is kind of strong, so I think you should use DS that is relatively higher than the DS's of 01:01:616 (1,2,3,4) - , especially since the slider is a low intensity object, so you want higher intensity before it to contrast with.
01:05:857 (4,5) - ^ same. Compare this to a spacing like the one at 01:07:114 (4,5) – or 01:12:140 (4,5) - . These latter patterns feel better.
01:09:470 (3) – This note feels really strong to me in the melody. It's pretty subjective, but I'd like to see it's DS go up to something high like:
http://puu.sh/r7WLc/717cca06bf.jpg01:15:281 (2,4) – Is this overlap intentional? Does it have to overlap? Generally, weak overlaps look poor, so I think you should avoid this or be more forceful with your overlap like:
http://puu.sh/r7W1k/5bff99ca6c.jpg01:15:438 (1,2,3,4) – As for the above, I think that's just good advice. What I really think you should do with this pattern is not be so forceful with the flow. 01:15:124 (1,2,1) – Is a relatively high intensity part of the song/map while 01:15:752 (4) – is not really all the strong in the song. However, what you have mapped is very strong because it forces the player to cut back really hard after the 01:15:438 (1,2,3) - . This makes (4) feel really intense, which is unwarranted to me. Neutral flow like this gives the right amount of energy to the (4) note imo:
http://puu.sh/r7WFf/e191c06fc5.jpg01:21:721 (3,4,1) – Try:
http://puu.sh/r7X1Y/b84e9a32e6.jpg01:24:234 (1,2,1) – Try:
http://puu.sh/r7X6F/95a446a48b.png01:39:313 (1,4) – Bad overlap
01:40:883 (2,3,4,1,2,3,4,5,6,7,8,9,1,2) – It feels really weird to build the player up only to give them a break. Like, 01:20:464 (1) – is a pretty low intensity section and the player has rested enough that I think they expect more out of the map than a break at 01:43:082 (2) - . Maybe the song is just too weird for that to work, but the pacing seems odd to me as is.
01:54:705 (2,3,4,5) – Flow and structure feels kind of awkward. I'm having a hard time finding a way to make the pattern work in a similar way while fixing what I find questionable, but try to polish this nonetheless.
02:04:286 (8,1) – This is low intensity, so I think 02:04:443 (1,2) – should be higher intensity to emphasize the note at (2), especially since slider leniency makes sliders inherently weaker than circles:
http://puu.sh/r7XRk/4b4edbcb70.jpg02:09:470 (1,2) - ^ similar. To me, this jump doesn't feel strong enough relative to 02:09:313 (7,1) -
02:07:899 (7) – I think the intention behind this slider is to provide rest, which is good. However, I think two circles with lower spacing convey the rhythm a little better while doing a very similar thing:
http://puu.sh/r7XZJ/ed30bf62e3.jpg02:19:522 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) – Starting the stream here feels premature. You slow down with the cymbal at 02:18:265 (1) - , so I think you should finish the full four cymbals before going into ¼ rhythm. Try something like this (would need a lot of set up to pull this exact pattern off, but it should give some idea of what I mean):
http://puu.sh/r7Yvq/d1c2cf102e.jpg02:20:778 (1) – If you do the above, then starting to fully stream here could work. Test out some rhythms and see what you like
02:13:239 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) – pacing
02:22:977 (1) – Try ctrl + G on this and then on (2)
02:23:292 (1) – This is really just my opinion since I see a lot of ranked maps making this mistake too. Your kiai doesn't feel stronger than this section at 02:13:239 (1) - . This section in the song is used to build up the kiai, so what your building should feel stronger than the actual build up. Try using bigger spacings in the kiai and smaller spacings towards the beginning of the build up.
02:40:883 (1) – This note is pretty strong in the music, so I think this deserves a jump into it.
03:24:391 (1) – This feels like it could be more note dense due to the 3/2 gap. Try:
http://puu.sh/r7Z8u/ec2e166197.jpg03:24:862 (1,2) – Please don't stack these since (2) has the same intensity as all the other 1/1 beats, so you should keep the motion going to keep the energy constant
03:42:925 (4,1,2) – Make the visual spacing more even like:
http://puu.sh/r7Zwn/8a2b3f8fea.jpg03:26:119 (1) – This section of the map has some pretty cool patterns in it. Good job!
03:47:323 (3,1) – Make this a jump
03:49:051 (2,1) – overlap looks bad
03:54:705 (4) – Try
http://puu.sh/r7ZN4/ff12ae9fe6.jpg04:05:072 (1,2,3) – These are really curved, try lowering there curvature:
http://puu.sh/r7ZRC/bc31d3ff3f.jpg03:55:648 (3,4,5,6,7,1) – the (5,6) flow is really aggressive, try something like:
http://puu.sh/r804f/4ec76ba3f3.jpg04:01:930 (4,5) – Consider increasing DS
04:17:951 (2,3) – There are some of these ¼ sliders that feel unnecessary to me. Maybe they can work, but get more opinions on them.
04:53:449 (3,5) – Maybe give these a bit of room so they don't overlap? Same for (4,6)?
05:01:616 (1) – Keep the SV at 1.20x. Making it .90x is too big a transition from low high to low intensity, and with how strong the previous stuff was, a slider at the same SV is doing a great job at lowering the intensity.
05:06:642 (1) – Be careful you don't lower the intensity too much. Your general DS and lack of jumps makes it so that you have to go even lower at 05:26:747 (1) - , and 05:26:747 (1) – feels too weak.
05:16:066 (1,2) – Switch NC's
05:41:511 (1,1) – These need more space between them to convey the 1/1 rhythm, otherwise the pattern feels forced in a bad way. Alternatively, stack these two objects for an anti-jump, but if you do that, consider increasing the DS of 05:41:197 (1,1) - .
Again, I like a lot of these patterns, but the execution is a little questionable in certain places that I think it needs more mods. Overall great map though, would love it if ranked maps were more like this. Good luck!