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Krewella - Come And Get It (Razihel Remix) [Taiko]

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Topic Starter
hikiko-
This beatmap was submitted using in-game submission on Wednesday, January 17, 2018 at 9:54:20 PM

Artist: Krewella
Title: Come And Get It (Razihel Remix)
Tags: electronic & dubstep
BPM: 220
Filesize: 5841kb
Play Time: 03:39
Difficulties Available:
  1. Futsuu (2.34 stars, 638 notes)
  2. Inner Oni (5.56 stars, 1644 notes)
  3. Kantan (1.84 stars, 337 notes)
  4. Muzukashii (3.19 stars, 940 notes)
  5. Oni (4.01 stars, 1216 notes)
Download: Krewella - Come And Get It (Razihel Remix)
Information: Scores/Beatmap Listing
---------------
you make it an art, the way that you scar with every word

hello again, old mapping style
redl 01/16/2018 - changed bg and audio
Chromoxx
hey, here with a quick mod for the Inner Oni, won't be too much since we talked over the more major stuff in irc before you submitted it :D


[Inner Oni]

  • 00:11:818 (58,59,60,61,62) - i'd change to kkkkd, i feel that starting this section with a d feels better somehow
    00:12:363 - starting from here you have a rythm that doesn't really flow too well, with the repetitive dkd, i'd focus more on matching the vocals here making the triplets alternate between ddk and kkd or something like that maybe, i'll leave it to you to think of something so that it still stays in your style, not mine ^^
    00:24:772 (121,122) - ctrl G, i think this would sound a lot better, also felt a bit weird when playing imo
    01:13:454 (516) - change to d for better flow and to match the pitch on the last note
    01:17:135 (535,536) - ctrl G because the vocal pitch goes up here, would also flow better imo
    01:21:499 (559,560) - same
    01:57:091 (907) - change to d and delete 01:57:159 (908) - .... i hope that was a missclick or something... the note itsself doesn't fit and why is there a finisher on it? XD
    02:41:954 (1169,1170) - ctrl G and 02:42:363 (1172) - change to k, would flow and sound a lot better imo
    02:44:136 (1184,1185) - ctrl G and 02:44:409 (1186,1188) - ctrl G, would flow and sound a lot better again
    not much else to say, i really like how you mapped the kiais.... this is a lot of fun to play.... and free pp :p
    also if u wanna be cool, make OD 6.5 xD
Hope this was helpful, call me back when you finished the spread xD
Topic Starter
hikiko-
tysm for the mod <3
changes

Chromoxx wrote:

[Inner Oni]

  • 00:11:818 (58,59,60,61,62) - i'd change to kkkkd, i feel that starting this section with a d feels better somehow
    00:12:363 - starting from here you have a rythm that doesn't really flow too well, with the repetitive dkd, i'd focus more on matching the vocals here making the triplets alternate between ddk and kkd or something like that maybe, i'll leave it to you to think of something so that it still stays in your style, not mine ^^ ok i'm at school atm so i can't spend a good amount of time actually fixing this, i'll get to it later
    00:24:772 (121,122) - ctrl G, i think this would sound a lot better, also felt a bit weird when playing imo
    01:13:454 (516) - change to d for better flow and to match the pitch on the last note
    01:17:135 (535,536) - ctrl G because the vocal pitch goes up here, would also flow better imo
    01:21:499 (559,560) - same
    01:57:091 (907) - change to d and delete 01:57:159 (908) - .... i hope that was a missclick or something... the note itsself doesn't fit and why is there a finisher on it? XD
    02:41:954 (1169,1170) - ctrl G and 02:42:363 (1172) - change to k, would flow and sound a lot better imo
    02:44:136 (1184,1185) - ctrl G and 02:44:409 (1186,1188) - ctrl G, would flow and sound a lot better again
    not much else to say, i really like how you mapped the kiais.... this is a lot of fun to play.... and free pp :p
    also if u wanna be cool, make OD 6.5 xD
Hope this was helpful, call me back when you finished the spread xD
applied everything else, and will do c:
mintong89
Hello mod as your request.

[General]
Song setup aren't same.
Decrease hitsound volume at beginning? It seem too loud in my opinion lol.
Also the bpm is doubled. As you can hear that most song the 2nd stanza & 4th stanza is drum snare. Therefore, when you divide the bpm by two you hear and see that 2th stanza is at 00:34:454 - here and 4th at 00:35:545 - here which is fit perfectly. (If you want you can doubled the sv by green line.)

[Inner Oni]

00:02:954 (1) - How about change this note to 2.00x green line for fun? :3
00:13:318 (67,68) - I feel this note should be swap to fit more to the song and to symmetry the previous pattern.
00:17:681 (87,88) - Same as above suggestion but I guess k k is better for variety.
00:35:954 - I prefer to have a note here, it's kinda weird you wanna break for Inner...also it will make it more hard(which is more fun) too.
00:37:181 - ^ and some possible rhythm...
00:51:363 (331) - How about change this note to big note too? To make is same as previous four notes.
00:52:045 (337) - k here? the tone is same as 00:51:909 (336) - here.
02:46:591 - add note to this place to fit the vocal and drum?

Actually nothing can be suggest anyway it's well mapped!

[Oni]

00:13:454 (59,60) - Swap these two notes? Because the second note's tone have vocal which is higher pitch, and you have variety too since this part is same as previous part.
00:15:636 (67,68) - Same as above.
00:17:818 (75,76) - ^
00:39:500 - Maybe you should have ddk at here too since the music tone is quite noticeable.
00:40:591 (194,195) - Swap these note for variety.
00:58:046 (313,314) - Same as above.
01:34:591 - add a note to fit the vocal?
01:38:000 (536,537,538) - kkk to represent the fading up of the tone?
02:01:181 - => 02:18:636 - I feel note dense at here is too low. The song is actually not that quiet or low-drumhit, so why not to add some note here?
02:35:954 (847) - k? the tone is higher than previous note.
02:39:636 (864) - It seems weird that you put d at here, k to follow 2-4 beat drum snare stanza?
02:38:272 (858,859) - swap these two notes? the high pitch sound (which is vocal) didn't stop at first note but second note.

[Muzukashii]

It seems fine, but I'm not sure about those kkd is fine for Muzukashii player. Since the guideline (or my experience) said that Muzukashii shouldn't have too much kkd or ddk on it and technically this is 220 bpm too.

Futsuu and Kantan are fine for me. //stress sorry for poor mod it's just my laziness!
Good luck!
Topic Starter
hikiko-
thank you so much for the mod! c:

changes

mintong89 wrote:

Hello mod as your request.

[General]
Song setup aren't same. fixed
Decrease hitsound volume at beginning? It seem too loud in my opinion lol. oh i had it initially set to 90% volume, maybe that's still too loud? i decreased to 80%
Also the bpm is doubled. As you can hear that most song the 2nd stanza & 4th stanza is drum snare. Therefore, when you divide the bpm by two you hear and see that 2th stanza is at 00:34:454 - here and 4th at 00:35:545 - here which is fit perfectly. (If you want you can doubled the sv by green line.) idk i think the song's intended to be mapped at 220, although i see your point. i copied the timing from lahphnya >.<

[Inner Oni]

00:02:954 (1) - How about change this note to 2.00x green line for fun? :3 haha i wanted to mess with sv but was too hesitant >.< i made it 1.50x, let's see if this is rankable lol
00:13:318 (67,68) - I feel this note should be swap to fit more to the song and to symmetry the previous pattern. hm this is a good suggestion, i changed it here and in the part halfway through the song
00:17:681 (87,88) - Same as above suggestion but I guess k k is better for variety. ^
00:35:954 - I prefer to have a note here, it's kinda weird you wanna break for Inner...also it will make it more hard(which is more fun) too. hm i see what you mean but i made it a point to make the first kiai slightly easier than the latter two, since the intensity of the kiais increases throughout the song
00:37:181 - ^ and some possible rhythm... added a note here though because it definitely feels like something's missing
00:51:363 (331) - How about change this note to big note too? To make is same as previous four notes. oh in general i'm using the finishers to emphasize the vocal, so if i make 331 a finisher it wouldn't be consistent with what i do later throughout the diff
00:52:045 (337) - k here? the tone is same as 00:51:909 (336) - here. good catch, thanks!
02:46:591 - add note to this place to fit the vocal and drum? hm okay, added notes here and in the corresponding parts in the following bars

Actually nothing can be suggest anyway it's well mapped! thanks <3

[Oni]

00:13:454 (59,60) - Swap these two notes? Because the second note's tone have vocal which is higher pitch, and you have variety too since this part is same as previous part.
00:15:636 (67,68) - Same as above.
00:17:818 (75,76) - ^ swapped all three
00:39:500 - Maybe you should have ddk at here too since the music tone is quite noticeable. added a single d, flows better imo >.<
00:40:591 (194,195) - Swap these note for variety.
00:58:046 (313,314) - Same as above. hm that's interesting, made both changes ^^
01:34:591 - add a note to fit the vocal? added a K to match what i do in the inner
01:38:000 (536,537,538) - kkk to represent the fading up of the tone? oh that works well, thanks
02:01:181 - => 02:18:636 - I feel note dense at here is too low. The song is actually not that quiet or low-drumhit, so why not to add some note here? added notes
02:35:954 (847) - k? the tone is higher than previous note. kk
02:39:636 (864) - It seems weird that you put d at here, k to follow 2-4 beat drum snare stanza? oh oops good catch
02:38:272 (858,859) - swap these two notes? the high pitch sound (which is vocal) didn't stop at first note but second note. hm okay changed

[Muzukashii]

It seems fine, but I'm not sure about those kkd is fine for Muzukashii player. Since the guideline (or my experience) said that Muzukashii shouldn't have too much kkd or ddk on it and technically this is 220 bpm too. hm okay i removed all the 1/4 patterns for now

Futsuu and Kantan are fine for me. //stress sorry for poor mod it's just my laziness!
Good luck!
Backfire
[General]
Is the first sound in the mp3 intentional? It doesn't sound like it is. I don't like it.
Lower diffs are struggling a bit with consistencies and stuff, higher diff like Inner Oni was the best while the others were a bit ehhh. I think you will be able to improve though, no worries.

[Kantan]
00:20:818 (14,15,16,17,18,19,20,21,22,23,24) - This is quite a long suggestion but, rather, I don't like the patterns you use. So for example, my idea for something that is intuitive and introduces new players to kind of "alternating" idea, try
01:19:181 - Kind of similar idea, try like d kkd because it alternates and stops it from being kinda boring for new player.
02:51:909 - should be kat to keep it consistent to the kkk earlier in the section.
03:07:727 (224,225) - ctrl+g because it's one of the only sections without clap on the correct clap placement.
03:31:727 (255,256) - same here

[Futsuu]
01:34:181 (217,218) - Recommend ctrl+g because the voice repeats twice, which fits with don, then the clap, which fits with clap.
01:45:363 - kat for clap? dd feels weird and kinda doesn't make sense since it's not been established before that there is mono-color stuff.
01:51:636 - Same reasoning as 1:34
02:04:727 - add kat for the sound, you seem to hate this kat placement, but I really think its good :x
02:15:909 (331,332,333,334,335,336,337,338,339) - All this is really weird and terrible. Do like k d k k k k d, it makes much more sense musically and kind of alternates which might be fun for futsuu-type player.
03:06:636 - This pattern won't be very fun for new players, make it like kkk or something similar so it's easier.
03:12:636 (469,470) - ctrl+g for better sound and because it is another pattern you rarely use, will be fun for lower players.
03:14:817 - kat then 03:15:091 - ddd, because like, as it is now, it is too difficult and confusing for new player.
03:19:727 - I don't like the kkd, it should just be like kkk. It's still very difficult at low level with kkd.
03:28:181 - ddd because again as stated, kkd might be too hard and it does not fit the music much either.
03:32:000 (522,523) - ctrl+g, fits music, stops hard pattern for new players.

[Muzukashii]
02:04:591 (579,580) - ctrl+g, explained in other diffs too.
02:16:727 (624,625,626,627,628,629,630,631,632,633) - I also said something about this in oni.
I am noticing a trend in these maps, so I will check the other two but if I only notice the same problems with inconsistencies, I will just go ahead and just say they are fine. Everything from kiai's is perfectly fine in almost all diffs, but the slow parts you seem to have problems with.

[Oni]
00:17:272 - Any particular reason you don't alternate here? The other sections go dk then kd and stuff but not this one. Same thing is in other diffs, so if you apply, change here too.
Talked to mapper in IRC about major issue with kiai and rhythm, mostly weird don's ending on white line instead of ending on red and starting on red. Applied both changes to both kiais I suppose.
01:08:000 (381,382) - ctrl+g because the clap is not on this part but rather the finisher after this. Makes it flow a lotttt better.
Second section and kiai are both nice
02:04:591 (710,711) - ctrl+g because of the clap noise, same way it was in inner.
02:16:727 (769,770,771,772,773,774,775,776,777,778) - Shouldn't both of these, according to just how you mapped the rest, be like k k k k d ? It just seems weird to be random patterns.
02:56:750 - Shouldn't there be a k here according to your other patterns? Then you could add don 02:57:022 - here, it won't add that much difficult to an other-wise easy map anyway. this is nearing the end so you might want to have a little more difficult ramp.
That's all. I hope you make sure to make changes to first and last kiai due to those weird note endings.

[Inner Oni]
00:29:545 (151,152,153,154,155,156,157) - I don't think the voice is down in both beats, I think it rather goes ^All v that's ^Left v Is v A ^Win^Dow to my soul. So basically, k d k d d k k. Hopefully you understand what i'm talking about lol. If you think the original is fine, go for it, but I think the other option I posed is maybe a little more consistent.
01:14:818 (524,535,547,559) - In the earlier triples and the streams after, you use a sound like dkd and kdk, so maybe for variety and consistency with sound sake, do k d k instead of k d d. I don't think k d d works because it leaves the down beat without a kat, and you never do that on any of the other notes. I dunno if this makes sense either. :x
01:57:091 - I know it sounds like dd but it's awkward and weird either way, just make it one d if you can.
02:04:591 (958,959) - Ctrl+g here because the clap sound does not come until after. Only part where you even used this too, probably a mistake.
02:56:750 - k here so it's like it's adding on the kkd that you added for the other parts but to the long stream?
Everything else seems fine to me.

I'll finish this mod later, this song is soooooooooo looooooooooong. I gotta take a league break hun.
Topic Starter
hikiko-
thanks for mod fam
changes

Backfire wrote:

[General]
Is the first sound in the mp3 intentional? It doesn't sound like it is. I don't like it.
Lower diffs are struggling a bit with consistencies and stuff, higher diff like Inner Oni was the best while the others were a bit ehhh. I think you will be able to improve though, no worries.

[Kantan]
00:20:818 (14,15,16,17,18,19,20,21,22,23,24) - This is quite a long suggestion but, rather, I don't like the patterns you use. So for example, my idea for something that is intuitive and introduces new players to kind of "alternating" idea, try changed the section to your suggestion, except i made the past three k k d because it ends on a heavy downbeat
01:19:181 - Kind of similar idea, try like d kkd because it alternates and stops it from being kinda boring for new player. okay, also changed this section in general
02:51:909 - should be kat to keep it consistent to the kkk earlier in the section. done
03:07:727 (224,225) - ctrl+g because it's one of the only sections without clap on the correct clap placement. ^
03:31:727 (255,256) - same here ^

[Futsuu]
01:34:181 (217,218) - Recommend ctrl+g because the voice repeats twice, which fits with don, then the clap, which fits with clap.
01:45:363 - kat for clap? dd feels weird and kinda doesn't make sense since it's not been established before that there is mono-color stuff.
01:51:636 - Same reasoning as 1:34
02:04:727 - add kat for the sound, you seem to hate this kat placement, but I really think its good :x applied everything up to here
02:15:909 (331,332,333,334,335,336,337,338,339) - All this is really weird and terrible. Do like k d k k k k d, it makes much more sense musically and kind of alternates which might be fun for futsuu-type player. oops that random 1/4 was completely a mistake. fixed according to what you put
03:06:636 - This pattern won't be very fun for new players, make it like kkk or something similar so it's easier. made it ddd and changed the note before to k, i want the kiai's downbeat to be a d
03:12:636 (469,470) - ctrl+g for better sound and because it is another pattern you rarely use, will be fun for lower players. fixed
03:14:817 - kat then 03:15:091 - ddd, because like, as it is now, it is too difficult and confusing for new player. fixed
03:19:727 - I don't like the kkd, it should just be like kkk. It's still very difficult at low level with kkd. changed to ddd
03:28:181 - ddd because again as stated, kkd might be too hard and it does not fit the music much either. fixed
03:32:000 (522,523) - ctrl+g, fits music, stops hard pattern for new players. fixed

[Muzukashii]
02:04:591 (579,580) - ctrl+g, explained in other diffs too. fixed
02:16:727 (624,625,626,627,628,629,630,631,632,633) - I also said something about this in oni. made the same changes as in the oni
I am noticing a trend in these maps, so I will check the other two but if I only notice the same problems with inconsistencies, I will just go ahead and just say they are fine. Everything from kiai's is perfectly fine in almost all diffs, but the slow parts you seem to have problems with.

[Oni]
00:17:272 - Any particular reason you don't alternate here? The other sections go dk then kd and stuff but not this one. Same thing is in other diffs, so if you apply, change here too. changed it here because it makes sense, but in the inner oni at least i'm following vocal pitch
Talked to mapper in IRC about major issue with kiai and rhythm, mostly weird don's ending on white line instead of ending on red and starting on red. Applied both changes to both kiais I suppose.
01:08:000 (381,382) - ctrl+g because the clap is not on this part but rather the finisher after this. Makes it flow a lotttt better. oh oopss fixed
Second section and kiai are both nice
02:04:591 (710,711) - ctrl+g because of the clap noise, same way it was in inner. fixed
02:16:727 (769,770,771,772,773,774,775,776,777,778) - Shouldn't both of these, according to just how you mapped the rest, be like k k k k d ? It just seems weird to be random patterns. changed the first five to k k d d k - i was following the pitch of the higher synth. made the second one k k k k d though
02:56:750 - Shouldn't there be a k here according to your other patterns? Then you could add don 02:57:022 - here, it won't add that much difficult to an other-wise easy map anyway. this is nearing the end so you might want to have a little more difficult ramp. oh didn't notice that, thanks
That's all. I hope you make sure to make changes to first and last kiai due to those weird note endings. ya fixed

[Inner Oni]
00:29:545 (151,152,153,154,155,156,157) - I don't think the voice is down in both beats, I think it rather goes ^All v that's ^Left v Is v A ^Win^Dow to my soul. So basically, k d k d d k k. Hopefully you understand what i'm talking about lol. If you think the original is fine, go for it, but I think the other option I posed is maybe a little more consistent. changed it to d d k d d k k because i want the beat where the instrumental drops out to be a d
01:14:818 (524,535,547,559) - In the earlier triples and the streams after, you use a sound like dkd and kdk, so maybe for variety and consistency with sound sake, do k d k instead of k d d. I don't think k d d works because it leaves the down beat without a kat, and you never do that on any of the other notes. I dunno if this makes sense either. :x it makes sense, i fixed it
01:57:091 - I know it sounds like dd but it's awkward and weird either way, just make it one d if you can. i deliberately made this to play slightly awkwardly because the part in the music itself is pretty jarring, but i might change it later
02:04:591 (958,959) - Ctrl+g here because the clap sound does not come until after. Only part where you even used this too, probably a mistake. fixed
02:56:750 - k here so it's like it's adding on the kkd that you added for the other parts but to the long stream? oh cool o: added
Everything else seems fine to me.

I'll finish this mod later, this song is soooooooooo looooooooooong. I gotta take a league break hun.
k3v227
Howdy, this is my 1st proper mod of a map ever :D

[Inner Oni]

SV: I would consider adding some SV changes to parts of the song outside of the drops. I feel like these could be appropriate for this song. I'm not the best at making SV changes so perhaps someone with more experience with those could help in a future mod ^.^

Kiai Sections: I don't really have much to add for the Kiai sections, they seem solid to me. The pattern variation is pretty reasonable for the song and it doesn't feel overmapped.


Proposals:

00:11:818 (58,59,60,61,62) - This feels like too many notes for this part of the song. Could use something with less energy to fit the lower energy part of the song. K KKD maybe? Whereas at 00:29:272 (147,148,149,150,151) - this pattern feels better imo.

00:12:091 - 00:20:818 - I think mapping more to the vocals here could add a better feel because they are the dominant element of the song at this point. Whereas after this specific section mapping to the instruments and the vocals works nicely.

00:24:909 (121,122,123,124,125) - Same concept as above but this isn't as bad. Could do like (starting on beat 3 and ending on beat 1) D KKK K D

01:13:181 - 01:21:909 - Similar to before about the vocals although they aren't the dominant element here. Seems like doing this would fit this part better as the vocals filter up.

01:21:909 - 01:26:000 - Feels as though this part could use a few 3-note 1/4 patterns to build some energy. Similar to the last build before the last drop.

02:01:181 - 02:18:091 - I think this section of the song could be mapped with more energy because this part of the song is still high energy imo (drums, bass, dirty synth). Some 3-note 1/4 patterns could prove useful.

02:27:091 (1088,1089,1090,1091,1092) - Same as the 1st proposal.

02:27:363 - 02:36:091 - Same as the 2nd proposal.


Hope this was helpful in addition to what we've talked about previously. I'd be willing to help with this more in the future if needed. Great song and great map :)

-Kev

-----------
Edited for formatting because I'm a noob with these forums :P
Topic Starter
hikiko-
thanks for mod!
changes

k3v227 wrote:

Howdy, this is my 1st proper mod of a map ever :D

[Inner Oni]

SV: I would consider adding some SV changes to parts of the song outside of the drops. I feel like these could be appropriate for this song. I'm not the best at making SV changes so perhaps someone with more experience with those could help in a future mod ^.^

Kiai Sections: I don't really have much to add for the Kiai sections, they seem solid to me. The pattern variation is pretty reasonable for the song and it doesn't feel overmapped.


Proposals:

00:11:818 (58,59,60,61,62) - This feels like too many notes for this part of the song. Could use something with less energy to fit the lower energy part of the song. K KKD maybe? Whereas at 00:29:272 (147,148,149,150,151) - this pattern feels better imo. this seems fine to me, it's leading into a significant entrance

00:12:091 - 00:20:818 - I think mapping more to the vocals here could add a better feel because they are the dominant element of the song at this point. Whereas after this specific section mapping to the instruments and the vocals works nicely. the doubles are colored to reflect the vocals, but mapping this completely based on vocal would make the change back to rhythmic too abrupt

00:24:909 (121,122,123,124,125) - Same concept as above but this isn't as bad. Could do like (starting on beat 3 and ending on beat 1) D KKK K D changed to d kkk d

01:13:181 - 01:21:909 - Similar to before about the vocals although they aren't the dominant element here. Seems like doing this would fit this part better as the vocals filter up. this entire section is mapped to build up to the drop - the rhythm becomes denser as the section progresses, so i wouldn't change anything

01:21:909 - 01:26:000 - Feels as though this part could use a few 3-note 1/4 patterns to build some energy. Similar to the last build before the last drop. the fact that the 1/2s become denser and denser should be enough, although if anyone else brings this up i'll change it

02:01:181 - 02:18:091 - I think this section of the song could be mapped with more energy because this part of the song is still high energy imo (drums, bass, dirty synth). Some 3-note 1/4 patterns could prove useful. added a few 1/4 triplets

02:27:091 (1088,1089,1090,1091,1092) - Same as the 1st proposal. same logic

02:27:363 - 02:36:091 - Same as the 2nd proposal. ^


Hope this was helpful in addition to what we've talked about previously. I'd be willing to help with this more in the future if needed. Great song and great map :)

-Kev

-----------
Edited for formatting because I'm a noob with these forums :P
Nyan
[Kantan]

OD 5 -> 4

00:33:909 (30) - add Finish
00:42:636 (44) - add Fiinish
00:51:363 (61) - add Finish
01:00:091 (75) - add Finish

01:08:818 (92) - add Finish
01:25:181 (103,104,105,106) - k _ k k d
01:42:909 - add a kat
02:01:181 (176) - add Finish
02:45:363 - add a don
02:49:727 - add a don

[Futsuu]

00:33:909 (64) - add Finish
00:41:818 - add a kat
00:42:636 (92) - add Finish
00:59:272 - add a kat
01:00:091 (149) - add Finish

01:25:454 (220) - move to 01:25:181
01:26:272 (223) - add Finish
01:35:000 (245) - add Finish
01:45:909 - add a don or kat
01:54:636 - add a don or kat

02:45:363 (423,424,425,426) - two possible suggestions
First pattern is similar with first part

Second pattern is based on base

02:47:545 (428,429,430,431) - same suggestion
02:49:726 (434,435,436,437) - same
02:51:908 (440,441,442) - d kkd
02:53:545 (445) - add Finish
02:57:909 (457) - add Finish
03:24:091 (527) - add Finish
03:23:272 - add a kat

[Muzukashii]

00:07:454 (21,22,23,24) - dkd k
00:42:636 (176) - add Finish
00:50:818 (219,220,221) - remove Finish
00:51:363 (222) - add Finish
01:00:091 (269) - add Finish
01:08:273 (314,315,316) - remove Finish
01:25:727 (385,386) - remove Finish
01:26:272 (387) - add Finish
01:34:454 (430,431,432) - remove Finish
01:34:454 (430,431,432) - add Finish
01:43:181 (477,478,479) - remove Finish
01:43:727 (480) - add Finish
01:44:409 - add a don
01:51:909 (520,521,522) - remove Finish
01:52:454 (523) - add Finish
02:00:636 (564,565,566) - remove Finish
02:22:727 (654,655,656,657) - dkd k
02:35:272 (705) - remove
02:57:909 (818) - add Finish
03:06:091 (862,863,864) - remove Finish
03:06:636 (865) - add Finish
03:14:818 (909,910,911) - remove Finish
03:15:363 (912) - add Finish
03:24:091 (961) - add Finish

[Oni]

00:07:454 (25,26,27,28,29,30) - d k d _ k d k
00:42:636 (207) - add Finish
00:51:363 (265) - add Finish
01:26:272 (454) - add Finish
01:35:000 (514) - add Finish
01:43:727 (576) - add Finish
01:52:454 (635) - add Finish
02:01:181 (693) - add Finish
02:09:909 (735) - add Finish
02:22:727 (801,802,803,804,805,806) - d k d _ k d k
02:41:954 - add a don
02:57:909 (980) - add Finish
03:06:636 (1037) - add Finish
03:15:363 (1092) - add Finish
03:24:091 (1156) - add Finish
03:32:409 - add a big don
Lumenite-
hi it's me please rank this map i'll help if you need it thanks
Lumenite-
lol just a few minor things or two

in general, can we make the offset a positive number? could be moved to 2,322 tbh

[oni]
00:35:186 (153,154,155,156,157,158,159) - for patterns like this i'd prefer it to go d k ddk d k. this applies to all other repetitions as well
01:28:777 (480,481,482,483,484,485,486,487,488,489,490,491,492,493,494) - for these i'd say you could use a structure like k k d k ddddk k d ddk k d works a little bit better c: also for all other repetitions

[muzukashii]
the minor issue arises here that there are no 2/1 breaks present throughout a large portion of this diff, implementing stuff like this https://puu.sh/z39is/bb47d49799.png (cursor at 00:35:527 - ) where you can emphasize the heavy hit with a 2/1 should work well enough for this song, and certainly doesn't sound abrupt
along with that it causes the muzu and oni to be a little bit closer together in terms of spread than the futsuu and muzu are, so that'd help that problem out if you apply such concepts to the entire map

futsuu od 4, kantan od 3?

otherwise lower diffs look good :ok_hand:
Topic Starter
hikiko-
heyo thanks for the mod ^
changes

Taikocracy wrote:

lol just a few minor things or two

in general, can we make the offset a positive number? could be moved to 2,322 tbh offset is where it is rn so that nc 4-bar groups line up properly

[oni]
00:35:186 (153,154,155,156,157,158,159) - for patterns like this i'd prefer it to go d k ddk d k. this applies to all other repetitions as well done
01:28:777 (480,481,482,483,484,485,486,487,488,489,490,491,492,493,494) - for these i'd say you could use a structure like k k d k ddddk k d ddk k d works a little bit better c: also for all other repetitions changed it a bit differently but should also be an improvement on what it was

[muzukashii]
the minor issue arises here that there are no 2/1 breaks present throughout a large portion of this diff, implementing stuff like this https://puu.sh/z39is/bb47d49799.png (cursor at 00:35:527 - ) where you can emphasize the heavy hit with a 2/1 should work well enough for this song, and certainly doesn't sound abrupt
along with that it causes the muzu and oni to be a little bit closer together in terms of spread than the futsuu and muzu are, so that'd help that problem out if you apply such concepts to the entire map went and put consistent 2/1 or 3/2 gaps throughout

futsuu od 4, kantan od 3? sure haha why not

otherwise lower diffs look good :ok_hand:
Lumenite-
i came and got it like a year after it should've been gotten
Chromoxx
Hey, just a few volume :3

00:03:413 - delete this in kantan through muzukashii and change volume of the timing point to 70% to avoid redundancy. keep this greenline in oni and inner though and similarly change to 70%
from here on down, change in all diffs
00:12:141 - 80%
00:20:868 - 90%, this + above work with the song buildup
01:08:868 - and 02:01:231 - 90% once kiai ends
02:18:686 - 70% to match intro
02:27:413 - 80%
02:36:140 - 90%
03:32:868 - putting ending spinner down to 40% would work well

Map looks good!
Topic Starter
hikiko-
^ thanks! re-kds bc the set's certainly changed a lot in the two years since you modded (lol)
changes

Chromoxx wrote:

Hey, just a few volume :3

00:03:413 - delete this in kantan through muzukashii and change volume of the timing point to 70% to avoid redundancy. keep this greenline in oni and inner though and similarly change to 70%
from here on down, change in all diffs
00:12:141 - 80%
00:20:868 - 90%, this + above work with the song buildup
01:08:868 - and 02:01:231 - 90% once kiai ends
02:18:686 - 70% to match intro
02:27:413 - 80%
02:36:140 - 90%
03:32:868 - putting ending spinner down to 40% would work well applied all

Map looks good!
Chromoxx
Been almost 2 years lol... time flies so fast :o

Gratz!
anna apple
Yuii-r in troubl
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