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COACH* - Start Line

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Topic Starter
Xayler
This beatmap was submitted using in-game submission on esmaspäev, 14. november 2016 at 20:55.10

Artist: COACH*
Title: Start Line
Source: Suzuka
Tags: opening tv size Lilyanna Modorenai 涼風 Akitsuki Yamato Asahina
BPM: 158
Filesize: 2874kb
Play Time: 01:28
Difficulties Available:
  1. Hard (3,08 stars, 236 notes)
  2. Insane (4,14 stars, 270 notes)
  3. Lily's Normal (1,97 stars, 141 notes)
  4. Modo's Extra (4,43 stars, 354 notes)
Download: COACH* - Start Line
Information: Scores/Beatmap Listing
---------------
Happy Valentines day! (At least I first uploaded it at that day so the bg fits)
Redl, mp3 change - thanks to Kocari
Revived from eternal slumber.

Modo's Extra: by Modorenai
Insane: by Me
Hard: by Me
Normal: by Lilyanna
midori_wah
Yay, first mod! :D

[Hard]
00:04:211 (10) - Five beat slider/3 repeat slider
00:11:047 (10) - ^
(Finish this. >:()

[Insane]
00:04:401 (6) - You can make this into a five beat slider or 3 repeat slider.
00:11:047 (11) - ^


[Extra]
00:10:287 (1,2,3,4,5,6,7,8,9,10) - Consider making this into a pattern or if you meant it to be like that, keep it, but make it a little less confusing.
00:34:401 (2,3,4,5,6,7,8,9,10,11,12) - ^
00:52:819 (1,2,3,4,5,6,7,8,9,10) - ^ and reduce the distance on these a little, mainly because the jumps just kinda makes no sense.
01:10:477 (1,2,3,4,5,1,2,3,4,5,6,7) - Reduce the distance.
01:12:755 (5,6,7,1) - Close in the spaces between these, mainly because they are pretty much right after one another.
01:17:312 (1,2,3,4,5,6,7,8,9) - (First tip).

Anyways, just some small adjustments.
Ideal
mod from #modreqs
Extra
in general: tone down the jumps a bit lol
mod:
00:09:148 (4,5) - remove repeat and extend the slider following it
00:15:224 (1,2) - ^
00:31:933 (1,2) - extend the first slider and replace the second for a circle
00:59:085 (5) - seems to flow better if you remove this and place a repeat slider starting from it until 00:59:274 and removing 3 notes of the burst of 5 to make it look like this:
01:00:793 (1,2,3) - put the slider first and remove one of the notes that will be right after so it looks like this:

also make the note 2 appear on the end of the slider
gonna mod other diffs tomorrow because my mom is already screaming at me lol
hope this helps~
Topic Starter
Xayler

dark_assassin16 wrote:

Yay, first mod! :D

[Hard]
00:04:211 (10) - Five beat slider/3 repeat slider
00:11:047 (10) - ^
(Finish this. >:()

[Insane]
00:04:401 (6) - You can make this into a five beat slider or 3 repeat slider.
00:11:047 (11) - ^


[Extra]
00:10:287 (1,2,3,4,5,6,7,8,9,10) - Consider making this into a pattern or if you meant it to be like that, keep it, but make it a little less confusing.
00:34:401 (2,3,4,5,6,7,8,9,10,11,12) - ^
00:52:819 (1,2,3,4,5,6,7,8,9,10) - ^ and reduce the distance on these a little, mainly because the jumps just kinda makes no sense.
01:10:477 (1,2,3,4,5,1,2,3,4,5,6,7) - Reduce the distance.
01:12:755 (5,6,7,1) - Close in the spaces between these, mainly because they are pretty much right after one another.
01:17:312 (1,2,3,4,5,6,7,8,9) - (First tip).

Anyways, just some small adjustments.
Thanks a lot :) Hopefully I made the changes right, although I fear about that new beatmap system where your mapset difficulties need to be equal, so my Extra is 4,92* (after the changes), insane 4,22* and hard will be probably around 3,2* , but that extra star rating is so off tho. :(

Idealism wrote:

mod from #modreqs
Extra
in general: tone down the jumps a bit lol
mod:
00:09:148 (4,5) - remove repeat and extend the slider following it
00:15:224 (1,2) - ^
00:31:933 (1,2) - extend the first slider and replace the second for a circle
00:59:085 (5) - seems to flow better if you remove this and place a repeat slider starting from it until 00:59:274 and removing 3 notes of the burst of 5 to make it look like this:
01:00:793 (1,2,3) - put the slider first and remove one of the notes that will be right after so it looks like this:

also make the note 2 appear on the end of the slider
gonna mod other diffs tomorrow because my mom is already screaming at me lol
hope this helps~
Thanks ;) , I like all the slider changes, and I changed the spacing in various places, although now I don't know anymore how I should increase the difficulty.



Will upload the new Insane and Extra version now. And will finish the Hard by this week and do Normal and Easy in this weekend. Although any guest difficulties are gladly welcome as I like to see different map styles and also learning from it. :D
Sunkiss
WOW I THOUGHT NO WOULD NEVER MAP THIS! Don't give up on this!
Topic Starter
Xayler

Blind Justice wrote:

WOW I THOUGHT NO WOULD NEVER MAP THIS! Don't give up on this!
Haha, it's been kinda 11 years since this anime came out, but I just recently watched it, liked it, mapping it. :D
Hopefully this map becomes a good one.

Edit[03/19/16]: The serious modding is definitely needed at the Beginner and Advanced map as I don't know if it feels weird in some places or it lacks some notes. I think that Hard is okay, Insane may have some parts what I could consider changing, and with Extra spacing - I may change that in some places, but not more overall map jumps, etc, as it just brings the charm down what I tried to create.
Jonarwhal
Hey~ NM from my queue~
No KD This is the first part.

Generally~
  1. Beginner isn't really a good way to describe that difficulty. Beginner is often used for difficulties easier than Easy because a beginner, someone with no experience with playing, could manage to play it. This diff has been marked as "Normal" (proof), and that means it is at least harder than Easy. I would call this "Normal"
  2. 00:00:604 - You have 2 timing points at the same time, which is unnecessary. Remove one on every difficulty.
  3. Your audio bitrate is too high. You need to lower it. It will reduce sound quality, but just a bit. It'll sound like this. If you can't get it from there, try this download.
Tell me when you get that fixed, because it's important. Also, I'll have to redownload the map. I'll continue when that happens.
Good Luck~!!
Topic Starter
Xayler

jonawaga wrote:

Hey~ NM from my queue~
No KD This is the first part.

Generally~
  1. Beginner isn't really a good way to describe that difficulty. Beginner is often used for difficulties easier than Easy because a beginner, someone with no experience with playing, could manage to play it. This diff has been marked as "Normal" (proof), and that means it is at least harder than Easy. I would call this "Normal" Alright I'll do it
  2. 00:00:604 - You have 2 timing points at the same time, which is unnecessary. Remove one on every difficulty. It's there because of the BPM start and the timing point makes the slider velocity multiplier to 0.75x, otherwise it should be 1x.
  3. Your audio bitrate is too high. You need to lower it. It will reduce sound quality, but just a bit. It'll sound like this. If you can't get it from there, try this download.I don't understand why is such rule in the osu settings, because I hear that music is perfect. If I lower it, it makes the music quality so bad and for me it just takes down the exciting part. I seriously hate this rule to change every song what I download and try to map to 128-192 bitrate... I hope that I don't need to remap all of my difficulties because of this, I had a problem with one map previously and the sound didn't work after the change.
Tell me when you get that fixed, because it's important. Also, I'll have to redownload the map. I'll continue when that happens.
Good Luck~!!
Alright I'll change what I can, but the bitrate is a huge problem if after the change I have no sound anymore. :x
Thanks :)

Edit: Alright, everything went smooth and sound is ok.

Another Edit: I needed to move offset +70 also now with the new MP3 so I was like what the heck when I randomly started to play the map...
Everything should NOW be fixed.
Jonarwhal
Still no KD.

Xayler wrote:

jonawaga wrote:

Hey~ NM from my queue~
No KD This is the first part.
  1. Beginner isn't really a good way to describe that difficulty. Beginner is often used for difficulties easier than Easy because a beginner, someone with no experience with playing, could manage to play it. This diff has been marked as "Normal" (proof), and that means it is at least harder than Easy. I would call this "Normal" Alright I'll do it
  2. 00:00:604 - You have 2 timing points at the same time, which is unnecessary. Remove one on every difficulty. It's there because of the BPM start and the timing point makes the slider velocity multiplier to 0.75x, otherwise it should be 1x. It doesn't make sense that you're starting with 0.75x. You should change the first timing point's slider velocity in the main slider velocity. (Also, change your tick rate to 1.) For the most part, Normal shouldn't have a lot of changes in slider velocity. Also, I think you messed up your timing when you corrected this. The offset is 673, which should be the same in every difficulty.
    Sorry about this I was wrong...
  3. Your audio bitrate is too high. You need to lower it. It will reduce sound quality, but just a bit. It'll sound like this. If you can't get it from there, try this download.I don't understand why is such rule in the osu settings, because I hear that music is perfect. If I lower it, it makes the music quality so bad and for me it just takes down the exciting part. I seriously hate this rule to change ever[strike]y song what I download and try to map to 128-192 bitrate... I hope that I don't need to remap all of my difficulties because of this, I had a problem with one map previously and the sound didn't work after the change. The rule exists to prevent lag. Higher sound quality leads to a bigger sound file. A bigger sound file means the beatmap is a bigger file, and it will be more likely to lag.
    Sorry about this I was wrong, again.
Tell me when you get that fixed, because it's important. Also, I'll have to redownload the map. I'll continue when that happens.
Good Luck~!!
Alright I'll change what I can, but the bitrate is a huge problem if after the change I have no sound anymore. :x
Thanks :)

Edit: Alright, everything went smooth and sound is ok.
If you have any questions feel free to put them here, pm me, or ask in-game.
I'll mod this when you correct the timing.

Edit: Crossed out the stuff I was wrong about.
Jonarwhal
You can kd this if you want.
No KD again
Tell me if you want to continue this in-game or here.

IRC mod
18:15 jonawaga: https://osu.ppy.sh/forum/p/5003742#p5003742
18:15 jonawaga: I responded
18:15 Xayler: Alright thanks, but what timing?
18:16 jonawaga: the offset
18:16 Xayler: I changed it already
18:18 jonawaga: it should be 673
18:19 Xayler: I changed the offset so many times, with playing the 294 was good, but it's so early because of the 2 timing spots at the same time, what you said
18:22 Xayler: I can't remove the 1st timing spot because it's 0.75x for slider velocity
18:23 jonawaga: 294 doesn't really make sense though
18:24 jonawaga: it makes the wrong notes the downbeats
18:25 Xayler: Then what? xD I can't remove the 0.75x timing and I can't have them at the same time
18:25 jonawaga: what you need to do is
18:25 jonawaga: remove the inherited point
18:25 jonawaga: set the time to 673
18:25 jonawaga: and
18:26 jonawaga: multiply your main SV by 0.75
18:27 Xayler: make the main SV higher?
18:27 jonawaga: lower
18:27 jonawaga: in Normal
18:28 jonawaga: you shouldn't have a lot of SV changes
18:28 jonawaga: set most of them to 1x
18:29 Xayler: Well in Extra that's impossible to make the SV lower really...
18:29 jonawaga: oh I'm just talking asbout normal
18:30 Xayler: actually I would need to decrease it by 0.25, as 1-0,75 = 0,25
18:31 jonawaga: right
18:31 jonawaga: i'm dumb sometimes
18:32 Xayler: but still
18:32 Xayler: why can't be there 2 timing at the same time as BPM and normal timing point
18:32 Xayler: like in playing wise it changes nothing
18:32 jonawaga: maybe I was wrong
18:32 jonawaga: srry
18:33 Xayler: hmm?
18:33 Xayler: for example
18:33 *Xayler is editing [https://osu.ppy.sh/b/872797 nao - Toaru Shoukoku no Ohimesama ga... [Hard]]
18:34 Xayler: this map has this
18:34 Xayler: BPM and timing at the same time + it's ranked
18:34 jonawaga: i was wrong
18:34 jonawaga: i'm a bad modder
18:34 jonawaga: srry
18:34 Xayler: well np, now you know :)
18:34 Xayler: I'm not better either
18:35 jonawaga: thank youu
18:36 jonawaga: tbh
18:36 jonawaga: it just looked messy when I saw it
18:36 jonawaga: and I had never seen it before
18:36 jonawaga: but now I know
18:36 jonawaga: it doesn't make a difference
18:37 Xayler: Well I start every map like this
18:37 Xayler: If the slow part is at start
18:37 jonawaga: that makes so much sense
18:37 jonawaga: thank you ^_^
18:37 Xayler: As refrain for me is always 1.25x, normal parts 1x and 0.75x for slow
18:38 Xayler: npnp :D
18:38 jonawaga: I try to keep x1 almost everywhere
18:38 jonawaga: except kiai
18:39 jonawaga: so undo my suggestion and reupload
18:40 Xayler: well everything has his/her own style, for me it's good enough however I don't have any ranked maps
18:40 Xayler: everyone*
18:40 jonawaga: me either
18:40 jonawaga: did you reupload
18:40 Xayler: w8
18:40 jonawaga: k
18:43 jonawaga: wanna finish the mod in-game?
18:44 Xayler: never done it before :D
18:44 jonawaga: okay
18:44 jonawaga: well
18:44 jonawaga: this'll be fun
18:45 jonawaga: let's start with Normal
18:45 Xayler: as I've seen some IRC kind of mods but don't know how you can take the chat from in game
18:45 Xayler: alright updated
18:45 jonawaga: you do /savelog
18:46 jonawaga: then upload the log as code
18:46 jonawaga: but you don't have to worry about that
18:46 jonawaga: that's my job
18:46 jonawaga: the log
18:46 Xayler: alright :D
18:46 jonawaga: on Normal
18:46 jonawaga: why is your tick rate 2
18:46 jonawaga: just curious
18:47 jonawaga: it makes so much more noise
18:47 Xayler: that was because every other had like this
18:47 jonawaga: well on every diff
18:47 Xayler: well I thought to change it to 1
18:47 jonawaga: it makes a lot of noise
18:47 jonawaga: I think you should try 1
18:47 jonawaga: but if you like the noise
18:47 jonawaga: keep it
18:48 Xayler: well for normal it's good to have it 1 as the sliders are long
18:48 jonawaga: right
18:50 jonawaga: are you saying you want to keep it 2 on extra
18:50 jonawaga: and higher difficulties
18:50 Xayler: maybe
18:50 jonawaga: 00:04:471 (3) -
18:50 jonawaga: this slider on Extra
18:50 Xayler: although I see 0 difference between 1 and 2 in normal
18:51 Xayler: yes?
18:51 jonawaga: you have to save the map and get out of the editor to see the effect changed
18:51 Xayler: alright
18:51 jonawaga: anyway
18:51 jonawaga: on that slider
18:51 jonawaga: it has a tick 00:04:660 - here
18:52 jonawaga: but I don't think it reallt needs a tick there
18:52 jonawaga: there's nothing that needs emphasis
18:52 jonawaga: and it makes extra noise
18:52 Xayler: well but later it has like a point
18:52 Xayler: as that's the slow part
18:52 jonawaga: ?
18:52 Xayler: but later there is a beat at this time
18:53 jonawaga: on this slider
18:53 jonawaga: 00:04:660 - at this point
18:53 Xayler: I can't change it to 1 and 2
18:53 jonawaga: it should be 1
18:53 jonawaga: unless you want the extra noises
18:54 Xayler: I mean that later there will be beat
18:54 Xayler: at red
18:54 jonawaga: at what time
18:55 jonawaga: if there's a beat, then you should probably map it
18:55 jonawaga: instead of relying on the tick
18:55 jonawaga: but show me where
18:55 Xayler: I use kinda both lyrics and the beat
18:55 jonawaga: it's fine ^^
18:56 jonawaga: just decide on a tick rate
18:56 Xayler: 01:05:040 (3) -
18:57 Xayler: although I feel that the offset is so off now
18:57 Xayler: Idk wheter to lower it or make it higher
18:58 jonawaga: the offset?
18:58 Xayler: yes
18:59 Xayler: I think to lower it
18:59 jonawaga: is your sound fx volume turned up ?
18:59 jonawaga: it makes timing easier
19:00 Xayler: sound fx?
19:00 Xayler: I think -10 offset is better
19:00 jonawaga: effect volume
19:00 jonawaga: it makes hearing the ticks easier
19:00 Xayler: well I had perfect one but now with the new mp3 it's had to find a perfect one again
19:01 jonawaga: I used the same mp3
19:01 Xayler: I think that I have it on
19:01 jonawaga: just at a different rate
19:02 Xayler: yep I'll do the -10 offset change
19:02 jonawaga: yep
19:02 jonawaga: and upload it again
19:07 Xayler: done now
19:07 Xayler: it takes time...
19:07 jonawaga: I got it!
19:07 jonawaga: Normal
19:08 jonawaga: 00:02:846 -
19:08 jonawaga: I don't understand this reverse
19:08 Xayler: it's because I wanted to end it on beat
19:09 Xayler: other wise it would change the time between the sliders
19:09 jonawaga: hmm
19:09 jonawaga: maybe the slider could end
19:09 jonawaga: 00:02:941 -
19:09 jonawaga: here
19:10 jonawaga: take the repeat off
19:10 Xayler: the first part or the whole slider?
19:10 jonawaga: take the repeat off
19:10 jonawaga: 00:04:081 (3) -
19:10 Xayler: but then the time between next slider is huge
19:10 jonawaga: Ctrl+g this
19:11 jonawaga: 00:04:081 (4) -
19:11 jonawaga: take the repeat off of this
19:11 jonawaga: 00:03:700 - and add a circle here
19:12 Xayler: hmm
19:12 Xayler: but after that it's long again
19:13 jonawaga: then add something
19:13 jonawaga: or lenthen the slider
19:15 Xayler: alright
19:16 Xayler: alright
19:16 jonawaga: sorry
19:16 Xayler: alright
19:16 Xayler: ?
19:17 jonawaga: sorry I'm being distracted xd
19:17 jonawaga: I'll have ot continue later
Here are some more rhythm suggestions for Normal:
Normal
Most of these involve taking things off of blue ticks. For sliders like 00:21:739 (4) - this, although there is a lyric on the red tick and mapping it is correct, I feel that the white tick loses much needed emphasis. If red ticks are your style, then I suppose you can ignore if you want.
  1. 00:12:245 - http://puu.sh/o04iB/3c2ec67094.jpg
  2. 00:18:511 - http://puu.sh/o04jD/c8c593f5de.jpg
  3. 00:28:004 - http://puu.sh/o04BB/8e243bae05.jpg
  4. 00:30:283 (2,3) - a DS error
  5. 00:37:688 - http://puu.sh/o04XY/c2d5f1bd45.jpg
  6. 00:48:511 (1) - This definitely needs to be broken up. Kiai almost always starts with its own object.
I'll get back to this later, again.

Edit: Continuing mod as requested
Advanced
You have told me you are mapping by both the beat and the lyrics. To make this play well. You have to make the transitions between those two seamless. For example, 00:00:664 (1) - this is a repeat slider that starts on a beat, and continues over to the lyrics. This makes the player expect them to be instruments, most likely, and takes emphasis away from the first lyric 00:01:042 - here. A better rhythm would be like this.
  1. 00:04:080 (7,8) - Here, I think it would sound better if you removed the circle 00:04:080 - here instead, made the slider start there. The way it's arranged currently give too much emphasis to 00:04:270 - this.
  2. 00:09:208 (4,5) - Fix the overlap.
  3. 00:09:777 (5) - I don't think the music calls for this shape, but you can keep if you think it does. Also avoid the overlap with the next object.
  4. 00:14:334 (4,5) - Blanket or move farther away. (This is optional and less important.)
  5. 00:18:891 (1) - I don't recommend using reverse sliders here. They remove the emphasis on 00:19:460 - this vocal. It would be fine here if you're following the beat, but if so, then make that more clear.
  6. 00:21:739 (1,2,3,4) - Fix the overlap.
  7. 00:23:258 (5) - Again, I don't think the strange shape is necessary. The slider plays like a curve anyway.
  8. 00:24:588 (1) - I understand why you're going faster here, but x1.5 is just too much too fast. It's sudden. Also, snap the ending to 00:24:776 - here. Listen on 25% if you don't believe me.
  9. 00:26:296 (3,4,5) - Don't overlap, and the flow is really sharp.
  10. 00:28:005 (1) - Maybe raise the tail to make flow more comfortable.
  11. 00:30:474 (6) - Ctrl+h and readjust this for flow.
  12. 00:36:550 (1,2) - Blanket or move farther away.
  13. 00:48:512 (1) - I don't recommend a reverse here. It removes emphasis from 00:48:890 - this downbeat.
  14. 00:50:220 (5,6,7) - Don't overlap.
  15. 00:57:626 (8,9) - Unstack this.
  16. 00:59:429 (3) - This is overmapping for Advanced. You're going by the lyrics here, and there's nothing that implies that you should start the slider on a blue tick, which is hard to play in any difficulty.
  17. 01:03:890 (6) - I think this would be better stacked on top of 01:04:081 (7) - this. It's more readable.
  18. 01:10:537 (1,2,3,4,5) - This layout is a bit hard to read, and it overlaps with 01:09:588 (7) - this anyway.
  19. 01:12:815 (8,1) - Blanket or move it farther away.
Hard
This has a lot of the same errors as Advanced.
  1. For example, 00:00:663 (1,2) - the transition from the beat to the lyrics.
  2. I see overlaps such as 00:07:878 (7,1,2) - here.
  3. I see hard to follow shapes like 00:23:258 (6) - this one, and strange shapes that play similarly to more common shapes, like 00:32:562 (2) - this.
  4. Again, 00:24:587 (1) - this is very sudden.
I'll stop there. Good Luck~ :D
Topic Starter
Xayler

jonawaga wrote:

You can kd this if you want.
No KD again
Tell me if you want to continue this in-game or here.

IRC mod
18:15 jonawaga: https://osu.ppy.sh/forum/p/5003742#p5003742
18:15 jonawaga: I responded
18:15 Xayler: Alright thanks, but what timing?
18:16 jonawaga: the offset
18:16 Xayler: I changed it already
18:18 jonawaga: it should be 673
18:19 Xayler: I changed the offset so many times, with playing the 294 was good, but it's so early because of the 2 timing spots at the same time, what you said
18:22 Xayler: I can't remove the 1st timing spot because it's 0.75x for slider velocity
18:23 jonawaga: 294 doesn't really make sense though
18:24 jonawaga: it makes the wrong notes the downbeats
18:25 Xayler: Then what? xD I can't remove the 0.75x timing and I can't have them at the same time
18:25 jonawaga: what you need to do is
18:25 jonawaga: remove the inherited point
18:25 jonawaga: set the time to 673
18:25 jonawaga: and
18:26 jonawaga: multiply your main SV by 0.75
18:27 Xayler: make the main SV higher?
18:27 jonawaga: lower
18:27 jonawaga: in Normal
18:28 jonawaga: you shouldn't have a lot of SV changes
18:28 jonawaga: set most of them to 1x
18:29 Xayler: Well in Extra that's impossible to make the SV lower really...
18:29 jonawaga: oh I'm just talking asbout normal
18:30 Xayler: actually I would need to decrease it by 0.25, as 1-0,75 = 0,25
18:31 jonawaga: right
18:31 jonawaga: i'm dumb sometimes
18:32 Xayler: but still
18:32 Xayler: why can't be there 2 timing at the same time as BPM and normal timing point
18:32 Xayler: like in playing wise it changes nothing
18:32 jonawaga: maybe I was wrong
18:32 jonawaga: srry
18:33 Xayler: hmm?
18:33 Xayler: for example
18:33 *Xayler is editing [https://osu.ppy.sh/b/872797 nao - Toaru Shoukoku no Ohimesama ga... [Hard]]
18:34 Xayler: this map has this
18:34 Xayler: BPM and timing at the same time + it's ranked
18:34 jonawaga: i was wrong
18:34 jonawaga: i'm a bad modder
18:34 jonawaga: srry
18:34 Xayler: well np, now you know :)
18:34 Xayler: I'm not better either
18:35 jonawaga: thank youu
18:36 jonawaga: tbh
18:36 jonawaga: it just looked messy when I saw it
18:36 jonawaga: and I had never seen it before
18:36 jonawaga: but now I know
18:36 jonawaga: it doesn't make a difference
18:37 Xayler: Well I start every map like this
18:37 Xayler: If the slow part is at start
18:37 jonawaga: that makes so much sense
18:37 jonawaga: thank you ^_^
18:37 Xayler: As refrain for me is always 1.25x, normal parts 1x and 0.75x for slow
18:38 Xayler: npnp :D
18:38 jonawaga: I try to keep x1 almost everywhere
18:38 jonawaga: except kiai
18:39 jonawaga: so undo my suggestion and reupload
18:40 Xayler: well everything has his/her own style, for me it's good enough however I don't have any ranked maps
18:40 Xayler: everyone*
18:40 jonawaga: me either
18:40 jonawaga: did you reupload
18:40 Xayler: w8
18:40 jonawaga: k
18:43 jonawaga: wanna finish the mod in-game?
18:44 Xayler: never done it before :D
18:44 jonawaga: okay
18:44 jonawaga: well
18:44 jonawaga: this'll be fun
18:45 jonawaga: let's start with Normal
18:45 Xayler: as I've seen some IRC kind of mods but don't know how you can take the chat from in game
18:45 Xayler: alright updated
18:45 jonawaga: you do /savelog
18:46 jonawaga: then upload the log as code
18:46 jonawaga: but you don't have to worry about that
18:46 jonawaga: that's my job
18:46 jonawaga: the log
18:46 Xayler: alright :D
18:46 jonawaga: on Normal
18:46 jonawaga: why is your tick rate 2
18:46 jonawaga: just curious
18:47 jonawaga: it makes so much more noise
18:47 Xayler: that was because every other had like this
18:47 jonawaga: well on every diff
18:47 Xayler: well I thought to change it to 1
18:47 jonawaga: it makes a lot of noise
18:47 jonawaga: I think you should try 1
18:47 jonawaga: but if you like the noise
18:47 jonawaga: keep it
18:48 Xayler: well for normal it's good to have it 1 as the sliders are long
18:48 jonawaga: right
18:50 jonawaga: are you saying you want to keep it 2 on extra
18:50 jonawaga: and higher difficulties
18:50 Xayler: maybe
18:50 jonawaga: 00:04:471 (3) -
18:50 jonawaga: this slider on Extra
18:50 Xayler: although I see 0 difference between 1 and 2 in normal
18:51 Xayler: yes?
18:51 jonawaga: you have to save the map and get out of the editor to see the effect changed
18:51 Xayler: alright
18:51 jonawaga: anyway
18:51 jonawaga: on that slider
18:51 jonawaga: it has a tick 00:04:660 - here
18:52 jonawaga: but I don't think it reallt needs a tick there
18:52 jonawaga: there's nothing that needs emphasis
18:52 jonawaga: and it makes extra noise
18:52 Xayler: well but later it has like a point
18:52 Xayler: as that's the slow part
18:52 jonawaga: ?
18:52 Xayler: but later there is a beat at this time
18:53 jonawaga: on this slider
18:53 jonawaga: 00:04:660 - at this point
18:53 Xayler: I can't change it to 1 and 2
18:53 jonawaga: it should be 1
18:53 jonawaga: unless you want the extra noises
18:54 Xayler: I mean that later there will be beat
18:54 Xayler: at red
18:54 jonawaga: at what time
18:55 jonawaga: if there's a beat, then you should probably map it
18:55 jonawaga: instead of relying on the tick
18:55 jonawaga: but show me where
18:55 Xayler: I use kinda both lyrics and the beat
18:55 jonawaga: it's fine ^^
18:56 jonawaga: just decide on a tick rate
18:56 Xayler: 01:05:040 (3) -
18:57 Xayler: although I feel that the offset is so off now
18:57 Xayler: Idk wheter to lower it or make it higher
18:58 jonawaga: the offset?
18:58 Xayler: yes
18:59 Xayler: I think to lower it
18:59 jonawaga: is your sound fx volume turned up ?
18:59 jonawaga: it makes timing easier
19:00 Xayler: sound fx?
19:00 Xayler: I think -10 offset is better
19:00 jonawaga: effect volume
19:00 jonawaga: it makes hearing the ticks easier
19:00 Xayler: well I had perfect one but now with the new mp3 it's had to find a perfect one again
19:01 jonawaga: I used the same mp3
19:01 Xayler: I think that I have it on
19:01 jonawaga: just at a different rate
19:02 Xayler: yep I'll do the -10 offset change
19:02 jonawaga: yep
19:02 jonawaga: and upload it again
19:07 Xayler: done now
19:07 Xayler: it takes time...
19:07 jonawaga: I got it!
19:07 jonawaga: Normal
19:08 jonawaga: 00:02:846 -
19:08 jonawaga: I don't understand this reverse
19:08 Xayler: it's because I wanted to end it on beat
19:09 Xayler: other wise it would change the time between the sliders
19:09 jonawaga: hmm
19:09 jonawaga: maybe the slider could end
19:09 jonawaga: 00:02:941 -
19:09 jonawaga: here
19:10 jonawaga: take the repeat off
19:10 Xayler: the first part or the whole slider?
19:10 jonawaga: take the repeat off
19:10 jonawaga: 00:04:081 (3) -
19:10 Xayler: but then the time between next slider is huge
19:10 jonawaga: Ctrl+g this
19:11 jonawaga: 00:04:081 (4) -
19:11 jonawaga: take the repeat off of this
19:11 jonawaga: 00:03:700 - and add a circle here
19:12 Xayler: hmm
19:12 Xayler: but after that it's long again
19:13 jonawaga: then add something
19:13 jonawaga: or lenthen the slider
19:15 Xayler: alright
19:16 Xayler: alright
19:16 jonawaga: sorry
19:16 Xayler: alright
19:16 Xayler: ?
19:17 jonawaga: sorry I'm being distracted xd
19:17 jonawaga: I'll have ot continue later
Here are some more rhythm suggestions for Normal:
Normal
Most of these involve taking things off of blue ticks. For sliders like 00:21:739 (4) - this, although there is a lyric on the red tick and mapping it is correct, I feel that the white tick loses much needed emphasis. If red ticks are your style, then I suppose you can ignore if you want.
  1. 00:12:245 - http://puu.sh/o04iB/3c2ec67094.jpg
  2. 00:18:511 - http://puu.sh/o04jD/c8c593f5de.jpg
  3. 00:28:004 - http://puu.sh/o04BB/8e243bae05.jpg
  4. 00:30:283 (2,3) - a DS error
  5. 00:37:688 - http://puu.sh/o04XY/c2d5f1bd45.jpg
  6. 00:48:511 (1) - This definitely needs to be broken up. Kiai almost always starts with its own object.
I'll get back to this later, again.

Edit: Continuing mod as requested
Advanced
You have told me you are mapping by both the beat and the lyrics. To make this play well. You have to make the transitions between those two seamless. For example, 00:00:664 (1) - this is a repeat slider that starts on a beat, and continues over to the lyrics. This makes the player expect them to be instruments, most likely, and takes emphasis away from the first lyric 00:01:042 - here. A better rhythm would be like this.
  1. 00:04:080 (7,8) - Here, I think it would sound better if you removed the circle 00:04:080 - here instead, made the slider start there. The way it's arranged currently give too much emphasis to 00:04:270 - this.
  2. 00:09:208 (4,5) - Fix the overlap.
  3. 00:09:777 (5) - I don't think the music calls for this shape, but you can keep if you think it does. Also avoid the overlap with the next object.
  4. 00:14:334 (4,5) - Blanket or move farther away. (This is optional and less important.)
  5. 00:18:891 (1) - I don't recommend using reverse sliders here. They remove the emphasis on 00:19:460 - this vocal. It would be fine here if you're following the beat, but if so, then make that more clear.
  6. 00:21:739 (1,2,3,4) - Fix the overlap.
  7. 00:23:258 (5) - Again, I don't think the strange shape is necessary. The slider plays like a curve anyway.
  8. 00:24:588 (1) - I understand why you're going faster here, but x1.5 is just too much too fast. It's sudden. Also, snap the ending to 00:24:776 - here. Listen on 25% if you don't believe me.
  9. 00:26:296 (3,4,5) - Don't overlap, and the flow is really sharp.
  10. 00:28:005 (1) - Maybe raise the tail to make flow more comfortable.
  11. 00:30:474 (6) - Ctrl+h and readjust this for flow.
  12. 00:36:550 (1,2) - Blanket or move farther away.
  13. 00:48:512 (1) - I don't recommend a reverse here. It removes emphasis from 00:48:890 - this downbeat.
  14. 00:50:220 (5,6,7) - Don't overlap.
  15. 00:57:626 (8,9) - Unstack this.
  16. 00:59:429 (3) - This is overmapping for Advanced. You're going by the lyrics here, and there's nothing that implies that you should start the slider on a blue tick, which is hard to play in any difficulty.
  17. 01:03:890 (6) - I think this would be better stacked on top of 01:04:081 (7) - this. It's more readable.
  18. 01:10:537 (1,2,3,4,5) - This layout is a bit hard to read, and it overlaps with 01:09:588 (7) - this anyway.
  19. 01:12:815 (8,1) - Blanket or move it farther away.
Hard
This has a lot of the same errors as Advanced.
  1. For example, 00:00:663 (1,2) - the transition from the beat to the lyrics.
  2. I see overlaps such as 00:07:878 (7,1,2) - here.
  3. I see hard to follow shapes like 00:23:258 (6) - this one, and strange shapes that play similarly to more common shapes, like 00:32:562 (2) - this.
  4. Again, 00:24:587 (1) - this is very sudden.
I'll stop there. Good Luck~ :D
Thanks again for modding! I will check/apply changes in around 8 hours. little bit later Will edit this post and tell my thoughts about the changes/opinion about the mod.
If anyone else wants to mod Insane or Extra during this time - feel free to do so.
Kagetsu
hey!... from my queue

[General]
  1. i think that normalhit hitsound is completely out of place, even if it's used in almost all skins it doesn't fit the music so you should change it
  2. your map isn't hitsounded... that's unrankable :'(
  3. the mp3 quality is questionable... sounds really low

[Insane]
  1. 00:03:701 (1) - this slider seems too curved compared with the previous, it's better to use the same shapes for those, it looks neater... you just have to copy 00:02:752 (7) - and then rotate
  2. 00:06:170 (1) - wrong NC here, while it's true the voice starts from here you should rather focus in the chord changes (put the NC here 00:06:739 (2) - )
  3. 00:08:258 (1,2) - uh... same reason as before... this is even more obvious because you're trying to do a pattern here with those 2, so would be a lot better if they were the same
  4. 00:09:776 - kinda weird that you skipped this beat... it should be clickable because the music clearly changes in that place (you could also add a NC there)
  5. 00:10:347 (1) - this NC is needless... there's nothing important in the music so why put a NC?
  6. 00:12:246 (1,2) - swap NCs because the previous reasons
  7. 00:10:347 (1,2,3,4,5,6,7,8,9,10) - these jumps are out of place, because this is a calm part so it doesn't deserve that 1/2 single taps + jumps, although this is an extra diff you can't put random jumps just to make it more difficult, would be better if you use sliders in that place
  8. 00:12:246 (1) - you did exactly the opposite thing here D: those 3 beats are really strong because of voice so would be better if you use 3 circles instead of a reverse arrow slider
  9. 00:12:246 (1,2) - swap NCs
  10. 00:14:239 (7) - sounds overmapped
  11. 00:15:852 - make it clickable and add NC maybe? reason is the same as previous... the chord change here is evident
  12. 00:20:409 - voice starts here, so why did you leave this beat into slider tail? x.x
  13. 00:20:600 (1) - remove NC
  14. 00:21:929 (7) - add NC here
  15. 00:21:834 (6) - dunno about this note, it isn't in the background music... i would delete it and then space 00:21:739 (5,7) - so it emphasizes the voice and the chord change
  16. 00:25:537 (3,4) - flow is really awkward here, you're making a straight line into a totally curved slider... it's even worse when the reverse arrow slider returns. would be a lot better if you rotate 00:25:727 (4) - and then make a blanket with 00:26:486 (6) - ... it will improve flow and also will look neater :'D
  17. 00:30:663 (8) - you should make this beat 00:31:042 - clickable instead. the slider itself looks to curved, also
  18. 00:34:461 (2,3,4,5,6,7,8,9,10,11,12) - this pattern looks cool... but there's a problem xD... there's nothing intense in this part so those jumps are out of place
  19. 00:40:347 (1,2,3,4,1,2,3,4,1,2,3,4) - ^
  20. 00:40:156 - make it clickable and add NC
  21. 00:44:144 - why ignore this beat? :'( bass drum is prominent in that part
  22. 00:47:371 - same as previous
  23. 00:46:233 (4,5,6,7,8,9) - those jumps fits! because the music is intensifying. good job there :'D
  24. 00:52:878 (2,3,4,5,6,7,8,9,10,11) - out of place jumps :'( vocals are rather constant
  25. 00:59:238 - there's no 1/4 beat here, so would be better if you change this slider 00:59:144 (5) - into two circles instead
  26. 01:00:853 (1,3) - swap NC
  27. 01:07:309 (1,2,3) - kinda weird that you suddenly reduced the distance when the vocals are changing, you should take a look to distance between 01:06:929 (6,7) - and 01:07:119 (7,1) -
  28. 01:07:309 (1,3) - swap NC
  29. 01:09:017 - voice starts here, so would be better if it were clickable
  30. 01:17:372 (1,2,3,4,5,6,7,8,9) - same as previous patterns like those, they're cool but are out of place :'(
  31. 01:20:030 (1,2,3,4,5,6,1,2,3,4,5,6) - excesive spacing/single tap for a calm part like that
  32. 01:25:536 - would be better if you make this clickable and then add the spinner

uh... you have to pay attention to downbeats... they should almost always be clickable because there's where the music changes
(downbeats are those big white lines)
i recomment you to read this guide... i believe it will help you a lot

good luck :'D
Jonarwhal
No kd

Kagetsu wrote:

the mp3 quality is questionable... sounds really low
This is my fault.
edit
Sorry, I'll try to fix this. Your origional .mp3 file was about 192kbps right? I lowered it to 128kbps, which reduced the quality by too much. I shouldn't have lowered it so far. I should have lowered it only a tiny bit. I'll try to find a .mp3 that's in higher quality at a lower bitrate, to maximize sound quality and minimize potential lag. I'll post it here, with timing, as soon as I find it, but you should apply the mods first to make things less complicated.
Edit: 192kbps version. It's 2.1MB. Timing should be the same or very similar.
Topic Starter
Xayler

jonawaga wrote:

No kd

Kagetsu wrote:

the mp3 quality is questionable... sounds really low
This is my fault.
edit
Sorry, I'll try to fix this. Your origional .mp3 file was about 192kbps right? I lowered it to 128kbps, which reduced the quality by too much. I shouldn't have lowered it so far. I should have lowered it only a tiny bit. I'll try to find a .mp3 that's in higher quality at a lower bitrate, to maximize sound quality and minimize potential lag. I'll post it here, with timing, as soon as I find it, but you should apply the mods first to make things less complicated.
Edit: 192kbps version. It's 2.1MB. Timing should be the same or very similar.
Thanks for checking again, will apply this soon. New offset again >_>

I will do the remap to most of diffs soon, will finish my new mapset and then I will change this mapset.
Topic Starter
Xayler
I'm going to revive this soon :D
Well, I just can't look at this map the same way I did before, because it's so bad...
Will remove the current Insane (sorry but bye!...... will save it so you can play that crap if you want, lol) and I will make the current Extra as Insane with much lower jumps than it currently has.
Idk about the easier diffs tho, well lets see...
Topic Starter
Xayler
TTTTriple post...
Will complete the set soon and will start asking mods.
Removed lots of diffs (3), and also the map will be more "player friendly" now with my new mapping.

Insane is done.
Hard will be done soon.
And for Normal I would be happy if someone can GD it, not really good at normals at this bpm.
Lilyanna
Hitsounded update
osu file format v14

[General]
AudioFilename: Suzuka opening.mp3
AudioLeadIn: 0
PreviewTime: 47508
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 79027,82445
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Start Line
TitleUnicode:Start Line
Artist:COACH*
ArtistUnicode:COACH*
Creator:Xayler
Version:Lily's Normal
Source:Suzuka
Tags:opening tv size
BeatmapID:1125773
BeatmapSetID:417329

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"New Image.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
40,379.746835443038,4,2,0,25,1,0
23964,-100,4,2,0,50,0,0
48457,-100,4,2,2,75,0,1
59090,-100,4,2,2,55,0,0
60799,-100,4,2,2,75,0,1
66875,-100,4,2,2,60,0,0
69913,-100,4,2,2,70,0,1
72761,-100,4,2,2,60,0,0
85008,-100,4,2,2,10,0,0
85483,-100,4,2,2,9,0,0
86052,-100,4,2,2,8,0,0
86622,-100,4,2,2,7,0,0
87191,-100,4,2,2,6,0,0
87761,-100,4,2,2,5,0,0


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110,51,31938,2,0,P|182:60|213:50,1,100,4|8,0:3|0:0,0:0:0:0:
259,22,32508,2,0,P|331:13|362:23,1,100,0|0,0:0|0:0,0:0:0:0:
408,51,33077,2,0,L|428:103,1,50,8|8,0:0|0:3,0:0:0:0:
413,157,33457,6,0,B|379:180|321:175|321:175|345:225|326:287,1,200,4|8,0:3|0:3,0:0:0:0:
235,351,34596,1,8,0:0:0:0:
148,267,34976,2,0,P|83:251|35:258,2,100,4|8|8,0:3|0:0|0:3,0:0:0:0:
208,270,35926,1,8,0:0:0:0:
208,270,36115,2,0,L|257:284,1,50,8|8,0:0|0:3,0:0:0:0:
314,269,36495,6,0,P|357:171|326:88,1,200,4|8,0:3|0:3,0:0:0:0:
220,31,37634,2,0,L|157:46,1,50,8|2,0:0|0:0,0:0:0:0:
118,71,38014,2,0,P|135:133|117:181,1,100,4|8,0:3|0:0,0:0:0:0:
78,202,38584,2,0,P|68:225|70:264,1,50,0|8,0:0|0:3,0:0:0:0:
76,309,38964,2,0,L|107:355,1,50,0|8,0:0|0:0,0:0:0:0:
163,358,39343,1,8,0:3:0:0:
163,358,39533,6,0,P|258:328|353:362,1,200,4|8,0:3|0:3,0:0:0:0:
463,322,40672,1,8,0:0:0:0:
453,202,41052,2,0,P|453:127|472:83,2,100,4|8|2,0:3|0:0|0:0,0:0:0:0:
466,260,42002,1,8,0:3:0:0:
466,260,42191,2,0,P|471:291|466:318,1,50,8|8,0:0|0:3,0:0:0:0:
413,334,42571,6,0,P|379:330|346:334,1,50,4|0,0:3|0:0,0:0:0:0:
303,341,42951,1,8,0:0:0:0:
303,341,43141,2,0,B|231:325|231:357|135:341,1,150,4|8,0:3|0:0,0:0:0:0:
77,251,44090,2,0,P|88:169|76:141,1,100,4|8,0:3|0:0,0:0:0:0:
160,62,44850,2,0,P|212:70|264:58,1,100,2|8,0:0|0:0,0:0:0:0:
256,192,45609,12,2,47508,0:0:0:0:
337,183,48457,6,0,B|356:133|349:72|349:72|372:100|391:109,1,150,4|8,0:0|0:0,0:0:0:0:
436,268,49596,2,0,L|486:229,2,50,8|8|2,0:3|0:0|0:0,0:0:0:0:
391,309,50166,2,0,P|342:326|279:302,1,100,4|8,0:3|0:0,0:0:0:0:
321,197,50926,2,0,P|272:180|209:204,1,100,8|8,0:3|0:0,0:0:0:0:
173,218,51495,1,0,0:0:0:0:
173,218,51685,6,0,P|166:152|178:102,1,100,4|8,0:3|0:0,0:0:0:0:
65,175,52445,2,0,P|71:224|64:273,1,100,8|8,0:3|0:0,0:0:0:0:
172,324,53204,2,0,B|286:312,2,100,4|8|8,0:3|0:0|0:3,0:0:0:0:
112,315,54153,1,8,0:3:0:0:
112,315,54343,2,0,P|107:274|98:253,1,50,8|8,0:0|0:3,0:0:0:0:
80,210,54723,6,0,P|94:156|77:109,1,100,4|8,0:3|0:0,0:0:0:0:
117,66,55293,2,0,P|164:78|234:64,1,100,0|8,0:0|0:3,0:0:0:0:
326,29,56052,1,2,0:0:0:0:
326,29,56242,2,0,L|336:143,1,100,4|8,0:3|0:0,0:0:0:0:
224,178,57002,2,0,L|214:292,1,100,8|8,0:3|0:0,0:0:0:0:
95,266,57761,6,0,L|103:166,1,100,4|4,0:3|0:3,0:0:0:0:
105,106,58331,1,8,0:0:0:0:
105,106,58521,2,0,L|92:49,2,50,4|8|4,0:3|0:0|0:3,0:0:0:0:
103,166,59090,1,4,0:3:0:0:
190,248,59470,1,4,0:3:0:0:
236,137,59850,1,4,0:3:0:0:
336,202,60229,1,2,0:3:0:0:
336,202,60419,2,0,L|386:210,1,50,8|8,0:3|0:3,0:0:0:0:
438,181,60799,6,0,P|432:139|441:62,2,100,4|8|8,0:0|0:0|0:3,0:0:0:0:
308,306,62128,1,0,0:0:0:0:
308,306,62318,2,0,P|224:293|193:304,1,100,4|8,0:3|0:0,0:0:0:0:
137,201,63077,2,0,P|53:214|22:203,1,100,8|8,0:3|0:0,0:0:0:0:
77,96,63837,6,0,P|161:83|192:94,1,100,4|8,0:3|0:0,0:0:0:0:
286,46,64596,2,0,P|370:59|401:48,1,100,8|8,0:3|0:0,0:0:0:0:
419,170,65356,2,0,P|405:220|405:235,1,50,4|0,0:3|0:0,0:0:0:0:
388,275,65736,2,0,P|347:306|286:306,1,100,8|0,0:0|0:0,0:0:0:0:
242,330,66305,2,0,L|187:357,2,50,10|10|10,0:3|0:3|0:3,0:0:0:0:
299,309,66875,6,0,P|305:220|216:145,1,200,4|8,0:3|0:3,0:0:0:0:
189,261,68014,1,8,0:0:0:0:
95,185,68394,2,0,L|86:85,1,100,4|8,0:3|0:0,0:0:0:0:
198,42,69153,2,0,L|206:141,1,100,4|8,0:3|0:0,0:0:0:0:
256,192,69913,12,4,72761,0:0:0:0:
415,241,74470,6,0,P|417:179|410:138,1,100,4|8,0:3|0:0,0:0:0:0:
386,86,75040,1,8,0:3:0:0:
386,86,75229,2,0,P|323:89|268:85,1,100,2|8,0:0|0:0,0:0:0:0:
225,91,75799,1,8,0:3:0:0:
169,197,76179,1,4,0:3:0:0:
169,197,76369,2,0,P|218:194|268:198,2,100,8|8|8,0:0|0:3|0:0,0:0:0:0:
70,265,77508,6,0,L|65:318,2,50,8|8|8,0:3|0:3|0:0,0:0:0:0:
85,145,78267,2,0,P|88:95|86:45,1,100,0|8,0:0|0:0,0:0:0:0:
197,89,79027,2,0,P|194:138|198:188,1,100,0|8,0:0|0:0,0:0:0:0:
239,231,79596,1,8,0:3:0:0:
239,231,79786,2,0,P|301:226|351:240,1,100,8|8,0:3|0:0,0:0:0:0:
451,274,80546,6,0,L|455:327,2,50,8|8|8,0:3|0:3|0:0,0:0:0:0:
424,156,81305,2,0,P|420:106|422:56,1,100,2|8,0:0|0:0,0:0:0:0:
388,6,81875,1,4,0:3:0:0:
307,95,82255,1,8,0:3:0:0:
307,95,82445,2,0,P|309:144|305:194,1,100,8|2,0:0|0:3,0:0:0:0:
198,247,83204,5,8,0:3:0:0:
198,247,83394,2,0,P|195:197|199:147,1,100,4|8,0:0|0:3,0:0:0:0:
179,90,83964,2,0,P|125:99|67:80,1,100,8|8,0:0|0:0,0:0:0:0:
65,207,84723,1,8,0:0:0:0:
256,192,84913,12,0,88141,0:0:0:0:
Dashyy-
hi from queue

ur gonna need a diff between normal and hard, gap's too wide

modo:
ar is way to high for this diff. i would suggest making it 8.7-9 to fit with the music.
00:00:419 (2,3) - space these like you did with 00:00:040 (1,2) -
00:01:558 (1) - why is this a long note? i'm assuming your trying to follow the vocals here, so i would suggest starting it at 00:01:369 (5) -
00:10:293 (4,1) - spacing should be lowered here. there's no strong beat or change in music that would call for larger spacing
00:23:964 (1) - emphasize this note a bit more with larger spacing
00:25:862 (1) - this spacing isn't really appropriate since the music isn't that intense
00:27:381 (1) - ^ (there's a lot of really high spacing issues so i'm not gonna repeat myself)
00:31:558 (4,5) - increase spacing
00:33:457 (1,2,3,4,5,6,7,8) - use ctrl+shift+D for sexy triangles
00:35:736 (3) - circles are generally placed where sliders are pointing for flow
00:41:622 (2,3,4,5,6,7) - this kind of stuff is really uncomfortable to play
00:47:888 (1,2,3,4,5) - please ds this stream

most of the issues are just uncomfortable spacing. just fix those and the map should be ok

insane:

00:12:761 (2,3,4,5) - why do these gradually increase spacing? nothing in the music is signifying that
00:23:964 (1) - increase spacing
00:55:103 (2) - ugly overlap :(
00:57:381 (4,5,1,2,3,4,5) - i get this is this is a intense point in the song, but i don't think its that intense for this type of spacing

hard:

00:39:343 (1) - i don't think a spinner here is needed
00:46:369 (4,5) - it plays better if you don't stack these
00:58:710 (5,6) - try to avoid triples in hard difficulties unless its a intense part of the song. a repeat slider would look fine

normal:

please do not stack 1/2s ,in normal difficulties. its way too hard for noobies to play

other than the stacks it's fine ^^

complementary "gl on ranking!!!"
Topic Starter
Xayler

[Dashyy] wrote:

hi from queue o/

ur gonna need a diff between normal and hard, gap's too wide it should be fine as I actually nerfed the Hard from 3,3* to 3,1* when remapping It's kinda stable: 1,98* -> 3,13* -> 4,13* and Modo's extra is fine as 4,43* because otherwise it's overly overmapped

insane:

00:12:761 (2,3,4,5) - why do these gradually increase spacing? nothing in the music is signifying that 2 and 3 are calm, 4 has vocal and it's blanketed so it's a nice pattern, and for 5 it doesn't really matter as it's slider so keeping the same spacing for it as 4 just keeps everything clean, there's also a vocal
00:23:964 (1) - increase spacing I don't get, you just mentioned one note, it should be completely fine the way it is
00:55:103 (2) - ugly overlap :( Oh nope, that must be like this because I used the same earlier with: 00:27:381 (1,2) - , it's intended and it plays really well
00:57:381 (4,5,1,2,3,4,5) - i get this is this is a intense point in the song, but i don't think its that intense for this type of spacing It's not high spacing at all, at first it's normal, then with the new combo I just do a few patterns and before the combo ends I reduce the spacing again, tbh it was much higher previously so this one shouldn't have any problems

hard:

00:39:343 (1) - i don't think a spinner here is needed I don't get, why? There's a very long vocal and the spinner's end at start time fits completely. It's just my logic to reduce the difficulty a bit
00:46:369 (4,5) - it plays better if you don't stack these I stacked because the vocal seems to follow the same loudness or whatever I should call it, and it makes it too boring too to just go circles around with the same pattern
00:58:710 (5,6) - try to avoid triples in hard difficulties unless its a intense part of the song. a repeat slider would look fine I actually forgot about that when I made the difficulty so I'll put the repeatslider then as I didn't like that stack anyways

complementary "gl on ranking!!!" Thanks! :p
Thanks! The time is late to apply it today so gonna do it tomorrow! Done! Gonna hitsound my diffs probably now...
Lilyanna

[Dashyy] wrote:

hi from queue

ur gonna need a diff between normal and hard, gap's too wide or u could make hard less harder owo


normal:

please do not stack 1/2s ,in normal difficulties. its way too hard for noobies to play i think it should be fine its consistent not that hard but if more complain ill change

other than the stacks it's fine ^^

complementary "gl on ranking!!!"
thank u
Manysi
M4M

Lily

There will be tons of rhythm suggestions and pictures so try to make the new stuff look appealing aesthetically cuz thats an important thing in normals.
00:00:040 (1,2,3,4,5) - I think you should definetly undermap the vocal. It seems like a very complicated rhythm for a normal and thease 1/2 gaps will make the player feel like holding too much. I think you should do 1/1 gaps instead, here's my suggestion http://puu.sh/sdBti/e69909dc87.jpg
00:06:115 (3) - nc this for consisteny cuz you nc-ed every 2 downbeats.
00:07:255 (4) - I think newbies would like it more as a circle instead. Also there is no vocal so it makes sense to make it a bit more "quiet" if you know what i mean.
00:07:634 (5,6,7) - I would make the rhythm like this to get every vocal beat http://puu.sh/sdCaM/d61f2f92cc.jpg (ideally 00:13:710 (4,5,6) - should use the same rhythm weather you change the previous or not)
00:18:267 (1,2) - You are missing the most important beat here (after the downbeat 00:18:267) which is 00:18:837 . This is one possibility for mapping that beat http://puu.sh/sdCXj/11b21bfae6.jpg
00:21:306 (2) - nc this instead of 00:21:115 (1) -
00:24:723 (2,3) - 1/1 slider should be a better option since you have this dense rhythm already before kiai. Also 00:24:723 (2) - the sliderend is mapped to a very unnoticable beat. Your version is also totally acceptable tho.
00:27:951 (2) - I would definetly use a 1/2 slider here cuz i personally dont like gaps longer than 1/1. Yes, this is only a preferance.
Can also make 00:29:470 (5,6) - more predictable.
00:35:926 (4) - remove clap
00:39:533 (1,3) - They are the same thing. I would use a reverse like 3 instead of 1. Seems more intuitive idk.
00:43:141 (3) - doesnt look very nice rn :( I know wave sliders are hard to make, so here is a helpful pic http://puu.sh/sdDIX/3106592249.jpg try to copy the sliderpoints.
00:51:685 (1,2) - http://puu.sh/sdDPE/9b1fd77fda.jpg this would get the vocals better imo. 01:03:837 (1,2) - same
00:57:761 (1,4) - Im not sure about this but it might be problematic to read for newbies.
01:17:508 (1,2,3,4,5) - http://puu.sh/sdE5a/e5aec315ff.jpg
I have to say the part after kiai is very well done. Hs, curves, rhythm and everything is spot on. Gj.
Too bad this song is such a pain to make a normal for cuz like nothing plays together with drums :(

Hard

Very solid map so i tried to be more strict than i usually would be.
00:01:938 (2,3) - I would stack the slider under 2 cuz the vocal is not present and it would create some kind of break. Looks very intuitive to me and natural with the song. You can easily rearrange stuff b4 it cuz the song is only beginning so its also an easy fix i would say.
00:00:799 (3,1) - 00:02:698 (5,1) - 00:04:407 (4,1) - 00:05:926 (5,1) - 00:07:255 (4,1) - i found no logic in using thease spacing. Its good if you do it consistently so i would go over the map and see where were they missed.
00:17:888 (3,4,1) - same stacking stuff mentioned above. Also ctrl+j would make it a bit more appealing visually with the next slider.
00:26:432 (2) - Use a 1/2 reverse to get that kick. It stands out a little since you never miss a kick this way in that current section. Your version is also fine tho.
00:39:343 (1) - Starting the spinner at the downbeat feels more natural to me. Add the circle inbetween obv.
00:42:002 (1,1,2,3) - why is the ds lower than 00:44:090 (1,2,3,4,1,2,3,4,5) - if the song has the same tone? I think this was only a mistake. :D
00:56:052 (1) - same missing kick as above, this time its a downbeat too. (This one is not the case when the downbeat is before the big white tick)
01:05:926 (3,4) - adding a circle between is totally fine to do. Also thease look a bit ugly together 01:06:495 (4,1) - .
01:15:229 (5,7) - eww, unclear slidershapes look bad most of the time

Insane

A well done diff aswell. There is not much to say here.
00:03:457 (2,3) - I would make the spacing low cuz 3, how the vocal sings it sounds very soft.
00:12:191 (1,2,3,4,5) - Flow is meh here. 00:12:191 (1) - suggests a counter-clockwise flow but the circles after leads to the opposite direction 00:12:761 (2,3,4) - . Also, 00:12:951 (3,4,5) - linear flow with this big spacing tend to play badly. Check this throughout your map and decide weather you wanna keep them or join the sharp-angle pp jump meta :P
00:21:305 (1,2) - very nazi stuff but it would be better to lift 00:21:875 (2) - up a bit to form a better blanket.
00:27:381 (1,2) - Interesting. I also thought about using stacked 1/4 spacing with ctrl+g and it worked pretty well most of the time. It might be because even tho the spacing is higher its still visually stacked. There is one problem however. I dont think ppl who play 4 star maps can read it well.
00:29:850 (4,1) - please put the circle to the right a little to not touch the slider. Very insignificant change.
00:42:002 (5,6) - Make this a bit more spaced and a sharp angle jump from 00:41:812 (4,5,6) - cuz its very underwhelming rn.

Modo

Hs is very good in this diff, and it also plays incredibly well.
9.3 AR seems way too high for a 160 bpm song so i recommend decreasing it a bit.
Slider usage in the first 25 sec looks a bit random to me in this diff. I dont see this as a problem but a bn might do so i felt like i should warn you about it. :|
00:14:850 (4,1) - Emphasis on this downbeat seems a bit low. After thease 00:13:331 (4,1) - 00:11:812 (4,5,1) - ppl would expect something harder to hit.
00:38:584 (3,7) - Your jumps play well as they are but i recommend you to go over your map and try to avoid this kind of overlaps just to increase the map's quality.
00:41:622 (2,3,4,5,6,7) - Never seen anything like this before. I think the general rule for linear flow is you can use it if you have a stack in the middle cuz the player will have to stop and can easily adjust their aim to hit the next circle. So i recommend finding a new place for 7. (This is entirely from my experience and there is no clear evidence that its true besides me saying it :D )
00:47:318 (2,3,4,1,2,3,4,5) - This is where i usually go apeshit cuz i have no idea how this play well... I would say give the stream a clear shape or something, that wouldnt hurt imo.
00:56:242 (1,2) - Dont use 1/1 spacing at such a random place, your map doesn't give any warning to that and it can catch offgard many players. On the other hand, it is actually fine to have since this is the extra but still, you should just add a circle to make it more consistent with the rest.
01:03:457 (6) - This slider shape has no benefit currently. I would make it point towards 01:03:837 (1) - or something.
01:18:837 (8) - nc this instead

Good luck with ranking this! Hit me up if you have any questions about the mod.
Topic Starter
Xayler

Manysi wrote:

M4M

Hard

Very solid map so i tried to be more strict than i usually would be. Alright
00:01:938 (2,3) - I would stack the slider under 2 cuz the vocal is not present and it would create some kind of break. Looks very intuitive to me and natural with the song. You can easily rearrange stuff b4 it cuz the song is only beginning so its also an easy fix i would say. I actually liked the way it is but I'll give it a try
00:00:799 (3,1) - 00:02:698 (5,1) - 00:04:407 (4,1) - 00:05:926 (5,1) - 00:07:255 (4,1) - i found no logic in using thease spacing. Its good if you do it consistently so i would go over the map and see where were they missed. This is alright since I use it for parts where I feel that is needed, I only do it at big white ticks and on some 1/2 sliders I wont use it randomly as it's calm place, etc
00:17:888 (3,4,1) - same stacking stuff mentioned above. Also ctrl+j would make it a bit more appealing visually with the next slider. I don't really get what you mean here, as for me it looks completely nice and that stack is perfect (to also reduce a difficulty a bit)
00:26:432 (2) - Use a 1/2 reverse to get that kick. It stands out a little since you never miss a kick this way in that current section. Your version is also fine tho. I follow completely vocal there, I know about that kick, but otherwise it's too boring
00:39:343 (1) - Starting the spinner at the downbeat feels more natural to me. Add the circle inbetween obv. I actually did that in Insane with the slider so yep, it fits better. I did add although a circle on the big white tick as well since it sounded too off when the spinner started from there.
00:42:002 (1,1,2,3) - why is the ds lower than 00:44:090 (1,2,3,4,1,2,3,4,5) - if the song has the same tone? I think this was only a mistake. :D Eh, how I explain this. Actually it's a slower part what I map here and in Insane and the spacing goes higher because I don't want to start changing the spacing at middle white tick, I better start it at big one instead.
00:56:052 (1) - same missing kick as above, this time its a downbeat too. (This one is not the case when the downbeat is before the big white tick) Again I'm following the vocal there, when you play it then there's absolutely no problems at all.
01:05:926 (3,4) - adding a circle between is totally fine to do. Also thease look a bit ugly together 01:06:495 (4,1) - . Since it's not that important to map it (as it's Hard), and it isn't that much heard, I better not do it and about that ugliness, I moved the slider a bit right to avoid the direct overlap then
01:15:229 (5,7) - eww, unclear slidershapes look bad most of the time I made it due to the sound what I'm following

Insane

A well done diff aswell. There is not much to say here. Thanks :d
00:03:457 (2,3) - I would make the spacing low cuz 3, how the vocal sings it sounds very soft. It plays really bad when I do it... so better not
00:12:191 (1,2,3,4,5) - Flow is meh here. 00:12:191 (1) - suggests a counter-clockwise flow but the circles after leads to the opposite direction 00:12:761 (2,3,4) - . Also, 00:12:951 (3,4,5) - linear flow with this big spacing tend to play badly. Check this throughout your map and decide weather you wanna keep them or join the sharp-angle pp jump meta :P Oh what's wrong with that meta, I really don't join or belong to anything xd. I'll keep that slider on mind if it's mentioned in next mods as for me it plays perfectly due to the slow pattern.
00:21:305 (1,2) - very nazi stuff but it would be better to lift 00:21:875 (2) - up a bit to form a better blanket. It bugged me sometimes tbh, now it should be perf
00:27:381 (1,2) - Interesting. I also thought about using stacked 1/4 spacing with ctrl+g and it worked pretty well most of the time. It might be because even tho the spacing is higher its still visually stacked. There is one problem however. I dont think ppl who play 4 star maps can read it well. Do you mean overall to compliment the pattern? Ctrl+g for (2) would be a nono for me if you mean that.
00:29:850 (4,1) - please put the circle to the right a little to not touch the slider. Very insignificant change. It would make too much of a spacing change here, I like it the way it is since when you play it's completely readable
00:42:002 (5,6) - Make this a bit more spaced and a sharp angle jump from 00:41:812 (4,5,6) - cuz its very underwhelming rn. Increased the spacing for (5), and changed a bit after it so the pattern should be alright.

Good luck with ranking this! Hit me up if you have any questions about the mod. Thanks!
Thanks, gonna check it soon! Done! Gonna update...
Lilyanna

Manysi wrote:

M4M

Lily

There will be tons of rhythm suggestions and pictures so try to make the new stuff look appealing aesthetically cuz thats an important thing in normals.
00:00:040 (1,2,3,4,5) - I think you should definetly undermap the vocal. It seems like a very complicated rhythm for a normal and thease 1/2 gaps will make the player feel like holding too much. I think you should do 1/1 gaps instead, here's my suggestion http://puu.sh/sdBti/e69909dc87.jpg btw i undermapped that vocals in starts and ur pattern mapped all the vocals anywys fixed
00:06:115 (3) - nc this for consisteny cuz you nc-ed every 2 downbeats. fixed
00:07:255 (4) - I think newbies would like it more as a circle instead. Also there is no vocal so it makes sense to make it a bit more "quiet" if you know what i mean. but there is piano one both ticks and thats 1/2 slider so it should be fine
00:07:634 (5,6,7) - I would make the rhythm like this to get every vocal beat http://puu.sh/sdCaM/d61f2f92cc.jpg (ideally 00:13:710 (4,5,6) - should use the same rhythm weather you change the previous or not) its soft music part i dont want complicate rythm i just want it simple
00:18:267 (1,2) - You are missing the most important beat here (after the downbeat 00:18:267) which is 00:18:837 . This is one possibility for mapping that beat http://puu.sh/sdCXj/11b21bfae6.jpg u know its normal difficulty i dont need to map every beat also its not that important since in red tick those secondary sounds can be ignored
00:21:306 (2) - nc this instead of 00:21:115 (1) - fixed the nc
00:24:723 (2,3) - 1/1 slider should be a better option since you have this dense rhythm already before kiai. Also 00:24:723 (2) - the sliderend is mapped to a very unnoticable beat. Your version is also totally acceptable tho. i changed to 1/1 slider from here 00:25:103 -
00:27:951 (2) - I would definetly use a 1/2 slider here cuz i personally dont like gaps longer than 1/1. Yes, this is only a preferance.
Can also make 00:29:470 (5,6) - more predictable. i think its fine
00:35:926 (4) - remove clap ok
00:39:533 (1,3) - They are the same thing. I would use a reverse like 3 instead of 1. Seems more intuitive idk. not so much the same i just wanted to emphasize the vocal and the other one has some instrument also its ok to variate if they both work
00:43:141 (3) - doesnt look very nice rn :( I know wave sliders are hard to make, so here is a helpful pic http://puu.sh/sdDIX/3106592249.jpg try to copy the sliderpoints. polished more the one i have now if someone else point it out ill change to the one u gave
00:51:685 (1,2) - http://puu.sh/sdDPE/9b1fd77fda.jpg this would get the vocals better imo. 01:03:837 (1,2) - same i think its fine since the vocal in red "iiii" is a continious one also didnt want ignore the drums in kiai tht was my goal
00:57:761 (1,4) - Im not sure about this but it might be problematic to read for newbies. its good for them to learn better lol
01:17:508 (1,2,3,4,5) - http://puu.sh/sdE5a/e5aec315ff.jpg dont want complicate rythm again
I have to say the part after kiai is very well done. Hs, curves, rhythm and everything is spot on. Gj.
Too bad this song is such a pain to make a normal for cuz like nothing plays together with drums :( yes thats why i want keep it simpl ;(



Good luck with ranking this! Hit me up if you have any questions about the mod.
thank you for the mod !

Update
osu file format v14

[General]
AudioFilename: Suzuka opening.mp3
AudioLeadIn: 0
PreviewTime: 47508
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 79027,82445
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Start Line
TitleUnicode:Start Line
Artist:COACH*
ArtistUnicode:COACH*
Creator:Xayler
Version:Lily's Normal
Source:Suzuka
Tags:opening tv size
BeatmapID:1125773
BeatmapSetID:417329

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"New Image.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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48457,-100,4,2,2,75,0,1
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Jonarwhal
m4m: https://osu.ppy.sh/s/508800
this has been remapped so I'm clear for KD

[General]
  1. Get rid of your hitsounds: soft-hitclap.wav
    soft-hitfinish.wav
    soft-hitsoft.wav
    soft-hitwhistle.wav
    soft-sliderslide.wav
    soft-sliderwhistle.wav
  2. Your set is unlinear. It goes Normal<<<<Hard<<<<Insane<Extra. This isn't good at all because you'll need to either create an Advanced and Light Insane (I could make the Advanced), or you will need to remove extra.
  3. You must add Lilyanna Modorenai 涼風 to the tags.
  4. You may add drama romance sports Marvelous Entertainment Starchild Records Studio Jack FUNimation Entertainment Akitsuki Yamato Asahina to your tags.
  5. Consider implementing custom combo colors, preferably:
    Combo1 : 255,8,90
    Combo2 : 8,152,255
    Combo3 : 5,29,232
    Combo4 : 205,17,232
[Normal]
  1. 00:45:609 (1) - I don't recommend using a spinner here because there are plenty of other beats to map.
  2. 00:48:457 (1,2) - You made a polarity mistake here. Change the rhythm to this:
  3. 01:00:799 (1,2) - Another polarity mistake here. Change the rhythm to this:
  4. it's pretty clean :3
[Hard]
  1. 00:00:040 - While it is okay to have a green line and a red line at the same point in time, they should not be contradictory of each other's volume level. You need to either make them both 75% or 20%, whichever you intend.
  2. 00:06:875 (3,4) - Rotate 90 degrees, ctrl+g a few things, and switch to this for flow:
  3. 00:29:470 (3,4,5) - consider making the triangle look better, not only for aesthetics, but also because the acute angle is bad flow in this case
  4. 00:39:628 (1) - the spinner here is inconsistent and useless. Every other difficulty finds some way in order to map that section without using a spinner, and I believe that you should be able to do the same for this difficulty.
[Insane]
  1. 00:00:040 - While it is okay to have a green line and a red line at the same point in time, they should not be contradictory of each other's volume level. You need to either make them both 75% or 20%, whichever you intend.
  2. 00:08:204 (3,4,5) - The obtuse angle here makes the snapping motion from (4) -> (5) difficult to play when you have made previous snapping motions more simple acute angles. It becomes inconsistent. Change 00:08:204 (3,4,5) - this to an acute angle.
  3. 00:12:951 (3,4,5,1) - Similar idea, change them to an acute angles.
  4. 00:14:850 (4) - Consider stacking this with 00:15:989 (3) - this.
  5. 00:20:736 (3,4,1) - Similar to before, change it to an acute angle. In summary, using an obtuse angle before a jump makes the pattern difficult to snap along with. You don't have to fix it everywhere, but try to use less obtuse angles in those cases. I'll stop mentioning it now.
  6. 00:55:103 (2,4) - blanket?
Best of Luck~!!
Topic Starter
Xayler

Jonawaga wrote:

m4m: https://osu.ppy.sh/s/508800
this has been remapped so I'm clear for KD

[General]
  1. Get rid of your hitsounds: soft-hitclap.wav
    soft-hitfinish.wav
    soft-hitsoft.wav
    soft-hitwhistle.wav
    soft-sliderslide.wav
    soft-sliderwhistle.wav They are being used in Lily's Normal and Modo's Extra, so they should be fine.
  2. Your set is unlinear. It goes Normal<<<<Hard<<<<Insane<Extra. This isn't good at all because you'll need to either create an Advanced and Light Insane (I could make the Advanced), or you will need to remove extra. I have seen sets like those before if I remember well. Basically the Extra is like Insane, we just named it Extra because it was a lot more clicking intensity so it could be considered as like a mini-Extra. Idk really if it matters that much since it's a guest difficulty and it's the hardest what you can do with this song without overmapping. The song is just like this so you can't really make the diffs easier or harder... if it's really needed then I may need to accept your Advanced :p
  3. You must add Lilyanna Modorenai 涼風 to the tags. Oh yeah I forgot the GD's to the tags, what does the 3rd mean though? Something with the anime name?
  4. You may add drama romance sports Marvelous Entertainment Starchild Records Studio Jack FUNimation Entertainment Akitsuki Yamato Asahina to your tags. Added the last 3 because they are on the background aswell. The others shouldn't be that much needed imo.
  5. Consider implementing custom combo colors, preferably:
    Combo1 : 255,8,90
    Combo2 : 8,152,255
    Combo3 : 5,29,232
    Combo4 : 205,17,232 Added to my diffs. Lilyanna and Modorenai -> check this too whether you want the same colours or different.
[Hard]
  1. 00:00:040 - While it is okay to have a green line and a red line at the same point in time, they should not be contradictory of each other's volume level. You need to either make them both 75% or 20%, whichever you intend. Fixed
  2. 00:06:875 (3,4) - Rotate 90 degrees, ctrl+g a few things, and switch to this for flow: Done
  3. 00:29:470 (3,4,5) - consider making the triangle look better, not only for aesthetics, but also because the acute angle is bad flow in this case Moved (5) a bit right
  4. 00:39:628 (1) - the spinner here is inconsistent and useless. Every other difficulty finds some way in order to map that section without using a spinner, and I believe that you should be able to do the same for this difficulty. Well since I mapped 2 difficulties only, I would do the same in Normal also. In Insane of course I mapped it because it's normal to do so. I like it in Hard though because the vocal really fits for a one and the part after the spinner also flows well to the next part
[Insane]
  1. 00:00:040 - While it is okay to have a green line and a red line at the same point in time, they should not be contradictory of each other's volume level. You need to either make them both 75% or 20%, whichever you intend. Same as hard
  2. 00:08:204 (3,4,5) - The obtuse angle here makes the snapping motion from (4) -> (5) difficult to play when you have made previous snapping motions more simple acute angles. It becomes inconsistent. Change 00:08:204 (3,4,5) - this to an acute angle. I don't really get what you mean by it, eh. Tbh I like the straight pattern here.
  3. 00:12:951 (3,4,5,1) - Similar idea, change them to an acute angles. As above. The flow is nice here...
  4. 00:14:850 (4) - Consider stacking this with 00:15:989 (3) - this. Not really liking it since the spacing gets absurd to the next note then. It also flows better the current way. It isn't that much noticeable in gameplay.
  5. 00:20:736 (3,4,1) - Similar to before, change it to an acute angle. In summary, using an obtuse angle before a jump makes the pattern difficult to snap along with. You don't have to fix it everywhere, but try to use less obtuse angles in those cases. I'll stop mentioning it now. I don't really get the meaning. I'm not really following anything while I map so that's just my style...
  6. 00:55:103 (2,4) - blanket? Should be better now a bit
Best of Luck~!! Thanks!
Fixed basically most things. Will get to your set soon, not sure if I finish the whole mod though as time is late for me already.
Mir
From queue and stuff.~

Modo’s Extra

Insane

  1. 00:08:774 (5,1) – blanket boi
  2. 00:15:419 (2,6) – aaaaa overlap ;w;
  3. 00:22:634 (1,1,1) – HOYL IM DYING ALREADY
  4. 00:41:812 (3,4,5,6,7) – aaa linear jumps I cri ;w;
  5. 00:45:229 (7) – Why bend this? It’s the only bent one so far.
  6. 00:51:685 (1,2) – space these closer, it looks kinda bad if it’s so far away, in fact do it for all of them cuz atm it looks realllyyy ugly. ;w;
  7. 01:06:875 (1,3,4) – blanket m8

Insane

Insane

  1. 00:14:850 (4,3,5) – sir what are you doing
  2. 00:30:040 (5,1) – blanket ;w;
  3. 00:37:634 (4,1) – blanket D:
  4. 00:49:786 (6,1) – same tbh
  5. 00:51:685 (1,2) - xaylerrrrrrr ;w;
  6. 00:52:255 (2,3) – XAYLERRRRRRRRR D:
  7. 00:54:153 (5,1,2) – oh my fucking god lol. Please either stack them all or space them all, just… notlikethis.
  8. 00:59:090 (1,2,3) – intensity increase but spacing decrease?
  9. 01:06:685 (6,1) – aaaaa no emphasis and weird flow cuz linear.
  10. 01:07:445 (2,4) – whyyy :c
  11. 01:09:913 (1,2,3,4,5) – imperfect star :c
  12. 01:12:191 (2,3) – ctrl+g both for better rhythm imo
  13. 01:13:521 (3,5) – xayler pls
  14. 01:19:786 (4,5) – blanket pls
  15. 01:23:204 (7) – strong note on this slider end tho

Is k. Good luck.~
Topic Starter
Xayler

Miryle wrote:

From queue and stuff.~

Insane

Insane

  1. 00:14:850 (4,3,5) – sir what are you doing idk if you really meant it, but moved 5 a 1 bit right so it's alright now.
  2. 00:30:040 (5,1) – blanket ;w; it's perfect
  3. 00:37:634 (4,1) – blanket D: ^
  4. 00:49:786 (6,1) – same tbh ^
  5. 00:51:685 (1,2) - xaylerrrrrrr ;w; god, that 1 bit
  6. 00:52:255 (2,3) – XAYLERRRRRRRRR D: perfect
  7. 00:54:153 (5,1,2) – oh my fucking god lol. Please either stack them all or space them all, just… notlikethis. nothing wrong with them, it looks nice and plays perfectly
  8. 00:59:090 (1,2,3) – intensity increase but spacing decrease? right...
  9. 01:06:685 (6,1) – aaaaa no emphasis and weird flow cuz linear. huh?
  10. 01:07:445 (2,4) – whyyy :c why not, doesn't really do anything xd
  11. 01:09:913 (1,2,3,4,5) – imperfect star :c idk what's wrong with it
  12. 01:12:191 (2,3) – ctrl+g both for better rhythm imo slider is due to the longer vocal
  13. 01:13:521 (3,5) – xayler pls it's perfect xd
  14. 01:19:786 (4,5) – blanket pls that 1 bit again, you are checking the blankets the whole map :D
  15. 01:23:204 (7) – strong note on this slider end tho it's exactly like 01:22:255 (1) - this one, and I like how it is

Is k. Good luck.~
Thanks! Will check it soon. Alright, gonna update.
Modorenai
fixed
not fixed
will see with further modding/comment

[Dashyy] wrote:

modo:
ar is way to high for this diff. i would suggest making it 8.7-9 to fit with the music. 9.1 is the lowest I'm willing to go
00:00:419 (2,3) - space these like you did with 00:00:040 (1,2) - done
00:01:558 (1) - why is this a long note? i'm assuming your trying to follow the vocals here, so i would suggest starting it at 00:01:369 (5) - I like current one
00:10:293 (4,1) - spacing should be lowered here. there's no strong beat or change in music that would call for larger spacing it is spaced lower than other downbeats in this section
00:23:964 (1) - emphasize this note a bit more with larger spacing no need for that
00:25:862 (1) - this spacing isn't really appropriate since the music isn't that intense I'm doing this during the whole map, and since this is "extra" difficulty I think it's good since it plays well
00:27:381 (1) - ^ (there's a lot of really high spacing issues so i'm not gonna repeat myself) it's expected and it plays well
00:31:558 (4,5) - increase spacing but why :(
00:33:457 (1,2,3,4,5,6,7,8) - use ctrl+shift+D for sexy triangles I like unsexy triangles :(
00:35:736 (3) - circles are generally placed where sliders are pointing for flow slightly adjusted curve
00:41:622 (2,3,4,5,6,7) - this kind of stuff is really uncomfortable to play but I like it and there's a stack
00:47:888 (1,2,3,4,5) - please ds this stream it has increasing ds

most of the issues are just uncomfortable spacing. just fix those and the map should be ok ok :(

Manysi wrote:

Hs is very good in this diff, and it also plays incredibly well. Thank.
9.3 AR seems way too high for a 160 bpm song so i recommend decreasing it a bit. Decreased to 9.1
Slider usage in the first 25 sec looks a bit random to me in this diff. I dont see this as a problem but a bn might do so i felt like i should warn you about it. :|
00:14:850 (4,1) - Emphasis on this downbeat seems a bit low. After thease 00:13:331 (4,1) - 00:11:812 (4,5,1) - ppl would expect something harder to hit.I think it plays fine but I guess if more people will bring this up I'll rework it.
00:38:584 (3,7) - Your jumps play well as they are but i recommend you to go over your map and try to avoid this kind of overlaps just to increase the map's quality. These are structural overlaps that have minor impact, and in this case its barely overlapping, so it's fine
00:41:622 (2,3,4,5,6,7) - Never seen anything like this before. I think the general rule for linear flow is you can use it if you have a stack in the middle cuz the player will have to stop and can easily adjust their aim to hit the next circle. So i recommend finding a new place for 7. (This is entirely from my experience and there is no clear evidence that its true besides me saying it :D ) I think it perfectly bring out the change in the sound and it plays fine
00:47:318 (2,3,4,1,2,3,4,5) - This is where i usually go apeshit cuz i have no idea how this play well... I would say give the stream a clear shape or something, that wouldnt hurt imo. All the testplays I've got have played it effortlessly
00:56:242 (1,2) - Dont use 1/1 spacing at such a random place, your map doesn't give any warning to that and it can catch offgard many players. On the other hand, it is actually fine to have since this is the extra but still, you should just add a circle to make it more consistent with the rest. Only time I use that high spacing(for 1/2) is when I NC, and I don't NC here, so it's perfectly fine imo
01:03:457 (6) - This slider shape has no benefit currently. I would make it point towards 01:03:837 (1) - or something. symmetry(ish)
01:18:837 (8) - nc this instead done

Miryle wrote:

00:08:774 (5,1) – blanket boi no :?
00:15:419 (2,6) – aaaaa overlap ;w; structural overlap that plays fine, so no.
00:22:634 (1,1,1) – HOYL IM DYING ALREADY RIP
00:41:812 (3,4,5,6,7) – aaa linear jumps I cri ;w; awwww, but no
00:45:229 (7) – Why bend this? It’s the only bent one so far. music gets more intense, so it's kind of a hint slider
00:51:685 (1,2) – space these closer, it looks kinda bad if it’s so far away, in fact do it for all of them cuz atm it looks realllyyy ugly. ;w; but ugly people make ugly things ;w;
01:06:875 (1,3,4) – blanket m8 this is a perfectly perfect perfection blanket
Made some adjustments. Thanks for the mods!

something
osu file format v14

[General]
AudioFilename: Suzuka opening.mp3
AudioLeadIn: 0
PreviewTime: 47508
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 3.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Start Line
TitleUnicode:Start Line
Artist:COACH*
ArtistUnicode:COACH*
Creator:Xayler
Version:Modo's Extra
Source:Suzuka
Tags:opening tv size Lilyanna Modorenai 涼風 Akitsuki Yamato Asahina
BeatmapID:1117198
BeatmapSetID:417329

[Difficulty]
HPDrainRate:7
CircleSize:4.5
OverallDifficulty:8.8
ApproachRate:9.1
SliderMultiplier:2
SliderTickRate:1

[Events]
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116,148,70293,2,0,L|172:160,1,50,2|0,0:3|0:0,0:0:0:0:
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288,104,72381,2,0,P|300:56|292:16,1,89.9999972534181,8|0,0:0|0:0,0:0:0:0:
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492,176,73331,1,8,0:0:0:0:
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240,220,73710,2,0,P|248:168|240:124,1,89.9999972534181,8|2,0:3|0:0,0:0:0:0:
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