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toby fox - Waterfall

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Topic Starter
Antalar
This beatmap was submitted using in-game submission on domingo, 20 de agosto de 2023 at 6:29:30 p. m.

Artist: toby fox
Title: Waterfall
Source: undertale
Tags: rain echo dark umbrella determination frisk
BPM: 140
Filesize: 3136kb
Play Time: 02:03
Difficulties Available:
  1. Darkness (Hard) (2,46 stars, 165 notes)
  2. Echoes (Easy) (1,5 stars, 118 notes)
  3. Rain (Normal) (1,79 stars, 134 notes)
  4. Umbrella (2,81 stars, 191 notes)
Download: toby fox - Waterfall
Information: Scores/Beatmap Listing
---------------
NEED MODS currently re-mapping

IF YOU LIKE THIS MAP, ADD IT TO YOUR FAVORITES! :)


Rain (100%)
Echoes (100 %)
Darkness (100%)
Umbrella (100%)




Thanks for mods! (List):
AsyouSaidsir: applied changes
francioszek: applied changes
-BlueSun-: applied changes
(remapped Hard and Last Diff, and ready for mods again)
TwillghtSparkle: applied changes
zigizigiefe: applied changes
NothingnessZ: applied changes
pacsu: applied changes
Agatsu: applied changed
xDololow: applied changes
AsyouSaidsir
Came from #modreqs, decided to mod because I love this song. :)

[General]
- Press ctrl+shift+a to show AiMod, a very useful tool, it points out mistakes in your map that could make it unrankable, make sure it's empty! (You can ignore distance snap errors in higher difficulties)

[Echos (Easy)]
You have used a lot of different slider shapes that don't contrast very well with each other, repetition and copy/pasting is a good way to make things look better. For example, look at these two sliders at 00:08:674 (3,4), instead of creating a slider from scratch for 4, you could have just copied slider 3 and rotated it 90 degrees (Ctrl+Shift+R). Not only will it look smoother, but it's also faster that way. Using Ctrl+G/H/J helps with symmetric patterns, too.
Try looking for other patterns that you could apply this to, it'll help the map look way better! (other examples would be 00:36:103 (3,4) and 00:42:960 (5,6) , there are a few more)

- Overlaps often do not look good (most of the time), you should avoid them by making circles stack or changing how sliders look.
An example of overlaps in this map
00:12:960 (8) :

00:03:531 (5) :

00:20:674 (1) - This slider goes a bit outside the playing field, you should change it.
00:42:103 (4,5) - This part can be quite misleading and confusing to new players, you could fix this by adding a note on top of circle 4 or changing the place of the slider
00:49:817 (2) - Remove one of the slider points in the middle, the curve isn't smooth and it looks pretty bad.

[Rainy (Normal)]
The main issue I have with this difficulty is the lack of blanketing. Blanketing objects makes everything look fancy and neat, try to blanket things whenever you can (exceptions can be made in special cases), here's an example of an unblanketed slider and how it looks after blanketing: (00:22:389 (3,4))
Blankets
Before:

After:
Using the approach circle can help A LOT with blanketing.

00:14:674 (2,3) - Overlap could be easily avoided with copy/pasting the first slider.
01:55:817 (4,5) - Would look better if placed at the exact center.

[Rainy (Expanded)]
00:18:531 (7,9) - Stack on top of each other?
00:38:674 (1) - This combo goes on for too long, split it up.
01:55:817 (4,5) - Would look better if placed at the exact center.

[Darkness (Hard)]
- Different Offset! This is very important, all difficulties must have the same BPM and Offset, it's the same song, after all.
00:21:559 (2) - Weird slider shape, maybe make it the same as 00:22:417 (3) ?

[Deconstructing Umbrella Difficulties]
These two difficulties are... Weird... I don't think it's rankable the way it is currently, using only straight and pointy sliders doesn't feel right for a slow song like this, curves and circular movements are more fitting. I assume you're trying to pull something like Tsubaki by HW? I doubt something like that would work here. Not sure though. ¯\_(ツ)_/¯


Well... Here you have it, I hope this wasn't too overwhelming considering it's the first mod you get. I'm still quite new to modding myself.
Good luck with this beatmap! You have a lot of potential. ;)
Caoutchouc
NM as requested :)
Easy
00:09:960 (4) - This could flow better
00:15:960 (3) - This one is quite genereal - instead of every time making a new slider, try to copy-paste ones, that you've chosen. Also, move it a bit down so that it points onto these objects while not having that weird angle 00:17:246 (4,5)
00:17:674 (5,6) - This could flow better :)
00:20:674 (1) - Same
00:24:531 (5) - ^ - rotate it
00:25:817 (6) - ^
00:30:103 (2,3) - I don't really know if it was ment to be like so, but I'd consider changing curve of 00:30:103 (2) and putting 00:30:960 (3) lower on the screen, this could flow better.
00:40:389 (2,3) -A e s t h e t i c s please :) Use smaller curve and move 00:41:246 (3) lower and to the left (closer to 00:40:389 (2) ), so that it looks smoother.
00:45:103 (7) - This could flow a bit better
00:49:817 (2) - This is just *ugly* , remove one node.
00:50:674 (3) - This one is *surprisingly* ok, don't change anything. Just wanted to point out that nodes are placed ... in an interesting way ... looks fine :)
00:55:389 (2) - Make the curve smallerso it looks better.
00:56:246 (3) - You can technically leave it, but it starts on a really calm sound, the the louder one starts. Leave this beat empty and start slider on 00:56:674
01:06:103 (7) - No.
01:09:103 (3) - This could flow better
01:12:103 (1) This could flow Better
01:21:531 ( 5,6) - Mhm... This could flow Better
01:23:531 (7) - ^
01:31:817 (6) - ^
01:40:389 (5) - ^
Remember, I'm not an expert , but yeah...

Next up:
Normal
Same as in Easy and in any other diff I guess - use normal, curved sliders all over the soft parts of the song, and in intense parts use more 'rapid' ones, aka red nodes etc. Also it can flow better in soo many cases... (gonna mark those with 'F')
00:03:531 (2) - F
00:04:817 (1) - F
00:05:246 (2) - F
00:08:246 (1) - Make this one 'softer' i.e. smaller curve
00:12:103 (2) - ^
00:19:817 (8,9) - F
00:24:103 (6) - Normal, curved slider would be better
00:27:531 (1) - F
00:33:960 (1) - F
00:36:960 (5) - Move this one closer to the previous, increase 'tilt' by like 10-15 degrees
00:37:817 (6) - F
00:41:246 (4) - F
00:44:674 (8) - NC (new combo) here
00:46:817 (10,11,12) - F
00:48:960 (1) - Weird shape, normal curve would be better
00:55:389 (6,7,8) - F
00:56:674 (8) - NC here
01:01:817 (1) - Tilt this one, or ctrl + J, ctrl + H and move it... also if you use nc on the previous and there's no sudden change in tempo/song intensity/instrument don't NC
01:05:674 (5,6) - F
01:09:531 (1) - A e s t h e t i c s please :) make it a normal curve instead of ... yeah. Sliders with many red nodes are comonly used in 'buzzing' (?) parts of the song (techno, dupstep etc.) and they look kinda bad in slow songs like these.
01:12:960 (5) - F
01:13:817 (6) - ... This type of 'buzz' is not in this song... I'd make shape resembling one in the Easy diff, these look quite good. (Also this 'buzz' may be unrankable...)
01:19:817 (3) - A e s t h e t i c s again (as higher) also F
01:24:103 (6) - Again... (as higher)
01:34:389 (5) - Again, butt.... this 'wave' element is cool, just remove the 'buzz'

Okey, next up...
Expanded
00:08:246 (1) - NC abuse, remove NC also make curve smaller
00:12:103 (2) - Make curve smaller
00:36:960 (5) - Tilt more maybe
00:37:817 (6) - F
00:41:246 (4) - Tilt more, move it closer after tilt.
00:46:817 (10) - NC here
00:56:674 (10) - NC here
01:00:960 (1) - NC abuse, remove NC
01:09:531 (1) - Make here a simple curve, cuz aesthetics
01:13:817 (6) - As in Normal diff...
01:18:960 (2) - F
01:19:817 (3) - Simple curve here
01:24:103 (6) - As in Normal diff
01:30:103 (4) - F
01:34:389 (5) - As in Normal diff, leave this 'waves' if you want
01:42:103 (4) - F
Next
Advanced and Deconstructing Umbrella
Generally make CS in this one and harder ones smaller, smth like 4,8 as it's slow.
Mhm I see what did you do... You know what are old maps (Maybe). Nowadays we do not want our maps to be just like these old ones. There's something called '0108 style' which is very hard (if possible) to get ranked... Even ignoring this tho there's still huge difference between 0108 style and your style... I'm sorry to say this, but if you want your map to be ranked, I'd remap these sadly. As it was said in last mod, these straight sliders are not 'good' for this song.
And next one...
Hard
Something is wrong with the offset
00:45:131 (6) - F
00:54:131 (1) - I think that you didn't want to make it drab but I'd rather make here normal slider. Also here and in some more places are these 1/2 sounds which are very importnant.
01:03:559 (8) - NC here
01:42:988 (8) - NC here
01:53:274 (1) - Weird shape, use something simpler.
Overall try to find flow mistakes in that one by yourself now (training :) ). Also, for song as yours try to focus on something called 'circular flow'. I do not want to make big explenation here, but overall it's much more comfortable to move in circles than in straight lines. In slower parts of songs we want to use these, because it feels (and looks) calmer and doesn't hurt your wrist :)
'

It's quite clear that you're new to the mapping world. Don't worry with this pretty long number of issues, it's normal. Don't get scared when you will receive more mods like these, everyone like Monstrata, pishi, Priti went through that.

Okey... I hope I helped you on your way of becoming a succesful mapper. Cya soon (maybe) and Good Luck :D

P.S. Remember about pishi's tuts, but don't take tchem too seriously. It's good way to start but then you will make your own mapping style.
P.P.S Set preview point to an intense part of the song. Again, GL&HF with mapping :)
Topic Starter
Antalar

AsyouSaidsir wrote:

Came from #modreqs, decided to mod because I love this song. :)

[General]
- Press ctrl+shift+a to show AiMod, a very useful tool, it points out mistakes in your map that could make it unrankable, make sure it's empty! (You can ignore distance snap errors in higher difficulties) i have to understand some stuff i saw there, but thanks!

[Echos (Easy)]
You have used a lot of different slider shapes that don't contrast very well with each other, repetition and copy/pasting is a good way to make things look better. For example, look at these two sliders at 00:08:674 (3,4), instead of creating a slider from scratch for 4, you could have just copied slider 3 and rotated it 90 degrees (Ctrl+Shift+R). Not only will it look smoother, but it's also faster that way. Using Ctrl+G/H/J helps with symmetric patterns, too.
Try looking for other patterns that you could apply this to, it'll help the map look way better! (other examples would be 00:36:103 (3,4) and 00:42:960 (5,6) , there are a few more) did some changes, i think its fixed!

- Overlaps often do not look good (most of the time), you should avoid them by making circles stack or changing how sliders look. (changed sliders, done!)
An example of overlaps in this map
00:12:960 (8) :

00:03:531 (5) :

00:20:674 (1) - This slider goes a bit outside the playing field, you should change it. fixed
00:42:103 (4,5) - This part can be quite misleading and confusing to new players, you could fix this by adding a note on top of circle 4 or changing the place of the slider (i added a note on top of circle 4, im not yet convinced with my change, but ill wait for further mods :))
00:49:817 (2) - Remove one of the slider points in the middle, the curve isn't smooth and it looks pretty bad. (eww thats true, fixed)

[Rainy (Normal)]
The main issue I have with this difficulty is the lack of blanketing. Blanketing objects makes everything look fancy and neat, try to blanket things whenever you can (exceptions can be made in special cases), here's an example of an unblanketed slider and how it looks after blanketing: (00:22:389 (3,4))
Blankets
Before:

After:
Using the approach circle can help A LOT with blanketing.
(i had no idea of blanketing, seems like a fair practice to make things look better, changed some sliders. )

00:14:674 (2,3) - Overlap could be easily avoided with copy/pasting the first slider. (fixed)
01:55:817 (4,5) - Would look better if placed at the exact center. (done!)

[Rainy (Expanded)]
00:18:531 (7,9) - Stack on top of each other?
00:38:674 (1) - This combo goes on for too long, split it up.
01:55:817 (4,5) - Would look better if placed at the exact center.

[Darkness (Hard)]
- Different Offset! This is very important, all difficulties must have the same BPM and Offset, it's the same song, after all. (fixed, that was my "old" offset)
00:21:559 (2) - Weird slider shape, maybe make it the same as 00:22:417 (3) ? (fixed)

[Deconstructing Umbrella Difficulties]
These two difficulties are... Weird... I don't think it's rankable the way it is currently, using only straight and pointy sliders doesn't feel right for a slow song like this, curves and circular movements are more fitting. I assume you're trying to pull something like Tsubaki by HW? I doubt something like that would work here. Not sure though. ¯\_(ツ)_/¯
(i pulled a HW, yup i know, if both "deconstructing" maps are not approved, i still have some other diffs to "keep my balance" in further mods)

Well... Here you have it, I hope this wasn't too overwhelming considering it's the first mod you get. I'm still quite new to modding myself.
Good luck with this beatmap! You have a lot of potential. ;)
thanks for mod! :)
Topic Starter
Antalar
whoops i did a weird post, can someone delete this post?
Topic Starter
Antalar

francioszek wrote:

NM as requested :)
Easy
00:09:960 (4) - This could flow better fixed
00:15:960 (3) - This one is quite genereal - instead of every time making a new slider, try to copy-paste ones, that you've chosen. Also, move it a bit down so that it points onto these objects while not having that weird angle 00:17:246 (4,5) done!
00:17:674 (5,6) - This could flow better :) seemslike i was not able to find flow while making this part lol, fixed
00:20:674 (1) - Same good
00:24:531 (5) - ^ - rotate it fixed
00:25:817 (6) - ^
00:30:103 (2,3) - I don't really know if it was ment to be like so, but I'd consider changing curve of 00:30:103 (2) and putting 00:30:960 (3) lower on the screen, this could flow better.
00:40:389 (2,3) -A e s t h e t i c s please :) Use smaller curve and move 00:41:246 (3) lower and to the left (closer to 00:40:389 (2) ), so that it looks smoother. i think i fixed it
00:45:103 (7) - This could flow a bit better fixed
00:49:817 (2) - This is just *ugly* , remove one node. fixed
00:50:674 (3) - This one is *surprisingly* ok, don't change anything. Just wanted to point out that nodes are placed ... in an interesting way ... looks fine :) ok ! :D
00:55:389 (2) - Make the curve smallerso it looks better. i guess u meant softier, thats what i did
00:56:246 (3) - You can technically leave it, but it starts on a really calm sound, the the louder one starts. Leave this beat empty and start slider on 00:56:674 changed a bit o it
01:06:103 (7) - No. lol ok
01:09:103 (3) - This could flow better fixed
01:12:103 (1) This could flow Better fixed
01:21:531 ( 5,6) - Mhm... This could flow Better aaaaaa fixed
01:23:531 (7) - ^
01:31:817 (6) - ^
01:40:389 (5) - ^ all those fixed
Remember, I'm not an expert , but yeah...

Next up:
Normal
Same as in Easy and in any other diff I guess - use normal, curved sliders all over the soft parts of the song, and in intense parts use more 'rapid' ones, aka red nodes etc. Also it can flow better in soo many cases... (gonna mark those with 'F')
00:03:531 (2) - F
00:04:817 (1) - F
00:05:246 (2) - F
00:08:246 (1) - Make this one 'softer' i.e. smaller curve
00:12:103 (2) - ^
00:19:817 (8,9) - F
00:24:103 (6) - Normal, curved slider would be better
00:27:531 (1) - F
00:33:960 (1) - F basically i remapped all that part from zero to this point, i hope i fixed this!
00:36:960 (5) - Move this one closer to the previous, increase 'tilt' by like 10-15 degrees
00:37:817 (6) - F moved some objects
00:41:246 (4) - F done!
00:44:674 (8) - NC (new combo) here
00:46:817 (10,11,12) - F
00:48:960 (1) - Weird shape, normal curve would be better changed it
00:55:389 (6,7,8) - F
00:56:674 (8) - NC here
01:01:817 (1) - Tilt this one, or ctrl + J, ctrl + H and move it... also if you use nc on the previous and there's no sudden change in tempo/song intensity/instrument don't NC changed it
01:05:674 (5,6) - F
01:09:531 (1) - A e s t h e t i c s please :) make it a normal curve instead of ... yeah. Sliders with many red nodes are comonly used in 'buzzing' (?) parts of the song (techno, dupstep etc.) and they look kinda bad in slow songs like these. killed red nodes, fixed
01:12:960 (5) - F done!
01:13:817 (6) - ... This type of 'buzz' is not in this song... I'd make shape resembling one in the Easy diff, these look quite good. (Also this 'buzz' may be unrankable...) redesingned sliders! fixed
01:19:817 (3) - A e s t h e t i c s again (as higher) also F working o it
01:24:103 (6) - Again... (as higher) done!
01:34:389 (5) - Again, butt.... this 'wave' element is cool, just remove the 'buzz'
changed entirely

Okey, next up...
Expanded
00:08:246 (1) - NC abuse, remove NC also make curve smaller
00:12:103 (2) - Make curve smaller
00:36:960 (5) - Tilt more maybe
00:37:817 (6) - F
00:41:246 (4) - Tilt more, move it closer after tilt.
00:46:817 (10) - NC here
00:56:674 (10) - NC here
01:00:960 (1) - NC abuse, remove NC
01:09:531 (1) - Make here a simple curve, cuz aesthetics
01:13:817 (6) - As in Normal diff...
01:18:960 (2) - F
01:19:817 (3) - Simple curve here
01:24:103 (6) - As in Normal diff
01:30:103 (4) - F
01:34:389 (5) - As in Normal diff, leave this 'waves' if you want
01:42:103 (4) - F

i decided to delete the diff, both mods probably knew this diff was normal with some more spacing, i had to redesign the normal diff a lot so i guess this one wont work :D,
DIFF DELETED :D

Next
Advanced and Deconstructing Umbrella
Generally make CS in this one and harder ones smaller, smth like 4,8 as it's slow.
Mhm I see what did you do... You know what are old maps (Maybe). Nowadays we do not want our maps to be just like these old ones. There's something called '0108 style' which is very hard (if possible) to get ranked... Even ignoring this tho there's still huge difference between 0108 style and your style... I'm sorry to say this, but if you want your map to be ranked, I'd remap these sadly. As it was said in last mod, these straight sliders are not 'good' for this song.
(as i said before im pulling a HW :D, i know is going to be hard to rank or even i can delete both diffs but i want to let it be seen by some other modders, please is a weird style i like for this map )
And next one...
Hard
Something is wrong with the offset fixed
00:45:131 (6) - F rotated the slider a bit, fixed
00:54:131 (1) - I think that you didn't want to make it drab but I'd rather make here normal slider. Also here and in some more places are these 1/2 sounds which are very importnant. (in this case im NOT mapping the piano as i did in Easy and Normal, im really mapping the background sound, i guess hitsounds will make it look better in this case)
01:03:559 (8) - NC here fixed
01:42:988 (8) - NC here fixed!
01:53:274 (1) - Weird shape, use something simpler. ill wait further modss int his, it can be weird for an easy and normal, i dont think it can be weird for a Hard diff
Overall try to find flow mistakes in that one by yourself now (training :) ). Also, for song as yours try to focus on something called 'circular flow'. I do not want to make big explenation here, but overall it's much more comfortable to move in circles than in straight lines. In slower parts of songs we want to use these, because it feels (and looks) calmer and doesn't hurt your wrist :)
'

It's quite clear that you're new to the mapping world. Don't worry with this pretty long number of issues, it's normal. Don't get scared when you will receive more mods like these, everyone like Monstrata, pishi, Priti went through that.

Okey... I hope I helped you on your way of becoming a succesful mapper. Cya soon (maybe) and Good Luck :D thanks!!

P.S. Remember about pishi's tuts, but don't take tchem too seriously. It's good way to start but then you will make your own mapping style. working on it
P.P.S Set preview point to an intense part of the song. Again, GL&HF with mapping :)ouch, i knew i forgot something!!

thanks for your mod!, sorry if i took some time to answer! :D
-BlueSun-
Hey from mod req
Prepare for a long list of changes, its going to be a bumpy ride!

Timing
The offset is way off, and you can tell as you play the song, offset should be 66 instead of 103. make sure you change this for all your difficulties, and align all your objects to fit to the new offset.
After you fix the offset also make sure that your green lines are correctly aligned.

General
Change the audio of your red and green lines to 50%. The hitsound volume overpowers the actual song.
Check AiMod on all your diffs, you'll thank me later.

Easy
Song Setup
[list=]The circle size should be reduced by 1 as it will be hard for new players to read.
Reduce the HP drain rate by 2
Reduce the approach rate by 2
Reduce overall difficulty by 2[/list]
(make sure you apply these changes before changing anything below)

00:03:494 (5,6) - objects should never overlap in easy and normal.
00:07:351 (2) - ^
00:24:494 (5,6) - ^ Would suggest something like this:

00:27:494 (1) - make sure you move this and other objects after it accordingly so they don't overlap.
00:32:209 (4) - ^ over laps with (2)
00:36:066 (3,4) - ^
00:42:066 (4,5) - i'll let this one pass, but some other modders may ask you to change it.
00:46:780 (9) - another overlap with (1)
00:54:494 (1) - ^ (3)
i think you get that now, just change the rest of the overlaps you see, moving on.
01:08:637 (2,3) - replace the circle with the slider (3) and place a circle here 01:10:351 -
alot of the sliders in this diff are very curved and simply just look ugly and are not good for flow, make them more like these ones 01:11:209 (4,1) -
01:12:066 (1) - move the middle node of the slider so it is facing the other way for better flow.
01:32:637 (7,8) - these should be symmetrical to one another, just copy and paste one of them.
00:17:637 (5,6,7) - these sliders are repetitive and are ugly and not good for flow. try something like this:

00:36:066 (3,4) - same deal here.
00:56:209 (3) - this slider should start on the downbeat (the large white tick in front of the current white tick) i wouldn't place a circle on where the slider used to be though.
01:07:352 (1,2) - the distance between 1,2 is different here for no reason, move (2) closer to (1) because this is hard for new players.

speaking of that, it seems you werent using distance snap at all when mapping this which is really bad for Easy Normal, and sometimes hard diffs. it is hard for players of this skill level to read as they are not used to rapidly different distance spaces which you should find in insane and extra maps. In some cases you can turn off distance snap if you need to to make your designs look better, but you shouldn't have to do that much for easy and normals.

Normal
Song Setup
Reduce drain rate by 1
Reduce circle size by 1
Reduce approach rate by 2
Reduce over difficulty by 1.5 (hold shift while holding on the slider to use decimals.)
(make sure you apply these changes before changing anything below)

You should be using distance snap to map this too.
Is there really a need for that many bookmarks, lol.
Make sure you fix all the overlaps here too
00:10:351 (1) - move this back one white tick so it is on the down beat, and add a circle after the slider on the next white tick.
00:41:209 (4) - move the middle node so that the slider is facing the other way for better flow.
01:01:780 (2) - same thing here, also make sure that they aren't overlapped.
01:27:923 (1,2,3) - copy paste so (3) is the same as (1)
01:33:494 (2,3) - these aren't stacked on top of each other properly.
01:43:817 (5,6) - this isn't blanketed properly make like this

Advanced
Song Setup
Reduce HP drain rate by 1
Reduce circle size by 2
Reduce approach rate by 1.5
Reduce overall difficulty by 2
(make sure you apply these changes before changing anything below)

00:10:817 (1,2,3,4,5,6,7) - these just look sloppy as they are not stacking in the same place as the previous circles.
00:33:960 (1,2) - this huge jump is completely unecessary in lower difficulties like this.
there are lots of other ones like that so change those.
01:18:103 (2) - make sure this stacks properly on (9)'s slider end.
01:29:246 (3,4,5,6,1,2,3,4,5,6,7,1) - an overuse of straight sliders, change it up a bit for better flow and aesthetic.
01:42:960 (3) - these sliders are really ugly imo i don't know why you used them instead of ordinary curved sliders like your other diffs had.

Hard
Song Setup
HP drain rate can stay the same.
Reduce circle size by 2
Reduce approach rate by 1
Reduce overall difficulty by 2
(make sure you apply these changes before changing anything below)

01:42:960 (3) - no need to curve these differently from the other sliders, just ends up looking ugly.
00:08:245 (3,4) - make it so they are the same by copy and pasting.
00:48:103 (5) - this should just be a straight slider or something cuz it will look better.

Deconstructing Umbrella
You should probably remap this one to make it a lot harder, cus as it stands now, you cant really seperate it from the hard and advanced diffs because this diff doesn't add anything to the difficulty spread.

Good Luck, that took so long haha
Topic Starter
Antalar
back from a "break" in mapping, incoming feedback :D

sorry for taking so long !
Topic Starter
Antalar
finally im giving answers!
no answers are based in i remapped some parts and the changes were made in a different way

-BlueSun- wrote:

Hey from mod req
Prepare for a long list of changes, its going to be a bumpy ride! -it is a bumpy ride but i learned few stuff

Timing
The offset is way off, and you can tell as you play the song, offset should be 66 instead of 103. make sure you change this for all your difficulties, and align all your objects to fit to the new offset. fixed! thanks!
After you fix the offset also make sure that your green lines are correctly aligned i think i did it ok!.

General
Change the audio of your red and green lines to 50%. The hitsound volume overpowers the actual song. now it looks better, fixed
Check AiMod on all your diffs, you'll thank me later.no more warning from AiMod! done!

Easy
Song Setup
[list=]The circle size should be reduced by 1 as it will be hard for new players to read.
Reduce the HP drain rate by 2
Reduce the approach rate by 2
Reduce overall difficulty by 2[/list]
(make sure you apply these changes before changing anything below) all those changes done!

00:03:494 (5,6) - objects should never overlap in easy and normal. fixed
00:07:351 (2) - ^
00:24:494 (5,6) - ^ Would suggest something like this: i reammped some parts so i think i did half sugestion :)

00:27:494 (1) - make sure you move this and other objects after it accordingly so they don't overlap. done!
00:32:209 (4) - ^ over laps with (2)
00:36:066 (3,4) - ^
00:42:066 (4,5) - i'll let this one pass, but some other modders may ask you to change it.
00:46:780 (9) - another overlap with (1)
00:54:494 (1) - ^ (3)
i think you get that now, just change the rest of the overlaps you see, moving on. yup i think i covered all overlaps
01:08:637 (2,3) - replace the circle with the slider (3) and place a circle here 01:10:351 - got it
alot of the sliders in this diff are very curved and simply just look ugly and are not good for flow, make them more like these ones 01:11:209 (4,1) - i made some soft sliders for this part
01:12:066 (1) - move the middle node of the slider so it is facing the other way for better flow. i fixed it in some other way
01:32:637 (7,8) - these should be symmetrical to one another, just copy and paste one of them. i made more simmetrical sliders now
00:17:637 (5,6,7) - these sliders are repetitive and are ugly and not good for flow. try something like this:
done!
00:36:066 (3,4) - same deal here.
00:56:209 (3) - this slider should start on the downbeat (the large white tick in front of the current white tick) i wouldn't place a circle on where the slider used to be though. fixed
01:07:352 (1,2) - the distance between 1,2 is different here for no reason, move (2) closer to (1) because this is hard for new players. moved!

speaking of that, it seems you werent using distance snap at all when mapping this which is really bad for Easy Normal, and sometimes hard diffs..i did but i turned it off for modifying some stuff in others mods, my bad! it is hard for players of this skill level to read as they are not used to rapidly different distance spaces which you should find in insane and extra maps. In some cases you can turn off distance snap if you need to to make your designs look better, but you shouldn't have to do that much for easy and normals.

Normal
Song Setup
Reduce drain rate by 1 done
Reduce circle size by 1 i dont agree with this one, i reduced 0,5 anyways
Reduce approach rate by 2 done!
Reduce over difficulty by 1.5 (hold shift while holding on the slider to use decimals.) done
(make sure you apply these changes before changing anything below)

You should be using distance snap to map this too. (done this and fized overlapping made remap many parts of this diff)
Is there really a need for that many bookmarks, lol. im a noob i started with this one ;'(
Make sure you fix all the overlaps here too i mentioned about it before
00:10:351 (1) - move this back one white tick so it is on the down beat, and add a circle after the slider on the next white tick.
00:41:209 (4) - move the middle node so that the slider is facing the other way for better flow.
01:01:780 (2) - same thing here, also make sure that they aren't overlapped.
01:27:923 (1,2,3) - copy paste so (3) is the same as (1) ok done!
01:33:494 (2,3) - these aren't stacked on top of each other properly.
01:43:817 (5,6) - this isn't blanketed properly make like this i loved this idea

Advanced
Song Setup
Reduce HP drain rate by 1
Reduce circle size by 2
Reduce approach rate by 1.5
Reduce overall difficulty by 2
(make sure you apply these changes before changing anything below)

00:10:817 (1,2,3,4,5,6,7) - these just look sloppy as they are not stacking in the same place as the previous circles.
00:33:960 (1,2) - this huge jump is completely unecessary in lower difficulties like this.
there are lots of other ones like that so change those.
01:18:103 (2) - make sure this stacks properly on (9)'s slider end.
01:29:246 (3,4,5,6,1,2,3,4,5,6,7,1) - an overuse of straight sliders, change it up a bit for better flow and aesthetic.
01:42:960 (3) - these sliders are really ugly imo i don't know why you used them instead of ordinary curved sliders like your other diffs had.

DIFF DELETED, about this "singular weird" style, i just decided to focus on Deconstructing Umbrella which i am remapping keeping part of the initian idea

Hard
Song Setup
HP drain rate can stay the same.
Reduce circle size by 2 i reduced by 1
Reduce approach rate by 1
Reduce overall difficulty by 2
(make sure you apply these changes before changing anything below) done! just one little detail i mentioned up there

01:42:960 (3) - no need to curve these differently from the other sliders, just ends up looking ugly. modifued
00:08:245 (3,4) - make it so they are the same by copy and pasting. done
00:48:103 (5) - this should just be a straight slider or something cuz it will look better. checking this i have to think in remapping a few parts of this map
remapping in progress


Deconstructing Umbrella
You should probably remap this one to make it a lot harder, cus as it stands now, you cant really seperate it from the hard and advanced diffs because this diff doesn't add anything to the difficulty spread.
i have a few ideas for this diff now, and ill be finishing those diff soon! :D

Good Luck, that took so long haha
thanks for taking your time!
Topic Starter
Antalar
finished remapping, time for mods
Alex3i2
Hi from my queue
Only opinions , change what u want

Umbrella:
ar 7.5-8
od 6.5

00:00:173 (1,4) - you can use circles instead sliders , the slider ends have a beat , not so strong but still . Or you can focus on strong notes . 00:02:637 (5,6,1,2) - 2 sliders . 00:10:780 (2) - like here , the beat is less stronger than than slider end beat
00:18:923 (4) - stack with 00:17:637 (1) -
00:24:923 (1,2,1,2,1,2) - less and less distance , music is slowing down also beats
00:30:923 (5) - NC , 00:30:066 (4,5) - have same distance as 5 6
00:33:066 - 2 circles on white beats
00:44:208 (8) - nc
00:48:494 - circle
01:41:637 (6,5) - 5 is ok , 6 should be the same as 5 (strong beat prioritize)
01:09:494 (5) - Nc , sv changed
Add kiai time if you want


Same apply as other diffs . Please check sliders strong beats , new combos , intensity spacing

That's all what i can do
GL
Topic Starter
Antalar
hello! :D

SPOILER

TwillghtSparkle wrote:

Hi from my queue
Only opinions , change what u want

Umbrella:
ar 7.5-8 ill keep 8,5 for now
od 6.5 done

00:00:173 (1,4) - you can use circles instead sliders , the slider ends have a beat , not so strong but still . Or you can focus on strong notes changing those sliders to circles can put all that part with only circles, goona keep it that way :D

. 00:02:637 (5,6,1,2) - 2 sliders . 00:10:780 (2) - like here , the beat is less stronger than than slider end beat
00:18:923 (4) - stack with 00:17:637 (1) -
00:24:923 (1,2,1,2,1,2) - less and less distance , music is slowing down also beats i have some other feeling in that part, as a transition to the piano part, i tried to make more spacing, interesting :D
00:30:923 (5) - NC , done
00:30:066 (4,5) - have same distance as 5 6
00:33:066 - 2 circles on white beats woah i mixed stuff here, changin it :D
00:44:208 (8) - nc done
00:48:494 - circle done and a few ones
01:41:637 (6,5) - 5 is ok , 6 should be the same as 5 (strong beat prioritize)
01:09:494 (5) - Nc , sv changed done
Add kiai time if you want not in this map :)


Same apply as other diffs . Please check sliders strong beats , new combos , intensity spacing

That's all what i can do Thanks for your time! GL :D
GL

Thanks for the mod! : :)
zigizigiefe
sup from modreqs o/ i have no time for modding but i wanna give some suggestions
General
01:07:351 - preview point,it would be better

[Deconstructing Umbrella]

  • 00:10:780 (2) - Slider is not fit here and thats inconsistent.
    00:25:780 (1,1) - Remove NCs.Looks bad.
    01:08:637 - Add kiai.01:49:780 - Finish kiai here.
Topic Starter
Antalar
hello!

zigizigiefe wrote:

sup from modreqs o/ i have no time for modding but i wanna give some suggestions
General
01:07:351 - preview point,it would be better ill give it a shot :D

[Deconstructing Umbrella]

  • 00:10:780 (2) - Slider is not fit here and thats inconsistent. changing!
    00:25:780 (1,1) - Remove NCs.Looks bad. done!
    01:08:637 - Add kiai.01:49:780 - Finish kiai here. thinkinf yet about it :D
thanks for taking you time :) !
NothingnessZ
From queue

[General]

  1. Changing the combo colors might be a good idea
  2. Just like zigizigiefe said, you should add Kiai Time

[Easy]

00:48:923 (1) - Remove NC
01:02:637 (1) - Remove NC
01:38:208 (9) - NC
01:49:780 (2) - This slider might be a bit too sharp


[Normal]

00:08:208 (1) - Remove NC
01:17:637 (9) - NC
01:24:066 (6) - You could try fixing this slider a little bit
01:44:637 (6) - This slider doesn't really fit that well


[Hard]

00:27:494 (8) - NC
01:16:351 (10) - NC


[Deconstructing Umbrella]

Don't you think that the circle size is a little too high?
01:49:780 (1) - Remove NC
Topic Starter
Antalar

NothingnessZ wrote:

From queue

[General]

  1. Changing the combo colors might be a good idea i might try
  2. Just like zigizigiefe said, you should add Kiai Time fine! ill add after updating your mod!

[Easy]

00:48:923 (1) - Remove NC done!
01:02:637 (1) - Remove NC done!
01:38:208 (9) - NC done!
01:49:780 (2) - This slider might be a bit too sharp its in a slow part, i think new players can handle with that, .. well, i changed a bit the "sharpness! of the slider


[Normal]

00:08:208 (1) - Remove NC done!
01:17:637 (9) - NC done!
01:24:066 (6) - You could try fixing this slider a little bit changed a bit
01:44:637 (6) - This slider doesn't really fit that well gonna keep this one ... until i get a better idea for that one


[Hard]

00:27:494 (8) - NC done!
01:16:351 (10) - NC done!


[Deconstructing Umbrella]

Don't you think that the circle size is a little too high? since i have a "hard" diff, this one has to be more challenging, so ill keep the cs :)
01:49:780 (1) - Remove NC done!

thanks for taking your time and checking my map!, :)
thanks for modding :D
pacsu
my mod
so.........

in general : the map is a bit boring because you just put a circle or sliders at every white tics
the whay you put circles or sliders is important but you have to worries about the sounds you use to place theme


deconstructing umbrella


first the circles are too small for this lv
2 , why not put some symetry in your map because the music is slow that can be usefull

00:27:494 (1,2,3) - make these sliders longer ( 6 tics ) and then you can make theme closer
00:30:923 (6,7,8,9,10) - when the sound is different , you can add a new pattern and add hittsounds
01:08:637 (5,5,12,16,4,2,5,10) - theses sounds are differents , you need show in your map that the sound at this moment is more important , you can add 2 circles just before and do that for all the others sounds like that

you need to focus on 1 type of sounds like piano or violin
exemple : here 01:35:208 (4,5,6,7,8) - there in 5 circles BUT if you focus only on the violin you can make a big slider reverse
01:35:208 - here to 01:36:923 - here

01:51:066 (5,6) - see there is absolutely no percutions here and you place 2 sliders


there is my mod , i hope that can help you by improving your maping skills
i dont give you real mod but ideas to help you
Topic Starter
Antalar

pacsu wrote:

my mod
so.........

in general : the map is a bit boring because you just put a circle or sliders at every white tics ouch!, i avoided to add stuff that i cant handle later
the whay you put circles or sliders is important but you have to worries about the sounds you use to place theme


deconstructing umbrella


first the circles are too small for this lv i increased a bit the circle size
2 , why not put some symetry in your map because the music is slow that can be usefull that implies remapping this entire diff?, gonna check it out

00:27:494 (1,2,3) - make these sliders longer ( 6 tics ) and then you can make theme closer not for now
00:30:923 (6,7,8,9,10) - when the sound is different , you can add a new pattern and add hittsounds - probably true, thinking in what sound to put now
01:08:637 (5,5,12,16,4,2,5,10) - theses sounds are differents , you need show in your map that the sound at this moment is more important , you can add 2 circles just before and do that for all the others sounds like that i must tell the truth in here, since i had few mods i dont get why that selection SO weird, 5,5,12,16,4,2,5,10?, really i dont get it :(

you need to focus on 1 type of sounds like piano or violin theres some "chimes" in the background (which i use some notes of it) and hard and normal has focused in violin and piano, this last diff has to take something different or the set would be "static" imho
exemple : here 01:35:208 (4,5,6,7,8) - there in 5 circles BUT if you focus only on the violin you can make a big slider reverse
01:35:208 - here to 01:36:923 - here , i get the point but that sounds as a thing to apply in a normal diff

01:51:066 (5,6) - see there is absolutely no percutions here and you place 2 sliders deleted sliders, all in one slider :D


there is my mod , i hope that can help you by improving your maping skills
i dont give you real mod but ideas to help you
thanks for taking your time :)
thanks for mod
Agatsu
from my queue :D

  • [umbrella]
  1. 00:03:494 (1,2,3,4,5,6,7,8) - i feel like the angles of these circles are too intense for this section. you should re-angle them like 00:10:351 (1,2,3,4,5,6,7,8) -
  2. 00:24:923 (1,2,3,4,5,6) - ^
  3. 00:29:208 (3) - you can be more creative here! do something like this at x:103 y:230
  4. 01:28:780 (1,2) - swap nc

[]

sorry for short mod :P
Topic Starter
Antalar

Agatsu wrote:

f

sorry for short mod :P
hi, i'll answer at the end of the day :)
xDololow
Hi

[Deconstructing Umbrella]
Maybe cs = 5.5 and ar = 8.2 ??

00:33:494 (12) - Move to x288 y240
00:40:351 (1,2,3,4,5,6) - replace this moment with 1/1 sliders
00:57:494 (8) - move to x256 y352
01:12:066 (4,5,6,7) - replace this moment with 1/1 sliders
01:42:923 (1,2,3,4) - ^
02:03:494 - add greenpoint with vol. 5%

01:49:643 - unsnapped kiai

Too short mod. I can recommend change some moments with circles to sliders (When sounds long) and conversely.

Good Luck ;)
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