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Pegboard Nerds x MisterWives - Coffins

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Topic Starter
Fallmorph
This map has been deleted on the request of its creator. It is no longer available.
Loooctav
hello, from #modreqs

[General]
  1. Add to tags: monstercat

    [Normal]
  2. I want so say something really important here, you are doing a really hard Normal diff, it has a lot of problems with the rhythm using a lot of 2/1 and 4/1 being that you can't, take care about.. it is the first diff that you can see at the map
  3. Also, you can't do speed rhythms all the time because its BPM is 174, it's too high for a 2/1 or 4/1 being normal
  4. HP and AR: 3 because it's a high BPM
  5. 00:05:962 (2,4) please delete this overlap, check testing the map
  6. 00:07:686 (5,1) ^
  7. 00:14:237 (1,3) ^
  8. 00:15:962 (4,5) ^
  9. 00:16:996 (1) the lastest note is so close to the curve, change the curve
  10. 00:16:306 (1) delete new combo
  11. 00:20:789 (3,1) the (1) is crashing with the (3)
  12. 00:24:927 (2,3) the curve's overlap again
  13. 00:38:720 - 00:49:065 remap this part, it has a lot of problems
  14. 00:53:893 (3,1) overlaps again
  15. 00:56:306 (3,4) no notes over the sliders
  16. 00:57:686 (5,6,1) no overlaps please
  17. 01:07:686 (4,5) please don't cover the (5)
  18. 01:01:134 (1,2) - 01:03:893 (1,2) - 01:06:651 (1,2) change for a slider
  19. 01:16:996 (1) delete new combo
  20. 01:24:927 (4) is covered, please fix it
  21. 01:28:031 (1) delete new combo
  22. 01:29:065 (2,4) again
  23. 01:40:100 (2) covering 01:41:479 (4) please fix
  24. 01:44:927 (1) please silence the end, it's annoying

    [Hard]
  25. rename to Insane xDDDD
  26. AR 6 ._. madre mía
  27. 00:15:272 (2,3,4) I wouldn't recommend doing this kind of patterns, it's the second diff of the map
  28. 00:16:306 (1) delete new combo
  29. 00:16:996 - 00:27:685 It sounds so cool!!!! but in a Insane, please remap this part, it's really hard for a hard taking care that it's the second diff of your song
  30. 00:45:617 (5) i'd prefer to place this note a little separate because it makes to the player action speeder
  31. 01:00:789 - end, please remap as a Hard, please take care at the dubstep's maps, because this looks like an Insane, it isn't

    [Insane]
  32. This should be named Extra

    Maybe you could call "Normal" for a "Hard, and pass "Hard" to an "Insane" and "Insane" to an extra and make a Normal diff, or ask to someone for it

    Comments: Your map is not bad, I think that Normal should be improved but Hard and Insane are pretty good, pretty pretty good, please work hard in this map and you'll rank it, it'll take a while, but you will

Please tell me what you've used, see ya!
Topic Starter
Fallmorph

ThoomyyxD wrote:

hello, from #modreqs

[General]
  1. Add to tags: monstercat - ✓

    [Normal]
  2. I want so say something really important here, you are doing a really hard Normal diff, it has a lot of problems with the rhythm using a lot of 2/1 and 4/1 being that you can't, take care about.. it is the first diff that you can see at the map - I've tried to make them less as possible. (2/1 rhythms) ✓
  3. Also, you can't do speed rhythms all the time because its BPM is 174, it's too high for a 2/1 or 4/1 being normal
  4. HP and AR: 3 because it's a high BPM - ✓
  5. 00:05:962 (2,4) please delete this overlap, check testing the map - ✓
  6. 00:07:686 (5,1) ^ - ✓
  7. 00:14:237 (1,3) ^ - ✓
  8. 00:15:962 (4,5) ^ - ✓
  9. 00:16:996 (1) the lastest note is so close to the curve, change the curve - ✓
  10. 00:16:306 (1) delete new combo - ✓
  11. 00:20:789 (3,1) the (1) is crashing with the (3) - ✓
  12. 00:24:927 (2,3) the curve's overlap again - ✓
  13. 00:38:720 - 00:49:065 remap this part, it has a lot of problems - If the problems were in many stacks, I've fixed it. ✓
  14. 00:53:893 (3,1) overlaps again - ✓
  15. 00:56:306 (3,4) no notes over the sliders - ✓
  16. 00:57:686 (5,6,1) no overlaps please - ✓
  17. 01:07:686 (4,5) please don't cover the (5) - ✓
  18. 01:01:134 (1,2) - 01:03:893 (1,2) - 01:06:651 (1,2) change for a slider - ✓
  19. 01:16:996 (1) delete new combo - ✓
  20. 01:24:927 (4) is covered, please fix it - ✓
  21. 01:28:031 (1) delete new combo - ✓
  22. 01:29:065 (2,4) again - ✓
  23. 01:40:100 (2) covering 01:41:479 (4) please fix - ✓
  24. 01:44:927 (1) please silence the end, it's annoying - ✓

    [Hard]
  25. rename to Insane xDDDD - xDDDD ✓
  26. AR 6 ._. madre mía - Changed to AR7
  27. 00:15:272 (2,3,4) I wouldn't recommend doing this kind of patterns, it's the second diff of the map - Difficulty redone to an Insane :)
  28. 00:16:306 (1) delete new combo - ✓
  29. 00:16:996 - 00:27:685 It sounds so cool!!!! but in a Insane, please remap this part, it's really hard for a hard taking care that it's the second diff of your song - Difficulty redone to an Insane :) :)
  30. 00:45:617 (5) i'd prefer to place this note a little separate because it makes to the player action speeder - ✓
  31. 01:00:789 - end, please remap as a Hard, please take care at the dubstep's maps, because this looks like an Insane, it isn't - Difficulty redone to an Insane :) :) :)

    [Insane]
  32. This should be named Extra - ✓

    Maybe you could call "Normal" for a "Hard, and pass "Hard" to an "Insane" and "Insane" to an extra and make a Normal diff, or ask to someone for it

    Comments: Your map is not bad, I think that Normal should be improved but Hard and Insane are pretty good, pretty pretty good, please work hard in this map and you'll rank it, it'll take a while, but you will
- OK, I'll make a new lighter Hard diff.

Please tell me what you've used, see ya!
Thank you for your help!!! :) :) :)
WazZzaA123
[Normal]
00:13:203 (5,1) - Blanket these sliders better
00:39:755 (2,1) - Weird ''overlapping'' consider moving (1) somewhere else
I think that here 00:55:272 to 00:58:030 you should be mapping the build up with only circles, tell me how it goes. If you don't liike it then.... it's ok...
01:32:858 (4) - I think this slider would look better if you put it like that http://i.imgur.com/jrTNQSl.png like 01:33:548 (5) -

AiMod
http://i.imgur.com/NK3qcwp.png


[Insane]
Try AR8
Try this here 00:38:720 (1) - http://i.imgur.com/dQjgIEC.jpg
00:39:755 (4) - remove this slider and add a circle instead
00:41:996 (3,4) - Weird overlapping
01:03:893 (1) - Starting overhere to 01:08:892 (8) - The difficulty increases alot and doesnt fit the start of the map ( I know it's a strong moment i'm just pointing out that )
01:08:892 (8) - remove
01:14:582 (1,2) - Weird overlapping
01:32:858 (1) - NC
Try this here: delete 01:33:203 (3) - move this slider 01:33:375 (4) - where the other circle was and then add a circle here 01:33:892 (4) - x:487 y:160


CHECK AIMOD FOR DISTANCE SNAP THERE'S ALOT FIX THOSE OR NO RANK !



[Another]

CHECK AIMOD FOR DISTANCE SNAP THERE'S ALOT FIX THOSE OR NO RANK !

00:21:479 (1) - NC
00:26:996 (1) - NC
00:58:030 (9) - Consider adding a break time in between 01:00:444 (1) -


AIBat v3.1 wrote:

Background
bg.jpg is 1229x768, which differs from the recommended size of 1024x768.
Topic Starter
Fallmorph

WazZzaA123 wrote:

[Normal]
00:13:203 (5,1) - Blanket these sliders better - ✔
00:39:755 (2,1) - Weird ''overlapping'' consider moving (1) somewhere else - ✔
I think that here 00:55:272 to 00:58:030 you should be mapping the build up with only circles, tell me how it goes. If you don't liike it then.... it's ok... - I don't like ✖
01:32:858 (4) - I think this slider would look better if you put it like that http://i.imgur.com/jrTNQSl.png like 01:33:548 (5) - ✔

AiMod
http://i.imgur.com/NK3qcwp.png
- ✔

[Insane]
Try AR8 - Changed to AR7.5 ✔
Try this here 00:38:720 (1) - http://i.imgur.com/dQjgIEC.jpg - ✔
00:39:755 (4) - remove this slider and add a circle instead - ✖
00:41:996 (3,4) - Weird overlapping - ✔
01:03:893 (1) - Starting overhere to 01:08:892 (8) - The difficulty increases alot and doesnt fit the start of the map ( I know it's a strong moment i'm just pointing out that ) - ✔
01:08:892 (8) - remove - Moved ✔
01:14:582 (1,2) - Weird overlapping - ✔
01:32:858 (1) - NC - ✔
Try this here: delete 01:33:203 (3) - move this slider 01:33:375 (4) - where the other circle was and then add a circle here 01:33:892 (4) - x:487 y:160 - ✔


CHECK AIMOD FOR DISTANCE SNAP THERE'S ALOT FIX THOSE OR NO RANK !



[Another]

CHECK AIMOD FOR DISTANCE SNAP THERE'S ALOT FIX THOSE OR NO RANK !

00:21:479 (1) - NC - ✔
00:26:996 (1) - NC - ✔
00:58:030 (9) - Consider adding a break time in between 01:00:444 (1) - It doesn't look good ✖

AIBat v3.1 wrote:

Background
bg.jpg is 1229x768, which differs from the recommended size of 1024x768.
Thank you for your mod!!! ;) ;) ;)
[ Nemesis ]
First Sry for my English
Second i cant mod the "normal" diff because i dont know which wrong or not, sry for that!

Hard
00:57:341 (3,1) - missing break
01:41:479 (1,2,3,4,5) - this is very hard for this diff ^^

dude the "hard" diff looks very well, i dont see much things which bassicly are wrong, only some designs things.

Insane
00:49:065 (6) - maybe change this to a slider which end 00:49:582 (7) - here
00:56:651 (1,2,3,4,5,6,1) - looks and is its play weird
00:57:341 (3,4,5,6) - the distance between this hits are to low
00:58:031 (1,1) - looong break, use a spinner or a break
01:13:893 (1,2,3,4) - use distance snap for this
01:19:065 (4,1) - this is confusing
01:19:927 (4,1) - bad flow
01:39:583 (1,2,3,4) - its maybe only me, but this suprised me
01:40:617 (6,1,2,3) - bad flow

Another
00:19:410 (9,2) - maybe overlap this hit over the slider for better design and flow
00:25:962 (5,1,2,3,4,5,6,7,8,1) - overlap the stream under the slider for better design
00:25:962 (5,1,2,3,4,5,6,7,8,1) - looks weird
00:49:065 (6) - change this hit with a slider which are end on 00:49:582 (7) - this
01:08:375 (5,6,7,8) - why you use for this kickslider?
01:14:927 (2,3,4,5) - there are no sounds for a stream
01:19:410 (1,2,3,4,5,6) - same
01:25:099 (2,3,4,5) - same
01:25:961 (2,3,4,5) - same
01:33:203 (6,1) - maybe overlap this 2 things
01:40:962 (6,7,8,1,2,3,4,5) - THIS looks weird and its weird to play, you should change this

Gerneral
maps looking fine, only the insane map have a bad flow and you should take again a look of it
I hope i was helpful
Frost
Hiya from my queue!


I like going in order of hardest to easiest :3

Another

00:19:410 (9,1) - Maybe overlay these on top of each other or move them farther apart? It looks a bit weird to me for them to be at that distance :s
00:51:996 (9,1) - Same thing here as ^? Not like directly on top tho, something like this:

00:56:651 (9) - NC here?
00:55:962 (5) - Maybe here too?^
01:15:962 (1) - Maybe separate this into 2 different sliders? It's kinda hard to read sliders that repeat that much and there's 2 beats anyway...
01:16:996 (1) - This is totally just my opinion and you don't have to take it too seriously but i think a slider with a single note at the end would be cool here, like:

It's totally fine if you don't want to though c:
01:22:858 (1,2) - Space these farther apart? They're so close it looks like a 1/4 lol.
01:26:306 (6,7) - ^?
01:33:203 (6,7,8,1) - ^ Hmm I can't really decide, I like what you did with these but the first 2 are reaaaally close for just coming out a jump section :|
01:38:203 (7,8,9,10) - This spacing is kinda sketchy ._. A double with 9 and 10 would probably be easier to read.
01:40:962 (6,7,8,1,2,3,4,5) - I actually really like that spacing

Cool difficulty! :D

Insane

00:58:031 (1) - Maybe move this up a bit? You kinda made a climbing pattern with the first 4 notes.
01:07:341 (5) - ctrl + g? I like the flow more personally...
01:16:996 (1) - Same thing I suggested in the other difficulty? Idk I just personally prefer patterns like that, don't worry about it too much.
01:19:065 (4,1) - Space these more?
01:23:203 (1,2,3) - These are a bit unevenly spaced :s . Ugh I'm such a perfectionist I'm so sorry lol...
01:30:444 (1,2,3,4,5) - Again, you kinda made a climbing pattern with these, move the 5th note up a bit? Like:


This diff was really polished already, I had to really look for anything wrong with it, nice job!~

Good luck on getting this ranked! c:
Topic Starter
Fallmorph

[ Nemesis ] wrote:

First Sry for my English
Second i cant mod the "normal" diff because i dont know which wrong or not, sry for that!

Hard
00:57:341 (3,1) - missing break - Oh, okay ✔
01:41:479 (1,2,3,4,5) - this is very hard for this diff ^^ - ✔

dude the "hard" diff looks very well, i dont see much things which bassicly are wrong, only some designs things. Thanks :)

Insane
00:49:065 (6) - maybe change this to a slider which end 00:49:582 (7) - here - ✔
00:56:651 (1,2,3,4,5,6,1) - looks and is its play weird - ✔
00:57:341 (3,4,5,6) - the distance between this hits are to low - ✔
00:58:031 (1,1) - looong break, use a spinner or a break - Okay ✔
01:13:893 (1,2,3,4) - use distance snap for this - ✔
01:19:065 (4,1) - this is confusing - ✔
01:19:927 (4,1) - bad flow - ✔
01:39:583 (1,2,3,4) - its maybe only me, but this suprised me - ✔
01:40:617 (6,1,2,3) - bad flow - ✔


Another
00:19:410 (9,2) - maybe overlap this hit over the slider for better design and flow - I've overlaped (9) and (1) ✔
00:25:962 (5,1,2,3,4,5,6,7,8,1) - overlap the stream under the slider for better design - ✔
00:25:962 (5,1,2,3,4,5,6,7,8,1) - looks weird - ✔
00:49:065 (6) - change this hit with a slider which are end on 00:49:582 (7) - this - ✔
01:08:375 (5,6,7,8) - why you use for this kickslider? - Because it follows the rhythm ✖
01:14:927 (2,3,4,5) - there are no sounds for a stream - This stream doesn't need any sounds (except of "Whistle") ✖
01:19:410 (1,2,3,4,5,6) - same - same ✖
01:25:099 (2,3,4,5) - same - same ✖
01:25:961 (2,3,4,5) - same - same ✖
01:33:203 (6,1) - maybe overlap this 2 things - ✔
01:40:962 (6,7,8,1,2,3,4,5) - THIS looks weird and its weird to play, you should change this - I'll change this ✔

Gerneral
maps looking fine, only the insane map have a bad flow and you should take again a look of it - Thank, I'll try.
I hope i was helpful
Thank you for your moding!!! :) :) :)
Topic Starter
Fallmorph

[ -SK- ] wrote:

Hiya from my queue!


I like going in order of hardest to easiest :3

Another

00:19:410 (9,1) - Maybe overlay these on top of each other or move them farther apart? It looks a bit weird to me for them to be at that distance :s - ✔
00:51:996 (9,1) - Same thing here as ^? Not like directly on top tho, something like this: - ✔

00:56:651 (9) - NC here? - ✔
00:55:962 (5) - Maybe here too?^ - ✔
01:15:962 (1) - Maybe separate this into 2 different sliders? It's kinda hard to read sliders that repeat that much and there's 2 beats anyway...
01:16:996 (1) - This is totally just my opinion and you don't have to take it too seriously but i think a slider with a single note at the end would be cool here, like: - I like this ✔

It's totally fine if you don't want to though c:
01:22:858 (1,2) - Space these farther apart? They're so close it looks like a 1/4 lol. - ✔
01:26:306 (6,7) - ^? - ✔
01:33:203 (6,7,8,1) - ^ Hmm I can't really decide, I like what you did with these but the first 2 are reaaaally close for just coming out a jump section :| - ✔
01:38:203 (7,8,9,10) - This spacing is kinda sketchy ._. A double with 9 and 10 would probably be easier to read. - ✔
01:40:962 (6,7,8,1,2,3,4,5) - I actually really like that spacing - Thanks :)

Cool difficulty! :D

Insane

00:58:031 (1) - Maybe move this up a bit? You kinda made a climbing pattern with the first 4 notes. - I changed this moment ✔
01:07:341 (5) - ctrl + g? I like the flow more personally... - ✔
01:16:996 (1) - Same thing I suggested in the other difficulty? Idk I just personally prefer patterns like that, don't worry about it too much.
01:19:065 (4,1) - Space these more? - I changed this moment ✔
01:23:203 (1,2,3) - These are a bit unevenly spaced :s . Ugh I'm such a perfectionist I'm so sorry lol... - ✔
01:30:444 (1,2,3,4,5) - Again, you kinda made a climbing pattern with these, move the 5th note up a bit? Like: - I changed this moment ✔


This diff was really polished already, I had to really look for anything wrong with it, nice job!~ - Thank you very much, I tried.

Good luck on getting this ranked! c:
Big thanks! I like your mod!!! :oops: :oops: :oops:
Lefia
NM queue here~

mod
[/notice]

[normal]

00:11:823 (2) Not already blanket

[hard]

Umm... i think it'll better if you change the AR into 6,5 or 7 to avoid overlap

00:52:513 (1) Blanket it

[Insane]

AR = 8,3 - 9 i think

00:10:789 (5,1) blanket it
00:12:168 (1) move it x:104 y:128

[Another]

this is an extra diff right? it's up to you to change the AR into 9,3 or not

00:06:651 (1,2,3,4,5) Make pentagon here[/notice]

Nice beatmap
GL~
Topic Starter
Fallmorph

MadaoX wrote:

NM queue here~

mod
[/notice]

[normal]

00:11:823 (2) Not already blanket - ✔

[hard]

Umm... i think it'll better if you change the AR into 6,5 or 7 to avoid overlap - ✔

00:52:513 (1) Blanket it - ✔

[Insane]

AR = 8,3 - 9 i think - ✔

00:10:789 (5,1) blanket it - ✔
00:12:168 (1) move it x:104 y:128 - ✔

[Another]

this is an extra diff right? it's up to you to change the AR into 9,3 or not - Changed to AR9.1 ✔

00:06:651 (1,2,3,4,5) Make pentagon here - ✔[/notice]

Nice beatmap - Thanks :oops:
GL~
Thank you for mod! :)
- Frontier -

From Frontier's Lazy Queue

[Normal]
00:07:685 (6) - Ctrl+J and rotate to 60
[Hard]
00:43:720 (7) - Overlap
[Insane]
Looks fine!
[Another]
00:22:686 (2) - x332 y116
00:50:272 (3) - overlap
01:12:858 (5) - ^
01:13:548 (4) - Ctrl+J

These mapsets looks good! But this map need Easy diff.
Good luck
lazy bye
Topic Starter
Fallmorph

- Frontier - wrote:


From Frontier's Lazy Queue

[Normal]
00:07:685 (6) - Ctrl+J and rotate to 60 - ✓
[Hard]
00:43:720 (7) - Overlap - ✓
[Insane]
Looks fine!
[Another]
00:22:686 (2) - x332 y116 - ✓
00:50:272 (3) - overlap - ✓
01:12:858 (5) - ^ - ✓
01:13:548 (4) - Ctrl+J - ✓

These mapsets looks good! But this map need Easy diff. - Oh...
Good luck
lazy bye
Thank you ^^ :)
greenwood0301
Hi teaMblack19 (that name :D) here the mod you ask for

NORMAL

00:51:651 remove this note

00:58:030 to 01:00:444 add a break there

HARD

00:58:030 to 01:00:444 add a break there

INSANE

00:27:685 random combo

00:58:030 and 01:00:444 random combo

GL HF for the rank
Topic Starter
Fallmorph

greenwood0301 wrote:

Hi teaMblack19 (that name :D) here the mod you ask for

NORMAL

00:51:651 remove this note - ✔

00:58:030 to 01:00:444 add a break there - ✔

HARD

00:58:030 to 01:00:444 add a break there - ✔

INSANE

00:27:685 random combo - ✔

00:58:030 and 01:00:444 random combo - ✔

GL HF for the rank
Thank you, greenwood0301 ;)
Speed of Snail
Hey, from my queue.

General- any reason for the Widescreen support? I don't see a video or anything in the storyboard.

Normal

00:43:548 - (3) This slider doesn't fit shapely with the others around it, as it stands it sticks out because of the way it meets the sharper angles of the 2 slider next to it, I'd recommend just trying to make a new slider entirely that fits the slot you have for it.

00:55:272 - (1) Is blanketing this around 5 going to cause issues? If not it'd frankly look much nicer than just pressing 5 against a sheer wall of slider track, additionally it wouldn't really constrict motion at all.

Mostly clear for the normal.

HARD

00:14:927 - (2) Maybe blanket this around the head of 1 so that there's solid justification for the shape.

00:18:030 - (4) While you're at it, correct this blanket, it's off by a fair amount.

00:39:410 - (3,4) Unnecessary overlap between these two, clean that up.

00:49:410 - The lack of anything here kind of confuses me, it'd make more sense with the song to add something here, and maybe make 6 a 1/2 slider to map the digital hang that there is right here.

01:01:306 - (1,2,3) 1 and 2 are a little too close to each other here, I'd recommend spacing them out a little bit more moving 3 further down to match the increase in spacing.

Alright, honestly this is probably the messiest diff of the whole set, just general aesthetics are lacking and/or haphazard in many places.

INSANE

00:09:927 - (2,3) it's strange to have a half-jump, and just lead into pretty typical single taps like this, the spacing just doesn't really line-up, either make it all even or increase the spacing between 2 and 3 and 3 and 4.

Ok, I would say this is the BEST diff in the set, although saying that, I feel like you were a little too conservative in a couple spots, the flow of the map feels like it's been bogged down, Maybe speeding it up would break the linear SR you're going for, but frankly it just doesn't feel the greatest, despite how it looks.

Alright, GL with the set, looks pretty good for now.
Topic Starter
Fallmorph

TheOnlyLeon wrote:

Hey, from my queue.

General- any reason for the Widescreen support? I don't see a video or anything in the storyboard. - Hm... Okay

Normal

00:43:548 - (3) This slider doesn't fit shapely with the others around it, as it stands it sticks out because of the way it meets the sharper angles of the 2 slider next to it, I'd recommend just trying to make a new slider entirely that fits the slot you have for it. - ✔

00:55:272 - (1) Is blanketing this around 5 going to cause issues? If not it'd frankly look much nicer than just pressing 5 against a sheer wall of slider track, additionally it wouldn't really constrict motion at all. - ✔

Mostly clear for the normal.

HARD

00:14:927 - (2) Maybe blanket this around the head of 1 so that there's solid justification for the shape. - I don't like this, but I've changed this slider ✔

00:18:030 - (4) While you're at it, correct this blanket, it's off by a fair amount. - ✔

00:39:410 - (3,4) Unnecessary overlap between these two, clean that up. - ✔

00:49:410 - The lack of anything here kind of confuses me, it'd make more sense with the song to add something here, and maybe make 6 a 1/2 slider to map the digital hang that there is right here. - ✔

01:01:306 - (1,2,3) 1 and 2 are a little too close to each other here, I'd recommend spacing them out a little bit more moving 3 further down to match the increase in spacing. - ✔

Alright, honestly this is probably the messiest diff of the whole set, just general aesthetics are lacking and/or haphazard in many places.

INSANE

00:09:927 - (2,3) it's strange to have a half-jump, and just lead into pretty typical single taps like this, the spacing just doesn't really line-up, either make it all even or increase the spacing between 2 and 3 and 3 and 4. - ✔

Ok, I would say this is the BEST diff in the set, although saying that, I feel like you were a little too conservative in a couple spots, the flow of the map feels like it's been bogged down, Maybe speeding it up would break the linear SR you're going for, but frankly it just doesn't feel the greatest, despite how it looks.

Alright, GL with the set, looks pretty good for now.
Thank you so much!!! :) :) :)
PumpkinIcedTea
Greetings from my queue ~

NORMAL
01:42:513 (1) - Remove the volume changes that occur here, one is enough
I notice that sometimes your notes tend to run a liiiiiiiitle off screen. Its fine as it is now but try to keep everything in the editor grid
00:13:203 (5) - ^
00:19:755 (1) - ^
00:41:479 (1) - ^
Overall very nice map

HARD
00:19:410 (6,1) - Don't overlap these two. Since they are different combo colors it doesn't look nice to overlap
01:02:513 (2) - Out of editor grid
01:03:030 (3,4) - Combine these two into a slider
01:03:030 (3,4) - Don't overlap cos combo colors. Or you could change the combo order as well

INSANE
00:09:065 (2) - Sliders should not end on a blue tick unless there's streams. Even if there are its usually the hit circles which end up on the blue tick.
00:14:582 (2) - ^ ( For this problem you can try doing something like this http://puu.sh/nqtRm/caa6e36015.jpg, , sounds and plays nicer imo )
00:17:944 (4) - Hitcircle lands on blue tick
00:25:962 (6,2) - These two overlap pretty badly
00:27:168 (4,5) - Don't overlap these either. The next few hitcircles aren't overlapped so it makes me a little confused
01:01:393 (2) - Blue tick
01:06:134 (4,2,3,4) - Overlap - also blue tick
01:10:444 (1,2,3,4) - These are hard to play. I'd rather you put streams or something like that
01:22:513 (5,1) - Overlap
Alright thats all from me :) I can't mod the last difficulty as I'm not confident of anything above 4 stars. Good Luck :)
Topic Starter
Fallmorph

Ars Novaa wrote:

Greetings from my queue ~

NORMAL
01:42:513 (1) - Remove the volume changes that occur here, one is enough - ✔
I notice that sometimes your notes tend to run a liiiiiiiitle off screen. Its fine as it is now but try to keep everything in the editor grid
00:13:203 (5) - ^ - ✔
00:19:755 (1) - ^ - ✔
00:41:479 (1) - ^ - ✔
Overall very nice map

HARD
00:19:410 (6,1) - Don't overlap these two. Since they are different combo colors it doesn't look nice to overlap - ✔
01:02:513 (2) - Out of editor grid - ✔
01:03:030 (3,4) - Combine these two into a slider - ✔
01:03:030 (3,4) - Don't overlap cos combo colors. Or you could change the combo order as well - ✔

INSANE
00:09:065 (2) - Sliders should not end on a blue tick unless there's streams. Even if there are its usually the hit circles which end up on the blue tick. - ✖
00:14:582 (2) - ^ ( For this problem you can try doing something like this http://puu.sh/nqtRm/caa6e36015.jpg, , sounds and plays nicer imo ) - ✖
00:17:944 (4) - Hitcircle lands on blue tick - ✖
00:25:962 (6,2) - These two overlap pretty badly - ✔
00:27:168 (4,5) - Don't overlap these either. The next few hitcircles aren't overlapped so it makes me a little confused - ✔
01:01:393 (2) - Blue tick - ✖
01:06:134 (4,2,3,4) - Overlap - also blue tick - ✔
01:10:444 (1,2,3,4) - These are hard to play. I'd rather you put streams or something like that - Sorry, but I really like this moment ✖
01:22:513 (5,1) - Overlap - ✔
Alright thats all from me :) I can't mod the last difficulty as I'm not confident of anything above 4 stars. Good Luck :)
Big thanks! :)
Loony Key
00:28:030 - 00:37:341 - советую замапать, а то уже есть ранкнутая карта с такой же паузой, оригенальнее хоть станет:) (в нормале можешь оставить паузу)

нормал

  1. 00:58:203 - передвинь паузу сюда 00:58:892 -
  2. 01:34:582 (2) - преобразовать в стрим 1/1 (через shift+ctrl+f), после 01:35:271 (4,5) - стакнуть
  3. 01:37:341 (2) - предлагаю сделать репит
  4. 01:40:100 (2) - с этим тоже можно сделать что нибудь интересненькое
хард

  1. 00:58:203 - передвинь паузу сюда 00:58:892 -
  2. 00:57:341 (3) - может лучше сделать, что то типо такого 00:26:306 (1,2) -
  3. 01:01:479 (3) - сделать стрим 1/1
  4. 01:02:513 (2) - так же + 01:02:857 (3,4) - стакнуть (если тебе понравится)
  5. 01:08:031 (2,3) - может тоже стакнуть?
  6. 01:09:065 (1,2,1,2,3) - такое уже было в начале, может стоит 01:09:065 (1,2) заменить на стрим?
инсайн

  1. 00:58:203 - передвинь паузу сюда 00:58:892 -
  2. 00:07:168 (3) - не знаю зачем ты за овермапил, но на мой взгляд бесполезная нота, и ритма в этом месте не добавляет
  3. 00:14:927 (1) - замени на стрим 1/1 , снап между нотами сделай больше
  4. 00:20:789 (1,2) - было в харде, тут точно стоит переработать :D
  5. 00:26:306 (1,2) - ^
другой

  1. 00:22:686 (2) - овермап(
  2. 00:58:203 - передвинь паузу сюда 00:58:892 -

В общих чертах всё хорошо, но пару модов тебе точно еще надо будет собрать:)
C00L
ayyyyy lmao from my queue Ill only be going over Another



[Another]
  1. ok first of all your map seems not bad, but there are a few errors that i spotted out, usually i go over blankets and overlaps and shit, your map doesnt have a lot of them so im going to be going over some stuff deeper that i usually do if i dont find anything like that, also i see you are pretty new to this 'industry' judging by your posts but hey map aint bad
  2. tbh i think your timing is wrong but its minor tbh, check this if you change it press f6 highlight all of the timing points and at the top left you should see 'move' type in there -23 and press move but before pressing ok highligh adjust bookmarks and preview points. Like so
  3. 00:06:628 (1,2,3,4) - here you use spacing consisting of 2,4 which is fine cool its emphasised,00:09:387 (1,2,3,4) - but here for some reason it becomes random, it consists of 2,5 , 1,5 , 2,8 and i dont get that the music is the same at this point there is no need to change your spacing like that
  4. 00:12:145 (1,2,3,4,5) - same applies here, its ok you used 2,0 cool ok a little change, buuuut the spacing between these 00:12:490 (3,4) - is 2,2 why? the music didnt change, also 00:12:663 (4,5) - here its 2,7 i mean its weird
  5. 00:23:869 (8) - NC
  6. 00:27:663 (1) - here you pulled the break a little bit, which is fine tbh since you wanted to emphasise the lyrics cool i see that buuut you ignore the dying whoooosing sound in the bg so i would suggest deleting that pull and just make it normal like so
  7. 00:38:697 (1) - tbh that ending curve is pretty awkward imo keep it simple man, try this
  8. 00:46:628 (4,2) - unless you have a reason for this overlap this is really awkward
  9. 00:48:008 (4) - remember keeping it simple do it here as well
  10. 00:58:007 (9) - again the break thing no need imo
  11. 01:05:594 (6,7,8) - ok so here you keep increasing the DS which is really cool imo, since the music builds to it pretty nicelly and then 01:06:111 (9) - the DS just drops? that should be emphasised the most because of that whoosing sound listen it for it
  12. 01:10:421 (3,4) - at first i thought that was a strong sound int there somewhere but it was a hitsound :P , but i would suggest putting in slider there to get the player into the jumpy sort of mood since you use a jump from here 01:10:076 (10,1) - to there and then its a boring stream again, i would suggest using this
  13. 01:19:387 (1,2,3,4,5,6) - keep this simple and the same as 01:17:663 (1,2,3) - no change in tune

I guess das all good luck bud looks not bad
Lumin
Heya, Nm from queue here~

[Hard]
  1. 00:08:375 (7,1) - I'd rather NC 7
  2. 00:07:686 (6) - little imperfect blanket, last anchor to x:204 y:48
  3. 00:10:444 (5) - overall when you leave this big bass to sliderend makes it kinda blunt, I'd make it note. That slider could be ending at red and put note on white imo
  4. 00:27:686 (5) - NC
  5. 00:11:134 (6,3) - make curve less for better blanket
  6. 00:56:651 (1,3) - overlap
  7. 01:16:996 (4) - meaning of these timing points is??
  8. 01:36:306 (5) - I'd rather stack this on 4 than 1
  9. 01:41:134 (3,1,2,3,4) - Inconsistent spacing
  10. 01:42:168 (4) - I'd NC this rather than 1
[Insane]
  1. 00:06:651 (1) - why NC here?
  2. 00:09:065 (2,1) - plays/sounds stupid for me
  3. 00:17:686 (3) - If you want to keep these NCs consistent you should NC this, but I overall don't like this usage of NC in this map and it differs pretty much from hard too
  4. 00:27:686 (6) - I'd always NC notes on downbeat before break but I'm not going to mention them anymore
  5. 00:41:478 (1,2) - Making 1 repslider would work better for me
  6. 00:53:376 (4,1) - Overlap
  7. 00:57:341 (3,4,5,6,7) - why ain't these streams?
  8. 01:00:444 (1,2) - I'd stack
  9. 01:11:824 (5,3) - overlap
[Another]
  1. 00:05:617 (1,2) - copypaste
  2. 00:23:892 (8) - NC this, don't let combo go over 10
  3. 00:43:548 (7) - just make this circle pls
  4. 00:47:341 (2) - ^
  5. 01:01:824 (6,2) - if you're blanketing, you're doing it wrong
  6. 01:32:341 (1) - I think that this is a wrong place for a NC..
  7. 01:36:306 (11) - NC something in this combo, over 10 not cool
  8. 01:39:065 (11) - ^
  9. 01:41:479 (1) - you should NC 10 on those because you NC same part here
  10. 01:42:168 (5) - NC
Hope this helps!
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