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kamome sano - </emotional>

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Makeli
ass

i'm not even gonna ask
I. OD7 and HP5 xD are you sure that OD7 doesn't notelock
II. 00:04:491 (1) - Kinda random that you decide to increase the spacing this much even though the sound doesn't get this strong this fast. Just gradually increasing it would be better
III. 00:06:043 (1) - Idk kinda random imo to skip the piano sounds.
IV. 00:29:491 (4) - This is not following the followpoints 100% correctly but it's so minor that only I could notice this.
V. 00:33:198 - you missed a sound bwoi
VI. 00:42:939 (1,1,1) - I don't really like this NC spam. You could've just emphasized the sounds with spacing. This map is already really low hp so just giving a hp rain is pretty asd
VII. 01:11:733 (3,4,5) - Holy crap this was annyoing to read
VIII. 01:17:422 (1) - Again this NC spam
IX. 01:29:146 (1) - what are you mapping in this section? This doesn't seem to fit at all.
X. 01:34:664 (1) - Your pattern goes counter-clockwise for 16 notes. Seems pretty boring to me. Like 01:36:043 (1) - here you do something different but then it just starts going in the same direction. You could've at least switched the direction here
XI. 01:37:422 (1) - Even your stream goes counter-clockwise
XII. 01:54:319 (1,2) - I absolutely hate stuff like this. So damn unreadable
XIII. 02:01:215 (1) - Even though this looks cool it's just too damn sudden
XIV. 03:08:457 (1) - Not 100% sure (and too lazy to check) but didn't you use to silence these sliderends?
XV. 03:16:733 (1) - Why are you skipping that sound with this?
The last kiai is literally just same things I've been pointing out. NC spams that I don't like and stupid slow unreadable sliders xD

Hope this helps a bit

pkk wrote:

i am period blood.
Strategas
from queue

[general]

increase od pls

unused hitsounds:
drum-hitfinish4.wav
normal-slidertick 4.wav

not that important but 03:31:641 - unsnapped line

[delicious period blood]

00:06:302 (2) - wrong snap - should start one 1/12 tick later and should include only 1 repeat

00:38:629 (6,7,8,9) - 00:49:663 (6,7,8,9,1) - well you make these confusing on purpose I hope lol, while I had no troubles reading this, I'm quite sure a lot of other people will confuse your 1/1 gaps with 1/2 and vice versa

00:39:922 (2) - 00:45:439 (2) - end on white tick instead? atm it seems extended for no real reason

00:41:905 (10) - don't silence slider end here, there is obvious sound there

00:42:767 - 03:17:250 - weird finish

00:56:560 (2) - it would look better if it actually was symmetrical, now it's just meh because the ends have different lenght, also you might want to NC these because you change SV

01:01:474 (4,1) - spacing here is a pain to play

01:16:733 - why hit normal? xd

01:43:457 (1,2) - 01:47:422 (2,3) - etc. it was fine enough having 3/4 sliders on the other sound, it'd be better if you keep these 1/2 imo

01:47:422 (2) - nc - consistency and sv

02:00:526 (1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - it looks cool, but by far it plays so bad. 02:00:526 (1) - this defintely shouldn't be 3/4 and 02:01:129 (4,1,2,3,4,1) - spacing is dumb, not that strong to have this much increase of spacing . I really suggest nerfing that middle part lol

02:15:267 - this volume change is weird for me, I can understand it but you don't do it for others and there is a same sound on blue tick

02:22:250 - could do something more interesting here imo, rather important sound here

02:25:267 (2) - 02:30:785 (2) - etc. weird xd

03:16:733 (1) - 03:27:767 (1) - feels overextended, in the intro it was kinda explainable but not here

04:18:543 (2) - 04:29:578 (2) - this is rather tough to read

another thing is 04:18:198 (7,8,9) - 04:29:233 (7,8,9) - have broken spacing because 8 autostacks with 2

05:20:871 - circle?

fun map gl
Topic Starter
Voxnola
I got very busy suddenly. I'll be back with replies soon.
Topic Starter
Voxnola
Maakkeli mod

Maakkeli wrote:

ass

i'm not even gonna ask
I. OD7 and HP5 xD are you sure that OD7 doesn't notelock oh yeah, map settings are a thing...
II. 00:04:491 (1) - Kinda random that you decide to increase the spacing this much even though the sound doesn't get this strong this fast. Just gradually increasing it would be better Well there is a specific song I'm emphasizing, that's why the spacing decreases later on.
III. 00:06:043 (1) - Idk kinda random imo to skip the piano sounds. This is the most optimal way I could think of mapping it. Not sure what else I could to to map the piano songs in the middle of the slider without making it feel uncomfortable.
IV. 00:29:491 (4) - This is not following the followpoints 100% correctly but it's so minor that only I could notice this. I honestly don't notice it
V. 00:33:198 - you missed a sound bwoi I keep 1/2 spacing because I skipped all of the 1/4 that was the same sound as this before this.
VI. 00:42:939 (1,1,1) - I don't really like this NC spam. You could've just emphasized the sounds with spacing. This map is already really low hp so just giving a hp rain is pretty asd I use NC to emphasize song. I don't give a rat's ass about hp. The part was emphasized by relatively higher spacing too. But I will consider removing ncs just because of the condensed ncs around here.
VII. 01:11:733 (3,4,5) - Holy crap this was annyoing to read But da cool effect ;-;
VIII. 01:17:422 (1) - Again this NC spam ncs for transitions, always.
IX. 01:29:146 (1) - what are you mapping in this section? This doesn't seem to fit at all. wat. turn down effects and listen while looking at the sliders.
X. 01:34:664 (1) - Your pattern goes counter-clockwise for 16 notes. Seems pretty boring to me. Like 01:36:043 (1) - here you do something different but then it just starts going in the same direction. You could've at least switched the direction here I'm not sure I need something overly fancy here... It's unfortunately just a long-repetitive build-up over a symmetrical pattern. There's nothing that was done that wasn't already done or going to be done again. Just highlight the whole thing. I don't think switching directions mid-jump will make it any less boring than it is here.
XI. 01:37:422 (1) - Even your stream goes counter-clockwise
XII. 01:54:319 (1,2) - I absolutely hate stuff like this. So damn unreadable Nah, ez
XIII. 02:01:215 (1) - Even though this looks cool it's just too damn sudden This is also ez, and gives a really neat effect if done right
XIV. 03:08:457 (1) - Not 100% sure (and too lazy to check) but didn't you use to silence these sliderends? This is an excellent point
XV. 03:16:733 (1) - Why are you skipping that sound with this? Skipping the sound that the tick covers? or something else? I'm not sure I understand
The last kiai is literally just same things I've been pointing out. NC spams that I don't like and stupid slow unreadable sliders xD

Hope this helps a bit

pkk wrote:

i am period blood.
Strategas mod

Strategas wrote:

from queue

[general]

increase od pls Forgot people cared about this

unused hitsounds:
drum-hitfinish4.wav
normal-slidertick 4.wav omg thank you

not that important but 03:31:641 - unsnapped line idk how the hell this happened

[delicious period blood]

00:06:302 (2) - wrong snap - should start one 1/12 tick later and should include only 1 repeat Oh cool, I'll keep this in mind for when I decide to map all of the piano there or not.

00:38:629 (6,7,8,9) - 00:49:663 (6,7,8,9,1) - well you make these confusing on purpose I hope lol, while I had no troubles reading this, I'm quite sure a lot of other people will confuse your 1/1 gaps with 1/2 and vice versa lol yeah. They were a lot more harsh before. I like them like this though, so I probably won't change them.

00:39:922 (2) - 00:45:439 (2) - end on white tick instead? atm it seems extended for no real reason I wanted the sliders in these section to always end at the next important vocal sound

00:41:905 (10) - don't silence slider end here, there is obvious sound there Does it sound silenced? There's a hitsound there. I thought it was quiet enough to be at 5%, but I guess not I will turn up a little

00:42:767 - 03:17:250 - weird finish It's just there for ambience. It felt empty without it and I love the finish sound.

00:56:560 (2) - it would look better if it actually was symmetrical, now it's just meh because the ends have different lenght, also you might want to NC these because you change SV no nc, but an attempt was made to fix the symmetry.

01:01:474 (4,1) - spacing here is a pain to play Nah, mayne this is ez

01:16:733 - why hit normal? xd It's in the middle of a section in need of higher emphasis than soft normals

01:43:457 (1,2) - 01:47:422 (2,3) - etc. it was fine enough having 3/4 sliders on the other sound, it'd be better if you keep these 1/2 imo I'd rather keep these extended, because of the lack of significant sound after the ends of the slider. Ending earlier sounds weird.

01:47:422 (2) - nc - consistency and sv There's not really consistency to follow because it's so varied in that section, but I will for sv

02:00:526 (1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - it looks cool, but by far it plays so bad. 02:00:526 (1) - this defintely shouldn't be 3/4 and 02:01:129 (4,1,2,3,4,1) - spacing is dumb, not that strong to have this much increase of spacing . I really suggest nerfing that middle part lol It plays so well for me and I love how it plays here in the middle. I changed the last slider to 1/2 to catch that last hitsound.

02:15:267 - this volume change is weird for me, I can understand it but you don't do it for others and there is a same sound on blue tick wait why not? :[ I don't want 1/4 spam to sound how it looks.

02:22:250 - could do something more interesting here imo, rather important sound here Since I had a lack of creativity, I decided that I wanted to put the interesting part before the transition (strings) and at the transition, but compensated with a prominent hitsound. I'm not really sure what would be cool there and not make the transition feel bad.

02:25:267 (2) - 02:30:785 (2) - etc. weird xd As a lot of people say >.>

03:16:733 (1) - 03:27:767 (1) - feels overextended, in the intro it was kinda explainable but not here Nah mayne, this is cool. The best part is that voice, so it will remain the same and have the same effect no matter where it is.

04:18:543 (2) - 04:29:578 (2) - this is rather tough to read

another thing is 04:18:198 (7,8,9) - 04:29:233 (7,8,9) - have broken spacing because 8 autostacks with 2 The middle would be off by .07x ds and is pretty unnoticeable. I might just re-implement this part though :p Seems people are having trouble.

05:20:871 - circle? Circle there sounds late. Time isn't abandoned at this point, but it seems like it and having any sort of mapping after the cut off from the build up seems so weird, as nothing significant happens at the downbeat.

fun map gl

Thank you guys so much for modding! ^-^ and sorry for late I was dead for a while. I still might as well be dead tbh




UPDATED
Makeli
01:29:146 (1) - ah yea but notice that every hold sound is at the sliderend lol
like 01:29:146 (1) - should be at 01:29:319 - and so on
Topic Starter
Voxnola
Listen to where the slider is, not where the sound you here is at. That second sound is just a louder repeat of the first sound. (repeat of intensity change, not pitch) It gets louder at the 1/4s and is definitely audible throughout.
Makeli
hmm well it seemed more logical for me to map the more stronger sound with the slider but i guess this is where it gets subjective lol
flake
It's.. going to happen sooner or later

You're gonna get it ranked! Hype

(or not)

Best diff name :o
Vivyanne
not sure whether i can bring something in really

but lets see

period blood

00:06:043 (1) - why dont u make this a returning slider as well, should be able to put more emphasis on the piano that this is probs mapped to
00:15:181 (2,3,4) - idk if possible but maybe you can make these look a bit like this so it'll look just that little bit nicer
00:28:284 (2,3) - why isn't this stacked normally now seems weird to me
00:32:939 (1,2) - imo these shouldnt be stacked as the rest of the section hasnt got anything stacked either
00:43:112 (1) - maybe remove NC, it seems not needed at all, not sure about 00:43:284 (1) - either
00:56:560 (2) - o god whistle on slider body isnt there anything else you can do ;w; (counts for others as well)
01:02:077 (2,3) - why not stack em!
01:04:836 (2,3) - uh this blanket is a bit off
01:15:871 (1,1,1) - NCs may be removed here, no SV change or other sound to indicate it too, it's mapped to the exact same sound yaknow
01:17:595 (1,1,1) - same for these
01:20:698 (6) - idk feels better when u use ctrl+g imo
01:54:319 (1,2) - with these sounds I'd expect more of a SV increase instead of decrease, think about it
02:00:181 (1) - remove NC no new sound!
02:01:215 (1,2,3,4) - wouldnt make this increase this much tbh, i get the emphasis but it doesnt need to be harder than blue zenith + hr
02:03:974 (2) - ctrl+g to lead it better to 02:04:146 (3) -
02:17:422 (1) - tihs slider breaks the circular flow you had first ;w; maybe change shape or at least ctrl+g it
02:25:008 (1,2,3) - we need different spacing between (1,2) because these different rythms will make it very hard to read otherwise
02:46:388 (1,2) - you can make this a little like this so the note isn't completely hidden ;w;
02:58:629 (4) - nah double negative flow is a no go so ctrl+g
03:17:595 (1) - s a m e ass before
03:49:836 (1,2,3,4,5,6,7,8) - why is the spacing of the stream lower while the sound only gets stronger???
04:00:353 (1) - you got it
04:18:457 (1,2,3,4) - i dont believe this has to be this hard of a spacing, scaling it down 0,9x would be nice
05:18:112 (1,2,1,2,1,2,1,2) - every slider has another SV right? you can NC all of these

for the rest just repetitive errors u can fix urself tbh

map is anyhow fun to play! it looks nice too

gl with this map!
Topic Starter
Voxnola
HighTec mod

HighTec wrote:

not sure whether i can bring something in really

but lets see

period blood

00:06:043 (1) - why dont u make this a returning slider as well, should be able to put more emphasis on the piano that this is probs mapped to The rhythm of the piano was hard enough to snap to at all. It's probably still inaccurate, but this is the most playable
00:15:181 (2,3,4) - idk if possible but maybe you can make these look a bit like this so it'll look just that little bit nicer I evened the spacing between the circles, but I like the outward curve, so that stays.
00:28:284 (2,3) - why isn't this stacked normally now seems weird to me Rounding errors, lol don't blame me for that. Blame peppy.
00:32:939 (1,2) - imo these shouldnt be stacked as the rest of the section hasnt got anything stacked either That has nothing to do with the rest of the section
00:43:112 (1) - maybe remove NC, it seems not needed at all, not sure about 00:43:284 (1) - either no, it's totally needed xd
00:56:560 (2) - o god whistle on slider body isnt there anything else you can do ;w; (counts for others as well) Leab my default normal-hitwhistle alone, you fiend! ;-;
01:02:077 (2,3) - why not stack em! Stacking these makes for extremely hard reads. I'd rather not have the player be caught by surprise in an easy section
01:04:836 (2,3) - uh this blanket is a bit off I really just did that for an indention for a circle, and something to follow the next slider... while I see what you mean, idk how I would fix this and have the slider bodies follow each other @-@
01:15:871 (1,1,1) - NCs may be removed here, no SV change or other sound to indicate it too, it's mapped to the exact same sound yaknow nu, ncs are the best in special moments
01:17:595 (1,1,1) - same for these
01:20:698 (6) - idk feels better when u use ctrl+g imo I like the current ver.
01:54:319 (1,2) - with these sounds I'd expect more of a SV increase instead of decrease, think about it Maybe in a different song, one where the surface tones are darker and more haunting. It makes less sense in this context.
02:00:181 (1) - remove NC no new sound! nuuuu ;-;
02:01:215 (1,2,3,4) - wouldnt make this increase this much tbh, i get the emphasis but it doesnt need to be harder than blue zenith + hr I've never even seen that map, and this isn't even that hard.
02:03:974 (2) - ctrl+g to lead it better to 02:04:146 (3) - idk, I like this flow
02:17:422 (1) - tihs slider breaks the circular flow you had first ;w; maybe change shape or at least ctrl+g it no, this is ok
02:25:008 (1,2,3) - we need different spacing between (1,2) because these different rythms will make it very hard to read otherwise Trust me, it's alright @-@
02:46:388 (1,2) - you can make this a little like this so the note isn't completely hidden ;w; It's just a stack @-@
02:58:629 (4) - nah double negative flow is a no go so ctrl+g wtf is negative flow? There's almost infinite types of flow that can be plastered on a 2D plane.
03:17:595 (1) - s a m e ass before
03:49:836 (1,2,3,4,5,6,7,8) - why is the spacing of the stream lower while the sound only gets stronger??? Pitch. And the song's volume stays the same.
04:00:353 (1) - you got it I'm confused lol
04:18:457 (1,2,3,4) - i dont believe this has to be this hard of a spacing, scaling it down 0,9x would be nice .9x is less than initial... If change at all, I'll probably rework this into something special, without the questionability
05:18:112 (1,2,1,2,1,2,1,2) - every slider has another SV right? you can NC all of these Since when should SV changes always prompt NCs? It's in duples so that it shows the full array of colors once for the end.

for the rest just repetitive errors u can fix urself tbh

map is anyhow fun to play! it looks nice too

gl with this map!
Thank you for modding out this dry spell! I appreciate it!



UPDATED
Side
;)
Topic Starter
Voxnola
^-^
anna apple
I must say, this is quite fun with hd

01:16:388 (1,1) - wtf is this stacking y game y
Topic Starter
Voxnola

[alt][F4] wrote:

I must say, this is quite fun with hd

01:16:388 (1,1) - wtf is this stacking y game y
well shit... =-=

Less leniency fixes. ty ty
chainpullz
Just want to say this book was pretty great. There were some chapters where I simply couldn't put it down and before I knew it was already 5am. Other chapters were heartwarming and still other were like wut? As a collector of books I have to say this held my attention better than most books. 10/10 would read again.
Topic Starter
Voxnola
I think someone threw a book at your head. :d
Kinshara

chainpullz wrote:

Just want to say this book was pretty great. There were some chapters where I simply couldn't put it down and before I knew it was already 5am. Other chapters were heartwarming and still other were like wut? As a collector of books I have to say this held my attention better than most books. 10/10 would read again.
next level memeing
Zetera
Not sure if this project is serious, but if it is, do you want a taiko diff on that?
Topic Starter
Voxnola
Sorry, I won't be accepting any taiko diffs for apps >.>
N0thingSpecial
looking at this map through editor made me tear a bit
Lumin
On a scale 1-10

Visuality and aesthetics 10+

Playability and fun to play? probably 3
Vivyanne
map is p perfect

literally one of the two maps i wanna see qualified

if i were bn this would've been iconed a long time ago x d
Weber
pls change diff name im triggered :(
anna apple

Tatsuyu wrote:

pls change diff name im triggered :(
yeah change it to "smelly period blood" tyvm
HML
Cool beans dude <3
Nathan
  1. 00:33:284 (2) - 5% volume is way too low especially for the slider head, try 20-30
  2. 00:56:560 (2,3) - mm I don't really get the purpose of this overlap; it led me to think that 00:56:560 (2,3) - was a 1/4 jump when it was actually between 00:58:457 (3,1) -
    I think it would be better to have 00:58:457 (3,1) - overlap or maybe just have none at all
  3. 01:02:077 (2,3) - same
  4. 01:10:353 (2,3) - aaa and then here it's a 1/4 jump
  5. 02:27:595 (1) - why NC here? no sv change or anything and it only makes 02:27:767 (1) - stand out less as a slowdown
  6. 03:49:146 (3) - 03:49:491 (7) - why not nc here for the spacing changes like every other stream
you can't silence soft-slidertick and soft-sliderslide at the same time, gotta pick one
really cool map call me back
Topic Starter
Voxnola

sukiNathan wrote:

  1. 00:33:284 (2) - 5% volume is way too low especially for the slider head, try 20-30 fix
  2. 00:56:560 (2,3) - mm I don't really get the purpose of this overlap; it led me to think that 00:56:560 (2,3) - was a 1/4 jump when it was actually between 00:58:457 (3,1) -
    I think it would be better to have 00:58:457 (3,1) - overlap or maybe just have none at all removed overlap
  3. 01:02:077 (2,3) - same ^
  4. 01:10:353 (2,3) - aaa and then here it's a 1/4 jump
  5. 02:27:595 (1) - why NC here? no sv change or anything and it only makes 02:27:767 (1) - stand out less as a slowdown fix for both
  6. 03:49:146 (3) - 03:49:491 (7) - why not nc here for the spacing changes like every other stream fix
you can't silence soft-slidertick and soft-sliderslide at the same time, gotta pick one :-; that rule sux... but fix
really cool map call me back
ty ty Nathan ^-^
Should I change the diff name? xd


UPDATED
Nathan
oh wtf I thought I edited my post to mention the diff name
anyways yeah I don't see how it's relevant at all LOL
Topic Starter
Voxnola
Rip Period Blood guys. The dream is dead.
anna apple

Naitoshi wrote:

Rip Period Blood guys. The dream is dead.
as are the rest of my dreams...
Nathan
00:06:043 (1) - is this slider extension really necessary
also 00:06:302 (2) - really sounds like 1/8 to me, what do you think
Xilver15
.
Topic Starter
Voxnola

Strategas wrote:

00:06:302 (2) - wrong snap - should start one 1/12 tick later and should include only 1 repeat
There is 1/8 (extended slider to 1/8) The first piano note on the next slider is 1/16, but I can't map that with a repeat (but it's like a super late 1/16). The next two notes should be accurate.

This piano is apparently cancerous to snap. 1/6 to 1/8 to 1/16 to 1/32 to (downbeat)

EDIT: Now it is snapped for real. No bpm changes, but a snap to 1/32 is present

EDIT: rip 1/32 snap

UPDATED
Nathan
Topic Starter
Voxnola
\:D/
UndeadCapulet

Naitoshi wrote:

\:D/
Kinshara

Naitoshi wrote:

\:D/
anna apple

Naitoshi wrote:

\:D/
Vivyanne

Naitoshi wrote:

\:D/
Kyubey
Hello, sorry for being so slow, I had zero motivation and zero working laptops available.

00:32:939 (1,2) - unstack this, repeat arrow is completely hidden under the slider and almost impossible to notice. https://qb.s-ul.eu/dBmJHXdJ.jpg will work
01:56:646 (4,5) - i understand you made a gimmick map, and i appreciate it, but this pattern feels way too unpleasant and unexpected, thus i want to ask you to not cover the sliderbody completely
02:01:129 (4,1,2,3,4,1) - this spacing is huge. it's way too huge, and doesn't really fit the overall difficulty of the map even as the peak of it, so could you make it easier? things like this are pretty hard to follow even for 3k player, trust me

Call me back.
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