Here is I see this...
https://osu.ppy.sh/s/396627I have 5 diffs but I have a normal+ diff so i could keep my hard like it is, and so I wouldn't have to make an easy diff because the BPM of this song is 211 and that is pretty difficult to make a good easy without dumbing it down which ruin the fun in mapping for me.
So with this rule I have 1 options now:
Go into my normal+ diff and use ds snap more and make it atleast 2.20 - 2.24 and dumb down my normal diff in order to get this to be an easy.
Now this look easy but the BPM is high and I might to have to lower the difficulty on my hard as well but prob by just a little bit.
Oh and did I forget to mention that the song BPM is high? I mean come on; if my song was below 200 BPM than this wouldn't be such a problem, but it's not. So in order for my map to get rank, I have to make my normal diff into a shitty easy and turn my normal+ into a shitty normal because of this rule and reduce the fun.
Why do I think that it will reduce the fun? Because I also had the normal+ diff so you can be a bit more adjusted to the hard diff in the map because going from normal to hard it going to be a harder to adjust to.
I like the idea of having a variety in maps because for example, say this map has a 3 high diffs: one of the insanes is a 4 star, 2nd one is a 5 star, and 3rd one is a 6 star.
What wrong with this? Because you can no longer have 2 insanes, this person, who map these 3 diffs, can no longer have one of these insanes even though the set itself is pretty even if you tell me...
A 4 star insane play differently than a 5 star insane because obviously, it easier! With the 4 star insane I can adjust easier to the 5 star insane, and with the 5 star insane, I can adjust to the 6 star extra but I can't do that anymore.
This is by far the stupidest rule ever!
I may be new to mapping but these rules feel forced as hell