Sorry, but I really dislike this change.
I personally find that there usually isn't a very good spread between Normal, Hard, and Insane (As a beginner player, the jump from Normal to Hard was a big one, as was Hard to Insane). It is good to have some sort of inbetween difficulty so that the spreading is much more smooth (Advanded and Light Insane difficulties). This change seems to prevent that.
https://osu.ppy.sh/s/347460
I've been working on this for a while, and the fact that I have to remove or completely rework one of the lower and upper difficulties just feels wrong to do in almost every aspect.
I personally find that there usually isn't a very good spread between Normal, Hard, and Insane (As a beginner player, the jump from Normal to Hard was a big one, as was Hard to Insane). It is good to have some sort of inbetween difficulty so that the spreading is much more smooth (Advanded and Light Insane difficulties). This change seems to prevent that.
https://osu.ppy.sh/s/347460
I've been working on this for a while, and the fact that I have to remove or completely rework one of the lower and upper difficulties just feels wrong to do in almost every aspect.