if your map has any type of icon set - be it bubble pop, disqualification or bubble - it will not need to follow the new restructure.is star icon okay?
t/314308
streamline mapping process? great, and who will benefit from this?ztrot wrote:
it is to streamline the mapping process make things more clear as I have stated
The difficulty is not dependent on the star rating. The mapping techniques used within the difficulty and the spread to the surrounding difficulties define the category each difficulty level falls into. Difficulties must be named to reflect that. That being said as long as there is progression why do you need two insanes in the same set?
Easy Normal Hard Insane Expert < and if you can make a proper spread you are rewarded to break away and test your limits as a mapper and make a ultra diff
There should always be progression from easy to expert.
So my question is, why is the "ENHIXU" the only proper spread? Why not having some smaller progression between those diffs is bad? I really don't understand this.ztrot wrote:
There should always be progression from easy to expert.
I think the heart is propganda to make people think this is a great idea 10/10 government is always right.KuranteMelodii wrote:
Explain this plz, doesn't it broke the criteria itself too
^Irreversible wrote:
About the rest, I have one important question: All these diffs will most likely go into a new mapset, which will obviously get ranked too. Where are the benefits, for anyone?
Chaoslitz wrote:
^Irreversible wrote:
About the rest, I have one important question: All these diffs will most likely go into a new mapset, which will obviously get ranked too. Where are the benefits, for anyone?
Honestly it will only force mappers to delete their GDs and GDers can only create their own mapsets to get it ranked. While different mappers show their own style on mapping, I don't see any reason why such rules is amended to restrict mapsets having same difficulties.
Also about the approval rule, I believe it discourage people from mapping Extra difficulties in Marathon maps (eg: https://osu.ppy.sh/s/324047), spending far more time on mapping an easier difficulties to fulfill the requirement of the new Ranking Criteria, other than cases like this I am fine with map with has ~5mins long
I think a forced linear spread could potentially stifle creativity; while it does encourage balance, it also forces the mapper to have to add/remove elements in a difficulty they otherwise may not want to in order to maintain the spread. It could lead to a lot of dumbed down and/or overcomplicated difficulties when they don't have to be.ztrot wrote:
First of all, we reworded the current spread rule. All difficulties in each game mode have to align in a linear and progressive spread. You can add one Ultra difficulty past an Expert difficulty that does not have to increase linearly in difficulty with the rest of the spread. Keep in mind, that Ultra is a placeholder term, used to reflect a high end difficulty that has not been specified with a name yet. We put that name in place, so you guys know what we are talking about when we want to refer to the high end difficulties of a mapset.
This leads to less diversity in my opinion. Many people have different mapping styles (e.g. person A can map an Insane difficulty that is completely different to how person B maps an Insane), and limiting the amount of same difficulties prevents that diversity.ztrot wrote:
Secondly, we limited the amount of difficulties of the same level per game mode. Every mapset is limited to one of each difficulty level per game mode. While this appears very limiting at the beginning, the hybrid set rules stay intact. Don't forget that every keycount in osu!mania is considered as individual game mode, too! If you wish to get your mapsets with multiple difficulties of the same level ranked, we advise you to split it off into a new mapset.
I'm sort of okay with this one actually-ztrot wrote:
At last, we altered the requirements for Approval beatmaps. Approval mapsets must have 1 difficulty that is either an Easy, Normal, Hard or Insane. Your mapset must contain an Insane difficulty if an Expert or Ultra difficulty is present. This means that every Approval containing only an Expert or Ultra difficulty must receive a second difficulty. If you do not wish to map more than one difficulty for your Approval sets, we would advise you to keep the single difficulty at Insane level or below.
i lol-edAnxient wrote:
wait if i understand this new rule properly, its basically this
as long as we get difficulty icons on set, like easy, normal, hard, insane, extra, so what is the point of the star rating system?
why not just get rid of it? change into
coz if it is like that, then holy shit rip the ranking criteria.
Len wrote:
lets make 10star ultra
we
can
fly
nice to know you guys had the time to proofread your thread etc. but can't even schedule a meeting.Loctav wrote:
let me fix that. 10% were not online.Desperate-kun wrote:
Most of the members of the council were not online when this was discussed.