I cannot agree to Ultra.
Every mapset is limited to one of each difficulty level per game mode.there should be one, right?
What happened to the community driven nature of this game?Ranking Criteria Council wrote:
This replaces the current method of proposing and amending new rules. Rules and Guidelines are from now on solely pushed by the Council and their discussions.
So does it mean you can do a set with Insane and Another, or they're both considered as Insane ?ztrot wrote:
I have adjusted the main post there was one thing that wasn't added should clear up some confusion.
The difficulty is not dependent on the star rating. The mapping techniques used within the difficulty and the spread to the surrounding difficulties define the category each difficulty level falls into. Difficulties must be named to reflect that.
that is the section that was missing
There was a plan of moddingV2 which would make everything more community based. Now there is only a select few who will choose this? This is absolute bullshitLoctav wrote:
We went through that change with these people t/420229VINXIS wrote:
Edit: was there even discussion witht he community or qats hOLY
best comment on this threadSquigly wrote:
How about, we don't do this.
^neonat wrote:
I cannot agree to limiting 1 difficulty for each level per mapset, there is benefit of having levels between them, like Light Insane for example, or an Advanced in between Normal and Hard.
I'm fine with the Approval rule
it's ok since this rule only applies at new mapYuii- wrote:
https://osu.ppy.sh/b/801333
Asphyxia is crying right now.
"but the change reflects something we see as urgent and something that needed to happen"Sieg wrote:
@ztrot can you please give a reasoning to us forEvery mapset is limited to one of each difficulty level per game mode.there should be one, right?
Then why is Mao, the council member, showing a disagreement?Loctav wrote:
We went through that change with these people t/420229VINXIS wrote:
Edit: was there even discussion witht he community or qats hOLY
why you exclude the rest of the community and the rest of BNs/QAT from the discussion, a big change like this should be discussed more open, mostly because all the community disagree with this.Loctav wrote:
We went through that change with these people t/420229VINXIS wrote:
Edit: was there even discussion witht he community or qats hOLY
lol...Yuii- wrote:
https://osu.ppy.sh/b/801333
Asphyxia is crying right now.
....Yuii- wrote:
https://osu.ppy.sh/b/801333
Asphyxia is crying right now.
it applies to this map since it hasn't been bubbled / iconed in any way beforemintong89 wrote:
it's ok since this rule only applies at new mapYuii- wrote:
https://osu.ppy.sh/b/801333
Asphyxia is crying right now.
it is to streamline the mapping process make things more clear as I have statedSieg wrote:
@ztrot can you please give a reasoning to us forEvery mapset is limited to one of each difficulty level per game mode.there should be one, right?