forum

xi - over the top [OsuMania]

posted
Total Posts
108
show more
Aqo
irc mod

SPOILER
17:43 ArcherLove: wa
17:43 ArcherLove: it's really weak sound--
17:44 Aqo: if you really want to emphasize that weak change
17:44 ArcherLove: you were right
17:44 Aqo: then at most do something like this http://i.imgur.com/c4gkMKp.png
17:44 ArcherLove: oh my how in the world you notice that very weak sound
17:44 Aqo: but changing the chord entirely feels wrong
17:44 Aqo: also
17:44 ArcherLove: ok I will do that
17:44 Aqo: I like analyzing a lot of complex songs
17:44 Aqo: lol
17:44 Aqo: so I notice all the little sounds
17:44 ArcherLove: very good ear
17:44 Aqo: I only chart vertically
17:44 ArcherLove: ok I do that
17:45 ArcherLove: I will change all of that kind of sound
17:45 Aqo: ok
17:45 ArcherLove: http://puu.sh/na7PT/422b6ee371.png
17:45 ArcherLove: should I make 4 chord or better 3?
17:45 ArcherLove: at last
17:45 Aqo: I think when making decisions like that
17:45 Aqo: you should take into account relative intensity
17:45 Aqo: and volume
17:46 Aqo: it also depends on the difficulty level you're making
17:46 Aqo: since most of this chart is double streams on this bpm
17:46 Aqo: I'd even use 5 chords
17:46 ArcherLove: hmm since it's only fade sound
17:46 ArcherLove: I think 3 is ok?
17:46 Aqo: also
17:46 Aqo: it gives you a better adjustment range
17:46 Aqo: listen to the difference between
17:47 Aqo: 00:01:275 - and 00:02:166 -
17:47 Aqo: the first one is stronger than the second one
17:47 Aqo: they're mostly the same, but second one has one synth layer at a lower volume
17:47 Aqo: instead of changing the chord like you did
17:47 Aqo: I'd lower the intensity by reducing 1 column
17:47 Aqo: from 5 to 4
17:47 Aqo: and make it 2/3 per hand on first one
17:47 ArcherLove: ah
17:47 Aqo: and 2/2 on second one
17:47 Aqo: to keep the balance for the player
17:47 Aqo: so for example
17:48 Aqo: like this http://i.imgur.com/vDqmk7H.png
17:48 Aqo: that way it doesn't matter if it's right hand or left hand player
17:48 Aqo: the pattern will always feel balanced
17:49 ArcherLove: hmm that's good
17:49 Aqo: while still emphasizing the change in the music
17:49 ArcherLove: ok take
17:49 Aqo: and also being consistent
17:49 Aqo: also
17:49 Aqo: 00:03:354 (3354|2,3502|4) -
17:49 Aqo: those two notes are different in the music
17:49 Aqo: but I'd put them on the same column
17:50 ArcherLove: alright
17:50 Aqo: because they're a completely different rhythm from the louder notes that are present around them
17:50 Aqo: and having variation on the smaller/weaker notes
17:50 Aqo: gives them too much emphasis
17:50 Aqo: it doesn't play as good
17:50 Aqo: also 00:03:651 - and so on
17:50 ArcherLove: roger changed
17:50 Aqo: the loud parts are copy-paste in the music
17:50 Aqo: so I'd also copy paste in the chart
17:50 ArcherLove: I'm working on that
17:50 ArcherLove: hmm
17:51 ArcherLove: I think a bit different but same density would be fine?
17:51 Aqo: it will be fine because that's the first impression the player gets
17:51 Aqo: when you keep it consistent and not random, the player knows very clearly what he's playing
17:51 Aqo: it makes it more fun like that
17:51 Aqo: feels more like you're actually playing the music
17:51 ArcherLove: ah
17:51 ArcherLove: yeah
17:51 Aqo: and not random training patterns
17:51 ArcherLove: it's bms-based chard
17:51 ArcherLove: *chart
17:51 Aqo: yes
17:51 ArcherLove: I should make that way
17:51 Aqo: bms is all about charting the music
17:51 Aqo: the player has to feel
17:51 Aqo: like the music comes out of his fingers
17:52 Aqo: 00:05:730 (5730|2,5730|4) -
17:52 Aqo: two notes for this for example
17:52 Aqo: is a bad idea
17:52 Aqo: there's exactly 1 instrument in use here
17:52 ArcherLove: 4?
17:52 Aqo: no matter how loud or intense it is
17:52 Aqo: I won't use more than 1 note for this
17:52 ArcherLove: should only 1?
17:52 Aqo: yes
17:52 Aqo: there are no layers in the music for this sound
17:53 Aqo: it's a pure single instrument
17:53 ArcherLove: well maybe modder will talk loud about this later but
17:53 ArcherLove: let's just change to 1 right now
17:53 ArcherLove: because this is bms-based
17:53 Aqo: also it feels more fun to play imo
17:53 Aqo: it's more exciting
17:53 ArcherLove: okk
17:53 Aqo: when you have shifts from small into big really fast
17:53 Aqo: keeps you in focus
17:54 Aqo: as for the big stream...
17:54 Aqo: I'm not sure what system you used to place it down
17:54 Aqo: it's hard for me to tell
17:54 Aqo: do you pay attention to blue ticks when placing streams?
17:54 ArcherLove: if 2 note
17:55 ArcherLove: =piano + 1 sound (ckckckck)
17:55 ArcherLove: for chord
17:55 Aqo: I mean position
17:55 ArcherLove: piano+ckck+kick
17:55 ArcherLove: hmm
17:55 Aqo: 00:06:101 (6101|1) - 00:06:250 (6250|5) - 00:06:547 (6547|4) -
17:55 ArcherLove: I guess PR and about simetrical
17:55 Aqo: if you look at just your blue ticks
17:55 ArcherLove: it's like
17:55 ArcherLove: "for playability"
17:55 ArcherLove: since I don't have much experience
17:55 ArcherLove: and when I play it feels nice---
17:55 ArcherLove: orz
17:56 Aqo: they create a shape like this http://i.imgur.com/1484p1i.png
17:56 Aqo: it's kinda random isn't it
17:56 ArcherLove: yeah
17:56 ArcherLove: but I don't think it's weird to play (?)
17:56 ArcherLove: since one of my bms friend said it feels nice
17:56 ArcherLove: idk too
17:56 Aqo: left, right, right, right, right, left, both, both, right, both, middle
17:56 Aqo: the balance here is very inconsistent
17:56 ArcherLove: ;;
17:56 Aqo: did your bms friend FC this?
17:57 Aqo: it's very hard to judge how good a stream pattern plays if you're not FCing it
17:57 Aqo: everything feels "fun" if you're barely surviving on it
17:57 Aqo: but only really well structured maps are fun to play if you're already doing well on them
17:57 ArcherLove: S'd .. at 96%
17:57 Aqo: pro
17:57 Aqo: ;w;
17:58 ArcherLove: and the other one
17:58 ArcherLove: named shadow
17:58 ArcherLove: bmshadow
17:58 Aqo: when I listen to this streamy part of the music
17:58 ArcherLove: only A because can't acc ww
17:58 Aqo: if I were to really simplify the music rhythm here
17:58 Aqo: it sounds like this
17:59 Aqo: http://i.imgur.com/wNoaTCi.png
17:59 Aqo: starting from 00:06:027 -
17:59 ArcherLove: oh that's so like
17:59 Aqo: can you hear this?
17:59 Aqo: there's a constant repeating synth
17:59 ArcherLove: yeah I can
17:59 Aqo: going from red beat to white beat
17:59 ArcherLove: it's the technical way to map
17:59 Aqo: yes
17:59 ArcherLove: but.. it's like
18:00 ArcherLove: killing hand orz
18:00 Aqo: I'm not saying I'll place the notes like this
18:00 ArcherLove: still inexperience with technical thing so I tried a bit 'messy' ones
18:00 Aqo: this is just the base rhythm
18:00 Aqo: now,
18:00 Aqo: if you listen to this rhythm
18:00 Aqo: you notice every 2 white lines
18:00 Aqo: the synth pitch changes
18:00 ArcherLove: yeah
18:00 ArcherLove: higher and higher
18:00 Aqo: and it always changes in the same direction
18:00 Aqo: yes
18:01 ArcherLove: xi style
18:01 Aqo: once you take that into account
18:01 Aqo: http://i.imgur.com/NEZNtcE.png
18:01 Aqo: this is the rhythm here
18:01 Aqo: its basic form
18:01 Aqo: now
18:01 Aqo: look at just the blue ticks
18:01 ArcherLove: okay
18:01 Aqo: the way they gradually move
18:01 Aqo: creates a lot of minitrills
18:02 Aqo: that feel nice to play
18:02 Aqo: it's 'consistent'
18:02 Aqo: but 'different'
18:02 ArcherLove: yes?
18:02 Aqo: hard to explain but like
18:02 Aqo: it plays nice...?
18:02 Aqo: and makes sense with the music
18:02 ArcherLove: hmm right
18:02 Aqo: there's also a drum here on each 1/1
18:02 Aqo: and every 2 white lines another synth
18:03 ArcherLove: thre is part I forgot to put drum at [1] so I change at [7] lol
18:03 Aqo: lol
18:03 ArcherLove: I just kind like mapping while moving
18:03 Aqo: and also if you want another layer
18:03 Aqo: it can follow its own logic
18:03 Aqo: to create a mix for the play
18:03 ArcherLove: higher"
18:03 Aqo: so lets say just regular opposite stair logic
18:03 ArcherLove: following the bass
18:04 Aqo: might be better to do it differently
18:04 Aqo: hmm
18:04 Aqo: for every blue tick on the right
18:04 Aqo: I'd place one on the left
18:04 Aqo: maybe try that
18:05 Aqo: lol zzzz http://i.imgur.com/Hgi0WPh.png
18:05 Aqo: well would need to think about it
18:05 Aqo: either way at this point it's not a suggestion
18:05 Aqo: just saying that the way my mapping system works
18:05 Aqo: I try to take into account both the music and the player's hands
18:05 ArcherLove: yeah yeah it's ok
18:05 Aqo: but I'm having a hard time telling your system on your streams
18:05 ArcherLove: I'm studying any kind of style
18:06 Aqo: it feels kinda random
18:06 ArcherLove: for future purpose
18:06 Aqo: if you run into situations
18:06 Aqo: where you feel like you forgot a note...
18:06 ArcherLove: I already tell my way of mapping is like "mapping while moving"
18:06 Aqo: then imo you should rethink your style
18:06 ArcherLove: yes
18:06 ArcherLove: ?
18:06 Aqo: try to map more vertically
18:06 Aqo: as in
18:06 Aqo: not chronologically
18:06 ArcherLove: well what can I say.. 1st try mapping alone bms..
18:06 Aqo: also try playing a lot of actual bms
18:06 ArcherLove: before, helped by someone (collab) ww
18:06 Aqo: to get ideas
18:07 Aqo: both play and then look at how it looks in the editor
18:09 ArcherLove: my PC broke
18:09 ArcherLove: rip 60gb
18:09 Aqo: 00:15:532 -
18:09 Aqo: back to your map
18:09 Aqo: starting from this point
18:09 ArcherLove: alright
18:09 Aqo: you map double streams
18:09 ArcherLove: PR?
18:09 Aqo: the music is literally
18:09 Aqo: empty
18:09 Aqo: it's just funny
18:10 Aqo: all ghost notes
18:10 Aqo: whhhy
18:10 ArcherLove: aaa
18:10 ArcherLove: 2 note for piano (?)
18:10 ArcherLove: it's like
18:10 ArcherLove: also from bms like
18:10 ArcherLove: doubling sound
18:11 ArcherLove: stuff like that (?)
18:11 Aqo: lol..
18:11 Aqo: this is all the music this part has http://i.imgur.com/5BsmzI7.png
18:11 ArcherLove: if many people against that I don't mind changing it~
18:11 Aqo: well, I'm not against overmapping
18:11 Aqo: but I find it funny how intense you map a calm part of the song
18:12 ArcherLove: aa haha
18:12 ArcherLove: rip ;;
18:12 ArcherLove: I guess
18:12 ArcherLove: for diff purpose (?)
18:12 Aqo: well that goes back to what I said earlier
18:12 Aqo: it makes it feel more like a random pattern training map
18:12 Aqo: than a map for the song
18:13 Aqo: might as well pick your favorite TV size song
18:13 Aqo: and map it the same way
18:13 Aqo: >w<
18:13 ArcherLove: too short
18:13 Aqo: lol
18:13 ArcherLove: I don't really enjoy mapping too short song @.@
18:13 ArcherLove: it's like
18:13 ArcherLove: less creativity
18:13 Aqo: so map the full ver of anime song :b
18:13 ArcherLove: when finish I feel empty
18:13 ArcherLove: TOO LONG
18:13 ArcherLove: sdasdas
18:13 ArcherLove: I'm complicated person /i/
18:14 Aqo: did I send you my 100% magical chart earlier?
18:14 ArcherLove: yes
18:14 *Aqo is listening to Tamura Yukari, Kanai Mika, Horie Yui - 100% Magical Star*
18:14 Aqo: anime short song
18:14 Aqo: also very overmapped
18:14 Aqo: but I don't think it lacks creativity ?_?
18:14 ArcherLove: uh
18:14 Aqo: has lots of variation
18:14 ArcherLove: it's just like self satisfication
18:14 Aqo: even that the music itself is really simple
18:14 Aqo: correct me if I'm wrong
18:14 ArcherLove: yeaah
18:14 Aqo: just saying you don't have to pick a long song
18:15 ArcherLove: but
18:15 Aqo: to find room to mix things up
18:15 ArcherLove: there is some song that's very good
18:15 ArcherLove: so I want to map TV size ww
18:15 Aqo: ww
18:17 Aqo: 01:14:938 -
18:17 Aqo: this part in your chart for example
18:17 Aqo: in the music it's very intense
18:17 Aqo: but in the chart it's low density
18:17 Aqo: compared to other parts you charted with high density like that empty part earlier
18:17 ArcherLove: uhh it's like
18:17 ArcherLove: resting?
18:18 Aqo: resting?
18:18 Aqo: here?
18:18 ArcherLove: you are right
18:18 ArcherLove: let's just
18:18 ArcherLove: not
18:18 ArcherLove: any suggestion?
18:18 Aqo: well
18:18 Aqo: again my overall suggestion for the chart would be
18:18 Aqo: to think about how you can make it vertically
18:19 Aqo: break down the entire song into parts
18:19 Aqo: think which parts feel intense
18:19 Aqo: which parts feel calm
18:19 Aqo: which parts repeat
18:19 Aqo: and which parts have variation in them
18:19 Aqo: and then put patterns accordingly
18:19 Aqo: intense parts get more density
18:19 Aqo: repeat parts get repeat blue ticks to give the player the right feels
18:19 Aqo: calm parts less density
18:19 Aqo: changing parts change the pattern
18:20 Aqo: etc
18:20 ArcherLove: okk
18:20 ArcherLove: ah
18:20 ArcherLove: about this
18:20 Aqo: it's easier to get the right idea when you consider the entire song
18:20 ArcherLove: this is ok? http://puu.sh/na9IO/d49e2486ba.png
18:20 ArcherLove: like
18:20 ArcherLove: vurst
18:20 ArcherLove: *burst
18:20 Aqo: you mean 01:16:423 - right
18:20 ArcherLove: is that kind of pattern acceptable?
18:20 ArcherLove: yes
18:20 Aqo: to be honest
18:20 Aqo: I have noooooooooo idea how to map 1/8 notes
18:21 Aqo: that's one aspect of mapping I have absolutely no idea about
18:21 ArcherLove: uhmm
18:21 Aqo: just do what feels right. it looks okay I guess? lol
18:21 ArcherLove: maybe it's good like this
18:21 ArcherLove: \w/
18:21 Aqo: I think this part
18:21 Aqo: 01:16:683 (76683|2,76720|1,76757|2) -
18:21 Aqo: is annoying to play
18:21 Aqo: would've been better if all 4 stairs faced the same direction imo
18:21 Aqo: that's all I can say
18:22 ArcherLove: ok
18:22 Aqo: playing a jack on yellow ticks
18:22 Aqo: is very hard...
18:22 Aqo: especially with same-hand also doing a stream
18:23 ArcherLove: er..
18:23 ArcherLove: http://puu.sh/na9Rm/81462577f8.jpg ?
18:23 ArcherLove: so wrong--
18:23 ArcherLove: it feels
18:23 Aqo: yeah looks like a mess
18:23 Aqo: uhm
18:25 ArcherLove: lol http://puu.sh/na9Yo/603defe881.jpg
18:25 ArcherLove: spam right left right left
18:25 Aqo: http://i.imgur.com/2MNMEDI.png
18:26 ArcherLove: that's good also
18:27 Aqo: here
18:27 Aqo: http://i.imgur.com/pMnuobO.png
18:27 Aqo: found the right way to balance this
18:28 ArcherLove: oh o.o? I thought this http://puu.sh/naabP/ac94bb519a.jpg good enough?
18:28 ArcherLove: should I change?
18:29 Aqo: it has balance issues
18:29 Aqo: look
18:29 Aqo: http://i.imgur.com/qeq5fEB.png
18:29 ArcherLove: well that's right
18:29 ArcherLove: changing
18:29 Aqo: http://i.imgur.com/nln8Gs3.png
18:29 Aqo: stuff like this feels "weird" when you play it
18:29 Aqo: also
18:29 Aqo: hand balance:
18:29 Aqo: imagine a left-handed player
18:30 ArcherLove: <-
18:30 Aqo: left hand: http://i.imgur.com/g3hh2O8.png
18:30 Aqo: right hand: http://i.imgur.com/wUFUdEt.png
18:30 Aqo: bad hand balance...
18:30 ArcherLove: dead thumb
18:30 ArcherLove: lol tiht
18:30 ArcherLove: *rightt
18:31 Aqo: damnit
18:32 Aqo: you made me think about this song too much
18:32 Aqo: now I want to chart it
18:32 Aqo: zzzz
18:32 ArcherLove: zzzzzzz
18:32 ArcherLove: great song
18:32 ArcherLove: \o\
18:32 Aqo: xi
18:33 ArcherLove: over the top
18:33 Aqo: loll
18:33 Aqo: by the way
18:33 Aqo: remember I told you earlier to use 1 note instead of 2
18:33 ArcherLove: yes?
18:33 Aqo: 01:21:844 (81844|1,81918|2,81992|3) -
18:33 Aqo: in parts like this
18:33 Aqo: I think it's better to unmap
18:33 Aqo: even that the music is there
18:33 Aqo: it makes the transition feel more intense
18:34 ArcherLove: hmm ok
18:34 Aqo: when you keep having 1/4 notes
18:34 Aqo: the player keeps reading at 100% of his attention
18:34 ArcherLove: resting part
18:34 Aqo: so the transition feels weak
18:34 Aqo: but if you put a whole 1/1 gap there
18:34 ArcherLove: okk del
18:34 Aqo: the player's attention drops a little
18:34 Aqo: and then the note on 01:22:067 - feels more intense
18:35 ArcherLove: right
18:35 ArcherLove: great think
18:36 ArcherLove: I should find for more weak transition to make a gap
18:36 ArcherLove: I think none
18:36 ArcherLove: :U
18:37 Aqo: best way to discover those things is just playtest yourself and experiment
18:37 ArcherLove: yup
18:37 ArcherLove: me can't pass
18:37 ArcherLove: not even 1minute
18:37 Aqo: and again... just play many existing popular bms and steal idea
18:37 Aqo: ww
18:37 ArcherLove: ww
18:37 ArcherLove: for now just watch some youtube play
18:37 ArcherLove: and niconico
18:38 ArcherLove: do you want some kudosu? we can mark this as irc
18:38 ArcherLove: I study a lot lol
18:38 Aqo: sure why not :b
18:38 Aqo: it's not really an organized mod tho
18:38 ArcherLove: 1 hour full irc
18:38 ArcherLove: it's ok
18:38 Aqo: lloool
18:38 Aqo: okay 1 hour = 1 kd
18:38 Aqo: xd
18:38 ArcherLove: you gave me many suggestion and it will comes good later /o/
18:38 ArcherLove: rip
18:38 ArcherLove: <_<
18:38 Aqo: I'm looking forward to your charts
18:38 Aqo: :)
18:39 Aqo: just please make playable things too not just impossible stuff haha
18:39 ArcherLove: thank you very much!~
18:39 Aqo: <-- noob. can't play that hard difficulty
18:39 Aqo: x_x
18:39 ArcherLove: I'm always make easier stuff if it's too hard haha
18:39 ArcherLove: maybe I will make 2 Insane
18:39 ArcherLove: well
18:39 ArcherLove: let's just see how it's going
18:39 Aqo: just make things that fit the song
18:39 Aqo: don't think about overall difficutly when mapping
18:39 Aqo: only relative difficulty inside the chart
18:40 Aqo: i.e. intense parts etc
18:40 ArcherLove: okkk
Topic Starter
ArcherLove


Aqo et.

lol
23:51 ArcherLove: yepp ok
23:52 ArcherLove: aqo jack 1/3 202 bpm at MX
23:52 ArcherLove: is it ok?
23:52 ArcherLove: (first intro over the top)
23:53 Aqo: orz the savelog didn't catch everything
23:53 Aqo: ummm "is it okay"?
23:53 Aqo: the answer is "it depends..."?
23:53 ArcherLove: too long chat
23:53 Aqo: just try playing it...
23:53 Aqo: see for yourself
23:53 Aqo: hard to answer without playtesting...
23:53 ArcherLove: uhh
23:53 ArcherLove: too pro for playing ez stuff 8)
23:53 *ArcherLove killed
23:53 Aqo: PLS
23:53 Aqo: PLSSSSSSS
23:53 Aqo: Woooooow
23:54 Aqo: xD
23:54 ArcherLove: yeaaaaaaahhhhhhhh
Yanamon
00:48:205 (48205|0,48279|0) - mini jack nyempil sebiji, delete ae, mngkn kea gini? http://imgur.com/ahJaMNn

01:13:750 (73750|1,73750|6,73750|0,73750|3,73750|4,73824|2,73824|5,73898|3,73973|4,74047|5,74121|4,74195|3,74270|2,74344|1,74418|3,74492|4,74567|5,74641|1,74715|2,74789|3,74864|4) - terlalu ez LN wall nye, ma stairny kurang cocok ma tangga nada(?), saran seh kya gni : http://imgur.com/scmkSVe

00:16:720 DKK, bagusan yg sblmnya (bukan LN wall) IMO
XeoStyle
meow
23:51 XeoStyle: 00:59:492 (59492|5,60680|4,60680|6,60755|5,60829|4,60903|5,60977|6) -
23:51 XeoStyle: this thing is annoying to play
23:51 ArcherLove: hmm
23:52 ArcherLove: let me change the LN to the 7
23:52 XeoStyle: good idee
23:52 ArcherLove: is this good?http://puu.sh/ncYNh/2ada29b696.jpg
23:53 XeoStyle: [https://osu.ppy.sh/ss/4561153 what about this ?]
23:54 ArcherLove: alright http://puu.sh/ncYSM/7c7d1d64c9.jpg ??
23:54 XeoStyle: ye, this pattern play good actually
23:55 ArcherLove: alright, anything else .w.?
23:56 XeoStyle: 01:16:126 -
23:57 XeoStyle: this part is uuuh :/
23:57 ArcherLove: I think that part plays well (?)
23:58 XeoStyle: for a MX level player like me, not really :/
23:58 XeoStyle: maybe ask some good 7k mappers, i'm not really good at modding 7k too x)
23:58 XeoStyle: like PyaKura <:
23:58 ArcherLove: hmm
23:58 XeoStyle: hmmmhmmhmhmm
23:59 ArcherLove: I need to make another bms-based style for filling gap between SHD and UHD I guess
23:59 ArcherLove: so people will enjoy all X diff (?)
23:59 ArcherLove: and another MX..?
23:59 ArcherLove: asdasd
23:59 XeoStyle: Some harder bms diff looks like a good idee
00:00 ArcherLove: Extra is a overjoy 3 though
00:00 ArcherLove: btw http://puu.sh/ncZen/afe910df28.jpg this is ok?
00:00 XeoStyle: where ?
00:01 XeoStyle: time pls
00:01 XeoStyle: x)
00:08 ArcherLove: hm
00:08 ArcherLove: sorry
00:08 ArcherLove: doing home chores aasd
00:08 ArcherLove: the part before
00:08 ArcherLove: when you said "not good for player MX like me"
00:08 ArcherLove: 01:16:200
00:08 ArcherLove: 01:16:200 -\
00:17 XeoStyle: OH
00:17 XeoStyle: sorry i'm gonna look right meow
00:17 ArcherLove: .
00:17 ArcherLove: haha
00:17 ArcherLove: my bad for suddenly afk asdasd
00:18 XeoStyle: yeah
00:18 XeoStyle: I kinda prefer this
00:19 ArcherLove: alright
00:19 ArcherLove: 'w')b
00:19 XeoStyle: 01:16:794 (76794|4) - to 2 ?
00:20 ArcherLove: ok
00:21 XeoStyle: humm
00:22 XeoStyle: 01:19:839 note here no ?
00:22 XeoStyle: 01:19:839- *
00:22 XeoStyle: 01:19:839 -
00:23 ArcherLove: 'w'
00:23 ArcherLove: 01:19:839 -
00:23 ArcherLove: oh
00:23 ArcherLove: I only focus on piano on that part
00:23 ArcherLove: since 01:24:591 (84591|3) - it is the reff part so
00:24 XeoStyle: okok
00:25 XeoStyle: https://osu.ppy.sh/ss/4561276 and https://osu.ppy.sh/ss/4561285
00:25 XeoStyle: ?
00:25 XeoStyle: the trill plays really good
00:26 XeoStyle: oh you map it after
00:26 XeoStyle: my bad
00:26 XeoStyle: I'm not familliar with your mapping style my bad
00:26 XeoStyle: x)
00:27 ArcherLove: alright
00:27 ArcherLove: it's good
00:27 ArcherLove: it's still following the piano <_<
00:27 ArcherLove: why not lol
00:27 ArcherLove: since I mapped it apparently 01:38:997 (98997|3,99072|6,99146|3,99220|6) -
00:28 XeoStyle: yeah thats what I was saying :P
00:29 XeoStyle: everything is good for me
00:29 XeoStyle: I'm not a pro modder too, sorry, but I really enjoy the MX
00:29 XeoStyle: it's really fun with random :D
00:30 ArcherLove: alright XD
00:30 ArcherLove: thank you`
00:30 ArcherLove: if you want some kudos you can post @ thread :>
00:30 XeoStyle: maybe for the intro
00:31 XeoStyle: you can add a not for the cymbals
00:31 XeoStyle: or remove a note for every non-cymbal note
00:31 ArcherLove: um which one?
00:31 XeoStyle: 00:03:651 (3651|0) - like here
00:31 XeoStyle: or here 00:01:275 (1275|3) -
00:32 ArcherLove: oh the jack
00:32 ArcherLove: it's like
00:32 ArcherLove: hand balance
00:32 ArcherLove: I'd rather keep that owo
00:32 XeoStyle: I don't think adding one note is gonna destroy your hand balance
00:32 XeoStyle: anyway, as you want :P
00:33 ArcherLove: oh
00:33 ArcherLove: adding
00:33 ArcherLove: adding where O.O
00:33 XeoStyle: yeah
00:33 XeoStyle: for the cymbals
00:33 ArcherLove: 4 note?
00:33 XeoStyle: [00:01:275 (1275|5,1275|3,1275|0) - here] and [00:03:651 (3651|0,3651|3,3651|5) - here]
00:33 XeoStyle: rip link
00:34 XeoStyle: yeah 4 notes
00:34 XeoStyle: I think it's ok since the section is based on 3 notes for all the others
00:34 ArcherLove: lool
00:34 XeoStyle: 4 notes is gonna add some consistency for the section
00:34 ArcherLove: alright
00:34 XeoStyle: for the cymbal :D
00:35 ArcherLove: adding all for that part
00:35 XeoStyle: Do the same for the others ones too :D
00:35 ArcherLove: already
00:35 XeoStyle: good
00:36 XeoStyle: Ok, i'm gonna post the logz
00:36 ArcherLove: okk
00:36 XeoStyle: because yaykudoxdlolswag
00:36 ArcherLove: lolol
DeletedUser_259972
If this become ranked...
Forget maniera
Forget 2006
Forget the limit does not exist
This is real pp



I think offset 1291 is more correct
all mods are written after applying offset 1291, so apply offset first and then take mods

also, make sure to add kiai time somewhere
I suggest 00:34:558 - ~ 00:53:552 - / 01:22:067 - ~ 01:55:334 - (you can disable kiai time in 01:36:027 - ~ 01:36:324 - if you want)

Extra


  1. General pattern: I think cobweb is too overused. Try moving some column to remove cobweb patterns.
  2. 00:02:182 (2182|5,2182|1,2182|6,2182|3,2281|3,2281|1,2281|6,2281|5,2380|6,2380|5,2380|3,2380|1,2479|3,2479|0,2479|6) - 5 notes, since everything else is 5 notes
    00:04:558 (4558|5,4558|3,4558|1,4558|6,4657|5,4657|6,4657|1,4657|3,4756|3,4756|6,4756|5,4756|1,4855|3,4855|6,4855|0) - ^
  3. 00:05:746 (5746|4) - Double maybe?
  4. 00:33:964 (33964|2,33964|0,33964|6,34001|5,34038|4,34075|3,34112|2,34112|0,34131|3,34149|4,34168|5,34187|6,34205|1,34224|2,34242|3,34261|6,34261|0,34261|4) - I think this is 1/6 snap, and also piano goes until 00:34:558 -
  5. 00:53:568 - ~ 00:58:320 - How about filling every 1/4 snap? This is piano part
  6. 01:03:073 - note is missing
  7. 01:03:964 (63964|3,63964|6,63964|1,63964|5,64063|5,64063|6,64063|1,64063|3,64162|1,64162|3,64162|5,64162|6,64261|3,64261|6,64261|0) - 5 notes also
    01:06:340 (66340|5,66340|1,66340|6,66340|3,66439|3,66439|1,66439|6,66439|5,66538|6,66538|5,66538|3,66538|1,66637|3,66637|0,66637|6) - ^
    01:08:716 (68716|3,68716|6,68716|1,68716|5,68815|5,68815|6,68815|1,68815|3,68914|1,68914|3,68914|5,68914|6,69013|3,69013|6,69013|0) - ^
  8. 01:11:984 (71984|6,71984|0,71984|4,72058|1,72132|5,72132|2,72206|3) - Ctrl+H? (left hand is too busier than right hand)
  9. 01:14:954 - ~ 01:16:439 - I think this part should be 1/8 snap too
  10. 01:26:315 - 01:26:464 - 01:26:687 - add some more note, since this is drum sound
  11. 01:53:865 (113865|2,113865|0,113865|5,113865|3,113939|4,113939|1) - 1/8 snap
  12. 01:54:756 (114756|5,114756|0,114756|3,114756|6,114756|2,114830|4,114830|1,114904|2,114904|6,114979|1,114979|5) - ^
  13. again, too much cobweb. :o

UHD


  1. 00:03:568 (3568|4) - Move to 00:03:518 -
  2. 00:05:300 (5300|2,5375|4,5523|6) - Weird timing, perhaps move all to 1/2 snap?
  3. 00:29:880 - piano is hearable here.
  4. 01:26:390 (86390|4,86390|3) - Move to 01:26:315 -
  5. 01:45:399 (105399|5,105399|0) - Move to 01:45:325 -
Will this be ranked? I'm not sure.
But GL anyways! :)
Topic Starter
ArcherLove

jakads wrote:

If this become ranked...
Forget maniera
Forget 2006
Forget the limit does not exist
This is real pp



I think offset 1291 is more correct
all mods are written after applying offset 1291, so apply offset first and then take mods

also, make sure to add kiai time somewhere
I suggest 00:34:558 - ~ 00:53:552 - / 01:22:067 - ~ 01:55:334 - (you can disable kiai time in 01:36:027 - ~ 01:36:324 - if you want)

Extra


  1. General pattern: I think cobweb is too overused. Try moving some column to remove cobweb patterns.
  2. 00:02:182 (2182|5,2182|1,2182|6,2182|3,2281|3,2281|1,2281|6,2281|5,2380|6,2380|5,2380|3,2380|1,2479|3,2479|0,2479|6) - 5 notes, since everything else is 5 notes
    00:04:558 (4558|5,4558|3,4558|1,4558|6,4657|5,4657|6,4657|1,4657|3,4756|3,4756|6,4756|5,4756|1,4855|3,4855|6,4855|0) - ^
  3. 00:05:746 (5746|4) - Double maybe? //// there is only 1 sound so.. maybe later~
  4. 00:33:964 (33964|2,33964|0,33964|6,34001|5,34038|4,34075|3,34112|2,34112|0,34131|3,34149|4,34168|5,34187|6,34205|1,34224|2,34242|3,34261|6,34261|0,34261|4) - I think this is 1/6 snap, and also piano goes until 00:34:558 -
  5. 00:53:568 - ~ 00:58:320 - How about filling every 1/4 snap? This is piano part
  6. 01:03:073 - note is missing
  7. 01:03:964 (63964|3,63964|6,63964|1,63964|5,64063|5,64063|6,64063|1,64063|3,64162|1,64162|3,64162|5,64162|6,64261|3,64261|6,64261|0) - 5 notes also
    01:06:340 (66340|5,66340|1,66340|6,66340|3,66439|3,66439|1,66439|6,66439|5,66538|6,66538|5,66538|3,66538|1,66637|3,66637|0,66637|6) - ^
    01:08:716 (68716|3,68716|6,68716|1,68716|5,68815|5,68815|6,68815|1,68815|3,68914|1,68914|3,68914|5,68914|6,69013|3,69013|6,69013|0) - ^
  8. 01:11:984 (71984|6,71984|0,71984|4,72058|1,72132|5,72132|2,72206|3) - Ctrl+H? (left hand is too busier than right hand)
  9. 01:14:954 - ~ 01:16:439 - I think this part should be 1/8 snap too
  10. 01:26:315 - 01:26:464 - 01:26:687 - add some more note, since this is drum sound
  11. 01:53:865 (113865|2,113865|0,113865|5,113865|3,113939|4,113939|1) - 1/8 snap
  12. 01:54:756 (114756|5,114756|0,114756|3,114756|6,114756|2,114830|4,114830|1,114904|2,114904|6,114979|1,114979|5) - ^
  13. again, too much cobweb. :o

UHD


  1. 00:03:568 (3568|4) - Move to 00:03:518 -
  2. 00:05:300 (5300|2,5375|4,5523|6) - Weird timing, perhaps move all to 1/2 snap? ///// I change to only 1/4 hehe
  3. 00:29:880 - piano is hearable here.
  4. 01:26:390 (86390|4,86390|3) - Move to 01:26:315 -
  5. 01:45:399 (105399|5,105399|0) - Move to 01:45:325 -
Will this be ranked? I'm not sure.
But GL anyways! :)
thank you jakads!~ no reply means ok!
Kenny-sama
Good luck :D
Critical_Star
Hi Archer! just a quick mod passing by ;w;

column 1 2 3 4 5 6 7

Nae's EZ
00:32:776 - add for crash? just like 00:33:370 (33370|1) -
00:34:261 - this sound are really loud and obvious, add a note?
00:55:647 - 00:58:023 - i guess is fine to have a note here too, it play nicely here
01:49:706 - stopped follow kick?
01:55:350 (115350|1,115350|0) - should be single note like 01:17:033 (77033|5) -


NM
00:50:003 - double note here for crash?
00:52:677 - 00:53:271 - add a note for crash?
00:58:320 - 00:59:508 - 01:00:696 - ^
01:10:201 - 01:11:390 - ^ oh all intention not to add? because all is just the same like 01:14:954 (74954|3) -
01:21:489 (81489|1) - actually the LN sound should end 01:21:489 (81489|1) -
01:25:276 (85276|1) - wrong placement? lol
01:36:043 (96043|2) - remove? since there is no kick sound there which u are following


HD
00:25:053 - start here, is it me or the double and single note placement are reversed? example 00:25:350 - here should be double and 00:25:647 - single?

IN
(some part are just like in HD before, kinda reverse placement of double and single :x)
00:14:657 (14657|2,14731|3,14805|4,14880|5) - if u are following these 1/4 sound stream then u should add at previous part too http://puu.sh/nduGM/f776a60ba9.png
00:15:251 - add a note here for kick?
00:43:172 - 00:46:142 - add a note?

i guess that it qwq Good Luck for it~ :)
AncuL
AncuL's SHD newer AncuL's SHD
old SHD -> VHD (Very Hard)
Pizza
Ijin nembak :v
AncuL

Pizza wrote:

Ijin nembak :v
udah abis

suggestion:

EZ-NM-HD-IN-MX-SC-EX-ULT-VHD-SHD-UHD (?)
Topic Starter
ArcherLove

Critical_Star wrote:

Hi Archer! just a quick mod passing by ;w;

column 1 2 3 4 5 6 7

Nae's EZ
00:32:776 - add for crash? just like 00:33:370 (33370|1) -
00:34:261 - this sound are really loud and obvious, add a note?
00:55:647 - 00:58:023 - i guess is fine to have a note here too, it play nicely here
01:49:706 - stopped follow kick?
01:55:350 (115350|1,115350|0) - should be single note like 01:17:033 (77033|5) -


NM
00:50:003 - double note here for crash?
00:52:677 - 00:53:271 - add a note for crash?
00:58:320 - 00:59:508 - 01:00:696 - ^
01:10:201 - 01:11:390 - ^ oh all intention not to add? because all is just the same like 01:14:954 (74954|3) -
01:21:489 (81489|1) - actually the LN sound should end 01:21:489 (81489|1) - ///////wheereee??
01:25:276 (85276|1) - wrong placement? lol
01:36:043 (96043|2) - remove? since there is no kick sound there which u are following


HD
00:25:053 - start here, is it me or the double and single note placement are reversed? example 00:25:350 - here should be double and 00:25:647 - single?

IN
(some part are just like in HD before, kinda reverse placement of double and single :x)
00:14:657 (14657|2,14731|3,14805|4,14880|5) - if u are following these 1/4 sound stream then u should add at previous part too http://puu.sh/nduGM/f776a60ba9.png
00:15:251 - add a note here for kick?
00:43:172 - 00:46:142 - add a note?

i guess that it qwq Good Luck for it~ :)
thank you all without reply applied and fixed~
Fubukicat

Critical_Star wrote:

Hi Archer! just a quick mod passing by ;w;

column 1 2 3 4 5 6 7

Nae's EZ
00:32:776 - add for crash? just like 00:33:370 (33370|1) - Keep , I think it's okay to not double this one since it's not that loud imho
00:34:261 - this sound are really loud and obvious, add a note?
00:55:647 - 00:58:023 - i guess is fine to have a note here too, it play nicely here Really cool flow nice find
01:49:706 - stopped follow kick? nice catch
01:55:350 (115350|1,115350|0) - should be single note like 01:17:033 (77033|5) - owob

i guess that it qwq Good Luck for it~ :)
Tanks for mod :3
Update des

Nae > Etlie , xd just wanted to change ;w;
Comet_M
Hello ArcherLove! (from modding queue ;p)

Column : 1 | 2 | 3 | 4 | 5 | 6 | 7

Feel free to reject my suggestion, but please explain the reason!

Mods
Nae's EZ

- 01:35:449 (95449|3) - Add note? There's a crash sound here, too. Like this ; 01:35:152 (95152|3,95152|0)


NM

- 00:06:043 (6043|4) - Add note? It has pretty relatively strong drumkick. -- 00:06:340 (6340|4) - Move to 6
- 00:40:795 (40795|4), 00:41:390 (41390|2) - Add note? For drumkick consistency. -- 00:41:687 (41687|2) - Move to 4
- 00:48:518 (48518|0) - Add note? Same reason with ^^^
- 00:50:003 (50003|0) - Add note? There's a crash sound here. Maybe need relatively loud hitsound.
- 01:17:330 (77330|4,77330|6) ~ 01:17:330 (77330|4,77330|6) - Too few notes among all song. Is it intentional?
- 01:51:934 (111934|6,112231|6,112528|6,112825|6) - Move to 7? Jack with 01:50:597 (110597|4) can be pretty challenging for NM players. -- 01:52:974 (112974|5) - Move to 5 -- 01:53:271 (113271|3) - Move to 3


HD

- 00:48:815 (48815|4,48815|0) ~ 00:51:191 (51191|3,51191|5) - Relatively easier than the stream from 00:53:568 (53568|5). http://puu.sh/ndwhT/5a0a58a886.png ?


IN

- 00:06:043 (6043|0) ~ 00:14:360 (14360|1,14360|6) - Fewer notes than HD. Hmm?
- 00:24:756 (24756|4) - Add LN here? (or at 1) There's a recycle-sound (what should I call it ;p) like HD.
- 00:39:607 (39607|5,39607|1) ~ 00:40:498 (40498|3) - Pretty simple. I suggest this : http://puu.sh/ndwKv/858cb8e80e.png
- 00:50:152 (50152|5) - Add note? -- 00:50:449 (50449|5) - Add note?
- 00:50:449 (50449|5) ~ 01:51:786 (111786|6,111786|4,111786|2) - Empty right-hand notes on purpose? (I suggest Ctrl+H to these 01:51:191 (111191|0,111340|1,111489|2))


MX

- 00:47:033 (47033|6) - Add note to 7? Consistency + pretty empty right-side.
- 01:26:315 (86315|6) - Add note to 7? Drumkick here. Listen carefully!
- 01:31:068 (91068|4) - Add note to 5? Same as ^^^
- 01:45:325 (105325|6) - Add note to 7? Same as ^^^ -- 01:45:474 (105474|6) - Move to 6
- 01:51:860 (111860|5) - Add note to 6? 01:50:672 (110672|3) - Here exists a note, but there isn't. I think those two have same melody-proceeding.


SC

- 00:26:761 (26761|1,26835|2,26909|3,26984|4) - Move those all 1 column left. Like these ; 00:29:211 (29211|6,29286|5,29360|4,29434|3)
- 00:39:459 (39459|1) - Add note to 2? 6 alone is pretty awkward for me.
- 00:41:835 (41835|6) - Add note to 7? Same as ^^^
- 01:26:315 (86315|5) - Add note to 6? Drumkick-sound here.
- 01:32:553 (92553|6) - Blue note on purpose? I thought it should be on red, :roll:


VHD

- 00:53:568 (53568|6) - I suggest to put 'normal note' instead of LN.


AncuL's SHD

- 01:10:647 (70647|2) - Is this a blank sound? Maybe add note to 3, here.
- 01:35:969 (95969|2,95969|3,96043|1,96043|5,96043|6) - http://puu.sh/ndxN0/1980d24f57.png ?


Extra

- 01:53:865 (113865|2,113865|6) - Pretty tricky -- http://puu.sh/ndxXI/47df697786.png ?
- 02:00:102 (120102|0) - Add note to 1?


UHD

- 01:24:385 (84385|4) - Move to 3?
- 01:35:969 (95969|3) - Add note to 4? Need pretty loud sound with high-pitched ;p


Caramel

- 01:17:033 (77033|1,77107|2,77182|3,77256|4) - Intentional 1/12 snapped LN?
- 01:21:526 (81526|2,81600|1,81674|2,81748|1) - Ctrl+J ?

Fewer mods in challenging difficulties than EZ ~ IN..

Good luck with your Beatmap! I hope this get ranked ;)
Fubukicat
Dadon~
hope this can help

9Mod9
Keys collumn = 1/2/3/4/5/6/7
[Caramel]
00:19:038 (19038|2) - I think it would be easier in term of reading if that LN ends here : 00:19:112 - I think it's weird if that start on blue line but keep going on next section
^ 00:16:736 (16736|5) - and 00:21:489 (21489|5) - are the respective parts before and after and you dosn't seems to make LNs holding after the white line there
00:28:543 (28543|6) - Same suggestion , it would be easier to make it end here : 00:28:617 -
00:38:493 - add another note for the piano (you could also consider the piano as one simple note and then you can just keep it one note)
[UHD]
00:36:489 (36489|3,36489|0) - I suggest moving thoose to : 00:36:637 - to follow piano instead , could make a great rythm to play imho
00:45:993 (45993|6,45993|4,45993|2) - I suggest making thoose only Simple instead of LNs , reason is cause you Layer Piano as LN and this notes are drum
^however 00:46:142 (46142|3,46142|0) - thoose ones are piano so they should be LNs
[IN]
02:00:102 (120102|3) - move to 5 ?
[NM]
01:51:934 (111934|4,112528|4) - I suggest moving thoose note to another collumn the shielding is quite hard for newcomer imo and then you can still same collumn the 3 other notes I think.

here goes :'

@CometicRush Not adding here cause of triple chords , one single is fine in between imho
Rido
we have too much ULTRA here!!11! rank plss!!11!!
Raediaufar
found this map on the group (fb promotion lol) just check this map a while, noticing some wrong things

- Lots of stacked objects in UHD diffs

UHD:
00:43:914 - add 67 for kick here?
01:19:706 (79706|5,79706|1,79706|2,79706|6) - maybe just three notes because it's low sound

not a full modding but just quick check, do not kds if it's not helpful
Topic Starter
ArcherLove

CometicRush wrote:

Hello ArcherLove! (from modding queue ;p)

Column : 1 | 2 | 3 | 4 | 5 | 6 | 7

Feel free to reject my suggestion, but please explain the reason!

Mods
Nae's EZ

- 01:35:449 (95449|3) - Add note? There's a crash sound here, too. Like this ; 01:35:152 (95152|3,95152|0)


NM

- 00:06:043 (6043|4) - Add note? It has pretty relatively strong drumkick. -- 00:06:340 (6340|4) - Move to 6
- 00:40:795 (40795|4), 00:41:390 (41390|2) - Add note? For drumkick consistency. -- 00:41:687 (41687|2) - Move to 4
- 00:48:518 (48518|0) - Add note? Same reason with ^^^
- 00:50:003 (50003|0) - Add note? There's a crash sound here. Maybe need relatively loud hitsound. /// it's NM so.. maybe enough ww
- 01:17:330 (77330|4,77330|6) ~ 01:17:330 (77330|4,77330|6) - Too few notes among all song. Is it intentional? ////// NM DIFF~~
- 01:51:934 (111934|6,112231|6,112528|6,112825|6) - Move to 7? Jack with 01:50:597 (110597|4) can be pretty challenging for NM players. -- 01:52:974 (112974|5) - Move to 5 -- 01:53:271 (113271|3) - Move to 3


HD

- 00:48:815 (48815|4,48815|0) ~ 00:51:191 (51191|3,51191|5) - Relatively easier than the stream from 00:53:568 (53568|5). http://puu.sh/ndwhT/5a0a58a886.png ? ncie~ but I like LN more ww


IN

- 00:06:043 (6043|0) ~ 00:14:360 (14360|1,14360|6) - Fewer notes than HD. Hmm?
- 00:24:756 (24756|4) - Add LN here? (or at 1) There's a recycle-sound (what should I call it ;p) like HD. /////// I think 1 LN enough ww
- 00:39:607 (39607|5,39607|1) ~ 00:40:498 (40498|3) - Pretty simple. I suggest this : http://puu.sh/ndwKv/858cb8e80e.png /// re arrange~
- 00:50:152 (50152|5) - Add note? -- 00:50:449 (50449|5) - Add note?
- 00:50:449 (50449|5) ~ 01:51:786 (111786|6,111786|4,111786|2) - Empty right-hand notes on purpose? (I suggest Ctrl+H to these 01:51:191 (111191|0,111340|1,111489|2))


MX

- 00:47:033 (47033|6) - Add note to 7? Consistency + pretty empty right-side.
- 01:26:315 (86315|6) - Add note to 7? Drumkick here. Listen carefully!
- 01:31:068 (91068|4) - Add note to 5? Same as ^^^
- 01:45:325 (105325|6) - Add note to 7? Same as ^^^ -- 01:45:474 (105474|6) - Move to 6
- 01:51:860 (111860|5) - Add note to 6? 01:50:672 (110672|3) - Here exists a note, but there isn't. I think those two have same melody-proceeding.


SC

- 00:26:761 (26761|1,26835|2,26909|3,26984|4) - Move those all 1 column left. Like these ; 00:29:211 (29211|6,29286|5,29360|4,29434|3) ////re-arrange~
- 00:39:459 (39459|1) - Add note to 2? 6 alone is pretty awkward for me. /// to 4~
- 00:41:835 (41835|6) - Add note to 7? Same as ^^^
- 01:26:315 (86315|5) - Add note to 6? Drumkick-sound here.
- 01:32:553 (92553|6) - Blue note on purpose? I thought it should be on red, :roll:


VHD

- 00:53:568 (53568|6) - I suggest to put 'normal note' instead of LN.


AncuL's SHD

- 01:10:647 (70647|2) - Is this a blank sound? Maybe add note to 3, here.
- 01:35:969 (95969|2,95969|3,96043|1,96043|5,96043|6) - http://puu.sh/ndxN0/1980d24f57.png ?


Extra

- 01:53:865 (113865|2,113865|6) - Pretty tricky -- http://puu.sh/ndxXI/47df697786.png ?
- 02:00:102 (120102|0) - Add note to 1? ////overnote~~


UHD

- 01:24:385 (84385|4) - Move to 3?
- 01:35:969 (95969|3) - Add note to 4? Need pretty loud sound with high-pitched ;p


Caramel

- 01:17:033 (77033|1,77107|2,77182|3,77256|4) - Intentional 1/12 snapped LN? /////yes
- 01:21:526 (81526|2,81600|1,81674|2,81748|1) - Ctrl+J ?

Fewer mods in challenging difficulties than EZ ~ IN..

Good luck with your Beatmap! I hope this get ranked ;)
all eter mod applied also UPDATED

edit : and this guy above me applied
Evening
11:43 ArcherLove: hi zen
11:43 Evening: hello ~
11:43 ArcherLove: are you free right now for testplaying ?_?
11:43 Evening: oh yea sure
11:43 Evening: but not warm haha
11:44 ArcherLove: I really need honest person with his hard opinion about patter right now haha it's ok
11:44 *ArcherLove is listening to [https://osu.ppy.sh/b/902327 xi - over the top]
11:44 ArcherLove: owo
11:45 Evening: which diff :x
11:45 Evening: can probably only play UHD now ww
11:46 ArcherLove: oh well MX and SC maybe really need your opinion ;w;)
11:46 Evening: ,_,
11:46 ArcherLove: ,_,
11:49 Evening: the 1 and 7 anchors are pretty uncomfortable
11:49 ArcherLove: wat is anchor ;_;
11:49 Evening: 01:45:845 -
11:49 Evening: you press the same key a lot of times while doing other keys
11:49 Evening: so like
11:49 Evening: 2323242424252625252
11:50 Evening: anchor on 2
11:50 ArcherLove: ah
11:50 Evening: 01:47:182 (107182|0,107256|1,107330|0,107330|2) - very awkward have to do bracket while jacking
11:50 Evening: 01:49:112 (109112|6,109187|4,109261|6,109261|5) - then tril while jacking aaa
11:51 Evening: 00:14:434 - uh missing note :x?
11:51 ArcherLove: alright all part like that nerfed/changed
11:51 ArcherLove: anything else owo?
11:51 ArcherLove: -uh...right
11:51 ArcherLove: ok
11:52 Evening: mmmmmmmmmmmmm
11:52 Evening: 01:53:271 (113271|4,113271|6,113345|3,113419|5) - idk about this lol, i can play it but i can see it being rather mindblockable
11:53 ArcherLove: also kami said that MX is kind of boring
11:53 ArcherLove: can you try too?
11:53 Evening: o ok
11:53 *Evening is playing [https://osu.ppy.sh/b/905219 xi - over the top [MX]] <osu!mania> |7K|
11:53 ArcherLove: (I already did a bit of edit from before so maybe a bit better (?))
11:55 Evening: :o why i keep miss
11:56 Evening: ugu overlap ,_,
11:56 ArcherLove: finger aasasa
11:56 Evening: eh idk i think it's pretty ok :x
11:56 Evening: SVs are kinda unpredictable though haha
11:56 ArcherLove: is it boring or anything like that?
11:56 ArcherLove: I suppose since kami said it clear
11:56 ArcherLove: "borin."
11:57 ArcherLove: ,_,
11:57 Evening: it's a pretty standard bms map imo :x
11:57 Evening: it isn't really incorrectly mapped but it doesn't really stand out haha
11:57 ArcherLove: alright then maybe it's better than before x:
11:57 ArcherLove: post log pls x:
11:57 Evening: eh (?)
11:58 Evening: oki :o
11:58 Evening: do you want me to test something else
11:58 ArcherLove: oki
11:58 ArcherLove: well this is ok
11:58 ArcherLove: or test what you can do wwww
11:58 Evening: probably can SHD
11:58 ArcherLove: since caramel is maybe a no-no for you because that is lv80 o2 pattern
11:58 *Evening is playing [https://osu.ppy.sh/b/907420 xi - over the top [AncuL's SHD]] <osu!mania> |7K|
11:58 Evening: ww
12:01 Evening: uwuu rusty
12:01 ArcherLove: uwu
lenpai
wao a lot of X diffs. This is be either testplaying heaven or hell

testplays:

Caramel:
What's with the diff name?
o2jam LNs. No. Passing this one.

Extra:
Too much brackets. Passing this one too. Brackets are the bane of my existence when it comes to bms style.

MX:
Uh, how is this boring? This is how an MX diff should be. Streams are fluid and fun and adding notes could be the only way if the map at it's current state feels boring. Not to mention, there's a crapton of difficulties for a rather simple song so there's less freedom to make MX "un-boring" w/ adding notes.

SC:
Coolsies

VHD:
*boots up Parallels

jokes aside
Pretty fun. Fun is lost after seeing how terribly i played w/ regards to accuracy

SHD:

10/10 will play again. To the point that I'll actually host this in multi rooms
Well done.

UHD:

I'll pass this one

Mapset is generally good.

Mod
General:
00:58:023 - bad SV ww
You should increase HP for the harder diffs
SC and VHD: 8.5
Everything else harder than VHD: 9
As for OD
SHD and Extra should have OD9
UHD and Caramel OD 8 maybe

col 1-7

MX:
Fluid streams. Noice.
You can consider adding a note to stuff like this 00:28:914 - since there is a beat. Take place every 1/1. Do it if it will alleviate the "boringness" of the map.
00:30:399 (30399|4) - move to 6?
00:39:013 - check if you should chart the stream
00:41:835 (41835|4,41909|3,41984|2,42058|1) - staircase feels weird. Probably because you mostly stream for significant piano and beats for certain measure and then they merged. Case in point, delete these two 00:41:909 (41909|3,42058|1) -
------------
Possible route to make the diff less boring. If you don't mind revamping your layers, read this.
00:45:251 to 00:52:380 - ditch the LNs and keep a consistent stream throughout the whole buildup
If you do this, delete 00:52:380 (52380|0) - and in turn you would have to change the pattern here.
------------
01:33:964 - you may opt to add 2/1 LNs to keep the consistency in difficulty

While it may seem like im only giving back what you gave. I actually tried doing a quick check on the harder diff but they're good.
Hellgert
long no modding,may poor skill

[Ancul's SHD]
00:01:291 - 00:05:152 - make the triple LN place same as the note down there? (https://osu.ppy.sh/ss/4570790)
00:36:414 - put double here 2,5
00:38:716 (38716|2,38791|1,38865|0) - remove this,suggest stay only with piano sound
01:54:756 - 01:54:904 - 1/8 stream maybe?

{VHD}
00:52:974 - why LN? suggestiong : https://osu.ppy.sh/ss/4570824

[MX]
00:01:291 - 00:04:855 - obviously harder than any higher diff lol,try remap
00:21:043 (21043|5) - move to 3
01:03:073 - 01:04:261 - 01:05:449 - 01:05:449 - 01:07:825 - 01:09:013 - same as the first one

this is what i can do,sry for very poor modding,feel free to ignore
Rivals_7
3rd ayy

1~7

[Nae's EZ]

00:28:617 (28617|5,29211|4) - move to right maybe? i don't think this should be on the same column tho

[NM]

00:15:251 - add one note somewhere? following th rhythm you've made before like - 00:14:657 (14657|2) -

00:35:152 (35152|1,35746|0) - uhh why is this only single while some part else have double? - 00:36:934 (36934|1,36934|5) -

01:17:033 (77033|1,77330|4) - move right maybe? more balanced that way

[MX]

There's a stacked object, see aimod

00:17:627 (17627|1,17701|2,17776|3,17850|4) - not really fit the Pitch relevancy imo

Caramel's SVs is unreadable imo, unfortunately i'm not really pro on making SV :>, also where is kiai lol :v
Good luck :D
Dont gib kudos if you reject all
Topic Starter
ArcherLove

Lenfried- wrote:

wao a lot of X diffs. This is be either testplaying heaven or hell

testplays:

Caramel:
What's with the diff name?
o2jam LNs. No. Passing this one.

Extra:
Too much brackets. Passing this one too. Brackets are the bane of my existence when it comes to bms style.

MX:
Uh, how is this boring? This is how an MX diff should be. Streams are fluid and fun and adding notes could be the only way if the map at it's current state feels boring. Not to mention, there's a crapton of difficulties for a rather simple song so there's less freedom to make MX "un-boring" w/ adding notes.

SC:
Coolsies

VHD:
*boots up Parallels

jokes aside
Pretty fun. Fun is lost after seeing how terribly i played w/ regards to accuracy

SHD:

10/10 will play again. To the point that I'll actually host this in multi rooms
Well done.

UHD:

I'll pass this one

Mapset is generally good.

Mod
General:
00:58:023 - bad SV ww
You should increase HP for the harder diffs
SC and VHD: 8.5
Everything else harder than VHD: 9
As for OD
SHD and Extra should have OD9
UHD and Caramel OD 8 maybe

col 1-7

MX:
Fluid streams. Noice.
You can consider adding a note to stuff like this 00:28:914 - since there is a beat. Take place every 1/1. Do it if it will alleviate the "boringness" of the map.
00:30:399 (30399|4) - move to 6?
00:39:013 - check if you should chart the stream
00:41:835 (41835|4,41909|3,41984|2,42058|1) - staircase feels weird. Probably because you mostly stream for significant piano and beats for certain measure and then they merged. Case in point, delete these two 00:41:909 (41909|3,42058|1) -
------------
Possible route to make the diff less boring. If you don't mind revamping your layers, read this.
00:45:251 to 00:52:380 - ditch the LNs and keep a consistent stream throughout the whole buildup
If you do this, delete 00:52:380 (52380|0) - and in turn you would have to change the pattern here.
------------
01:33:964 - you may opt to add 2/1 LNs to keep the consistency in difficulty

While it may seem like im only giving back what you gave. I actually tried doing a quick check on the harder diff but they're good.
Thank you so much!! this is really help~~~ Applied all!!

all hellgert and rivals applied (except ancul, eter already give an OK)
abraker
== abraker's Mania Modding Queue ==


[HD]

This looks out of place compared to the patterning in this section.
Consider making it more spread out instead of focused on 3 columns
00:39:013 (39013|2,39162|3,39310|4,39459|3) -


I think this pattern has to be pitch positioned correctly

01:06:637 (66637|0) - move to 5
01:06:637 (66637|5) - move to 7

01:08:122 (68122|6) - move to 3
01:08:122 (68122|1) - move to 1


This is a finger indpendence thing
01:43:469 (103469|5) - move to 7 OR 01:43:469 (103469|3) - move to 3


[IN]

SV's are wrong. They have to be 0.75x and 1.25x, not 0.8x and 1.5x. They also need to an equal time apart. Since the SV focus is on 00:06:043 and there is free space starting from 00:05:746, map them to a 1/2 snapping. So for the first SV, you will have one at 00:05:746, one at 00:05:894, and one at 00:06:043.

Make sure to fix the other one.

01:36:043 - SV snapping starting from 01:36:191 and needs to be a 1.25x speedup not a 0.8x slowdown. Yea, it's barely noticable. Usually SV is done on 1/1 notes not 1/2 notes, so this barely works. There might be a way for this, but that's the best I can think of right now.


[MX]

Uh... no. I know this is used later on, but varied column 1/6th jacks is not a good way to start the map of this diff.
00:00:399 (399|1,993|6,1291|5,1291|2,1291|0,1390|5,1390|0,1489|5,1489|0,1588|1,1588|3,1588|6) -
Try this instead:
1st: http://i.imgur.com/JYItd2N.png
2nd: http://i.imgur.com/g9RO5x1.png
3rd: http://i.imgur.com/opYdFZj.png
4th: http://i.imgur.com/Uh7d8gq.png


Not needed
00:03:370 (3370|4,3518|4) -


[SC]
Raise HP to 9. I nearly passed it with 80%

[VHD]
Raise HP to 9.

[SHD]
Raise HP to 9.3

[UHD]
Raise HP to 9.5

[Extra]
Raise HP to 9.5

[Carmel]
Raise Hp to 9.7
Topic Starter
ArcherLove
note : if new rule applied
I will make the bms-based one 7k+1, and yes, I will repattern of course (I don't want to get called lazy mapper and spoiled mapper)

abraker : not raising the HP because.. who will pass it if it's 9.5 HP at caramel wtf? ww
other than that applied!~ thanks for the SV mod too!
abraker

ArcherLove wrote:

abraker : not raising the HP because.. who will pass it if it's 9.5 HP at caramel wtf? ww
I am surprised at what ET's can do. Alright, alright let's be real here and calculate what the HP should be

Most players in top 50 have less than 50 misses in maniera and less than 40 misses on Imperishable. Carmel has 2712 notes. Assuming players will make around 75 misses and the map's peak difficulty is not much greater than its average difficulty, based on the estimation of difficulty compared to the other top diff maps, the ratio would be around 2712 to 75, or a hit-miss factor of 36.16. If you look at the table I made concerning HP miss and recover, on HP 9 it will take around 248 notes to fully recover from 14 misses, and HP 10 it will take around 1790 notes to fully recover from 13 misses, which is not descriptive enough for this matter. As a result, I took some time model the curve, and the hit-miss factor of 36.16 lands roughly on HP 9.55.

Considering, that table was made in regards that those misses are the misses needed to fail, the HP needs to be a bit lower than 9.55. Therefore, 9.5 is well within reason. Also I realized that I wrote 9.7 and you wrote 9.5. Either way, 9.5 is the recommended HP the Carmel diff. Others can be put down to HP 9.0-9.3
AncuL

abraker wrote:

ArcherLove wrote:

abraker : not raising the HP because.. who will pass it if it's 9.5 HP at caramel wtf? ww
I am surprised at what ET's can do. Alright, alright let's be real here and calculate what the HP should be

Most players in top 50 have less than 50 misses in maniera and less than 40 misses on Imperishable. Carmel has 2712 notes. Assuming players will make around 75 misses and the map's peak difficulty is not much greater than its average difficulty, based on the estimation of difficulty compared to the other top diff maps, the ratio would be around 2712 to 75, or a hit-miss factor of 36.16. If you look at the table I made concerning HP miss and recover, on HP 9 it will take around 248 notes to fully recover from 14 misses, and HP 10 it will take around 1790 notes to fully recover from 13 misses, which is not descriptive enough for this matter. As a result, I took some time model the curve, and the hit-miss factor of 36.16 lands roughly on HP 9.55.

Considering, that table was made in regards that those misses are the misses needed to fail, the HP needs to be a bit lower than 9.55. Therefore, 9.5 is well within reason. Also I realized that I wrote 9.7 and you wrote 9.5. Either way, 9.5 is the recommended HP the Carmel diff. Others can be put down to HP 9.0-9.3
But this is an LN difficulty

Hellgert wrote:

long no modding,may poor skill

[Ancul's SHD]
00:01:291 - 00:05:152 - make the triple LN place same as the note down there? (https://osu.ppy.sh/ss/4570790) the fourth (LN) has different sound than the first three
00:36:414 - put double here 2,5 ??? i think i put the minijack on the wrong place, fixed
00:38:716 (38716|2,38791|1,38865|0) - remove this,suggest stay only with piano sound don't think so, it's on the other hand
others' are accepted
AncuL's SHD
Topic Starter
ArcherLove
LN diff =/= BMS diff
BMS diff HP 9 = ez
LN diff hp 7 = not ez
(what I mean here is at term of accuracy, not the actual key-pressing)

It's truth too
but maybe HP 9.6 and OD 4 should work, but I do not want that
lenpai
BNs go nuts over seeing an HP above 9.

HP 9 is as high as a map should go. This is simply to avoid mash plays (on OD 8+). I personally find HPs above 9 too restrictive to players of the projected skill level.
Ginshu
ArcrherLove >w<)/
gw kurang pengalaman dengan 7K, jadi maklum aja kalau sedikit mod nya :3

Column : 1|2|3|4|5|6|7

[NM]
00:10:647 - tambah 1 note buat bass nya
00:12:206 (12206|1) - salah letak ini, harusnya di white line

[IN]
00:13:766 - ~ 00:14:360 - ada tambahan note buat hihat sound nya, COntoh : puu.sh/njCKb/2f45a5b2ce.png
00:14:954 - ~ 00:15:548 - sama ^

untuk diff lain gak sanggup gw mod nya @A@
nice map !
Topic Starter
ArcherLove
applied owo7
Vulkin
Have a star~
Xenophilius
From Findus' x Nixo's Modding Queue

Layouts:

7k: |0|1|2|3|4|5|6|


Caramel
  1. 00:16:736 (16736|6,16736|1,16736|5,16810|3,16810|4,16885|2,16885|1,16959|4,16959|5,17033|2,17033|3,17107|0,17107|1,17182|4,17182|5,17256|6,17256|3,17330|1,17330|0,17404|2,17404|3,17479|5,17479|4,17553|1,17553|2,17627|0,17627|3,17627|4,17701|5,17701|6,17776|2,17776|0,17850|3,17850|5) - You have to be carefull about those LN. The instrument is consistent while your LNs aren't. I mean: LNs starts are right but LN relase aren't. For example: 00:17:033 (17033|2,17033|3) - These LNs represent the same sound but why 00:17:033 (17033|2) - is longer than 00:17:033 (17033|3) - . In this section you used 1/4; 1/2; 3/4 and 1/1 LNs for the same sound. That is a bit uncomfortable. Mapping all 1/4 LNs then raise them until 1/4 before next LN on same column isn't the best thing to do (don't forget that no matter how much you love O2Jam, this is Osu!mania). I mean: same sound, try to use same lenght LNs (or if you doublestream 2 different lenght are fine to me).

    My suggestion: https://osu.ppy.sh/ss/4599274

    If you want something more dense: https://osu.ppy.sh/ss/4599282

    Try to apply this as much as you can.

    01:10:201 (70201|4,70201|2,70201|1,70201|5,70276|6,70276|3,70350|0,70350|5,70424|1,70424|6,70498|3,70498|0,70573|1,70573|5,70647|3,70647|6,70721|0,70721|1,70795|5,70795|3,70795|6,70870|4,70870|1,70944|3,70944|0,71018|1,71018|6,71092|4,71092|3,71167|0,71167|1,71241|6,71241|4,71315|3,71315|0,71390|1,71390|4,71390|6,71464|2,71464|3,71538|4,71538|0,71612|2,71612|6,71687|4,71687|3,71761|0,71761|2,71835|3,71835|6,71909|4,71909|2,71984|6,71984|3,71984|0,72058|5,72058|4,72132|2,72132|3,72206|4,72206|0,72281|2,72281|5,72355|4,72355|3,72429|5,72429|0,72503|2,72503|3) - This is pretty fantastic. It's consistent, you always use 1/4 LN and 1/2 LN exect where you can't (01:10:647 (70647|6,70647|3,71241|6,71241|4,71835|6,71835|3,72429|0,72429|5,72503|3,72503|2) - ). This is what all your LN sections should be.
  2. 00:34:484 - 01:02:850 - 01:55:350 - Check this SV. Seems pretty unreadable. You can make the LNs 1/2 and use x0.5 on LNs and x1.5 00:34:409 - .
  3. 01:36:043 - This slow in a such dense pattern is a kick right in the face (or ass if you prefer).
Topic Starter
ArcherLove
thanks guita-

Xenophilius wrote:

From Findus' x Nixo's Modding Queue

Layouts:

7k: |0|1|2|3|4|5|6|


Caramel
  1. 00:16:736 (16736|6,16736|1,16736|5,16810|3,16810|4,16885|2,16885|1,16959|4,16959|5,17033|2,17033|3,17107|0,17107|1,17182|4,17182|5,17256|6,17256|3,17330|1,17330|0,17404|2,17404|3,17479|5,17479|4,17553|1,17553|2,17627|0,17627|3,17627|4,17701|5,17701|6,17776|2,17776|0,17850|3,17850|5) - You have to be carefull about those LN. The instrument is consistent while your LNs aren't. I mean: LNs starts are right but LN relase aren't. For example: 00:17:033 (17033|2,17033|3) - These LNs represent the same sound but why 00:17:033 (17033|2) - is longer than 00:17:033 (17033|3) - . In this section you used 1/4; 1/2; 3/4 and 1/1 LNs for the same sound. That is a bit uncomfortable. Mapping all 1/4 LNs then raise them until 1/4 before next LN on same column isn't the best thing to do (don't forget that no matter how much you love O2Jam, this is Osu!mania). I mean: same sound, try to use same lenght LNs (or if you doublestream 2 different lenght are fine to me).

    My suggestion: https://osu.ppy.sh/ss/4599274

    If you want something more dense: https://osu.ppy.sh/ss/4599282

    Try to apply this as much as you can.

    01:10:201 (70201|4,70201|2,70201|1,70201|5,70276|6,70276|3,70350|0,70350|5,70424|1,70424|6,70498|3,70498|0,70573|1,70573|5,70647|3,70647|6,70721|0,70721|1,70795|5,70795|3,70795|6,70870|4,70870|1,70944|3,70944|0,71018|1,71018|6,71092|4,71092|3,71167|0,71167|1,71241|6,71241|4,71315|3,71315|0,71390|1,71390|4,71390|6,71464|2,71464|3,71538|4,71538|0,71612|2,71612|6,71687|4,71687|3,71761|0,71761|2,71835|3,71835|6,71909|4,71909|2,71984|6,71984|3,71984|0,72058|5,72058|4,72132|2,72132|3,72206|4,72206|0,72281|2,72281|5,72355|4,72355|3,72429|5,72429|0,72503|2,72503|3) - This is pretty fantastic. It's consistent, you always use 1/4 LN and 1/2 LN exect where you can't (01:10:647 (70647|6,70647|3,71241|6,71241|4,71835|6,71835|3,72429|0,72429|5,72503|3,72503|2) - ). This is what all your LN sections should be. I'm keeping this section~ but repattern some
  2. 00:34:484 - 01:02:850 - 01:55:350 - Check this SV. Seems pretty unreadable. You can make the LNs 1/2 and use x0.5 on LNs and x1.5 00:34:409 - . nerfing SVs
  3. 01:36:043 - This slow in a such dense pattern is a kick right in the face (or ass if you prefer).
thanks xeno!
Momota
mod

7k
1,2,3,4,5,6,7

7K Nae's EZ
01:35:449 - jadikan 2 note

7K NM
01:51:934 (7) - delete note
01:52:677 - add note

7K HD
00:32:776 (6) - delete note ? ngikutin pola sebelumnya

7K IN
00:52:677 - jadikan 2 note
00:53:271 - ^

bisa segitu doang, itu pun ragu wkwk
mau ke diff lebih tinggi ragu banget buat nge mod nya hehe
ini mod 7k pertama btw :D
Topic Starter
ArcherLove

Momota wrote:

mod

7k
1,2,3,4,5,6,7

7K Nae's EZ
01:35:449 - jadikan 2 note

7K NM
01:51:934 (7) - delete note
01:52:677 - add note

7K HD
00:32:776 (6) - delete note ? ngikutin pola sebelumnya //// beda suara

7K IN
00:52:677 - jadikan 2 note
00:53:271 - ^

bisa segitu doang, itu pun ragu wkwk
mau ke diff lebih tinggi ragu banget buat nge mod nya hehe
ini mod 7k pertama btw :D
thanks for mod!~
:3
Fubukicat

ArcherLove wrote:

Momota wrote:

mod

7k
1,2,3,4,5,6,7

7K Nae's EZ
01:35:449 - jadikan 2 note
Kept one , actually one is fine for here , it would be too much chords for newcomer imho

bisa segitu doang, itu pun ragu wkwk
mau ke diff lebih tinggi ragu banget buat nge mod nya hehe
ini mod 7k pertama btw :D
thanks for mod!~
:3
Thanks for mod :3 no change
XeoStyle
YOYOYO

 ___ ___ ___ ___ ___ ___ ___
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | (7K)

Nae's EZ
weshwesh
00:09:013 (9013|4,9607|4) - c'est deux là ont vraiment un son different, change en un de colonne stp
00:12:578 (12578|4,13172|4) - ^
00:59:508 (59508|6) - Je pense que ajouter une note pourrais être une bonne idée (cymbale), c'est pas forcement super intense du coup ça passe.

Propre comme diff, gégé.

NM
00:10:795 (10795|1) - add a note ?
00:34:261 (34261|6) - ^
01:17:033 (77033|1) - Move this one to 01:16:736 - and delete 01:16:736 (76736|2) - Like on Nae's EZ.
01:21:489 (81489|1) - stop this one at 01:21:786 -
01:21:786 - add a note ?
01:51:786 - for this section, you actually put a lot of note "before" the intense part (starting at 01:52:974 - ) and not during it...

HD
00:39:162 (39162|3) - remove ?
01:59:805 (119805|2,120102|0) - maybe change te collumn of theses two like in NM ?

good diff

IN
00:24:830 - add a long note like HD ?
from 00:50:003 - to 00:51:191 - maybe add notes on the 1/2 ?
from 00:58:320 - to 01:00:696 - Maybe some jacks can be a good idee with the kicks ? no ?
from 01:00:696 - to 01:02:479 - ... HD is actually harder on this part lol
from 01:16:142- to 01:17:033 - ... ^

(oh god the end of the chart is actually not that easy lol)

SC
btw why SC is easier than MX ? lol

01:20:003 (80003|6,80152|6) - maybe add notes on theses two ?

... and that it... i'm pretty terrible at modding harder diffs on 7k sorry :c

Good set, good job and GL for rank Archer :D
Topic Starter
ArcherLove

XeoStyle wrote:

YOYOYO

 ___ ___ ___ ___ ___ ___ ___
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | (7K)

Nae's EZ
weshwesh
00:09:013 (9013|4,9607|4) - c'est deux là ont vraiment un son different, change en un de colonne stp
00:12:578 (12578|4,13172|4) - ^
00:59:508 (59508|6) - Je pense que ajouter une note pourrais être une bonne idée (cymbale), c'est pas forcement super intense du coup ça passe.

Propre comme diff, gégé.

NM
00:10:795 (10795|1) - add a note ?
00:34:261 (34261|6) - ^
01:17:033 (77033|1) - Move this one to 01:16:736 - and delete 01:16:736 (76736|2) - Like on Nae's EZ.
01:21:489 (81489|1) - stop this one at 01:21:786 -
01:21:786 - add a note ?
01:51:786 - for this section, you actually put a lot of note "before" the intense part (starting at 01:52:974 - ) and not during it...

HD
00:39:162 (39162|3) - remove ?
01:59:805 (119805|2,120102|0) - maybe change te collumn of theses two like in NM ?

good diff

IN
00:24:830 - add a long note like HD ?
from 00:50:003 - to 00:51:191 - maybe add notes on the 1/2 ?
from 00:58:320 - to 01:00:696 - Maybe some jacks can be a good idee with the kicks ? no ? um.. maybe no
from 01:00:696 - to 01:02:479 - ... HD is actually harder on this part lol
from 01:16:142- to 01:17:033 - ... ^

(oh god the end of the chart is actually not that easy lol)

SC
btw why SC is easier than MX ? lol after update SC become a bit easier, maybe later will change diff name

01:20:003 (80003|6,80152|6) - maybe add notes on theses two ? hmm maybe no

... and that it... i'm pretty terrible at modding harder diffs on 7k sorry :c

Good set, good job and GL for rank Archer :D

thanks!~
Vulkin

ArcherLove wrote:

thanks guita-
whos dat guita-
show more
Please sign in to reply.

New reply