M o c h a's Extra
00:10:884 (2,2) - You can improve the blanket here.
00:13:642 (3,4) - Ctr;+G'ing this rhythm is better imo. Make 00:13:815 - clickable since you did that with your previous combo at 00:12:263 (3,4) -
00:18:470 (1) - This rhythm just doesn't work xP. Map the note on 00:18:642 - to something clickable please, its the start of the next measure (its red tick, its the same idea as 00:15:711 (3,1) - , use that rhythm too)
00:38:125 (1,2) - Blanket is pretty off ;c
00:43:125 (4,5,6) - I would spread them out so they dont touch. Overlaps are fine, but i think you can emphasize the kicks a bit more here.
00:49:159 (1,2) - put a jump onto 2 since you did a jump on 00:48:125 (3,4) - . It's the same vocal phrasing.
00:48:815 (5) - Also, NC here, remove it from 00:49:159 (1) - and NC 00:49:849 (4) - . This NC rhythm will make the vocals more prominent. This is like one of the few places where you shouldn't NC every measure since the vocal rhythm is so noticeable.
00:58:815 (1,2) - Stuff like this would look nicer aesthetically if you blanketted xD. It's like almost blanketted, but not, and yea xd
01:01:056 (5,1) - Blanket too
01:04:332 (7) - I think you missed an NC here
01:23:297 (5) - You could also NC this give players more of a visual cue when the stream spacing changes.
Insane
00:06:401 (1,2,3,4,5,6) - Spacing is pretty inconsistent... Can you give these a structural pattern? It looks like you just placed them on the screen without really considering any patterns or copy/paste techniques/ideas.
00:11:918 (1,4) - See if you can space the heads a bit farther apart. Would improve the structure
00:17:608 (2,4) - Same here, space them the same distance as 00:17:952 (4,5) - visually (so look at the slider-ends of 4 and 5 and how far apart they are) it'll improve structural consistency.
00:18:297 (5,2) - They're uncomfortably close. Can you move 2 a bit further up
00:18:987 (2,3,4,5,6) - I wouldn't put so many jumps here, because of the jump spacing, 5>6 doesn't really get any emphasis, however theres a strong kick onto 6 that should be emphasized.
00:19:677 (6) - The snare too on 00:19:849 - should really be clickable.
00:32:952 (1) - Make this more even. Try setting it up symmetrically in the centre of the screen, then moving it back to its current location after you've made it perfectly s ymmetrical. Then copy/paste it for 00:38:470 (1) -
00:42:263 (1,2,3,4,5) - Spacing is quite inconsistent here. Make the structure nicer? and maybe have them all be in a perfect line? It really looks like you just placed them by hand xP
00:57:090 (5,6) - Ctrl+G'ing the rhythm sounds a lot better to me. Make 00:57:435 - clickable instead.
00:59:332 (6,7) - Same here, Ctrl+G the rhythm for the kick at 00:59:677 -
01:10:280 (6) - There's no triplet here, tbh i'd just remove it and make two jumps here with the 1/2 circles cuz it fits the rhythm pretty well.
01:10:970 (2) - Same, here no triplet imo... Generally speaking 95% of all triplets are going to begin on red ticks and end on whites because musically, triplets are there to emphasize the note that lands on the white tick cuz its naturally stronger and part of the main melody.
01:16:573 (10,1,2) - Spacing is unintuitive here imo... 10>1 looks like a 1/2 jump but its actually 1/1. and then 1>2 is a 1/2 jump again but you just used spacing like that to signify 1/1 gaps...
01:18:987 (4,5,6,1) - You could try a symmetrical placement here.
Hard
00:12:435 (3,4) - Do a double blanket here, would look really nice,
00:17:952 (3,1) - Blanket here is slightly off.
00:29:677 (1,2) - Double blanket here too
00:30:021 (2,3) - That said though, Ctrl+G'ing this rhythm sounds so much better to me since you can make 00:30:194 - clickable which captures the vocals + kick rhythms
00:32:952 (1,2,1) - Spacing is pretty inconsistent here. Where there are SV changes, don't rely on the DS value at the top, look at the spacing yourself and judge if they are still similar (they are not here xD)
00:36:746 (1,2) - Rhythm didn't feel intuitive. Make 00:37:090 - clickable and 00:37:435 - as well, those are the strong notes in this sequence.
01:13:642 (4,6) - Im prove blanket
01:23:297 (4,1) - please blanket ;c
Normal
00:24:677 (4) - I would make this just a circle. Give the players some rhythm gaps. Right now you have a bunch of 1/2 rhythms in a row so a break in between will be nice. And it fits here xD>
00:37:177 - Any reason why the break is stretched here?
00:53:297 (3) - Nice
00:55:021 (1,2,3,1) - I think you can improve the structure by arranging it like this:
01:00:884 (3) - Don't do this on a normal please ;c scrunched up sliders are confusing tbh. This one's too strunched up.
01:17:090 (1,2,3) - Music is losing intensity here so idk about using 1/2 sliders. Tbh if i were mapping this i'd use a 1/1 repeat slider because that's a lot simpler (which fits a simpler section).
01:26:401 (1) - Yea don't do this please ;c or don't make the slider bunch up with those red notes going up and down like that.
Easy
00:29:159 (2,3) - Blanket
00:51:918 (2) - Ctrl+G xD
[]
This set has potential. Spacing and rhythm are generally fine, i've already pointed out basically all the spacing/rhythm issues I could find. I think you can focus now on just polishing up the patterns, seeing if there are ways to improve flow, and maybe add some cool patterns and structures onto your diff's through copy/pasting techniques, polygons, etc...
Get two more mods and you can call me back for bubble. I just think it needs a bit more polishing.
00:10:884 (2,2) - You can improve the blanket here.
00:13:642 (3,4) - Ctr;+G'ing this rhythm is better imo. Make 00:13:815 - clickable since you did that with your previous combo at 00:12:263 (3,4) -
00:18:470 (1) - This rhythm just doesn't work xP. Map the note on 00:18:642 - to something clickable please, its the start of the next measure (its red tick, its the same idea as 00:15:711 (3,1) - , use that rhythm too)
00:38:125 (1,2) - Blanket is pretty off ;c
00:43:125 (4,5,6) - I would spread them out so they dont touch. Overlaps are fine, but i think you can emphasize the kicks a bit more here.
00:49:159 (1,2) - put a jump onto 2 since you did a jump on 00:48:125 (3,4) - . It's the same vocal phrasing.
00:48:815 (5) - Also, NC here, remove it from 00:49:159 (1) - and NC 00:49:849 (4) - . This NC rhythm will make the vocals more prominent. This is like one of the few places where you shouldn't NC every measure since the vocal rhythm is so noticeable.
00:58:815 (1,2) - Stuff like this would look nicer aesthetically if you blanketted xD. It's like almost blanketted, but not, and yea xd
01:01:056 (5,1) - Blanket too
01:04:332 (7) - I think you missed an NC here
01:23:297 (5) - You could also NC this give players more of a visual cue when the stream spacing changes.
Insane
00:06:401 (1,2,3,4,5,6) - Spacing is pretty inconsistent... Can you give these a structural pattern? It looks like you just placed them on the screen without really considering any patterns or copy/paste techniques/ideas.
00:11:918 (1,4) - See if you can space the heads a bit farther apart. Would improve the structure
00:17:608 (2,4) - Same here, space them the same distance as 00:17:952 (4,5) - visually (so look at the slider-ends of 4 and 5 and how far apart they are) it'll improve structural consistency.
00:18:297 (5,2) - They're uncomfortably close. Can you move 2 a bit further up
00:18:987 (2,3,4,5,6) - I wouldn't put so many jumps here, because of the jump spacing, 5>6 doesn't really get any emphasis, however theres a strong kick onto 6 that should be emphasized.
00:19:677 (6) - The snare too on 00:19:849 - should really be clickable.
00:32:952 (1) - Make this more even. Try setting it up symmetrically in the centre of the screen, then moving it back to its current location after you've made it perfectly s ymmetrical. Then copy/paste it for 00:38:470 (1) -
00:42:263 (1,2,3,4,5) - Spacing is quite inconsistent here. Make the structure nicer? and maybe have them all be in a perfect line? It really looks like you just placed them by hand xP
00:57:090 (5,6) - Ctrl+G'ing the rhythm sounds a lot better to me. Make 00:57:435 - clickable instead.
00:59:332 (6,7) - Same here, Ctrl+G the rhythm for the kick at 00:59:677 -
01:10:280 (6) - There's no triplet here, tbh i'd just remove it and make two jumps here with the 1/2 circles cuz it fits the rhythm pretty well.
01:10:970 (2) - Same, here no triplet imo... Generally speaking 95% of all triplets are going to begin on red ticks and end on whites because musically, triplets are there to emphasize the note that lands on the white tick cuz its naturally stronger and part of the main melody.
01:16:573 (10,1,2) - Spacing is unintuitive here imo... 10>1 looks like a 1/2 jump but its actually 1/1. and then 1>2 is a 1/2 jump again but you just used spacing like that to signify 1/1 gaps...
01:18:987 (4,5,6,1) - You could try a symmetrical placement here.
Hard
00:12:435 (3,4) - Do a double blanket here, would look really nice,
00:17:952 (3,1) - Blanket here is slightly off.
00:29:677 (1,2) - Double blanket here too
00:30:021 (2,3) - That said though, Ctrl+G'ing this rhythm sounds so much better to me since you can make 00:30:194 - clickable which captures the vocals + kick rhythms
00:32:952 (1,2,1) - Spacing is pretty inconsistent here. Where there are SV changes, don't rely on the DS value at the top, look at the spacing yourself and judge if they are still similar (they are not here xD)
00:36:746 (1,2) - Rhythm didn't feel intuitive. Make 00:37:090 - clickable and 00:37:435 - as well, those are the strong notes in this sequence.
01:13:642 (4,6) - Im prove blanket
01:23:297 (4,1) - please blanket ;c
Normal
00:24:677 (4) - I would make this just a circle. Give the players some rhythm gaps. Right now you have a bunch of 1/2 rhythms in a row so a break in between will be nice. And it fits here xD>
00:37:177 - Any reason why the break is stretched here?
00:53:297 (3) - Nice
00:55:021 (1,2,3,1) - I think you can improve the structure by arranging it like this:
01:00:884 (3) - Don't do this on a normal please ;c scrunched up sliders are confusing tbh. This one's too strunched up.
01:17:090 (1,2,3) - Music is losing intensity here so idk about using 1/2 sliders. Tbh if i were mapping this i'd use a 1/1 repeat slider because that's a lot simpler (which fits a simpler section).
01:26:401 (1) - Yea don't do this please ;c or don't make the slider bunch up with those red notes going up and down like that.
Easy
00:29:159 (2,3) - Blanket
00:51:918 (2) - Ctrl+G xD
[]
This set has potential. Spacing and rhythm are generally fine, i've already pointed out basically all the spacing/rhythm issues I could find. I think you can focus now on just polishing up the patterns, seeing if there are ways to improve flow, and maybe add some cool patterns and structures onto your diff's through copy/pasting techniques, polygons, etc...
Get two more mods and you can call me back for bubble. I just think it needs a bit more polishing.