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STEREO DIVE FOUNDATION - Genesis

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Topic Starter
Mitkoff
I'll up tomorrow.


M o c h a wrote:

Garden wrote:

[M o c h a's][list][*]90% volume all the way makes no sense to me,, dont really know how to set the volume so i just left it at 90%
Wait, wat :shock: What did You mean?
M o c h a

Mitkoff wrote:

Wait, wat :shock: What did You mean?
I wasn't sure when to make the volume higher or lower so I just left it at 90% throughout the song. I fixed it now though ;)
Topic Starter
Mitkoff
ar hard changed 8->7,5
edit: made some flow in hard and normal more simple
made ds fixes in easy
Yukiyo
m4m from #mod req o/
6 pages already hope I can still help :)
Everything mostly is personal opinion so you won't have to change it
You said I should focus on Easy and Hard

Easy
00:09:159 (5,6) - so ... those two they are aesthetically really not fitting imo ... the side by side straight flow is weird
and they are place side by side you could blanket them
Suggestions: http://puu.sh/qJ2j5/a85a97a322.jpg
http://puu.sh/qJ2nh/e391509ba2.jpg
http://puu.sh/qJ2s5/8a84d016b4.jpg
00:17:090 (4,1) - blanket correctly pls -> http://puu.sh/qJ2w9/49dc7cb977.jpg
00:27:090 (2,3) - again I personally dislike such straight unblanket flow
00:29:159 (2,3) - blanket~ -> http://puu.sh/qJ2zW/6ba0dd2f33.jpg
00:51:918 (2,3) - blanket yet again
00:54:332 (2,3) - ^
00:55:366 (4,1) - ^ -> http://puu.sh/qJ2Ep/34783e522f.jpg
00:56:056 (1,3) - parallelity
00:58:470 (4,1) - fix blanket

._.
sry

Edit: Here is the Hard mod

Hard
00:14:159 (4,1) - blanket?
00:16:573 (3,4) - wouldn't stack these
00:44:677 (3,2) - blanket http://puu.sh/qKgQg/395d0fe3a0.jpg
00:44:677 (3,1) - blanket http://puu.sh/qKgTK/baf15fcf0f.jpg
00:50:884 (2,3) - ^
00:53:297 (1,2,3,4,5) - better rhythm -> http://puu.sh/qKh08/1b7b5a4967.jpg

still sry ;_;
Topic Starter
Mitkoff

Yukiyo wrote:

m4m from #mod req o/
6 pages already hope I can still help :)
Everything mostly is personal opinion so you won't have to change it
You said I should focus on Easy and Hard

Easy
00:09:159 (5,6) - so ... those two they are aesthetically really not fitting imo ... the side by side straight flow is weird
and they are place side by side you could blanket them
Suggestions: http://puu.sh/qJ2j5/a85a97a322.jpg
http://puu.sh/qJ2nh/e391509ba2.jpg
http://puu.sh/qJ2s5/8a84d016b4.jpg
00:17:090 (4,1) - blanket correctly pls -> http://puu.sh/qJ2w9/49dc7cb977.jpg
00:27:090 (2,3) - again I personally dislike such straight unblanket flow
00:29:159 (2,3) - blanket~ -> http://puu.sh/qJ2zW/6ba0dd2f33.jpg
00:51:918 (2,3) - blanket yet again
00:54:332 (2,3) - ^
00:55:366 (4,1) - ^ -> http://puu.sh/qJ2Ep/34783e522f.jpg
00:56:056 (1,3) - parallelity
00:58:470 (4,1) - fix blanket
did some fixes
._.
sry

Edit: Here is the Hard mod

Hard
00:14:159 (4,1) - blanket? blanket
00:16:573 (3,4) - wouldn't stack these Nope
00:44:677 (3,2) - blanket http://puu.sh/qKgQg/395d0fe3a0.jpg k
00:44:677 (3,1) - blanket http://puu.sh/qKgTK/baf15fcf0f.jpg k
00:50:884 (2,3) - ^ k
00:53:297 (1,2,3,4,5) - better rhythm -> http://puu.sh/qKh08/1b7b5a4967.jpg



still sry ;_;
Thanks for check.
Monstrata
M o c h a's Extra

00:10:884 (2,2) - You can improve the blanket here.
00:13:642 (3,4) - Ctr;+G'ing this rhythm is better imo. Make 00:13:815 - clickable since you did that with your previous combo at 00:12:263 (3,4) -
00:18:470 (1) - This rhythm just doesn't work xP. Map the note on 00:18:642 - to something clickable please, its the start of the next measure (its red tick, its the same idea as 00:15:711 (3,1) - , use that rhythm too)
00:38:125 (1,2) - Blanket is pretty off ;c
00:43:125 (4,5,6) - I would spread them out so they dont touch. Overlaps are fine, but i think you can emphasize the kicks a bit more here.
00:49:159 (1,2) - put a jump onto 2 since you did a jump on 00:48:125 (3,4) - . It's the same vocal phrasing.
00:48:815 (5) - Also, NC here, remove it from 00:49:159 (1) - and NC 00:49:849 (4) - . This NC rhythm will make the vocals more prominent. This is like one of the few places where you shouldn't NC every measure since the vocal rhythm is so noticeable.
00:58:815 (1,2) - Stuff like this would look nicer aesthetically if you blanketted xD. It's like almost blanketted, but not, and yea xd
01:01:056 (5,1) - Blanket too
01:04:332 (7) - I think you missed an NC here
01:23:297 (5) - You could also NC this give players more of a visual cue when the stream spacing changes.

Insane

00:06:401 (1,2,3,4,5,6) - Spacing is pretty inconsistent... Can you give these a structural pattern? It looks like you just placed them on the screen without really considering any patterns or copy/paste techniques/ideas.
00:11:918 (1,4) - See if you can space the heads a bit farther apart. Would improve the structure
00:17:608 (2,4) - Same here, space them the same distance as 00:17:952 (4,5) - visually (so look at the slider-ends of 4 and 5 and how far apart they are) it'll improve structural consistency.
00:18:297 (5,2) - They're uncomfortably close. Can you move 2 a bit further up
00:18:987 (2,3,4,5,6) - I wouldn't put so many jumps here, because of the jump spacing, 5>6 doesn't really get any emphasis, however theres a strong kick onto 6 that should be emphasized.
00:19:677 (6) - The snare too on 00:19:849 - should really be clickable.
00:32:952 (1) - Make this more even. Try setting it up symmetrically in the centre of the screen, then moving it back to its current location after you've made it perfectly s ymmetrical. Then copy/paste it for 00:38:470 (1) -
00:42:263 (1,2,3,4,5) - Spacing is quite inconsistent here. Make the structure nicer? and maybe have them all be in a perfect line? It really looks like you just placed them by hand xP
00:57:090 (5,6) - Ctrl+G'ing the rhythm sounds a lot better to me. Make 00:57:435 - clickable instead.
00:59:332 (6,7) - Same here, Ctrl+G the rhythm for the kick at 00:59:677 -
01:10:280 (6) - There's no triplet here, tbh i'd just remove it and make two jumps here with the 1/2 circles cuz it fits the rhythm pretty well.
01:10:970 (2) - Same, here no triplet imo... Generally speaking 95% of all triplets are going to begin on red ticks and end on whites because musically, triplets are there to emphasize the note that lands on the white tick cuz its naturally stronger and part of the main melody.
01:16:573 (10,1,2) - Spacing is unintuitive here imo... 10>1 looks like a 1/2 jump but its actually 1/1. and then 1>2 is a 1/2 jump again but you just used spacing like that to signify 1/1 gaps...
01:18:987 (4,5,6,1) - You could try a symmetrical placement here.

Hard

00:12:435 (3,4) - Do a double blanket here, would look really nice,
00:17:952 (3,1) - Blanket here is slightly off.
00:29:677 (1,2) - Double blanket here too
00:30:021 (2,3) - That said though, Ctrl+G'ing this rhythm sounds so much better to me since you can make 00:30:194 - clickable which captures the vocals + kick rhythms
00:32:952 (1,2,1) - Spacing is pretty inconsistent here. Where there are SV changes, don't rely on the DS value at the top, look at the spacing yourself and judge if they are still similar (they are not here xD)
00:36:746 (1,2) - Rhythm didn't feel intuitive. Make 00:37:090 - clickable and 00:37:435 - as well, those are the strong notes in this sequence.
01:13:642 (4,6) - Im prove blanket
01:23:297 (4,1) - please blanket ;c

Normal

00:24:677 (4) - I would make this just a circle. Give the players some rhythm gaps. Right now you have a bunch of 1/2 rhythms in a row so a break in between will be nice. And it fits here xD>
00:37:177 - Any reason why the break is stretched here?
00:53:297 (3) - Nice
00:55:021 (1,2,3,1) - I think you can improve the structure by arranging it like this:
01:00:884 (3) - Don't do this on a normal please ;c scrunched up sliders are confusing tbh. This one's too strunched up.
01:17:090 (1,2,3) - Music is losing intensity here so idk about using 1/2 sliders. Tbh if i were mapping this i'd use a 1/1 repeat slider because that's a lot simpler (which fits a simpler section).
01:26:401 (1) - Yea don't do this please ;c or don't make the slider bunch up with those red notes going up and down like that.

Easy

00:29:159 (2,3) - Blanket
00:51:918 (2) - Ctrl+G xD

[]

This set has potential. Spacing and rhythm are generally fine, i've already pointed out basically all the spacing/rhythm issues I could find. I think you can focus now on just polishing up the patterns, seeing if there are ways to improve flow, and maybe add some cool patterns and structures onto your diff's through copy/pasting techniques, polygons, etc...

Get two more mods and you can call me back for bubble. I just think it needs a bit more polishing.
M o c h a

Monstrata wrote:

M o c h a's Extra

00:10:884 (2,2) - You can improve the blanket here. fixed
00:13:642 (3,4) - Ctr;+G'ing this rhythm is better imo. Make 00:13:815 - clickable since you did that with your previous combo at 00:12:263 (3,4) - okay
00:18:470 (1) - This rhythm just doesn't work xP. Map the note on 00:18:642 - to something clickable please, its the start of the next measure (its red tick, its the same idea as 00:15:711 (3,1) - , use that rhythm too) changed
00:38:125 (1,2) - Blanket is pretty off ;c ;c
00:43:125 (4,5,6) - I would spread them out so they dont touch. Overlaps are fine, but i think you can emphasize the kicks a bit more here. okay
00:49:159 (1,2) - put a jump onto 2 since you did a jump on 00:48:125 (3,4) - . It's the same vocal phrasing. okay
00:48:815 (5) - Also, NC here, remove it from 00:49:159 (1) - and NC 00:49:849 (4) - . This NC rhythm will make the vocals more prominent. This is like one of the few places where you shouldn't NC every measure since the vocal rhythm is so noticeable. kk
00:58:815 (1,2) - Stuff like this would look nicer aesthetically if you blanketted xD. It's like almost blanketted, but not, and yea xd fixed
01:01:056 (5,1) - Blanket too fixed
01:04:332 (7) - I think you missed an NC here ops
01:23:297 (5) - You could also NC this give players more of a visual cue when the stream spacing changes. yup
Thanks! :)

(To Mitkoff)
I changed the name for my difficulty. Feel free to give me any suggestions though :>


update
osu file format v14

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Title:Genesis
TitleUnicode:Genesis
Artist:STEREO DIVE FOUNDATION
ArtistUnicode:STEREO DIVE FOUNDATION
Creator:Mitkoff
Version:M o c h a's Extra Dimension
Source:ディメンションW
Tags:opening op Dimension W M_o_c_h_a Lantis TV size
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Topic Starter
Mitkoff

Monstrata wrote:

Insane

00:06:401 (1,2,3,4,5,6) - Spacing is pretty inconsistent... Can you give these a structural pattern? It looks like you just placed them on the screen without really considering any patterns or copy/paste techniques/ideas. It fits lyrics so good xD, i changed it to more structured pattern (at least now they havee some idea xD)
00:11:918 (1,4) - See if you can space the heads a bit farther apart. Would improve the structure spaced
00:17:608 (2,4) - Same here, space them the same distance as 00:17:952 (4,5) - visually (so look at the slider-ends of 4 and 5 and how far apart they are) it'll improve structural consistency. i space them ... rework this section a bit. (mb overspaced now i have to think about this section more)
00:18:297 (5,2) - They're uncomfortably close. Can you move 2 a bit further up huh, ^this section was changed, hmm (i checked old ver) anyway now it's spaced more.
00:18:987 (2,3,4,5,6) - I wouldn't put so many jumps here, because of the jump spacing, 5>6 doesn't really get any emphasis, however theres a strong kick onto 6 that should be emphasized.
00:19:677 (6) - The snare too on 00:19:849 - should really be clickable. You right :(
00:32:952 (1) - Make this more even. Try setting it up symmetrically in the centre of the screen, then moving it back to its current location after you've made it perfectly s ymmetrical. -fixed that one Then copy/paste it for 00:38:470 (1) - This one already perfect. Did You notice that there different SV and 2nd one is shorter?
00:42:263 (1,2,3,4,5) - Spacing is quite inconsistent here. Make the structure nicer? and maybe have them all be in a perfect line? It really looks like you just placed them by hand xP Yes, i did xP 1-4 on 1 perfect line now, 5 bigger (as spacing as itself) cause of stronger sound
00:57:090 (5,6) - Ctrl+G'ing the rhythm sounds a lot better to me. Make 00:57:435 - clickable instead. reworked
00:59:332 (6,7) - Same here, Ctrl+G the rhythm for the kick at 00:59:677 - ^
01:10:280 (6) - There's no triplet here, tbh i'd just remove it and make two jumps here with the 1/2 circles cuz it fits the rhythm pretty well.
01:10:970 (2) - Same, here no triplet imo... Generally speaking 95% of all triplets are going to begin on red ticks and end on whites because musically, triplets are there to emphasize the note that lands on the white tick cuz its naturally stronger and part of the main melody. no triplets
01:16:573 (10,1,2) - Spacing is unintuitive here imo... 10>1 looks like a 1/2 jump but its actually 1/1. and then 1>2 is a 1/2 jump again but you just used spacing like that to signify 1/1 gaps... hmmm, this spacing don't confuse anyone before... 01:17:090 (1,2,3) - have visually same spacing now, also 10->1 now spaced a bit more
01:18:987 (4,5,6,1) - You could try a symmetrical placement here. ok

Hard

00:12:435 (3,4) - Do a double blanket here, would look really nice, oki
00:17:952 (3,1) - Blanket here is slightly off. fixed
00:29:677 (1,2) - Double blanket here too oki
00:30:021 (2,3) - That said though, Ctrl+G'ing this rhythm sounds so much better to me since you can make 00:30:194 - clickable which captures the vocals + kick rhythms done
00:32:952 (1,2,1) - Spacing is pretty inconsistent here. Where there are SV changes, don't rely on the DS value at the top, look at the spacing yourself and judge if they are still similar (they are not here xD) mmm, fixed
00:36:746 (1,2) - Rhythm didn't feel intuitive. Make 00:37:090 - clickable and 00:37:435 - as well, those are the strong notes in this sequence. lt's try :o
01:13:642 (4,6) - Im prove blanket done
01:23:297 (4,1) - please blanket ;c Nope ;c , i like how it's now

Normal

00:24:677 (4) - I would make this just a circle. Give the players some rhythm gaps. Right now you have a bunch of 1/2 rhythms in a row so a break in between will be nice. And it fits here xD> done
00:37:177 - Any reason why the break is stretched here? stretched break? wat?
00:53:297 (3) - Nice it's terrible , but i haven't smth better :?
00:55:021 (1,2,3,1) - I think you can improve the structure by arranging it like this: should be better now
01:00:884 (3) - Don't do this on a normal please ;c scrunched up sliders are confusing tbh. This one's too strunched up. rip cool sliders, nerfed
01:17:090 (1,2,3) - Music is losing intensity here so idk about using 1/2 sliders. Tbh if i were mapping this i'd use a 1/1 repeat slider because that's a lot simpler (which fits a simpler section). let be 1/1
01:26:401 (1) - Yea don't do this please ;c or don't make the slider bunch up with those red notes going up and down like that. nerfed^ but i wanna keep "wave" construction

Easy

00:29:159 (2,3) - Blanket fix
00:51:918 (2) - Ctrl+G xD xD sure

[]

This set has potential. Spacing and rhythm are generally fine, i've already pointed out basically all the spacing/rhythm issues I could find. I think you can focus now on just polishing up the patterns, seeing if there are ways to improve flow, and maybe add some cool patterns and structures onto your diff's through copy/pasting techniques, polygons, etc...

Get two more mods and you can call me back for bubble. I just think it needs a bit more polishing.
Thank You! :)

@M o c h a, diff updated, i always have problem with cool names :) . Current one sounds fine :D
Shiranai
Hello~
Sugestion,

Easy
  1. 00:09:159 (5) - Forget nc? also the music seems a bit diffrent imo rather faster on that one
  2. 00:25:711 (5,1) - Swap your nc? (5) is better be the nc'd one
  3. 00:33:297 (3) - You can slightly move up to avoid overlapping with 00:31:228 (1) - https://puu.sh/qWTx4/5705457286.png
  4. 01:10:884 (2) - Move the slider into https://puu.sh/qWTID/39b2a16717.png ? it seems visually the current placement of (2) rather too close with (1)
  5. 01:13:642 (2,3) - How about a pattern like this https://puu.sh/qWTPn/7de05447be.png ? it seems you can improve the flow on part a bit more especially the movement from (1) to (2)
  6. 01:23:642 (1,2,3,4) - Too cramped to move imo, better be readjust them a bit into https://puu.sh/qWTXz/274c040b11.png I think that will more neater
  7. 01:26:401 (1) - Actually that long slider a bit weird to play, literally because you miss the drum beat on 01:27:090 - . Maybe you can try a diffrent rhythmical there like https://puu.sh/qWU8m/63f20cfd62.png

    Really neat!
Normal
  1. 00:18:815 (4) - Delete the clap on slider head, that not really correspond well with the music imo
  2. 00:24:677 (4) - Probably missing clap for drum sound
  3. 00:25:021 (5) - Delete the clap on slider end
  4. 00:27:780 (6) - Missing clap on slider end

    The gameplay seems nice so far, but it seems you kinda overuse finish sound on some part e.g. 00:08:815 (6,1,2,3) - where cymbal sound is not really exist on the music
Hard
  1. 00:00:970 (1) - Lower the volume on spinner end? seems sounds too loud
  2. 00:05:539 (2) - The repeat kinda too much and doesn't represent the music that well imo, maybe you can reduce the repeat and use this kind of rhythm instead? https://puu.sh/qWWgc/4f25acce01.png
  3. 00:22:263 (4) - Again the repeat kinda too much and doesn't represent the music that well, try this rhythm instead https://puu.sh/qWWnn/a3b871388b.png ?
  4. 00:37:780 (4,1) - For consistency isn't the repeat on (4) supposed to be same as you did on 00:36:056 (4) - ? I found it a bit weird imo
  5. 00:50:539 (1,2,3) - How it turn kinda a bit too sharp imo, why not ctrl+g this 00:51:056 (3) - then move this 00:51:401 (4) - to x:217 y:74? I think a circular flow will play better in this one https://puu.sh/qWXCj/c6a0ae492e.png
  6. 00:53:297 (1,2,3,4) - Uhh the transition between the repeat slider somewhat odd imo. I think you should try this https://puu.sh/qWWWT/5f5b8096bf.png or same thing like you did on Insane, imo it will make the transition somewhat better during playing
  7. 00:54:849 (4) - Seems overmapped for a Hard diff, why not use more simple rhythm instead like https://puu.sh/qWXdP/12d4f85408.png ? since this is still a Hard diff and a consecutive 1/4 might a little bit too much for this diff

    Not bad, but try to have more opinion on this diff
Insane
  1. 00:00:970 (1) - Lower the volume on spinner end? seems sounds too loud
  2. 01:18:125 (1) - until 01:27:780 (7) - Umm with that kind of sv, the gameplay on that part is significantly harder than your kiai orz, yet this part 00:34:159 (1) - with same synth music play just normal. I think you should reconsider to make the last part easier to play
Good luck :)
Topic Starter
Mitkoff

Mako Sakata wrote:

Hello~ Hello~
Sugestion,

Easy
  1. 00:09:159 (5) - Forget nc? also the music seems a bit diffrent imo rather faster on that one looks like
  2. 00:25:711 (5,1) - Swap your nc? (5) is better be the nc'd one sure
  3. 00:33:297 (3) - You can slightly move up to avoid overlapping with 00:31:228 (1) - https://puu.sh/qWTx4/5705457286.png ok
  4. 01:10:884 (2) - Move the slider into https://puu.sh/qWTID/39b2a16717.png ? it seems visually the current placement of (2) rather too close with (1) mmm, not sure that's better,changed a bit(more visul space)
  5. 01:13:642 (2,3) - How about a pattern like this https://puu.sh/qWTPn/7de05447be.png ? it seems you can improve the flow on part a bit more especially the movement from (1) to (2) changed
  6. 01:23:642 (1,2,3,4) - Too cramped to move imo, better be readjust them a bit into https://puu.sh/qWTXz/274c040b11.png I think that will more neater Yeah, but i simply copy previous oone :lol:
  7. 01:26:401 (1) - Actually that long slider a bit weird to play, literally because you miss the drum beat on 01:27:090 - . Maybe you can try a diffrent rhythmical there like https://puu.sh/qWU8m/63f20cfd62.png done

    Really neat!
Normal
  1. 00:18:815 (4) - Delete the clap on slider head, that not really correspond well with the music imo should be mistake orz
  2. 00:24:677 (4) - Probably missing clap for drum sound diffinely
  3. 00:25:021 (5) - Delete the clap on slider end fix
  4. 00:27:780 (6) - Missing clap on slider end ^

    The gameplay seems nice so far, but it seems you kinda overuse finish sound on some part e.g. 00:08:815 (6,1,2,3) - where cymbal sound is not really exist on the music
Hard
  1. 00:00:970 (1) - Lower the volume on spinner end? seems sounds too loud yep, 70 now lokee in e and i
  2. 00:05:539 (2) - The repeat kinda too much and doesn't represent the music that well imo, maybe you can reduce the repeat and use this kind of rhythm instead? https://puu.sh/qWWgc/4f25acce01.png 00:05:625 - 00:05:797 - don't feel much different between them, and i think it fits music fine now
  3. 00:22:263 (4) - Again the repeat kinda too much and doesn't represent the music that well, try this rhythm instead https://puu.sh/qWWnn/a3b871388b.png ? I agree about too much, but i :idea: smhing better :)
  4. 00:37:780 (4,1) - For consistency isn't the repeat on (4) supposed to be same as you did on 00:36:056 (4) - ? I found it a bit weird imo they're sounds very differently :?, so think i'll keep
  5. 00:50:539 (1,2,3) - How it turn kinda a bit too sharp imo, why not ctrl+g this 00:51:056 (3) - then move this 00:51:401 (4) - to x:217 y:74? I think a circular flow will play better in this one https://puu.sh/qWXCj/c6a0ae492e.png
    Mmm, 00:50:539 (1,2,3,4,5) - i wanted to do them in more sharp flow, to express the change of music here (same 1/2 beats), but by the end of this section I did a softer flow to reduce the complexity (by switching to vocals), in this case i want to keep it
  6. 00:53:297 (1,2,3,4) - Uhh the transition between the repeat slider somewhat odd imo. I think you should try this https://puu.sh/qWWWT/5f5b8096bf.png or same thing like you did on Insane, imo it will make the transition somewhat better during playing Yeah, this sliders' part seems confusing to playing for players, but everyone suggest completely different rhythms (so it's confusing for me :?). I'll not change it for now, but i'll keep your suggestion in mind
  7. 00:54:849 (4) - Seems overmapped for a Hard diff, why not use more simple rhythm instead like https://puu.sh/qWXdP/12d4f85408.png ? since this is still a Hard diff and a consecutive 1/4 might a little bit too much for this diff ^

    Not bad, but try to have more opinion on this diff i'll do
Insane
  1. 00:00:970 (1) - Lower the volume on spinner end? seems sounds too loud yep
  2. 01:18:125 (1) - until 01:27:780 (7) - Umm with that kind of sv, the gameplay on that part is significantly harder than your kiai orz, yet this part 00:34:159 (1) - with same synth music play just normal. I think you should reconsider to make the last part easier to play
    Tried to emphasize more strong beats and vocals at the end of song in this diff. Actually i haven't feelings about something wrong with ending... but maybe i'll be ok with reduce ds a bit (SR of this part is really high) .
Good luck :)
Thank You for mod <3
Ashton
I know I can do a more professional mod, but this map is already pretty finished

diffs are underhitsounded

--Easy--
00:16:056 (3) - this shape can be improved

01:15:366 (4) - ^

thats all

--Normal--

start the diff off with a spinner like you did in easy

00:23:297 (2) - this shape doesn't flow right because the bpm and sv are so slow

00:29:677 (4,5) - this is a little bit edgy, curve 4 so it flows better

00:46:056 (3) - not that aesthetically appealing

00:58:815 (1,2) - blanket these better

01:01:573 (1,2) - ^


--Hard--

00:16:573 (3,4) - maybe don't stack?



since this is a nm i'm gonna stop here!
Topic Starter
Mitkoff

Whirl wrote:

I know I can do a more professional mod, but this map is already pretty finished

diffs are underhitsounded

--Easy--
00:16:056 (3) - this shape can be improved How should i know how? seems fine for me

01:15:366 (4) - ^ ^

thats all

--Normal--

start the diff off with a spinner like you did in easy I want it without spinner, at least in beggining

00:23:297 (2) - this shape doesn't flow right because the bpm and sv are so slow Fine i think

00:29:677 (4,5) - this is a little bit edgy, curve 4 so it flows better ^

00:46:056 (3) - not that aesthetically appealing but i like it

00:58:815 (1,2) - blanket these better it's not blanket a all

01:01:573 (1,2) - ^ ^


--Hard--

00:16:573 (3,4) - maybe don't stack? why?



since this is a nm i'm gonna stop here!
Thanks for check.
Luel Roseline
From my queue, here's light mod...

[Insane]
01:18:642 (3,5) - Add NC

[X-tra]
00:06:401 (1,2,3) - Sampleset to soft at all sliderends.
00:10:884 (2) - NC here

Too busy
M o c h a

S A V E R Y wrote:

[X-tra]
00:06:401 (1,2,3) - Sampleset to soft at all sliderends. I think I did it right (use soft hitsounds for those three sliders?)
00:10:884 (2) - NC here done
Thank you!!

M o c h a's update
osu file format v14

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TitleUnicode:Genesis
Artist:STEREO DIVE FOUNDATION
ArtistUnicode:STEREO DIVE FOUNDATION
Creator:Mitkoff
Version:M o c h a's Extra Dimension
Source:Dimension W
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Luel Roseline
Oh I forgot this...

Don't forget to add mocha in the tag.

no kds this post
Topic Starter
Mitkoff

S A V E R Y wrote:

From my queue, here's light mod...

[Insane]
01:18:642 (3,5) - Add NC don't want to spam nc here, also if i aplly i have to nc a lot things later...

[X-tra]
00:06:401 (1,2,3) - Sampleset to soft at all sliderends.
00:10:884 (2) - NC here

Too busy

S A V E R Y wrote:

Oh I forgot this...

Don't forget to add mocha in the tag. kk

no kds this post
Thanks!
Cerulean Veyron
Hello! From queue

[- - General - -]
  • - Uncheck Widescreen Support on the Easy diff.
    - Nothing much around here, good job!

[- - Normal - -]
  1. 00:14:332 (5,3) - This overlap is probably noticeable, not only if you see it closely which is also odd in my view. You could try moving it back right for some structure and aesthetics, if you'd like a blanket somewhere under slider (2)'s tail. Watch for the spacing if you apply this.
  2. 00:25:021 (5,1,2) - You should use a different rhythm here tbh. According to the timeline, (5)'s tail lands on a really audible note which should probably be clickable. I suggest Ctrl + G with the next two circles for a direct hit on the downbeat. It'd give more emphasis on both track and on the downbeat slider here.
  3. 00:30:021 (5,6,7) - I think you should try something more curvy that would fit better than the linear flow over these sliders, at least curving one of these sliders would be acceptable tho.
  4. 00:30:884 (7,1) - Probably the same thing for the rhythm composition.
  5. 00:40:194 (2) - Speaking about hitsounds, I would recommend adding something like a drum finish or a soft clap at least on this circle for that deep heavy downbeat bass. It'd make the notes more audible than emptiness.
  6. 00:41:573 (5) - The same issue as above.
  7. 00:45:021 (1,2,3,1,2,3,4,5,6,7) - While the song just became a bit calm, try using less dense rhythm so it can express the song much better. In other words, you can try removing a few notes for the rhythm density to reflect each parts' intensity, so it wouldn't overtake the track emphasis. Just as how you've done on the previous verse.
  8. 01:05:366 (3,4) - Same thing for rhythm composition. Ctrl + G and redo.
  9. 01:18:815 (2) - 01:21:573 (2) - 01:22:952 (5) - The same goes on these for hitsounding. There are more further that I've seen, so yeah.

[- - Hard - -]
  1. - Well, there are more rhythm issues to deal with on this diff. It's pretty much a lot more than the previous diff, so I might only mention the important ones. Try to look out for the rest of it. Just avoiding a huge repetitive modpost.
  2. 00:28:125 (4,1) - The spacing here is quite too big and can be hard to play in this kind of difficulty. I think it would be better to retract the spacing to the consistent 1.40x spacing you use in this difficulty. The players should be able to guide their cursor better and it won't feel too sudden if the spacing was little.
  3. 00:30:884 (5,1) - The same thing above for the big spacing.
  4. 00:35:711 (2,3) - I think the playability here would look pretty much better if circle (2) takes place of the next circle, and circle (3) stacks on the next slider. It'd improve a lot for that tbh. So you should give it a try.
  5. 00:46:056 (3) - Optional objective: Well, this looks pretty odd more like an old-styled slider. I literally prefer redoing this by removing the middle sliderpoint and adding it back again. It'd probably appear like this. Could improve aesthetics pretty much more. But you're free to mind it or not.
  6. 00:53:297 (1,2,3,4) - Okay, so I'm probably fine with this sliderhold streaming but what I actually don't like something here is the unstable use of rhythm. Adjusting them on random ticks might create a bit confusion on this part tbh. Since it's a Hard diff, I highly recommend it should be done on white ticks for easier tracking up with the stream on the song. which would make a good emphasis imo.
  7. 01:09:677 - I suggest adding a circle here for the consistency with 00:58:642 (3) - . It won't hurt the note density and affect difficulty rating imo. Probably a tiny bit but not really.

[- - Insane - -]
  1. 00:18:987 (2,3,4,5,6) - I don't understand why there are some singletapping circles here. They are randomly placed in this part. When the part is all in the same density with the song's rhythms that are not hard as the previous verses, adding some jumpy stuffs here definitely feels uncomfortable and not fitting with the music.
  2. 00:22:349 - Apparently, there's a drum sound in this part. so I think this part should have a circle for following up. Don't worry, as long as it's an Insane diff the note density won't make a big deal.
  3. 00:36:056 (3,4,5) - I think you should start differing the patterning here, since you've done many linear structural flowing around this part previously. It's better to try something different and interesting things in order to make the diff aesthetics more fluid and direct improvement.
  4. 00:42:263 (1,2,3,4) - The same thing as above for patterning.
  5. 01:05:366 (8,9,10,11) - How about a bit of curving on this stream? Not the best one for a possible great flowing, but it's quite sufficient for the emphasis and density.
  6. 01:17:780 (3,1) - The spacings here should be lowered imo, they will make 01:18:642 (3,4,5) - less emphasized because you already made the spacings that big even before the rhythm hypes up. So I recommend reducing the spacings here ofc.

I strongly recommend to recheck rhythm composition and hitsounds in every diffs for consistency, aesthetics is also lacking. The differences of it quite does break a lot of it, which is pretty uneasy and too tense. This map does has a star icon, but I don't really think it's ready for processing to rank until then. You can still either get more mods to polish your set more if you don't mind.
I guess that is all I could give it out. Good luck!
Topic Starter
Mitkoff

Cerulean Veyron wrote:

Hello! From queue

[- - General - -]
  • - Uncheck Widescreen Support on the Easy diff. done
    - Nothing much around here, good job!

[- - Normal - -]
  1. 00:14:332 (5,3) - This overlap is probably noticeable, not only if you see it closely which is also odd in my view. You could try moving it back right for some structure and aesthetics, if you'd like a blanket somewhere under slider (2)'s tail. Watch for the spacing if you apply this. Noticable in editor? because in game it feles fine.
  2. 00:25:021 (5,1,2) - You should use a different rhythm here tbh. According to the timeline, (5)'s tail lands on a really audible note which should probably be clickable. I suggest Ctrl + G with the next two circles for a direct hit on the downbeat. It'd give more emphasis on both track and on the downbeat slider here. Yes it's strong, but mapped this part only on vocal, after solo music i hope it's good desision, i don't want to change it.
  3. 00:30:021 (5,6,7) - I think you should try something more curvy that would fit better than the linear flow over these sliders, at least curving one of these sliders would be acceptable tho. i'm fine with cuurve 6
  4. 00:30:884 (7,1) - Probably the same thing for the rhythm composition. -//-
  5. 00:40:194 (2) - Speaking about hitsounds, I would recommend adding something like a drum finish or a soft clap at least on this circle for that deep heavy downbeat bass. It'd make the notes more audible than emptiness.
  6. 00:41:573 (5) - The same issue as above. Fix
  7. 00:45:021 (1,2,3,1,2,3,4,5,6,7) - While the song just became a bit calm, try using less dense rhythm so it can express the song much better. In other words, you can try removing a few notes for the rhythm density to reflect each parts' intensity, so it wouldn't overtake the track emphasis. Just as how you've done on the previous verse. hmmm, i thought i did this rythm more simple then prev part :?
  8. 01:05:366 (3,4) - Same thing for rhythm composition. Ctrl + G and redo. nope
  9. 01:18:815 (2) - 01:21:573 (2) - 01:22:952 (5) - The same goes on these for hitsounding. There are more further that I've seen, so yeah. changed?

[- - Hard - -]
  1. - Well, there are more rhythm issues to deal with on this diff. It's pretty much a lot more than the previous diff, so I might only mention the important ones. Try to look out for the rest of it. Just avoiding a huge repetitive modpost.
  2. 00:28:125 (4,1) - The spacing here is quite too big and can be hard to play in this kind of difficulty. I think it would be better to retract the spacing to the consistent 1.40x spacing you use in this difficulty. The players should be able to guide their cursor better and it won't feel too sudden if the spacing was little. cmon, here icreased space just a bit, also between 4 and 1 i did pause, more then it 4 is 1/1 slider, even my humster can react to this 1st circle with so much space for thinking.
  3. 00:30:884 (5,1) - The same thing above for the big spacing. same answer i guuess
  4. 00:35:711 (2,3) - I think the playability here would look pretty much better if circle (2) takes place of the next circle, and circle (3) stacks on the next slider. It'd improve a lot for that tbh. So you should give it a try. Yep feels better.
  5. 00:46:056 (3) - Optional objective: Well, this looks pretty odd more like an old-styled slider. I literally prefer redoing this by removing the middle sliderpoint and adding it back again. It'd probably appear like this. Could improve aesthetics pretty much more. But you're free to mind it or not. done
  6. 00:53:297 (1,2,3,4) - Okay, so I'm probably fine with this sliderhold streaming but what I actually don't like something here is the unstable use of rhythm. Adjusting them on random ticks might create a bit confusion on this part tbh. Since it's a Hard diff, I highly recommend it should be done on white ticks for easier tracking up with the stream on the song. which would make a good emphasis imo. I like it. Thanks
  7. 01:09:677 - I suggest adding a circle here for the consistency with 00:58:642 (3) - . It won't hurt the note density and affect difficulty rating imo. Probably a tiny bit but not really. oki

[- - Insane - -]
  1. 00:18:987 (2,3,4,5,6) - I don't understand why there are some singletapping circles here. They are randomly placed in this part. When the part is all in the same density with the song's rhythms that are not hard as the previous verses, adding some jumpy stuffs here definitely feels uncomfortable and not fitting with the music. 00:13:470 (2,3,4,5,6) - so this one is fits music and 00:18:987 (2,3,4,5,6) - no fits , okay....
  2. 00:22:349 - Apparently, there's a drum sound in this part. so I think this part should have a circle for following up. Don't worry, as long as it's an Insane diff the note density won't make a big deal. yep i missed it 00:22:866 - here too, plays fine, i'll think about it done
  3. 00:36:056 (3,4,5) - I think you should start differing the patterning here, since you've done many linear structural flowing around this part previously. It's better to try something different and interesting things in order to make the diff aesthetics more fluid and direct improvement. Fine for me
  4. 00:42:263 (1,2,3,4) - The same thing as above for patterning. ^
  5. 01:05:366 (8,9,10,11) - How about a bit of curving on this stream? Not the best one for a possible great flowing, but it's quite sufficient for the emphasis and density. Nope
  6. 01:17:780 (3,1) - The spacings here should be lowered imo, they will make 01:18:642 (3,4,5) - less emphasized because you already made the spacings that big even before the rhythm hypes up. So I recommend reducing the spacings here ofc. You're right, i'll change it. done


I strongly recommend to recheck rhythm composition and hitsounds in every diffs for consistency, aesthetics is also lacking. The differences of it quite does break a lot of it, which is pretty uneasy and too tense. This map does has a star icon, but I don't really think it's ready for processing to rank until then . You can still either get more mods to polish your set more if you don't mind.

I guess that is all I could give it out. Good luck!
Answer other later. all checked
Thanks, it was helpfull.
_____________________________________

Upd. 21.09.16
Reworked some HSs in hard. Should be more similar with insane diff now. Lower diffs without changes, cause mapped more in vocal, so sounds fine.
BG have correct res now (1366 768)
That's alll :?
[ Joey ]
Hey! M4M
Mocha's
  1. The hitsounding is a little bland. I would use a wider variety of hitsounds in the kiai especially. It could really use some more finished and whistles. The hitsounds also sounded a bit loud.
  2. 00:06:401 (1,2,3,3,4) - I don't completely agree with these 3/4 sliders. I think they should be 1/2 sliders, but if you want to keep them, I would lower the volume on the slider tails and decrease the spacing between them
  3. 00:09:159 (1,2,3,4,5,6,7,8) - These jumps should build up intensity. So they should start smaller, and then build up to higher spacing.
  4. 00:10:884 (2) - You should change this reverse slider to soft samples. Soft hitsounds would feel better for a mellow part like this.
  5. 00:20:194 (1,2,3) - You make a wide angle here with this jump, which is slightly unpleasant. I would make a jump with sharper angles here.
  6. 00:22:952 - The music has a stream all the way up to here, so you are missing notes on 00:22:694 and 00:22:866
  7. 00:25:366 (6) - I think this slider should be longer to represent the drawn out vocal. You should extend it to a 3/4 slider and lower the volume of the tail.
  8. 00:33:297 to 00:33:901 should be using soft samples
  9. 00:47:780 (1,2,3,4,1,2,3,4,5) - The spacing in this section is way to big for a slow part
  10. 00:54:418 (6,7,8) - Why no hitsounds on these?
  11. 00:49:332 (4) - You should make this a 1/1 slider to match the previous slider here: 00:48:297 (4)
  12. 01:11:746 (3,4,5,6,7) - It sounds to me like the intensity drops here, so you should lower the distance of these jumps
  13. 01:17:090 (1) - Soft samples
  14. 01:19:332 (9,1) - Make this a small jump. It would fit the music. Something like this: http://puu.sh/rIEJW/c129d95e87.jpg
  15. 01:25:021 (1,2,3) - This spacing is very confusing. Stacking (2) and (3) would make it better.
Insane
  1. 00:06:401 - For this section, the drum-finish hitsound would fit better imo, rather than the drum-clap
  2. 00:10:366 (8) - This slider looks out of place to me. I would just keep the same distance snap that you used for the notes before it. Here is a recommendation: http://puu.sh/rIF0z/2cb7883ffb.jpg
  3. 00:15:539 (5,1) - Stack these? It's not a big deal, but it would match your previous mapping style better because it looks like your were stacking things before.
  4. 00:16:401 (3) - Would have much better flow if you ctrl + g this
  5. 00:11:918 to 00:22:090 - I would have liked to see more variation in the rhythm in this section. Right now, it's basically only 1/2 notes. I think adding some 1/1 sliders would help this section a lot.
  6. 00:32:952 (1) - It would be better if the red anchors in this slider hit significant points in the music, like vocals or other sounds. Right now I feel like they kind of miss everything, which makes the slider feel a little out of place
  7. 00:38:470 (1) - ^
  8. 00:49:849 (1) - Pretty weird lookin slider
  9. 01:12:263 (7) - ctrl + g for better flow
  10. 01:17:090 (1,2,3) - This spacing seems very large for how slow this part is
  11. 01:17:090 (1,2,3,3,4,5,6) - A lot of people find squares like this very unpleasant to play. I recommend making a jump pattern with sharper angles.
  12. 01:28:125 - The end of this slider should be quiet.
Hard
  1. 00:37:780 (4) - You should angle this downwards to prevent overlap. Like this: http://puu.sh/rJAJ7/4366c04739.jpg
  2. 01:08:125 (4) - The red anchor in this slider should land on this beat 01:08:470
  3. 01:28:125 - Lower volume of slider tail (on all diffs)
  4. Nice diff
Normal
  1. 00:01:228 (2) - You should remove this slider. It's not hitting much, and I think it feels better if only that one hitcircle is there
  2. So this diff isn't bad, but the biggest issue is that the kiai is less dense than other parts. The kiai should be the most difficult part of the song, so it should have more notes to hit than previous parts. Before the kiai, you use 1/2 and 1/1 rhythms, and then when you go into the kiai, you start to use 2/1. It should be reversed imo.
Easy
  1. 01:25:710 (4) - Object end not snapped according to AI mod
  2. Nice diff again
Good luck!!
Topic Starter
Mitkoff

[ Joey ] wrote:

Hey! M4M Hello O/

Insane
  1. 00:06:401 - For this section, the drum-finish hitsound would fit better imo, rather than the drum-clap done
  2. 00:10:366 (8) - This slider looks out of place to me. I would just keep the same distance snap that you used for the notes before it. Here is a recommendation: http://puu.sh/rIF0z/2cb7883ffb.jpg fine for me
  3. 00:15:539 (5,1) - Stack these? It's not a big deal, but it would match your previous mapping style better because it looks like your were stacking things before. Stack feels bad here, i dont want to change it. I like this overlap :P
  4. 00:16:401 (3) - Would have much better flow if you ctrl + g this Nope, if here change flow i destroy flow after this one, current flow is ok for me
  5. 00:11:918 to 00:22:090 - I would have liked to see more variation in the rhythm in this section. Right now, it's basically only 1/2 notes. I think adding some 1/1 sliders would help this section a lot. I build this jumpy section a lot of time :) , it suppose to be jumppy with 1/2 notes. i like it
  6. 00:32:952 (1) - It would be better if the red anchors in this slider hit significant points in the music, like vocals or other sounds. Right now I feel like they kind of miss everything, which makes the slider feel a little out of place Fits fine for me, i cut "woaow" in another way than You, only for 2 parts. I know, You want to destroy my W slider :P
  7. 00:38:470 (1) - ^
  8. 00:49:849 (1) - Pretty weird lookin slider I changed it
  9. 01:12:263 (7) - ctrl + g for better flow Same things as earlier
  10. 01:17:090 (1,2,3) - This spacing seems very large for how slow this part is Yep, but i don't want to slower here too much, cause next part is speed up.
  11. 01:17:090 (1,2,3,3,4,5,6) - A lot of people find squares like this very unpleasant to play. I recommend making a jump pattern with sharper angles. Everyone hates squares :(
  12. 01:28:125 - The end of this slider should be quiet.Yep
Hard
  1. 00:37:780 (4) - You should angle this downwards to prevent overlap. Like this: http://puu.sh/rJAJ7/4366c04739.jpg Sure
  2. 01:08:125 (4) - The red anchor in this slider should land on this beat 01:08:470 mmm, fine, let it be
  3. 01:28:125 - Lower volume of slider tail (on all diffs) oki
  4. Nice diff
Normal
  1. 00:01:228 (2) - You should remove this slider. It's not hitting much, and I think it feels better if only that one hitcircle is there I disagree, in intro, where track has few sounds at all , this sound clickable enough.
  2. So this diff isn't bad, but the biggest issue is that the kiai is less dense than other parts. The kiai should be the most difficult part of the song, so it should have more notes to hit than previous parts. Before the kiai, you use 1/2 and 1/1 rhythms, and then when you go into the kiai, you start to use 2/1. It should be reversed imo. I disagree again. Honestly i never heard that kiai should be the most hard part in map. Kiai just gives more "hype" in strongest part of the song ( chorus, such as here). But what if i have speed up for "solo" part after this? Take a look any Dragonforce map (not best example, but simple). Solo parts sometimes harder than kiais. Also In my Insane, hardest part after kiai too. In normal, i tried to follow vocal in kiai (i think it makes enough sense) and it has a lot of stretched words(?) , so we have simple patterns here. I can't call it "issue".
Easy
  1. 01:25:710 (4) - Object end not snapped according to AI mod Fixed, (but it was copy pasted slider!!!! :? )
  2. Nice diff again
Good luck!!
Thanks!
M o c h a

[ Joey ] wrote:

Mocha's
  1. The hitsounding is a little bland. I would use a wider variety of hitsounds in the kiai especially. It could really use some more finished and whistles. The hitsounds also sounded a bit loud. aded some other hitsounds and lowered the volume
  2. 00:06:401 (1,2,3,3,4) - I don't completely agree with these 3/4 sliders. I think they should be 1/2 sliders, but if you want to keep them, I would lower the volume on the slider tails and decrease the spacing between them ok, I made them 1/2
  3. 00:09:159 (1,2,3,4,5,6,7,8) - These jumps should build up intensity. So they should start smaller, and then build up to higher spacing. fixed
  4. 00:10:884 (2) - You should change this reverse slider to soft samples. Soft hitsounds would feel better for a mellow part like this. kk
  5. 00:20:194 (1,2,3) - You make a wide angle here with this jump, which is slightly unpleasant. I would make a jump with sharper angles here. fixed
  6. 00:22:952 - The music has a stream all the way up to here, so you are missing notes on 00:22:694 and 00:22:866 done
  7. 00:25:366 (6) - I think this slider should be longer to represent the drawn out vocal. You should extend it to a 3/4 slider and lower the volume of the tail. okay
  8. 00:33:297 to 00:33:901 should be using soft samples ok
  9. 00:47:780 (1,2,3,4,1,2,3,4,5) - The spacing in this section is way to big for a slow part fixed
  10. 00:54:418 (6,7,8) - Why no hitsounds on these? whops
  11. 00:49:332 (4) - You should make this a 1/1 slider to match the previous slider here: 00:48:297 (4) im going to keep it the way it is to match the vocal
  12. 01:11:746 (3,4,5,6,7) - It sounds to me like the intensity drops here, so you should lower the distance of these jumps fixed
  13. 01:17:090 (1) - Soft samples done
  14. 01:19:332 (9,1) - Make this a small jump. It would fit the music. Something like this: http://puu.sh/rIEJW/c129d95e87.jpg ok
  15. 01:25:021 (1,2,3) - This spacing is very confusing. Stacking (2) and (3) would make it better. done
Thank you!! :)

update
osu file format v14

[General]
AudioFilename: Genesis.mp3
AudioLeadIn: 0
PreviewTime: 43987
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
CountdownOffset: 3
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Genesis
TitleUnicode:Genesis
Artist:STEREO DIVE FOUNDATION
ArtistUnicode:STEREO DIVE FOUNDATION
Creator:Mitkoff
Version:M o c h a's Extra Dimension
Source:Dimension W
Tags:opening op M_o_c_h_a mocha Lantis TV size
BeatmapID:1012725
BeatmapSetID:416573

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CircleSize:4
OverallDifficulty:8.3
ApproachRate:9.3
SliderMultiplier:1.8
SliderTickRate:1

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206,240,75021,2,0,P|266:211|283:187,1,90,8|0,0:0|0:0,0:0:0:0:
95,213,75366,6,0,P|91:259|128:317,1,90,12|0,0:0|0:0,0:0:0:0:
232,124,75711,1,8,0:0:0:0:
218,271,75884,2,0,P|241:313|287:337,1,90,0|0,0:0|0:0,0:0:0:0:
228,90,76228,1,8,0:0:0:0:
325,232,76401,1,8,0:0:0:0:
409,103,76573,2,0,P|391:37|283:14,1,180,2|0,0:0|0:0,0:0:0:0:
167,209,77090,6,0,P|138:247|79:250,2,90
68,137,77952,1,0,0:0:0:0:
237,45,78125,2,0,L|237:152,1,101.250003862381,8|0,0:0|0:0,0:0:0:0:
238,174,78470,1,0,0:0:0:0:
238,200,78556,1,0,0:0:0:0:
238,225,78642,1,0,0:0:0:0:
337,279,78815,2,0,L|337:349,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
207,343,79159,2,0,L|167:343,1,33.7500012874604
182,296,79332,2,0,L|136:296,1,33.7500012874604
59,264,79504,6,0,L|59:124,1,135.000005149842,10|0,0:0|0:0,0:0:0:0:
360,177,80021,1,0,0:0:0:0:
218,111,80194,2,0,L|186:88,1,33.7500012874604,8|0,0:0|0:0,0:0:0:0:
207,150,80366,2,0,L|167:143,1,33.7500012874604
210,195,80539,2,0,L|171:210,1,33.7500012874604
229,228,80711,2,0,L|215:266,1,33.7500012874604
364,152,80884,6,0,P|359:96|300:47,1,135.000005149842,10|0,0:0|0:0,0:0:0:0:
269,137,81401,1,0,0:0:0:0:
432,202,81573,2,0,L|474:201,2,33.7500012874604,8|0|0,0:0|0:0|0:0,0:0:0:0:
311,272,81918,2,0,L|266:272,2,33.7500012874604
433,338,82263,6,0,L|506:337,1,67.5000025749208,10|0,0:0|0:0,0:0:0:0:
312,273,82608,1,0,0:0:0:0:
430,200,82780,1,0,0:0:0:0:
243,118,82952,5,8,0:0:0:0:
230,116,83039,1,0,0:0:0:0:
218,115,83125,1,0,0:0:0:0:
204,114,83211,1,0,0:0:0:0:
177,119,83297,5,0,0:0:0:0:
157,134,83384,1,0,0:0:0:0:
142,156,83470,1,0,0:0:0:0:
136,183,83556,1,0,0:0:0:0:
135,214,83642,6,0,L|214:213,1,67.5000025749208,12|0,0:0|0:0,0:0:0:0:
356,220,83987,1,0,0:0:0:0:
356,220,84073,1,0,0:0:0:0:
356,220,84159,1,0,0:0:0:0:
447,101,84332,2,0,L|447:175,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
288,151,84677,2,0,L|332:150,1,33.7500012874604
238,87,84849,2,0,L|291:87,1,33.7500012874604
189,25,85021,6,0,L|240:25,1,33.7500012874604,10|0,0:0|0:0,0:0:0:0:
59,117,85194,1,0,0:0:0:0:
59,117,85366,2,0,L|60:45,1,67.5000025749208
183,227,85711,1,8,0:0:0:0:
183,227,85797,1,0,0:0:0:0:
183,227,85884,1,0,0:0:0:0:
183,227,85970,1,0,0:0:0:0:
183,227,86056,2,0,L|183:134,1,67.5000025749208
359,203,86401,6,0,L|283:203,1,67.5000025749208,10|0,0:0|0:0,0:0:0:0:
345,308,86746,1,0,0:0:0:0:
380,308,86832,1,0,0:0:0:0:
414,308,86918,1,0,0:0:0:0:
313,310,87090,2,0,L|244:310,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
167,308,87435,2,0,L|127:308,1,33.7500012874604
291,203,87607,2,0,L|341:203,1,33.7500012874604
167,308,87780,6,0,L|22:309,1,135.000005149842,8|0,0:0|0:0,0:0:0:0:
Topic Starter
Mitkoff
Upd.
Pentori
hi!
[General]
drum-hitwhistle.wav needs to be at least 100ms long, u can use audio editing tools to extend it by add silence at the end

[Easy]
01:02:952 (2,3) - check distance snaps
00:21:228 (2) - any reason you change sampleset here? the drums sound mostly the same
00:22:952 (1,2) - rhythm is quite imbalanced in terms of density, this is the only spot you used these 2/1 gaps in this section
00:33:987 - having the break here and mapping from 00:39:504 - onward is more suitable imo
00:48:297 (2) - following the vocal here makes the rhythm really tricky for beginners, since you skip the one at 00:49:332 - having a 1/1 slider at 00:48:125 - prob plays better
00:56:056 - should at least add a finish for the kiai entrance
01:07:090 - ^ good spot for finish because of the cymbal crash
01:15:366 (4) - nc?

[Normal]
00:01:056 (1,1) - since this is a normal, you need at least 2 beats of recovery after a spinner. right now u only have one so i suggest ending it at 00:02:952 - and silencing the end
01:22:263 (4) - bottom of the slider is off screen
00:26:918 - consider mapping this, rly strong drum plus you mapped a similar beat in the previous measure 00:24:159
00:43:987 (1) - single slider nc is kind of pointless in a normal
00:48:297 (4,5) - 00:49:332 (6,7) - these are really misleading, since they go against the purpose of having distance snap. players wont be able to judge the rhythms here because the distance between the slider heads is really small. try pointing 00:48:297 (4,6) - in the direction of flow to make it more simple to read
01:17:090 (1) - remove nc
the issue here is most of the rhythms you used in the kiai have 1/1 gaps and is too similar to the easy, while the hard uses all 1/2 gaps. in order to make ur difficulty spread more linear, you should try to include some rhythms with 1/2 gaps like u did at 00:45:021 (1,2,3) - to follow vocals. but make sure you keep a sufficient amount of 1/1 gaps, otherwise it'll be too hard 8)

[Hard]
00:03:297 - silence the spinner end? the hitsound on the end is quite loud
00:04:332 (4) - having whistle on sliderbody is weird, just apply it individually to the head and tail
00:07:780 (1,2,3,4,5) - imo you should just make these 1/2 sliders on white ticks like http://puu.sh/tM9Wo/26a0d02238.jpg so that ur gradually increasing density from 00:06:401 (1,2,3,4) . right now the single tapping on 00:07:780 (1,2) - kinda ruins that
00:33:987 (1,2,3,4,5,1,2,3,4,5,6,7,8,9) - this section acts as a transition between two other sections, and the intensity here is quite low, yet you've mapped this with quite a high density because of all the 1/2s. u should try use more 1/1 sliders, and a lower sv if u want
00:36:746 (6) - there r sounds on the blue tick. you mapped the one at 00:36:315 - so why dont u do it here too
00:42:780 (3,4) - doesn't play very well because the stack stops flow, yet 00:42:952 (4) - is really strong so you should have movement there
00:47:780 (2,3,4) - rhythm is awkward since the strong vocal is passively mapped to a slider end 00:48:297 - you could use two 1/1 sliders here instead
00:54:677 (3) - should nc this, since the sliders have a different amount of reverses as the previous ones
00:57:435 (6,1) - swap nc for downbeat
00:58:642 (3) - try to make the downbeat clickable, since it is stronger than most other beats here
00:59:849 (1,2) - hm, most of the nc's are kinda messed up in the kiai. try to start your new combos on the big white ticks
01:05:366 (8,1) - swap nc. other times like this u can place nc on the strong vocal for emphasis
01:10:194 (4) - you generally followed the vocal track, so skipping 01:10:366 - felt very inconsistent
01:17:090 (1,2) - overlap doesnt look very nice

[Insane]
00:03:297 - silence spinner end
00:41:573 (4) - use the same hitsounds as 00:40:193 (4) - ?
00:54:677 (1,2,3,4,5,6,1,2,3,4,5,6,7) - stream shape is a little messy, a smoother curve would look nicer. use sliders to stream tool for this (ctrl shift f)
00:55:194 (1) - nc seems pointless, since there is no change to address
as mentioned in the hard, try to nc by downbeat since it follows the music's structure

good luck!
Topic Starter
Mitkoff

Pentori wrote:

hi! yo,
free 2 kd here \O/


no reply - fixed or changed

[General]
drum-hitwhistle.wav needs to be at least 100ms long, u can use audio editing tools to extend it by add silence at the end should be ok now

[Easy]
01:02:952 (2,3) - check distance snaps
00:21:228 (2) - any reason you change sampleset here? the drums sound mostly the same it's a bug
00:22:952 (1,2) - rhythm is quite imbalanced in terms of density, this is the only spot you used these 2/1 gaps in this section
00:33:987 - having the break here and mapping from 00:39:504 - onward is more suitable imo Not really big difference for this diff. i'll anyway make spinner for this part, i prefer spinner in the end of section, so i keep it.
00:48:297 (2) - following the vocal here makes the rhythm really tricky for beginners, since you skip the one at 00:49:332 - having a 1/1 slider at 00:48:125 - prob plays better
00:56:056 - should at least add a finish for the kiai entrance
01:07:090 - ^ good spot for finish because of the cymbal crash
01:15:366 (4) - nc?

[Normal]
00:01:056 (1,1) - since this is a normal, you need at least 2 beats of recovery after a spinner. right now u only have one so i suggest ending it at 00:02:952 - and silencing the end
01:22:263 (4) - bottom of the slider is off screen
00:26:918 - consider mapping this, rly strong drum plus you mapped a similar beat in the previous measure 00:24:159
00:43:987 (1) - single slider nc is kind of pointless in a normal
00:48:297 (4,5) - 00:49:332 (6,7) - these are really misleading, since they go against the purpose of having distance snap. players wont be able to judge the rhythms here because the distance between the slider heads is really small. try pointing 00:48:297 (4,6) - in the direction of flow to make it more simple to read i don't think these are misleading. it made with a simple visual diference between 1/1 and 1/2 spacing.(not overlapping and overlapping). The distance between the slider heads is really small ... yeah but music is quiet here so it make sense... And structures like You suggested looks ugly imo. And can i make even a simple problems for player?... holy ... it's not E diff at least...
01:17:090 (1) - remove nc
the issue here is most of the rhythms you used in the kiai have 1/1 gaps and is too similar to the easy, while the hard uses all 1/2 gaps. in order to make ur difficulty spread more linear, you should try to include some rhythms with 1/2 gaps like u did at 00:45:021 (1,2,3) - to follow vocals. but make sure you keep a sufficient amount of 1/1 gaps, otherwise it'll be too hard 8) made kiai a bit harder orz

[Hard]
00:03:297 - silence the spinner end? the hitsound on the end is quite loud yep
00:04:332 (4) - having whistle on sliderbody is weird, just apply it individually to the head and tail
00:07:780 (1,2,3,4,5) - imo you should just make these 1/2 sliders on white ticks like http://puu.sh/tM9Wo/26a0d02238.jpg so that ur gradually increasing density from 00:06:401 (1,2,3,4) . right now the single tapping on 00:07:780 (1,2) - kinda ruins that it's good idea
00:33:987 (1,2,3,4,5,1,2,3,4,5,6,7,8,9) - this section acts as a transition between two other sections, and the intensity here is quite low, yet you've mapped this with quite a high density because of all the 1/2s. u should try use more 1/1 sliders, and a lower sv if u want it's 0,9 now, with decrease spacing a bit
00:36:746 (6) - there r sounds on the blue tick. you mapped the one at 00:36:315 - so why dont u do it here too it's a good question xD, i made kick sliders similar
00:42:780 (3,4) - doesn't play very well because the stack stops flow, yet 00:42:952 (4) - is really strong so you should have movement there yes
00:47:780 (2,3,4) - rhythm is awkward since the strong vocal is passively mapped to a slider end 00:48:297 - you could use two 1/1 sliders here instead Not really, 00:48:125 - this beat is more important imo
00:54:677 (3) - should nc this, since the sliders have a different amount of reverses as the previous ones sure
00:57:435 (6,1) - swap nc for downbeat
00:58:642 (3) - try to make the downbeat clickable, since it is stronger than most other beats here
00:59:849 (1,2) - hm, most of the nc's are kinda messed up in the kiai. try to start your new combos on the big white ticks i reworked nc in kiai, should be better (hope)
01:05:366 (8,1) - swap nc. other times like this u can place nc on the strong vocal for emphasis
01:10:194 (4) - you generally followed the vocal track, so skipping 01:10:366 - felt very inconsistent hmmm, i don't hear anythhing vocal for map here...
01:17:090 (1,2) - overlap doesnt look very nice

[Insane]
00:03:297 - silence spinner end
00:41:573 (4) - use the same hitsounds as 00:40:193 (4) - ? these sound differently
00:54:677 (1,2,3,4,5,6,1,2,3,4,5,6,7) - stream shape is a little messy, a smoother curve would look nicer. use sliders to stream tool for this (ctrl shift f) done
00:55:194 (1) - nc seems pointless, since there is no change to address yep
as mentioned in the hard, try to nc by downbeat since it follows the music's structure yep

good luck!
Thanks!

hhhh 1 year map with 50 mods stills sucks hrrrr wanna die
Nao Tomori
hello there, from my queue.

i have a lot of rhythm concerns with the insane diff as well as a lot of subjective aesthetic stuff.

[insane]
00:05:108 (2) - how come this note is overmapped? if you're trying to follow the vocal, in my opinion a kickslider works better.

00:05:970 - how come this note is undermapped? seems pretty clear to me.

00:06:401 (1,2,3,4,5,6) - these jumps look kinda randomly placed xd

00:10:884 (1,2,3) - this thing has inconsistent visual spacing due to 00:10:884 (1,2) - having a gap while 00:10:884 (1,2) - doesn't. you could make them into a normal triangle to solve this issue.

00:25:366 (5,1) - these aren't lined up lol

00:28:988 (3,4) - 00:26:228 (3,4) - ctrl g on this rhythm follows the vocals better imo.

i don't really like how you copy pasted the same pattern 3 times in a row, can't you do something more creative...

00:34:849 (6,7) - ctrl g on this makes more sense rhythmically since the white tick has a stronger sound than red tick

00:35:711 - this would be a good place for buzz repeat sliders

00:36:401 (7,8) - you have 2 circles covering one sound, this is better as a slider imo.

00:37:263 - rhythm here is clearly off, this is the correct rhythm according to the song (circles only for showing it): http://puu.sh/uipSD/bb5410607a.jpg

00:40:625 - there isn't anything on the blue tick, this is better as a single then a triple rather than a 4 burst

00:41:918 (6,7) - two objects for 1 sound, better as a 1/2 slider imo.

00:42:608 (8,9) - same here

01:15:366 - the song sounds different from the previous measure but you continued the same pattern, i recommend changing pattern here.

the last wub part looks very disorganized since you used completely different angles from the rest of the map (why are there squares? you didn't use squares anywhere else.) the rhythm is also fairly messy and in some places completely wrong, like at 01:23:642 (1,2,3) - where you put a very very strong kick sound under a slider end.
you ignore various 1/4 rhythms at 01:25:711 (5) -
01:26:401 (1) - the sound you're following changes at 01:26:573 - but you continue to follow it with the same object.

01:26:918 (2) - there's a strong kick under this slider end that should be clickable

i know you got a lot of mods, but it seems like your rhythm choice and aesthetics still need quite a lot of work before this could be ranked. this is my opinion of course, other more experienced modders may disagree. good luck.
Topic Starter
Mitkoff

Nao Tomori wrote:

hello there, from my queue. Hello

i have a lot of rhythm concerns with the insane diff as well as a lot of subjective aesthetic stuff.

[insane]
00:05:108 (2) - how come this note is overmapped? if you're trying to follow the vocal, in my opinion a kickslider works better. so deleted

00:05:970 - how come this note is undermapped? seems pretty clear to me. so added

00:06:401 (1,2,3,4,5,6) - these jumps look kinda randomly placed xd Not funny

00:10:884 (1,2,3) - this thing has inconsistent visual spacing due to 00:10:884 (1,2) - having a gap while 00:10:884 (1,2) - doesn't. you could make them into a normal triangle to solve this issue. normal triangle lol, changed

00:25:366 (5,1) - these aren't lined up lol k

00:28:988 (3,4) - 00:26:228 (3,4) - ctrl g on this rhythm follows the vocals better imo. k

i don't really like how you copy pasted the same pattern 3 times in a row, can't you do something more creative... ofc i can, i have like 20 variation for easch section only from backups... lol

00:34:849 (6,7) - ctrl g on this makes more sense rhythmically since the white tick has a stronger sound than red tick yep

00:35:711 - this would be a good place for buzz repeat sliders let it be

00:36:401 (7,8) - you have 2 circles covering one sound, this is better as a slider imo. k

00:37:263 - rhythm here is clearly off, this is the correct rhythm according to the song (circles only for showing it): http://puu.sh/uipSD/bb5410607a.jpg
your rhythm off too, xD. I changed this part

00:40:625 - there isn't anything on the blue tick, this is better as a single then a triple rather than a 4 burst k

00:41:918 (6,7) - two objects for 1 sound, better as a 1/2 slider imo. k

00:42:608 (8,9) - same here k

01:15:366 - the song sounds different from the previous measure but you continued the same pattern, i recommend changing pattern here. k

the last wub part looks very disorganized since you used completely different angles from the rest of the map (why are there squares? you didn't use squares anywhere else. actually there is 1 square and i hear it in every mod. Funny thing: You can use any kind of angles with an any combination of chain of circles ,and it's not bad, but if You place 4 circles in 90 degrees pattern, these make people crazy. Noone likes squares...) the rhythm is also fairly messy and in some places completely wrong, like at 01:23:642 (1,2,3) - where you put a very very strong kick sound under a slider end.
you ignore various 1/4 rhythms at 01:25:711 (5) -
01:26:401 (1) - the sound you're following changes at 01:26:573 - but you continue to follow it with the same object.
01:26:918 (2) - there's a strong kick under this slider end that should be clickable yep
i remapped last part with more soft angles, without squares, with clickable hyped beats, with prioritized hyped beats still sucks tho

i know you got a lot of mods, but it seems like your rhythm choice and aesthetics still need quite a lot of work before this could be ranked. this is my opinion of course, other more experienced modders may disagree.

good luck. ^_^ there is no luck ^_^
Thanks.
Affirmation
Q

[Insane]
00:08:642 - why you added beat here? for consistency, deletin this beat could be right, and 00:08:815 - make into clickable beat,
00:09:159 (1,2,3,4,5,6,7,8) - increase DS for better reading, looks similar DS with previous.
00:10:884 (1,2,3) - avoid overlap? looks not fit with your map.
00:43:987 (1,2,3) - make consistency with 00:38:470 (1) -
01:06:746 (6,1) - this jump looks hard imo.
01:19:763 - add a beat here
01:27:780 (7) - Nc

GL
Topic Starter
Mitkoff

Neoskylove wrote:

Q

[Insane]
00:08:642 - why you added beat here? for consistency, deletin this beat could be right, and 00:08:815 - make into clickable beat, follow vocal's stretched word, only 1/2 jumps looks too boring imo
00:09:159 (1,2,3,4,5,6,7,8) - increase DS for better reading, looks similar DS with previous. mmm ok, like +0,1
00:10:884 (1,2,3) - avoid overlap? looks not fit with your map. yes
00:43:987 (1,2,3) - make consistency with 00:38:470 (1) - like 1 big slider, right? 00:43:987 (1,2,3) - it's 1 st stage of vocal section 00:43:987 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1) - wich actually is pretty boring if i will not mapping based on vocals
01:06:746 (6,1) - this jump looks hard imo. Not really, if don't follow full slider, jump like ~2.0 ds. I think after a lot of +-hard flows with 1/2 sliders it's should be intuitivial, also unusuall 3/4 sliders pretty easy to catch on half way. Btw 2.0 ds fits good for a tenseness moment (starts 2nd reapeted part of chorus.) Imo
01:19:763 - add a beat here yep
01:27:780 (7) - Nc done

GL
Thanks
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