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STEREO DIVE FOUNDATION - Genesis

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M o c h a

Naxess wrote:

NM From Queue

[ M o c h a's Extra]
SPOILER
00:38:125 (7) - NC, new measure. I don't see why you should stray from that pattern. whops
00:53:297 (1,2,3) - I feel like the start of this stream looks a bit off. (it's stacking on 00:52:952 (7) - ) fixed

01:04:849 (2,3) - Would've swapped these on the timeline for better vocal coverage. sure

01:09:849 (1,3) - These would likely look better if the curve was more continuous

^ 01:10:884 (5,2) - okay

Looks good overall.

iYiyo wrote:

Mocha
00:06:401 - Isn't x0,5 too slow? maybe 0,7 or 0,8. I found it extremely slow D:sure
00:07:780 - I think you're missing this strong beat here, try starting the slider there instead. I fixed it to match the one at 00:08:987 (6,1) -
00:10:884 (2) - Maybe a stream instead of this? I think it would fit better imo.nah I want that slider to match the vocal
00:32:952 - Same as before, the SV is too slow, definitely not for x0,5. Maybe x0,8 like what u did 00:39:504 - here. fixed
01:05:884 - 01:06:228 - You skipped those beats, maybe add some circles and make it a jump section? I wanted to match the vocals, but sure I'll try it
01:09:849 (1,3) - stack? whops
01:10:884 (5,2) - same ^

Good luck! o/

[Crz]Sword wrote:

[Mocha]
  1. not suggest use 3/4 sliders all the time in 00:06:401 - somewhere sounds strange and not good I think 3/4 is fine, I fixed the note placements so it should feel better now
  2. 00:17:090 (7) - out screen,the second point is x-3,unrankable oh, fixed
  3. 00:22:263 (5) - better to change 5 circles' small stream,with Extra diff it's better than now
  4. 01:05:711 (1,2) - increasing ds,it's easy to click early because players will think it's a 1/2 changed
  5. 01:27:780 (1) - extend it to 01:28:125 - ,and notice don't outscreen lol okay
GL! :)
Thanks for the mods everyone! ^ ^

UPDATE M o c h a's Extra
osu file format v14

[General]
AudioFilename: Genesis.mp3
AudioLeadIn: 0
PreviewTime: 43965
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
CountdownOffset: 3
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Genesis
TitleUnicode:Genesis
Artist:STEREO DIVE FOUNDATION
ArtistUnicode:STEREO DIVE FOUNDATION
Creator:Mitkoff
Version:M o c h a's Extra
Source:ディメンションW
Tags:opening op Dimension W ディメンションW zeborg M o c h a Lantis
BeatmapID:1012725
BeatmapSetID:416573

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:9.3
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"00.png",0,0
Video,-320,"Genesis(Tv size opening).avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
884,344.827586206897,4,1,0,90,1,0
6401,-133.333333333333,4,1,0,90,0,0
10884,-200,4,1,0,90,0,0
11918,-100,4,1,0,90,0,0
32952,-200,4,1,0,90,0,0
33987,-133.333333333333,4,1,0,90,0,0
38470,-200,4,1,0,90,0,0
39504,-133.333333333333,4,1,0,90,0,0
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45021,-133.333333333333,4,1,0,90,0,0
50539,-100,4,1,0,90,0,0
56056,-66.6666666666667,4,1,0,90,0,1
66746,-100,4,1,0,90,0,1
77090,-200,4,1,0,90,0,0
78125,-133.333333333333,4,1,0,90,0,0


[Colours]
Combo1 : 255,255,128
Combo2 : 128,128,255
Combo3 : 192,192,192
Combo4 : 255,128,64
Combo5 : 64,128,128

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101,27,61573,6,0,P|41:68|55:150,1,135.000005149842,8|0,0:0|0:0,0:0:0:0:
241,162,61918,1,0,0:0:0:0:
438,125,62090,2,0,P|446:194|417:261,1,135.000005149842,0|8,0:0|0:0,0:0:0:0:
249,286,62435,1,0,0:0:0:0:
110,200,62608,2,0,P|65:140|78:76,1,135.000005149842
395,47,62952,5,8,0:0:0:0:
241,162,63125,1,0,0:0:0:0:
449,187,63297,1,0,0:0:0:0:
226,315,63470,1,0,0:0:0:0:
409,359,63642,2,0,P|477:351|528:279,1,135.000005149842,8|0,0:0|0:0,0:0:0:0:
372,66,63987,2,0,P|326:114|342:234,1,135.000005149842
126,186,64332,6,0,P|86:268|213:354,1,270.000010299683,8|0,0:0|0:0,0:0:0:0:
246,68,64849,2,0,P|309:46|390:80,1,135.000005149842,0|8,0:0|0:0,0:0:0:0:
431,171,65194,1,0,0:0:0:0:
389,292,65366,2,0,P|323:262|312:174,1,135.000005149842
372,64,65711,5,8,0:0:0:0:
206,308,65884,1,0,0:0:0:0:
163,81,66056,1,0,0:0:0:0:
405,183,66228,1,0,0:0:0:0:
107,211,66401,1,8,0:0:0:0:
270,81,66573,1,0,0:0:0:0:
333,234,66746,2,0,L|300:280,1,45,8|0,0:0|0:0,0:0:0:0:
135,116,66918,2,0,L|169:73,1,45
405,183,67090,6,0,P|421:228|412:269,1,90,8|0,0:0|0:0,0:0:0:0:
216,136,67435,1,0,0:0:0:0:
333,234,67608,2,0,P|322:287|281:326,1,90,0|8,0:0|0:0,0:0:0:0:
210,98,67952,1,8,0:0:0:0:
78,226,68125,2,0,P|75:275|100:324,1,90
322,261,68470,5,8,0:0:0:0:
158,254,68642,1,0,0:0:0:0:
327,156,68815,1,0,0:0:0:0:
142,127,68987,1,0,0:0:0:0:
338,45,69159,2,0,P|384:52|446:96,1,90,8|0,0:0|0:0,0:0:0:0:
355,261,69504,2,0,P|410:239|432:213,1,90
304,131,69849,6,0,P|253:128|205:154,1,90,8|0,0:0|0:0,0:0:0:0:
325,277,70194,1,0,0:0:0:0:
218,143,70366,2,0,P|184:173|169:230,1,90,0|8,0:0|0:0,0:0:0:0:
326,305,70711,1,0,0:0:0:0:
460,166,70884,2,0,P|444:110|406:78,1,90
326,305,71228,5,8,0:0:0:0:
422,87,71401,2,0,P|386:60|327:54,1,90
326,305,71746,1,0,0:0:0:0:
274,86,71918,1,8,0:0:0:0:
86,197,72090,1,0,0:0:0:0:
246,341,72263,1,8,0:0:0:0:
371,166,72435,1,0,0:0:0:0:
109,99,72608,6,0,P|54:101|5:141,1,90,8|0,0:0|0:0,0:0:0:0:
29,256,72952,1,0,0:0:0:0:
173,272,73125,2,0,P|238:264|264:247,1,90,0|8,0:0|0:0,0:0:0:0:
360,123,73470,1,0,0:0:0:0:
209,69,73642,2,0,P|186:110|193:172,1,90
349,328,73987,6,0,P|380:292|382:234,1,90,8|0,0:0|0:0,0:0:0:0:
206,240,74332,1,0,0:0:0:0:
302,117,74504,1,0,0:0:0:0:
89,86,74677,2,0,P|39:99|5:143,1,90,8|0,0:0|0:0,0:0:0:0:
206,240,75021,2,0,P|266:211|283:187,1,90
74,223,75366,6,0,P|71:271|106:331,1,90,8|0,0:0|0:0,0:0:0:0:
232,124,75711,1,0,0:0:0:0:
189,265,75884,2,0,P|212:307|258:331,1,90,0|8,0:0|0:0,0:0:0:0:
228,90,76228,1,0,0:0:0:0:
323,244,76401,1,8,0:0:0:0:
409,103,76573,2,0,P|391:37|283:14,1,180
167,209,77090,6,0,P|138:247|79:250,2,90
84,126,77952,1,0,0:0:0:0:
237,45,78125,2,0,L|237:152,1,101.250003862381,8|0,0:0|0:0,0:0:0:0:
238,174,78470,1,0,0:0:0:0:
238,200,78556,1,0,0:0:0:0:
238,225,78642,1,0,0:0:0:0:
337,279,78815,2,0,L|337:349,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
188,344,79159,2,0,L|148:344,1,33.7500012874604
163,297,79332,2,0,L|117:297,1,33.7500012874604
93,294,79504,6,0,L|94:176,1,101.250003862381,8|0,0:0|0:0,0:0:0:0:
360,177,80021,1,0,0:0:0:0:
218,111,80194,2,0,L|186:88,1,33.7500012874604,8|0,0:0|0:0,0:0:0:0:
207,150,80366,2,0,L|167:143,1,33.7500012874604
210,195,80539,2,0,L|171:210,1,33.7500012874604
229,228,80711,2,0,L|215:266,1,33.7500012874604
358,152,80884,6,0,P|359:96|320:58,1,101.250003862381,8|0,0:0|0:0,0:0:0:0:
269,137,81401,1,0,0:0:0:0:
432,202,81573,2,0,L|474:201,2,33.7500012874604,8|0|0,0:0|0:0|0:0,0:0:0:0:
311,272,81918,2,0,L|266:272,2,33.7500012874604
433,338,82263,6,0,L|506:337,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
312,273,82608,1,0,0:0:0:0:
430,200,82780,1,0,0:0:0:0:
243,118,82952,5,8,0:0:0:0:
230,116,83039,1,0,0:0:0:0:
218,115,83125,1,0,0:0:0:0:
204,114,83211,1,0,0:0:0:0:
177,119,83297,1,0,0:0:0:0:
157,134,83384,1,0,0:0:0:0:
142,156,83470,1,0,0:0:0:0:
136,183,83556,1,0,0:0:0:0:
135,214,83642,6,0,L|214:213,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
356,220,83987,1,0,0:0:0:0:
356,220,84073,1,0,0:0:0:0:
356,220,84159,1,0,0:0:0:0:
447,101,84332,2,0,L|447:175,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
287,123,84677,2,0,L|331:122,1,33.7500012874604
246,82,84849,2,0,L|299:82,1,33.7500012874604
209,35,85021,6,0,L|260:35,1,33.7500012874604,8|0,0:0|0:0,0:0:0:0:
99,86,85194,1,0,0:0:0:0:
59,117,85366,2,0,L|60:45,1,67.5000025749208
183,227,85711,1,8,0:0:0:0:
183,227,85797,1,0,0:0:0:0:
183,227,85884,1,0,0:0:0:0:
183,227,85970,1,0,0:0:0:0:
183,227,86056,2,0,L|183:134,1,67.5000025749208
359,203,86401,6,0,L|283:203,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
345,308,86746,1,0,0:0:0:0:
380,308,86832,1,0,0:0:0:0:
414,308,86918,1,0,0:0:0:0:
313,310,87090,2,0,L|244:310,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
167,308,87435,2,0,L|127:308,1,33.7500012874604
291,203,87607,2,0,L|341:203,1,33.7500012874604
167,308,87780,6,0,L|22:309,1,135.000005149842,8|0,0:0|0:0,0:0:0:0:
DeletedUser_6181859
Чо тут, ещё можно модить, да?
===
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
If you change little things from my mod - do not give kudosu. My english is bad, so sorry for googletranslate.

Song and beatmaps

  1. Разрешение БГ не очень ранкабельно. Гугл отмалчивается. Самоделка, что ли? В общем, поправить до 1366x768 или 1024х768. Можно ещё БНам написать.
  2. Добавь в Title "(TV size)" (или в теги, чекни метадату в интернете)
  3. А изя не будет?

Normal

  1. В связи с тем, что это самая лёгкая диффа мапсета, поправь всё касательно ДС: Ctrl+Shift+A -> Check Distance Spacing
  2. 00:01:228 (1) - чот спиннер коротковат, авто набирает только 4к на нём. Хотя может я чего-то не знаю.
  3. 00:03:642 (1,2) - бланкет стоит поправить.
  4. 00:07:090 (3,4,5) - ^
  5. 00:24:332 (3,5) - устранить оверлап, если получится (а получится)
  6. 00:26:401 (2,3) - и снова бланкет
  7. 00:46:056 (3) - слайдер как-то не очень выглядит. Попробуй сделать как будто слайдервейв, но с красными точками.
  8. 00:47:090 (1,4) - оверлап тоже устранить можно
  9. 00:48:815 (5) - НК?
  10. 01:02:608 (2,1) - маленький, но оверлап, как-то неприятно даже.
  11. 01:10:884 (4,6) - сделай одинаковыми (копируй 6), а то снова бланкет криво выглядит

Hard

  1. 00:08:815 (1,2) - свапни НК по ритму
  2. 00:11:228 (2,3,1) - либо мне кажется, либо с бланкетами что-то не так
  3. 00:14:677 (1,2) - и снова можно подровнять бланкет
  4. 00:18:642 (5,1) - стакни нормально, чо как рыбак
  5. 00:20:711 (3,4,5,6) - а хардоплееры прочитают, ты уверен?
  6. 00:30:539 (3,4) - четвёрку можно прям вообще на кубик пониже сделать
  7. 00:49:332 (2,3) - блааанкет
  8. 00:53:297 (4,5,6,7,8) - имхо - слайдеры очень глупо разбиты и скорее всего плеер тупо сольётся на них. Лучше сделать одинаковые холд-слайдеры, которые заканчиваются на белом тике
  9. 01:13:125 (2,3) - блаааааанкет
  10. 01:14:504 (7,1,2,3,4,1) - тоже самое что и на 0:20:711
  11. 01:19:505 (5,6) - какой-то сложный паттерн с отсылкой к старому паттерингу, можно поправить (даже нужно)
  12. 01:22:608 (2,3) - ^ (хотя тут не обязательно, флоу вроде отслеживается)
Удачи!
{end of mod}
Topic Starter
Mitkoff

100bit wrote:

Чо тут, ещё можно модить, да? Ку O/
===
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
If you change little things from my mod - do not give kudosu. My english is bad, so sorry for googletranslate.

Song and beatmaps

  1. Разрешение БГ не очень ранкабельно. Гугл отмалчивается. Самоделка, что ли? В общем, поправить до 1366x768 или 1024х768. Можно ещё БНам написать. Поправим
  2. Добавь в Title "(TV size)" (или в теги, чекни метадату в интернете) Tv size ушел в теги, в названии не указывается
  3. А изя не будет? Нет скорее всего

Normal

  1. В связи с тем, что это самая лёгкая диффа мапсета, поправь всё касательно ДС: Ctrl+Shift+A -> Check Distance Spacing Все чисто
  2. 00:01:228 (1) - чот спиннер коротковат, авто набирает только 4к на нём. Хотя может я чего-то не знаю. Сделал чуть длинее, больше никак так как он перекрывает следующую часть
  3. 00:03:642 (1,2) - бланкет стоит поправить. кк
  4. 00:07:090 (3,4,5) - ^ Выглядит достаточно ровно
  5. 00:24:332 (3,5) - устранить оверлап, если получится (а получится) Зачем? Выглядит вполне сносно, читать не мешает, к тому же мне нравитс этот изогнутый слайдер
  6. 00:26:401 (2,3) - и снова бланкет
  7. 00:46:056 (3) - слайдер как-то не очень выглядит. Попробуй сделать как будто слайдервейв, но с красными точками. нет спасибо
  8. 00:47:090 (1,4) - оверлап тоже устранить можно сделано
  9. 00:48:815 (5) - НК? нет
  10. 01:02:608 (2,1) - маленький, но оверлап, как-то неприятно даже .поднял 1 чутка
  11. 01:10:884 (4,6) - сделай одинаковыми (копируй 6), а то снова бланкет криво выглядит чуть поправил, но они и не должны быть одинаковыми :?

Hard

  1. 00:08:815 (1,2) - свапни НК по ритму к
  2. 00:11:228 (2,3,1) - либо мне кажется, либо с бланкетами что-то не так поправил
  3. 00:14:677 (1,2) - и снова можно подровнять бланкет к
  4. 00:18:642 (5,1) - стакни нормально, чо как рыбак к
  5. 00:20:711 (3,4,5,6) - а хардоплееры прочитают, ты уверен? ремейк
  6. 00:30:539 (3,4) - четвёрку можно прям вообще на кубик пониже сделать
  7. 00:49:332 (2,3) - блааанкет вглядит чисто
  8. 00:53:297 (4,5,6,7,8) - имхо - слайдеры очень глупо разбиты и скорее всего плеер тупо сольётся на них. Лучше сделать одинаковые холд-слайдеры, которые заканчиваются на белом тике А сейчас они не одинаковые? Я не считаю их сложночитабельными
  9. 01:13:125 (2,3) - блаааааанкет к
  10. 01:14:504 (7,1,2,3,4,1) - тоже самое что и на 0:20:711 Это читается предельно просто 01:15:021 (3,4,1) - 01:14:504 (7,1,2) - Это уже другой разговор, хотя я думаю, что с разными комбо обратный джамп будет нормально читаться
  11. 01:19:505 (5,6) - какой-то сложный паттерн с отсылкой к старому паттерингу, можно поправить (даже нужно) Зачем?
  12. 01:22:608 (2,3) - ^ (хотя тут не обязательно, флоу вроде отслеживается) ^
Удачи!
{end of mod}
Спасибо!
MokouSmoke

Mitkoff wrote:

MokouSmoke wrote:

[*]00:43:987 (4) - just use 3 white nodes for simple sliders like this, more nodes make it look bad. Is it bad? I tried to make good cirle blanket, it can't be done with only 3 nodes.
Yes, you can always make perfect blankets around circles with 3 nodes and it's good practice to do so. Sometimes new slider algorithm gets bugged though, so you might need to remake slider from scratch. http://puu.sh/q8UWE/98b5f93ce2.jpg
Electoz
Hi, from my modding queue~

[General]

  1. "M o c h a" needs to be changed to "M_o_c_h_a" in tags, this is necessary to be counted as a "name", what you have now will be counted as separate characters.
[Normal]

  1. 00:01:228 (1,1) - There isn't any significant beat around here to land a spinner, just my preference but I suggest ending it on 00:02:952 so it will have less beat spacing before 00:03:642 (1) which is less awkward that way.
  2. 00:04:332 - Remove clap? You didn't put one here in other diffs so this clap should be removed for consistency.
  3. 00:11:918 - Add finish? The rhythm changes at this point and a strong cymbal sound is clearly heard here.
  4. 00:21:228 - 00:22:263 - Missing clap, it's the same sound as 00:21:573 .
  5. 00:23:297 (2) - Normally sth like fancy slider shapes should be emphasizing something in the song, while there's nothing in the song to be emphasized with this one so I suggest using either a straight/curved slider here.
  6. 00:24:332 (3,4) - Suggest using this rhythm instead, because 00:24:159 shouldn't be skipped.
  7. 00:32:263 - 00:32:435 - Missing clap.
  8. 00:43:642 (3,4) - Blanket can be improved, also curve sliders will always look best with just 3 anchors regardless of its length.
  9. 01:23:642 (1,5) - Minor but this overlap should be avoided for neatness.
  10. 01:13:642 (3) - 4 anchors on this wave slider is better, how something like this? If you apply this then please do the same at 01:07:090 (1,3) .
[Hard]

  1. 00:13:987 (4,5) - Inconsistent spacing I guess? It's 1.47 here instead of 1.4 and that's pretty noticable.
  2. 00:17:952 (3,4) - 1.4 DS here pls at least you did a bigger spacing on 00:12:435 (3,4) which has a similar rhythm.
  3. 00:18:642 (5,1) - Was expecting 2 1/2 sliders here because that would fit well on vocal like what you just did on 00:12:435 (3,4) - 00:17:952 (3,4) .
  4. 00:22:263 (4) - Yes there's a drum roll here but using finish on this is too overpowering, at least use whistle instead lol.
  5. 00:30:539 (3,4) - Space them a bit further pls, right now it's kinda cramped cuz they almost overlapped each other.
  6. 00:32:952 (1) - Shorten this to 00:33:297 to match vocal?
  7. 00:41:573 (3) - End this at 00:41:832 and add a slider on 00:41:918 ? Kinda waste to leave some beats empty between 00:41:573 (3,1) .
  8. 00:55:366 (8,9) - This stack doesn't play well imo, the rhythm is building up for kiai so there should be some movement required in gameplay, but this stack doesn't give any kind of movement at all so I recommend unstacking this and map normally with 1.4 DS or more.
  9. 01:02:608 (5) - 01:08:125 (5) - Sliders longer than 1/1 usually don't play well in kiai because kiai is intense so the rhythm should be denser than other parts in the song, also long sliders skipped to many beats, I suggest mapping something normally instead of this, like what you did with 00:57:090 (4,5,6) - 01:13:642 (4,5,6) .
  10. 01:23:297 (4,1) - If this is supposed to be a blanket then it can be improved.
Hope this helps and good luck!
Topic Starter
Mitkoff

Electoz wrote:

Hi, from my modding queue~
Hello!

[General]

  1. "M o c h a" needs to be changed to "M_o_c_h_a" in tags, this is necessary to be counted as a "name", what you have now will be counted as separate characters. okay
[Normal]

  1. 00:01:228 (1,1) - There isn't any significant beat around here to land a spinner, just my preference but I suggest ending it on 00:02:952 so it will have less beat spacing before 00:03:642 (1) which is less awkward that way. I know , this spinner will overlap 1st note then, mb i remove it
  2. 00:04:332 - Remove clap? You didn't put one here in other diffs so this clap should be removed for consistency. k
  3. 00:11:918 - Add finish? The rhythm changes at this point and a strong cymbal sound is clearly heard here. k
  4. 00:21:228 - 00:22:263 - Missing clap, it's the same sound as 00:21:573 . k
  5. 00:23:297 (2) - Normally sth like fancy slider shapes should be emphasizing something in the song, while there's nothing in the song to be emphasized with this one so I suggest using either a straight/curved slider here. i think it's ok
  6. 00:24:332 (3,4) - Suggest using this rhythm instead, because 00:24:159 shouldn't be skipped. slider instead 4 but i agree
  7. 00:32:263 - 00:32:435 - Missing clap.
  8. 00:43:642 (3,4) - Blanket can be improved, also curve sliders will always look best with just 3 anchors regardless of its length.looks like i finally did it, editor made it wierd somewhy and after some dance with tambourine , it works fine
  9. 01:23:642 (1,5) - Minor but this overlap should be avoided for neatness. fine
  10. 01:13:642 (3) - 4 anchors on this wave slider is better, how something like this? If you apply this then please do the same at 01:07:090 (1,3) fine .
[Hard]

  1. 00:13:987 (4,5) - Inconsistent spacing I guess? It's 1.47 here instead of 1.4 and that's pretty noticable. fixed
  2. 00:17:952 (3,4) - 1.4 DS here pls at least you did a bigger spacing on 00:12:435 (3,4) which has a similar rhythm. ok changed, but i think this will be closer
  3. 00:18:642 (5,1) - Was expecting 2 1/2 sliders here because that would fit well on vocal like what you just did on 00:12:435 (3,4) - 00:17:952 (3,4) it's sounds different for me, 2 1/2 dofenetly bad here .
  4. 00:22:263 (4) - Yes there's a drum roll here but using finish on this is too overpowering, at least use whistle instead lol. maybe
  5. 00:30:539 (3,4) - Space them a bit further pls, right now it's kinda cramped cuz they almost overlapped each other. mmm they're not overlapping ,but ok, just a bit
  6. 00:32:952 (1) - Shorten this to 00:33:297 to match vocal? it match vocal now
  7. 00:41:573 (3) - End this at 00:41:832 and add a slider on 00:41:918 ? Kinda waste to leave some beats empty between 00:41:573 (3,1) . it's feels bad, i don't like this, mb fits music better, but when i play... kept
  8. 00:55:366 (8,9) - This stack doesn't play well imo, the rhythm is building up for kiai so there should be some movement required in gameplay, but this stack doesn't give any kind of movement at all so I recommend unstacking this and map normally with 1.4 DS or more. This part (with sliders) plays extremly slow, just hold cursor on 1 place and hold bottom, so after this You suggest to do 1,4+ jump? I disagree
  9. 01:02:608 (5) - 01:08:125 (5) - Sliders longer than 1/1 usually don't play well in kiai because kiai is intense so the rhythm should be denser than other parts in the song, also long sliders skipped to many beats, I suggest mapping something normally instead of this, like what you did with 00:57:090 (4,5,6) - 01:13:642 (4,5,6) . No i think. Kiai in this map made in idea of easy flow, i did some spaces and long sliders for fits vocal better and easier for fc it. Just style of map if i can name it like this.
  10. 01:23:297 (4,1) - If this is supposed to be a blanket then it can be improved. i like how it is now
Hope this helps and good luck!
Thank You for mod!


MokouSmoke wrote:

Yes, you can always make perfect blankets around circles with 3 nodes and it's good practice to do so. Sometimes new slider algorithm gets bugged though, so you might need to remake slider from scratch. http://puu.sh/q8UWE/98b5f93ce2.jpg
Thanks, i did it 8-) .

___________________________________
Btw, zeborg's extreme frosen for a while.
micchi_chi
Hey, super late mod from my modding Q

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[General]
SPOILER
  1. The song is short so I suggest to make Easy
  2. Song setup -> design, uncheck Widescreen Support since it's only used if you have storyboard.
  3. Remove ディメンションW from the tags since you already have it as source. Remove the W on "Dimension W" as well.
  4. Dat background tho xD and btw, if you could make the background into perfect size which is 1366x768, it would be way better.

[Normal]
SPOILER
  1. 00:01:228 (1) - Since the spinner gap rules for Normal is 2 beats, and there's still sound after the spinner ends, I think it would be better if you could extend the spinner to it's max which is here 00:02:952
  2. 00:16:746 (5) - The wave looks kinda weird because it's a short slider tbh. Either just make this a normal curve or remake the wave a bit. Something like this http://puu.sh/qdGhs/263b1e15ba.jpg should look better.
  3. 00:16:746 (5,2) - Either you fix above ^ or not, please avoid doing this where the notes are almost touching. I suggest to move 00:17:435 (1,2) - downward to avoid this.
  4. 00:25:021 (5) - Maybe you could rotate this a few degrees anticlockwise so the body won't look overlapping with (4) like http://puu.sh/qdGnr/cffb8782ce.jpg it would make a slightly better flow too.
  5. 00:26:746 (3) - I highly suggest to change the rhythm here because the sound here 00:26:918 is way too big to be ignored like the way it is now. Maybe you could do something like this http://puu.sh/qdGs7/4d8685153f.jpg
  6. 00:29:677 ^^^ Maybe you could do something like this http://puu.sh/qdGwz/da465842f6.jpg but well I think the entire rhythm here 00:29:849 (4,5,6) - would need some rework because of the big sound here 00:29:677 and here 00:30:021 which I mentioned before got ignored, plus the sound here 00:30:711 which is bigger than here 00:30:539 is mapped with the slider tail so the big sound don't get emphasized correctly. You could use some rhythm like this http://puu.sh/qdGCO/211bb3593e.jpg or maybe something like this http://puu.sh/qdGEs/01611020c6.jpg to cover the vocal as well. But well, the most important here is this tho 00:29:677 make sure to make that sound clickable.
  7. 00:31:918 (2) - Ignored big sound here 00:32:090 please at least map it with maybe something like this http://puu.sh/qdGJ0/ff246ec577.jpg but it would be better if you do it like this http://puu.sh/qdGKc/d0593c0607.jpg so that the big sound here 00:32:090 would be emphasized better. But well, I guess you're following vocal so the first rhythm would work fine as well.
  8. 00:32:952 (1) - You won't need that much slider anchor btw, you just need some "crazy" one ;) and maybe you can make the slider more "smooth" http://puu.sh/qdGT1/3d9f6a14bb.jpg
  9. 00:45:021 (1,2,3) - Don't look really nice imo... maybe it's because 00:45:021 (1,3) - is almost touching. Maybe you can make 00:45:539 (2) - more "loose" so there would be more distance between (1) and (3) http://puu.sh/qdGY2/9c62ca6e6f.jpg
  10. 00:50:539 (1,2,3) - Maybe you could do something like this http://puu.sh/qdH3y/4f1be1d8a4.jpg to map both the vocal and the increasing drum sound for the chorus lead up better... Anyway, if you don't apply, this should be moved 00:51:918 (3) - a bit upward because it's almost touching 00:50:539 (1) -
  11. 00:55:021 (1,3) - I don't really see why you add finish hitsound here without any cymbal sound at the music that indicates it but not adding anything at the head of 00:56:056 (1) - where there's clearly big cymbal sound at the start of chorus.... Maybe you should just remove finish at 00:55:021 (1,3) - and add finish at 00:56:056 (1) - 's head.
  12. 00:58:815 (1,2) - Why don't map it like this 00:47:780 (3,4,5,6) - ? the rhythm at kiai should be more complex I think...
  13. 01:07:090 (1,3) - This one looks nice (°w°)b
  14. 01:12:608 (1,3) - Should do more like above ^ copy pasting is fine sometimes.
  15. Overall pretty good, but much of your blankets are still off so try to check it yourself; use approach circle as a guide to make perfect blanket. Like the thing here 00:05:711 (5,1) - this is what it looks like currently http://puu.sh/qdHki/caa150995f.jpg this is how perfect blanket should look like http://puu.sh/qdHlX/d7bfb2cb6b.jpg see? the slider body should overlap completely with approach circle. And your flows seems rigid and pointy, I guess it's on purpose since you seems to be forming triangle shape, but your triangle shape is also off like here 00:06:746 (2,3,4) - 00:55:021 (1,3,1) - and some more are not perfect triangles so if you want to keep your triangle pattern, better make them perfect. Btw, I think your Normal should be a bit harder like 2.2* or something to make a better diff spread.

[Hard]
SPOILER
  1. 00:08:125 (7,8) - Space these a bit, a little jump should be better.
  2. 00:10:366 (7) - I think it would be better to end it on circle so you could feel the emphasize more... To put it simply, ctrl+g these 00:10:194 (6,7) -
  3. 00:11:918 (1,2,3) - Here's my rules of flow mapping. It's called the bumper mapping theory. If you don't want to read, just skip to the bolded tl;dr version below. So firstly, the flow here may seems nice because the tail and the head connected directly, but actually it isn't. Look http://puu.sh/qdHKe/7f8b662996.jpg pattern like this make the flow pointy at the circle. So to make the flow better, you should make some "bumper" with making the notes NOT directly connected. As you can see, the slider change direction for 90° where slider (1) going right while slider (3) going upwards. So the "bumper" could be made by placing (3) at half where the previous slider goes plus half where the slider itself goes which mean at the north west position, around like this http://puu.sh/qdHU4/327ef42716.jpg doing something as simple as that could make the flow better and the map more enjoyable. Furthermore, you could make it even better by rotating (3) a few degrees clockwise http://puu.sh/qdHWL/2338475f14.jpg or changing it shape http://puu.sh/qdHY2/cb67f80ab8.jpg <- best. tl;dr : move (3) a bit to the right for better flow.
  4. 00:16:573 (3,4) - Why stack tho? it might be mistaken as 1/4 pattern since you never stacked 1/2 pattern before, just unstack them.
  5. 00:17:780 (2,3) - Uhh the flow is total nope imo.... If you want to make back and forth flow, I think something like this http://puu.sh/qdI3m/9473058080.jpg would do much better...
  6. 00:17:952 (3,4) - if you don't apply above ^, same case as this 00:08:125 (7,8) -, better space them up a bit for more delicious looks.
  7. 00:18:815 (1) - feels kinda weird that you use 1/2 reverse slider here while the reverse sound is here 00:18:987 00:19:159 00:19:332 Either just remove the reverse and add a note afterwards to make it less weird or ctrl+g these 00:18:815 (1,2) - so the reverse sound would be mapped better.
  8. 00:20:884 (4,1) - Nope. Rotate 00:21:401 (1) - a few degrees counter clockwise to avoid this touching http://puu.sh/qdIei/2256b0b772.jpg
  9. 00:27:780 (2,4) - ^ almost touching here. Better make this 00:27:780 (2,3,4) - a triangle shape while keeping the blanket by simply rotating (4) a few degrees clockwise http://puu.sh/qdIjp/02dbc71c0b.jpg
  10. 00:29:677 (4,1,2) - You don't always have to stick on big white tick because the big sound is not always at big white tick. Just like this case. Like Normal, the big sound is here 00:29:849 so you better map it with slider. Some rhythm like this http://puu.sh/qdInu/db4afcbef9.jpg should works waaaaayyyy better.
  11. 00:30:539 (4,5) - Space them up. If you insist on keeping DS, you just have to move (5) closer http://puu.sh/qdIpP/bd469a12b3.jpg something like that should do fine.
  12. 00:37:608 (5,1) - Forced blanket like this don't look that nice tbh, better keep the traditional pattern http://puu.sh/qdIsQ/6fa053fe79.jpg
  13. 00:38:987 (3) - Uhhh, the sound here 00:39:159 is VERY big btw.... better do something like this http://puu.sh/qdIvP/0de609d451.jpg or maybe like this http://puu.sh/qdIwT/f61777ea47.jpg because there's some kind of repeating sound...
  14. 00:40:021 (3) - change this into triplets or 1/4 reverse slider. Should work way better. Or at least ctrl+g these 00:40:021 (3,4) - because the sound here 00:40:194 is bigger than 00:40:021 so it feels weird if it's mapped with slider tail.
  15. 00:44:677 (3,2) - blanket plz http://puu.sh/qdIDL/5e972a2185.jpg
  16. 00:50:539 (1,2,3) - I think you better use 1/2 pattern instead of this because I don't really hear indicator of stream .-.
  17. 01:10:884 (1,2) - Space them
  18. 01:12:263 (6,1) - ^ something like this looks better imo http://puu.sh/qdIIL/c8d5e39c0d.jpg dat flow tho.
  19. 01:17:090 (1,2,3) - Space
  20. 01:19:505 (5,6) - HHHHHHH N.O.P.E. At least blanket the body properly if you insist on keeping http://puu.sh/qdIMd/9c2dfc608c.jpg I still don't reccomend this tho,,, really,,,, something like this looks better http://puu.sh/qdINS/73dcf0e017.jpg
  21. 01:20:884 (1) - There's a different sound here 01:21:228 so maybe you could support it with different slider instead of just changing the slider shape...
  22. 01:25:194 (4,5) - Space them, do something like this 01:24:677 (2,3) -
  23. Better than Normal, still not a big fans of your flow tho, but I guess it's your mapping style... It's okay then.

Good luck *(°w°)*
Topic Starter
Mitkoff

hanyuu_nanodesu wrote:

Hey, super late mod from my modding Q
Hello here O/

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[General]
SPOILER
  1. The song is short so I suggest to make Easy
  2. Song setup -> design, uncheck Widescreen Support since it's only used if you have storyboard. done
  3. Remove ディメンションW from the tags since you already have it as source. Remove the W on "Dimension W" as well. done
  4. Dat background tho xD and btw, if you could make the background into perfect size which is 1366x768, it would be way better.

[Normal]
SPOILER
  1. 00:01:228 (1) - Since the spinner gap rules for Normal is 2 beats, and there's still sound after the spinner ends, I think it would be better if you could extend the spinner to it's max which is here 00:02:952 i think i remove it at all
  2. 00:16:746 (5) - The wave looks kinda weird because it's a short slider tbh. Either just make this a normal curve or remake the wave a bit. Something like this http://puu.sh/qdGhs/263b1e15ba.jpg should look better. k
  3. 00:16:746 (5,2) - Either you fix above ^ or not, please avoid doing this where the notes are almost touching. I suggest to move 00:17:435 (1,2) - downward to avoid this. k
  4. 00:25:021 (5) - Maybe you could rotate this a few degrees anticlockwise so the body won't look overlapping with (4) like http://puu.sh/qdGnr/cffb8782ce.jpg it would make a slightly better flow too. Nope i like this overlap
  5. 00:26:746 (3) - I highly suggest to change the rhythm here because the sound here 00:26:918 is way too big to be ignored like the way it is now. Maybe you could do something like this http://puu.sh/qdGs7/4d8685153f.jpg 00:25:194 - but this beat not so strong? But i accept it because of flow prev. part.
  6. 00:29:677 ^^^ Maybe you could do something like this http://puu.sh/qdGwz/da465842f6.jpg but well I think the entire rhythm here 00:29:849 (4,5,6) - would need some rework because of the big sound here 00:29:677 and here 00:30:021 which I mentioned before got ignored, plus the sound here 00:30:711 which is bigger than here 00:30:539 is mapped with the slider tail so the big sound don't get emphasized correctly. You could use some rhythm like this http://puu.sh/qdGCO/211bb3593e.jpg or maybe something like this http://puu.sh/qdGEs/01611020c6.jpg to cover the vocal as well. But well, the most important here is this tho 00:29:677 make sure to make that sound clickable. I dislike how youre skipping this white ticks, but i changed this part , now this red ticks clickable
  7. 00:31:918 (2) - Ignored big sound here 00:32:090 please at least map it with maybe something like this http://puu.sh/qdGJ0/ff246ec577.jpg but it would be better if you do it like this http://puu.sh/qdGKc/d0593c0607.jpg so that the big sound here 00:32:090 would be emphasized better. But well, I guess you're following vocal so the first rhythm would work fine as well. Nope
  8. 00:32:952 (1) - You won't need that much slider anchor btw, you just need some "crazy" one ;) and maybe you can make the slider more "smooth" http://puu.sh/qdGT1/3d9f6a14bb.jpg
  9. 00:45:021 (1,2,3) - Don't look really nice imo... maybe it's because 00:45:021 (1,3) - is almost touching. Maybe you can make 00:45:539 (2) - more "loose" so there would be more distance between (1) and (3) http://puu.sh/qdGY2/9c62ca6e6f.jpg honestly i don't want to make it spaced
  10. 00:50:539 (1,2,3) - Maybe you could do something like this http://puu.sh/qdH3y/4f1be1d8a4.jpg to map both the vocal and the increasing drum sound for the chorus lead up better... Anyway, if you don't apply, this should be moved 00:51:918 (3) - a bit upward because it's almost touching 00:50:539 (1) - No changing i think
  11. 00:55:021 (1,3) - I don't really see why you add finish hitsound here without any cymbal sound at the music that indicates it but not adding anything at the head of 00:56:056 (1) - where there's clearly big cymbal sound at the start of chorus.... Maybe you should just remove finish at 00:55:021 (1,3) - and add finish at 00:56:056 (1) - 's head.
  12. 00:58:815 (1,2) - Why don't map it like this 00:47:780 (3,4,5,6) - ? the rhythm at kiai should be more complex I think... kiai's flow is more slow i think (in case of vocal), so it's reason
  13. 01:07:090 (1,3) - This one looks nice (°w°)b
  14. 01:12:608 (1,3) - Should do more like above ^ copy pasting is fine sometimes. done
  15. Overall pretty good, but much of your blankets are still off so try to check it yourself; use approach circle as a guide to make perfect blanket. Like the thing here 00:05:711 (5,1) - this is what it looks like currently http://puu.sh/qdHki/caa150995f.jpg this is how perfect blanket should look like http://puu.sh/qdHlX/d7bfb2cb6b.jpg see? the slider body should overlap completely with approach circle. And your flows seems rigid and pointy, I guess it's on purpose since you seems to be forming triangle shape, but your triangle shape is also off like here 00:06:746 (2,3,4) - 00:55:021 (1,3,1) - and some more are not perfect triangles so if you want to keep your triangle pattern, better make them perfect. Btw, I think your Normal should be a bit harder like 2.2* or something to make a better diff spread. I shall not remap again this diff only for increass to 2,2 Now it seems good for me. In the beggining it was 1,75 and hard was 3,75 xD now much better. I know some ranked maps with the same starrate space and i'm so lazy to do easy.
    I know how to make blankets ;) . Sometimes i think "perfect blankets are myth" :lol: I rechecked all, some of them improved.



[Hard]
SPOILER
  1. 00:08:125 (7,8) - Space these a bit, a little jump should be better. ok
  2. 00:10:366 (7) - I think it would be better to end it on circle so you could feel the emphasize more... To put it simply, ctrl+g these 00:10:194 (6,7) - Nope , current one is better
  3. 00:11:918 (1,2,3) - Here's my rules of flow mapping. It's called the bumper mapping theory. If you don't want to read, just skip to the bolded tl;dr version below. So firstly, the flow here may seems nice because the tail and the head connected directly, but actually it isn't. Look http://puu.sh/qdHKe/7f8b662996.jpg pattern like this make the flow pointy at the circle. So to make the flow better, you should make some "bumper" with making the notes NOT directly connected. As you can see, the slider change direction for 90° where slider (1) going right while slider (3) going upwards. So the "bumper" could be made by placing (3) at half where the previous slider goes plus half where the slider itself goes which mean at the north west position, around like this http://puu.sh/qdHU4/327ef42716.jpg doing something as simple as that could make the flow better and the map more enjoyable. Furthermore, you could make it even better by rotating (3) a few degrees clockwise http://puu.sh/qdHWL/2338475f14.jpg or changing it shape http://puu.sh/qdHY2/cb67f80ab8.jpg <- best. tl;dr : move (3) a bit to the right for better flow. Really intresting point, but i think it's a bit subjective.
    ^k
  4. 00:16:573 (3,4) - Why stack tho? it might be mistaken as 1/4 pattern since you never stacked 1/2 pattern before, just unstack them. I also didn't use 1/4 before so i have no idea how it's posible.
  5. 00:17:780 (2,3) - Uhh the flow is total nope imo.... If you want to make back and forth flow, I think something like this http://puu.sh/qdI3m/9473058080.jpg would do much better... I see You dislike "back" jumps? :lol: i like this one
  6. 00:17:952 (3,4) - if you don't apply above ^, same case as this 00:08:125 (7,8) -, better space them up a bit for more delicious looks. fine
  7. 00:18:815 (1) - feels kinda weird that you use 1/2 reverse slider here while the reverse sound is here 00:18:987 00:19:159 00:19:332 Either just remove the reverse and add a note afterwards to make it less weird or ctrl+g these 00:18:815 (1,2) - so the reverse sound would be mapped better.
  8. 00:20:884 (4,1) - Nope. Rotate 00:21:401 (1) - a few degrees counter clockwise to avoid this touching http://puu.sh/qdIei/2256b0b772.jpg k
  9. 00:27:780 (2,4) - ^ almost touching here. Better make this 00:27:780 (2,3,4) - a triangle shape while keeping the blanket by simply rotating (4) a few degrees clockwise http://puu.sh/qdIjp/02dbc71c0b.jpg k
  10. 00:29:677 (4,1,2) - You don't always have to stick on big white tick because the big sound is not always at big white tick. Just like this case. Like Normal, the big sound is here 00:29:849 so you better map it with slider. Some rhythm like this http://puu.sh/qdInu/db4afcbef9.jpg should works waaaaayyyy better. i agree
  11. 00:30:539 (4,5) - Space them up. If you insist on keeping DS, you just have to move (5) closer http://puu.sh/qdIpP/bd469a12b3.jpg something like that should do fine. k
  12. 00:37:608 (5,1) - Forced blanket like this don't look that nice tbh, better keep the traditional pattern http://puu.sh/qdIsQ/6fa053fe79.jpg k
  13. 00:38:987 (3) - Uhhh, the sound here 00:39:159 is VERY big btw.... better do something like this http://puu.sh/qdIvP/0de609d451.jpg or maybe like this http://puu.sh/qdIwT/f61777ea47.jpg because there's some kind of repeating sound... Not big enough, fine if everyone point it i change, but i think this finish sound so next red tick is silenced
  14. 00:40:021 (3) - change this into triplets or 1/4 reverse slider. Should work way better. Or at least ctrl+g these 00:40:021 (3,4) - because the sound here 00:40:194 is bigger than 00:40:021 so it feels weird if it's mapped with slider tail. k
  15. 00:44:677 (3,2) - blanket plz http://puu.sh/qdIDL/5e972a2185.jpg k
  16. 00:50:539 (1,2,3) - I think you better use 1/2 pattern instead of this because I don't really hear indicator of stream .-.
  17. 01:10:884 (1,2) - Space them k
  18. 01:12:263 (6,1) - ^ something like this looks better imo http://puu.sh/qdIIL/c8d5e39c0d.jpg dat flow tho. nope
  19. 01:17:090 (1,2,3) - Space Nope
  20. 01:19:505 (5,6) - HHHHHHH N.O.P.E. At least blanket the body properly if you insist on keeping http://puu.sh/qdIMd/9c2dfc608c.jpg I still don't reccomend this tho,,, really,,,, something like this looks better http://puu.sh/qdINS/73dcf0e017.jpg fine
  21. 01:20:884 (1) - There's a different sound here 01:21:228 so maybe you could support it with different slider instead of just changing the slider shape...
  22. 01:25:194 (4,5) - Space them, do something like this 01:24:677 (2,3) - nope
  23. Better than Normal, still not a big fans of your flow tho, but I guess it's your mapping style... It's okay then.

Good luck *(°w°)*
Thank You! <3 .
CaffeAmericano
Privet Mitkoff

Mod for mod :3

Hard

  • 00:21:228 (5,3) - Better to avoid this overlap imo

    00:25:021 (4,5) - I’m not good at design, but maybe little overlap would work better than a complete stacking ( http://puu.sh/ql6Bv/155f0e68a9.jpg )

    00:54:677 - Music changes here, maybe you could distinguish this from your map
Insane

  • 00:11:573 (3,3) - Better to avoid this overlap imo

    00:26:918 (5) - 00:29:677 (6) - Consider adding a NC

    01:04:332 (4) - This is a very strong sound, I think you can emphasize it more by placing larger jump at 01:04:159 (3,4) -

    01:10:884 (1,2,3,5) - Better to avoid overlaps like this imo

    01:14:677 (1,3,5,7) - I think it it might be a neat design decision to make all of them overlap with same distance, instead of stacking 3, 5, 7 while only 1 overlaps with the rest. But more importantly…

    01:14:677 (1,2,3,4,5,6,7) - I think the jump can be improved to fit the music better. The vocal is giving each beat different emphasis, i.e. strong -> weak -> strong -> weak -> very strong -> weak -> strong. I think it’s good that you placed stronger sounds toward the top of the screen, but I might be even better if you adjusted the DS accordingly. I think a small flow break at 01:15:366 (5) - would fit very well too, with strongest sound and downbeat and all.

    01:22:608 (3,4,5,6) - I don’t like this flow. I think a square jump fits when there are four repeating beats that’s more or less identical to each other.

    01:25:280 (2,3,6) - Better to avoid this overlap imo
M o c h a

  • 00:10:884 (2) - I think sudden decrease in SV works better if you distinguish slider shape more from the previous one

    00:32:952 (1,2) - 00:38:470 (2,3) - 00:43:642 (1) - ^

    00:24:504 (2,4) - I feel like these two notes are too close to each other

    00:46:401 (1,2,3,4) - I think the jump is too large for this calm music. Also, there’s almost no sound at 00:46:573 (2,4) -

    00:47:780 (1,2,3) - & 00:47:952 (2) - ^

    00:52:952 (7) - Moving this to (348 280) would make this blend in better with the stream
Good luck with the set!
M o c h a

CaffeAmericano wrote:

M o c h a

  • 00:10:884 (2) - I think sudden decrease in SV works better if you distinguish slider shape more from the previous one ok

    00:32:952 (1,2) - 00:38:470 (2,3) - 00:43:642 (1) - ^ ^

    00:24:504 (2,4) - I feel like these two notes are too close to each other fixed

    00:46:401 (1,2,3,4) - I think the jump is too large for this calm music. Also, there’s almost no sound at 00:46:573 (2,4) - I feel like having jumps there fit the song better. Is that not allowed? I reduced the distance tho

    00:47:780 (1,2,3) - & 00:47:952 (2) - ^ ^ ^

    00:52:952 (7) - Moving this to (348 280) would make this blend in better with the stream
ok
Thank you!

update
osu file format v14

[General]
AudioFilename: Genesis.mp3
AudioLeadIn: 0
PreviewTime: 43987
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
CountdownOffset: 3
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Genesis
TitleUnicode:Genesis
Artist:STEREO DIVE FOUNDATION
ArtistUnicode:STEREO DIVE FOUNDATION
Creator:Mitkoff
Version:M o c h a's Extra
Source:ディメンションW
Tags:opening op Dimension W zeborg M_o_c_h_a Lantis TV size
BeatmapID:1012725
BeatmapSetID:416573

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:9.3
SliderMultiplier:1.8
SliderTickRate:1

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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Topic Starter
Mitkoff

CaffeAmericano wrote:

Privet Mitkoff Privet :)

Mod for mod :3

Hard

  • 00:21:228 (5,3) - Better to avoid this overlap imo done

    00:25:021 (4,5) - I’m not good at design, but maybe little overlap would work better than a complete stacking ( http://puu.sh/ql6Bv/155f0e68a9.jpg ) i haven't any overlaps in hard and now i willn't do it here. i did some before but a lot of people dislike it so...

    00:54:677 - Music changes here, maybe you could distinguish this from your map i like how sliders are playing now :o
Insane

  • 00:11:573 (3,3) - Better to avoid this overlap imo done

    00:26:918 (5) - 00:29:677 (6) - Consider adding a NC mmm, maybe

    01:04:332 (4) - This is a very strong sound, I think you can emphasize it more by placing larger jump at 01:04:159 (3,4) - 1,4-> 1,75

    01:10:884 (1,2,3,5) - Better to avoid overlaps like this imo fixed

    01:14:677 (1,3,5,7) - I think it it might be a neat design decision to make all of them overlap with same distance, instead of stacking 3, 5, 7 while only 1 overlaps with the rest. But more importantly…

    01:14:677 (1,2,3,4,5,6,7) - I think the jump can be improved to fit the music better. The vocal is giving each beat different emphasis, i.e. strong -> weak -> strong -> weak -> very strong -> weak -> strong. I think it’s good that you placed stronger sounds toward the top of the screen, but I might be even better if you adjusted the DS accordingly. I think a small flow break at 01:15:366 (5) - would fit very well too, with strongest sound and downbeat and all. I wanted to do this pattern consistent because it might be hard after a bit different map's structure before, but i'll think more about it. For now no changes.


    01:22:608 (3,4,5,6) - I don’t like this flow. I think a square jump fits when there are four repeating beats that’s more or less identical to each other. 01:22:263 (1,2,3,4,5,6,7) - This 1 part mapped mapped by vocal. Vocal here have 6 strong repeating beats, so i did 6 (a bit spaced then later) strong jumps. I think it fits well. (it's hardest section in insane btw)

    01:25:280 (2,3,6) - Better to avoid this overlap imo mmm, like how 2,3 lay on 6, but i spaced a bit

Good luck with the set!
Thank You! :3
Garden
sry i almost forgot about this zzzz
[General]
  1. diff gap between n&h can be a bit too high, maybe nerf the hard diff a bit or u probably need to insert a new diff in between
[Hard]
  1. hp5? hp6 is same as insane now
  2. if u consider nerfing the hard diff on star rating as mentioned in general (rhythm density is fine imo), there are some places i suggest replacing some circles with sliders: 00:09:159 (1,2,3,4) - 00:40:366 (4,5,6) - 00:42:263 (1,2,3,4) - 01:14:504 (7,1,2,3,4) - cuz more than 3 circles coming in a row burst the star rating lol
  3. 00:00:884 (1) - add finish, just as in insane
  4. 00:19:763 (5) - balance the distance of the triplet would look neater
  5. 00:24:677 (3) - dunno why u use 1/16 while mapping but the slider tail is wrongly snapped im sure
  6. 00:32:952 (1,2) - can actually be a nicer blanket, if not intended u can just ignore this
  7. 00:53:297 (3) - nc here for new rhythm pattern?
[Insane]
  1. 00:11:228 (2,3) - the visual spacing doesn't feel consistent with 00:10:884 (1,2) - , looks a bit crowded imo
  2. 00:29:677 (6) - nc here considering ur previous nc patterns?
  3. 00:30:194 (8,9) - flow here feel forced to me, try this maybe? http://puu.sh/qpv3j/b21872885b.jpg
  4. 00:32:780 (6,1) - sudden smallll spacing doesn't feel gud while playing
  5. 00:42:952 (5) - if this slider is intended to be symmetry with 00:43:297 (1) - , then swap nc 00:42:952 (5,1) - for the pattern would feel better. if it's intended to be a part of 00:42:263 (1,2,3,4,5) - as combo suggests, making it straight would look consistent with the pattern
[M o c h a's]
  1. 90% volume all the way makes no sense to me,,
  2. 00:26:918 (1,3) - use same curve? just like 00:22:952 (1,3) - , would look better
  3. 00:36:746 (1,2,3,4,5) - ds the stream? it's kinda inconsistent now http://puu.sh/qpvzv/ae5edc6f3f.png
  4. 00:39:504 (1,2) - not intuitive to read the 1/4 gap cuz the spacing is too large
  5. 00:43:642 (1) - the slowdown is also not intuitive to read cuz the shape is similar to previous 1/4 sliders, something around 0.4-0.5x would work better i think
  6. 01:03:987 (6,1) - should feature a larger spacing than 01:03:642 (5,6) - to highlight the high vocal pitch here 01:04:332 - imo, fits the music better
Topic Starter
Mitkoff

Garden wrote:

sry i almost forgot about this zzzz Hello:lol: help always welcome
[General]
  1. diff gap between n&h can be a bit too high, maybe nerf the hard diff a bit or u probably need to insert a new diff in between
[Hard]
  1. hp5? hp6 is same as insane now yep lets try
  2. if u consider nerfing the hard diff on star rating as mentioned in general (rhythm density is fine imo), there are some places i suggest replacing some circles with sliders: 00:09:159 (1,2,3,4) - 00:40:366 (4,5,6) - 00:42:263 (1,2,3,4) - 01:14:504 (7,1,2,3,4) - cuz more than 3 circles coming in a row burst the star rating lol i did some chanches, hard 3,3 now, deleted all 1/4s and made some flows easier
  3. 00:00:884 (1) - add finish, just as in insane sure
  4. 00:19:763 (5) - balance the distance of the triplet would look neater changed
  5. 00:24:677 (3) - dunno why u use 1/16 while mapping but the slider tail is wrongly snapped im sure #blameblankets
  6. 00:32:952 (1,2) - can actually be a nicer blanket, if not intended u can just ignore this i like how it is now
  7. 00:53:297 (3) - nc here for new rhythm pattern? mmm, okay
[Insane]
  1. 00:11:228 (2,3) - the visual spacing doesn't feel consistent with 00:10:884 (1,2) - , looks a bit crowded imo hmm, i think it's fine
  2. 00:29:677 (6) - nc here considering ur previous nc patterns? sure
  3. 00:30:194 (8,9) - flow here feel forced to me, try this maybe? http://puu.sh/qpv3j/b21872885b.jpg yeah i like it
  4. 00:32:780 (6,1) - sudden smallll spacing doesn't feel gud while playing this part is slow so... icreassed a bit
  5. 00:42:952 (5) - if this slider is intended to be symmetry with 00:43:297 (1) - , then swap nc 00:42:952 (5,1) - for the pattern would feel better. if it's intended to be a part of 00:42:263 (1,2,3,4,5) - as combo suggests, making it straight would look consistent with the pattern hmm, i didn't make this symmetry lol, i need think about it, now no changes
Thanks!
M o c h a

Garden wrote:

[M o c h a's]
  1. 90% volume all the way makes no sense to me,, dont really know how to set the volume so i just left it at 90%
  2. 00:26:918 (1,3) - use same curve? just like 00:22:952 (1,3) - , would look better ok
  3. 00:36:746 (1,2,3,4,5) - ds the stream? it's kinda inconsistent now http://puu.sh/qpvzv/ae5edc6f3f.png fixed
  4. 00:39:504 (1,2) - not intuitive to read the 1/4 gap cuz the spacing is too large okay
  5. 00:43:642 (1) - the slowdown is also not intuitive to read cuz the shape is similar to previous 1/4 sliders, something around 0.4-0.5x would work better i think sure
  6. 01:03:987 (6,1) - should feature a larger spacing than 01:03:642 (5,6) - to highlight the high vocal pitch here 01:04:332 - imo, fits the music better
ok
Thanks for the mod! :)

update
osu file format v14

[General]
AudioFilename: Genesis.mp3
AudioLeadIn: 0
PreviewTime: 43987
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
CountdownOffset: 3
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Genesis
TitleUnicode:Genesis
Artist:STEREO DIVE FOUNDATION
ArtistUnicode:STEREO DIVE FOUNDATION
Creator:Mitkoff
Version:M o c h a's Extra
Source:ディメンションW
Tags:opening op Dimension W zeborg M_o_c_h_a Lantis TV size
BeatmapID:1012725
BeatmapSetID:416573

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:9.3
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"00.png",0,0
Video,-320,"Genesis(Tv size opening).avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Mitkoff
I'll up tomorrow.


M o c h a wrote:

Garden wrote:

[M o c h a's][list][*]90% volume all the way makes no sense to me,, dont really know how to set the volume so i just left it at 90%
Wait, wat :shock: What did You mean?
M o c h a

Mitkoff wrote:

Wait, wat :shock: What did You mean?
I wasn't sure when to make the volume higher or lower so I just left it at 90% throughout the song. I fixed it now though ;)
Topic Starter
Mitkoff
ar hard changed 8->7,5
edit: made some flow in hard and normal more simple
made ds fixes in easy
Yukiyo
m4m from #mod req o/
6 pages already hope I can still help :)
Everything mostly is personal opinion so you won't have to change it
You said I should focus on Easy and Hard

Easy
00:09:159 (5,6) - so ... those two they are aesthetically really not fitting imo ... the side by side straight flow is weird
and they are place side by side you could blanket them
Suggestions: http://puu.sh/qJ2j5/a85a97a322.jpg
http://puu.sh/qJ2nh/e391509ba2.jpg
http://puu.sh/qJ2s5/8a84d016b4.jpg
00:17:090 (4,1) - blanket correctly pls -> http://puu.sh/qJ2w9/49dc7cb977.jpg
00:27:090 (2,3) - again I personally dislike such straight unblanket flow
00:29:159 (2,3) - blanket~ -> http://puu.sh/qJ2zW/6ba0dd2f33.jpg
00:51:918 (2,3) - blanket yet again
00:54:332 (2,3) - ^
00:55:366 (4,1) - ^ -> http://puu.sh/qJ2Ep/34783e522f.jpg
00:56:056 (1,3) - parallelity
00:58:470 (4,1) - fix blanket

._.
sry

Edit: Here is the Hard mod

Hard
00:14:159 (4,1) - blanket?
00:16:573 (3,4) - wouldn't stack these
00:44:677 (3,2) - blanket http://puu.sh/qKgQg/395d0fe3a0.jpg
00:44:677 (3,1) - blanket http://puu.sh/qKgTK/baf15fcf0f.jpg
00:50:884 (2,3) - ^
00:53:297 (1,2,3,4,5) - better rhythm -> http://puu.sh/qKh08/1b7b5a4967.jpg

still sry ;_;
Topic Starter
Mitkoff

Yukiyo wrote:

m4m from #mod req o/
6 pages already hope I can still help :)
Everything mostly is personal opinion so you won't have to change it
You said I should focus on Easy and Hard

Easy
00:09:159 (5,6) - so ... those two they are aesthetically really not fitting imo ... the side by side straight flow is weird
and they are place side by side you could blanket them
Suggestions: http://puu.sh/qJ2j5/a85a97a322.jpg
http://puu.sh/qJ2nh/e391509ba2.jpg
http://puu.sh/qJ2s5/8a84d016b4.jpg
00:17:090 (4,1) - blanket correctly pls -> http://puu.sh/qJ2w9/49dc7cb977.jpg
00:27:090 (2,3) - again I personally dislike such straight unblanket flow
00:29:159 (2,3) - blanket~ -> http://puu.sh/qJ2zW/6ba0dd2f33.jpg
00:51:918 (2,3) - blanket yet again
00:54:332 (2,3) - ^
00:55:366 (4,1) - ^ -> http://puu.sh/qJ2Ep/34783e522f.jpg
00:56:056 (1,3) - parallelity
00:58:470 (4,1) - fix blanket
did some fixes
._.
sry

Edit: Here is the Hard mod

Hard
00:14:159 (4,1) - blanket? blanket
00:16:573 (3,4) - wouldn't stack these Nope
00:44:677 (3,2) - blanket http://puu.sh/qKgQg/395d0fe3a0.jpg k
00:44:677 (3,1) - blanket http://puu.sh/qKgTK/baf15fcf0f.jpg k
00:50:884 (2,3) - ^ k
00:53:297 (1,2,3,4,5) - better rhythm -> http://puu.sh/qKh08/1b7b5a4967.jpg



still sry ;_;
Thanks for check.
Monstrata
M o c h a's Extra

00:10:884 (2,2) - You can improve the blanket here.
00:13:642 (3,4) - Ctr;+G'ing this rhythm is better imo. Make 00:13:815 - clickable since you did that with your previous combo at 00:12:263 (3,4) -
00:18:470 (1) - This rhythm just doesn't work xP. Map the note on 00:18:642 - to something clickable please, its the start of the next measure (its red tick, its the same idea as 00:15:711 (3,1) - , use that rhythm too)
00:38:125 (1,2) - Blanket is pretty off ;c
00:43:125 (4,5,6) - I would spread them out so they dont touch. Overlaps are fine, but i think you can emphasize the kicks a bit more here.
00:49:159 (1,2) - put a jump onto 2 since you did a jump on 00:48:125 (3,4) - . It's the same vocal phrasing.
00:48:815 (5) - Also, NC here, remove it from 00:49:159 (1) - and NC 00:49:849 (4) - . This NC rhythm will make the vocals more prominent. This is like one of the few places where you shouldn't NC every measure since the vocal rhythm is so noticeable.
00:58:815 (1,2) - Stuff like this would look nicer aesthetically if you blanketted xD. It's like almost blanketted, but not, and yea xd
01:01:056 (5,1) - Blanket too
01:04:332 (7) - I think you missed an NC here
01:23:297 (5) - You could also NC this give players more of a visual cue when the stream spacing changes.

Insane

00:06:401 (1,2,3,4,5,6) - Spacing is pretty inconsistent... Can you give these a structural pattern? It looks like you just placed them on the screen without really considering any patterns or copy/paste techniques/ideas.
00:11:918 (1,4) - See if you can space the heads a bit farther apart. Would improve the structure
00:17:608 (2,4) - Same here, space them the same distance as 00:17:952 (4,5) - visually (so look at the slider-ends of 4 and 5 and how far apart they are) it'll improve structural consistency.
00:18:297 (5,2) - They're uncomfortably close. Can you move 2 a bit further up
00:18:987 (2,3,4,5,6) - I wouldn't put so many jumps here, because of the jump spacing, 5>6 doesn't really get any emphasis, however theres a strong kick onto 6 that should be emphasized.
00:19:677 (6) - The snare too on 00:19:849 - should really be clickable.
00:32:952 (1) - Make this more even. Try setting it up symmetrically in the centre of the screen, then moving it back to its current location after you've made it perfectly s ymmetrical. Then copy/paste it for 00:38:470 (1) -
00:42:263 (1,2,3,4,5) - Spacing is quite inconsistent here. Make the structure nicer? and maybe have them all be in a perfect line? It really looks like you just placed them by hand xP
00:57:090 (5,6) - Ctrl+G'ing the rhythm sounds a lot better to me. Make 00:57:435 - clickable instead.
00:59:332 (6,7) - Same here, Ctrl+G the rhythm for the kick at 00:59:677 -
01:10:280 (6) - There's no triplet here, tbh i'd just remove it and make two jumps here with the 1/2 circles cuz it fits the rhythm pretty well.
01:10:970 (2) - Same, here no triplet imo... Generally speaking 95% of all triplets are going to begin on red ticks and end on whites because musically, triplets are there to emphasize the note that lands on the white tick cuz its naturally stronger and part of the main melody.
01:16:573 (10,1,2) - Spacing is unintuitive here imo... 10>1 looks like a 1/2 jump but its actually 1/1. and then 1>2 is a 1/2 jump again but you just used spacing like that to signify 1/1 gaps...
01:18:987 (4,5,6,1) - You could try a symmetrical placement here.

Hard

00:12:435 (3,4) - Do a double blanket here, would look really nice,
00:17:952 (3,1) - Blanket here is slightly off.
00:29:677 (1,2) - Double blanket here too
00:30:021 (2,3) - That said though, Ctrl+G'ing this rhythm sounds so much better to me since you can make 00:30:194 - clickable which captures the vocals + kick rhythms
00:32:952 (1,2,1) - Spacing is pretty inconsistent here. Where there are SV changes, don't rely on the DS value at the top, look at the spacing yourself and judge if they are still similar (they are not here xD)
00:36:746 (1,2) - Rhythm didn't feel intuitive. Make 00:37:090 - clickable and 00:37:435 - as well, those are the strong notes in this sequence.
01:13:642 (4,6) - Im prove blanket
01:23:297 (4,1) - please blanket ;c

Normal

00:24:677 (4) - I would make this just a circle. Give the players some rhythm gaps. Right now you have a bunch of 1/2 rhythms in a row so a break in between will be nice. And it fits here xD>
00:37:177 - Any reason why the break is stretched here?
00:53:297 (3) - Nice
00:55:021 (1,2,3,1) - I think you can improve the structure by arranging it like this:
01:00:884 (3) - Don't do this on a normal please ;c scrunched up sliders are confusing tbh. This one's too strunched up.
01:17:090 (1,2,3) - Music is losing intensity here so idk about using 1/2 sliders. Tbh if i were mapping this i'd use a 1/1 repeat slider because that's a lot simpler (which fits a simpler section).
01:26:401 (1) - Yea don't do this please ;c or don't make the slider bunch up with those red notes going up and down like that.

Easy

00:29:159 (2,3) - Blanket
00:51:918 (2) - Ctrl+G xD

[]

This set has potential. Spacing and rhythm are generally fine, i've already pointed out basically all the spacing/rhythm issues I could find. I think you can focus now on just polishing up the patterns, seeing if there are ways to improve flow, and maybe add some cool patterns and structures onto your diff's through copy/pasting techniques, polygons, etc...

Get two more mods and you can call me back for bubble. I just think it needs a bit more polishing.
M o c h a

Monstrata wrote:

M o c h a's Extra

00:10:884 (2,2) - You can improve the blanket here. fixed
00:13:642 (3,4) - Ctr;+G'ing this rhythm is better imo. Make 00:13:815 - clickable since you did that with your previous combo at 00:12:263 (3,4) - okay
00:18:470 (1) - This rhythm just doesn't work xP. Map the note on 00:18:642 - to something clickable please, its the start of the next measure (its red tick, its the same idea as 00:15:711 (3,1) - , use that rhythm too) changed
00:38:125 (1,2) - Blanket is pretty off ;c ;c
00:43:125 (4,5,6) - I would spread them out so they dont touch. Overlaps are fine, but i think you can emphasize the kicks a bit more here. okay
00:49:159 (1,2) - put a jump onto 2 since you did a jump on 00:48:125 (3,4) - . It's the same vocal phrasing. okay
00:48:815 (5) - Also, NC here, remove it from 00:49:159 (1) - and NC 00:49:849 (4) - . This NC rhythm will make the vocals more prominent. This is like one of the few places where you shouldn't NC every measure since the vocal rhythm is so noticeable. kk
00:58:815 (1,2) - Stuff like this would look nicer aesthetically if you blanketted xD. It's like almost blanketted, but not, and yea xd fixed
01:01:056 (5,1) - Blanket too fixed
01:04:332 (7) - I think you missed an NC here ops
01:23:297 (5) - You could also NC this give players more of a visual cue when the stream spacing changes. yup
Thanks! :)

(To Mitkoff)
I changed the name for my difficulty. Feel free to give me any suggestions though :>


update
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Topic Starter
Mitkoff

Monstrata wrote:

Insane

00:06:401 (1,2,3,4,5,6) - Spacing is pretty inconsistent... Can you give these a structural pattern? It looks like you just placed them on the screen without really considering any patterns or copy/paste techniques/ideas. It fits lyrics so good xD, i changed it to more structured pattern (at least now they havee some idea xD)
00:11:918 (1,4) - See if you can space the heads a bit farther apart. Would improve the structure spaced
00:17:608 (2,4) - Same here, space them the same distance as 00:17:952 (4,5) - visually (so look at the slider-ends of 4 and 5 and how far apart they are) it'll improve structural consistency. i space them ... rework this section a bit. (mb overspaced now i have to think about this section more)
00:18:297 (5,2) - They're uncomfortably close. Can you move 2 a bit further up huh, ^this section was changed, hmm (i checked old ver) anyway now it's spaced more.
00:18:987 (2,3,4,5,6) - I wouldn't put so many jumps here, because of the jump spacing, 5>6 doesn't really get any emphasis, however theres a strong kick onto 6 that should be emphasized.
00:19:677 (6) - The snare too on 00:19:849 - should really be clickable. You right :(
00:32:952 (1) - Make this more even. Try setting it up symmetrically in the centre of the screen, then moving it back to its current location after you've made it perfectly s ymmetrical. -fixed that one Then copy/paste it for 00:38:470 (1) - This one already perfect. Did You notice that there different SV and 2nd one is shorter?
00:42:263 (1,2,3,4,5) - Spacing is quite inconsistent here. Make the structure nicer? and maybe have them all be in a perfect line? It really looks like you just placed them by hand xP Yes, i did xP 1-4 on 1 perfect line now, 5 bigger (as spacing as itself) cause of stronger sound
00:57:090 (5,6) - Ctrl+G'ing the rhythm sounds a lot better to me. Make 00:57:435 - clickable instead. reworked
00:59:332 (6,7) - Same here, Ctrl+G the rhythm for the kick at 00:59:677 - ^
01:10:280 (6) - There's no triplet here, tbh i'd just remove it and make two jumps here with the 1/2 circles cuz it fits the rhythm pretty well.
01:10:970 (2) - Same, here no triplet imo... Generally speaking 95% of all triplets are going to begin on red ticks and end on whites because musically, triplets are there to emphasize the note that lands on the white tick cuz its naturally stronger and part of the main melody. no triplets
01:16:573 (10,1,2) - Spacing is unintuitive here imo... 10>1 looks like a 1/2 jump but its actually 1/1. and then 1>2 is a 1/2 jump again but you just used spacing like that to signify 1/1 gaps... hmmm, this spacing don't confuse anyone before... 01:17:090 (1,2,3) - have visually same spacing now, also 10->1 now spaced a bit more
01:18:987 (4,5,6,1) - You could try a symmetrical placement here. ok

Hard

00:12:435 (3,4) - Do a double blanket here, would look really nice, oki
00:17:952 (3,1) - Blanket here is slightly off. fixed
00:29:677 (1,2) - Double blanket here too oki
00:30:021 (2,3) - That said though, Ctrl+G'ing this rhythm sounds so much better to me since you can make 00:30:194 - clickable which captures the vocals + kick rhythms done
00:32:952 (1,2,1) - Spacing is pretty inconsistent here. Where there are SV changes, don't rely on the DS value at the top, look at the spacing yourself and judge if they are still similar (they are not here xD) mmm, fixed
00:36:746 (1,2) - Rhythm didn't feel intuitive. Make 00:37:090 - clickable and 00:37:435 - as well, those are the strong notes in this sequence. lt's try :o
01:13:642 (4,6) - Im prove blanket done
01:23:297 (4,1) - please blanket ;c Nope ;c , i like how it's now

Normal

00:24:677 (4) - I would make this just a circle. Give the players some rhythm gaps. Right now you have a bunch of 1/2 rhythms in a row so a break in between will be nice. And it fits here xD> done
00:37:177 - Any reason why the break is stretched here? stretched break? wat?
00:53:297 (3) - Nice it's terrible , but i haven't smth better :?
00:55:021 (1,2,3,1) - I think you can improve the structure by arranging it like this: should be better now
01:00:884 (3) - Don't do this on a normal please ;c scrunched up sliders are confusing tbh. This one's too strunched up. rip cool sliders, nerfed
01:17:090 (1,2,3) - Music is losing intensity here so idk about using 1/2 sliders. Tbh if i were mapping this i'd use a 1/1 repeat slider because that's a lot simpler (which fits a simpler section). let be 1/1
01:26:401 (1) - Yea don't do this please ;c or don't make the slider bunch up with those red notes going up and down like that. nerfed^ but i wanna keep "wave" construction

Easy

00:29:159 (2,3) - Blanket fix
00:51:918 (2) - Ctrl+G xD xD sure

[]

This set has potential. Spacing and rhythm are generally fine, i've already pointed out basically all the spacing/rhythm issues I could find. I think you can focus now on just polishing up the patterns, seeing if there are ways to improve flow, and maybe add some cool patterns and structures onto your diff's through copy/pasting techniques, polygons, etc...

Get two more mods and you can call me back for bubble. I just think it needs a bit more polishing.
Thank You! :)

@M o c h a, diff updated, i always have problem with cool names :) . Current one sounds fine :D
Shiranai
Hello~
Sugestion,

Easy
  1. 00:09:159 (5) - Forget nc? also the music seems a bit diffrent imo rather faster on that one
  2. 00:25:711 (5,1) - Swap your nc? (5) is better be the nc'd one
  3. 00:33:297 (3) - You can slightly move up to avoid overlapping with 00:31:228 (1) - https://puu.sh/qWTx4/5705457286.png
  4. 01:10:884 (2) - Move the slider into https://puu.sh/qWTID/39b2a16717.png ? it seems visually the current placement of (2) rather too close with (1)
  5. 01:13:642 (2,3) - How about a pattern like this https://puu.sh/qWTPn/7de05447be.png ? it seems you can improve the flow on part a bit more especially the movement from (1) to (2)
  6. 01:23:642 (1,2,3,4) - Too cramped to move imo, better be readjust them a bit into https://puu.sh/qWTXz/274c040b11.png I think that will more neater
  7. 01:26:401 (1) - Actually that long slider a bit weird to play, literally because you miss the drum beat on 01:27:090 - . Maybe you can try a diffrent rhythmical there like https://puu.sh/qWU8m/63f20cfd62.png

    Really neat!
Normal
  1. 00:18:815 (4) - Delete the clap on slider head, that not really correspond well with the music imo
  2. 00:24:677 (4) - Probably missing clap for drum sound
  3. 00:25:021 (5) - Delete the clap on slider end
  4. 00:27:780 (6) - Missing clap on slider end

    The gameplay seems nice so far, but it seems you kinda overuse finish sound on some part e.g. 00:08:815 (6,1,2,3) - where cymbal sound is not really exist on the music
Hard
  1. 00:00:970 (1) - Lower the volume on spinner end? seems sounds too loud
  2. 00:05:539 (2) - The repeat kinda too much and doesn't represent the music that well imo, maybe you can reduce the repeat and use this kind of rhythm instead? https://puu.sh/qWWgc/4f25acce01.png
  3. 00:22:263 (4) - Again the repeat kinda too much and doesn't represent the music that well, try this rhythm instead https://puu.sh/qWWnn/a3b871388b.png ?
  4. 00:37:780 (4,1) - For consistency isn't the repeat on (4) supposed to be same as you did on 00:36:056 (4) - ? I found it a bit weird imo
  5. 00:50:539 (1,2,3) - How it turn kinda a bit too sharp imo, why not ctrl+g this 00:51:056 (3) - then move this 00:51:401 (4) - to x:217 y:74? I think a circular flow will play better in this one https://puu.sh/qWXCj/c6a0ae492e.png
  6. 00:53:297 (1,2,3,4) - Uhh the transition between the repeat slider somewhat odd imo. I think you should try this https://puu.sh/qWWWT/5f5b8096bf.png or same thing like you did on Insane, imo it will make the transition somewhat better during playing
  7. 00:54:849 (4) - Seems overmapped for a Hard diff, why not use more simple rhythm instead like https://puu.sh/qWXdP/12d4f85408.png ? since this is still a Hard diff and a consecutive 1/4 might a little bit too much for this diff

    Not bad, but try to have more opinion on this diff
Insane
  1. 00:00:970 (1) - Lower the volume on spinner end? seems sounds too loud
  2. 01:18:125 (1) - until 01:27:780 (7) - Umm with that kind of sv, the gameplay on that part is significantly harder than your kiai orz, yet this part 00:34:159 (1) - with same synth music play just normal. I think you should reconsider to make the last part easier to play
Good luck :)
Topic Starter
Mitkoff

Mako Sakata wrote:

Hello~ Hello~
Sugestion,

Easy
  1. 00:09:159 (5) - Forget nc? also the music seems a bit diffrent imo rather faster on that one looks like
  2. 00:25:711 (5,1) - Swap your nc? (5) is better be the nc'd one sure
  3. 00:33:297 (3) - You can slightly move up to avoid overlapping with 00:31:228 (1) - https://puu.sh/qWTx4/5705457286.png ok
  4. 01:10:884 (2) - Move the slider into https://puu.sh/qWTID/39b2a16717.png ? it seems visually the current placement of (2) rather too close with (1) mmm, not sure that's better,changed a bit(more visul space)
  5. 01:13:642 (2,3) - How about a pattern like this https://puu.sh/qWTPn/7de05447be.png ? it seems you can improve the flow on part a bit more especially the movement from (1) to (2) changed
  6. 01:23:642 (1,2,3,4) - Too cramped to move imo, better be readjust them a bit into https://puu.sh/qWTXz/274c040b11.png I think that will more neater Yeah, but i simply copy previous oone :lol:
  7. 01:26:401 (1) - Actually that long slider a bit weird to play, literally because you miss the drum beat on 01:27:090 - . Maybe you can try a diffrent rhythmical there like https://puu.sh/qWU8m/63f20cfd62.png done

    Really neat!
Normal
  1. 00:18:815 (4) - Delete the clap on slider head, that not really correspond well with the music imo should be mistake orz
  2. 00:24:677 (4) - Probably missing clap for drum sound diffinely
  3. 00:25:021 (5) - Delete the clap on slider end fix
  4. 00:27:780 (6) - Missing clap on slider end ^

    The gameplay seems nice so far, but it seems you kinda overuse finish sound on some part e.g. 00:08:815 (6,1,2,3) - where cymbal sound is not really exist on the music
Hard
  1. 00:00:970 (1) - Lower the volume on spinner end? seems sounds too loud yep, 70 now lokee in e and i
  2. 00:05:539 (2) - The repeat kinda too much and doesn't represent the music that well imo, maybe you can reduce the repeat and use this kind of rhythm instead? https://puu.sh/qWWgc/4f25acce01.png 00:05:625 - 00:05:797 - don't feel much different between them, and i think it fits music fine now
  3. 00:22:263 (4) - Again the repeat kinda too much and doesn't represent the music that well, try this rhythm instead https://puu.sh/qWWnn/a3b871388b.png ? I agree about too much, but i :idea: smhing better :)
  4. 00:37:780 (4,1) - For consistency isn't the repeat on (4) supposed to be same as you did on 00:36:056 (4) - ? I found it a bit weird imo they're sounds very differently :?, so think i'll keep
  5. 00:50:539 (1,2,3) - How it turn kinda a bit too sharp imo, why not ctrl+g this 00:51:056 (3) - then move this 00:51:401 (4) - to x:217 y:74? I think a circular flow will play better in this one https://puu.sh/qWXCj/c6a0ae492e.png
    Mmm, 00:50:539 (1,2,3,4,5) - i wanted to do them in more sharp flow, to express the change of music here (same 1/2 beats), but by the end of this section I did a softer flow to reduce the complexity (by switching to vocals), in this case i want to keep it
  6. 00:53:297 (1,2,3,4) - Uhh the transition between the repeat slider somewhat odd imo. I think you should try this https://puu.sh/qWWWT/5f5b8096bf.png or same thing like you did on Insane, imo it will make the transition somewhat better during playing Yeah, this sliders' part seems confusing to playing for players, but everyone suggest completely different rhythms (so it's confusing for me :?). I'll not change it for now, but i'll keep your suggestion in mind
  7. 00:54:849 (4) - Seems overmapped for a Hard diff, why not use more simple rhythm instead like https://puu.sh/qWXdP/12d4f85408.png ? since this is still a Hard diff and a consecutive 1/4 might a little bit too much for this diff ^

    Not bad, but try to have more opinion on this diff i'll do
Insane
  1. 00:00:970 (1) - Lower the volume on spinner end? seems sounds too loud yep
  2. 01:18:125 (1) - until 01:27:780 (7) - Umm with that kind of sv, the gameplay on that part is significantly harder than your kiai orz, yet this part 00:34:159 (1) - with same synth music play just normal. I think you should reconsider to make the last part easier to play
    Tried to emphasize more strong beats and vocals at the end of song in this diff. Actually i haven't feelings about something wrong with ending... but maybe i'll be ok with reduce ds a bit (SR of this part is really high) .
Good luck :)
Thank You for mod <3
Ashton
I know I can do a more professional mod, but this map is already pretty finished

diffs are underhitsounded

--Easy--
00:16:056 (3) - this shape can be improved

01:15:366 (4) - ^

thats all

--Normal--

start the diff off with a spinner like you did in easy

00:23:297 (2) - this shape doesn't flow right because the bpm and sv are so slow

00:29:677 (4,5) - this is a little bit edgy, curve 4 so it flows better

00:46:056 (3) - not that aesthetically appealing

00:58:815 (1,2) - blanket these better

01:01:573 (1,2) - ^


--Hard--

00:16:573 (3,4) - maybe don't stack?



since this is a nm i'm gonna stop here!
Topic Starter
Mitkoff

Whirl wrote:

I know I can do a more professional mod, but this map is already pretty finished

diffs are underhitsounded

--Easy--
00:16:056 (3) - this shape can be improved How should i know how? seems fine for me

01:15:366 (4) - ^ ^

thats all

--Normal--

start the diff off with a spinner like you did in easy I want it without spinner, at least in beggining

00:23:297 (2) - this shape doesn't flow right because the bpm and sv are so slow Fine i think

00:29:677 (4,5) - this is a little bit edgy, curve 4 so it flows better ^

00:46:056 (3) - not that aesthetically appealing but i like it

00:58:815 (1,2) - blanket these better it's not blanket a all

01:01:573 (1,2) - ^ ^


--Hard--

00:16:573 (3,4) - maybe don't stack? why?



since this is a nm i'm gonna stop here!
Thanks for check.
Luel Roseline
From my queue, here's light mod...

[Insane]
01:18:642 (3,5) - Add NC

[X-tra]
00:06:401 (1,2,3) - Sampleset to soft at all sliderends.
00:10:884 (2) - NC here

Too busy
M o c h a

S A V E R Y wrote:

[X-tra]
00:06:401 (1,2,3) - Sampleset to soft at all sliderends. I think I did it right (use soft hitsounds for those three sliders?)
00:10:884 (2) - NC here done
Thank you!!

M o c h a's update
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Source:Dimension W
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Luel Roseline
Oh I forgot this...

Don't forget to add mocha in the tag.

no kds this post
Topic Starter
Mitkoff

S A V E R Y wrote:

From my queue, here's light mod...

[Insane]
01:18:642 (3,5) - Add NC don't want to spam nc here, also if i aplly i have to nc a lot things later...

[X-tra]
00:06:401 (1,2,3) - Sampleset to soft at all sliderends.
00:10:884 (2) - NC here

Too busy

S A V E R Y wrote:

Oh I forgot this...

Don't forget to add mocha in the tag. kk

no kds this post
Thanks!
Cerulean Veyron
Hello! From queue

[- - General - -]
  • - Uncheck Widescreen Support on the Easy diff.
    - Nothing much around here, good job!

[- - Normal - -]
  1. 00:14:332 (5,3) - This overlap is probably noticeable, not only if you see it closely which is also odd in my view. You could try moving it back right for some structure and aesthetics, if you'd like a blanket somewhere under slider (2)'s tail. Watch for the spacing if you apply this.
  2. 00:25:021 (5,1,2) - You should use a different rhythm here tbh. According to the timeline, (5)'s tail lands on a really audible note which should probably be clickable. I suggest Ctrl + G with the next two circles for a direct hit on the downbeat. It'd give more emphasis on both track and on the downbeat slider here.
  3. 00:30:021 (5,6,7) - I think you should try something more curvy that would fit better than the linear flow over these sliders, at least curving one of these sliders would be acceptable tho.
  4. 00:30:884 (7,1) - Probably the same thing for the rhythm composition.
  5. 00:40:194 (2) - Speaking about hitsounds, I would recommend adding something like a drum finish or a soft clap at least on this circle for that deep heavy downbeat bass. It'd make the notes more audible than emptiness.
  6. 00:41:573 (5) - The same issue as above.
  7. 00:45:021 (1,2,3,1,2,3,4,5,6,7) - While the song just became a bit calm, try using less dense rhythm so it can express the song much better. In other words, you can try removing a few notes for the rhythm density to reflect each parts' intensity, so it wouldn't overtake the track emphasis. Just as how you've done on the previous verse.
  8. 01:05:366 (3,4) - Same thing for rhythm composition. Ctrl + G and redo.
  9. 01:18:815 (2) - 01:21:573 (2) - 01:22:952 (5) - The same goes on these for hitsounding. There are more further that I've seen, so yeah.

[- - Hard - -]
  1. - Well, there are more rhythm issues to deal with on this diff. It's pretty much a lot more than the previous diff, so I might only mention the important ones. Try to look out for the rest of it. Just avoiding a huge repetitive modpost.
  2. 00:28:125 (4,1) - The spacing here is quite too big and can be hard to play in this kind of difficulty. I think it would be better to retract the spacing to the consistent 1.40x spacing you use in this difficulty. The players should be able to guide their cursor better and it won't feel too sudden if the spacing was little.
  3. 00:30:884 (5,1) - The same thing above for the big spacing.
  4. 00:35:711 (2,3) - I think the playability here would look pretty much better if circle (2) takes place of the next circle, and circle (3) stacks on the next slider. It'd improve a lot for that tbh. So you should give it a try.
  5. 00:46:056 (3) - Optional objective: Well, this looks pretty odd more like an old-styled slider. I literally prefer redoing this by removing the middle sliderpoint and adding it back again. It'd probably appear like this. Could improve aesthetics pretty much more. But you're free to mind it or not.
  6. 00:53:297 (1,2,3,4) - Okay, so I'm probably fine with this sliderhold streaming but what I actually don't like something here is the unstable use of rhythm. Adjusting them on random ticks might create a bit confusion on this part tbh. Since it's a Hard diff, I highly recommend it should be done on white ticks for easier tracking up with the stream on the song. which would make a good emphasis imo.
  7. 01:09:677 - I suggest adding a circle here for the consistency with 00:58:642 (3) - . It won't hurt the note density and affect difficulty rating imo. Probably a tiny bit but not really.

[- - Insane - -]
  1. 00:18:987 (2,3,4,5,6) - I don't understand why there are some singletapping circles here. They are randomly placed in this part. When the part is all in the same density with the song's rhythms that are not hard as the previous verses, adding some jumpy stuffs here definitely feels uncomfortable and not fitting with the music.
  2. 00:22:349 - Apparently, there's a drum sound in this part. so I think this part should have a circle for following up. Don't worry, as long as it's an Insane diff the note density won't make a big deal.
  3. 00:36:056 (3,4,5) - I think you should start differing the patterning here, since you've done many linear structural flowing around this part previously. It's better to try something different and interesting things in order to make the diff aesthetics more fluid and direct improvement.
  4. 00:42:263 (1,2,3,4) - The same thing as above for patterning.
  5. 01:05:366 (8,9,10,11) - How about a bit of curving on this stream? Not the best one for a possible great flowing, but it's quite sufficient for the emphasis and density.
  6. 01:17:780 (3,1) - The spacings here should be lowered imo, they will make 01:18:642 (3,4,5) - less emphasized because you already made the spacings that big even before the rhythm hypes up. So I recommend reducing the spacings here ofc.

I strongly recommend to recheck rhythm composition and hitsounds in every diffs for consistency, aesthetics is also lacking. The differences of it quite does break a lot of it, which is pretty uneasy and too tense. This map does has a star icon, but I don't really think it's ready for processing to rank until then. You can still either get more mods to polish your set more if you don't mind.
I guess that is all I could give it out. Good luck!
Topic Starter
Mitkoff

Cerulean Veyron wrote:

Hello! From queue

[- - General - -]
  • - Uncheck Widescreen Support on the Easy diff. done
    - Nothing much around here, good job!

[- - Normal - -]
  1. 00:14:332 (5,3) - This overlap is probably noticeable, not only if you see it closely which is also odd in my view. You could try moving it back right for some structure and aesthetics, if you'd like a blanket somewhere under slider (2)'s tail. Watch for the spacing if you apply this. Noticable in editor? because in game it feles fine.
  2. 00:25:021 (5,1,2) - You should use a different rhythm here tbh. According to the timeline, (5)'s tail lands on a really audible note which should probably be clickable. I suggest Ctrl + G with the next two circles for a direct hit on the downbeat. It'd give more emphasis on both track and on the downbeat slider here. Yes it's strong, but mapped this part only on vocal, after solo music i hope it's good desision, i don't want to change it.
  3. 00:30:021 (5,6,7) - I think you should try something more curvy that would fit better than the linear flow over these sliders, at least curving one of these sliders would be acceptable tho. i'm fine with cuurve 6
  4. 00:30:884 (7,1) - Probably the same thing for the rhythm composition. -//-
  5. 00:40:194 (2) - Speaking about hitsounds, I would recommend adding something like a drum finish or a soft clap at least on this circle for that deep heavy downbeat bass. It'd make the notes more audible than emptiness.
  6. 00:41:573 (5) - The same issue as above. Fix
  7. 00:45:021 (1,2,3,1,2,3,4,5,6,7) - While the song just became a bit calm, try using less dense rhythm so it can express the song much better. In other words, you can try removing a few notes for the rhythm density to reflect each parts' intensity, so it wouldn't overtake the track emphasis. Just as how you've done on the previous verse. hmmm, i thought i did this rythm more simple then prev part :?
  8. 01:05:366 (3,4) - Same thing for rhythm composition. Ctrl + G and redo. nope
  9. 01:18:815 (2) - 01:21:573 (2) - 01:22:952 (5) - The same goes on these for hitsounding. There are more further that I've seen, so yeah. changed?

[- - Hard - -]
  1. - Well, there are more rhythm issues to deal with on this diff. It's pretty much a lot more than the previous diff, so I might only mention the important ones. Try to look out for the rest of it. Just avoiding a huge repetitive modpost.
  2. 00:28:125 (4,1) - The spacing here is quite too big and can be hard to play in this kind of difficulty. I think it would be better to retract the spacing to the consistent 1.40x spacing you use in this difficulty. The players should be able to guide their cursor better and it won't feel too sudden if the spacing was little. cmon, here icreased space just a bit, also between 4 and 1 i did pause, more then it 4 is 1/1 slider, even my humster can react to this 1st circle with so much space for thinking.
  3. 00:30:884 (5,1) - The same thing above for the big spacing. same answer i guuess
  4. 00:35:711 (2,3) - I think the playability here would look pretty much better if circle (2) takes place of the next circle, and circle (3) stacks on the next slider. It'd improve a lot for that tbh. So you should give it a try. Yep feels better.
  5. 00:46:056 (3) - Optional objective: Well, this looks pretty odd more like an old-styled slider. I literally prefer redoing this by removing the middle sliderpoint and adding it back again. It'd probably appear like this. Could improve aesthetics pretty much more. But you're free to mind it or not. done
  6. 00:53:297 (1,2,3,4) - Okay, so I'm probably fine with this sliderhold streaming but what I actually don't like something here is the unstable use of rhythm. Adjusting them on random ticks might create a bit confusion on this part tbh. Since it's a Hard diff, I highly recommend it should be done on white ticks for easier tracking up with the stream on the song. which would make a good emphasis imo. I like it. Thanks
  7. 01:09:677 - I suggest adding a circle here for the consistency with 00:58:642 (3) - . It won't hurt the note density and affect difficulty rating imo. Probably a tiny bit but not really. oki

[- - Insane - -]
  1. 00:18:987 (2,3,4,5,6) - I don't understand why there are some singletapping circles here. They are randomly placed in this part. When the part is all in the same density with the song's rhythms that are not hard as the previous verses, adding some jumpy stuffs here definitely feels uncomfortable and not fitting with the music. 00:13:470 (2,3,4,5,6) - so this one is fits music and 00:18:987 (2,3,4,5,6) - no fits , okay....
  2. 00:22:349 - Apparently, there's a drum sound in this part. so I think this part should have a circle for following up. Don't worry, as long as it's an Insane diff the note density won't make a big deal. yep i missed it 00:22:866 - here too, plays fine, i'll think about it done
  3. 00:36:056 (3,4,5) - I think you should start differing the patterning here, since you've done many linear structural flowing around this part previously. It's better to try something different and interesting things in order to make the diff aesthetics more fluid and direct improvement. Fine for me
  4. 00:42:263 (1,2,3,4) - The same thing as above for patterning. ^
  5. 01:05:366 (8,9,10,11) - How about a bit of curving on this stream? Not the best one for a possible great flowing, but it's quite sufficient for the emphasis and density. Nope
  6. 01:17:780 (3,1) - The spacings here should be lowered imo, they will make 01:18:642 (3,4,5) - less emphasized because you already made the spacings that big even before the rhythm hypes up. So I recommend reducing the spacings here ofc. You're right, i'll change it. done


I strongly recommend to recheck rhythm composition and hitsounds in every diffs for consistency, aesthetics is also lacking. The differences of it quite does break a lot of it, which is pretty uneasy and too tense. This map does has a star icon, but I don't really think it's ready for processing to rank until then . You can still either get more mods to polish your set more if you don't mind.

I guess that is all I could give it out. Good luck!
Answer other later. all checked
Thanks, it was helpfull.
_____________________________________

Upd. 21.09.16
Reworked some HSs in hard. Should be more similar with insane diff now. Lower diffs without changes, cause mapped more in vocal, so sounds fine.
BG have correct res now (1366 768)
That's alll :?
[ Joey ]
Hey! M4M
Mocha's
  1. The hitsounding is a little bland. I would use a wider variety of hitsounds in the kiai especially. It could really use some more finished and whistles. The hitsounds also sounded a bit loud.
  2. 00:06:401 (1,2,3,3,4) - I don't completely agree with these 3/4 sliders. I think they should be 1/2 sliders, but if you want to keep them, I would lower the volume on the slider tails and decrease the spacing between them
  3. 00:09:159 (1,2,3,4,5,6,7,8) - These jumps should build up intensity. So they should start smaller, and then build up to higher spacing.
  4. 00:10:884 (2) - You should change this reverse slider to soft samples. Soft hitsounds would feel better for a mellow part like this.
  5. 00:20:194 (1,2,3) - You make a wide angle here with this jump, which is slightly unpleasant. I would make a jump with sharper angles here.
  6. 00:22:952 - The music has a stream all the way up to here, so you are missing notes on 00:22:694 and 00:22:866
  7. 00:25:366 (6) - I think this slider should be longer to represent the drawn out vocal. You should extend it to a 3/4 slider and lower the volume of the tail.
  8. 00:33:297 to 00:33:901 should be using soft samples
  9. 00:47:780 (1,2,3,4,1,2,3,4,5) - The spacing in this section is way to big for a slow part
  10. 00:54:418 (6,7,8) - Why no hitsounds on these?
  11. 00:49:332 (4) - You should make this a 1/1 slider to match the previous slider here: 00:48:297 (4)
  12. 01:11:746 (3,4,5,6,7) - It sounds to me like the intensity drops here, so you should lower the distance of these jumps
  13. 01:17:090 (1) - Soft samples
  14. 01:19:332 (9,1) - Make this a small jump. It would fit the music. Something like this: http://puu.sh/rIEJW/c129d95e87.jpg
  15. 01:25:021 (1,2,3) - This spacing is very confusing. Stacking (2) and (3) would make it better.
Insane
  1. 00:06:401 - For this section, the drum-finish hitsound would fit better imo, rather than the drum-clap
  2. 00:10:366 (8) - This slider looks out of place to me. I would just keep the same distance snap that you used for the notes before it. Here is a recommendation: http://puu.sh/rIF0z/2cb7883ffb.jpg
  3. 00:15:539 (5,1) - Stack these? It's not a big deal, but it would match your previous mapping style better because it looks like your were stacking things before.
  4. 00:16:401 (3) - Would have much better flow if you ctrl + g this
  5. 00:11:918 to 00:22:090 - I would have liked to see more variation in the rhythm in this section. Right now, it's basically only 1/2 notes. I think adding some 1/1 sliders would help this section a lot.
  6. 00:32:952 (1) - It would be better if the red anchors in this slider hit significant points in the music, like vocals or other sounds. Right now I feel like they kind of miss everything, which makes the slider feel a little out of place
  7. 00:38:470 (1) - ^
  8. 00:49:849 (1) - Pretty weird lookin slider
  9. 01:12:263 (7) - ctrl + g for better flow
  10. 01:17:090 (1,2,3) - This spacing seems very large for how slow this part is
  11. 01:17:090 (1,2,3,3,4,5,6) - A lot of people find squares like this very unpleasant to play. I recommend making a jump pattern with sharper angles.
  12. 01:28:125 - The end of this slider should be quiet.
Hard
  1. 00:37:780 (4) - You should angle this downwards to prevent overlap. Like this: http://puu.sh/rJAJ7/4366c04739.jpg
  2. 01:08:125 (4) - The red anchor in this slider should land on this beat 01:08:470
  3. 01:28:125 - Lower volume of slider tail (on all diffs)
  4. Nice diff
Normal
  1. 00:01:228 (2) - You should remove this slider. It's not hitting much, and I think it feels better if only that one hitcircle is there
  2. So this diff isn't bad, but the biggest issue is that the kiai is less dense than other parts. The kiai should be the most difficult part of the song, so it should have more notes to hit than previous parts. Before the kiai, you use 1/2 and 1/1 rhythms, and then when you go into the kiai, you start to use 2/1. It should be reversed imo.
Easy
  1. 01:25:710 (4) - Object end not snapped according to AI mod
  2. Nice diff again
Good luck!!
Topic Starter
Mitkoff

[ Joey ] wrote:

Hey! M4M Hello O/

Insane
  1. 00:06:401 - For this section, the drum-finish hitsound would fit better imo, rather than the drum-clap done
  2. 00:10:366 (8) - This slider looks out of place to me. I would just keep the same distance snap that you used for the notes before it. Here is a recommendation: http://puu.sh/rIF0z/2cb7883ffb.jpg fine for me
  3. 00:15:539 (5,1) - Stack these? It's not a big deal, but it would match your previous mapping style better because it looks like your were stacking things before. Stack feels bad here, i dont want to change it. I like this overlap :P
  4. 00:16:401 (3) - Would have much better flow if you ctrl + g this Nope, if here change flow i destroy flow after this one, current flow is ok for me
  5. 00:11:918 to 00:22:090 - I would have liked to see more variation in the rhythm in this section. Right now, it's basically only 1/2 notes. I think adding some 1/1 sliders would help this section a lot. I build this jumpy section a lot of time :) , it suppose to be jumppy with 1/2 notes. i like it
  6. 00:32:952 (1) - It would be better if the red anchors in this slider hit significant points in the music, like vocals or other sounds. Right now I feel like they kind of miss everything, which makes the slider feel a little out of place Fits fine for me, i cut "woaow" in another way than You, only for 2 parts. I know, You want to destroy my W slider :P
  7. 00:38:470 (1) - ^
  8. 00:49:849 (1) - Pretty weird lookin slider I changed it
  9. 01:12:263 (7) - ctrl + g for better flow Same things as earlier
  10. 01:17:090 (1,2,3) - This spacing seems very large for how slow this part is Yep, but i don't want to slower here too much, cause next part is speed up.
  11. 01:17:090 (1,2,3,3,4,5,6) - A lot of people find squares like this very unpleasant to play. I recommend making a jump pattern with sharper angles. Everyone hates squares :(
  12. 01:28:125 - The end of this slider should be quiet.Yep
Hard
  1. 00:37:780 (4) - You should angle this downwards to prevent overlap. Like this: http://puu.sh/rJAJ7/4366c04739.jpg Sure
  2. 01:08:125 (4) - The red anchor in this slider should land on this beat 01:08:470 mmm, fine, let it be
  3. 01:28:125 - Lower volume of slider tail (on all diffs) oki
  4. Nice diff
Normal
  1. 00:01:228 (2) - You should remove this slider. It's not hitting much, and I think it feels better if only that one hitcircle is there I disagree, in intro, where track has few sounds at all , this sound clickable enough.
  2. So this diff isn't bad, but the biggest issue is that the kiai is less dense than other parts. The kiai should be the most difficult part of the song, so it should have more notes to hit than previous parts. Before the kiai, you use 1/2 and 1/1 rhythms, and then when you go into the kiai, you start to use 2/1. It should be reversed imo. I disagree again. Honestly i never heard that kiai should be the most hard part in map. Kiai just gives more "hype" in strongest part of the song ( chorus, such as here). But what if i have speed up for "solo" part after this? Take a look any Dragonforce map (not best example, but simple). Solo parts sometimes harder than kiais. Also In my Insane, hardest part after kiai too. In normal, i tried to follow vocal in kiai (i think it makes enough sense) and it has a lot of stretched words(?) , so we have simple patterns here. I can't call it "issue".
Easy
  1. 01:25:710 (4) - Object end not snapped according to AI mod Fixed, (but it was copy pasted slider!!!! :? )
  2. Nice diff again
Good luck!!
Thanks!
M o c h a

[ Joey ] wrote:

Mocha's
  1. The hitsounding is a little bland. I would use a wider variety of hitsounds in the kiai especially. It could really use some more finished and whistles. The hitsounds also sounded a bit loud. aded some other hitsounds and lowered the volume
  2. 00:06:401 (1,2,3,3,4) - I don't completely agree with these 3/4 sliders. I think they should be 1/2 sliders, but if you want to keep them, I would lower the volume on the slider tails and decrease the spacing between them ok, I made them 1/2
  3. 00:09:159 (1,2,3,4,5,6,7,8) - These jumps should build up intensity. So they should start smaller, and then build up to higher spacing. fixed
  4. 00:10:884 (2) - You should change this reverse slider to soft samples. Soft hitsounds would feel better for a mellow part like this. kk
  5. 00:20:194 (1,2,3) - You make a wide angle here with this jump, which is slightly unpleasant. I would make a jump with sharper angles here. fixed
  6. 00:22:952 - The music has a stream all the way up to here, so you are missing notes on 00:22:694 and 00:22:866 done
  7. 00:25:366 (6) - I think this slider should be longer to represent the drawn out vocal. You should extend it to a 3/4 slider and lower the volume of the tail. okay
  8. 00:33:297 to 00:33:901 should be using soft samples ok
  9. 00:47:780 (1,2,3,4,1,2,3,4,5) - The spacing in this section is way to big for a slow part fixed
  10. 00:54:418 (6,7,8) - Why no hitsounds on these? whops
  11. 00:49:332 (4) - You should make this a 1/1 slider to match the previous slider here: 00:48:297 (4) im going to keep it the way it is to match the vocal
  12. 01:11:746 (3,4,5,6,7) - It sounds to me like the intensity drops here, so you should lower the distance of these jumps fixed
  13. 01:17:090 (1) - Soft samples done
  14. 01:19:332 (9,1) - Make this a small jump. It would fit the music. Something like this: http://puu.sh/rIEJW/c129d95e87.jpg ok
  15. 01:25:021 (1,2,3) - This spacing is very confusing. Stacking (2) and (3) would make it better. done
Thank you!! :)

update
osu file format v14

[General]
AudioFilename: Genesis.mp3
AudioLeadIn: 0
PreviewTime: 43987
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
CountdownOffset: 3
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Genesis
TitleUnicode:Genesis
Artist:STEREO DIVE FOUNDATION
ArtistUnicode:STEREO DIVE FOUNDATION
Creator:Mitkoff
Version:M o c h a's Extra Dimension
Source:Dimension W
Tags:opening op M_o_c_h_a mocha Lantis TV size
BeatmapID:1012725
BeatmapSetID:416573

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8.3
ApproachRate:9.3
SliderMultiplier:1.8
SliderTickRate:1

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346,336,73987,6,0,P|377:300|379:242,1,90,8|0,0:0|0:0,0:0:0:0:
201,209,74332,1,8,0:0:0:0:
302,116,74504,1,0,0:0:0:0:
89,86,74677,2,0,P|39:99|5:143,1,90,0|8,0:0|0:0,0:0:0:0:
206,240,75021,2,0,P|266:211|283:187,1,90,8|0,0:0|0:0,0:0:0:0:
95,213,75366,6,0,P|91:259|128:317,1,90,12|0,0:0|0:0,0:0:0:0:
232,124,75711,1,8,0:0:0:0:
218,271,75884,2,0,P|241:313|287:337,1,90,0|0,0:0|0:0,0:0:0:0:
228,90,76228,1,8,0:0:0:0:
325,232,76401,1,8,0:0:0:0:
409,103,76573,2,0,P|391:37|283:14,1,180,2|0,0:0|0:0,0:0:0:0:
167,209,77090,6,0,P|138:247|79:250,2,90
68,137,77952,1,0,0:0:0:0:
237,45,78125,2,0,L|237:152,1,101.250003862381,8|0,0:0|0:0,0:0:0:0:
238,174,78470,1,0,0:0:0:0:
238,200,78556,1,0,0:0:0:0:
238,225,78642,1,0,0:0:0:0:
337,279,78815,2,0,L|337:349,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
207,343,79159,2,0,L|167:343,1,33.7500012874604
182,296,79332,2,0,L|136:296,1,33.7500012874604
59,264,79504,6,0,L|59:124,1,135.000005149842,10|0,0:0|0:0,0:0:0:0:
360,177,80021,1,0,0:0:0:0:
218,111,80194,2,0,L|186:88,1,33.7500012874604,8|0,0:0|0:0,0:0:0:0:
207,150,80366,2,0,L|167:143,1,33.7500012874604
210,195,80539,2,0,L|171:210,1,33.7500012874604
229,228,80711,2,0,L|215:266,1,33.7500012874604
364,152,80884,6,0,P|359:96|300:47,1,135.000005149842,10|0,0:0|0:0,0:0:0:0:
269,137,81401,1,0,0:0:0:0:
432,202,81573,2,0,L|474:201,2,33.7500012874604,8|0|0,0:0|0:0|0:0,0:0:0:0:
311,272,81918,2,0,L|266:272,2,33.7500012874604
433,338,82263,6,0,L|506:337,1,67.5000025749208,10|0,0:0|0:0,0:0:0:0:
312,273,82608,1,0,0:0:0:0:
430,200,82780,1,0,0:0:0:0:
243,118,82952,5,8,0:0:0:0:
230,116,83039,1,0,0:0:0:0:
218,115,83125,1,0,0:0:0:0:
204,114,83211,1,0,0:0:0:0:
177,119,83297,5,0,0:0:0:0:
157,134,83384,1,0,0:0:0:0:
142,156,83470,1,0,0:0:0:0:
136,183,83556,1,0,0:0:0:0:
135,214,83642,6,0,L|214:213,1,67.5000025749208,12|0,0:0|0:0,0:0:0:0:
356,220,83987,1,0,0:0:0:0:
356,220,84073,1,0,0:0:0:0:
356,220,84159,1,0,0:0:0:0:
447,101,84332,2,0,L|447:175,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
288,151,84677,2,0,L|332:150,1,33.7500012874604
238,87,84849,2,0,L|291:87,1,33.7500012874604
189,25,85021,6,0,L|240:25,1,33.7500012874604,10|0,0:0|0:0,0:0:0:0:
59,117,85194,1,0,0:0:0:0:
59,117,85366,2,0,L|60:45,1,67.5000025749208
183,227,85711,1,8,0:0:0:0:
183,227,85797,1,0,0:0:0:0:
183,227,85884,1,0,0:0:0:0:
183,227,85970,1,0,0:0:0:0:
183,227,86056,2,0,L|183:134,1,67.5000025749208
359,203,86401,6,0,L|283:203,1,67.5000025749208,10|0,0:0|0:0,0:0:0:0:
345,308,86746,1,0,0:0:0:0:
380,308,86832,1,0,0:0:0:0:
414,308,86918,1,0,0:0:0:0:
313,310,87090,2,0,L|244:310,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
167,308,87435,2,0,L|127:308,1,33.7500012874604
291,203,87607,2,0,L|341:203,1,33.7500012874604
167,308,87780,6,0,L|22:309,1,135.000005149842,8|0,0:0|0:0,0:0:0:0:
Topic Starter
Mitkoff
Upd.
Pentori
hi!
[General]
drum-hitwhistle.wav needs to be at least 100ms long, u can use audio editing tools to extend it by add silence at the end

[Easy]
01:02:952 (2,3) - check distance snaps
00:21:228 (2) - any reason you change sampleset here? the drums sound mostly the same
00:22:952 (1,2) - rhythm is quite imbalanced in terms of density, this is the only spot you used these 2/1 gaps in this section
00:33:987 - having the break here and mapping from 00:39:504 - onward is more suitable imo
00:48:297 (2) - following the vocal here makes the rhythm really tricky for beginners, since you skip the one at 00:49:332 - having a 1/1 slider at 00:48:125 - prob plays better
00:56:056 - should at least add a finish for the kiai entrance
01:07:090 - ^ good spot for finish because of the cymbal crash
01:15:366 (4) - nc?

[Normal]
00:01:056 (1,1) - since this is a normal, you need at least 2 beats of recovery after a spinner. right now u only have one so i suggest ending it at 00:02:952 - and silencing the end
01:22:263 (4) - bottom of the slider is off screen
00:26:918 - consider mapping this, rly strong drum plus you mapped a similar beat in the previous measure 00:24:159
00:43:987 (1) - single slider nc is kind of pointless in a normal
00:48:297 (4,5) - 00:49:332 (6,7) - these are really misleading, since they go against the purpose of having distance snap. players wont be able to judge the rhythms here because the distance between the slider heads is really small. try pointing 00:48:297 (4,6) - in the direction of flow to make it more simple to read
01:17:090 (1) - remove nc
the issue here is most of the rhythms you used in the kiai have 1/1 gaps and is too similar to the easy, while the hard uses all 1/2 gaps. in order to make ur difficulty spread more linear, you should try to include some rhythms with 1/2 gaps like u did at 00:45:021 (1,2,3) - to follow vocals. but make sure you keep a sufficient amount of 1/1 gaps, otherwise it'll be too hard 8)

[Hard]
00:03:297 - silence the spinner end? the hitsound on the end is quite loud
00:04:332 (4) - having whistle on sliderbody is weird, just apply it individually to the head and tail
00:07:780 (1,2,3,4,5) - imo you should just make these 1/2 sliders on white ticks like http://puu.sh/tM9Wo/26a0d02238.jpg so that ur gradually increasing density from 00:06:401 (1,2,3,4) . right now the single tapping on 00:07:780 (1,2) - kinda ruins that
00:33:987 (1,2,3,4,5,1,2,3,4,5,6,7,8,9) - this section acts as a transition between two other sections, and the intensity here is quite low, yet you've mapped this with quite a high density because of all the 1/2s. u should try use more 1/1 sliders, and a lower sv if u want
00:36:746 (6) - there r sounds on the blue tick. you mapped the one at 00:36:315 - so why dont u do it here too
00:42:780 (3,4) - doesn't play very well because the stack stops flow, yet 00:42:952 (4) - is really strong so you should have movement there
00:47:780 (2,3,4) - rhythm is awkward since the strong vocal is passively mapped to a slider end 00:48:297 - you could use two 1/1 sliders here instead
00:54:677 (3) - should nc this, since the sliders have a different amount of reverses as the previous ones
00:57:435 (6,1) - swap nc for downbeat
00:58:642 (3) - try to make the downbeat clickable, since it is stronger than most other beats here
00:59:849 (1,2) - hm, most of the nc's are kinda messed up in the kiai. try to start your new combos on the big white ticks
01:05:366 (8,1) - swap nc. other times like this u can place nc on the strong vocal for emphasis
01:10:194 (4) - you generally followed the vocal track, so skipping 01:10:366 - felt very inconsistent
01:17:090 (1,2) - overlap doesnt look very nice

[Insane]
00:03:297 - silence spinner end
00:41:573 (4) - use the same hitsounds as 00:40:193 (4) - ?
00:54:677 (1,2,3,4,5,6,1,2,3,4,5,6,7) - stream shape is a little messy, a smoother curve would look nicer. use sliders to stream tool for this (ctrl shift f)
00:55:194 (1) - nc seems pointless, since there is no change to address
as mentioned in the hard, try to nc by downbeat since it follows the music's structure

good luck!
Topic Starter
Mitkoff

Pentori wrote:

hi! yo,
free 2 kd here \O/


no reply - fixed or changed

[General]
drum-hitwhistle.wav needs to be at least 100ms long, u can use audio editing tools to extend it by add silence at the end should be ok now

[Easy]
01:02:952 (2,3) - check distance snaps
00:21:228 (2) - any reason you change sampleset here? the drums sound mostly the same it's a bug
00:22:952 (1,2) - rhythm is quite imbalanced in terms of density, this is the only spot you used these 2/1 gaps in this section
00:33:987 - having the break here and mapping from 00:39:504 - onward is more suitable imo Not really big difference for this diff. i'll anyway make spinner for this part, i prefer spinner in the end of section, so i keep it.
00:48:297 (2) - following the vocal here makes the rhythm really tricky for beginners, since you skip the one at 00:49:332 - having a 1/1 slider at 00:48:125 - prob plays better
00:56:056 - should at least add a finish for the kiai entrance
01:07:090 - ^ good spot for finish because of the cymbal crash
01:15:366 (4) - nc?

[Normal]
00:01:056 (1,1) - since this is a normal, you need at least 2 beats of recovery after a spinner. right now u only have one so i suggest ending it at 00:02:952 - and silencing the end
01:22:263 (4) - bottom of the slider is off screen
00:26:918 - consider mapping this, rly strong drum plus you mapped a similar beat in the previous measure 00:24:159
00:43:987 (1) - single slider nc is kind of pointless in a normal
00:48:297 (4,5) - 00:49:332 (6,7) - these are really misleading, since they go against the purpose of having distance snap. players wont be able to judge the rhythms here because the distance between the slider heads is really small. try pointing 00:48:297 (4,6) - in the direction of flow to make it more simple to read i don't think these are misleading. it made with a simple visual diference between 1/1 and 1/2 spacing.(not overlapping and overlapping). The distance between the slider heads is really small ... yeah but music is quiet here so it make sense... And structures like You suggested looks ugly imo. And can i make even a simple problems for player?... holy ... it's not E diff at least...
01:17:090 (1) - remove nc
the issue here is most of the rhythms you used in the kiai have 1/1 gaps and is too similar to the easy, while the hard uses all 1/2 gaps. in order to make ur difficulty spread more linear, you should try to include some rhythms with 1/2 gaps like u did at 00:45:021 (1,2,3) - to follow vocals. but make sure you keep a sufficient amount of 1/1 gaps, otherwise it'll be too hard 8) made kiai a bit harder orz

[Hard]
00:03:297 - silence the spinner end? the hitsound on the end is quite loud yep
00:04:332 (4) - having whistle on sliderbody is weird, just apply it individually to the head and tail
00:07:780 (1,2,3,4,5) - imo you should just make these 1/2 sliders on white ticks like http://puu.sh/tM9Wo/26a0d02238.jpg so that ur gradually increasing density from 00:06:401 (1,2,3,4) . right now the single tapping on 00:07:780 (1,2) - kinda ruins that it's good idea
00:33:987 (1,2,3,4,5,1,2,3,4,5,6,7,8,9) - this section acts as a transition between two other sections, and the intensity here is quite low, yet you've mapped this with quite a high density because of all the 1/2s. u should try use more 1/1 sliders, and a lower sv if u want it's 0,9 now, with decrease spacing a bit
00:36:746 (6) - there r sounds on the blue tick. you mapped the one at 00:36:315 - so why dont u do it here too it's a good question xD, i made kick sliders similar
00:42:780 (3,4) - doesn't play very well because the stack stops flow, yet 00:42:952 (4) - is really strong so you should have movement there yes
00:47:780 (2,3,4) - rhythm is awkward since the strong vocal is passively mapped to a slider end 00:48:297 - you could use two 1/1 sliders here instead Not really, 00:48:125 - this beat is more important imo
00:54:677 (3) - should nc this, since the sliders have a different amount of reverses as the previous ones sure
00:57:435 (6,1) - swap nc for downbeat
00:58:642 (3) - try to make the downbeat clickable, since it is stronger than most other beats here
00:59:849 (1,2) - hm, most of the nc's are kinda messed up in the kiai. try to start your new combos on the big white ticks i reworked nc in kiai, should be better (hope)
01:05:366 (8,1) - swap nc. other times like this u can place nc on the strong vocal for emphasis
01:10:194 (4) - you generally followed the vocal track, so skipping 01:10:366 - felt very inconsistent hmmm, i don't hear anythhing vocal for map here...
01:17:090 (1,2) - overlap doesnt look very nice

[Insane]
00:03:297 - silence spinner end
00:41:573 (4) - use the same hitsounds as 00:40:193 (4) - ? these sound differently
00:54:677 (1,2,3,4,5,6,1,2,3,4,5,6,7) - stream shape is a little messy, a smoother curve would look nicer. use sliders to stream tool for this (ctrl shift f) done
00:55:194 (1) - nc seems pointless, since there is no change to address yep
as mentioned in the hard, try to nc by downbeat since it follows the music's structure yep

good luck!
Thanks!

hhhh 1 year map with 50 mods stills sucks hrrrr wanna die
Nao Tomori
hello there, from my queue.

i have a lot of rhythm concerns with the insane diff as well as a lot of subjective aesthetic stuff.

[insane]
00:05:108 (2) - how come this note is overmapped? if you're trying to follow the vocal, in my opinion a kickslider works better.

00:05:970 - how come this note is undermapped? seems pretty clear to me.

00:06:401 (1,2,3,4,5,6) - these jumps look kinda randomly placed xd

00:10:884 (1,2,3) - this thing has inconsistent visual spacing due to 00:10:884 (1,2) - having a gap while 00:10:884 (1,2) - doesn't. you could make them into a normal triangle to solve this issue.

00:25:366 (5,1) - these aren't lined up lol

00:28:988 (3,4) - 00:26:228 (3,4) - ctrl g on this rhythm follows the vocals better imo.

i don't really like how you copy pasted the same pattern 3 times in a row, can't you do something more creative...

00:34:849 (6,7) - ctrl g on this makes more sense rhythmically since the white tick has a stronger sound than red tick

00:35:711 - this would be a good place for buzz repeat sliders

00:36:401 (7,8) - you have 2 circles covering one sound, this is better as a slider imo.

00:37:263 - rhythm here is clearly off, this is the correct rhythm according to the song (circles only for showing it): http://puu.sh/uipSD/bb5410607a.jpg

00:40:625 - there isn't anything on the blue tick, this is better as a single then a triple rather than a 4 burst

00:41:918 (6,7) - two objects for 1 sound, better as a 1/2 slider imo.

00:42:608 (8,9) - same here

01:15:366 - the song sounds different from the previous measure but you continued the same pattern, i recommend changing pattern here.

the last wub part looks very disorganized since you used completely different angles from the rest of the map (why are there squares? you didn't use squares anywhere else.) the rhythm is also fairly messy and in some places completely wrong, like at 01:23:642 (1,2,3) - where you put a very very strong kick sound under a slider end.
you ignore various 1/4 rhythms at 01:25:711 (5) -
01:26:401 (1) - the sound you're following changes at 01:26:573 - but you continue to follow it with the same object.

01:26:918 (2) - there's a strong kick under this slider end that should be clickable

i know you got a lot of mods, but it seems like your rhythm choice and aesthetics still need quite a lot of work before this could be ranked. this is my opinion of course, other more experienced modders may disagree. good luck.
Topic Starter
Mitkoff

Nao Tomori wrote:

hello there, from my queue. Hello

i have a lot of rhythm concerns with the insane diff as well as a lot of subjective aesthetic stuff.

[insane]
00:05:108 (2) - how come this note is overmapped? if you're trying to follow the vocal, in my opinion a kickslider works better. so deleted

00:05:970 - how come this note is undermapped? seems pretty clear to me. so added

00:06:401 (1,2,3,4,5,6) - these jumps look kinda randomly placed xd Not funny

00:10:884 (1,2,3) - this thing has inconsistent visual spacing due to 00:10:884 (1,2) - having a gap while 00:10:884 (1,2) - doesn't. you could make them into a normal triangle to solve this issue. normal triangle lol, changed

00:25:366 (5,1) - these aren't lined up lol k

00:28:988 (3,4) - 00:26:228 (3,4) - ctrl g on this rhythm follows the vocals better imo. k

i don't really like how you copy pasted the same pattern 3 times in a row, can't you do something more creative... ofc i can, i have like 20 variation for easch section only from backups... lol

00:34:849 (6,7) - ctrl g on this makes more sense rhythmically since the white tick has a stronger sound than red tick yep

00:35:711 - this would be a good place for buzz repeat sliders let it be

00:36:401 (7,8) - you have 2 circles covering one sound, this is better as a slider imo. k

00:37:263 - rhythm here is clearly off, this is the correct rhythm according to the song (circles only for showing it): http://puu.sh/uipSD/bb5410607a.jpg
your rhythm off too, xD. I changed this part

00:40:625 - there isn't anything on the blue tick, this is better as a single then a triple rather than a 4 burst k

00:41:918 (6,7) - two objects for 1 sound, better as a 1/2 slider imo. k

00:42:608 (8,9) - same here k

01:15:366 - the song sounds different from the previous measure but you continued the same pattern, i recommend changing pattern here. k

the last wub part looks very disorganized since you used completely different angles from the rest of the map (why are there squares? you didn't use squares anywhere else. actually there is 1 square and i hear it in every mod. Funny thing: You can use any kind of angles with an any combination of chain of circles ,and it's not bad, but if You place 4 circles in 90 degrees pattern, these make people crazy. Noone likes squares...) the rhythm is also fairly messy and in some places completely wrong, like at 01:23:642 (1,2,3) - where you put a very very strong kick sound under a slider end.
you ignore various 1/4 rhythms at 01:25:711 (5) -
01:26:401 (1) - the sound you're following changes at 01:26:573 - but you continue to follow it with the same object.
01:26:918 (2) - there's a strong kick under this slider end that should be clickable yep
i remapped last part with more soft angles, without squares, with clickable hyped beats, with prioritized hyped beats still sucks tho

i know you got a lot of mods, but it seems like your rhythm choice and aesthetics still need quite a lot of work before this could be ranked. this is my opinion of course, other more experienced modders may disagree.

good luck. ^_^ there is no luck ^_^
Thanks.
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