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Feint - The Journey (feat. Veela)

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Topic Starter
Slayed_old_1
This beatmap was submitted using in-game submission on 30 марта 2016 г. at 23:10:29

Artist: Feint
Title: The Journey (feat. Veela)
Tags: drum and bass electronic vocal shmiklak dnb liquicity wajinshu fcl Clockwork Hearts
BPM: 172
Filesize: 4438kb
Play Time: 01:34
Difficulties Available:
  1. Freedom (5,16 stars, 310 notes)
  2. Hard (2,89 stars, 208 notes)
  3. Hyper (3,58 stars, 243 notes)
  4. Shmik's Easy (1,58 stars, 104 notes)
  5. Waji's Normal (2,1 stars, 154 notes)
  6. FCL's Insane (4,42 stars, 262 notes)
Download: Feint - The Journey (feat. Veela)
Information: Scores/Beatmap Listing
---------------
redl after 03/23
hq bg https://i.imgur.com/MMHgmGK.png
Welpe
SPOILER
2016-02-18 14:16 Slayed: нужна какая-нибудь анимебаба
2016-02-18 14:16 Slayed: на фоне моря
2016-02-18 14:16 Slayed: было бы круто
2016-02-18 14:16 Welpe: у меня есть одна крутая
2016-02-18 14:16 Welpe: но, под песню не очень подходит
2016-02-18 14:18 Welpe: сам разрешение изменить сможешь?
2016-02-18 14:18 Welpe: вот охуенная
2016-02-18 14:18 Welpe: http://i.imgur.com/TUwnTPV.jpg
2016-02-18 14:20 Slayed: блина
2016-02-18 14:20 Slayed: топ да
2016-02-18 14:20 Slayed: я бы еще с закатом что-нибудь посмотрел
2016-02-18 14:20 Slayed: тогда можно бы было сб намутить
2016-02-18 14:23 Slayed: хотя
2016-02-18 14:23 Slayed: пока это поставлю
2016-02-18 14:23 Slayed: спасиба
2016-02-18 14:26 Welpe: с закатом
2016-02-18 14:26 Welpe: ну на
2016-02-18 14:26 Welpe: http://i.imgur.com/FvSbacG.jpg
2016-02-18 14:27 Slayed: охххххх
2016-02-18 14:30 Slayed: не хочет обновлять лол
2016-02-18 14:35 Welpe: 00:34:247 (3) -
2016-02-18 14:35 Welpe: замени его
2016-02-18 14:35 Welpe: сделай такой-же,но плавный
2016-02-18 14:35 Welpe: или ровный
2016-02-18 14:35 Welpe: смотрится не очень
2016-02-18 14:38 Welpe: http://i.imgur.com/yGrWVQf.png
2016-02-18 14:38 Welpe: я бы так вообще сделал
2016-02-18 14:38 Welpe: 00:36:514 (2) - этот момент
2016-02-18 14:38 Welpe: http://i.imgur.com/Dzikk2n.png
2016-02-18 14:38 Welpe: некрасиво
2016-02-18 14:38 Welpe: отодвинь его
2016-02-18 14:38 Welpe: чутка
2016-02-18 14:39 Welpe: а лучше поверни на -4 градуса
2016-02-18 14:40 Welpe: http://i.imgur.com/9ivFLR6.png
2016-02-18 14:40 Welpe: 00:38:782 (1,2) - тоже самое
2016-02-18 14:41 Welpe: 00:41:573 (1,2) - сравни
2016-02-18 14:41 Welpe: смотрится красивее, чем впритык
2016-02-18 14:41 Welpe: 00:47:154 (1,2,3) - ^
2016-02-18 14:43 Welpe: джампы твои мне нравятся
2016-02-18 14:44 Welpe: а Shmik's easy
2016-02-18 14:44 Welpe: лучше переименовать в Shlak's easy
2016-02-18 14:44 Welpe: я гусю об этом говорил уже)
2016-02-18 14:47 Slayed: запости ирк на форум плс
"ТИПА" mod
GL~
FCL
ееее Фейнт
Topic Starter
Slayed_old_1
shmi

00:15:061 (4) - х=414 у=243

00:17:503 (5) - нк сюда и отсюда 00:17:852 (1) - убери. чтобы было также, как и тут 00:13:317 (1) -

00:25:177 (3) - звучит как-то рандомно и глупо (учитывая то, что это слово начинается с предыдущего красного тика). лучше убери и начни спиннер тут 00:25:352 -

00:29:014 (1) - конец на красном тике звучит как-то не очень. http://cs622616.vk.me/v622616809/429db/w3QHiaYDAiU.jpg такие слайдеры выглядят лучше и по звучанию, и по ритму (касается всех!! слайдеров до 00:44:363 - )

00:44:363 (1) - выглядит очень странно и вообще не подходит под музыку. если хочешь длинный слайдер, начни его там же и закончи 00:47:154 - тут. 00:47:241 - а тут начни спиинер и закончи его 00:49:247 - тут

01:03:898 (3) - бланкет http://cs622616.vk.me/v622616809/429f4/Jcz7ZBI9mtI.jpg (не самый удачный пример)

01:34:596 (1) - не нужен он тут. у меня в дифе он есть для того, чтобы было легче в конце джампов. просто 01:34:596 - ноту ткни и норм.

дроп часть хорошо сделана, пофикси немного начало
Topic Starter
Slayed_old_1

FCL wrote:

ееее Фейнт
Shmiklak

Slayed wrote:

shmi

00:15:061 (4) - х=414 у=243

00:17:503 (5) - нк сюда и отсюда 00:17:852 (1) - убери. чтобы было также, как и тут 00:13:317 (1) -

00:25:177 (3) - звучит как-то рандомно и глупо (учитывая то, что это слово начинается с предыдущего красного тика). лучше убери и начни спиннер тут 00:25:352 -

00:29:014 (1) - конец на красном тике звучит как-то не очень. http://cs622616.vk.me/v622616809/429db/w3QHiaYDAiU.jpg такие слайдеры выглядят лучше и по звучанию, и по ритму (касается всех!! слайдеров до 00:44:363 - ) я об этой беде и говорил

00:44:363 (1) - выглядит очень странно и вообще не подходит под музыку. если хочешь длинный слайдер, начни его там же и закончи 00:47:154 - тут. 00:47:241 - а тут начни спиинер и закончи его 00:49:247 - тут уже говорил

01:03:898 (3) - бланкет http://cs622616.vk.me/v622616809/429f4/Jcz7ZBI9mtI.jpg (не самый удачный пример)

01:34:596 (1) - не нужен он тут. у меня в дифе он есть для того, чтобы было легче в конце джампов. просто 01:34:596 - ноту ткни и норм.

дроп часть хорошо сделана, пофикси немного начало
АПДЕЙТ НАМБЕР 1
Topic Starter
Slayed_old_1
ваджи

00:06:514 (2) - совсем не обязательно, но может как-то так? http://cs629508.vk.me/v629508809/31f1a/LUbMCudLSYM.jpg

и вообще. что если увеличить спейсинг до 1? 00:08:084 (1,2) - вот здесь, к примеру, тогда не будет оверлапа. да и выглядеть будет лучше

00:10:875 (1,2) - я бы не стал юзать такие формы слайдеров. как-то неаккуратно смотрятся, что ли

00:12:096 (3) - лучше просто серкл поставить

00:13:666 (1,2) - какой-то вот такой http://cs629508.vk.me/v629508809/31f21/tqEW3pFZvkA.jpg поток смотрится лучше (уже с 1х спейсингом)

00:17:852 (2,3,4) - http://cs629508.vk.me/v629508809/31f29/M3Jhe0JcNhA.jpg мне кажется, тут такой ритм

00:23:433 (3,4,1) - что-то такое смотрится лучше http://cs629508.vk.me/v629508809/31f30/aqljUeLpq-E.jpg

00:35:294 (1,2,3) - http://cs629508.vk.me/v629508809/31f38/onMNI_MyuRQ.jpg по прямой ноты так себе ставить

00:38:782 (3,4) - опять не оч красивые формы

00:41:573 (4) - а тут такой ритм http://cs629508.vk.me/v629508809/31f3f/Wbx7KsRC890.jpg

00:43:840 (2) - сюда бы ноту

00:45:933 (1) - странный слайдер на инструмент, лучше убери. и я бы 00:45:410 - тут начал лонг слайдер (чекни мой инс, поймешь)

00:48:200 (3) - ^ опять бы слайдер

остальная часть очень неплоха.

01:33:200 (3,4) - только вот это как-то сомнительно, может, как-нибудь по-другому?

теперь как мне получить мою кудосу? хд

p.s. не забудь своровать хсы у меня из дифы
Shmiklak
Что произошло с ламой?
Topic Starter
Slayed_old_1

Shmiklak wrote:

Что произошло с ламой?
У него опять пмс
wajinshu

Slayed wrote:

ваджи

00:06:514 (2) - совсем не обязательно, но может как-то так? http://cs629508.vk.me/v629508809/31f1a/LUbMCudLSYM.jpg ок

и вообще. что если увеличить спейсинг до 1?Фууу, блять фу нахуй 1,0 чтоб тебя с ним 00:08:084 (1,2) - вот здесь, к примеру, тогда не будет оверлапа. да и выглядеть будет лучше

00:10:875 (1,2) - я бы не стал юзать такие формы слайдеров. как-то неаккуратно смотрятся, что ли Мне нравки

00:12:096 (3) - лучше просто серкл поставить ок

00:13:666 (1,2) - какой-то вот такой http://cs629508.vk.me/v629508809/31f21/tqEW3pFZvkA.jpg поток смотрится лучше (уже с 1х спейсингом) Как-то сделано

00:17:852 (2,3,4) - http://cs629508.vk.me/v629508809/31f29/M3Jhe0JcNhA.jpg мне кажется, тут такой ритм А мне нет

00:23:433 (3,4,1) - что-то такое смотрится лучше http://cs629508.vk.me/v629508809/31f30/aqljUeLpq-E.jpg

00:35:294 (1,2,3) - http://cs629508.vk.me/v629508809/31f38/onMNI_MyuRQ.jpg по прямой ноты так себе ставить

00:38:782 (3,4) - опять не оч красивые формы М н е н р а в и т с я

00:41:573 (4) - а тут такой ритм http://cs629508.vk.me/v629508809/31f3f/Wbx7KsRC890.jpg Неа

00:43:840 (2) - сюда бы ноту Ок

00:45:933 (1) - странный слайдер на инструмент, лучше убери. и я бы 00:45:410 - тут начал лонг слайдер (чекни мой инс, поймешь) Чекануто, понято, сделано

00:48:200 (3) - ^ опять бы слайдер ^

остальная часть очень неплоха.

01:33:200 (3,4) - только вот это как-то сомнительно, может, как-нибудь по-другому? Нет

теперь как мне получить мою кудосу? хд

p.s. не забудь своровать хсы у меня из дифы
Возьми меня мою дифу
Lama Poluna
Лол, просто кто то неблагодарная чсв'шная тварь. Я тебя с колен поднял, научил и объяснил что да как в маппинге, помогал тебе, а ты как свинья ведешь себя.
Topic Starter
Slayed_old_1

Lama Poluna wrote:

Лол, просто кто то неблагодарная чсв'шная тварь. Я тебя с колен поднял, научил и объяснил что да как в маппинге, помогал тебе, а ты как свинья ведешь себя.
Спасибо за всю твою "помощь", подавись кудосу и покушай свинных каках
Topic Starter
Slayed_old_1
обновил дифу ваджиншу
FCL
мое увожение
  • [свобода]
  1. 00:05:294 (1) - чет на конце вообще звуков нет, но это похуй
  2. 00:09:305 (7,1) - и подобные надо бы заглишить в конце, т.к. на там нет звука+ну и плюс с кастомными хсами это выглядит не так приколько
  3. 00:47:154 (1,2) - че это за оверлапы? (да, я фашист)
  4. 00:54:654 (3,4,5,3,4,5,3,4,5) - че там по фантазии? ну серьезно, каждый такой момент ставить тупо триплетом как-то скучно, думаю надо разнообразить, кик-слайдеры там добавить, например
  5. 01:34:596 (1) - херня бесполезная, просто оставь там круг, нахуй эти репиты
  6. я заметил несколько прям почти одинаковых джампов, ебаный ты лентяй! (01:09:828 (2,3,4,5,6,7) - и 00:57:270 (2,3,4,5,6,7,8) - , 01:10:875 (1,2,3,4,5,6,7,8) - и 01:33:200 (1,2,3,4,5,6,7,8) - и еще куча подобных. Вроде бы и надо что-то другое придумать, но тебе будет покс наверное.
    Но если передумаешь, то вот тебе классная идея http://puu.sh/npKuE/c8db3daf8e.jpg

  • [хард]
  1. та же хуйня с заглушением слайдеров
  2. 00:27:968 - эээ блэт
  3. 01:14:887 (6,1) - дохуя огромный спейсинг же, сделай ниже
  4. 01:31:631 (6,1) - тоже чет много
  5. вообще маппинг преимущественно вокала с такой постоянной дистанцией как-то странно выглядит, но думаю и так сойдет
  6. бтв, ар маленький как-то, поменяй на 8 ну или хотя-бы 7.5

  • [адвансед]
  1. 00:24:654 (2) - конец как-то овермапнутым чувствуется, лучше убери репит нахй
  2. 00:52:735 (1) - хуй знает, я бы на таких моментах чуть больше спейсинг бы делал, все-таки не нормал же, можно и менять расстояние по желанию
  3. 01:02:503 (1,4) - оверлап нази
  4. 01:08:607 (2,3) - сложна для адванседа, стакай их, ну или хотя-бы 0.5 спейсинг
  5. 01:16:980 (2,3,4) - также
  6. ну и там еще есть такие
  7. хули такие характеристики маленькие? ар+1, од+0.5-1 ну и хп+1

  • [важи замапала фейнта PogChamp]
  1. 00:16:282 (5) - конец овермапнут, там нет нихера, замени на ноту лучше
  2. 00:16:282 (5) - начни его с 00:25:700 лучше
  3. 00:29:538 (2) - тоже овермапнуто, убирай
  4. 00:33:200 (3) - вокал на красном тике заканчивается. Заменить на 1.5/1 репит будет неплохо
  5. 00:35:991 (3,4) - тоже
  6. 00:39:305 (4) - нет ничего на красном тике. только на белом
  7. 00:40:875 (2,3,4,5,1,2,3,4,5) - то ты мапаешь все в 1/2 при этом жутко овермпапая, то меняешь политику на 1/1, бред. Ты уже определись
  8. Чет так себе. В киае ты то мапашь под вокал, то непонятно под что. Советую все таки выбрать вокал и ремапнуть несколько фрагментов


  • [шпаклиак]
  1. че там по комбо колорам?
  2. 00:20:294 (4) - запутанно для изика, плиз никогда так не делай.
  3. 00:29:014 (1,2) - ммм, спейсинг в изике меняешь, ммм кайф
  4. 00:35:991 (1) - и так никогда не делай, при низком спейсинге у тебя буду не бланкеты, а дерьмо вроде этого
  5. 00:44:363 (1) - не предел совершенства по моим меркам, но для тебя сойдет
  6. 01:23:433 (1,2,3,4,1,2,3,4,1,2,3,4) - по кайфу наверное 1/1 слайдерами спамить

Topic Starter
Slayed_old_1
+ шняклак

01:06:340 - тут явно не хватает ноты
wajinshu

FCL wrote:

  • [важи замапала фейнта PogChamp]
  1. 00:16:282 (5) - конец овермапнут, там нет нихера, замени на ноту лучше
  2. 00:16:282 (5) - начни его с 00:25:700 лучше
  3. 00:29:538 (2) - тоже овермапнуто, убирай
  4. 00:33:200 (3) - вокал на красном тике заканчивается. Заменить на 1.5/1 репит будет неплохо
  5. 00:35:991 (3,4) - тоже
  6. 00:39:305 (4) - нет ничего на красном тике. только на белом
  7. 00:40:875 (2,3,4,5,1,2,3,4,5) - то ты мапаешь все в 1/2 при этом жутко овермпапая, то меняешь политику на 1/1, бред. Ты уже определись
  8. Чет так себе. В киае ты то мапашь под вокал, то непонятно под что. Советую все таки выбрать вокал и ремапнуть несколько фрагментов
ой фсе если что я не виновата, применила все
http://puu.sh/npPCU/570045e8b2.osu
Topic Starter
Slayed_old_1
upd
+ fcl diff
Makeli
Perkele
Topic Starter
Slayed_old_1

Maakkeli wrote:

Perkele
oo moekkeli seems like u want to map 7* pp diff right
Makeli

Slayed wrote:

oo moekkeli seems like u want to map 7* pp diff right
even i'm not able to make a 7* diff for a dnb song
make it 220bpm and ok
Topic Starter
Slayed_old_1

Maakkeli wrote:

Slayed wrote:

oo moekkeli seems like u want to map 7* pp diff right
even i'm not able to make a 7* diff for a dnb song
make it 220bpm and ok
its 350 bpm so
Makeli

Slayed wrote:

its 350 bpm so
ok
my best kudosu so far
Topic Starter
Slayed_old_1

Maakkeli wrote:

Slayed wrote:

its 350 bpm so
ok
my best kudosu so far
Thanks for coppporeation@@@@!!!
Shmiklak

FCL wrote:

  • [шпаклиак]
  1. че там по комбо колорам?
  2. 00:20:294 (4) - запутанно для изика, плиз никогда так не делай. ладно
  3. 00:29:014 (1,2) - ммм, спейсинг в изике меняешь, ммм кайф тупанул жестко
  4. 00:35:991 (1) - и так никогда не делай, при низком спейсинге у тебя буду не бланкеты, а дерьмо вроде этого ой все
  5. 00:44:363 (1) - не предел совершенства по моим меркам, но для тебя сойдет /me душит фцлушку его же носками
  6. 01:23:433 (1,2,3,4,1,2,3,4,1,2,3,4) - по кайфу наверное 1/1 слайдерами спамить очень

Slayed wrote:

+ шняклак

01:06:340 - тут явно не хватает ноты хоп
АЫЫЫ
Makeli
hei
me taek tiket ok
i don't like your hitsounds and i don't really get them
lol you like decided to not add proper kiais and just those random little things but idk i guess it's cool

FREEEEEEEDOM AÖHGHDSÖG
HP7 decimal HP is gay
AR9.2 seems like a lot for a 172bpm 5.13* map but this is your choice
I. 00:08:782 (5,6) - Rythm like this works better cause english vocals and yea
II. 00:09:305 (7) - For the everything that is good and kind in this world, pls silence sliderends at least in this calm part
III. 00:13:666 (2) - ass
IV. 00:50:468 (3) - Ctrl+g for nice pleb flow
V. 00:51:340 (1) - What is this clap on that sliderend. I also hate that hitfinish sound, it's so annyoing
VI. 00:52:735 (1) - You know that slider shapes go hand-to-hand with jump pattern flows so imo this would have flowed a lot better
VII. 00:58:317 (1) - You were so consistent with those hitfinishes and now you just didn't add a finish here
VIII. 00:59:363 (6) - Ctrl+g for derps
IX. 01:00:410 (4,5,6) - you know you can't hitsound these as the same when only one of these is a snare and the two others are kicks
X. 01:02:328 (1) - Ye I don't really like how you skip downbeats with these reverse sliders. I think they should be clickable since dnb you know drums are a big part of this genre and ye
XI. 01:10:875 (1,2,3) - I don't really understand why you do these. Don't seem to fit the song in my eyes
XII. 01:27:445 (5) - ye this is 100% not cool
XIII. 01:34:596 (1) - Why not give this the biggest spacing?
yeasdfj


fcl
I. 00:06:514 (4) - I would've liked to see some emphasis on vocals with this (unstacking)
II. 00:07:910 (5) - Ctrl+down once so it blends perfectly in the slider
III. 00:12:096 (5) - Emphasis by unstacking
IV. 00:38:782 (4) - This seemed kinda unfitting. I think the extended sliders would fit better. Like you did before
V. 00:51:514 (2) - remove dat clap
VI. 01:00:584 (5,6,7) - You know you can't hitsound these as the same since only one of them is a snare and the two others are kicks but I'm just gonna assume that Slayed copied these for you since they sound so same
VII. 01:03:898 (1) - Unstack for proper emphasis
VIII. 01:28:491 (4,5,6) - These just seem so unfitting since they don't really give good emphasis on things
ok

hard
I. 00:09:305 (5) - how bout make this a 1/1 slider and then a 1/2 slider from the white tick http://puu.sh/ntexf/2039a9ff2b.jpg
II. 00:51:340 (1) - Give proper emphasis by not stacking this under (4)
III. 01:05:294 (1) - ^
seems pretty hard for a hard spacing feels a bit insaney but yes

ädvänced
I. 00:51:863 (2,3,4) - I don't think it's really safe to start with clickable 1/4 in an advanced. Tbh you should introduce 1/4 as a repeat slider in this diff imo
II. 00:59:363 (5) - Stacking this (piano sound and a snare) under (4) doesn't really make sense imo
III. 01:20:642 (1) - Ye stacking this under (6) really doesn't make sense
right

waji
To me it's kinda random that you use so much 1/2 rythms in the calm intro where you just map the vocals and then so little 1/2 rythms in the actual chorus or verse whatever. You could change like a lot of those 1/2 sliders in the intro to just circles
I. 00:10:526 (6,1,2,3) - How about a rythm like this
II. 00:18:724 (3,4) - I don't know but this rythm seems kinda unfitting. I couldn't come up with a better one sorry
III. 01:09:480 (1) - Where did the hitsounds disappear?
yea

shmik
I. 01:24:131 (2) - I don't know about this overlap
II. 01:26:921 (2) - Or this overlap. Might be kinda hard for noobs but idk
Otherwise a pretty liquid... I mean solid diff

First mod that is not in russian.
Like the biggest thing in this map is those hitsounds so pls fix them. It's not really cool to hitsound kicks and snares as the same thing.
Topic Starter
Slayed_old_1

Maakkeli wrote:

hei
me taek tiket ok take it b0y
i don't like your hitsounds and i don't really get them
lol you like decided to not add proper kiais and just those random little things but idk i guess it's cool

FREEEEEEEDOM AÖHGHDSÖG
HP7 decimal HP is gay im gay
AR9.2 seems like a lot for a 172bpm 5.13* map but this is your choice but it works ok with pp jumpsz
I. 00:08:782 (5,6) - Rythm like this works better cause english vocals and yea ok
II. 00:09:305 (7) - For the everything that is good and kind in this world, pls silence sliderends at least in this calm part ;w;asdsad okkkk
III. 00:13:666 (2) - ass no, it will break some pattern after this sliderr
IV. 00:50:468 (3) - Ctrl+g for nice pleb flow again no, dont want to put some jumps in the vbeggingns
V. 00:51:340 (1) - What is this clap on that sliderend. I also hate that hitfinish sound, it's so annyoing oops fixed
VI. 00:52:735 (1) - You know that slider shapes go hand-to-hand with jump pattern flows so imo this would have flowed a lot better i think that these shapes are pretty k and dont do bad things so ill kepe themm
VII. 00:58:317 (1) - You were so consistent with those hitfinishes and now you just didn't add a finish here ooops
VIII. 00:59:363 (6) - Ctrl+g for derps ye ok
IX. 01:00:410 (4,5,6) - you know you can't hitsound these as the same when only one of these is a snare and the two others are kicks aaaa
X. 01:02:328 (1) - Ye I don't really like how you skip downbeats with these reverse sliders. I think they should be clickable since dnb you know drums are a big part of this genre and ye im following vocals so it shouldd be kk
XI. 01:10:875 (1,2,3) - I don't really understand why you do these. Don't seem to fit the song in my eyes it fits (with histsounds)
XII. 01:27:445 (5) - ye this is 100% not cool ; ;w
XIII. 01:34:596 (1) - Why not give this the biggest spacing? caz spacing here doesnt give anything tio the starrate and i dont want anyone to miss there with x2 spacinggg
yeasdfj

hard
I. 00:09:305 (5) - how bout make this a 1/1 slider and then a 1/2 slider from the white tick http://puu.sh/ntexf/2039a9ff2b.jpg ok
II. 00:51:340 (1) - Give proper emphasis by not stacking this under (4) ok
III. 01:05:294 (1) - ^ ok
seems pretty hard for a hard spacing feels a bit insaney but yes its smth like light ins, and advanced is more like hard lolo

ädvänced
I. 00:51:863 (2,3,4) - I don't think it's really safe to start with clickable 1/4 in an advanced. Tbh you should introduce 1/4 as a repeat slider in this diff imo should be fine
II. 00:59:363 (5) - Stacking this (piano sound and a snare) under (4) doesn't really make sense imo ok
III. 01:20:642 (1) - Ye stacking this under (6) really doesn't make sense why
right

First mod that is not in russian.
Like the biggest thing in this map is those hitsounds so pls fix them. It's not really cool to hitsound kicks and snares as the same thing. cant find any good hitsounds.. these are the best that i have found ;w;
rtytyty
Shmiklak

Maakkeli wrote:

hei
me taek tiket ok
i don't like your hitsounds and i don't really get them
lol you like decided to not add proper kiais and just those random little things but idk i guess it's cool

shmik
I. 01:24:131 (2) - I don't know about this overlap
II. 01:26:921 (2) - Or this overlap. Might be kinda hard for noobs but idk
Otherwise a pretty liquid... I mean solid diff

First mod that is not in russian.
Like the biggest thing in this map is those hitsounds so pls fix them. It's not really cool to hitsound kicks and snares as the same thing.
Thanks

ХОП ХЕЙ ЛАЛАЛЕЙ
FCL

Maakkeli wrote:

fcl hi mkl
I. 00:06:514 (4) - I would've liked to see some emphasis on vocals with this (unstacking) you are right tbh
II. 00:07:910 (5) - Ctrl+down once so it blends perfectly in the slider it is not there alrea
III. 00:12:096 (5) - Emphasis by unstacking it's my the best slider which i created ever, nah
IV. 00:38:782 (4) - This seemed kinda unfitting. I think the extended sliders would fit better. Like you did before this is fine since the song gets one more extra vocal line
V. 00:51:514 (2) - remove dat clap lol
VI. 01:00:584 (5,6,7) - You know you can't hitsound these as the same since only one of them is a snare and the two others are kicks but I'm just gonna assume that Slayed copied these for you since they sound so same won't change , i like it
VII. 01:03:898 (1) - Unstack for proper emphasis em, okay
VIII. 01:28:491 (4,5,6) - These just seem so unfitting since they don't really give good emphasis on things idk, i think emphasis is pretty fine, but well, i has increased the spacing
ok bye mkl
мое увложнение
osu file format v14

[General]
AudioFilename: Feint - The Journey ft. Veela.mp3
AudioLeadIn: 0
PreviewTime: 49857
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

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Title:The Journey ft. Veela
TitleUnicode:The Journey ft. Veela
Artist:Feint
ArtistUnicode:Feint
Creator:Slayed
Version:FCL's Insane
Source:
Tags:drum and bass electronic vocal shmiklak lama poluna dnb liquicity wajinshu fcl
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wajinshu

Maakkeli wrote:

waji
To me it's kinda random that you use so much 1/2 rythms in the calm intro where you just map the vocals and then so little 1/2 rythms in the actual chorus or verse whatever. You could change like a lot of those 1/2 sliders in the intro to just circles
I. 00:10:526 (6,1,2,3) - How about a rythm like this ok
II. 00:18:724 (3,4) - I don't know but this rythm seems kinda unfitting. I couldn't come up with a better one sorry I changed the rhythm
III. 01:09:480 (1) - Where did the hitsounds disappear?
yea
thx
pls
osu file format v14

[General]
AudioFilename: Feint - The Journey ft. Veela.mp3
AudioLeadIn: 0
PreviewTime: 49857
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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WidescreenStoryboard: 1

[Editor]
Bookmarks: 94616
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:The Journey ft. Veela
TitleUnicode:The Journey ft. Veela
Artist:Feint
ArtistUnicode:Feint
Creator:Slayed
Version:Waji's Normal
Source:
Tags:drum and bass electronic vocal shmiklak lama poluna dnb liquicity wajinshu fcl
BeatmapID:910440
BeatmapSetID:416553

[Difficulty]
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OverallDifficulty:4
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SliderTickRate:1

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76,126,85177,2,0,P|112:98|144:90,1,60
184,78,85526,2,0,L|164:18,2,60
288,138,86224,6,0,P|368:150|420:138,1,120
428,262,86921,2,0,P|376:318|324:342,1,120
276,342,87445,2,0,P|216:330|156:342,1,120
100,358,87968,2,0,L|68:302,1,60
60,246,88317,2,0,P|72:178|60:110,1,120
164,58,89015,6,0,L|288:58,1,120,6|10,0:0|0:0,0:0:0:0:
344,70,89538,2,0,P|364:118|364:202,1,120
368,246,90061,1,10,0:0:0:0:
408,358,90410,1,6,0:0:0:0:
288,350,90759,2,0,P|232:330|152:330,1,120,10|2,0:0|0:0,0:0:0:0:
112,326,91282,1,2,0:0:0:0:
56,302,91457,2,0,P|24:266|16:238,1,60,10|2,0:0|0:0,0:0:0:0:
36,198,91806,6,0,P|84:154|100:94,1,120
216,78,92503,2,0,P|284:74|348:90,1,120
376,130,93026,2,0,P|380:174|420:238,1,120
452,286,93549,1,0,0:0:0:0:
472,342,93724,2,0,P|388:350|308:294,1,180
240,202,94596,5,0,0:0:0:0:
BoatKrab
Hi! from my queue ~
sorry for late x|


[General]
  1. In Kiai time some slider is missing clap let you check about this
    I dunno know that you deliberately or not, but I'll be better if you check that
[Shmik's Easy]
  1. 00:27:619 - 00:27:619 - Try to add some whistle hs
  2. 00:20:642 (1,2) - Blanket
  3. 01:27:619 (3) - Missing Clap
[Waji's Normal]
  1. 01:29:712 (2) - Imo, it's not blanket try to move it to x:20 y:60
[Hard]
  1. 00:56:921 (1) - Add clap on the end of slider
  2. 00:58:317 (1) - Clap?
OMG I can't find anymore it's too clean for me :o
Sorry this is bad mod :|
Good luck for rank
Topic Starter
Slayed_old_1
ty, applied hs
Shmiklak
Feb
[General]

metadata is prolly fine.
idk about general stuff so lets got to the mall.. i mean to the map.

[last diff]
thb i found it quite funny that you stopped silencing sliderends after 20% of the map.

Speaking of sliderends. You mapped the whole beginning according to the vocals, but didn't do it all the time.
00:13:317 (1) - you don't do it here.
00:15:235 (1) - here.
00:24:305 (6) - here.
^all of these are vocal sliders. Extending them to 3/4 makes more sense and according to the holding sound and how she sings it it seems to be the better solution.

00:15:933 (3,4) - i had better experience with having 2 notes here instead of an slider, this way the sliders before don't look so awkward compared to this section.
00:25:003 (8) - delete this object, and extend 00:24:654 (7) - to 1/1 slider and enlarge it to and reverse slider.

All of this can be avoided actually if you just don't map the vocals at all lol, but it would sound boring if you mapped only the background music right? ;^D

01:16:282 (7,1) - you don't follow the vocal here even though you did all the time until now. ( i think it was a reserve before that, which is alright.)
01:28:142 (3) - It's a bit weird that use a 1/4 reverse here for the first time in the map (it was a bit weird to me, but it is actually okay to have some variety in the map with a reverse) I wish you would have used it more than once.
01:31:631 (1,2) - ew downbeat on tail and the vocal is on the tail too ;w;
01:34:421 (8,1) - the handmovement doesn't fit with what you mapped before. The handmovement looks like this. Dman paintskills inc. hnn

yea the map is clean and cuz its dnb there's not much to complain about anyway loool

[fcl]

sup

00:14:887 (5) - idk if im okay that you have strong vocals on the sliderend :/. Can you maybe try sth else uhhhhh maybbbbeee
00:56:224 (3) - would be cool if you stack this as well underneath 00:55:526 (1) - since you do it in the whole map but not there for some raisonss :^D
00:56:224 (3,5) - why is this so close ;WW///
01:33:200 (1) - i think the flow could be a bit better here. So maybe try this: 1 and 2

[haypooo]
dud you don't use ds in hard as well what..................................


00:13:666 (2,3) - the distance should be different 00:12:096 (4) - from this one since they don't have the same pause.
00:14:712 (4) - you don't follow the vocal and righttt after 00:15:061 (5,6) - you follow vocal.
00:24:654 (7,8) - same as in other diff.
00:31:631 (8) - are you sure you want to have a strong vocal on the tail?
01:25:352 (2) - why are you changing now how you mapped the whole diff? Why just don't stay consistent with what you have done before.

I actually liked this one.

[hard]

00:33:200 (1,2,3) - decide which you wanna follow? vocal or background. 00:33:898 (2) - you don't follow vocal here.
00:35:991 (1) - ^same thing
00:44:363 (1) - ^
00:47:154 (1) - ^
01:09:480 (1,2) - idk maybe don't have them so close to each other, this barely hitting each other stuff doesn't look in my eyes.
01:32:852 (3,4) - you broke ds by 0.1 WOWW WOWOWWOWO

clean enough

[normal]
can you please give your diff more aestethics? Like round slider there edgy slider there you know the onl thing you did where a bit curve and linear it just makes the diff very boring to look at.
so i give you areason why this is so boring. The current map gives you this movement: hi. This is not necessarily bad and not noticeable in short maps like this, BUT in longer maps you will have this movements over 3 minutes which you can easily avoid if you use different slider shapes. Directionchanges and so on blabalblabladkfjsd.

00:35:991 (3,3) - consistency dude, stay with the reverse here pls.
00:45:410 (5) - ^reverse
00:47:154 (1) - ^
00:58:317 (1,2,3,4,5) - you haven't hitsounded this at all for some raisons o.o
^can you pls copy the hitsounds from slayed, your hitsounding is sometimes there and sometimes it isn't makes me crai

The diff is actually alright because its consistent, but BN prolly will look at the aestethics of the map as well and right now its a bit boring.

[easyyyy]
00:20:642 (1) - hiIf you add 1 more anchor in the middle of both you get a more "round" shape. the current is off quite a bit.
can you please compare
00:49:945 (1) - this section
01:01:107 (1) - this section
01:12:270 (1) - this section
01:23:433 (1) - and this section
with each other?
You know whats wrong? You mapped completely different even though the song repeats itself 4 times.
Remap them to the point where the map is consistent enough.

Well the song is over after that so looolll


GL with the set. The song is quite cool.
Shmiklak
Deppyforce
hi
heres me mod for da m4m

[general]
normal have higher sv than hard
some diff have tickrate 0.5

[easy]
00:05:294 - to 00:49:945
i dont really have any problem with the map itself
but imo aesthetics are kinda bad.
i mean, this diff uses ds and all so its technically fine
but look at the actual spacing (especially on 00:33:200 (1,2,3) -
this just looks extremely weird because the 'ds' u use here make circles BARELY overlapping each other
it would looks fine if da circles are overlapping enough
but at this rate, the antiflow patterns just looks extremely weird (imo

consider remap to make circles more overlapping, or not overlap at all
also u shouldnt use sv change in THAT easy, its already alot slower than normal's sv (0.75 vs 1.2
01:17:503 - should b mapped, feels empty imo

[normal]
is some hitsounds missing?
00:08:084 (1) - move this abit downward would support flow from 00:07:735 (3) - better
00:22:038 (2,1) - make these parallel for aesthetics
00:54:131 (4) - move this upwards to support flow better

[hard]
00:09:480 (1) - mapped on nothing :o (vocals start at 00:09:305 - so start slider here would make more sense
00:23:433 (1,2) - 2's sliderend is overlappin 1's head, rotate 2 clockwise so it wont overlap would look cleaner
00:30:410 (1,2) - ^
00:39:828 (3,1) - ^
01:00:759 (3) - change to 2 circles mayb
01:33:026 (4,1) - its so strong, dont stack it

[hyper]
00:06:514 - revert slider and add circle here would be better in terms of rhythm, cuz u get da vocals
00:23:782 (4,5) - blanket
01:11:573 (3,4,5,6) - this patter would look alot more interesting if u dont just stack them but make small jumps instead ;;
01:34:073 (5,6) - shouldnt stack here too, u can make the end of the map abit more intense

[insane]
yo fcl
00:07:561 - end slider here, the sound here is better be mapped imo
00:25:003 (4) - make this a long slider dat ends on 00:25:700 - and start spinner after it would be more interesting imo
00:52:387 (6,7) - mayb merge to 1/2 slider bcuz the sound on red tick there is obviously weaker than this tick 00:55:352
^ fix the rest of these if u agree, lazy to mention all of them
01:25:352 (3,4) - shouldnt this be triple

[freedom]
00:05:294 (1) - same thing as in hyper
00:25:700 - could end the slider here for vocals and start spinner at 00:25:875
00:35:991 (1,2) - barely overlapping looks awkward imo, make them overlap more or not overlap at all
kiais - some 1/4s got ignored (e.g. 00:51:950 - consider mapping them bcuz insane map those
01:34:421 (8,1) - last jump spacing could be bigger

good luck!
shurito1sao
Hey M4M


Shmik's Easy

00:44:363 - ..dont you think its to hard to aim for new players.
Where is kiai mode?


Waji's Norma
same ^ where is kiai?
00:44:363 - its a bit to hard to read for new players.
00:59:538 (3) - try to put this on x 22 and y 61

Hard
kiai... in evry difficulty fix it.
01:08:607 (2,3,4) - circles aren't in a one pattern try to move 3 to X 380 and y 171
01:09:480 (1,2) - try it maybe like this http://osu.ppy.sh/ss/4682121
01:16:980 (2,3,4) - same ^

Hyper
couldn't find something here.

FCL's Insane
you could use a little bit faster SV's u use only 0,75 and 1 try to use some others.


Freedom

00:57:445 - i dont hear any beats here. you could make a slider of 2




this was my mod

Try to fix the Kiai
wajinshu
http://puu.sh/nzoRN/1af98c1db8.osu
поставь хисы на моей диффе плиз
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