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Noisestorm - Breakdown VIP

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Topic Starter
[ESKA]
This beatmap was submitted using in-game submission on 2 ноября 2017 г. at 20:18:14

Artist: Noisestorm
Title: Breakdown VIP
Source: Monstercat Release
Tags: dnb drum and bass drumstep monstercat etc zanzaiko pidoras
BPM: 174
Filesize: 2759kb
Play Time: 01:39
Difficulties Available:
  1. Breakdown (5,17 stars, 296 notes)
  2. Easy (1,15 stars, 59 notes)
  3. Hard (3,39 stars, 184 notes)
  4. Normal (1,89 stars, 115 notes)
  5. ZheVulture's Insane (4,63 stars, 258 notes)
  6. Insane (4,48 stars, 267 notes)
Download: Noisestorm - Breakdown VIP
Information: Scores/Beatmap Listing
---------------
1st beatmap
ZheVulture's Insane by ZheVulture
Shyotamaze
Hi, from #modreqs

General
  1. Add combo colours
Insane
  1. 00:15:200 (1,2) - Remove NC
  2. 00:22:096 (1,3) - Collides
  3. 00:25:545 (6) - Stack the tail with 00:24:855 (3) - 's head
  4. 00:25:545 (6,1) - Collides
  5. 00:27:959 (2,3) - Blanket
  6. 00:31:407 (6,7) - ^
  7. 00:52:441 (1) - No stream?
  8. 00:59:165 (7,9) - Collides
  9. 01:10:200 (6,8) - ^
  10. 01:11:062 (9) - ^ and weird shape
  11. 01:14:165 (9,1) - Collides
  12. 01:36:579 Maybe add a circle and move the spinner to 01:36:665
Nice map/song
Good luck! ;)
Shmiklak
M4M

Приступим пожалуй.

Основное

  1. Добавь комбо цвета во вкладке Colours
  2. Во вкладке Design советую сделать как у меня
  3. Тебе нужны еще диффы. Изи, Нормал, Хард как минимум
  4. Обрежь аудио, ибо осу ругается

Insane

  1. 00:22:096 (1,3) - неприятный оверлап
  2. 00:13:131 (7) - зачем тебе столько точек. Убери предпоследнюю, и сделай слайдер симметричнее
  3. 00:17:959 (3) - Предлагаю подвинуть вторую красную точку так
  4. 00:33:131 - Сюда бы сёркл
  5. 00:46:924 (1,2,3,4,5,6,7,8) - То как ты меняешь их форму не имеет смысла. Сделай их всех похожими либо приведи причину почему ты меняешь форму
  6. 00:49:683 (1,2,3,4,1,2,3,4,1,2,3,4) - Можно сделать эти джампы веселее добавив звездные паттерны, треугольники и прочие фигуры
  7. 00:51:752 (1,2) - Это тоже я думаю можно было бы сделать сёрклами
  8. 00:55:200 (1,2,3) - Не знаю почему, но эта форма меня пугает. Попробуй сделать лучше
  9. 01:03:476 (1) - Аналогично второму пункту моего мода
  10. 01:08:303 (4) - Страшный слайдер
  11. 01:11:062 (9) - Без комментариев...
  12. Дальше вроде бы нормально.

Breakdown

  1. Ну это немного измененная Инсейн диффа. Так что тут все аналогично. Да и модить высшие диффы я не очень то умею.

Удачи! Если что зови! Помогу чем смогу)
Topic Starter
[ESKA]

Shyotamaze wrote:

Hi, from #modreqs

General
  1. Add combo colours
Insane
  1. 00:15:200 (1,2) - Remove NC
  2. 00:22:096 (1,3) - Collides
  3. 00:25:545 (6) - Stack the tail with 00:24:855 (3) - 's head
  4. 00:25:545 (6,1) - Collides
  5. 00:27:959 (2,3) - Blanket
  6. 00:31:407 (6,7) - ^
  7. 00:52:441 (1) - No stream?
  8. 00:59:165 (7,9) - Collides
  9. 01:10:200 (6,8) - ^
  10. 01:11:062 (9) - ^ and weird shape
  11. 01:14:165 (9,1) - Collides
  12. 01:36:579 Maybe add a circle and move the spinner to 01:36:665
Nice map/song
Good luck! ;)
thx <3
voynich
From #modreq.
quick bpm fix
Breakdown
Set offset to 11148 for the first two timing points and move the notes according to the new offset.
It was really out of sync.

That's it,not much but a quick bpm fix.Good luck with rank! :)
Topic Starter
[ESKA]

-Nishiki- wrote:

From #modreq.
quick bpm fix
Breakdown
Set offset to 11148 for the first two timing points and move the notes according to the new offset.
It was really out of sync.

That's it,not much but a quick bpm fix.Good luck with rank! :)
thx for help
Lno
It seems Nishiki beat me to it but I'm gonna post anyway since I didn't look in the thread till after I'd done checking.

Timing check

BPM: 174
Offset: 110 (-4 on inherited timing sections to realign)

Hope its still helpful. ><
Auxent
m4m. nazi mod.

General:
- Keep the same distance snap in Easy & Normal difficulties. (Ranking criteria)
- Sometimes there are missing hitsounds or badly hitsounded parts.
-

Easy:
- 00:11:140 (1) - From an aesthetic point of view it looks terrible. How about a shape like this?
- 00:13:899 (3,1) - Try to make a proper blanket from these two.
- 00:19:416 (4) - New combo.
- 00:23:554 (7) - ^
- 00:27:002 (9) - ^
- 00:28:381 (11) - Move the second red anchor of the slider little bit further to keep the consistency with the previous one.
- 00:44:933 (2,3,4) - How about making a square pattern from these 4 notes? Aesthetically it would look better than this.
- 00:49:761 (4,1) - Swap new combos.
- I guess it's really unnecessary to add the slider velocity changes for an Easy difficulty.
- 01:00:795 (3) - Inconsistent combo. Add one here.
- 01:06:312 (1) - Remove this point due to recovery time for easier difficulties.
- 01:23:554 (4) - Inconsistent combo.
- 01:25:623 (1) - Same as: 00:11:140 (1) - .
- 01:28:381 (3) - Inconsistency.
- 01:31:830 (6) - ^
- 01:34:588 (8) - ^
- 01:33:209 (7,8) - This overlap looks pretty awkward. It breaks the flow. Consider moving it somewhere else.

Normal:
- 00:15:278 (1,1) - Blanket these two better. (Like this)
- 00:18:726 (5,6) - ^ (+ Inconsistency in combos)
- 00:20:795 (1) - Remove New Combo.
- 00:25:968 (1,2) - Blankets...
- 00:44:933 (2,1) - Make these two to not overlapping each other.
- 00:46:657 (3,1) - Not constant distance snap (See "General").
- 00:49:761 (1,1,1) - Unnecessary new combos + overlapping.
- 01:01:485 (2) - Move this note somewhere else (not like this because it breaks the flow)
- 01:06:312 (1,2) - Remove these. Not enough recovery time after spinner.
- 01:07:692 (1) - Inconsistent combos.
- 01:09:761 (4) - Add new combo here.
- 01:14:588 (1) - Make the spinner shorter for a better recovery time between this spinner and 01:17:347 (1) - .
- 01:18:726 (1,2) - Inconsistent combos.
- 01:21:485 (4) - ^
- 01:23:899 (1) - ^
- 01:28:726 (6,1) - ^
- 01:29:761 (8) - Bad overlap. Move it somewhere else.
- I guess you're smart enough to figure out, where are the other inconsistent combos because I'm not going to write every single combo from it.

Hard:
- 00:13:899 (5) - Not snapped properly.
- 00:24:933 (2) - ^
- 00:49:761 (1,1,1,1) - Unnecessary combos.
- 00:59:933 (6,1) - Stack them together.
- 01:01:657 (4,1) - ^
- 01:02:519 (3,1) - ^
- 01:03:554 (1) - Same as in Normal: 01:14:588 (1) -
- 01:14:588 (1) - ^
- 01:11:140 (9) - SV change, make a new combo.

Insane:
- Inconsistent combos everywhere.
- 00:19:247 (6,7) - Check spacing. (I don't like distance snap here)
- 00:50:627 (2,3) - Ctrl+G for better pattern?
- 01:11:144 (9) - SV change = new combo
- 01:25:972 (2,3) - Ctrl+G

That's all I could find.
Good luck.
kricher
use contros+shift+a on all maps to check for any mistakes like objects that are not snapped found some one easy
on easy
01:03:554 (1,1) - imo you should get the spinner smaller and you should get a note when the music starts at 1:06:312 imo
on normal
00:13:899 - this part feels empty put something there
1:06:312 the same with easy on that part
on hard
00:27:002 (2) - you should get this slider start at 26:916 and the end in the same time it did
on insane
00:52:523 (1) - you could place a stream there but its up on you both look great
in general test the map with aimod (shift+control+a) and its good with not many mistakes
Saoji
Hey, M4M!

[Easy]
  1. 01:18:726 (2) - Object's end isn't snapped
  2. 01:17:265 - Kiai isn't snapped
  3. 01:36:575 - Kiai's end isn't snapped
  4. Uninherited timing points conflict with Insane diff.
  5. 00:13:899 (3) - DS isn't constant
  6. 00:21:485 (3) - ^
  7. 00:28:381 (3) - ^
  8. 00:31:140 (2) - ^
  9. 01:18:726 (2) - ^
  10. 01:30:450 (3) - ^ Ok actually the whole map isn't constant with spacing! You have to stay really constant all the time with spacing on Easy/Normal to help new players!!
  11. 00:13:899 (3) - I'd suggest you to avoid this kind of overlap with 00:15:278 (1) - it doesn't look that neat! What about something like this http://puu.sh/na6WE/8d1e0cce8f.jpg ?
  12. 00:11:140 (1,2) - ^
  13. 00:21:485 (3) - The fact that (3) is hidden sounds a bit too tricky for an Easy diff!
  14. 00:58:037 (1) - ^
  15. 00:23:554 (1) - If you place it around x116y96 it would create a blanket with 00:21:485 (3) - (like it would follow the shape of the circle's end and would give this pattern a really neat look
  16. 01:08:381 (2) - ^ Place it around x248 y48
  17. 00:29:761 (1) - That overlap looks a bit messy
  18. 00:55:278 (1,2) - ^
  19. 01:17:347 (1) - The gap after the spinner is too close for an easy I think
  20. 01:18:726 (2,3) - 1/3, nor 1/4 is no go for easy, remember you don't have to map every single beat but something approximative.
  21. 01:24:243 (2,3) - ^
  22. 01:22:174 (3,1) - Blanket http://puu.sh/na7dc/89ed42c86c.jpg
Hard to mod it as the distance snap isn't constant which is supposed to be the basis of an Easy diff. I gave you some tips though to make your map looks neater (as well as some unrankable stuff, cf. gap before and after a spinner + not a rythme exceeding 1/2!)

[Normal]
  1. Kiai isn't snapped! - 01:17:265
  2. Kiai's end isn't snapped! - 01:36:575
  3. Uninherited timing points conflict with Insane diff.
  4. Same as Easy diff you gotta make spacing perfectly constant
  5. 00:11:140 (1,2) - Same suggestions for those blankets. http://puu.sh/na7oW/aa25ce68a4.jpg
  6. 00:18:037 (2,3) - Improve blanket
  7. 00:19:416 (4) - I think it would look neater if starts at the same position than then end of 00:18:037 (2) - I mean perfectly overlapped
  8. 00:21:140 (2) - The hidden slider is a bit tricky
  9. 00:22:174 (1) - Blanket~
  10. 00:25:968 (1,2,3) - ^ etc.
  11. 00:48:381 (3,4) - I don't know if they were supposed symmetric, but they're not! It would look neater if they were.
  12. 01:11:140 (5) - Even if the idea is pretty cool as it fits the music, a slow down/speed up, is too confusing on easy and normal so you really should avoid it. (It also would need a NC to prevent that slow down if slow down is).
  13. 01:11:830 (1) - bad overlap with 01:11:140 (5) -
  14. 01:14:588 (1) - Would feel more natural if it would finish on previous white tick
  15. 01:18:726 (1) - Same as Easy
  16. 01:24:243 (4) - ^ You can also see by comparing those 2 patterns that your NCs isn't constant
  17. 01:29:071 (2) - Make the same slider shape than 01:28:037 (5) - good idea though
Once more, we find the same problem that easy. BUT the diff is way neater overall, some bad overlaps again but they're just a few! Hitsounds are pretty much ok. And sliders are usually well drawn (just a problem of constanticity between them which kills ... well, the constanticityt of the map, as well as the symmetry of the map. About the rhythme it was ok too. Just those 1/3, keep in mind that: Easy -> Priority 1/1, a few 1/2 if you can't do otherwise. Normal -> 1/2. Hard -> 1/2 but with some 1/4 to introduce them to players (usually triples). Then insane ~
Fix the spacing on that diff too!

[Hard]
  1. Check AiMod and fix everything :c
  2. 00:15:968 (1) - Why NC?
  3. 00:22:864 (2) - Bad overlap + you could do a blanket. Also I'm not fan by placing 00:21:140 (2) - in a way that it hides right at the middle the end of 00:22:174 (1) - just my opinion though
  4. 01:06:830 (4) - Overlap properly with the end of 01:07:347 (6) -
  5. 01:08:037 (3) - ^
  6. 01:09:933 (4) - confusing spacing
  7. 01:11:140 (1) - ^
  8. 01:18:554 (1) - move to x366y321
  9. 01:24:071 (2,3,4) - cool!
[Insane]
  1. 00:13:730 (8) - Make the DS constant
  2. 00:27:351 (4) - ^ whether move it around x396y196 whether x404y212
  3. 00:33:213 (11) - NC?
  4. 00:47:351 (2) - The shape is a bit different than other sliders, try to make it constant
  5. 00:48:385 (5) - ^
  6. 00:49:420 (8) - ^ (those points are nazi, but I do think that those details will make your map looks better overall!)
  7. 01:18:558 (1) - The slider on reck tick isn't that catchy also you hide the downbeat which is... pretty bad :c
  8. 01:13:213 (6) - NC? Also DS problem with 01:12:868 (5) - and 01:13:558 (7) - you can clearly see it
This diff is way better than the others! lol Especially the kiai, nice patterns, nice rythme... cool! Sometimes a bit too overlappy but it's getting way neater!

If you have any question feel free to PM me IG or via forum if I'm not here!
Good luck!
brdzxh
Just doing a mod out of curiosity; this is just my personal opinion and feel free to ignore whatever you want.


General
It seems like you haven't applied any hitsounds yet. You should do that as soon as possible :)
You should also add tags like dnb, drum and bass, drumstep, monstercat etc.
You could also list Monstercat Release as a source, as its technically released under Monstercat.
Timing and bpm is perfect :)

Easy
Only 70% of the mp3 has been mapped; atleast 80% has to be mapped for it to get ranked
Change AR to 3
- 00:16:661 (2) - Feels weird with the flow; bend it similar to this to make it smoother
- 00:21:489 (3) - Put the starting point a little bit higher
- 00:28:385 (3,1) - The transitioning feels off, you might want to the last slider a bit
- 00:49:765 (1) - remove NC
- 00:50:454 (2) - NC this instead or no NC

The sudden slider speed increase might be a bit harsh, but I think it's fine.

- 01:11:834 (1,2,3) - These might too far apart from each other, unless you change AR to 2 or 3
- 01:35:282 (4,5) - nice try at doing something else than sliders :P - You should consider changing thes, as they don't feel quite right.


Normal
Change AR to 4 or 5
Change OD to 4

- 00:11:834 (2,3) - move 2 to the left and make 3 more like this
- 00:13:903 (5) - move it a little bit to the left
- 00:14:937 (1) - remove NC
- 00:15:282 (2) - NC
- 00:15:972 (3,4,1) - you might want to increase the spacing between them
- 00:17:351 (1) - remove NC
- 00:18:041 (2) - NC
- 00:20:799 (1) - remove NC
- 00:25:972 (1) - remove NC
- 00:26:661 (2) - overmapped imo
- 00:27:006 (3) - NC
- 00:30:454 (2) - Maybe put start point a little bit higher and the whole slider a little bit to the left
- 00:45:627 (1) - Move this to the right and remove NC
- 00:47:696 (2) - Put starting point a little bit to the left
- 01:08:730 (1) - Remove NC
- 01:09:765 (2) - NC
- 01:11:834 (1) - Put it a few grids higher
- 01:18:041 (2) - move this a little bit to the right
- 01:20:110 (1,2,3) - Feels weird with the thought of the upcoming notes; change one of them
- 01:31:834 (2,3,4) - increase the spacing between them
- 01:34:247 (6) - NC

Hard
Change OD to 5 or 6

- 00:16:661 (3) - NC
- 00:18:730 (6) - NC
- 00:27:437 (3) - Offbeat; put it 1 tick to the right in 1/4
- 00:29:075 (3) - change the slider to something like this
- 00:47:351 (2) - move it a bit up
- 00:48:385 (5,6) - change the spacing between them; it feels awkward
- 01:01:834 (1) - remove NC
- 01:02:178 (2) - NC
- 01:02:868 (1) - move this to the left; remove NC
- 01:03:213 (2) - NC or no NC
- 01:10:282 (6) - NC
- 01:11:144 (1) - remove NC
- 01:13:213 (6) - NC
- 01:16:144 (4,5) - they are 1/2 beats, not 1/4; so I suggest you remove the slider
- 01:18:558 (1,1,2) - increase spacing
- 01:23:903 (1) - remove NC
- 01:24:075 (6) - NC (with the thought that you've NC'd these sliders before)
- 01:28:041 (8) - bend it the other way and move it to the left
- 01:30:110 (1) - move it like this: http://puu.sh/nawei/dba1798be0.jpg
- 01:31:316 (4) - NC
- 01:31:316 (1,2,3) - move them like this: http://puu.sh/nawls/49d3847107.jpg
- 01:32:351 (7) - NC

Insane
A little bit rushed due to time >.<
But most of this diff is fine anyways

Change AR to 8.5

- 00:13:041 (6) - NC
- 00:13:903 (9,10) - change it to something like this: http://puu.sh/nawQk/0871081b94.jpg
- 00:19:247 (6) - NC
- 00:30:972 (4) - NC
- 00:32:351 (1) - ^ - but not necessary; feel free to ignore this
- 00:51:834 (1) - remove NC
- 00:57:696 (4,1) - maybe increase spacing
- 00:58:903 (5) - NC
- 01:01:316 (4) - ctrl+g
- 01:09:937 (4) - NC
- 01:16:144 (4,5) - they are 1/2 beats, not 1/4; so I suggest you remove the sliders
- 01:18:558 (1) - remove NC
- 01:27:006 (6) - NC
- 01:29:592 (5,6,7) - maybe put them a little bit closer to each other

This might be hard to read for someone to a certain extent, so you should overlook the mapping as a whole. I am not saying you should change it, but you should consider rechecking it.

Alright, thats pretty much it ^^
Maps are fine and the song is great. Good luck on getting it ranked! :)
Topic Starter
[ESKA]
owo
Topic Starter
[ESKA]
owo
DaxMasterix
Easy
  1. Kiai isn't snapped!! D: Fix it.
  2. Please add hitsounds :c
  3. 00:13:903 (3,1) - Why the Distance Change, in diffs like Easy and Normal, you should map with Distance Snap activated for avoid this, because, this can make you a lot of trouble in the future rank, try to fix this now :c
  4. 00:18:041 (3) - I really don't like the overlap with (2)
  5. 00:20:110 (2) - Same, But they are just suggestion and my own like, don't mind to change it if you don't wanna
  6. 00:24:937 (2) - Well, you have a lot of Distance problems, in normal can be acceptable, in easy, I don't hope so.. Try to fix the entire map with the DS, isn't hard at all, just a lazy work, but will make your map much better and obviously, a higher % of rankability
  7. 01:24:937 (3) - Same with the overlap thing
  8. 01:35:282 (4,5) - Those Sliders can be SO MUCH confusing for new players, you know, the newbies see just one arrow, so they think the patter is a slider with one repeat or ( ooo ) instead of this pattern what is ( oooo ). I Highly suggest you to change this. Maybe to this:
Normal
  1. 00:13:213 (4) - Try move this slider to x:372 y:204
  2. 00:15:282 (1) - Try move this x:312 y:224
  3. 00:16:661 (3) - ayyyy overlap :c
  4. 00:20:110 (4) - Maybe change tothis?
  5. 00:45:627 (1) - Same with overlap u.u
  6. 00:48:385 (3) - yeah same
  7. 01:00:110 (1) - This is pretty strange in a normal, you will have problems with it? But It's rankeable I think
  8. 01:11:144 (5) - Same as before but, If you don't change it, at least put a NewCombo due to the SV change
  9. 01:11:834 (1) - Yep overlap
Hard
  1. 00:15:972 (2) - I think this slider should end in 00:16:489
  2. 00:29:075 (3) - Overlap :V
  3. 00:30:454 (2) - Overlap :V You know, it's just my likes so, Ignore ALL those Anti-overlap comments if you don't want to change it :3
  4. 00:48:730 (6) - This is so close, it's can be a little confusing to play
  5. 00:58:041 (1) - Why this, you should change this pattern
  6. 01:30:110 (1) - Maybe move this to the same position of 01:29:765 (5) -
  7. 01:30:799 (3) - Maybe move this to x:376 y:231
  8. 01:31:316 (4) - If you done my last advice, you should move this too
Insane
  1. Why this have a different combo colour? Those colours are good so, please, add the same combo colours to Easy Normal and Hard
That's all, Good luck!
CernTheLion
Hi there! M4M As requested in #modreqs ^^
[General]
  1. why don't make your kiai time starting at 00:55:282 and ending at 01:17:351? IMO that could sounds better than this
    Easy
    1. 00:23:558 (1,2) - too close to each other, distance spacing is essential in standard diffs
    2. 00:56:661 (2,1) - same as above
    3. 01:07:006 (1,2) - ^
    4. while 01:21:489 (2,3) - here there's an huge jump, I got that you are trying to emphasize the music, but that's an easy diff and that could be confuse newbies
    Normal
    1. 00:12:523 (3,4) - fix a bit this distance (move 00:13:213 (4) to x:372 y:208)
    2. 00:18:041 (1,3) / 00:18:041 (1,4) - fix this awkward overlap D:
    3. 00:20:799 (5,1) - why don't make this overlap?
    4. 00:24:247 (4,1) - as above
    5. 00:44:937 (2,2) - ^
    6. 00:49:765 (1,2) - fix this blanket
    7. 00:55:282 - why distance spacing is hugely increased from here? Keep in mind that that's a normal diff man
    8. 00:59:420 (3,1) - increase the ds here
    9. 01:01:834 (1,2) - ^
    10. 01:10:454 (4,1) - ^
    11. 01:17:351 (1,2) - blanket
    12. 01:17:351 (1,2) - overlap here
    13. 01:18:730 (1,2) - okay okay, I got what u want to make here, but why are u mapping this part in 1/4? you should do it in 1/2. This part, mapped as well, will sounds incredibly good, trust me :)
    14. 01:24:247 (4,5) - ^
    15. 01:29:765 (3,5) - overlap lol
    Hard
    1. 00:16:489 - missing note here :/
    2. 00:27:006 (2,3) - what is this? This isn't following the music and it's unsnapped, so move this 00:27:437 (3) to the red tick, and move this 00:27:006 (2) to the white tick, just like this
    3. 00:48:385 (5) - NC
    4. 01:01:834 (1) - remove NC and set the NC here 01:02:178 (2)
    5. 01:02:868 (1) - remove NC here and set NC at 01:03:213 (4)
    6. 01:08:385 (4,1) - just a slight fix with the overlap
    7. 01:18:558 (1,2) - exactly as on the other diff
    8. 01:24:075 (2,4) - ^
    9. 01:35:110 (5,2,3,4) - ^
    Insane
    1. 00:13:903 (4,5) - just....why? :o
    2. 00:20:799 (1,3) - make an overlap here
    3. 00:21:834 (4,2) - ^
    4. 00:16:661 (3) - NC here
    5. 00:18:730 (5) - NC here and remove the new combo from 00:19:247 (1) -
    6. 00:20:799 (4) - remove NC
    7. 00:52:523 (1) - why this spinner here? I think that it'd be better off a stream
    8. 00:55:627 (3,5) - overlap
    9. 01:25:282 - add a clap hisound here
    10. 01:25:627 (1,2) - really? That's awkward lol
    The mapset is so damn awesome, hope it will be ranked, good luck man with this 8-)
Hoa
Fist of all, great map.

General
AiMod.
I argee with Bumblebee about Kial Time
Easy
01:03:558 (1) - After this one, you could probably try to make the pattern the same as the first one and shorten the spinner.

Normal
01:03:558 (1) - The same problem like the first one. (Or is it your intention?)

Hard
00:51:834 (4) - Why do this slider look so strange?

I'm excited to see when this song will get ranked.
Kuki
irc
2016-03-05 21:04 SushiDOTO: go
2016-03-05 21:04 Kuki: ACTION is editing [http://osu.ppy.sh/b/904313 Noisestorm - Breakdown VIP [Easy]]
2016-03-05 21:05 Kuki: 00:12:523 (2,3) - try to avoid overlaps in easy difficulties like this one\
2016-03-05 21:05 Kuki: 00:28:385 (3,1) - ^
2016-03-05 21:06 Kuki: 01:20:110 (1,3) - this could look nicer, try a blanket?
2016-03-05 21:06 Kuki: you can't have any sv changes in your easy
2016-03-05 21:06 Kuki: it's not allowed unfortunately
2016-03-05 21:07 Kuki: 00:44:247 (1,2,3,4,1,2,3,1,2,1,1,2,1,1,2,3,1,1,2,3,1,2,3,1,1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,3,4,5,1) - so everything here needs to be remapped
2016-03-05 21:09 SushiDOTO: i should mod this?
2016-03-05 21:09 SushiDOTO: ACTION is listening to [https://osu.ppy.sh/b/873019 Hanazawa Kana - Meiwaku Spectacle (TV Size)]
2016-03-05 21:10 Kuki: yep
2016-03-05 21:14 Kuki: i'll keep modding yours in a sec, just finishing an irc with someone else
2016-03-05 21:15 SushiDOTO: np
2016-03-05 21:30 Kuki: alright, sorry that took so long
2016-03-05 21:31 Kuki: so far in ur easy/normal diffs you've used so many sliders and not that many hitcircles
2016-03-05 21:31 Kuki: you want to try and keep the ratio 50/50
2016-03-05 21:31 Kuki: or at least close to that
2016-03-05 21:31 Kuki: otherwise your map can get boring
2016-03-05 21:31 Kuki: 00:16:661 (3,4) - slight overlap here, would look nicer if you moved (4) a little to the side
2016-03-05 21:34 Kuki: 01:00:110 (1,1) - i'm not sure if this is rankable either, the sv transition seems way too different
2016-03-05 21:34 Kuki: also 1.5sv on this is like
2016-03-05 21:34 Kuki: almost insane level sv
2016-03-05 21:35 Kuki: which i think isn't really ideal for a normal
2016-03-05 21:37 Kuki: ACTION is editing [http://osu.ppy.sh/b/903773 Noisestorm - Breakdown VIP [Hard]]
2016-03-05 21:37 Kuki: from the sv change this looks more like an insane
2016-03-05 21:38 Kuki: so you probably need to tone that down
2016-03-05 21:38 Kuki: hard and insane both have the same sv
2016-03-05 21:38 Kuki: hard should be a bit lower and insane a bit higher or something like that
2016-03-05 21:39 Kuki: aaaaaaaaaaand finally some tips for you generally since you're a beginner
2016-03-05 21:39 Kuki: http://pastebin.com/2E4akQm2
2016-03-05 21:39 Kuki: that's all!
Ireiisu
Easy
00:55:282 - 01:17:351 the slider velocity seems a bit fast for easy

Normal
00:49:075 (4) - follow the previous beat/ replace it with two circles
01:35:282 (3) - a longer reverse slider will do

Hard
01:24:075 (2) - replace it with circles , it would be easier to follow

Insane

00:11:661 - add a circle
01:18:558 (1) - follow the pattern ( 01:19:420 (2,3) - )

overall a nice map ^^
Fisabillilah
Since I only play 4-5* maps I am going to mod "Insane" and "Hard"

Insane
01:18:558 (1) - I found this difficult to read playing the first time. I prefer a stream here that goes to 01:18:903 .
01:24:937 (6) - Same here, it feels kinda weird. Maybe change it to the 3 sliders you did here: 01:24:075 (2) - 01:24:247 (3) - 01:24:420 (4).
01:27:523 (8) - new combo
01:27:868 (11) - new combo
01:32:351 (7) - new combo

Hard
Note: I played this on DTHD

01:00:110 (1) - This was really weird on DTHD. There was no way to read that.
01:31:834 (7) - new combo

Good mapping here. :)
Signum
6 months ago? more kd and sp ayy
m4m anyways...

Easy:
- Check distance snap
- 00:12:523 (2,3) - This makes my eyes bleeding. Try to make a proper blanket
- 00:18:041 (3) - This is where the NC should start.
- 00:20:110 (2,3) - Fix the blanket here
- 00:29:765 (1,2) - Move slider n2 a bit to bypass the overlapping
- Also don't use different slider velocities in Normal & Easy difficulties
- 01:00:110 (1,2) - Swap these two
- 01:24:937 (3,1) - Overlapping again...
- 01:34:592 (3) - NC

Normal:
- 00:13:903 (5) - NC
- 00:16:661 (3,4) - This pattern really looks weird, how about polishing it a bit?
- 00:20:799 (5) - NC
- 00:24:247 (4,1) - Stack these two together
- 00:28:041 (5) - Wild clap appeared!
- 01:08:730 (1) - Remove the reverse arrow here
- 01:20:110 (1,2) - Bad spacing + not even blanketed

Hard:
- 00:20:110 (8) - What is this shape? Also NC
- 00:58:041 (1) - It's quite confusing to use double reverse arrows here. Go with one or move the 00:58:730 (2) - a bit closer to this slider
- 01:32:523 (11) - NC

Insane:
- 00:14:592 (6,1) - Stack those together
- 00:47:006 (1,2) - Use same slider shape
- 00:48:385 (5,6,7,8) - Spacing & NC
- 01:25:972 (2,3) - Ctrl+G
- 01:27:006 (6) - NC

I don't know how to mod extras sorry
Welp, it needs more polishing
good luck!
BriedisLT
IRC
12:25 BriedisLT: oi
12:26 BriedisLT: alright if irc mod?
12:27 SushiDOTO: y
12:27 BriedisLT: ok
12:27 BriedisLT: let me dl it first
12:27 BriedisLT: ill playtest
12:27 BriedisLT: first
12:28 SushiDOTO: ok
12:28 BriedisLT: spec if you need playtest
12:30 BriedisLT: spacing problems for this
12:30 BriedisLT: ill point it out later
12:31 BriedisLT: hp might be too high
12:31 BriedisLT: some people like it lower
12:33 BriedisLT: this has worse flow
12:34 BriedisLT: i dont know much about easier maps like this
12:34 BriedisLT: ill start from the hard one then
12:35 BriedisLT: 00:18:730 (6,7) - this looks ugly, more consistency needed
12:35 BriedisLT: 00:20:110 (1) -
12:35 BriedisLT: three soundly similar notes, three different sliders
12:35 BriedisLT: that doesn't work unless you really know what you're doing
12:36 BriedisLT: 00:47:006 (1,3) - you should copypaste one curved slider and rotate for consistency in looks
12:37 BriedisLT: 00:48:385 (1,2) - see how they're touching, it's probably a good idea for them and the others not to, keep equal distance between the objects
12:37 BriedisLT: 00:49:420 (4,1) - this especially ^
12:38 BriedisLT: 00:58:041 (1) - four-way backslider on a faster paced timeframe is a bad idea
12:39 BriedisLT: 01:07:351 (6,3) - overlap?
12:39 BriedisLT: 01:10:282 (6,8) - very close
12:39 BriedisLT: they're also different
12:40 BriedisLT: 01:21:144 (5) - bigger white tick must ALWAYS be clickable
12:40 BriedisLT: aka make 01:21:489 - clickable
12:40 BriedisLT: 01:30:110 (1,3) - too close looks ugly
12:41 BriedisLT: ok that's about it for this
12:41 *BriedisLT is editing [https://osu.ppy.sh/b/901837 Noisestorm - Breakdown VIP [Insane]]
12:42 BriedisLT: 00:21:489 (7,1) - overlap?
12:42 BriedisLT: 00:22:868 (3,6) - &
12:42 BriedisLT: 00:29:765 (1,3) - ^
12:43 BriedisLT: 00:47:006 (1,2,3) - they're all different
12:43 BriedisLT: 00:50:454 (1,2,4) - make the spacing between these parts equal
12:43 BriedisLT: 00:51:489 (3) - also dont overlap
12:44 BriedisLT: 00:59:247 (7,9) - overlap, either stack or distance
12:45 BriedisLT: 01:13:213 (1,2,3) - you might want to play with the flow, this is meh
12:45 BriedisLT: 01:19:420 (2) - hidden nightmare
12:46 BriedisLT: 01:22:868 (1) - if you're making this, slider end should be silent, since there's nothing to base it off on the music
12:46 BriedisLT: 01:31:144 (1,3) - overlaps
12:47 BriedisLT: 01:36:661 (7) - new combo usually starts at big white ticks
12:47 BriedisLT: alright next one
12:47 *BriedisLT is editing [https://osu.ppy.sh/b/1051936 Noisestorm - Breakdown VIP [Breakdown]]
12:48 BriedisLT: 00:12:006 (3) - too close to the slider
12:48 BriedisLT: 00:14:937 - i dont like this void, there's a hat you can place a circle there
12:48 BriedisLT: 00:17:868 (2,3) - too close
12:49 BriedisLT: 00:31:144 (2) - same
12:50 BriedisLT: on the break it could be an interesting idea to circle the white ticks to the hat and voice sample
12:50 BriedisLT: 00:35:972 - 00:36:316 - 00:36:661 - etc
12:50 BriedisLT: 00:45:282 (4,1) - overlap
12:50 BriedisLT: 00:45:627 (1) - also random shape inconsistent
12:51 BriedisLT: 00:54:765 - 00:54:937 - 00:55:110 - could be circles for the vocal
12:52 BriedisLT: not the third one oops
12:52 BriedisLT: 01:05:972 (10,3) - so many overlaps
12:53 BriedisLT: 01:16:920 (2,4) - circles out of nowhere, nothing from the music to base them
12:54 BriedisLT: 01:31:144 (1,3) -
12:54 BriedisLT: 01:36:661 (7) - same nc
12:54 BriedisLT: 00:51:144 (9) - big white ticks nc
12:55 BriedisLT: there's a lot of the same problems, use this as an example, you should most likely remap
12:55 BriedisLT: if you need anything feel free to PM me for help
zhev
My GD
osu file format v14

[General]
AudioFilename: Noisestorm - Breakdown VIP.mp3
AudioLeadIn: 0
PreviewTime: 82786
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11062,33130,44165,52441,54596,55286,77269,96579
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:Breakdown VIP
TitleUnicode:Breakdown VIP
Artist:Noisestorm
ArtistUnicode:Noisestorm
Creator:SushiDOTO
Version:ZheVulture's Insane
Source:Monstercat Release
Tags:dnb drum and bass drumstep monstercat etc zanzaiko pidoras
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.39999990463257
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
2,33413,43647
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 192,192,192
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232,88,58903,5,0,0:0:0:0:
304,248,59075,1,0,0:0:0:0:
136,332,59247,2,0,L|112:260,1,69.9999952316285
168,124,59592,1,0,0:0:0:0:
168,124,59765,2,0,L|192:200,1,69.9999952316285
40,196,60110,5,8,0:0:0:0:
256,152,60282,2,0,L|284:232,1,83.9999917144779
108,88,60799,5,0,0:0:0:0:
192,248,60972,1,0,0:0:0:0:
176,124,61144,1,0,0:0:0:0:
120,288,61316,2,0,P|180:328|256:300,1,139.999990463257
380,192,61834,1,0,0:0:0:0:
380,192,61920,2,0,L|340:120,1,69.9999952316285
208,192,62178,6,0,L|120:208,1,69.9999952316285
232,84,62523,2,0,L|304:68,1,69.9999952316285
180,272,62868,2,0,L|40:296,1,139.999990463257,8|0,0:0|0:0,0:0:0:0:
280,204,63558,6,0,L|272:288,1,69.9999952316285
416,172,63903,1,0,0:0:0:0:
228,140,64075,2,0,L|144:156,1,69.9999952316285
416,172,64420,5,0,0:0:0:0:
344,336,64592,1,0,0:0:0:0:
488,224,64765,1,0,0:0:0:0:
288,264,64937,2,0,L|272:336,1,69.9999952316285
488,224,65282,5,0,0:0:0:0:
264,188,65454,2,0,L|188:204,1,69.9999952316285
164,328,65799,1,0,0:0:0:0:
340,320,65972,1,8,0:0:0:0:
112,256,66144,1,0,0:0:0:0:
264,248,66316,5,0,0:0:0:0:
416,312,66489,1,0,0:0:0:0:
360,168,66661,1,0,0:0:0:0:
196,288,66834,2,0,P|236:328|316:312,1,139.999990463257
168,184,67351,1,0,0:0:0:0:
168,184,67437,2,0,L|120:128,1,69.9999952316285
276,228,67696,6,0,P|320:232|364:212,1,69.9999952316285
300,104,68041,2,0,P|256:100|212:120,1,69.9999952316285
316,308,68385,2,0,P|376:296|424:232,1,139.999990463257,8|0,0:0|0:0,0:0:0:0:
192,152,69075,5,0,0:0:0:0:
108,268,69247,1,0,0:0:0:0:
288,216,69420,1,0,0:0:0:0:
156,80,69592,2,0,P|124:104|112:136,1,69.9999952316285,0|8,0:0|0:0,0:0:0:0:
108,268,69937,5,0,0:0:0:0:
288,216,70110,1,0,0:0:0:0:
196,84,70282,2,0,P|160:80|124:88,1,69.9999952316285
200,264,70627,1,0,0:0:0:0:
200,264,70799,2,0,P|236:276|272:268,1,69.9999952316285
160,152,71144,5,8,0:0:0:0:
266,270,71316,2,0,P|304:280|348:272,1,83.9999917144779
332,40,71834,5,0,0:0:0:0:
152,228,72006,1,0,0:0:0:0:
308,204,72178,1,0,0:0:0:0:
200,72,72351,2,0,L|128:64,1,69.9999952316285,0|8,0:0|0:0,0:0:0:0:
308,204,72696,1,0,0:0:0:0:
128,196,72868,1,0,0:0:0:0:
128,196,72954,2,0,L|56:224,1,69.9999952316285
228,336,73213,6,0,P|240:292|240:260,1,69.9999952316285
300,88,73558,2,0,L|372:88,1,69.9999952316285
212,160,73903,2,0,P|140:152|96:96,1,139.999990463257,8|0,0:0|0:0,0:0:0:0:
352,144,74592,6,0,L|416:184,1,69.9999952316285
180,80,74937,1,0,0:0:0:0:
348,56,75110,2,0,L|420:68,1,69.9999952316285
180,80,75454,5,0,0:0:0:0:
224,240,75627,1,0,0:0:0:0:
272,56,75799,1,0,0:0:0:0:
132,172,75972,2,0,L|108:240,1,69.9999952316285
272,56,76316,5,0,0:0:0:0:
72,104,76489,2,0,L|4:148,1,69.9999952316285
272,56,76834,1,0,0:0:0:0:
172,224,77006,1,8,0:0:0:0:
156,40,77178,1,0,0:0:0:0:
256,160,77351,6,0,B|296:180|344:200,1,83.9999942779542,4|0,0:0|0:0,0:0:0:0:
364,232,77696,2,0,P|376:178|381:161,1,55.9999961853028
228,320,78041,6,0,L|160:308,1,55.9999961853028
64,120,78385,5,0,0:0:0:0:
264,208,78558,1,0,0:0:0:0:
56,232,78730,1,0,0:0:0:0:
256,60,78903,1,0,0:0:0:0:
168,208,79075,2,0,P|160:268|200:312,1,90.9999896354681
100,152,79420,5,0,0:0:0:0:
324,268,79592,1,0,0:0:0:0:
360,120,79765,2,0,L|376:24,1,90.9999896354681
256,220,80110,6,0,P|268:264|296:292,1,83.9999942779542
348,304,80454,1,0,0:0:0:0:
72,280,80799,6,0,L|76:224,1,55.9999961853028
248,112,81144,5,0,0:0:0:0:
96,128,81316,1,0,0:0:0:0:
316,160,81489,2,0,L|356:264,1,90.9999896354681
360,64,81834,2,0,L|424:136,1,90.9999896354681
240,304,82178,5,0,0:0:0:0:
140,240,82351,2,0,L|120:128,1,104.999992847443
121,136,82696,1,0,0:0:0:0:
220,64,82868,2,0,L|240:40,12,17.4999988079071
308,144,83558,6,0,P|356:144|384:124,1,69.9999952316285
144,136,83903,5,0,0:0:0:0:
232,256,84075,1,0,0:0:0:0:
256,56,84247,1,0,0:0:0:0:
140,304,84420,1,0,0:0:0:0:
128,152,84592,2,0,P|80:132|40:136,1,90.9999896354681
256,284,84937,5,0,0:0:0:0:
380,136,85110,1,0,0:0:0:0:
220,184,85282,1,0,0:0:0:0:
376,248,85454,1,0,0:0:0:0:
80,252,85627,6,0,P|80:292|96:328,1,69.9999952316285,2|0,0:0|0:0,0:0:0:0:
220,212,85972,1,8,0:0:0:0:
220,212,86144,1,0,0:0:0:0:
112,152,86316,2,0,P|76:136|40:132,1,69.9999952316285,2|0,0:0|0:0,0:0:0:0:
192,264,86661,1,8,0:0:0:0:
192,264,86834,1,0,0:0:0:0:
232,120,87006,2,0,P|220:68|200:40,1,69.9999952316285,2|0,0:0|0:0,0:0:0:0:
152,176,87351,6,0,L|232:200,1,69.9999952316285
416,244,87696,1,8,0:0:0:0:
252,44,88041,1,0,0:0:0:0:
96,204,88385,6,0,L|168:248,1,83.9999942779542,4|0,0:0|0:0,0:0:0:0:
167,247,88730,1,0,0:0:0:0:
344,344,89075,6,0,L|352:288,1,55.9999961853028
236,144,89420,5,0,0:0:0:0:
208,292,89592,1,0,0:0:0:0:
316,180,89765,1,0,0:0:0:0:
144,100,89937,1,0,0:0:0:0:
120,272,90110,6,0,L|140:356,1,69.9999952316285
344,156,90454,5,0,0:0:0:0:
160,160,90627,1,0,0:0:0:0:
332,264,90799,1,0,0:0:0:0:
148,252,90972,1,0,0:0:0:0:
328,356,91144,6,0,P|364:352|404:328,1,83.9999942779542
428,284,91489,1,0,0:0:0:0:
208,284,91834,6,0,L|168:336,1,55.9999961853028
100,116,92178,5,0,0:0:0:0:
68,272,92351,1,0,0:0:0:0:
224,132,92523,2,0,L|308:160,1,69.9999952316285
132,200,92868,2,0,L|44:172,1,69.9999952316285
264,52,93213,5,0,0:0:0:0:
384,160,93385,2,0,P|392:208|376:264,1,104.999992847443
377,261,93730,1,0,0:0:0:0:
264,296,93903,2,0,L|236:308,12,17.4999988079071
108,228,94592,6,0,L|116:156,1,69.9999952316285
352,136,94937,5,0,0:0:0:0:
176,80,95110,1,0,0:0:0:0:
312,272,95282,1,0,0:0:0:0:
272,96,95454,1,0,0:0:0:0:
196,300,95627,2,0,L|108:328,1,69.9999952316285
140,116,95972,5,0,0:0:0:0:
364,156,96144,1,0,0:0:0:0:
144,208,96316,1,0,0:0:0:0:
308,60,96489,1,0,0:0:0:0:
256,192,96661,12,4,99420,0:0:0:0:
AlexZZZ
Мимо проходил...
Hard
01:11:144 - удлинить до 01:11:834 и сделать форму волны
01:13:903 - продлить до 01:14:420 и согнуть в полумесяц, лучше конец ближе к середине чтоб можно было проще закрутить спиннер
01:18:558 - заменить на три ноты 01:18:558 01:18:730 01:18:903
01:19:420 - ^также
спиннер 01:21:144 - звучит лучше если поменять на:
01:21:144 - слайдер до 01:21:316, 01:21:489 - нота, 01:21:661 - слайдер до 01:21:834
01:22:868 - этот слайдер убрать - поставить три ноты друг над другом 01:22:868 01:23:041 01:23:213
01:23:385 - слайдер убрать
01:23:558 - сюда поставить слайдер до 01:23:730
01:24:075 - чет не в ритм совсем, лучше поставить 1/2 - возврат здесь 01:24:247 и конец здесь 01:24:420 и
сам слайдер подложить под 01:23:903 ноту
01:24:592 - укоротить до 01:24:765
01:24:937 - этот тоже 1/2 слайдер (01:25:110 - возврат 01:25:282 - возврат 01:25:454 - конец)
01:27:523 (4,5,6) - определись либо друг под другом точно либо лесенкой
01:32:523 - поменять на два reverse слайдера один с концом 01:32:523 и второй с началом 01:32:868 и концом 01:33:041
01:33:213 - поменять на длинный слайдер с замедлением можно тож волной
01:35:110 - как и 01:24:075
01:35:627 - укоротить до 01:35:799
01:36:144 (2,3,4) - вместо них прикольней будет слайдеры от 01:35:972 до 01:36:058 , от 01:36:144 до 01:36:230, от 01:36:316 до 01:36:403 лесенкой или reverse slider и можешь спрятать последную ноту под ней (или нет).

Все чистое ИМХО.
Topic Starter
[ESKA]
thx
July - San
Hi! From mod req
M4M
My map: https://osu.ppy.sh/s/597903
(Mi english it's bad ok?)
mmmmm
Let's See here

NORMAL

00:32:523 (5) - (add hitsound "Finish" to be heard better)

01:18:730 (1,2) - (is too fast)

01:28:041 (5) - (Add hitsound "Finish" to be a heard Better)

01:30:799 (5) - ("Finish")

HARD

00:32:523 (5) - (Add "Finish")

00:46:834 (5) - (???)

00:55:282 (1) - (add "Finish")

The hard is too fast..(And it could be complicated for those starting in hard)

EASY

00:21:489 (3) - (add "finish")

00:32:523 (3) - (Add "Finish")

00:47:006 (1) - (Change them by circles)

00:49:765 (1) - (no, remove, and place this 00:50:454 (2) - )

00:55:282 (1) - (add "Finish")

01:03:558 (1) - (Add "Finish")

01:17:351 (1) - (add "Finish")

01:18:730 (2,3) - (put a two Short Slidders)

01:28:385 (1) - (Add "Finish")

01:35:282 (4) - (One more turn)

INSANE

01:18:558 (1) - (mmm, change this)

01:36:661 (7) - (Add "Finish")

That's all...

Nice map dude!

And Nice song!
GOOD LUCK! :)
Underdogs
when i found out zhevulture is GDing this, damn

Easy
  1. 00:11:144 (1,2) - In terms of structure/pattern, the execution is rather blunt and not intuitive. The movement (flow) that suddenly goes in opposite is actually not recommended. It will cause an unprecedented experience a newbie don't want to experience, same goes to 00:15:282 (1,1,1,2) - and etc.
  2. 00:21:489 (3) - The downbeat on the reverse slider is unneeded. It makes the rhythm underwhelmed with question marks over an unclickable strong note
  3. 00:23:558 (1,2) - Also what i meant with the movement that is not intuitive
  4. 00:48:385 (2,3) - I like to see a slider so it is consistent with 00:47:006 (1) -
  5. 00:49:765 (1) - I suggest a rhythm like this. The buildup suits perfectly before the kiai
  6. 00:52:523 (1,1) - As stated in the ranking criteria, there must be a reasonable amount of time between the spinner and the next circle/slider. Especially for newbies. It helps them recover from the spin, focusing on the next rhythm. Nerf the duration?
    01:03:558 (1,1) - ^
  7. 01:17:351 (1) - Since this is the start of kiai, I think making the rhythm more dense would actually be better as a whole
  8. I noticed that you are using a lot of spinner to cover up rhythms you cant map. Personally I think it's underwhelming and tiring. As players repeatedly need to spin when they are skipping strong beat

gonna skip normal as they base structure is hardly different from the Easy, in addition to the rhythm that is underwhelming. But here's a tip on making a Normal : Use consistent distance snap and slider velocity, this diff is not far from Easy after all

Hard
  1. 00:11:144 (1) - It's a bit surprising the rhythm used on this section is surprisingly not dense. I was expecting a few 1/2 rhythm so it can be introduced earlier, so it can give a sense of readiness before the break
  2. 00:46:489 (4,5) - Make two circles instead of slider and circle?
  3. 00:49:420 (4) - ^
  4. 00:55:282 (1) - The way you interpret this section's rhythm doesn't reflect the music properly. Speaking out of experience, there's a better way to express the music in much more appropriate matter (But I won't give the techniques properly)
  5. 01:02:523 (2,3) - Not sure what this stack is doing here. For the sake of consistency (and helping people to read the 1/2 rhythm) Please unstack
  6. 01:03:558 (1) - This spinner doesn't fit as a Hard diff. If it's Normal or Easy, i guess this can be tolerated. But missing so much important beat and replacing them with a slider doesn't tick off as right for me
  7. 01:22:006 (6,7) - This rhythm doesn't feel right for me

ZheVulture
  1. The intro is ok, but the only thing that cringed me is the slider shape you make. not gonna lie lmao
  2. 00:28:558 (1,2,3,4) - http://puu.sh/y63OA/382929db75.jpg
  3. 00:49:765 (1,2,1,2,1,2,1,2) - I don't like how these pattern is hogging onto each other. Tested ingame and don't think the pattern is that good when played, also looks bad visually. My suggestion is to keep the same distance between each notes like how you did 00:51:144 (1,2,3,4,1,2,3,4) -
  4. 01:27:696 (2,3) - I don't like this small stop. A 1/1 slider is better
  5. Kind of liked how you executed overall. Only thing that's bothering me is the structure.

Overall this map needs serious work before calling in BNs. I wish you luck
Topic Starter
[ESKA]

Underdogs wrote:

when i found out zhevulture is GDing this, damn

Easy
  1. 00:11:144 (1,2) - In terms of structure/pattern, the execution is rather blunt and not intuitive. The movement (flow) that suddenly goes in opposite is actually not recommended. It will cause an unprecedented experience a newbie don't want to experience, same goes to 00:15:282 (1,1,1,2) - and etc.
  2. 00:21:489 (3) - The downbeat on the reverse slider is unneeded. It makes the rhythm underwhelmed with question marks over an unclickable strong note
  3. 00:23:558 (1,2) - Also what i meant with the movement that is not intuitive
  4. 00:48:385 (2,3) - I like to see a slider so it is consistent with 00:47:006 (1) -
  5. 00:49:765 (1) - I suggest a rhythm like this. The buildup suits perfectly before the kiai
  6. 00:52:523 (1,1) - As stated in the ranking criteria, there must be a reasonable amount of time between the spinner and the next circle/slider. Especially for newbies. It helps them recover from the spin, focusing on the next rhythm. Nerf the duration?
    01:03:558 (1,1) - ^
  7. 01:17:351 (1) - Since this is the start of kiai, I think making the rhythm more dense would actually be better as a whole
  8. I noticed that you are using a lot of spinner to cover up rhythms you cant map. Personally I think it's underwhelming and tiring. As players repeatedly need to spin when they are skipping strong beat

gonna skip normal as they base structure is hardly different from the Easy, in addition to the rhythm that is underwhelming. But here's a tip on making a Normal : Use consistent distance snap and slider velocity, this diff is not far from Easy after all

Hard
  1. 00:11:144 (1) - It's a bit surprising the rhythm used on this section is surprisingly not dense. I was expecting a few 1/2 rhythm so it can be introduced earlier, so it can give a sense of readiness before the break
  2. 00:46:489 (4,5) - Make two circles instead of slider and circle?
  3. 00:49:420 (4) - ^
  4. 00:55:282 (1) - The way you interpret this section's rhythm doesn't reflect the music properly. Speaking out of experience, there's a better way to express the music in much more appropriate matter (But I won't give the techniques properly)
  5. 01:02:523 (2,3) - Not sure what this stack is doing here. For the sake of consistency (and helping people to read the 1/2 rhythm) Please unstack
  6. 01:03:558 (1) - This spinner doesn't fit as a Hard diff. If it's Normal or Easy, i guess this can be tolerated. But missing so much important beat and replacing them with a slider doesn't tick off as right for me
  7. 01:22:006 (6,7) - This rhythm doesn't feel right for me

ZheVulture
  1. The intro is ok, but the only thing that cringed me is the slider shape you make. not gonna lie lmao
  2. 00:28:558 (1,2,3,4) - http://puu.sh/y63OA/382929db75.jpg
  3. 00:49:765 (1,2,1,2,1,2,1,2) - I don't like how these pattern is hogging onto each other. Tested ingame and don't think the pattern is that good when played, also looks bad visually. My suggestion is to keep the same distance between each notes like how you did 00:51:144 (1,2,3,4,1,2,3,4) -
  4. 01:27:696 (2,3) - I don't like this small stop. A 1/1 slider is better
  5. Kind of liked how you executed overall. Only thing that's bothering me is the structure.

Overall this map needs serious work before calling in BNs. I wish you luck
thx a lot
Justus
Mod for mod https://osu.ppy.sh/forum/t/658387

Breakdown


00:13:213 (2) - User a regular curve instead of Bezier curve!
00:14:592 (6) - Make slider
00:15:282 (1,2,1,2,1) - Improve blankets!
00:27:696 - Very distinct sound here use active mapping for this (clickable objects)
00:48:041 (5,6) - You are using very low spacing here, which does not compliment high spacing around it
01:00:110 (1) - Make this more distinct style to make it clear it will be slower than other objs (like this 01:11:144 (1) - )
01:13:903 (3) - Why is this so slow and 01:13:213 (1,2) - are faster
01:18:558 (1) - Map with more obj player wont expect this long hold and song does not support this. Something like this would be better
01:19:247 - to 01:19:678 - Its the same thing as above ^
01:27:523 (8,9,10) - Ctrl + J these and move further away
01:29:592 (5,6,7,8,9,10) - I dont think stream compliments music that well
01:30:110 (1,2) - This looks like ugly overlap mayb change this to this? (or something similar) 01:34:247 (2,3) - This is such low spacing

Looking at the difficulty as a whole it does not have much any comfortable flow (I suggest watching pishifat's youtube videos on flow and such) It makes the map feel like just randomly placed objects. Object placement has many dirty overlaps. You should try to use more similar objects to make sections of music stand out; currently it looks like you are just using random slider shapes.
Needs a lot of work if you try to psuh for rank.
I just want to say that im not being an a-hole, but im just being honest
Topic Starter
[ESKA]
thx for mod, but i didnt do m4m req

Justus wrote:

Mod for mod https://osu.ppy.sh/forum/t/658387

Breakdown


00:13:213 (2) - User a regular curve instead of Bezier curve!
00:14:592 (6) - Make slider
00:15:282 (1,2,1,2,1) - Improve blankets!
00:27:696 - Very distinct sound here use active mapping for this (clickable objects)
00:48:041 (5,6) - You are using very low spacing here, which does not compliment high spacing around it
01:00:110 (1) - Make this more distinct style to make it clear it will be slower than other objs (like this 01:11:144 (1) - )
01:13:903 (3) - Why is this so slow and 01:13:213 (1,2) - are faster
01:18:558 (1) - Map with more obj player wont expect this long hold and song does not support this. Something like this would be better
01:19:247 - to 01:19:678 - Its the same thing as above ^
01:27:523 (8,9,10) - Ctrl + J these and move further away
01:29:592 (5,6,7,8,9,10) - I dont think stream compliments music that well
01:30:110 (1,2) - This looks like ugly overlap mayb change this to this? (or something similar) 01:34:247 (2,3) - This is such low spacing

Looking at the difficulty as a whole it does not have much any comfortable flow (I suggest watching pishifat's youtube videos on flow and such) It makes the map feel like just randomly placed objects. Object placement has many dirty overlaps. You should try to use more similar objects to make sections of music stand out; currently it looks like you are just using random slider shapes.
Needs a lot of work if you try to psuh for rank.
I just want to say that im not being an a-hole, but im just being honest
Justus

[ESKA] wrote:

thx for mod, but i didnt do m4m req
I found you and your map on the modreqs IRC channel, where you said m4m and you /np ed this map? Please dont do that again... :?: :?:
Topic Starter
[ESKA]
your beatmap has been created after i did my last m4m req :thinking:

Justus wrote:

[ESKA] wrote:

thx for mod, but i didnt do m4m req
I found you and your map on the modreqs IRC channel, where you said m4m and you /np ed this map? Please dont do that again... :?: :?:
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