Hey Guys,
i've tried so much but it won't work
still getting an error when i try to start it.
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: Font 'Segoe UI' does not support style 'Regular'.
at System.Drawing.Font.CreateNativeFont()
at System.Drawing.Font.Initialize(FontFamily family, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet, Boolean gdiVerticalFont)
at System.Drawing.Font..ctor(SerializationInfo info, StreamingContext context)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._SerializationInvoke(Object target, SignatureStruct& declaringTypeSig, SerializationInfo info, StreamingContext context)
at System.RuntimeMethodHandle.SerializationInvoke(Object target, SignatureStruct declaringTypeSig, SerializationInfo info, StreamingContext context)
at System.Reflection.RuntimeConstructorInfo.SerializationInvoke(Object target, SerializationInfo info, StreamingContext context)
at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject(Object obj, SerializationInfo info, StreamingContext context)
at System.Runtime.Serialization.ObjectManager.FixupSpecialObject(ObjectHolder holder)
at System.Runtime.Serialization.ObjectManager.DoFixups()
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
at System.Resources.ResourceReader.DeserializeObject(Int32 typeIndex)
at System.Resources.ResourceReader.LoadObjectV2(Int32 pos, ResourceTypeCode& typeCode)
at System.Resources.ResourceReader.LoadObject(Int32 pos)
at System.Resources.ResourceReader.ResourceEnumerator.get_Entry()
at System.Resources.ResourceReader.ResourceEnumerator.get_Current()
at System.ComponentModel.ComponentResourceManager.FillResources(CultureInfo culture, ResourceSet& resourceSet)
at System.ComponentModel.ComponentResourceManager.FillResources(CultureInfo culture, ResourceSet& resourceSet)
at System.ComponentModel.ComponentResourceManager.ApplyResources(Object value, String objectName, CultureInfo culture)
at System.ComponentModel.ComponentResourceManager.ApplyResources(Object value, String objectName)
at #td.#sd.#Jt()
at #td.#sd..ctor()
at #pg.#qh.#tS()
at #Yf.#Xf.Update()
at Microsoft.Xna.Framework.Game.Update()
at #pg.#qh.#vS()
at #Ae.#ef.#QF()
at #pg.#qh.Update()
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at #pg.#og.#aN()