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solfa feat.Chata - I will

posted
Total Posts
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Topic Starter
Toruta
This beatmap was submitted using in-game submission on 2017年4月16日 at 1:12:36

Artist: solfa feat.Chata
Title: I will
Source: 晴のちきっと菜の花びより
Tags: Parasol Hare Nochi Kitto Nanohana Biyori galgame konomi A s h e m u
BPM: 86
Filesize: 6972kb
Play Time: 01:44
Difficulties Available:
  1. Ashemu's Easy (1.39 stars, 125 notes)
  2. Hard (3.16 stars, 280 notes)
  3. Insane (4.19 stars, 320 notes)
Download: solfa feat.Chata - I will
Information: Scores/Beatmap Listing
---------------
感謝飛球,09kami大大上傳問題的幫助,kamiya的做圖技巧方面幫助
Garden
[General]
  1. tag里parasol后面迷之空格
  2. title: I will? ranked版本是大写的
  3. 放点自定义颜色呗
  4. design把countdown关了现在已经没什么人开了o.o,letterbox关了因为并没有break,widescreen应该需要开着因为你最后弄了个sb效果
  5. 两个难度设置的预览时间不同
  6. 似乎需要一个无声的sliderslide2,最后一段安静的地方显得有点吵
[Hard]
  1. 作为hard节奏整体的选择没有什么大问题,就是有些地方的extended slider用的不是很合适如00:35:232 (3,4) - 00:36:627 (3,4) - 00:39:418 (6,7) - 后面也是,我感觉简单的用1/1 slider代替即可,这些地方白白地增加了节奏的复杂度,也不是最合曲,00:42:819 (7) - 不是很明显的节奏hard里我觉得不需要这样的note
  2. 现在的spacing作为hard肯定是不合格的,00:22:325 (2,3) - 这间距和类似节奏的地方显得太小,别的地方都没有头尾overlap到;00:29:127 (4,5,1) - 不建议为了排版随意跳ds;kiai里面00:53:023 (1,2) - 00:56:685 (4,5) - 00:57:906 (3,4) - 等等地方完全就是insane程度的spacing了,hard里不需要完全跟ds,但这种跳还是显得比较不合适了,我觉得通过一些小跳来强调vocal/instrument或者让排版显得干净是没问题的。所以我建议这个难度开着一个比较合适的ds重新摆一遍,这样整体上spacing就不会显得乱了
  3. 忽然注意到NC好像挺乱的,看上去你是一句歌词一个NC?一般来说除了要强调的部分都是在白线上跟着重音来NC的,可以改一下
[Insane]
  1. NC问题同hard,改起来应该还是很快的
  2. 00:57:121 (6) - 仔细听了一下这里好像啥都没,我感觉这样加note不是很合适,后面类似的地方就不说了,你看看别人意见好了
  3. 00:02:267 (2,3) - 00:06:627 (1,2) - 00:25:464 (7,8) - 00:28:255 (1,2) - 01:27:906 (3,4) - 虽然不清楚你是不是想包住,我也不是很挑blanket的人,但这些地方包好肯定看上去更加精致一些
  4. 00:41:162 (8,1) - 这里spacing很可能会误读,相较于7->8略大
  5. 00:42:209 (4,5) - 这里连续的extendedslider听上去不是很合曲啊
  6. 00:51:278 (5) - 减小弧度包3的头,可以美观一点,弧度也和后面的滑条6比较配一点
  7. 01:29:650 (8) - ^ 包6的头
  8. 01:34:011 (3) - stack的话有点歪,想overlap的话再放远一点
  9. 01:44:302 (5,6,7,8,9) - 这里音高是往下走的,考虑简单调整一下排版让flow往下跑
Topic Starter
Toruta

Garden wrote:

[General]
  1. tag里parasol后面迷之空格 改了
  2. title: I will? ranked版本是大写的 改了
  3. 放点自定义颜色呗
  4. design把countdown关了现在已经没什么人开了o.o,letterbox关了因为并没有break,widescreen应该需要开着因为你最后弄了个sb效果 widescreen不知道為什麼灰了 按不了QQ
  5. 两个难度设置的预览时间不同
  6. 似乎需要一个无声的sliderslide2,最后一段安静的地方显得有点吵
[Hard]
  1. 作为hard节奏整体的选择没有什么大问题,就是有些地方的extended slider用的不是很合适如00:35:232 (3,4) - 00:36:627 (3,4) - 00:39:418 (6,7) - 后面也是,我感觉简单的用1/1 slider代替即可,这些地方白白地增加了节奏的复杂度,也不是最合曲,00:42:819 (7) - 不是很明显的节奏hard里我觉得不需要这样的note 改了大部分
  2. 现在的spacing作为hard肯定是不合格的,00:22:325 (2,3) - 这间距和类似节奏的地方显得太小,别的地方都没有头尾overlap到; 00:29:127 (4,5,1) - 不建议为了排版随意跳ds;kiai里面00:53:023 (1,2) - 00:56:685 (4,5) - 00:57:906 (3,4) - 等等地方完全就是insane程度的spacing了,hard里不需要完全跟ds,但这种跳还是显得比较不合适了,我觉得通过一些小跳来强调vocal/instrument或者让排版显得干净是没问题的。所以我建议这个难度开着一个比较合适的ds重新摆一遍,这样整体上spacing就不会显得乱了
  3. 忽然注意到NC好像挺乱的,看上去你是一句歌词一个NC?一般来说除了要强调的部分都是在白线上跟着重音来NC的,可以改一下
[Insane]
  • 全改
  1. NC问题同hard,改起来应该还是很快的 全改了
  2. 00:57:121 (6) - 仔细听了一下这里好像啥都没,我感觉这样加note不是很合适,后面类似的地方就不说了,你看看别人意见好了 del 了一些多餘的note
  3. 00:02:267 (2,3) - 00:06:627 (1,2) - 00:25:464 (7,8) - 00:28:255 (1,2) - 01:27:906 (3,4) - 虽然不清楚你是不是想包住,我也不是很挑blanket的人,但这些地方包好肯定看上去更加精致一些 我是想包住orz 不過不會 有圖嗎
  4. 00:41:162 (8,1) - 这里spacing很可能会误读,相较于7->8略大 ok
  5. 00:42:209 (4,5) - 这里连续的extendedslider听上去不是很合曲啊
  6. 00:51:278 (5) - 减小弧度包3的头,可以美观一点,弧度也和后面的滑条6比较配一点 ok
  7. 01:29:650 (8) - ^ 包6的头
  8. 01:34:011 (3) - stack的话有点歪,想overlap的话再放远一点 ok
  9. 01:44:302 (5,6,7,8,9) - 这里音高是往下走的,考虑简单调整一下排版让flow往下跑
ok
謝謝mod :)
A s h e m u
Hi frends <3

mini mod XD


Hard
  1. Use Distance Snap :3
    i think 1.3x ... XD

    if you want GD i make Hard diff PM plz XD

Insane
  1. 00:22:325 (2) - i think Ctrl+G is better XD

  2. 00:26:511 (7) - use it if you would like

  3. 00:48:488 (10) - add NC :3

  4. 00:54:418 (9) - Ctrl + G

  5. 01:43:604 (5) - add NC
Good luck bro :D
Topic Starter
Toruta

A s h e m u wrote:

Hi frends <3

mini mod XD


Hard
  1. Use Distance Snap :3
    i think 1.3x ... XD

    if you want GD i make Hard diff PM plz XD

Insane
  1. 00:22:325 (2) - i think Ctrl+G is better XD

  2. 00:26:511 (7) - use it if you would like

  3. 00:48:488 (10) - add NC :3

  4. 00:54:418 (9) - Ctrl + G

  5. 01:43:604 (5) - add NC
Insane all fixed
thank for modding>_<
[Kamiya]
from IN-GAME CHAT

[Hard]

其实整洁度不算好,如果你用1.5x最好是锁DS一直下节奏,高潮部分可以适当跳。比如:00:04:011 (4,5,1) - 00:04:534 (1,2,3) - 00:05:232 (3,4) - 这些包括后面貌似都没用到1.5x 仿佛自己随意摆的。建议用ds再检查一下自己哪些地方没摆好吧~

00:06:627 (6,1) - 00:08:197 (2,4) - 这些都可以适当的包好,因为摆放形式有包住的趋势,所以建议包住。

00:26:860 (1,2,3) - 很想提议DS摆,但是,看了下结构。嘛。用ds的话会把结构打乱。

00:31:395 (4,5) - 00:32:441 (1,3) - 没包好

00:41:511 (1,2,3,4) - 这种摆放在hard里属于难度较高的了。想想改一下

00:48:488 (6,7,8,9) - 建议摆开些,也不需要一字排,可以选择十字排。

00:49:185 (1,2) - 高潮部分为什么会要想着贴着放。。一样用DS摆

01:04:360 (5,6) - 没包好

01:10:116 (6,7) - 这里带过了不太好 节奏可以丰富点 也是进入高潮的一小部分 建议摆开一些

01:18:488 (6,7,8) - 跟前面的节奏一致吧。。

01:21:278 (5,6) - 没包好

01:32:092 (4,5) - ^

01:34:360 (3,4) - 结构简单点 就用1/4够了

01:42:556 (3,4) - 突然跳一下,虎躯一震。。。

[Insane]

00:02:267 (2,3) - 00:06:627 (7,1) - 建议包住 没包实

00:14:825 (6,7) - 节奏太突兀了 6滑条尾还是放在蓝线上吧

00:16:220 (2) - 删

00:19:011 (2) - 删

00:24:592 (2) - 删

00:27:383 (2) - ^

00:30:174 (2) - ^

00:42:209 (6,7) - 这个节奏迷。。6滑条尾放蓝线上。。

01:18:488 (6,7,8) - 节奏迷。7slider头在红线上。

最后居然还换图了 厉害厉害.jpg
很多地方用到了1/8的节奏。。。感觉整个曲子1/4的节奏就很好了的。1/8会不会过了点呢?
以上,加油把normal和ez糊出来吧。 :)
Topic Starter
Toruta

[Kamiya] wrote:

from IN-GAME CHAT

[Hard]

其实整洁度不算好,如果你用1.5x最好是锁DS一直下节奏,高潮部分可以适当跳。比如:00:04:011 (4,5,1) - 00:04:534 (1,2,3) - 00:05:232 (3,4) - 这些包括后面貌似都没用到1.5x 仿佛自己随意摆的。建议用ds再检查一下自己哪些地方没摆好吧~ ok

00:06:627 (6,1) - 00:08:197 (2,4) - 这些都可以适当的包好,因为摆放形式有包住的趋势,所以建议包住。 因為我不太會包 所以我問一下人Orz

00:26:860 (1,2,3) - 很想提议DS摆,但是,看了下结构。嘛。用ds的话会把结构打乱。 變成了ds的間距的了

00:31:395 (4,5) - 00:32:441 (1,3) - 没包好

00:41:511 (1,2,3,4) - 这种摆放在hard里属于难度较高的了。想想改一下 這個我先看看

00:48:488 (6,7,8,9) - 建议摆开些,也不需要一字排,可以选择十字排。

00:49:185 (1,2) - 高潮部分为什么会要想着贴着放。。一样用DS摆 沒注意 謝謝提醒w 已改

01:04:360 (5,6) - 没包好

01:10:116 (6,7) - 这里带过了不太好 节奏可以丰富点 也是进入高潮的一小部分 建议摆开一些 這部分一開始是有點跳的 所以改成了跟ds 是我沒掌握好改的幅度 我先再看看

01:18:488 (6,7,8) - 跟前面的节奏一致吧。。

01:21:278 (5,6) - 没包好

01:32:092 (4,5) - ^

01:34:360 (3,4) - 结构简单点 就用1/4够了 已改

01:42:556 (3,4) - 突然跳一下,虎躯一震。。。

[Insane]

00:02:267 (2,3) - 00:06:627 (7,1) - 建议包住 没包实

00:14:825 (6,7) - 节奏太突兀了 6滑条尾还是放在蓝线上吧 已改

00:16:220 (2) - 删 ok

00:19:011 (2) - 删 ok

00:24:592 (2) - 删 ok

00:27:383 (2) - ^ ok

00:30:174 (2) - ^ ok

00:42:209 (6,7) - 这个节奏迷。。6滑条尾放蓝线上。。

01:18:488 (6,7,8) - 节奏迷。7slider头在红线上。

最后居然还换图了 厉害厉害.jpg
很多地方用到了1/8的节奏。。。感觉整个曲子1/4的节奏就很好了的。1/8会不会过了点呢?
以上,加油把normal和ez糊出来吧。 :)
謝謝mod :D
A s h e m u
:D

Ashemu's Easy
osu file format v14

[General]
AudioFilename: i will.mp3
AudioLeadIn: 0
PreviewTime: 48313
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12209,79360,100813
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.899999

[Metadata]
Title:I will
TitleUnicode:I will
Artist:solfa feat.Chata
ArtistUnicode:solfa feat.茶太
Creator:khy200610140
Version:Ashemu's Easy
Source:晴のちきっと菜の花びより
Tags:Parasol Hare Nochi Kitto Nanohana Biyori galgame konomi
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Hanazawa Kana
无敌
SolarFox
hello m4m ~~
[General]
check AIMod
remove unused bookmarks

[Hard]
I recommend mapping hard difficulties (and lower) with DS for consistency
00:06:627 (6,1) - overlap looks bad
00:10:116 (1,3) - uhh better move 3 somewhere else
00:15:697 (1,2,3) - can shape better like this
00:17:092 (1,2) - this is confusing overlap..especially since it's a hard difficulty
00:20:581 (6,7) - also bad overlap
00:34:534 (7,8) - ^
00:36:278 (4,5) - ^ O.O
00:41:511 (1,3,5) - stack properly
00:44:999 (5,6,7,8,1) - for a hard difficulty i think this whole stacking pattern is really hard to read.. better do something else
00:49:185 (1,3) - hmmm there are a lot of overlap issues like this one, which looks bad and flows bad.. you need to avoid them for aesthetics and consistency...

for Hard diffs and below it is important to make them really flow well...yours doesnt flow as much so I think a remap would be better :x

[Insane]
00:05:930 (5,6) - i hear beat on blue tick
00:08:197 (3,4,5) - can shape better like this
00:10:639 (2) - mm both are strong sounds.. try two circles e.g https://osu.ppy.sh/ss/7777746
00:11:511 (5) - nc?
00:18:139 (6,1) - minor stack problem
00:22:325 (2,3) - overlap looks bad.. move (3) down?
00:35:232 (1,2,3,6,7,8) - the rhythm choice is bad imo.. something like this or this works much better
00:39:418 (5,6) - feels bad when playing.. place slider (6) closer to slider tail (5) plz
00:40:813 (1,2,3) - refer line 6
00:42:209 (6,7,8) - confusing flow imo..try ctrl+h 00:42:557 (7,8) - and blanket 00:43:430 (9) -
00:46:918 (4,5) - increase distance for emphasis
00:47:441 (6) - nc
00:48:488 (5) - nc
00:49:883 (3,6) - bad overlap
00:51:976 (1,2,3) - you seem to like this rhythm a lot lol..
00:59:650 (10,11) - I hear beat on blue tick
01:10:116 (6,7) - change into two 1/2 sliders for better emphasis
01:12:209 (3,5) - minor stack problem
01:14:302 (1,2) - mm feels bad.. remove slider (2), extend slider (1) and add a circle on blue tick
01:18:837 (7) - suddenly no sound o.o?
01:22:325 (8) - nc
01:30:871 (10,1) - increase distance for emphasis
01:33:837 (1,2,3) - you should space these evenly for aesthetics and consistency
01:36:801 (2,4) - bad overlap
01:39:767 (3,4) - ^
01:41:161 (7,8) - ^
01:44:127 (4,5) - increase distance for emphasis on strong sound

i should also mention your nc patterns are weird lol.. it feels a bit too minimal.. since this is a slow song I think it is fine to nc on the middle of two large white ticks.. e.g nc 00:08:720 (6) - 00:11:511 (4) -
and it's also fine to nc parts that needed emphasis, for example 00:34:534 (8) - where you follow vocal instead of instrument


this is all i can suggest.. good luck!!!
kunka
Hi~
From request of the m4m.
General

  1. Kiai start and end of each diff is different. I think that setting make the same is better. The kiai start thinks that 00:49:185 - is good. And the end-point is 01:33:837 -
  2. I think that soft-hitnormal doesn't match music. A sound very greatly collapses quiet music remarkably imo. I recommend its deletion.
  3. Because there isn't soft-sliderslide2, I hear the noise of the slider.
  4. Because you don't use "@Ariesbto_EV_B10_03.png", please delete it. https://puu.sh/venNC.png
  5. Setting of the combo color.
Insane

  1. 00:15:697 (1) - Because there isn't the cymbals sound, I recommend that I remove finish. 00:18:488 (1) - 00:21:278 (1) - 00:26:860 (1) - 00:29:650 (1) - 00:32:441 (1) - 00:38:023 (1) - 00:40:813 (1) - same
  2. 00:18:488 (1,2) - The space of the object is small. When open an interval, is more clean imo https://puu.sh/vek4O.jpg
  3. 00:22:325 (2,3) - I don't feel need of the overlapping. I recommend that I remove overlap.
  4. 00:46:395 (1,2,3,4,5,6,7,8,9,10,11,12,13) - It's a good combo according to consistency. However, I recommend it as follows to raise visibility. https://puu.sh/velhp.jpg
  5. 01:45:174 (1) - Finish is unnatural. This point do fade-out calmly. I remove finish and recommend that I add 5% to 01:49:185 - https://puu.sh/venxC.png

    It's necessary for the suggestion of the hit-sounds to consider other diff.
Hard

  1. 00:40:639 (9,1) - The same phrase doesn't perform stack. Reference 00:42:034 (4,5) - As a result, please remove it because stack becomes unnatural.
  2. 00:42:209 (5) - Correction of perfect stack.
  3. 00:45:871 (6,7,8,1) - It's hard to recognize stack. I recommend movement of the 00:46:395 (1) - . How about the tail of the 00:44:302 (3) - ? https://puu.sh/vemsF.jpg
  4. 00:49:011 (9,1) - The 00:49:185 (1) - is a strong sound. I don't feel need of stack. 01:11:511 (1) - same
  5. 00:51:278 (8,9) - I don't feel need of overlapping. Please compare notes of the similar rhythm and placement. Reference 00:56:860 (8,9) - Similar object 01:02:441 (7,8) -
  6. 00:57:209 (9,1,2,3,4,5) - ^ Visibility isn't good imo. How about this? https://gyazo.com/e635fe1841f7062887cde3a6db5905b9
  7. 01:03:139 (1,2) - Deletion of the overlapping.
  8. 01:39:767 (3,4) - I recommend the placement of the same pattern. Reference 01:41:161 (7,8) - So, I think that stack isn't necessary.
  9. 01:43:604 (5) - nc. It's reference in insane diff.

    A lot of overlap that is not necessary exist. I strongly recommend that I reduce them to improve visibility.
Ashemu's Easy

  1. 00:06:627 (6,1) - It doesn't have any problem to use 1/6 in a simple substance. But, when I let you link other objects, this becomes difficult for a beginner. I recommend that I change the 00:06:627 (6) - to 1circle.
  2. 00:19:534 (2,3) - Because stack is difficult, I can't recommend it for a beginner. But I may haven't any problem depending on BN because BPM is slow. Well,,After all, I recommend that I remove stack lol
  3. 00:20:930 (4,5) - ^ 01:20:930 (2,3) - same
  4. 00:40:116 (5) - I recommend 1/2 slider. You have it with the same rhythm like that before 00:34:534 (4) -
  5. 01:26:860 (3,4) - fm,,I think that rhythm such as the 01:24:069 (3) - is good. https://puu.sh/veosp.jpg
  6. 01:44:650 - I think that this sound is important. I suggest it as follows. https://puu.sh/veoR4.jpg or https://puu.sh/veoSL.jpg
ああああああああああああああああ日本の人やったぁぁああああああやらかしたぁぁあああああああああ
gl ;)
Topic Starter
Toruta

SolarFox wrote:

hello m4m ~~
[General]
check AIMod
remove unused bookmarks

[Hard]
I recommend mapping hard difficulties (and lower) with DS for consistency
00:06:627 (6,1) - overlap looks bad fixed
00:10:116 (1,3) - uhh better move 3 somewhere else changed position
00:15:697 (1,2,3) - can shape better like this
00:17:092 (1,2) - this is confusing overlap..especially since it's a hard difficulty fixed
00:20:581 (6,7) - also bad overlap fixed
00:34:534 (7,8) - ^
00:36:278 (4,5) - ^ O.O
00:41:511 (1,3,5) - stack properly fixed
00:44:999 (5,6,7,8,1) - for a hard difficulty i think this whole stacking pattern is really hard to read.. better do something else
changed to a more easier pattern
00:49:185 (1,3) - hmmm there are a lot of overlap issues like this one, which looks bad and flows bad.. you need to avoid them for aesthetics and consistency...

for Hard diffs and below it is important to make them really flow well...yours doesnt flow as much so I think a remap would be better :x


[Insane]
00:05:930 (5,6) - i hear beat on blue tick idont sure about that , wait for more mod and iwill decide
00:08:197 (3,4,5) - can shape better like this
00:10:639 (2) - mm both are strong sounds.. try two circles e.g https://osu.ppy.sh/ss/7777746 ok
00:11:511 (5) - nc? ok
00:18:139 (6,1) - minor stack problem
00:22:325 (2,3) - overlap looks bad.. move (3) down? fixed
00:35:232 (1,2,3,6,7,8) - the rhythm choice is bad imo.. something like this or this works much better
00:39:418 (5,6) - feels bad when playing.. place slider (6) closer to slider tail (5) plz
00:40:813 (1,2,3) - refer line 6
00:42:209 (6,7,8) - confusing flow imo..try ctrl+h 00:42:557 (7,8) - and blanket 00:43:430 (9) - did a big change
00:46:918 (4,5) - increase distance for emphasis
00:47:441 (6) - nc fixed
00:48:488 (5) - nc fixed
00:49:883 (3,6) - bad overlap fixed
00:51:976 (1,2,3) - you seem to like this rhythm a lot lol..
00:59:650 (10,11) - I hear beat on blue tick
01:10:116 (6,7) - change into two 1/2 sliders for better emphasis fixed
01:12:209 (3,5) - minor stack problem
01:14:302 (1,2) - mm feels bad.. remove slider (2), extend slider (1) and add a circle on blue tick fixed
01:18:837 (7) - suddenly no sound o.o? fixed
01:22:325 (8) - nc
01:30:871 (10,1) - increase distance for emphasis
01:33:837 (1,2,3) - you should space these evenly for aesthetics and consistency
01:36:801 (2,4) - bad overlap
01:39:767 (3,4) - ^
01:41:161 (7,8) - ^
01:44:127 (4,5) - increase distance for emphasis on strong sound

i should also mention your nc patterns are weird lol.. it feels a bit too minimal.. since this is a slow song I think it is fine to nc on the middle of two large white ticks.. e.g nc 00:08:720 (6) - 00:11:511 (4) -
and it's also fine to nc parts that needed emphasis, for example 00:34:534 (8) - where you follow vocal instead of instrument
i was follow vocal but after a mod i did a big change. i dont sure about this lol


this is all i can suggest.. good luck!!!
thank you ww :D
A s h e m u

kunka wrote:

Ashemu's Easy

  1. 00:06:627 (6,1) - It doesn't have any problem to use 1/6 in a simple substance. But, when I let you link other objects, this becomes difficult for a beginner. I recommend that I change the 00:06:627 (6) - to 1circle. たしかに初心者向けではない音取りですね… fix!
  2. 00:19:534 (2,3) - Because stack is difficult, I can't recommend it for a beginner. But I may haven't any problem depending on BN because BPM is slow. Well,,After all, I recommend that I remove stack lol fix!
  3. 00:20:930 (4,5) - ^ 01:20:930 (2,3) - same fix!
  4. 00:40:116 (5) - I recommend 1/2 slider. You have it with the same rhythm like that before 00:34:534 (4) - fix!
  5. 01:26:860 (3,4) - fm,,I think that rhythm such as the 01:24:069 (3) - is good. https://puu.sh/veosp.jpg 素敵… fix!
  6. 01:44:650 - I think that this sound is important. I suggest it as follows. https://puu.sh/veoR4.jpg or https://puu.sh/veoSL.jpg 折り返しのパターンに変えました fix!
ああああああああああああああああ日本の人やったぁぁああああああやらかしたぁぁあああああああああ \(^o^)/アイアムジャパニーズ
gl ;)
All fix !
MODありがとうございます(^o^)ノ 


Update plz ~ :3

Ashemu's Easy
osu file format v14

[General]
AudioFilename: i will.mp3
AudioLeadIn: 0
PreviewTime: 48313
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12209,79360,100813
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.899999

[Metadata]
Title:I will
TitleUnicode:I will
Artist:solfa feat.Chata
ArtistUnicode:solfa feat.茶太
Creator:khy200610140
Version:Ashemu's Easy
Source:晴のちきっと菜の花びより
Tags:Parasol Hare Nochi Kitto Nanohana Biyori galgame konomi
BeatmapID:1260546
BeatmapSetID:415998

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"@Ariesbto_EV_B03_05.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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12906,-100,4,2,0,45,0,0
46395,-100,4,2,0,55,0,0
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Binguo
在tag里面加上GD的ID

[Hard]
00:05:930 (5) - ctrl+j
00:08:720 (5) - 这个卡手 做顺
00:21:278 (1,2) - 还是flow的问题 至少这样 我随便摆了一下https://osu.ppy.sh/ss/7780820
00:24:767 (2) - 同第一条 然后https://osu.ppy.sh/ss/7780833 这种的你应该直接复制
00:38:023 (1,2,3,4) - 不一定要像我这样做 但是低难度还是需要考虑考虑怎么做比较顺手怎么做简单 如果能不无聊就更好https://osu.ppy.sh/ss/7780882 https://osu.ppy.sh/ss/7780889
00:46:395 (1,2,3) - hard不用全程锁间距 贴起来不好看 滑条判定送 合适的地方完全可以放开一点 https://osu.ppy.sh/ss/7780916

你可以试着用鼠标来走 改掉自己觉得不合适的地方

[lnsane]
00:06:627 (6,1) - 难看
00:35:232 (1) - 卡手 不过并不是说必须要做顺手我只是觉得这种轻柔的音乐这样有点不合适个人观点
00:52:674 (3,4,5,6) - 这个我觉得必须改了
01:31:918 (3) - 叠好 你应该有关闭打击动画吧
01:44:302 (5,6,7,8) - 我觉得这一部分你有必要统一间距

看上去不错在做的好看点 flow 在顺一点 RANK就不远了 可惜你运气不好 现在rank难度提升了

觉得合适可以在找我看 我空得很
Topic Starter
Toruta
我沒預先說是我考虑不周QAQ 不過A s h e m u是日本人ww
Topic Starter
Toruta

A s h e m u wrote:

kunka wrote:

Ashemu's Easy

  1. 00:06:627 (6,1) - It doesn't have any problem to use 1/6 in a simple substance. But, when I let you link other objects, this becomes difficult for a beginner. I recommend that I change the 00:06:627 (6) - to 1circle. たしかに初心者向けではない音取りですね… fix!
  2. 00:19:534 (2,3) - Because stack is difficult, I can't recommend it for a beginner. But I may haven't any problem depending on BN because BPM is slow. Well,,After all, I recommend that I remove stack lol fix!
  3. 00:20:930 (4,5) - ^ 01:20:930 (2,3) - same fix!
  4. 00:40:116 (5) - I recommend 1/2 slider. You have it with the same rhythm like that before 00:34:534 (4) - fix!
  5. 01:26:860 (3,4) - fm,,I think that rhythm such as the 01:24:069 (3) - is good. https://puu.sh/veosp.jpg 素敵… fix!
  6. 01:44:650 - I think that this sound is important. I suggest it as follows. https://puu.sh/veoR4.jpg or https://puu.sh/veoSL.jpg 折り返しのパターンに変えました fix!
ああああああああああああああああ日本の人やったぁぁああああああやらかしたぁぁあああああああああ \(^o^)/アイアムジャパニーズ
gl ;)
All fix !
MODありがとうございます(^o^)ノ 


Update plz ~ :3
ok ww

Ashemu's Easy
osu file format v14

[General]
AudioFilename: i will.mp3
AudioLeadIn: 0
PreviewTime: 48313
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12209,79360,100813
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.899999

[Metadata]
Title:I will
TitleUnicode:I will
Artist:solfa feat.Chata
ArtistUnicode:solfa feat.茶太
Creator:khy200610140
Version:Ashemu's Easy
Source:晴のちきっと菜の花びより
Tags:Parasol Hare Nochi Kitto Nanohana Biyori galgame konomi
BeatmapID:1260546
BeatmapSetID:415998

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"@Ariesbto_EV_B03_05.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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396,43,56860,2,0,P|360:33|304:43,1,80,8|0,0:0|0:0,0:0:0:0:
248,76,57557,6,0,P|157:115|82:114,1,160,2|8,0:0|0:0,0:0:0:0:
53,183,58604,1,0,0:0:0:0:
95,250,58953,2,0,P|172:235|256:249,1,160,2|8,0:0|0:0,0:0:0:0:
314,296,59999,1,0,0:0:0:0:
393,303,60348,6,0,P|413:232|458:160,1,160,4|8,0:0|0:0,0:0:0:0:
440,81,61395,1,0,0:0:0:0:
362,100,61743,2,0,P|344:142|322:167,1,80,2|0,0:0|0:0,0:0:0:0:
253,210,62441,2,0,P|211:228|186:250,1,80,8|0,0:0|0:0,0:0:0:0:
225,319,63139,6,0,P|144:318|107:255,1,160,2|8,0:0|0:0,0:0:0:0:
76,182,64185,1,0,0:0:0:0:
112,110,64534,2,0,P|145:134|158:172,1,80,2|0,0:0|0:0,0:0:0:0:
195,244,65232,2,0,P|233:239|277:257,1,80,8|0,0:0|0:0,0:0:0:0:
335,301,65930,2,0,P|446:236|327:179,1,320,4|2,0:0|0:0,0:0:0:0:
230,50,68023,6,0,P|191:62|137:67,1,80,2|0,0:0|0:0,0:0:0:0:
83,25,68720,2,0,P|79:101|142:147,1,160,4|8,0:0|0:0,0:0:0:0:
214,180,69767,1,0,0:0:0:0:
285,144,70116,2,0,B|357:110|357:110|438:110,1,160,2|4,0:0|0:0,0:0:0:0:
325,224,71511,6,0,P|241:219|200:157,1,160,4|8,0:0|0:0,0:0:0:0:
144,104,72557,1,0,0:0:0:0:
85,158,72906,2,0,P|50:182|12:191,1,80,2|0,0:0|0:0,0:0:0:0:
13,271,73604,2,0,P|51:280|84:303,1,80,8|0,0:0|0:0,0:0:0:0:
148,351,74302,6,0,P|221:321|310:318,1,160,2|8,0:0|0:0,0:0:0:0:
360,263,75348,1,0,0:0:0:0:
427,219,75697,2,0,L|510:234,1,80,2|0,0:0|0:0,0:0:0:0:
489,311,76395,2,0,L|410:325,1,80,8|0,0:0|0:0,0:0:0:0:
360,263,77092,6,0,P|354:186|416:139,1,160,2|8,0:0|0:0,0:0:0:0:
452,68,78139,1,0,0:0:0:0:
372,58,78488,2,0,P|337:80|287:87,1,80,2|0,0:0|0:0,0:0:0:0:
233,41,79185,2,0,P|219:78|226:118,1,80,8|0,0:0|0:0,0:0:0:0:
264,186,79883,6,0,B|222:208|182:184|182:184|145:161|108:176,1,160,2|8,0:0|0:0,0:0:0:0:
132,252,80930,1,0,0:0:0:0:
52,236,81278,2,0,P|28:168|80:96,1,160,2|4,0:0|0:0,0:0:0:0:
232,108,82674,6,0,B|275:126|314:113|314:113|352:99|392:114,1,160,4|8,0:0|0:0,0:0:0:0:
433,181,83720,1,0,0:0:0:0:
375,236,84069,2,0,P|364:298|386:364,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
433,181,85464,6,0,P|456:101|430:31,1,160,2|8,0:0|0:0,0:0:0:0:
352,13,86511,1,0,0:0:0:0:
284,55,86860,2,0,P|241:73|131:70,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
317,127,88255,2,0,P|374:246|448:128,1,320,4|2,0:0|0:0,0:0:0:0:
293,127,90348,6,0,P|284:167|294:208,1,80,2|0,0:0|0:0,0:0:0:0:
360,247,91046,2,0,P|294:284|225:247,1,160,4|8,0:0|0:0,0:0:0:0:
161,198,92092,1,0,0:0:0:0:
235,168,92441,2,0,L|219:8,1,160,4|4,0:0|0:0,0:0:0:0:
139,1,93488,1,0,0:0:0:0:
65,33,93837,6,0,L|78:195,1,160,4|2,0:0|0:0,0:0:0:0:
47,266,94883,1,0,0:0:0:0:
100,326,95232,2,0,P|121:241|74:191,1,160,0|2,0:0|0:0,0:0:0:0:
26,130,96278,1,0,0:0:0:0:
57,56,96627,2,0,B|128:99|208:47|208:47|309:26|350:104,1,320,0|2,0:0|0:0,0:0:0:0:
222,198,98720,2,0,P|226:240|244:272,1,80,2|0,0:0|0:0,0:0:0:0:
311,316,99418,6,0,P|395:317|464:281,1,160,0|2,0:0|0:0,0:0:0:0:
405,133,100813,2,0,P|321:132|252:168,1,160,0|2,0:0|0:0,0:0:0:0:
126,261,102209,2,0,P|49:233|0:170,1,160,0|2,0:0|0:0,0:0:0:0:
141,96,103604,1,0,0:0:0:0:
256,208,104302,2,0,P|264:260|256:292,2,80,2|0|4,0:0|0:0|0:0,0:0:0:0:
Binguo

khy200610140 wrote:

我沒預先說是我考虑不周QAQ 不過A s h e m u是日本人ww
有记得有个id差不多的人 没空格。我以为是国人
Topic Starter
Toruta

kunka wrote:

Hi~
From request of the m4m.
General

  1. Kiai start and end of each diff is different. I think that setting make the same is better. The kiai start thinks that 00:49:185 - is good. And the end-point is 01:33:837 - fixed
  2. I think that soft-hitnormal doesn't match music. A sound very greatly collapses quiet music remarkably imo. I recommend its deletion.
  3. Because there isn't soft-sliderslide2, I hear the noise of the slider.
  4. Because you don't use "@Ariesbto_EV_B10_03.png", please delete it. https://puu.sh/venNC.png
  5. Setting of the combo color.
Insane

  1. 00:15:697 (1) - Because there isn't the cymbals sound, I recommend that I remove finish. 00:18:488 (1) - 00:21:278 (1) - 00:26:860 (1) - 00:29:650 (1) - 00:32:441 (1) - 00:38:023 (1) - 00:40:813 (1) - same fixed
  2. 00:18:488 (1,2) - The space of the object is small. When open an interval, is more clean imo https://puu.sh/vek4O.jpg fixed
  3. 00:22:325 (2,3) - I don't feel need of the overlapping. I recommend that I remove overlap. fixed
  4. 00:46:395 (1,2,3,4,5,6,7,8,9,10,11,12,13) - It's a good combo according to consistency. However, I recommend it as follows to raise visibility. https://puu.sh/velhp.jpg fixed
  5. 01:45:174 (1) - Finish is unnatural. This point do fade-out calmly. I remove finish and recommend that I add 5% to 01:49:185 - https://puu.sh/venxC.png fixed

    It's necessary for the suggestion of the hit-sounds to consider other diff.
Hard

  1. 00:40:639 (9,1) - The same phrase doesn't perform stack. Reference 00:42:034 (4,5) - As a result, please remove it because stack becomes unnatural. 00:34:534 (7,8,1) -
  2. 00:42:209 (5) - Correction of perfect stack.
  3. 00:45:871 (6,7,8,1) - It's hard to recognize stack. I recommend movement of the 00:46:395 (1) - . How about the tail of the 00:44:302 (3) - ? https://puu.sh/vemsF.jpg
  4. 00:49:011 (9,1) - The 00:49:185 (1) - is a strong sound. I don't feel need of stack. 01:11:511 (1) - same
  5. 00:51:278 (8,9) - I don't feel need of overlapping. Please compare notes of the similar rhythm and placement. Reference 00:56:860 (8,9) - Similar object 01:02:441 (7,8) - fixed
  6. 00:57:209 (9,1,2,3,4,5) - ^ Visibility isn't good imo. How about this? change to a easier pattern
    https://gyazo.com/e635fe1841f7062887cde3a6db5905b9
  7. 01:03:139 (1,2) - Deletion of the overlapping. ok
  8. 01:39:767 (3,4) - I recommend the placement of the same pattern. Reference 01:41:161 (7,8) - So, I think that stack isn't necessary.
    color=#00FF00]ok[/color]
  9. 01:43:604 (5) - nc. It's reference in insane diff. ok

    A lot of overlap that is not necessary exist. I strongly recommend that I reduce them to improve visibility.
Ashemu's Easy

  1. 00:06:627 (6,1) - It doesn't have any problem to use 1/6 in a simple substance. But, when I let you link other objects, this becomes difficult for a beginner. I recommend that I change the 00:06:627 (6) - to 1circle.
  2. 00:19:534 (2,3) - Because stack is difficult, I can't recommend it for a beginner. But I may haven't any problem depending on BN because BPM is slow. Well,,After all, I recommend that I remove stack lol
  3. 00:20:930 (4,5) - ^ 01:20:930 (2,3) - same
  4. 00:40:116 (5) - I recommend 1/2 slider. You have it with the same rhythm like that before 00:34:534 (4) -
  5. 01:26:860 (3,4) - fm,,I think that rhythm such as the 01:24:069 (3) - is good. https://puu.sh/veosp.jpg
  6. 01:44:650 - I think that this sound is important. I suggest it as follows. https://puu.sh/veoR4.jpg or https://puu.sh/veoSL.jpg
ああああああああああああああああ日本の人やったぁぁああああああやらかしたぁぁあああああああああ
gl ;)
thank you ^_^
Topic Starter
Toruta

Misaki-Mei wrote:

在tag里面加上GD的ID

[Hard]
00:05:930 (5) - ctrl+j
00:08:720 (5) - 这个卡手 做顺 改容易了
00:21:278 (1,2) - 还是flow的问题 至少这样 我随便摆了一下https://osu.ppy.sh/ss/7780820 好,改
00:24:767 (2) - 同第一条 然后https://osu.ppy.sh/ss/7780833 这种的你应该直接复制
00:38:023 (1,2,3,4) - 不一定要像我这样做 但是低难度还是需要考虑考虑怎么做比较顺手怎么做简单 如果能不无聊就更好https://osu.ppy.sh/ss/7780882 https://osu.ppy.sh/ss/7780889 這個我再看看
00:46:395 (1,2,3) - hard不用全程锁间距 贴起来不好看 滑条判定送 合适的地方完全可以放开一点 https://osu.ppy.sh/ss/7780916
改了

你可以试着用鼠标来走 改掉自己觉得不合适的地方

[lnsane]
00:06:627 (6,1) - 难看 改了個模式 雖然不知道還難不難看(自己的審美觀就是^&(*&*(^&^(
00:35:232 (1) - 卡手 不过并不是说必须要做顺手我只是觉得这种轻柔的音乐这样有点不合适个人观点
00:52:674 (3,4,5,6) - 这个我觉得必须改了 大改了一下
01:31:918 (3) - 叠好 你应该有关闭打击动画吧 謝謝提醒w
01:44:302 (5,6,7,8) - 我觉得这一部分你有必要统一间距 這個我先看看

看上去不错在做的好看点 flow 在顺一点 RANK就不远了 可惜你运气不好 现在rank难度提升了

觉得合适可以在找我看 我空得很
看到經過上面幾個mod的時候,其實我已經改了一些地方,很多改完的部分會跟你的mod有重疊 所以我是盡量憑記憶,沒註明的項目應該都改過的了
謝謝大大的mod ^_^
Topic Starter
Toruta

Moeri wrote:

[General]
整體的NC應該可以再頻繁一倍,因為這首歌你是當做翻倍BPM(162)做的。

[Insane]
00:04:011 (6) - 這裡可以NC,因為與00:03:662 (5) - 的節奏之間的停頓的話加一個NC會比較合曲呢?
00:05:057 (2,3) - 這兩個物件因為在音樂里是屬於比較激烈的部分,可以考慮旋轉180°,然後把兩個都放在坐標481,236。這樣做也會跟前後物件更配合,更美觀。
00:05:755 (4) - 這個可以疊到00:05:930 (5) - 上面?因為之前的00:05:057 (2,3) - 疊起來了,這裡也疊起來的話會比較consistent。然後畢竟後面這裡也沒有節奏或者旋律的變化。
00:06:453 - 這裡跳過了一個比較明顯的音,不過主要是這個音明顯,然後你這裡反而是短暫的停了一下,並且去下一個物件的距離不大,會有點違和。
00:08:197 (3) - 這裡跟之前的一樣,也可以NC。
00:08:720 (6,7) - 這裡的間距相比 00:09:767 (8,9,1) - 是有點相反了?音樂里反而是變得越激烈哦。
00:10:639 (2,3) - 相比上面這裡這個更激烈。
00:16:918 (3,5,7) - 這樣的重疊錯位有點不推薦,雖然不是很大區別但是可以嘗試改一下Stack Leniency到5。
00:20:581 (7,8) - 這裡的遮擋可以考慮NC一下。
00:23:371 (4,5) - 人聲唱了四聲,改成四個圈如何?
01:17:790 (3) - 這裡可以旋轉15°,那樣的話會看起來更像一個柔和的旋轉flow。
01:19:883 (1,2,3,5,6) - 這個不錯,聽美觀的哦 繼續。
01:18:488 (1) - 可以NC,因為是個三角梗。
01:22:325 (8) - 這裡也是可以NC,不然間距跟01:21:976 (7) - 會有點奇怪。
後面這段這個音效聽起來挺有趣hhh 可惜只是最後這裡一段使用了。

[Hard]
先說一下,有些包圍(滑條包圍圈)可以再完美一點,比如00:04:534 (1,2) - 。後面的這類就先不說啦。
00:58:953 (8,9) - 這裡美觀性上的角度來看的話 可以改進。嘗試用00:58:953 (8) - 複製粘貼,點擊ctrl-H,然後擺在00:58:953 (8,10) - 之間試試?
Hard可以的,沒多少可以說的了。

[Ashemu's Easy]
不錯的,沒問題。
_Yiiiii
General
--如果要rank的话,这个set在spread上缺个Normal

Insane
--00:12:209 (3) - NC 因为这里有个DS梗。
--00:40:116 (7,8) - 感觉间距大了,而且现在这里出了个overlap也不好看。
--01:21:976 (7,8) - 推荐做overlap,否则控这一拍并且还移动感觉很奇怪。
--01:28:953 (3,4) - blanket
--01:39:767 (3,4,5) - 这个擦边很难看。
--01:42:209 (1,2,3,4) - 这种地方实在想不出啥好办法就用滑条转连打弄一个比较整齐的图形,手摆的不好看。
--01:44:302 (5) - 有新的音,NC一下
以上是具体问题,再说一下整体的问题。
--01:05:930 (1,2) - 00:49:185 (1,2) - 这都是1/2滑条后跟一个圈的节奏,而且都是圈那里没有vocal,但是DS变化很明显,这是一个kiai段普遍存在的问题。一般同节奏的DS波动幅度在0.5x之内都是没问题的,最好还是要统一,而且现在的那几个t2的搞事bn特别爱抠这种细节,推荐你早点改。注意与这种00:56:162 (6,7) - 圈上有vocal音的做区分。
--01:04:185 (4,5,6) - 一般这种有轻重音之分的地方不会用折返的,因为折返无DS变化,还是最好改一下,避开那些bn爱挑的毛病。
--00:15:348 (7,8,1) - 这种两个连续很轻的音接一个重音的地方,我推荐把两个轻音的圈做stack

Hard
--00:41:511 (2,4) - 做Hard不要搞事。
--00:44:302 (3,5) - blanket
--01:02:790 (8,1) - 全图就没用过几次变DS,干脆别用了。我记得这个时刻之前也有,都去掉吧。

Ashemu's Easy
--Wide screen support - on

没了,gl~
Topic Starter
Toruta

khy200610140 wrote:

Moeri wrote:

[General]
整體的NC應該可以再頻繁一倍,因為這首歌你是當做翻倍BPM(162)做的。

[Insane]
00:04:011 (6) - 這裡可以NC,因為與00:03:662 (5) - 的節奏之間的停頓的話加一個NC會比較合曲呢? ok
00:05:057 (2,3) - 這兩個物件因為在音樂里是屬於比較激烈的部分,可以考慮旋轉180°,然後把兩個都放在坐標481,236。這樣做也會跟前後物件更配合,更美觀。 大改了那個位置 然後也變跳了
00:05:755 (4) - 這個可以疊到00:05:930 (5) - 上面?因為之前的00:05:057 (2,3) - 疊起來了,這裡也疊起來的話會比較consistent。然後畢竟後面這裡也沒有節奏或者旋律的變化。
00:06:453 - 這裡跳過了一個比較明顯的音,不過主要是這個音明顯,然後你這裡反而是短暫的停了一下,並且去下一個物件的距離不大,會有點違和。加了音
00:08:197 (3) - 這裡跟之前的一樣,也可以NC。 ok
00:08:720 (6,7) - 這裡的間距相比 00:09:767 (8,9,1) - 是有點相反了?音樂里反而是變得越激烈哦。 改了
00:10:639 (2,3) - 相比上面這裡這個更激烈。 間距拉遠了
00:16:918 (3,5,7) - 這樣的重疊錯位有點不推薦,雖然不是很大區別但是可以嘗試改一下Stack Leniency到5。
00:20:581 (7,8) - 這裡的遮擋可以考慮NC一下。
00:23:371 (4,5) - 人聲唱了四聲,改成四個圈如何?
01:17:790 (3) - 這裡可以旋轉15°,那樣的話會看起來更像一個柔和的旋轉flow。 ok
01:19:883 (1,2,3,5,6) - 這個不錯,聽美觀的哦 繼續。
01:18:488 (1) - 可以NC,因為是個三角梗。
01:22:325 (8) - 這裡也是可以NC,不然間距跟01:21:976 (7) - 會有點奇怪。
後面這段這個音效聽起來挺有趣hhh 可惜只是最後這裡一段使用了。

[Hard]
先說一下,有些包圍(滑條包圍圈)可以再完美一點,比如00:04:534 (1,2) - 。後面的這類就先不說啦。 我是真不會包 我還以為這個已經包的很完美了Orz
00:58:953 (8,9) - 這裡美觀性上的角度來看的話 可以改進。嘗試用00:58:953 (8) - 複製粘貼,點擊ctrl-H,然後擺在00:58:953 (8,10) - 之間試試? 好 改了
Hard可以的,沒多少可以說的了。

[Ashemu's Easy]
不錯的,沒問題。
謝謝你的摸啊ww
Topic Starter
Toruta

_Yiiiii wrote:

General
--如果要rank的话,这个set在spread上缺个Normal

Insane
--00:12:209 (3) - NC 因为这里有个DS梗。
--00:40:116 (7,8) - 感觉间距大了,而且现在这里出了个overlap也不好看。拉近了距離和沒overlap了
--01:21:976 (7,8) - 推荐做overlap,否则控这一拍并且还移动感觉很奇怪。
--01:28:953 (3,4) - blanket 修改了 雖然不知道還有沒有包好
--01:39:767 (3,4,5) - 这个擦边很难看。
--01:42:209 (1,2,3,4) - 这种地方实在想不出啥好办法就用滑条转连打弄一个比较整齐的图形,手摆的不好看。後面的都重做了一次
--01:44:302 (5) - 有新的音,NC一下
以上是具体问题,再说一下整体的问题。
--01:05:930 (1,2) - 00:49:185 (1,2) - 这都是1/2滑条后跟一个圈的节奏,而且都是圈那里没有vocal,但是DS变化很明显,这是一个kiai段普遍存在的问题。一般同节奏的DS波动幅度在0.5x之内都是没问题的,最好还是要统一,而且现在的那几个t2的搞事bn特别爱抠这种细节,推荐你早点改。注意与这种00:56:162 (6,7) - 圈上有vocal音的做区分。 其實我知道我高潮段的ds有幾個部分都沒一致,但我還是沒改的方向
畢竟有些位置動了看起來就不好看了(個人感覺 ,所以我先再看看, 謝謝你啊w

--01:04:185 (4,5,6) - 一般这种有轻重音之分的地方不会用折返的,因为折返无DS变化,还是最好改一下,避开那些bn爱挑的毛病。
--00:15:348 (7,8,1) - 这种两个连续很轻的音接一个重音的地方,我推荐把两个轻音的圈做stack

Hard
--00:41:511 (2,4) - 做Hard不要搞事。 其實我也覺得這個難讀 但鎖ds也沒位置放了 那我改一下這部分的前後吧吧
--00:44:302 (3,5) - blanket 調了彎的角度 不過不知道這次有沒有包好0 0
--01:02:790 (8,1) - 全图就没用过几次变DS,干脆别用了。我记得这个时刻之前也有,都去掉吧。 我再看看

Ashemu's Easy
--Wide screen support - on

没了,gl~
謝謝摸ww
Affirmation
As you requested, I'll call you later for m4m XD

[General]
Where is Normal diff? You should add Normal diff XD

[Hard]
00:06:453 - How about add a beat here? I think this part has piano sound
00:10:116 (1,2) - How about make parallel for better seeing?
00:13:430 (2,3) - I think stack looks weird since you didn't stack at other parts
00:32:441 (1,5) - looks not good overlap imo,
00:53:023 (4,5,1) - make unstack pattern like 00:50:232 (4,5,1) -
00:59:302 (1) - Unnecessary NC imo,
01:21:103 (4,1) - could you avoid this linear overlap here? looks not so good for seeing
01:34:360 (3,4) - swap rhythm for make consistency with 01:35:755 (3,4) -
for me, not so bad, but you should make more consistent map.

[Insane]
It is Insane diff, But I don't know well what is your "Basic DS". you have to turn on DS snap when you map, then players can read well.
00:04:011 (1) - looks unnecessary NC,
00:09:767 (6,7) - How about make slider for make consistency with 00:04:185 (2) - ?
00:31:220 - try to add a beat here
00:40:813 (1,2) - antijump looks weird imo. you didn't used well.
00:47:964 (3) - add NC here for better looking
01:33:488 (3) - Just change into 2 circles since 01:33:662 - has good vocal sound.

GL
kanor
一下子忘记了ORZ
[Genal]
Letterbox in breaks:
Ashemu's Easy: 0
Hard: 1
Insane: 1

Unused hitsounds:
normal-slidertick.wav[/list]

Wave hitsounds with possible delay > 5ms:
combobreak.wav

Combo colors are not set at all diffs.

没看到Normal,要是想rank的话现在这个spread肯定是不行的


[Easy]
01:28:255 (4,1) - not sure if the stack is OK because of the low AR.
Nice diff :)

[Hard]
00:04:011 (2,3,1,2,3) - 感觉这一段难度有点爆炸...因为是个比较安静的Part
首先00:04:011 (2,3,1) - 我猜你应该没有ds,虽然说hard没规定必须DS,但是在这里我觉得没有什么一定要放开DS的理由,而且这里虽然音高但是总体还是个比较安静的部分,拉开间距总觉得不太舒服,直线flow本身也不是特别好打,建议是叠一下
00:05:057 (2,3) - 这种可以像00:05:755 (4,1) - 一样,这样就避开了意义不大的跳跃,整体也显得干净点
00:07:325 (1,2) - 这里是个个人的小建议,因为中间空了一拍,你可以就在1的滑条尾放2,这样有一种停顿感,就和你空的拍对上了,00:09:592 (2) - 这里也是
00:25:464 (1,2,3) - 没包好
00:26:860 (1,2,3) - 这种怎么说呢...我不能说这么摆不行,但是这么摆没什么美感,而且接下来无论你怎么摆都会有点浪费空间,而且如果你在前面00:04:011 (2,3,1) -这种音也只是直线三个1/2,这里的音并不强,却也这么摆就不太好了,还是建议叠起来
00:28:604 (2,3) - 节奏ctrl+G一下比较舒服
00:29:476 (5,1) - 这里建议和00:18:313 (4,1) -统一一下,因为两个是同样的节奏,如果你后面跳了,那么前面最好也小跳一下,顺便后面这个跳在hard里肯定大了,建议在缩小一点
00:32:267 (2) - 建议移到(298,304)原来的看着有些歪了
00:41:860 (3,1) - 00:51:627 (4,1) - 01:02:790 (4,1) -01:08:371 (4,1) - 01:13:953 (4,1) - 01:19:534 (4,1) - 01:28:081 (4,1) - 01:30:697 (4,1) - 这个大跳肯定要不得,还是按DS来吧,如果你想跳,比DS大2倍感觉是极限了,再大就和insane差不多
00:59:302 (1) - 这里的DS不是很明白什么意思,要不再找人检查一下DS?
01:39:418 (1,2) - 因为这里曲子已经到安静的部分了,再用这么打击感强烈的排列似乎不太好,建议把这两个合并成一个滑条
那些大跳是肯定要改的,那是insane的摆法,hard小跳就可以了

[Insane]
00:04:534 (1,3,1) - 00:22:325 (2,1) - 检查一下blanket
00:11:511 (1,1) - 这里我看了一下,实际SV没有变,所以没有必要NC
00:13:430 (2) - 这个Note放那里导致flow有点怪异,建议还是就放在前面的滑条尾上
后面不太摸得动了,简单的一点意见:因为你整体都放了比较多的跳,实际上很难通过排列去区分曲子的高潮部分和安静部分,这是个比较大的问题

GL啦 :)
Topic Starter
Toruta
感覺好無力
無論花了多少時間和心血做出來的圖,還是沒符合rank的標準。
被人詬病我做的圖ds的間距有問題,被人說我blanket等等...
不是說這些的意見都是錯的,當然我知道他們說的都是對的,如果沒有mapper們的指正,我連自己錯在哪裡都不知道。
只是我很討厭無論改了多少次,還是沒達到要求,沒改善好的自己。
ds方面,hard被人抓過,所以我有鎖ds重做了一次,改完了以後,被人說重音應該拉遠距離,拉完了距離,又被人說ds了,其實我真的很不了解做圖的標準和ds的容忍程度。
blanket也是,因為包住這一個問題,我重做了很多個位置,為的是不想有被包住的情況,因為我實在是不懂blanket的機制是什麼, 以我自己的了解,是前一個note的縮圈貼住接下來滑跳的弧,所以當我改完後還是被人抓,我真的是很不明白。
這張i will 我大改了好幾次,和一開始做出來的氣氛,排列已經完全不一樣了,可是我還是不明白為什麼這麼多mapper都能做到的基本工自己卻做不到。
也許我只是自以為是地覺得自己有努力過,根本沒其他mapper付出的努力多。
也許也是我沒天賦才會做出這麼多垃圾出來......
我都不知道應不應該繼續mapping這條路了 :(
Topic Starter
Toruta

Neoskylove wrote:

As you requested, I'll call you later for m4m XD

[General]
Where is Normal diff? You should add Normal diff XD

[Hard]
00:06:453 - How about add a beat here? I think this part has piano sound idont sureof this
00:10:116 (1,2) - How about make parallel for better seeing? ok sure
00:13:430 (2,3) - I think stack looks weird since you didn't stack at other parts fixed
00:32:441 (1,5) - looks not good overlap imo, fixed
00:53:023 (4,5,1) - make unstack pattern like 00:50:232 (4,5,1) - fixed[/color]
00:59:302 (1) - Unnecessary NC imo, fixed[/color]
01:21:103 (4,1) - could you avoid this linear overlap here? looks not so good for seeing fixed[/color]
01:34:360 (3,4) - swap rhythm for make consistency with 01:35:755 (3,4) -
for me, not so bad, but you should make more consistent map.

[Insane]
It is Insane diff, But I don't know well what is your "Basic DS". you have to turn on DS snap when you map, then players can read well.
00:04:011 (1) - looks unnecessary NC, fixed[/color]
00:09:767 (6,7) - How about make slider for make consistency with 00:04:185 (2) - ? fixed[/color]
00:31:220 - try to add a beat here
00:40:813 (1,2) - antijump looks weird imo. you didn't used well. fixed[/color]
00:47:964 (3) - add NC here for better looking
01:33:488 (3) - Just change into 2 circles since 01:33:662 - has good vocal sound.

GL
tks :)
Topic Starter
Toruta

kanor wrote:

一下子忘记了ORZ
[Genal]
Letterbox in breaks:
Ashemu's Easy: 0
Hard: 1
Insane: 1

Unused hitsounds:
normal-slidertick.wav[/list]

Wave hitsounds with possible delay > 5ms:
combobreak.wav

Combo colors are not set at all diffs.

没看到Normal,要是想rank的话现在这个spread肯定是不行的

[Easy]
01:28:255 (4,1) - not sure if the stack is OK because of the low AR.
Nice diff :)

[Hard]
00:04:011 (2,3,1,2,3) - 感觉这一段难度有点爆炸...因为是个比较安静的Part 重做了這裡
首先00:04:011 (2,3,1) - 我猜你应该没有ds,虽然说hard没规定必须DS,但是在这里我觉得没有什么一定要放开DS的理由,而且这里虽然音高但是总体还是个比较安静的部分,拉开间距总觉得不太舒服,直线flow本身也不是特别好打,建议是叠一下 ^
00:05:057 (2,3) - 这种可以像00:05:755 (4,1) - 一样,这样就避开了意义不大的跳跃,整体也显得干净点
00:07:325 (1,2) - 这里是个个人的小建议,因为中间空了一拍,你可以就在1的滑条尾放2,这样有一种停顿感,就和你空的拍对上了,00:09:592 (2) - 这里也是 是好想法 不過我不確定這樣改有沒有必要 我再看看
00:25:464 (1,2,3) - 没包好 重新包了一下 不知道這樣算不算包好
00:26:860 (1,2,3) - 这种怎么说呢...我不能说这么摆不行,但是这么摆没什么美感,而且接下来无论你怎么摆都会有点浪费空间,而且如果你在前面00:04:011 (2,3,1) -这种音也只是直线三个1/2,这里的音并不强,却也这么摆就不太好了,还是建议叠起来 fixed[/color]
00:28:604 (2,3) - 节奏ctrl+G一下比较舒服
00:29:476 (5,1) - 这里建议和00:18:313 (4,1) -统一一下,因为两个是同样的节奏,如果你后面跳了,那么前面最好也小跳一下,顺便后面这个跳在hard里肯定大了,建议在缩小一点 2個都鎖了ds
00:32:267 (2) - 建议移到(298,304)原来的看着有些歪了 ok
00:41:860 (3,1) - 00:51:627 (4,1) - 01:02:790 (4,1) -01:08:371 (4,1) - 01:13:953 (4,1) - 01:19:534 (4,1) - 01:28:081 (4,1) - 01:30:697 (4,1) - 这个大跳肯定要不得,还是按DS来吧,如果你想跳,比DS大2倍感觉是极限了,再大就和insane差不多 都重做鎖了ds
00:59:302 (1) - 这里的DS不是很明白什么意思,要不再找人检查一下DS? 已改
01:39:418 (1,2) - 因为这里曲子已经到安静的部分了,再用这么打击感强烈的排列似乎不太好,建议把这两个合并成一个滑条
那些大跳是肯定要改的,那是insane的摆法,hard小跳就可以了

[Insane]
00:04:534 (1,3,1) - 00:22:325 (2,1) - 检查一下blanket 改了雖然不知道有沒有包住
00:11:511 (1,1) - 这里我看了一下,实际SV没有变,所以没有必要NC
00:13:430 (2) - 这个Note放那里导致flow有点怪异,建议还是就放在前面的滑条尾上
后面不太摸得动了,简单的一点意见:因为你整体都放了比较多的跳,实际上很难通过排列去区分曲子的高潮部分和安静部分,这是个比较大的问题

GL啦 :)
謝謝摸 :D
我知道自己的圖是有多麼的爛了 :?
Deppyforce
[General]
no combo colors?
disable letterbox during breaks; no breaks in map

can you atleast try to smooth the sb a little bit? or just use this code/ looks cleaner
also the fact that you only do sb at end and not the kiai too is pretty weird, i recommend to find another pic and do the thing at kiai too

wheres 2* normal diff

easy diff has disabled widescreen support

[Insane]
00:05:755 (4,1) - blanket
00:09:767 (3) - should split to 2 circles imo cuz there are strong piano key on both head and end of the slider, like 00:10:639 (2,3) -
00:46:395 (1,2,3,4,5) - and 00:47:441 (1,2,3,4) - are the same, so if u mapped the sound at 00:46:743 - u should map another at 00:47:790 - too
01:03:139 (1,2,3) - the spacing from 01:03:139 (1,2) - should be smaller than 01:03:662 (2,3) - to emphasize that 01:03:837 (3) - is stronger
01:30:348 (3,4,5,6) - this spacing is too big for what the song actually is

[Hard]
00:05:057 (2,3) - stack error
00:28:255 (1,2) - blanket
00:48:488 (1,2,1) - this is way too big compared to other 1/2 ds usage pls space this less
^also if you make that a jump, 01:11:511 (1) - should be a jump too
01:21:103 (4) - stack error
01:37:674 - 01:38:023 - should be mapped too, right now it feels empty while paying to just leave those out

[Easy]
00:25:464 (3,4) - nazi blanket
00:39:767 - since u mapped alot of 1/2 already this should be mapped too cuz its a drum beat which is pretty strong compare to other 1/2 u mapped
01:33:837 (1) - can u make this different shape from 01:32:441 (4) - to emphasize new verse
Topic Starter
Toruta

Deppyforce wrote:

[General]
no combo colors?
disable letterbox during breaks; no breaks in map

can you atleast try to smooth the sb a little bit? or just use this code/ looks cleaner
sure
also the fact that you only do sb at end and not the kiai too is pretty weird, i recommend to find another pic and do the thing at kiai too

wheres 2* normal diff

easy diff has disabled widescreen support

[Insane]
00:05:755 (4,1) - blanket idont sure is that means fixed,
00:09:767 (3) - should split to 2 circles imo cuz there are strong piano key on both head and end of the slider, like 00:10:639 (2,3) -
ok
00:46:395 (1,2,3,4,5) - and 00:47:441 (1,2,3,4) - are the same, so if u mapped the sound at 00:46:743 - u should map another at 00:47:790 - too
01:03:139 (1,2,3) - the spacing from 01:03:139 (1,2) - should be smaller than 01:03:662 (2,3) - to emphasize that 01:03:837 (3) - is stronger fixed
01:30:348 (3,4,5,6) - this spacing is too big for what the song actually is fixed

[Hard]
00:05:057 (2,3) - stack error
00:28:255 (1,2) - blanket
00:48:488 (1,2,1) - this is way too big compared to other 1/2 ds usage pls space this less sure
^also if you make that a jump, 01:11:511 (1) - should be a jump too
01:21:103 (4) - stack error fixed
01:37:674 - 01:38:023 - should be mapped too, right now it feels empty while paying to just leave those out fixed

[Easy]
00:25:464 (3,4) - nazi blanket
00:39:767 - since u mapped alot of 1/2 already this should be mapped too cuz its a drum beat which is pretty strong compare to other 1/2 u mapped
01:33:837 (1) - can u make this different shape from 01:32:441 (4) - to emphasize new verse
thank you :)
Topic Starter
Toruta

khy200610140 wrote:

Deppyforce wrote:

[General]
no combo colors?
disable letterbox during breaks; no breaks in map fixed

can you atleast try to smooth the sb a little bit? or just use this code/ looks cleaner
sure
also the fact that you only do sb at end and not the kiai too is pretty weird, i recommend to find another pic and do the thing at kiai too

wheres 2* normal diff

easy diff has disabled widescreen support

[Insane]
00:05:755 (4,1) - blanket idont sure is that means fixed,
00:09:767 (3) - should split to 2 circles imo cuz there are strong piano key on both head and end of the slider, like 00:10:639 (2,3) -
ok
00:46:395 (1,2,3,4,5) - and 00:47:441 (1,2,3,4) - are the same, so if u mapped the sound at 00:46:743 - u should map another at 00:47:790 - too
01:03:139 (1,2,3) - the spacing from 01:03:139 (1,2) - should be smaller than 01:03:662 (2,3) - to emphasize that 01:03:837 (3) - is stronger fixed
01:30:348 (3,4,5,6) - this spacing is too big for what the song actually is fixed

[Hard]
00:05:057 (2,3) - stack error
00:28:255 (1,2) - blanket
00:48:488 (1,2,1) - this is way too big compared to other 1/2 ds usage pls space this less sure
^also if you make that a jump, 01:11:511 (1) - should be a jump too
01:21:103 (4) - stack error fixed
01:37:674 - 01:38:023 - should be mapped too, right now it feels empty while paying to just leave those out fixed

[Easy]
00:25:464 (3,4) - nazi blanket
00:39:767 - since u mapped alot of 1/2 already this should be mapped too cuz its a drum beat which is pretty strong compare to other 1/2 u mapped
01:33:837 (1) - can u make this different shape from 01:32:441 (4) - to emphasize new verse
thank you :)
Left
M4M will pm my map when finished

[Easy]
i recommend increasing DS a bit like 1.1x cuz notes are almost touching each other
00:40:116 (5,1) - blanket


[Hard]
00:10:639 (2) - 00:19:185 (7) - too bent, looks not nice for me
00:11:511 (1,2) - same as insane
00:21:627 - only here undermapped, i think making 00:21:278 (1) - to 1/1 reverse is better
00:22:325 (2) - ctrl J is better for flow
01:44:825 (6,1) - only here super high DS, but song's tension is super low, even though sound is relatively strong.


[Insane]
*Htsound*
use kick and snare according to song
I'll give you right usage here.

- 00:12:906 - 00:13:255 - kick(what u used to soft-hitnormal) 00:13:604 - snare(clap) >>repeats
- 00:49:185 - 00:49:709 - kick 00:49:883 - snare(clap) 00:50:581 - 00:50:930 - kick 00:51:278 - snare >>repeats in kiai
kiai's finish use was nice tho

and i recommend using S:C1's clap in whole part of song, default clap doesn't looks nice for me

*object*
00:09:767 (3,4,1) - flow is almost linear, not good cuz emphasis needed in 00:09:941 (4,1) - . and 00:09:941 (4,1) - stack seems better i think
00:12:209 (2) - tail's sound looks not enough with slider tail
00:11:511 (1,2) - and using same rhythm looks like you're saying "i'll consider this two sound similar", even though sound is very different.
00:12:906 (1,3) - blanket nazi me
00:20:930 (5,6,1) - perfect linear would be better i sure
00:40:290 (4) - first, no obvious sound and 00:40:290 (4,6) - make this one like 00:40:116 (3,5) - , pattern's consistency is bad here
00:43:430 (4,1) - increase here's DS or 00:42:906 (3,4) - . need some emphasis here.
00:51:976 (1,3) - too close looks bad here
00:57:557 (1,2,3,4,5,6,7,1) - what makes DS super high here? is this one based on song?
01:08:371 (5) - this vocal sound isn't suitable for this stack pattern i think
01:14:825 (2,3) - irregularly high DS improve pls
01:23:197 (2,3) - ^
01:28:081 (4,1) - actually high DS is needed in here
01:33:488 (3,1) - stack isn't suitable, cuz that circle's vocal sound is obvious
01:44:302 (1,2,3,4) - making DS same here is better for aesthetics.

Good Luck!
DeletedUser_423548
M4M


  • [General]
    As long as there is no Normal on this music score, it remains unranked with Star difference

  • [Ashemu's Easy]
  1. オブジェクトの間隔が短いからDistance 1.1でもいいと思うRemapなるかも?

    Left wrote:

    i recommend increasing DS a bit like 1.1x cuz notes are almost touching each other 同じ意見です
  2. 00:08:720 (3,4,5) - 流れがよくても全体で見ると不恰好に見えます
    次のDSに関しては00:10:116 (5) - の最後を少し変えるだけで1.00にはなります(コピー90°じゃなかったみたいなので)
  3. 00:11:511 (6) - Add NC
  4. 00:27:906 (2,3) - blanketすると流れが悪いです
    (2)から(3)へ移動するのは右下に移動するのに(3)ではいきなり左にAimが行くので初心者にはよくないかも
  5. 01:28:255 (4,1) - Easyではこの重なりはアウトじゃないかな?
  6. 01:30:348 (1,4) - overlap

  • [Hard]
  1. 00:10:639 (2) - The circle is better than the slider
  2. 00:21:278 (1) - Ctrl+G is better
  3. 00:22:325 (2) - Ctrl+J
  4. 00:31:743 (1) - Remove NC
  5. 00:33:837 (1) - ^
  6. 01:27:557 (3,3) - stack?
  7. 01:33:139 (3,4) - This is a big problem
Good luck! :)
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