solfa feat.Chata - I will

posted
Total Posts
37
Topic Starter
Toruta
This beatmap was submitted using in-game submission on 2017年4月16日 at 1:12:36

Artist: solfa feat.Chata
Title: I will
Source: 晴のちきっと菜の花びより
Tags: Parasol Hare Nochi Kitto Nanohana Biyori galgame konomi A s h e m u
BPM: 86
Filesize: 6972kb
Play Time: 01:44
Difficulties Available:
  1. Ashemu's Easy (1.39 stars, 125 notes)
  2. Hard (3.16 stars, 280 notes)
  3. Insane (4.19 stars, 320 notes)


Download: solfa feat.Chata - I will
Information: Scores/Beatmap Listing
---------------
感謝飛球,09kami大大上傳問題的幫助,kamiya的做圖技巧方面幫助
Garden
[General]
  1. tag里parasol后面迷之空格
  2. title: I will? ranked版本是大写的
  3. 放点自定义颜色呗
  4. design把countdown关了现在已经没什么人开了o.o,letterbox关了因为并没有break,widescreen应该需要开着因为你最后弄了个sb效果
  5. 两个难度设置的预览时间不同
  6. 似乎需要一个无声的sliderslide2,最后一段安静的地方显得有点吵

[Hard]
  1. 作为hard节奏整体的选择没有什么大问题,就是有些地方的extended slider用的不是很合适如00:35:232 (3,4) - 00:36:627 (3,4) - 00:39:418 (6,7) - 后面也是,我感觉简单的用1/1 slider代替即可,这些地方白白地增加了节奏的复杂度,也不是最合曲,00:42:819 (7) - 不是很明显的节奏hard里我觉得不需要这样的note
  2. 现在的spacing作为hard肯定是不合格的,00:22:325 (2,3) - 这间距和类似节奏的地方显得太小,别的地方都没有头尾overlap到;00:29:127 (4,5,1) - 不建议为了排版随意跳ds;kiai里面00:53:023 (1,2) - 00:56:685 (4,5) - 00:57:906 (3,4) - 等等地方完全就是insane程度的spacing了,hard里不需要完全跟ds,但这种跳还是显得比较不合适了,我觉得通过一些小跳来强调vocal/instrument或者让排版显得干净是没问题的。所以我建议这个难度开着一个比较合适的ds重新摆一遍,这样整体上spacing就不会显得乱了
  3. 忽然注意到NC好像挺乱的,看上去你是一句歌词一个NC?一般来说除了要强调的部分都是在白线上跟着重音来NC的,可以改一下

[Insane]
  1. NC问题同hard,改起来应该还是很快的
  2. 00:57:121 (6) - 仔细听了一下这里好像啥都没,我感觉这样加note不是很合适,后面类似的地方就不说了,你看看别人意见好了
  3. 00:02:267 (2,3) - 00:06:627 (1,2) - 00:25:464 (7,8) - 00:28:255 (1,2) - 01:27:906 (3,4) - 虽然不清楚你是不是想包住,我也不是很挑blanket的人,但这些地方包好肯定看上去更加精致一些
  4. 00:41:162 (8,1) - 这里spacing很可能会误读,相较于7->8略大
  5. 00:42:209 (4,5) - 这里连续的extendedslider听上去不是很合曲啊
  6. 00:51:278 (5) - 减小弧度包3的头,可以美观一点,弧度也和后面的滑条6比较配一点
  7. 01:29:650 (8) - ^ 包6的头
  8. 01:34:011 (3) - stack的话有点歪,想overlap的话再放远一点
  9. 01:44:302 (5,6,7,8,9) - 这里音高是往下走的,考虑简单调整一下排版让flow往下跑
Topic Starter
Toruta

Garden wrote:

[General]
  1. tag里parasol后面迷之空格 改了
  2. title: I will? ranked版本是大写的 改了
  3. 放点自定义颜色呗
  4. design把countdown关了现在已经没什么人开了o.o,letterbox关了因为并没有break,widescreen应该需要开着因为你最后弄了个sb效果 widescreen不知道為什麼灰了 按不了QQ
  5. 两个难度设置的预览时间不同
  6. 似乎需要一个无声的sliderslide2,最后一段安静的地方显得有点吵

[Hard]
  1. 作为hard节奏整体的选择没有什么大问题,就是有些地方的extended slider用的不是很合适如00:35:232 (3,4) - 00:36:627 (3,4) - 00:39:418 (6,7) - 后面也是,我感觉简单的用1/1 slider代替即可,这些地方白白地增加了节奏的复杂度,也不是最合曲,00:42:819 (7) - 不是很明显的节奏hard里我觉得不需要这样的note 改了大部分
  2. 现在的spacing作为hard肯定是不合格的,00:22:325 (2,3) - 这间距和类似节奏的地方显得太小,别的地方都没有头尾overlap到; 00:29:127 (4,5,1) - 不建议为了排版随意跳ds;kiai里面00:53:023 (1,2) - 00:56:685 (4,5) - 00:57:906 (3,4) - 等等地方完全就是insane程度的spacing了,hard里不需要完全跟ds,但这种跳还是显得比较不合适了,我觉得通过一些小跳来强调vocal/instrument或者让排版显得干净是没问题的。所以我建议这个难度开着一个比较合适的ds重新摆一遍,这样整体上spacing就不会显得乱了
  3. 忽然注意到NC好像挺乱的,看上去你是一句歌词一个NC?一般来说除了要强调的部分都是在白线上跟着重音来NC的,可以改一下

[Insane]
  • 全改
  1. NC问题同hard,改起来应该还是很快的 全改了
  2. 00:57:121 (6) - 仔细听了一下这里好像啥都没,我感觉这样加note不是很合适,后面类似的地方就不说了,你看看别人意见好了 del 了一些多餘的note
  3. 00:02:267 (2,3) - 00:06:627 (1,2) - 00:25:464 (7,8) - 00:28:255 (1,2) - 01:27:906 (3,4) - 虽然不清楚你是不是想包住,我也不是很挑blanket的人,但这些地方包好肯定看上去更加精致一些 我是想包住orz 不過不會 有圖嗎
  4. 00:41:162 (8,1) - 这里spacing很可能会误读,相较于7->8略大 ok
  5. 00:42:209 (4,5) - 这里连续的extendedslider听上去不是很合曲啊
  6. 00:51:278 (5) - 减小弧度包3的头,可以美观一点,弧度也和后面的滑条6比较配一点
    ok
  7. 01:29:650 (8) - ^ 包6的头
  8. 01:34:011 (3) - stack的话有点歪,想overlap的话再放远一点 ok
  9. 01:44:302 (5,6,7,8,9) - 这里音高是往下走的,考虑简单调整一下排版让flow往下跑
ok
謝謝mod :)
A s h e m u
Hi frends <3

mini mod XD


Hard
  1. Use Distance Snap :3
    i think 1.3x ... XD

    if you want GD i make Hard diff PM plz XD



Insane
  1. 00:22:325 (2) - i think Ctrl+G is better XD

  2. 00:26:511 (7) - use it if you would like
  3. 00:48:488 (10) - add NC :3

  4. 00:54:418 (9) - Ctrl + G

  5. 01:43:604 (5) - add NC


Good luck bro :D
Topic Starter
Toruta

A s h e m u wrote:

Hi frends <3

mini mod XD


Hard
  1. Use Distance Snap :3
    i think 1.3x ... XD

    if you want GD i make Hard diff PM plz XD



Insane
  1. 00:22:325 (2) - i think Ctrl+G is better XD

  2. 00:26:511 (7) - use it if you would like
  3. 00:48:488 (10) - add NC :3

  4. 00:54:418 (9) - Ctrl + G

  5. 01:43:604 (5) - add NC
Insane all fixed
thank for modding>_<
[Kamiya]
from IN-GAME CHAT

[Hard]

其实整洁度不算好,如果你用1.5x最好是锁DS一直下节奏,高潮部分可以适当跳。比如:00:04:011 (4,5,1) - 00:04:534 (1,2,3) - 00:05:232 (3,4) - 这些包括后面貌似都没用到1.5x 仿佛自己随意摆的。建议用ds再检查一下自己哪些地方没摆好吧~

00:06:627 (6,1) - 00:08:197 (2,4) - 这些都可以适当的包好,因为摆放形式有包住的趋势,所以建议包住。

00:26:860 (1,2,3) - 很想提议DS摆,但是,看了下结构。嘛。用ds的话会把结构打乱。

00:31:395 (4,5) - 00:32:441 (1,3) - 没包好

00:41:511 (1,2,3,4) - 这种摆放在hard里属于难度较高的了。想想改一下

00:48:488 (6,7,8,9) - 建议摆开些,也不需要一字排,可以选择十字排。

00:49:185 (1,2) - 高潮部分为什么会要想着贴着放。。一样用DS摆

01:04:360 (5,6) - 没包好

01:10:116 (6,7) - 这里带过了不太好 节奏可以丰富点 也是进入高潮的一小部分 建议摆开一些

01:18:488 (6,7,8) - 跟前面的节奏一致吧。。

01:21:278 (5,6) - 没包好

01:32:092 (4,5) - ^

01:34:360 (3,4) - 结构简单点 就用1/4够了

01:42:556 (3,4) - 突然跳一下,虎躯一震。。。

[Insane]

00:02:267 (2,3) - 00:06:627 (7,1) - 建议包住 没包实

00:14:825 (6,7) - 节奏太突兀了 6滑条尾还是放在蓝线上吧

00:16:220 (2) - 删

00:19:011 (2) - 删

00:24:592 (2) - 删

00:27:383 (2) - ^

00:30:174 (2) - ^

00:42:209 (6,7) - 这个节奏迷。。6滑条尾放蓝线上。。

01:18:488 (6,7,8) - 节奏迷。7slider头在红线上。

最后居然还换图了 厉害厉害.jpg
很多地方用到了1/8的节奏。。。感觉整个曲子1/4的节奏就很好了的。1/8会不会过了点呢?
以上,加油把normal和ez糊出来吧。 :)
Topic Starter
Toruta

[Kamiya] wrote:

from IN-GAME CHAT

[Hard]

其实整洁度不算好,如果你用1.5x最好是锁DS一直下节奏,高潮部分可以适当跳。比如:00:04:011 (4,5,1) - 00:04:534 (1,2,3) - 00:05:232 (3,4) - 这些包括后面貌似都没用到1.5x 仿佛自己随意摆的。建议用ds再检查一下自己哪些地方没摆好吧~ ok

00:06:627 (6,1) - 00:08:197 (2,4) - 这些都可以适当的包好,因为摆放形式有包住的趋势,所以建议包住。 因為我不太會包 所以我問一下人Orz

00:26:860 (1,2,3) - 很想提议DS摆,但是,看了下结构。嘛。用ds的话会把结构打乱。 變成了ds的間距的了

00:31:395 (4,5) - 00:32:441 (1,3) - 没包好

00:41:511 (1,2,3,4) - 这种摆放在hard里属于难度较高的了。想想改一下 這個我先看看

00:48:488 (6,7,8,9) - 建议摆开些,也不需要一字排,可以选择十字排。

00:49:185 (1,2) - 高潮部分为什么会要想着贴着放。。一样用DS摆 沒注意 謝謝提醒w 已改

01:04:360 (5,6) - 没包好

01:10:116 (6,7) - 这里带过了不太好 节奏可以丰富点 也是进入高潮的一小部分 建议摆开一些 這部分一開始是有點跳的 所以改成了跟ds 是我沒掌握好改的幅度 我先再看看

01:18:488 (6,7,8) - 跟前面的节奏一致吧。。

01:21:278 (5,6) - 没包好

01:32:092 (4,5) - ^

01:34:360 (3,4) - 结构简单点 就用1/4够了 已改

01:42:556 (3,4) - 突然跳一下,虎躯一震。。。

[Insane]

00:02:267 (2,3) - 00:06:627 (7,1) - 建议包住 没包实

00:14:825 (6,7) - 节奏太突兀了 6滑条尾还是放在蓝线上吧 已改

00:16:220 (2) - 删 ok

00:19:011 (2) - 删 ok

00:24:592 (2) - 删 ok

00:27:383 (2) - ^ ok

00:30:174 (2) - ^ ok

00:42:209 (6,7) - 这个节奏迷。。6滑条尾放蓝线上。。

01:18:488 (6,7,8) - 节奏迷。7slider头在红线上。

最后居然还换图了 厉害厉害.jpg
很多地方用到了1/8的节奏。。。感觉整个曲子1/4的节奏就很好了的。1/8会不会过了点呢?
以上,加油把normal和ez糊出来吧。 :)
謝謝mod :D
A s h e m u
:D

osu file format v14

[General]
AudioFilename: i will.mp3
AudioLeadIn: 0
PreviewTime: 48313
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12209,79360,100813
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.899999

[Metadata]
Title:I will
TitleUnicode:I will
Artist:solfa feat.Chata
ArtistUnicode:solfa feat.茶太
Creator:khy200610140
Version:Ashemu's Easy
Source:晴のちきっと菜の花びより
Tags:Parasol Hare Nochi Kitto Nanohana Biyori galgame konomi
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
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//Storyboard Sound Samples

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Hanazawa Kana
无敌
SolarFox
hello m4m ~~
[General]
check AIMod
remove unused bookmarks

[Hard]
I recommend mapping hard difficulties (and lower) with DS for consistency
00:06:627 (6,1) - overlap looks bad
00:10:116 (1,3) - uhh better move 3 somewhere else
00:15:697 (1,2,3) - can shape better like this
00:17:092 (1,2) - this is confusing overlap..especially since it's a hard difficulty
00:20:581 (6,7) - also bad overlap
00:34:534 (7,8) - ^
00:36:278 (4,5) - ^ O.O
00:41:511 (1,3,5) - stack properly
00:44:999 (5,6,7,8,1) - for a hard difficulty i think this whole stacking pattern is really hard to read.. better do something else
00:49:185 (1,3) - hmmm there are a lot of overlap issues like this one, which looks bad and flows bad.. you need to avoid them for aesthetics and consistency...

for Hard diffs and below it is important to make them really flow well...yours doesnt flow as much so I think a remap would be better :x

[Insane]
00:05:930 (5,6) - i hear beat on blue tick
00:08:197 (3,4,5) - can shape better like this
00:10:639 (2) - mm both are strong sounds.. try two circles e.g https://osu.ppy.sh/ss/7777746
00:11:511 (5) - nc?
00:18:139 (6,1) - minor stack problem
00:22:325 (2,3) - overlap looks bad.. move (3) down?
00:35:232 (1,2,3,6,7,8) - the rhythm choice is bad imo.. something like this or this works much better
00:39:418 (5,6) - feels bad when playing.. place slider (6) closer to slider tail (5) plz
00:40:813 (1,2,3) - refer line 6
00:42:209 (6,7,8) - confusing flow imo..try ctrl+h 00:42:557 (7,8) - and blanket 00:43:430 (9) -
00:46:918 (4,5) - increase distance for emphasis
00:47:441 (6) - nc
00:48:488 (5) - nc
00:49:883 (3,6) - bad overlap
00:51:976 (1,2,3) - you seem to like this rhythm a lot lol..
00:59:650 (10,11) - I hear beat on blue tick
01:10:116 (6,7) - change into two 1/2 sliders for better emphasis
01:12:209 (3,5) - minor stack problem
01:14:302 (1,2) - mm feels bad.. remove slider (2), extend slider (1) and add a circle on blue tick
01:18:837 (7) - suddenly no sound o.o?
01:22:325 (8) - nc
01:30:871 (10,1) - increase distance for emphasis
01:33:837 (1,2,3) - you should space these evenly for aesthetics and consistency
01:36:801 (2,4) - bad overlap
01:39:767 (3,4) - ^
01:41:161 (7,8) - ^
01:44:127 (4,5) - increase distance for emphasis on strong sound

i should also mention your nc patterns are weird lol.. it feels a bit too minimal.. since this is a slow song I think it is fine to nc on the middle of two large white ticks.. e.g nc 00:08:720 (6) - 00:11:511 (4) -
and it's also fine to nc parts that needed emphasis, for example 00:34:534 (8) - where you follow vocal instead of instrument


this is all i can suggest.. good luck!!!
kunka
Hi~
From request of the m4m.
General

  1. Kiai start and end of each diff is different. I think that setting make the same is better. The kiai start thinks that 00:49:185 - is good. And the end-point is 01:33:837 -
  2. I think that soft-hitnormal doesn't match music. A sound very greatly collapses quiet music remarkably imo. I recommend its deletion.
  3. Because there isn't soft-sliderslide2, I hear the noise of the slider.
  4. Because you don't use "@Ariesbto_EV_B10_03.png", please delete it. https://puu.sh/venNC.png
  5. Setting of the combo color.
Insane

  1. 00:15:697 (1) - Because there isn't the cymbals sound, I recommend that I remove finish. 00:18:488 (1) - 00:21:278 (1) - 00:26:860 (1) - 00:29:650 (1) - 00:32:441 (1) - 00:38:023 (1) - 00:40:813 (1) - same
  2. 00:18:488 (1,2) - The space of the object is small. When open an interval, is more clean imo https://puu.sh/vek4O.jpg
  3. 00:22:325 (2,3) - I don't feel need of the overlapping. I recommend that I remove overlap.
  4. 00:46:395 (1,2,3,4,5,6,7,8,9,10,11,12,13) - It's a good combo according to consistency. However, I recommend it as follows to raise visibility. https://puu.sh/velhp.jpg
  5. 01:45:174 (1) - Finish is unnatural. This point do fade-out calmly. I remove finish and recommend that I add 5% to 01:49:185 - https://puu.sh/venxC.png

    It's necessary for the suggestion of the hit-sounds to consider other diff.
Hard

  1. 00:40:639 (9,1) - The same phrase doesn't perform stack. Reference 00:42:034 (4,5) - As a result, please remove it because stack becomes unnatural.
  2. 00:42:209 (5) - Correction of perfect stack.
  3. 00:45:871 (6,7,8,1) - It's hard to recognize stack. I recommend movement of the 00:46:395 (1) - . How about the tail of the 00:44:302 (3) - ? https://puu.sh/vemsF.jpg
  4. 00:49:011 (9,1) - The 00:49:185 (1) - is a strong sound. I don't feel need of stack. 01:11:511 (1) - same
  5. 00:51:278 (8,9) - I don't feel need of overlapping. Please compare notes of the similar rhythm and placement. Reference 00:56:860 (8,9) - Similar object 01:02:441 (7,8) -
  6. 00:57:209 (9,1,2,3,4,5) - ^ Visibility isn't good imo. How about this? https://gyazo.com/e635fe1841f7062887cde3a6db5905b9
  7. 01:03:139 (1,2) - Deletion of the overlapping.
  8. 01:39:767 (3,4) - I recommend the placement of the same pattern. Reference 01:41:161 (7,8) - So, I think that stack isn't necessary.
  9. 01:43:604 (5) - nc. It's reference in insane diff.

    A lot of overlap that is not necessary exist. I strongly recommend that I reduce them to improve visibility.
Ashemu's Easy

  1. 00:06:627 (6,1) - It doesn't have any problem to use 1/6 in a simple substance. But, when I let you link other objects, this becomes difficult for a beginner. I recommend that I change the 00:06:627 (6) - to 1circle.
  2. 00:19:534 (2,3) - Because stack is difficult, I can't recommend it for a beginner. But I may haven't any problem depending on BN because BPM is slow. Well,,After all, I recommend that I remove stack lol
  3. 00:20:930 (4,5) - ^ 01:20:930 (2,3) - same
  4. 00:40:116 (5) - I recommend 1/2 slider. You have it with the same rhythm like that before 00:34:534 (4) -
  5. 01:26:860 (3,4) - fm,,I think that rhythm such as the 01:24:069 (3) - is good. https://puu.sh/veosp.jpg
  6. 01:44:650 - I think that this sound is important. I suggest it as follows. https://puu.sh/veoR4.jpg or https://puu.sh/veoSL.jpg


ああああああああああああああああ日本の人やったぁぁああああああやらかしたぁぁあああああああああ
gl ;)
Topic Starter
Toruta

SolarFox wrote:

hello m4m ~~
[General]
check AIMod
remove unused bookmarks

[Hard]
I recommend mapping hard difficulties (and lower) with DS for consistency
00:06:627 (6,1) - overlap looks bad fixed
00:10:116 (1,3) - uhh better move 3 somewhere else changed position
00:15:697 (1,2,3) - can shape better like this
00:17:092 (1,2) - this is confusing overlap..especially since it's a hard difficulty fixed
00:20:581 (6,7) - also bad overlap fixed
00:34:534 (7,8) - ^
00:36:278 (4,5) - ^ O.O
00:41:511 (1,3,5) - stack properly fixed
00:44:999 (5,6,7,8,1) - for a hard difficulty i think this whole stacking pattern is really hard to read.. better do something else
changed to a more easier pattern
00:49:185 (1,3) - hmmm there are a lot of overlap issues like this one, which looks bad and flows bad.. you need to avoid them for aesthetics and consistency...

for Hard diffs and below it is important to make them really flow well...yours doesnt flow as much so I think a remap would be better :x


[Insane]
00:05:930 (5,6) - i hear beat on blue tick idont sure about that , wait for more mod and iwill decide
00:08:197 (3,4,5) - can shape better like this
00:10:639 (2) - mm both are strong sounds.. try two circles e.g https://osu.ppy.sh/ss/7777746 ok
00:11:511 (5) - nc? ok
00:18:139 (6,1) - minor stack problem
00:22:325 (2,3) - overlap looks bad.. move (3) down? fixed
00:35:232 (1,2,3,6,7,8) - the rhythm choice is bad imo.. something like this or this works much better
00:39:418 (5,6) - feels bad when playing.. place slider (6) closer to slider tail (5) plz
00:40:813 (1,2,3) - refer line 6
00:42:209 (6,7,8) - confusing flow imo..try ctrl+h 00:42:557 (7,8) - and blanket 00:43:430 (9) - did a big change
00:46:918 (4,5) - increase distance for emphasis
00:47:441 (6) - nc fixed
00:48:488 (5) - nc fixed
00:49:883 (3,6) - bad overlap fixed
00:51:976 (1,2,3) - you seem to like this rhythm a lot lol..
00:59:650 (10,11) - I hear beat on blue tick
01:10:116 (6,7) - change into two 1/2 sliders for better emphasis fixed
01:12:209 (3,5) - minor stack problem
01:14:302 (1,2) - mm feels bad.. remove slider (2), extend slider (1) and add a circle on blue tick fixed
01:18:837 (7) - suddenly no sound o.o? fixed
01:22:325 (8) - nc
01:30:871 (10,1) - increase distance for emphasis
01:33:837 (1,2,3) - you should space these evenly for aesthetics and consistency
01:36:801 (2,4) - bad overlap
01:39:767 (3,4) - ^
01:41:161 (7,8) - ^
01:44:127 (4,5) - increase distance for emphasis on strong sound

i should also mention your nc patterns are weird lol.. it feels a bit too minimal.. since this is a slow song I think it is fine to nc on the middle of two large white ticks.. e.g nc 00:08:720 (6) - 00:11:511 (4) -
and it's also fine to nc parts that needed emphasis, for example 00:34:534 (8) - where you follow vocal instead of instrument
i was follow vocal but after a mod i did a big change. i dont sure about this lol


this is all i can suggest.. good luck!!!
thank you ww :D
A s h e m u

kunka wrote:

Ashemu's Easy

  1. 00:06:627 (6,1) - It doesn't have any problem to use 1/6 in a simple substance. But, when I let you link other objects, this becomes difficult for a beginner. I recommend that I change the 00:06:627 (6) - to 1circle. たしかに初心者向けではない音取りですね… fix!
  2. 00:19:534 (2,3) - Because stack is difficult, I can't recommend it for a beginner. But I may haven't any problem depending on BN because BPM is slow. Well,,After all, I recommend that I remove stack lol fix!
  3. 00:20:930 (4,5) - ^ 01:20:930 (2,3) - same fix!
  4. 00:40:116 (5) - I recommend 1/2 slider. You have it with the same rhythm like that before 00:34:534 (4) - fix!
  5. 01:26:860 (3,4) - fm,,I think that rhythm such as the 01:24:069 (3) - is good. https://puu.sh/veosp.jpg 素敵… fix!
  6. 01:44:650 - I think that this sound is important. I suggest it as follows. https://puu.sh/veoR4.jpg or https://puu.sh/veoSL.jpg 折り返しのパターンに変えました fix!


ああああああああああああああああ日本の人やったぁぁああああああやらかしたぁぁあああああああああ \(^o^)/アイアムジャパニーズ
gl ;)
All fix !
MODありがとうございます(^o^)ノ 


Update plz ~ :3

osu file format v14

[General]
AudioFilename: i will.mp3
AudioLeadIn: 0
PreviewTime: 48313
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12209,79360,100813
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.899999

[Metadata]
Title:I will
TitleUnicode:I will
Artist:solfa feat.Chata
ArtistUnicode:solfa feat.茶太
Creator:khy200610140
Version:Ashemu's Easy
Source:晴のちきっと菜の花びより
Tags:Parasol Hare Nochi Kitto Nanohana Biyori galgame konomi
BeatmapID:1260546
BeatmapSetID:415998

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"@Ariesbto_EV_B03_05.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1744,697.674418604651,4,2,0,30,1,0
12906,-100,4,2,0,45,0,0
46395,-100,4,2,0,55,0,0
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Binguo
在tag里面加上GD的ID

[Hard]
00:05:930 (5) - ctrl+j
00:08:720 (5) - 这个卡手 做顺
00:21:278 (1,2) - 还是flow的问题 至少这样 我随便摆了一下https://osu.ppy.sh/ss/7780820
00:24:767 (2) - 同第一条 然后https://osu.ppy.sh/ss/7780833 这种的你应该直接复制
00:38:023 (1,2,3,4) - 不一定要像我这样做 但是低难度还是需要考虑考虑怎么做比较顺手怎么做简单 如果能不无聊就更好https://osu.ppy.sh/ss/7780882 https://osu.ppy.sh/ss/7780889
00:46:395 (1,2,3) - hard不用全程锁间距 贴起来不好看 滑条判定送 合适的地方完全可以放开一点 https://osu.ppy.sh/ss/7780916

你可以试着用鼠标来走 改掉自己觉得不合适的地方

[lnsane]
00:06:627 (6,1) - 难看
00:35:232 (1) - 卡手 不过并不是说必须要做顺手我只是觉得这种轻柔的音乐这样有点不合适个人观点
00:52:674 (3,4,5,6) - 这个我觉得必须改了
01:31:918 (3) - 叠好 你应该有关闭打击动画吧
01:44:302 (5,6,7,8) - 我觉得这一部分你有必要统一间距

看上去不错在做的好看点 flow 在顺一点 RANK就不远了 可惜你运气不好 现在rank难度提升了

觉得合适可以在找我看 我空得很
Topic Starter
Toruta
我沒預先說是我考虑不周QAQ 不過A s h e m u是日本人ww
Topic Starter
Toruta

A s h e m u wrote:

kunka wrote:

Ashemu's Easy

  1. 00:06:627 (6,1) - It doesn't have any problem to use 1/6 in a simple substance. But, when I let you link other objects, this becomes difficult for a beginner. I recommend that I change the 00:06:627 (6) - to 1circle. たしかに初心者向けではない音取りですね… fix!
  2. 00:19:534 (2,3) - Because stack is difficult, I can't recommend it for a beginner. But I may haven't any problem depending on BN because BPM is slow. Well,,After all, I recommend that I remove stack lol fix!
  3. 00:20:930 (4,5) - ^ 01:20:930 (2,3) - same fix!
  4. 00:40:116 (5) - I recommend 1/2 slider. You have it with the same rhythm like that before 00:34:534 (4) - fix!
  5. 01:26:860 (3,4) - fm,,I think that rhythm such as the 01:24:069 (3) - is good. https://puu.sh/veosp.jpg 素敵… fix!
  6. 01:44:650 - I think that this sound is important. I suggest it as follows. https://puu.sh/veoR4.jpg or https://puu.sh/veoSL.jpg 折り返しのパターンに変えました fix!


ああああああああああああああああ日本の人やったぁぁああああああやらかしたぁぁあああああああああ \(^o^)/アイアムジャパニーズ
gl ;)
All fix !
MODありがとうございます(^o^)ノ 


Update plz ~ :3
ok ww

osu file format v14

[General]
AudioFilename: i will.mp3
AudioLeadIn: 0
PreviewTime: 48313
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12209,79360,100813
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.899999

[Metadata]
Title:I will
TitleUnicode:I will
Artist:solfa feat.Chata
ArtistUnicode:solfa feat.茶太
Creator:khy200610140
Version:Ashemu's Easy
Source:晴のちきっと菜の花びより
Tags:Parasol Hare Nochi Kitto Nanohana Biyori galgame konomi
BeatmapID:1260546
BeatmapSetID:415998

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
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248,76,57557,6,0,P|157:115|82:114,1,160,2|8,0:0|0:0,0:0:0:0:
53,183,58604,1,0,0:0:0:0:
95,250,58953,2,0,P|172:235|256:249,1,160,2|8,0:0|0:0,0:0:0:0:
314,296,59999,1,0,0:0:0:0:
393,303,60348,6,0,P|413:232|458:160,1,160,4|8,0:0|0:0,0:0:0:0:
440,81,61395,1,0,0:0:0:0:
362,100,61743,2,0,P|344:142|322:167,1,80,2|0,0:0|0:0,0:0:0:0:
253,210,62441,2,0,P|211:228|186:250,1,80,8|0,0:0|0:0,0:0:0:0:
225,319,63139,6,0,P|144:318|107:255,1,160,2|8,0:0|0:0,0:0:0:0:
76,182,64185,1,0,0:0:0:0:
112,110,64534,2,0,P|145:134|158:172,1,80,2|0,0:0|0:0,0:0:0:0:
195,244,65232,2,0,P|233:239|277:257,1,80,8|0,0:0|0:0,0:0:0:0:
335,301,65930,2,0,P|446:236|327:179,1,320,4|2,0:0|0:0,0:0:0:0:
230,50,68023,6,0,P|191:62|137:67,1,80,2|0,0:0|0:0,0:0:0:0:
83,25,68720,2,0,P|79:101|142:147,1,160,4|8,0:0|0:0,0:0:0:0:
214,180,69767,1,0,0:0:0:0:
285,144,70116,2,0,B|357:110|357:110|438:110,1,160,2|4,0:0|0:0,0:0:0:0:
325,224,71511,6,0,P|241:219|200:157,1,160,4|8,0:0|0:0,0:0:0:0:
144,104,72557,1,0,0:0:0:0:
85,158,72906,2,0,P|50:182|12:191,1,80,2|0,0:0|0:0,0:0:0:0:
13,271,73604,2,0,P|51:280|84:303,1,80,8|0,0:0|0:0,0:0:0:0:
148,351,74302,6,0,P|221:321|310:318,1,160,2|8,0:0|0:0,0:0:0:0:
360,263,75348,1,0,0:0:0:0:
427,219,75697,2,0,L|510:234,1,80,2|0,0:0|0:0,0:0:0:0:
489,311,76395,2,0,L|410:325,1,80,8|0,0:0|0:0,0:0:0:0:
360,263,77092,6,0,P|354:186|416:139,1,160,2|8,0:0|0:0,0:0:0:0:
452,68,78139,1,0,0:0:0:0:
372,58,78488,2,0,P|337:80|287:87,1,80,2|0,0:0|0:0,0:0:0:0:
233,41,79185,2,0,P|219:78|226:118,1,80,8|0,0:0|0:0,0:0:0:0:
264,186,79883,6,0,B|222:208|182:184|182:184|145:161|108:176,1,160,2|8,0:0|0:0,0:0:0:0:
132,252,80930,1,0,0:0:0:0:
52,236,81278,2,0,P|28:168|80:96,1,160,2|4,0:0|0:0,0:0:0:0:
232,108,82674,6,0,B|275:126|314:113|314:113|352:99|392:114,1,160,4|8,0:0|0:0,0:0:0:0:
433,181,83720,1,0,0:0:0:0:
375,236,84069,2,0,P|364:298|386:364,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
433,181,85464,6,0,P|456:101|430:31,1,160,2|8,0:0|0:0,0:0:0:0:
352,13,86511,1,0,0:0:0:0:
284,55,86860,2,0,P|241:73|131:70,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
317,127,88255,2,0,P|374:246|448:128,1,320,4|2,0:0|0:0,0:0:0:0:
293,127,90348,6,0,P|284:167|294:208,1,80,2|0,0:0|0:0,0:0:0:0:
360,247,91046,2,0,P|294:284|225:247,1,160,4|8,0:0|0:0,0:0:0:0:
161,198,92092,1,0,0:0:0:0:
235,168,92441,2,0,L|219:8,1,160,4|4,0:0|0:0,0:0:0:0:
139,1,93488,1,0,0:0:0:0:
65,33,93837,6,0,L|78:195,1,160,4|2,0:0|0:0,0:0:0:0:
47,266,94883,1,0,0:0:0:0:
100,326,95232,2,0,P|121:241|74:191,1,160,0|2,0:0|0:0,0:0:0:0:
26,130,96278,1,0,0:0:0:0:
57,56,96627,2,0,B|128:99|208:47|208:47|309:26|350:104,1,320,0|2,0:0|0:0,0:0:0:0:
222,198,98720,2,0,P|226:240|244:272,1,80,2|0,0:0|0:0,0:0:0:0:
311,316,99418,6,0,P|395:317|464:281,1,160,0|2,0:0|0:0,0:0:0:0:
405,133,100813,2,0,P|321:132|252:168,1,160,0|2,0:0|0:0,0:0:0:0:
126,261,102209,2,0,P|49:233|0:170,1,160,0|2,0:0|0:0,0:0:0:0:
141,96,103604,1,0,0:0:0:0:
256,208,104302,2,0,P|264:260|256:292,2,80,2|0|4,0:0|0:0|0:0,0:0:0:0:
Binguo

khy200610140 wrote:

我沒預先說是我考虑不周QAQ 不過A s h e m u是日本人ww
有记得有个id差不多的人 没空格。我以为是国人
Topic Starter
Toruta

kunka wrote:

Hi~
From request of the m4m.
General

  1. Kiai start and end of each diff is different. I think that setting make the same is better. The kiai start thinks that 00:49:185 - is good. And the end-point is 01:33:837 - fixed
  2. I think that soft-hitnormal doesn't match music. A sound very greatly collapses quiet music remarkably imo. I recommend its deletion.
  3. Because there isn't soft-sliderslide2, I hear the noise of the slider.
  4. Because you don't use "@Ariesbto_EV_B10_03.png", please delete it. https://puu.sh/venNC.png
  5. Setting of the combo color.
Insane

  1. 00:15:697 (1) - Because there isn't the cymbals sound, I recommend that I remove finish. 00:18:488 (1) - 00:21:278 (1) - 00:26:860 (1) - 00:29:650 (1) - 00:32:441 (1) - 00:38:023 (1) - 00:40:813 (1) - same fixed
  2. 00:18:488 (1,2) - The space of the object is small. When open an interval, is more clean imo https://puu.sh/vek4O.jpg fixed
  3. 00:22:325 (2,3) - I don't feel need of the overlapping. I recommend that I remove overlap. fixed
  4. 00:46:395 (1,2,3,4,5,6,7,8,9,10,11,12,13) - It's a good combo according to consistency. However, I recommend it as follows to raise visibility. https://puu.sh/velhp.jpg fixed
  5. 01:45:174 (1) - Finish is unnatural. This point do fade-out calmly. I remove finish and recommend that I add 5% to 01:49:185 - https://puu.sh/venxC.png fixed

    It's necessary for the suggestion of the hit-sounds to consider other diff.
Hard

  1. 00:40:639 (9,1) - The same phrase doesn't perform stack. Reference 00:42:034 (4,5) - As a result, please remove it because stack becomes unnatural. 00:34:534 (7,8,1) -
  2. 00:42:209 (5) - Correction of perfect stack.
  3. 00:45:871 (6,7,8,1) - It's hard to recognize stack. I recommend movement of the 00:46:395 (1) - . How about the tail of the 00:44:302 (3) - ? https://puu.sh/vemsF.jpg
  4. 00:49:011 (9,1) - The 00:49:185 (1) - is a strong sound. I don't feel need of stack. 01:11:511 (1) - same
  5. 00:51:278 (8,9) - I don't feel need of overlapping. Please compare notes of the similar rhythm and placement. Reference 00:56:860 (8,9) - Similar object 01:02:441 (7,8) - fixed
  6. 00:57:209 (9,1,2,3,4,5) - ^ Visibility isn't good imo. How about this? change to a easier pattern
    https://gyazo.com/e635fe1841f7062887cde3a6db5905b9
  7. 01:03:139 (1,2) - Deletion of the overlapping. ok
  8. 01:39:767 (3,4) - I recommend the placement of the same pattern. Reference 01:41:161 (7,8) - So, I think that stack isn't necessary.
    color=#00FF00]ok[/color]
  9. 01:43:604 (5) - nc. It's reference in insane diff. ok

    A lot of overlap that is not necessary exist. I strongly recommend that I reduce them to improve visibility.
Ashemu's Easy

  1. 00:06:627 (6,1) - It doesn't have any problem to use 1/6 in a simple substance. But, when I let you link other objects, this becomes difficult for a beginner. I recommend that I change the 00:06:627 (6) - to 1circle.
  2. 00:19:534 (2,3) - Because stack is difficult, I can't recommend it for a beginner. But I may haven't any problem depending on BN because BPM is slow. Well,,After all, I recommend that I remove stack lol
  3. 00:20:930 (4,5) - ^ 01:20:930 (2,3) - same
  4. 00:40:116 (5) - I recommend 1/2 slider. You have it with the same rhythm like that before 00:34:534 (4) -
  5. 01:26:860 (3,4) - fm,,I think that rhythm such as the 01:24:069 (3) - is good. https://puu.sh/veosp.jpg
  6. 01:44:650 - I think that this sound is important. I suggest it as follows. https://puu.sh/veoR4.jpg or https://puu.sh/veoSL.jpg


ああああああああああああああああ日本の人やったぁぁああああああやらかしたぁぁあああああああああ
gl ;)
thank you ^_^
Topic Starter
Toruta

Misaki-Mei wrote:

在tag里面加上GD的ID

[Hard]
00:05:930 (5) - ctrl+j
00:08:720 (5) - 这个卡手 做顺 改容易了
00:21:278 (1,2) - 还是flow的问题 至少这样 我随便摆了一下https://osu.ppy.sh/ss/7780820 好,改
00:24:767 (2) - 同第一条 然后https://osu.ppy.sh/ss/7780833 这种的你应该直接复制
00:38:023 (1,2,3,4) - 不一定要像我这样做 但是低难度还是需要考虑考虑怎么做比较顺手怎么做简单 如果能不无聊就更好https://osu.ppy.sh/ss/7780882 https://osu.ppy.sh/ss/7780889 這個我再看看
00:46:395 (1,2,3) - hard不用全程锁间距 贴起来不好看 滑条判定送 合适的地方完全可以放开一点 https://osu.ppy.sh/ss/7780916
改了

你可以试着用鼠标来走 改掉自己觉得不合适的地方

[lnsane]
00:06:627 (6,1) - 难看 改了個模式 雖然不知道還難不難看(自己的審美觀就是^&(*&*(^&^(
00:35:232 (1) - 卡手 不过并不是说必须要做顺手我只是觉得这种轻柔的音乐这样有点不合适个人观点
00:52:674 (3,4,5,6) - 这个我觉得必须改了 大改了一下
01:31:918 (3) - 叠好 你应该有关闭打击动画吧 謝謝提醒w
01:44:302 (5,6,7,8) - 我觉得这一部分你有必要统一间距 這個我先看看

看上去不错在做的好看点 flow 在顺一点 RANK就不远了 可惜你运气不好 现在rank难度提升了

觉得合适可以在找我看 我空得很
看到經過上面幾個mod的時候,其實我已經改了一些地方,很多改完的部分會跟你的mod有重疊 所以我是盡量憑記憶,沒註明的項目應該都改過的了
謝謝大大的mod ^_^
Topic Starter
Toruta

Moeri wrote:

[General]
整體的NC應該可以再頻繁一倍,因為這首歌你是當做翻倍BPM(162)做的。

[Insane]
00:04:011 (6) - 這裡可以NC,因為與00:03:662 (5) - 的節奏之間的停頓的話加一個NC會比較合曲呢?
00:05:057 (2,3) - 這兩個物件因為在音樂里是屬於比較激烈的部分,可以考慮旋轉180°,然後把兩個都放在坐標481,236。這樣做也會跟前後物件更配合,更美觀。
00:05:755 (4) - 這個可以疊到00:05:930 (5) - 上面?因為之前的00:05:057 (2,3) - 疊起來了,這裡也疊起來的話會比較consistent。然後畢竟後面這裡也沒有節奏或者旋律的變化。
00:06:453 - 這裡跳過了一個比較明顯的音,不過主要是這個音明顯,然後你這裡反而是短暫的停了一下,並且去下一個物件的距離不大,會有點違和。
00:08:197 (3) - 這裡跟之前的一樣,也可以NC。
00:08:720 (6,7) - 這裡的間距相比 00:09:767 (8,9,1) - 是有點相反了?音樂里反而是變得越激烈哦。
00:10:639 (2,3) - 相比上面這裡這個更激烈。
00:16:918 (3,5,7) - 這樣的重疊錯位有點不推薦,雖然不是很大區別但是可以嘗試改一下Stack Leniency到5。
00:20:581 (7,8) - 這裡的遮擋可以考慮NC一下。
00:23:371 (4,5) - 人聲唱了四聲,改成四個圈如何?
01:17:790 (3) - 這裡可以旋轉15°,那樣的話會看起來更像一個柔和的旋轉flow。
01:19:883 (1,2,3,5,6) - 這個不錯,聽美觀的哦 繼續。
01:18:488 (1) - 可以NC,因為是個三角梗。
01:22:325 (8) - 這裡也是可以NC,不然間距跟01:21:976 (7) - 會有點奇怪。
後面這段這個音效聽起來挺有趣hhh 可惜只是最後這裡一段使用了。

[Hard]
先說一下,有些包圍(滑條包圍圈)可以再完美一點,比如00:04:534 (1,2) - 。後面的這類就先不說啦。
00:58:953 (8,9) - 這裡美觀性上的角度來看的話 可以改進。嘗試用00:58:953 (8) - 複製粘貼,點擊ctrl-H,然後擺在00:58:953 (8,10) - 之間試試?
Hard可以的,沒多少可以說的了。

[Ashemu's Easy]
不錯的,沒問題。
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