ZiRoX wrote:
Popping the bubble as I noticed some issues when I testplayed yesterday. Bolded stuff is what I deem most critical, including some unrankables.
[General]
- There are conflicting timing points in the Salad at 00:34:703 -. Furthermore, I noticed that the uninherited (red) timing point there actually does nothing: doesn't change the BPM, the offset nor the signature, so it's useless. Delete that uninherited timing point in all diffs. alright
[Cup]
- 00:06:353 (3,1) - I would reduce this distance a bit, as the direction change can make it a bit hard to catch for players of this level. I already nerfed it from 0.10x and I prefer to keep the same spacing for the consistency. The direction change isn't that hard tho, no one shitmissed here.
- I'd reduce the distance of some 2/1 spacings a little bit, for example, those in 00:10:103 (1,2) -, 00:11:303 (3,4) -, 00:24:503 (1,2,3) - or 00:49:103 (3,1) - (non-exhaustive listing). same justification I prefer to keep same spacing for consistency and they aren't hard (maybe for the kiai but since it's a intense part i want to keep it sorry)
- 00:25:703 (3,4) - Reduce this spacing, as it is quite large compared to similar parts and can leave players in an uncomfortable position before moving to the next object, which also involves direction changes. alright nerfed by ~0.10x
- 00:58:703 (1,2,3,4) - I'd put these a bit closer, to add some leniency on the pattern, especially for (1,2) since it comes after a 1/2 movement. Should also apply for the repetition at 01:01:103 (1) - . I agree, nerfed them from ~0.10x
[Salad]
- Reduce the distance after 1/2 dashes, to add some leniency should players overshoot the dash. Keep in mind that Salads are intended to teach players to dash, so they don't control it that well. Examples of this are 00:34:703 (1,2) -, 00:39:503 (4,1) -, 00:41:903 (6,1) - and 00:44:303 (1,2) - (again, non-exhaustive listing). They are already easily walkable but I agree that it can be a bit tricky for beginners. I still want to keep some spacing but will just nerf it by ~>0.10x
- 00:42:653 (2,3,1) - These dashes are inconsistent with previous patterns, so I'd take them out. It's a new section, there are more strong beats than the previous one, and I wanted to use them for more diversity.
- 00:48:803 (7) - I think you missed a good chance to add a dash to the downbeat here. I want to keep it as it is for consistency with other strong beat, it's also for the difficulty spread because a dash here would be really hard.
- 01:08:003 (4,5,6) - (5) is stronger than (6), so (4,5) should be a larger distance than (5,6). I prefer to keep equal spacing for the design,
5 is indeed a bit stronger than 6 but I think that it's fine to keep it. - 01:13:103 (1,2) - This is quite a large distance, in fact it's actually larger than the distance a slider would have, reduce it. It's the same spacing than the other one and they are both fine, it's easily walkable.
- 01:14:303 (4,1,2) - These are 1/3 dashes, which are way too hard for a Salad considering the BPM of this song, so keep the pattern walkable. They are actually walkable.
- 01:30:353 (2,3) - This is a bit hard to catch, and (3) is a really weak sound, so I'd delete it. I won't delete it because I want to keep 1/2 gap consistency between sections, but I will nerf the spacing to make it easier to catch
- 01:43:103 (6,1) - Really ambiguous distance here, I'd reduce it a bit to make it more clearly walkable. alright, nerfed it from ~0.10x
[Platter]
- 00:00:503 (1,2,3,4,5) - Feels a bit hard for the start. I'd keep distances such as 00:00:503 (1,2) - at x1.00 and distances like 00:00:803 (2,3) - at x1.70, to make the dashes a bit clearer. yes
- 00:06:803 (1,2) - Reduce the distance a bit, to make it more easily walkable. Also applies for 00:09:053 (1,2) - . alright, but not for 00:09:053 (1,2) - since beats are way stronger, I want to keep more spacing than the previous one.
- Some sliders are a bit demanding in accuracy, which isn't really fitting for a Platter yet. Some examples are 00:13:103 (3) - , 00:14:303 (3) -, and 00:14:903 (1,3,4) - (again, non-exhaustive listing). fixed, I bent them a bit
- 00:19:303 (3,4,5,6) - Considering the change in snapping, I'd reduce the distances to make it more easily walkable, particularly the 1/4 triplet, which can be easy to miss. alright, fixed it by bending the triplet to the right
- 00:29:303 (1,2,3,4,5) - Not a big fan of these symmetric patterns, as it misses emphasis on some notes. In this case, (2,3) should be larger than (1,2) because (3) is stronger. Also applies for the following patterns. same justification as 01:08:003 (4,5,6) - for the Salad, I want to keep them with equal spacing for the design and the difference in intensity isn't big because the kick is here to balance with the synth
- 00:32:303 (5,6) - Is this intended to be dashed or walked? It feels a bit ambiguous for a Platter as it is now. Similar stuff with 00:37:103 (1,2,3,4,5,6) - and 00:46:703 (1,2,3) - (and it's repetition). It is intended to be walked but I want to keep this spacing to create this ambiguous effect because It really fit the song: we hear stronger beat here, but they not enough to deserve a dash.
- 00:47:603 (5,6) - The sudden increase in distance leaves this with a rather ambiguous and uncomfortable distance, especially considering (6) has an hyperdash on it. Reduce the spacing. Also applies for 00:52:403 (5,6) - fixed it in my way, it's now easier to walk and I removed the antiflow too
- For the whole section starting at 01:14:403 -, I'd reduce the distance because some of the patterns aren't that easy to catch by walking, for example 01:14:803 (7,1,2,3,4,5,6,1) -. nerfed 1/3 strong beats by 0.15x
- 01:21:403 (6,1) - I think you're missing a good chance to add an HDash to mark the beginning of the Kiai. I would delete 01:21:403 (6) - and move (1) around to create an HDash between 01:21:303 (5,1) - . You are right but I actually prefer to keep (6) for the timeline, it also increase the intensity a lot thanks to the 1/3 dash so the beginning of the kiai is already well emphasized
- 01:43:103 (7,1) - I'd reduce this distance to add some leniency after the HDash. already reduced it by 0.10x before, I want to keep some spacing for the new section. We also have a big gap in the timeline so it's nice to have some spacing between them.
[Overdose]
- 00:40:253 (2) - I would make this a 1/2 repeat slider instead, as a proper fruit is easier to catch than a drop considering the antiflow after the HDash. Here I prefer to follow 1/1 beat with proper fruit to make the following 1/2 repeat slider more intense (to follow the song), I also want to keep this antiflow effect because it really fit the song.
- 00:46:703 (1) - Why is this a 3/4 slider? Should be a 1/2 one, and even on the top diff you don't have an extended slider. Also applies for 00:51:503 (1) -, 00:53:903 (1) - and 00:56:303 (1) - indeed, fixed
[Laevateinn]
- 00:39:803 (2) - Same comment as in the Overdose same thing, it's here to make the following 1/2 repeat slider stronger
- 00:54:503 (3,4,5,6) - I think the 3/2 sounds are way more strong than the drumroll, so I'd delete (3,5,6). Also applies for 00:56:903 (3,4,5,6) - . I will keep them as it is because I want to emphasize them, I used it for 00:55:703 (1,2,3,4,5,6,7,8) - too
- 01:16:703 (1,2,3,4,5,6) - Why are these paired as doublets? The stronger sound is at (4), so they should be split in (1,2,3) and (4,5,6) like you've done, for example, on 01:13:103 (1,2,3,4,5,6) - . Also applies for 01:17:903 (1,2,3,4,5,6) - Yes, fixed
- 01:41:003 (3,6,3) - These are overmapped. Delete them. whups my bad.
As far as I know Benny is also going to take a look at this. -Sh1n1- should be allowed to rebubble/qualify provided that the bolded issues get fixed.
Good luck!
Thank you so much, It was very useful.
EDIT (talked with ZiRoX in game):General: Added the timing point because It was here to change the metronome.
Salad: 01:14:303 (4,1,2) - reduced 1/3 spacing to make them easier to walk.