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Cita Citata - Meriang (Speed Up Ver.) [Taiko]

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Doyak
If you're just waiting for my mod, I'd say to apply the mods above first.
Ciyus Miapah

Xinely wrote:

General :
- 00:25:767 - imo ga perlu di kasih delay break time, cocok kok kalo lgsg break disini ane pengen kasih delay dikit buat break time nya

Biasa :
- AR 4,5 aja? kan easiest diff lagian hard nya cuma AR 7 5 udah ok soalnya itu selisih 2 sama 7, 7 selisih 2 sama 9
- 00:12:885 (3) - 392,164 biar flownya paralel aja?
- 00:14:297 - finish buat cymbal
- 00:19:591 (5,6) - buat easiest diff mending pake 1/2 slider aja terasa garing wkwk
- 00:24:179 (1,2) - swap nc nya biar konsisten nc tiap 2 stanza?
- 00:35:473 (1) - mungkin dipecah jadi 2 slider aja? soalnya newbie ga biasa baca repeat slider yang lebih dari 1x repeatnya (dalam jangka 1/1) toh itu AR5 lumayan cepet lah buat dibaca, sama itu 1/1 jadi gk masalah kok, yakin aja lah gk ada newbie yg secupu itu
- 00:50:826 (2,4) - remove aja deh.. ini ritmenya terlalu panjang krn ada slider panjang (kata kiate sih slider itu jg termasuk dimana player ga dapet break time) pada dasarnya ini map tingkatkesulitannya basic, jadi wajarlah kalau ditambahin kaya gini, toh banyak yang lebih susah dari ini
- 00:56:473 (2,4) - ^ dan begitulah
- 00:52:414 (5) - 00:58:061 (5) - combonya rada panjang disini jadi nc aja?
- 01:15:002 (5) - lupa kasih nc
- 01:19:061 (3,6) - keknya di remove aja jg.. inget ini easiest diff D: easiest not mean it should be super easy, di mania aja diff NM ada strimnya (maaf kalau rada gk nyambung tapi ini beneran)
- 01:23:297 (4,5) - 1/2 slider aja? reason sama kek yang tadi ane lebih mengutamakan setting sebelumnya dibanding ini

Sulit :
- 00:11:120 (4,1) - copy paste dari (4) aja biar keliatan simetrisnya? malas... itu udah keliatan bagus dan baik-baik saja
- 00:37:414 (2) - 440,276 biar flownya lebih natural biar agak mirip kyk 00:38:120 (4) - ?
- 00:46:591 (5) - ancok jumpnya.. remove pls biar konsisten sama yang previous. kalo misal ga mau remove ya harus reduce yeah
- 00:52:414 (4) - nc biar konsisten
- 01:01:414 (2,3,4) - jumpnya di nerf pls, inget ini hard diff tapi ga bisa jadi real hard diff jg krn spread D: bikin set map greget susah, diff gila isinya disana semuanya jump, masa di hard jumpnya dikit atau gk ada jump sama sekali? harus ada keseimbangan kali ini biar jadi stabil
- 01:03:179 (3,4) - ^ ini pilihan...
- 01:04:591 (3,4,5,1) - ^ (jump dari 5 ke 1 jg terlalu gede)
- 01:20:473 (4) - remove biar konsisten sama 01:14:826 - ? tidak usah sepertinya, itu udah terlihat cukup bagus buat ending

Gila :
- 00:25:061 (4) - paling perasaan gw aja sih tp ini flownya rada dempet sama (3) coba geser ke kanan dikit misal 2 grid gitu?
-00:43:679 (5) - ini antara 0,72 sama 0,65 imo bisa lebih konsisten sih misal move ke 299,304
- 00:44:650 (4,5) - coba nerf jumpnya? kerasa terlalu jauh kalo cuma buat drum / vocal soalnya disini downbeat 00:45:355 (1) - aja masih di map pake spacing normal ah cuman slider doang itu jadi gk masalah jauh juga soalnya dipencetnya sama kaya note 1/1

Greget :
- 00:19:238 (5) - mungkin nc disini biar lebih gampang di read kalo jadi 1/2 pattern
- 00:39:620 (8) - itu 0,32x spacingnya bisa lebih konsisten lagi
- 00:41:473 (3) - imo ga cocok 1/4 disini, blueticknya ga ada suara terus di overmap jg ga cocok suaranya
- 00:46:591 (6) - udah gw denger pake 25% tapi 1/8 ga ada suaranya. imo jg overdone gitu ga cocok
- 00:48:002 (7) - mungkin nc soalnya spacing naik sampe nyaris 2x lipatnya seperti yang kurang kerjaan NC di garis merah
- 00:54:708 (6) - jumpnya terlalu gede kek farm pp aja. mending move 212,196 biar square pattern sama 00:54:708 (6,7,8,1) - i can handle this
- 00:57:532 (4) - ^ (move ke 441,101) ane kasih jarak jauh bgt soalnya slidernya juga cepet bgt jadi wajar kalau pada jauh jaraknya kalau misalkan dideketin jadinya rada kaku siih (sama stack disana terlihat membosankan)
- 01:00:355 (6) - sama kyk 00:46:591 (6) - ok lah
- 01:17:120 (6) - nc
- 01:23:473 (4) - nazi sih 256,32 buat triangle?
- keliatan pp farm banget sih coba saja mainkan sendiri haha

ya itu dah. gw masih merasa ada bbrapa stuff harus fixed
ok
http://puu.sh/u3sI1/44fbf90544.rar
update all diff
Topic Starter
Nishizumi
thanks for the mod though :D
Doyak
[Greget]
* 00:03:003 (1,2,1,2,1,2,1,2) - 00:05:826 (1,2,1,2,1,2,1,2) - This offbeat NC doesn't really make sense. Even though the melody starts at 00:03:532 - that doesn't mean each of 00:03:532 (1,2) - 00:03:885 (1,2) - 00:04:238 (1,2) - are paired. White ticks constructs the song's basic frame so if there is no specific reason, you should keep focusing on them. Of course, changing NC here would make you change the whole pattern as well, and that's what I exactly mean here.
* 00:07:238 (2,3) - These sounds are way different from 00:04:414 (2,3) - and therefore keeping same pattern is meaningless. Why would you extend the slider to 00:07:502 - when there's a clear drum sound on 00:07:414 - which you actually follow right after it 00:07:591 (3,4,5) - ?
* 00:08:297 (6) - The reverse cymbal sound is just a continuous sound. There's no reason to make this a 1/8 trembling slider.
* 00:15:002 (3,4,5,6) - 00:20:650 (4,5,6,7) - Just comparing these two, I can't overlook that the amount of overlapped area differs every time these patterns happen. Feels very lacking of consistency.
* 00:18:885 (3,4) - There are no sounds on the sliderends, so why would you even try to use 1/4 sliders? I know you used soft sampleset to weaken them, but kick sliders don't work as extended sliders from the start. I don't see any reason to do that here.
* 00:19:238 (1,2,3,4) - Also why are these so shrunk compared to the previous jumps? They are the bridges from this part to the next, so the tension should be rather higher than the others, if not the same.
* 00:27:002 - The section change already occurred on 00:25:591 - . I see no reason to start the 'actual' break here. Just remove the manual start of the break.
* 00:36:885 (1,2,3) - 00:38:297 (1,2,3) - 00:41:120 (1,2,3) - 00:42:532 (1,2,3) - and so on, you should refrain from using raw 1/4 jumps. They play really awkward and put all the map's intensity/stress on those specific beats, as if they're the boss sounds of the entire song.
* 00:39:620 (8) - 00:41:032 (8) - 00:42:444 (7) - 00:45:267 (8) - 00:48:091 (8) - No? There are no sounds at all.
* Also the fact that you used 00:37:150 (2) - 00:40:591 (4) - for both 1/2s and 1/4s is really something I can't agree with. They 'look like' same pattern but they're actually not. Rather than a variation, I just feel less meaning of these patterns.

To be honest the whole map feels very unstructured and has the same issues I've mentioned everywhere. I don't want to repeat them, but you'll know what things I mean.

This map has pretty much only flow and spacing, but otherwise it very lacks consistency and meaning behind the patterns. I'll throw you some minor questions that you'll probably end up answering "for variations". They are probably not worth fixing only by themselves, but they all sums up and affects the basic structure of the map.

So here are some questions regarding the kiai: 00:51:885 (4,5) - Why this has much larger jump than 00:53:297 (5,6) - ? Why are the spacing of 00:49:591 (1,2,3) - and 00:52:414 (1,2,3) - different? Actually 00:52:855 - doesn't require a note at all. And then you just start to use s p a c e d 1/4s like 00:55:238 (1,2) - 00:56:650 (1,2) - and so on. 00:54:179 (3,4) - Why are they stacked but 01:00:002 (4,5) - is a big jump, and 01:06:179 (8,9) - is a stack while 00:54:885 (7,8) - were not? The scale is way different too. 00:49:591 (1,2,3,4,5,6,7) - 01:02:297 (1,2,3,4,5,6,7,8) - They don't really make any proper pattern, just some flows. 01:14:561 (7) - Pure overmap. 01:15:532 (1,2,1,2,1,2) - 01:16:414 (2,3,4,5) - Same issue as the intro.



Well sorry for Nishizumi, but I think you need to look for some other BNs. I don't think std diffs are good enough to go.
Topic Starter
Nishizumi

Doyak wrote:

Well sorry for Nishizumi, but I think you need to look for some other BNs. I don't think std diffs are good enough to go.
well. although i don't know about std mapping, but i'll think twice since i've called three bns std for help this. if fort's still obstinate, maybe i'll delete std mapset.

thanks for your mod though :D
Ciyus Miapah

Doyak wrote:

[Greget]
* 00:03:003 (1,2,1,2,1,2,1,2) - 00:05:826 (1,2,1,2,1,2,1,2) - This offbeat NC doesn't really make sense. Even though the melody starts at 00:03:532 - that doesn't mean each of 00:03:532 (1,2) - 00:03:885 (1,2) - 00:04:238 (1,2) - are paired. White ticks constructs the song's basic frame so if there is no specific reason, you should keep focusing on them. Of course, changing NC here would make you change the whole pattern as well, and that's what I exactly mean here. it's paired for me, and there is no kick snare beats on there so i can nc that
* 00:07:238 (2,3) - These sounds are way different from 00:04:414 (2,3) - and therefore keeping same pattern is meaningless. Why would you extend the slider to 00:07:502 - when there's a clear drum sound on 00:07:414 - which you actually follow right after it 00:07:591 (3,4,5) - ? i follow the melody and with consistant patterning, it's not big deal
* 00:08:297 (6) - The reverse cymbal sound is just a continuous sound. There's no reason to make this a 1/8 trembling slider. why, im already check that cymbal is okay, please check twice :>
* 00:15:002 (3,4,5,6) - 00:20:650 (4,5,6,7) - Just comparing these two, I can't overlook that the amount of overlapped area differs every time these patterns happen. Feels very lacking of consistency. well yeah the overlap is main concept on these map, nothing bad here
* 00:18:885 (3,4) - There are no sounds on the sliderends, so why would you even try to use 1/4 sliders? I know you used soft sampleset to weaken them, but kick sliders don't work as extended sliders from the start. I don't see any reason to do that here. okay
* 00:19:238 (1,2,3,4) - Also why are these so shrunk compared to the previous jumps? They are the bridges from this part to the next, so the tension should be rather higher than the others, if not the same. well i want to put lowe spacing on that for to make sure i don't put jumps too much, if i put higher it will make the player's stamina drained out cuz of that one
* 00:27:002 - The section change already occurred on 00:25:591 - . I see no reason to start the 'actual' break here. Just remove the manual start of the break. ok
* 00:36:885 (1,2,3) - 00:38:297 (1,2,3) - 00:41:120 (1,2,3) - 00:42:532 (1,2,3) - and so on, you should refrain from using raw 1/4 jumps. They play really awkward and put all the map's intensity/stress on those specific beats, as if they're the boss sounds of the entire song. that's my main purpose on these map, you will see that pattern can be good someday
* 00:39:620 (8) - 00:41:032 (8) - 00:42:444 (7) - 00:45:267 (8) - 00:48:091 (8) - No? There are no sounds at all. just because there is no sound on that part doesnt mean that pattern is worse at all, don't worry the hitsound can help that
* Also the fact that you used 00:37:150 (2) - 00:40:591 (4) - for both 1/2s and 1/4s is really something I can't agree with. They 'look like' same pattern but they're actually not. Rather than a variation, I just feel less meaning of these patterns. lol, i pay attention with vocals, that's why i map like that

To be honest the whole map feels very unstructured and has the same issues I've mentioned everywhere. I don't want to repeat them, but you'll know what things I mean.

This map has pretty much only flow and spacing, but otherwise it very lacks consistency and meaning behind the patterns. I'll throw you some minor questions that you'll probably end up answering "for variations". They are probably not worth fixing only by themselves, but they all sums up and affects the basic structure of the map.

So here are some questions regarding the kiai:
00:51:885 (4,5) - Why this has much larger jump than 00:53:297 (5,6) - ? Why are the spacing of 00:49:591 (1,2,3) - and 00:52:414 (1,2,3) - different?
Actually 00:52:855 - doesn't require a note at all. And then you just start to use s p a c e d 1/4s like 00:55:238 (1,2) - 00:56:650 (1,2) - and so on. 00:54:179 (3,4) - Why are they stacked but 01:00:002 (4,5) - is a big jump, and 01:06:179 (8,9) - is a stack while 00:54:885 (7,8) - were not? The scale is way different too. 00:49:591 (1,2,3,4,5,6,7) - 01:02:297 (1,2,3,4,5,6,7,8) - They don't really make any proper pattern, just some flows. 01:14:561 (7) - Pure overmap. 01:15:532 (1,2,1,2,1,2) - 01:16:414 (2,3,4,5) - Same issue as the intro.
wow, things gotta be so serious, enjoy the game bro, i guess these year is full of serious play lol (not fun play, i map cuz that's funny just it)

and looks my map is pretty bad for you modders lol

Well sorry for Nishizumi, but I think you need to look for some other BNs. I don't think std diffs are good enough to go.
yeah
OzzyOzrock
[General]
  1. 00:14:297 - I'm ad that this more intense part is mapped easier than the build-up for it on some diffs :( .
[Inner Oni]
  1. 00:08:297 - This reads really bad, can hardly tell what it's snap is.
[Sur's Oni]
  1. 01:14:297 (413,414,415) - Change triplet to vary the kkds?
  2. 01:19:944 (446,447,448) - ^
[Oni]
  1. 01:02:473 (285) - Shouldn't this be k? And 01:03:885 (293) - d? The pattern seems wrong. Anyways, I think ddk and kdk are kind of repetetive, doing something else with kkd or something wouldn't be bad.
[Gen's Muzukashii]
  1. 00:43:415 (145,146,147) - Triplets like these are so random, I have no clue what you're trying to do besides help spread with them or something. I think this part of the song is better for a lot of 1/2 anyways.
  2. 00:50:120 (172,173,174,175,176) - Wouldn't this be k ddkd or something to actually follow vocals?
    Spread at parts like 00:34:414 - is still off, but it's slight.
[Futsuu]
  1. A little variation in kiai wouldn't be bad, like a kd being kk or something.
Just a broader look at spread and we're basically fine. Kantan and Futsuu seem too close compared to Muzukashii and Oni, but there's some lenience thanks to simple patterns and a GD. So, soon.
Topic Starter
Nishizumi

OzzyOzrock wrote:

[General]
  1. 00:14:297 - I'm ad that this more intense part is mapped easier than the build-up for it on some diffs :( . i don't think it's my diff xD
[Inner Oni]
  1. 00:08:297 - This reads really bad, can hardly tell what it's snap is. well :( make smoother by adding 0.02 on each notes.
[Oni]
  1. 01:02:473 (285) - Shouldn't this be k? And 01:03:885 (293) - d? The pattern seems wrong. Anyways, I think ddk and kdk are kind of repetetive, doing something else with kkd or something wouldn't be bad. yeah you're right. rearranged the variation here.
[Futsuu]
  1. A little variation in kiai wouldn't be bad, like a kd being kk or something. change the first kiai part to kd....kk, and the last is dk.....dd
Just a broader look at spread and we're basically fine. Kantan and Futsuu seem too close compared to Muzukashii and Oni, but there's some lenience thanks to simple patterns and a GD. So, soon.
sorry to fort, i must delete your diff :(
waiting for other diffs. thank you so much ozzy :D
PatZar
asu
osu file format v14

[General]
AudioFilename: Meriang.mp3
AudioLeadIn: 0
PreviewTime: 49591
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.700002

[Metadata]
Title:Meriang (Speed Up Ver.)
TitleUnicode:Meriang (Speed Up Ver.)
Artist:Cita Citata
ArtistUnicode:Cita Citata
Creator:Nishizumi
Version:Gen's Muzukashii
Source:
Tags:indonesia indonesian dangdut koplo ajep ajep cut short version Surono Genocide PatZar Fort
BeatmapID:911720
BeatmapSetID:415751

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:5
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,75
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3003,352.941176470588,4,1,0,75,1,0
49591,-100,4,1,0,75,0,1
72179,-100,4,1,0,75,0,0


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applied both of your mods ty
Surono
yeah about swagg colors, nish. yang ke 1 jadi ddk, yang link ke 2 jadi kkd.
ty dem sir oji the piegone loverz or pigeon.

pat, itu si pengruzak gd lu di jaman dulu lagi mengiqhe luw. makanya jadiin 1/8 lagi muzunya biar ga dikatain menggilas, di general tuh kwok.
PatZar
koych lachs gw jadiin 1/12 semuanya
Topic Starter
Nishizumi
updated all diffs

bacot lu pada, gw delet ni diff lu
PatZar
lu yang bacot, mana surono ini icon hatinya ler
Surono
goblog kena nokler the_father in-game lu ntar cieg!!!!!
PatZar
auto nokleeeeerrrr
OzzyOzrock
how many times did i come back here? 4-5?

well..

Bubbled!
Topic Starter
Nishizumi
thanks ozzy, here you go volta
updated kantan sv to 1.4
Volta
just few more things, no kd

[Inner Oni]
01:02:032 - maybe add note? feels like the density increase is better to start here rather than 01:07:679 -
01:03:444 - , 01:04:855 - same as ^

[Oni]
01:01:855 - , 01:03:267 - , 01:04:679 - same as inner oni

[Gen's Muzukashii]
00:34:944 - consider to move this to 00:36:002 - and change to d, 5-plet at this session seems too much, and it'll match the vocal better
00:54:002 - consider to move to 00:53:650 - , for consistency with 00:59:297 - and the drum play is different than 00:59:650 -

00:55:944 - shouldn't this moved to 00:56:473 - like you did at 00:50:826 - ?
01:01:591 - same as ^, move to 01:02:120 -
01:07:238 - same as ^, move to 01:07:767 -

01:18:002 - remove for consistency with 01:12:355 - and give small rest?
Topic Starter
Nishizumi

Volta wrote:

just few more things, no kd

[Inner Oni]
01:02:032 - maybe add note? feels like the density increase is better to start here rather than 01:07:679 - gw tau tapi menurut gw lebih baik gini. di 01:07:414 - itu mulai mau ke puncak reffnya. jadi ya menurut gw lebih baik di puncak bagian tsb yg sedikit dibikin susah
01:03:444 - , 01:04:855 - same as ^ ^

[Oni]
01:01:855 - , 01:03:267 - , 01:04:679 - same as inner oni same.
thanks for rechecking, pat sini lo
PatZar

Volta wrote:

just few more things, no kd

[Oni]
01:01:855 - , 01:03:267 - , 01:04:679 - same as inner oni

[Gen's Muzukashii]

01:18:002 - remove for consistency with 01:12:355 - and give small rest? the gap is literally weird for me, so keep this one
asu
osu file format v14

[General]
AudioFilename: Meriang.mp3
AudioLeadIn: 0
PreviewTime: 49591
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.700002

[Metadata]
Title:Meriang (Speed Up Ver.)
TitleUnicode:Meriang (Speed Up Ver.)
Artist:Cita Citata
ArtistUnicode:Cita Citata
Creator:Nishizumi
Version:Gen's Muzukashii
Source:
Tags:indonesia indonesian dangdut koplo ajep ajep cut short version Surono Genocide PatZar Fort
BeatmapID:911720
BeatmapSetID:415751

[Difficulty]
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CircleSize:2
OverallDifficulty:5
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SliderMultiplier:1.4
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256,192,76679,1,0,0:0:0:0:
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256,192,81356,1,8,0:0:0:0:
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256,192,82591,1,0,0:0:0:0:
256,192,82679,1,0,0:0:0:0:
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256,192,82943,1,8,0:0:0:0:
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256,192,83297,1,8,0:0:0:0:
256,192,83473,1,0,0:0:0:0:
Topic Starter
Nishizumi
updated
Volta
Mapset looks good. 1/3 notes with speed up at Inner Oni's intro is a bit hard to read at first but can provide additional challenge to acc. Breaks in lower diffs are sufficient enough. Although Muzukashii is mapped in different way but overall the spread is fine.

Qualified~
PatZar
menunggu DQnya

Surono

PatZar wrote:

menunggu DQnya




edit:

mantab lah diffnya patzar strim 1/8 ke rank.
Topic Starter
Nishizumi
thanks so much volta :D akhirnya ga terbengkalai lagi ni map

edit : bacot kontol
Chando
nyimak sapa tau dikasih duit
Chando
3 bintang dulu ya kalau bagus nanti saya tambah lagi xdxdxd
Surono

Chando wrote:

3 bintang dulu ya kalau bagus nanti saya tambah lagi xdxdxd
Eldergleam
astaga duragon forte, baru tau ada map indo dirank
gratz mas :""""""U
Kyouren
Gratzz!
Haruto
rip standard diffs, not sure why are they removed.

but well, congrats nishi~
Surono

Haruto wrote:

rip standard diffs, not sure why are they removed.
si fort susah di kontak, rarely to catch him.. tapi kek susah cari yg mau nominate stdnya, ya terjadi.
PatZar
tumben ga ada yg shitposting ea!
Topic Starter
Nishizumi
bisa dilihat sendiri direply sebelumnya tentang 'drama' dari mod 3 BN (termasuk ayyri) dan 1 QAT. BN ga mau recheck karena 'mungkin diffnya, atau reply modnya entah' dan gw ga tau mau gimana lagi karena main mapping gw di taiko ga kenal sama bn std, jd gw pikir bakal susah. daripada terbengkalai, jd mending gw rank aja walaupun cuma taiko

itu aja kalo yg mau tau kenapa gw delete. sebenernya masih panjang lg, tapi pm ja kalo emg mau tau :) sekali lagi thanks fort dan yg lain yg udah berpartisipasi di map gw

bye.
Surono
hi

at least we rank this song, we need this moar. no mather what is modes
OnosakiHito
dem `L_` I just here to scur u booo, sir ,, no DQ ah...
Surono

OnosakiHito wrote:

dem `L_` I just here to scur u booo, sir ,, no DQ ah...
kjfkfjakfjahwfkjawhfjkwfakhwfkahfkwahfkwhf why sir ono, dem me fake ono x'd

this guud map and song, lets dance HABUBLABLABLA x'''''''''''''d
PatZar

still `_J`
Topic Starter
Nishizumi

OnosakiHito wrote:

dem `L_` I just here to scur u booo, sir ,, no DQ ah...
lmao must be captured
Niko-nyan

Nishizumi wrote:

OnosakiHito wrote:

dem `L_` I just here to scur u booo, sir ,, no DQ ah...
lmao must be captured

captured
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