Cita Citata - Meriang (Speed Up Ver.) [Taiko]

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Volta
lol. call me again after std diffs are checked
Ayyri
hi tank and volta

[General]
  1. I know that, I personally had no idea what the difficulty names meant until I asked Nishizumi. So it possibly would be good if you changed the difficulties to English, like you have in your other set. But keep the last difficulty name as Greget.
  2. The kiai could be turned off at 00:59:473 - and turned back on at 01:00:885 - if you wanted a small break in it.


[Biasa]
  1. 00:46:061 - and 00:46:767 - This could be a nice blanket.


Relatively solid difficulty.

[Sulit]
  1. Rather than a normal, this difficulty feels a bit like an Advanced. Considering that you have jumps like 00:11:120 - and 00:11:473 - / 00:46:414 - and 00:46:591 - / 00:54:355 - and 00:54:532 - . These seem a bit big for a Normal difficulty, like I said. As well as the density is quite a bit more than in the Biasa difficulty.


Please correct me if I'm wrong about what was intended here. ;;

[Gila]
  1. 00:07:591 - This reverse slider feels a bit out of place with how you previously mapped this rhythm at 00:04:767 -.
  2. 00:19:238 - and 00:19:591 - For a Hard, this jump is a bit big, make it a somewhat smaller.
  3. 00:24:708 -, 00:25:061 -, and 00:25:591 - Same issue as above.
  4. 01:11:120 - and 01:11:297 - ^
  5. 01:11:826 - and 01:12:179 - ^
  6. 01:13:238 - and 01:13:591 - ^
  7. 01:14:297 - and 01:14:473 - ^
  8. 01:15:708 - and 01:15:885 - ^
  9. 01:18:532 - and 01:18:885 - ^
  10. 01:20:297 - and 01:20:650 - ^
  11. 01:21:708 - and 01:22:061 - ^
  12. 01:23:120 - and 01:23:297 - ^


My main issue with this difficulty was that it felt too hard for the difficulty that it was aimed at being. In which case, this felt more like an Insane in some parts, like I pointed out.

[Greget]
  1. 00:07:502 - Change the sampleset from soft, to normal on this slider tail. Sounds weird that it's not the same as the first time this rhythm happens at 00:04:679 - .
  2. 00:08:120 - Why leave this unmapped? It sounds empty without a beat here when you mapped it at 00:05:473 - .
  3. If you're going to have 00:18:532 - and 00:18:797 - so far apart, I'd recommend Ctrl+G'ing 00:18:532 - so it's easier to read that it's a 1/4 pattern, rather than a 1/2 pattern.
  4. 00:20:120 - and 00:20:297 - I'd move these closer together, based on the above point.
  5. 00:21:532 - and 00:21:708 - Same as above.
  6. 00:22:944 - and 00:23:120 - ^
  7. 00:36:885 - , 00:37:150 - , and 00:37:238 - ^
  8. 00:38:297 - , 00:38:561 - , and 00:38:650 - ^
  9. 00:55:238 - and 00:55:591 - Move 00:55:591 - closer to the tail of 00:55:238 - to stay more consistent with this type of pattern 00:08:826 - and 00:09:179 - .
  10. 00:56:650 - and 00:57:002 - ^
  11. 01:16:414 - , 01:16:679 - , and 01:16:767 - Similar issue as 00:18:532 -.


This difficulty feels like the jumps are too wide in some areas, based on what the song gives you. But the rhythm itself is pretty good.

[Oni]
  1. Change the HP/OD to fix a bit better between the Muzukashii and other Oni.
  2. 00:07:591 - / 00:07:767 - / 00:07:944 - One of these should be k. d d d sounds a bit too monotone for what is being given in the background here.
  3. 00:31:150 - A note could be added here so the 1/4 rhythm here stands out over the 1/2 in this section.
  4. 00:55:414 - Change to d. Has relatively the same pitch as 00:55:238 - .
  5. 01:11:297 - Could be changed to k to be more consistent with 00:48:708 - .
  6. 01:22:855 - Add a note to follow the melody a bit better here.


Good luck. ;w;7
Topic Starter
Nishizumi

Ayyri wrote:

hi tank and volta

[General]
  1. I know that, I personally had no idea what the difficulty names meant until I asked Nishizumi. So it possibly would be good if you changed the difficulties to English, like you have in your other set. But keep the last difficulty name as Greget. i leave it up to u fort
  2. The kiai could be turned off at 00:59:473 - and turned back on at 01:00:885 - if you wanted a small break in it. i'll consider it, but it seem well. keep this for a while


[Oni]
  1. Change the HP/OD to fix a bit better between the Muzukashii and other Oni. that's not problem by similar hp/od with muzu since this is easier oni. maybe i'll change the hp to 5.5 but let's see it later x_x
  2. 00:07:591 - / 00:07:767 - / 00:07:944 - One of these should be k. d d d sounds a bit too monotone for what is being given in the background here. b-but...the background says monotone, it's like what i did in inner
  3. 00:31:150 - A note could be added here so the 1/4 rhythm here stands out over the 1/2 in this section. it's unnecessary to put 1/4 in slowest part, even inner didn't do it
  4. 00:55:414 - Change to d. Has relatively the same pitch as 00:55:238 - . i'm focusing on structured pattern here
  5. 01:11:297 - Could be changed to k to be more consistent with 00:48:708 - . 01:11:120 (327,328) - i put k d to repeat these 1/2 with 01:11:650 (329,330) - they're sounds similar as (329,330)
  6. 01:22:855 - Add a note to follow the melody a bit better here. i think it didn't need :/


Good luck. ;w;7
thank you ayyri :)
i'll try to call fort :/ huffff
Surono

Nishizumi wrote:

MR OZZY WHERE ARE YOU

Ayyri wrote:

hi tank and volta
tank u

Nishizumi wrote:

i'll try to call fort :/ huffff
mpus, wait for eternity.tatusjin V:
MkGuh
[General]
  1. I can't really understand what your diff names mean and this is unrankable as it doesnt seems to have none relation to the song (Maybe those are indonesian difficulty names?). Anyways, it should be changed to something that can be recognized like the default difficulty names, with the exception of Greget diff, of course.
  2. 01:00:179 (6) - Why you didnt remove the kiai here and added here 01:00:885 (1) - again?
  3. 00:25:591 (4) - Is there any reason for letting the break extended like that in all diffs?


[Biasa]
  1. As the lowest diff of the set, I would recommend you nerfing your 1/1's in kiai, as they would be more friendly to beginners, thus, they would fit with the rest of the map.
    00:49:591 (1) - You could turn all those 3/2 sliders in 1/1 and remove the 1/2 so the rhythm would still be intuitive and easier, or you could remove 00:50:826 (2) - 00:52:238 (4) - and keep (6), and do that to all the other patterns like that.
  2. 00:24:179 (1,2) - Swap NC's between them to follow your 2 downbeats comboing pattern. So NC would be on (2) instead of (1).
  3. 00:35:473 (1) - Can be a little tricky to beginners so I would recommend you thinking in something more appropriate like a 1/1 with reverse and then a note.
  4. 00:46:061 (2,3) - Would be cleaner if you do a blanket of (2) and (3), something like that: https://osu.ppy.sh/ss/6026482
  5. 00:49:591 (1) - Your comboing starts to get pretty weird here! You were following something like 2 downbeats to NC which means a 2 stanzas pattern but on kiai you let your NCs pretty inconsistent through the notes. 00:52:414 (1) - You'd have to add a NC here then here 00:58:061 (5) - and so on...
  6. 00:55:238 (1,2,3,4,5) - This flow seems unfriendly to beginners though, the way they have to move their cursor makes a weird and a hard gameplay for they, I would recommend doing some more natural movements there, or follow my suggestion above of nerfing the 1/2's, so you would delete (2) and (4).

Doesn't seems bad, but I'd check your comboing after kiai as they are inconsistent and also I'd try to make the diff easier as it is the lowest one.

[Sulit]
  1. I would like to express myself about your jumps in the kiai, they feels to overdone for a Hard diff and you should really nerf some of them. Gila diff is already doing the work of the jumps and you have to keep in mind that you need to make a great gap with Normal. You don't need to remove all the jumps but for sure replacing some of them to sliders jumps or making them smaller would help a lot.
  2. 00:07:237 (1) - This NC seems unexpected here, as you didnt make the same here 00:04:414 (5).
  3. 00:48:179 (1,2,3) - You could try doing something that would flow greater here, maybe something like that: http://puu.sh/r1k5k/8cd984c2a9.jpg
  4. 00:52:414 (4) - There should be a NC here to keep a consistency with your whole diff, also you added here too 00:49:591 (1). NOTE: 00:56:650 (4) - same here.
  5. 01:00:532 (5) - Why is the SV different here? I don't see any reasons in the song for you do that.


Apart from the huge jumps in the kiai, it is a pretty clean and cute diff!

[Gila]
  1. 00:52:061 (4) - I would make (4) look like (3) just for a great aesthetic.
  2. 00:53:826 (1) - How about making this slider 1/2 and then add a note at 00:54:091 (2)? It would make a greater pattern imo!
  3. 01:00:532 (6) - Why is the SV different here? I don't see any reasons in the song for you do that.


Seems good, not modding Greget cause I suck at 5* diffs. Good Luck!
PatZar
orngnya mana wokwaokaw
Surono

PatZar wrote:

orngnya mana wokwaokaw
gimana bisa ngerank gini kalau nunggu yang ga pasti, perwakilan lah...
Ciyus Miapah

Ayyri wrote:

hi tank and volta

[General]
  1. I know that, I personally had no idea what the difficulty names meant until I asked Nishizumi. So it possibly would be good if you changed the difficulties to English, like you have in your other set. But keep the last difficulty name as Greget. when i see some spanish song has Spanish diff, that's a motivation for me to create indonesian lang diffname
  2. The kiai could be turned off at 00:59:473 - and turned back on at 01:00:885 - if you wanted a small break in it. well that's not my taste of style, kinda too short and inconsistent (especially for lower diffs)

    note:
    Biasa : Normal
    Sulit : Hard
    Gila : Insane
    Greget : Extra


[Biasa]
  1. 00:46:061 - and 00:46:767 - This could be a nice blanket. lol, too hard out of bonds


Relatively solid difficulty.

[Sulit]
  1. Rather than a normal, this difficulty feels a bit like an Advanced. Considering that you have jumps like 00:11:120 - and 00:11:473 - / 00:46:414 - and 00:46:591 - / 00:54:355 - and 00:54:532 - . These seem a bit big for a Normal difficulty, like I said. As well as the density is quite a bit more than in the Biasa difficulty.


Please correct me if I'm wrong about what was intended here. ;;

[Gila]
  1. 00:07:591 - This reverse slider feels a bit out of place with how you previously mapped this rhythm at 00:04:767 -.
  2. 00:19:238 - and 00:19:591 - For a Hard, this jump is a bit big, make it a somewhat smaller.
  3. 00:24:708 -, 00:25:061 -, and 00:25:591 - Same issue as above.
  4. 01:11:120 - and 01:11:297 - ^
  5. 01:11:826 - and 01:12:179 - ^
  6. 01:13:238 - and 01:13:591 - ^
  7. 01:14:297 - and 01:14:473 - ^
  8. 01:15:708 - and 01:15:885 - ^
  9. 01:18:532 - and 01:18:885 - ^
  10. 01:20:297 - and 01:20:650 - ^
  11. 01:21:708 - and 01:22:061 - ^
  12. 01:23:120 - and 01:23:297 - ^

    well these jumps are necessarily for insane diff, no problem here
    and the diff spike is kinda large, well atleast greget diff is harder than this for extra diff


My main issue with this difficulty was that it felt too hard for the difficulty that it was aimed at being. In which case, this felt more like an Insane in some parts, like I pointed out.

[Greget]
  1. 00:07:502 - Change the sampleset from soft, to normal on this slider tail. Sounds weird that it's not the same as the first time this rhythm happens at 00:04:679 - . there is no sound there, yeah i agree with you but with that condition i cant hitsound that one
  2. 00:08:120 - Why leave this unmapped? It sounds empty without a beat here when you mapped it at 00:05:473 - . oops
  3. If you're going to have 00:18:532 - and 00:18:797 - so far apart, I'd recommend Ctrl+G'ing 00:18:532 - so it's easier to read that it's a 1/4 pattern, rather than a 1/2 pattern. that kinda transition for next patterning, more jumps probably
  4. 00:20:120 - and 00:20:297 - I'd move these closer together, based on the above point.
  5. 00:21:532 - and 00:21:708 - Same as above.
  6. 00:22:944 - and 00:23:120 - ^
  7. 00:36:885 - , 00:37:150 - , and 00:37:238 - ^
  8. 00:38:297 - , 00:38:561 - , and 00:38:650 - ^
  9. 00:55:238 - and 00:55:591 - Move 00:55:591 - closer to the tail of 00:55:238 - to stay more consistent with this type of pattern 00:08:826 - and 00:09:179 - . that kinda in intro when i put that on ending
  10. 00:56:650 - and 00:57:002 - ^
  11. 01:16:414 - , 01:16:679 - , and 01:16:767 - Similar issue as 00:18:532 -. keep in mind it's extra diff ~


This difficulty feels like the jumps are too wide in some areas, based on what the song gives you. But the rhythm itself is pretty good. yeah for extra diff, extra diff

[Oni]
  1. Change the HP/OD to fix a bit better between the Muzukashii and other Oni.
  2. 00:07:591 - / 00:07:767 - / 00:07:944 - One of these should be k. d d d sounds a bit too monotone for what is being given in the background here.
  3. 00:31:150 - A note could be added here so the 1/4 rhythm here stands out over the 1/2 in this section.
  4. 00:55:414 - Change to d. Has relatively the same pitch as 00:55:238 - .
  5. 01:11:297 - Could be changed to k to be more consistent with 00:48:708 - .
  6. 01:22:855 - Add a note to follow the melody a bit better here.


Good luck. ;w;7
Surono
wew SV trakhir di remove, ya jelek ty removed UUUuuuuuu:

ANCOEGS AVATAR LU NZIRRRRRRRrr TOBAT AUTOS GW!!!!!!1!!1111!1!!!!!!!
Monstrata
Greget

00:08:297 (6) - This is just 3/8. Overmapping this to 1/8 sounds really unnecessary ;c.
00:19:414 (6,7) - I think its better to space them out. Theres a pitch change so I don't think a stack is as appropriate here.
00:37:150 (2,3) - Okay, these 1/4 jumps are just not appropriate imo xP. You don't use anything like this in kiai and these are so difficult to land because you need to move your cursor at 1/4 a beat instead of the usual 1/2. It's also not the same as kicksliders because you can still click on 1/2 rhythms using kicksliders.
00:38:561 (2,3) - ^
00:41:385 (2,3) - 00:42:797 (2,3) -00:44:208 (2,3) - ^ Theyre just not appropriate imo xP.
00:48:444 (2,3) - Here It's still not good, I would space them closer together so people don't confuse them for 1/2, but at least here there's a more unique drum sound. Still, I'd prefer if you didn't use this kind of technique for the map xP.
01:12:885 (6,7) - You're quite inconsistent about when you stack and 01:14:297 (5,6) - when you dont 01:16:061 (2,1) - etc... 01:17:297 (7,8) - etc... Those all occur at the same location on the measure, but theres' not rhythm to their stacking/jump. You should keep this consistent, or just map them to jumps cuz imo if theres a change in pitch or if theres a snare landing there, a jump emphasizes the change better :P.

Gila

00:03:532 (3,4,5,6,7,1) - Man, honestly the movement should be from red > white ticks. But instead, you are stacking every white tick under a red tick, like 00:04:414 (1) - , so the player doesn't actually move on a strong beat.
00:06:355 (3,4,5,6,7,1) - ^Same problem here.

Sulit

00:04:414 (5) - NC or remove NC from 00:07:237 (1) - for consistency.
00:46:414 (4,5,1) - Jump should be from 5>1 imo. And besides, this is a really big jump honestly, considering your spacing so far. It's the same visual spacing as 00:47:826 (3,1) - but here its 1/1 xP
00:48:179 (1,2,3) - Going from last point, these also resemble 1/1 spacings because of how 00:47:826 (3,1) - is spaced, so definitely make these slider jumps a bit smaller so players can better recognize these are 1/2.
01:00:002 (2,3,4) - Back/forth jumps are really confusing imo. Can you do something else here.
01:07:591 (4,1) - Really big jump out of nowhere. You don't emphasize downbeats with a jump this big elsewhere. Compare it with like 01:09:002 (4,1) - or 01:10:591 (5,1) -

Biasa

00:49:591 (1,2,3,4,5,6,7,8) - Really big combo's. Make them smaller? NC on 00:52:414 (5) - at least. If not every slider.
00:55:238 (1,2,3,4,5,6,7,8) - ^
01:00:885 (1,2,3,1,2,3,1,2,3,1,2,3) - Etc... Your NC pattern suddenly becomes every measure, so try and make this consistent in your kiai.
01:10:767 (4) - Could NC here too since the drum is more unique,
01:12:179 - Etc... onward, NC pattern again starts to shift and isn't regular.

This diff needs a NC rework basically because its really inconsistent. Not hard to fix though.

[]

I'll see how Fort responds to the issues I pointed out first.
Ciyus Miapah

Monstrata wrote:

Greget

00:08:297 (6) - This is just 3/8. Overmapping this to 1/8 sounds really unnecessary ;c. soft sample changed
00:19:414 (6,7) - I think its better to space them out. Theres a pitch change so I don't think a stack is as appropriate here. i like stack there, and the pitch looks okay with it
00:37:150 (2,3) - Okay, these 1/4 jumps are just not appropriate imo xP. You don't use anything like this in kiai and these are so difficult to land because you need to move your cursor at 1/4 a beat instead of the usual 1/2. It's also not the same as kicksliders because you can still click on 1/2 rhythms using kicksliders.
00:38:561 (2,3) - ^
00:41:385 (2,3) - 00:42:797 (2,3) -00:44:208 (2,3) - ^ Theyre just not appropriate imo xP.
00:48:444 (2,3) - Here It's still not good, I would space them closer together so people don't confuse them for 1/2, but at least here there's a more unique drum sound. Still, I'd prefer if you didn't use this kind of technique for the map xP. that's all is how to aim, im not mapping in general way, that's it. yeah you feel inapropriate and i feel normal for it
01:12:885 (6,7) - You're quite inconsistent about when you stack and 01:14:297 (5,6) - when you dont 01:16:061 (2,1) - etc... 01:17:297 (7,8) - etc... Those all occur at the same location on the measure, but theres' not rhythm to their stacking/jump. You should keep this consistent, or just map them to jumps cuz imo if theres a change in pitch or if theres a snare landing there, a jump emphasizes the change better :P. this is extra diff, so i put 01:16:414 (2,3,4,5) - pattern and add that stack, i want different pattern for transition that's it

Gila

00:03:532 (3,4,5,6,7,1) - Man, honestly the movement should be from red > white ticks. But instead, you are stacking every white tick under a red tick, like 00:04:414 (1) - , so the player doesn't actually move on a strong beat. but player move in white tick right? like move from white to red is strong beat for me, like triples
00:06:355 (3,4,5,6,7,1) - ^Same problem here. same answer

Sulit

00:04:414 (5) - NC or remove NC from 00:07:237 (1) - for consistency.
00:46:414 (4,5,1) - Jump should be from 5>1 imo. And besides, this is a really big jump honestly, considering your spacing so far. It's the same visual spacing as 00:47:826 (3,1) - but here its 1/1 xP atleast player have short time to stop cursor movement on that way and for that 1/1 it's right, it's 1/1
00:48:179 (1,2,3) - Going from last point, these also resemble 1/1 spacings because of how 00:47:826 (3,1) - is spaced, so definitely make these slider jumps a bit smaller so players can better recognize these are 1/2. ok
01:00:002 (2,3,4) - Back/forth jumps are really confusing imo. Can you do something else here. nah, not for DT players
01:07:591 (4,1) - Really big jump out of nowhere. You don't emphasize downbeats with a jump this big elsewhere. Compare it with like 01:09:002 (4,1) - or 01:10:591 (5,1) - ok

Biasa

00:49:591 (1,2,3,4,5,6,7,8) - Really big combo's. Make them smaller? NC on 00:52:414 (5) - at least. If not every slider.
00:55:238 (1,2,3,4,5,6,7,8) - ^
01:00:885 (1,2,3,1,2,3,1,2,3,1,2,3) - Etc... Your NC pattern suddenly becomes every measure, so try and make this consistent in your kiai. nah i can expect some good thing here
01:10:767 (4) - Could NC here too since the drum is more unique,
01:12:179 - Etc... onward, NC pattern again starts to shift and isn't regular. ok

This diff needs a NC rework basically because its really inconsistent. Not hard to fix though. looks like i have custom NC setting on these diff, dont worry

[]

I'll see how Fort responds to the issues I pointed out first.
im dont have any much complains with these map, even the jumps are Tested and it's fine quality

yeh, who dont like jump like that pls dont play ya haha
http://puu.sh/tFuGL/d5d4c15dbc.rar
Xinely
General :
- 00:25:767 - imo ga perlu di kasih delay break time, cocok kok kalo lgsg break disini

Biasa :
- AR 4,5 aja? kan easiest diff lagian hard nya cuma AR 7
- 00:12:885 (3) - 392,164 biar flownya paralel aja?
- 00:14:297 - finish buat cymbal
- 00:19:591 (5,6) - buat easiest diff mending pake 1/2 slider aja
- 00:24:179 (1,2) - swap nc nya biar konsisten nc tiap 2 stanza?
- 00:35:473 (1) - mungkin dipecah jadi 2 slider aja? soalnya newbie ga biasa baca repeat slider yang lebih dari 1x repeatnya (dalam jangka 1/1)
- 00:50:826 (2,4) - remove aja deh.. ini ritmenya terlalu panjang krn ada slider panjang (kata kiate sih slider itu jg termasuk dimana player ga dapet break time)
- 00:56:473 (2,4) - ^
- 00:52:414 (5) - 00:58:061 (5) - combonya rada panjang disini jadi nc aja?
- 01:15:002 (5) - lupa kasih nc
- 01:19:061 (3,6) - keknya di remove aja jg.. inget ini easiest diff D:
- 01:23:297 (4,5) - 1/2 slider aja? reason sama kek yang tadi

Sulit :
- 00:11:120 (4,1) - copy paste dari (4) aja biar keliatan simetrisnya?
- 00:37:414 (2) - 440,276 biar flownya lebih natural biar agak mirip kyk 00:38:120 (4) - ?
- 00:46:591 (5) - ancok jumpnya.. remove pls biar konsisten sama yang previous. kalo misal ga mau remove ya harus reduce
- 00:52:414 (4) - nc biar konsisten
- 01:01:414 (2,3,4) - jumpnya di nerf pls, inget ini hard diff tapi ga bisa jadi real hard diff jg krn spread D:
- 01:03:179 (3,4) - ^
- 01:04:591 (3,4,5,1) - ^ (jump dari 5 ke 1 jg terlalu gede)
- 01:20:473 (4) - remove biar konsisten sama 01:14:826 - ?

Gila :
- 00:25:061 (4) - paling perasaan gw aja sih tp ini flownya rada dempet sama (3) coba geser ke kanan dikit misal 2 grid gitu?
-00:43:679 (5) - ini antara 0,72 sama 0,65 imo bisa lebih konsisten sih misal move ke 299,304
- 00:44:650 (4,5) - coba nerf jumpnya? kerasa terlalu jauh kalo cuma buat drum / vocal soalnya disini downbeat 00:45:355 (1) - aja masih di map pake spacing normal

Greget :
- 00:19:238 (5) - mungkin nc disini biar lebih gampang di read kalo jadi 1/2 pattern
- 00:39:620 (8) - itu 0,32x spacingnya bisa lebih konsisten lagi
- 00:41:473 (3) - imo ga cocok 1/4 disini, blueticknya ga ada suara terus di overmap jg ga cocok suaranya
- 00:46:591 (6) - udah gw denger pake 25% tapi 1/8 ga ada suaranya. imo jg overdone gitu ga cocok
- 00:48:002 (7) - mungkin nc soalnya spacing naik sampe nyaris 2x lipatnya
- 00:54:708 (6) - jumpnya terlalu gede kek farm pp aja. mending move 212,196 biar square pattern sama 00:54:708 (6,7,8,1) -
- 00:57:532 (4) - ^ (move ke 441,101)
- 01:00:355 (6) - sama kyk 00:46:591 (6) -
- 01:17:120 (6) - nc
- 01:23:473 (4) - nazi sih 256,32 buat triangle?
- keliatan pp farm banget sih

ya itu dah. gw masih merasa ada bbrapa stuff harus fixed
Doyak
If you're just waiting for my mod, I'd say to apply the mods above first.
Ciyus Miapah

Xinely wrote:

General :
- 00:25:767 - imo ga perlu di kasih delay break time, cocok kok kalo lgsg break disini ane pengen kasih delay dikit buat break time nya

Biasa :
- AR 4,5 aja? kan easiest diff lagian hard nya cuma AR 7 5 udah ok soalnya itu selisih 2 sama 7, 7 selisih 2 sama 9
- 00:12:885 (3) - 392,164 biar flownya paralel aja?
- 00:14:297 - finish buat cymbal
- 00:19:591 (5,6) - buat easiest diff mending pake 1/2 slider aja terasa garing wkwk
- 00:24:179 (1,2) - swap nc nya biar konsisten nc tiap 2 stanza?
- 00:35:473 (1) - mungkin dipecah jadi 2 slider aja? soalnya newbie ga biasa baca repeat slider yang lebih dari 1x repeatnya (dalam jangka 1/1) toh itu AR5 lumayan cepet lah buat dibaca, sama itu 1/1 jadi gk masalah kok, yakin aja lah gk ada newbie yg secupu itu
- 00:50:826 (2,4) - remove aja deh.. ini ritmenya terlalu panjang krn ada slider panjang (kata kiate sih slider itu jg termasuk dimana player ga dapet break time) pada dasarnya ini map tingkatkesulitannya basic, jadi wajarlah kalau ditambahin kaya gini, toh banyak yang lebih susah dari ini
- 00:56:473 (2,4) - ^ dan begitulah
- 00:52:414 (5) - 00:58:061 (5) - combonya rada panjang disini jadi nc aja?
- 01:15:002 (5) - lupa kasih nc
- 01:19:061 (3,6) - keknya di remove aja jg.. inget ini easiest diff D: easiest not mean it should be super easy, di mania aja diff NM ada strimnya (maaf kalau rada gk nyambung tapi ini beneran)
- 01:23:297 (4,5) - 1/2 slider aja? reason sama kek yang tadi ane lebih mengutamakan setting sebelumnya dibanding ini

Sulit :
- 00:11:120 (4,1) - copy paste dari (4) aja biar keliatan simetrisnya? malas... itu udah keliatan bagus dan baik-baik saja
- 00:37:414 (2) - 440,276 biar flownya lebih natural biar agak mirip kyk 00:38:120 (4) - ?
- 00:46:591 (5) - ancok jumpnya.. remove pls biar konsisten sama yang previous. kalo misal ga mau remove ya harus reduce yeah
- 00:52:414 (4) - nc biar konsisten
- 01:01:414 (2,3,4) - jumpnya di nerf pls, inget ini hard diff tapi ga bisa jadi real hard diff jg krn spread D: bikin set map greget susah, diff gila isinya disana semuanya jump, masa di hard jumpnya dikit atau gk ada jump sama sekali? harus ada keseimbangan kali ini biar jadi stabil
- 01:03:179 (3,4) - ^ ini pilihan...
- 01:04:591 (3,4,5,1) - ^ (jump dari 5 ke 1 jg terlalu gede)
- 01:20:473 (4) - remove biar konsisten sama 01:14:826 - ? tidak usah sepertinya, itu udah terlihat cukup bagus buat ending

Gila :
- 00:25:061 (4) - paling perasaan gw aja sih tp ini flownya rada dempet sama (3) coba geser ke kanan dikit misal 2 grid gitu?
-00:43:679 (5) - ini antara 0,72 sama 0,65 imo bisa lebih konsisten sih misal move ke 299,304
- 00:44:650 (4,5) - coba nerf jumpnya? kerasa terlalu jauh kalo cuma buat drum / vocal soalnya disini downbeat 00:45:355 (1) - aja masih di map pake spacing normal ah cuman slider doang itu jadi gk masalah jauh juga soalnya dipencetnya sama kaya note 1/1

Greget :
- 00:19:238 (5) - mungkin nc disini biar lebih gampang di read kalo jadi 1/2 pattern
- 00:39:620 (8) - itu 0,32x spacingnya bisa lebih konsisten lagi
- 00:41:473 (3) - imo ga cocok 1/4 disini, blueticknya ga ada suara terus di overmap jg ga cocok suaranya
- 00:46:591 (6) - udah gw denger pake 25% tapi 1/8 ga ada suaranya. imo jg overdone gitu ga cocok
- 00:48:002 (7) - mungkin nc soalnya spacing naik sampe nyaris 2x lipatnya seperti yang kurang kerjaan NC di garis merah
- 00:54:708 (6) - jumpnya terlalu gede kek farm pp aja. mending move 212,196 biar square pattern sama 00:54:708 (6,7,8,1) - i can handle this
- 00:57:532 (4) - ^ (move ke 441,101) ane kasih jarak jauh bgt soalnya slidernya juga cepet bgt jadi wajar kalau pada jauh jaraknya kalau misalkan dideketin jadinya rada kaku siih (sama stack disana terlihat membosankan)
- 01:00:355 (6) - sama kyk 00:46:591 (6) - ok lah
- 01:17:120 (6) - nc
- 01:23:473 (4) - nazi sih 256,32 buat triangle?
- keliatan pp farm banget sih coba saja mainkan sendiri haha

ya itu dah. gw masih merasa ada bbrapa stuff harus fixed
ok
http://puu.sh/u3sI1/44fbf90544.rar
update all diff
Topic Starter
Nishizumi
thanks for the mod though :D
Doyak
[Greget]
* 00:03:003 (1,2,1,2,1,2,1,2) - 00:05:826 (1,2,1,2,1,2,1,2) - This offbeat NC doesn't really make sense. Even though the melody starts at 00:03:532 - that doesn't mean each of 00:03:532 (1,2) - 00:03:885 (1,2) - 00:04:238 (1,2) - are paired. White ticks constructs the song's basic frame so if there is no specific reason, you should keep focusing on them. Of course, changing NC here would make you change the whole pattern as well, and that's what I exactly mean here.
* 00:07:238 (2,3) - These sounds are way different from 00:04:414 (2,3) - and therefore keeping same pattern is meaningless. Why would you extend the slider to 00:07:502 - when there's a clear drum sound on 00:07:414 - which you actually follow right after it 00:07:591 (3,4,5) - ?
* 00:08:297 (6) - The reverse cymbal sound is just a continuous sound. There's no reason to make this a 1/8 trembling slider.
* 00:15:002 (3,4,5,6) - 00:20:650 (4,5,6,7) - Just comparing these two, I can't overlook that the amount of overlapped area differs every time these patterns happen. Feels very lacking of consistency.
* 00:18:885 (3,4) - There are no sounds on the sliderends, so why would you even try to use 1/4 sliders? I know you used soft sampleset to weaken them, but kick sliders don't work as extended sliders from the start. I don't see any reason to do that here.
* 00:19:238 (1,2,3,4) - Also why are these so shrunk compared to the previous jumps? They are the bridges from this part to the next, so the tension should be rather higher than the others, if not the same.
* 00:27:002 - The section change already occurred on 00:25:591 - . I see no reason to start the 'actual' break here. Just remove the manual start of the break.
* 00:36:885 (1,2,3) - 00:38:297 (1,2,3) - 00:41:120 (1,2,3) - 00:42:532 (1,2,3) - and so on, you should refrain from using raw 1/4 jumps. They play really awkward and put all the map's intensity/stress on those specific beats, as if they're the boss sounds of the entire song.
* 00:39:620 (8) - 00:41:032 (8) - 00:42:444 (7) - 00:45:267 (8) - 00:48:091 (8) - No? There are no sounds at all.
* Also the fact that you used 00:37:150 (2) - 00:40:591 (4) - for both 1/2s and 1/4s is really something I can't agree with. They 'look like' same pattern but they're actually not. Rather than a variation, I just feel less meaning of these patterns.

To be honest the whole map feels very unstructured and has the same issues I've mentioned everywhere. I don't want to repeat them, but you'll know what things I mean.

This map has pretty much only flow and spacing, but otherwise it very lacks consistency and meaning behind the patterns. I'll throw you some minor questions that you'll probably end up answering "for variations". They are probably not worth fixing only by themselves, but they all sums up and affects the basic structure of the map.

So here are some questions regarding the kiai: 00:51:885 (4,5) - Why this has much larger jump than 00:53:297 (5,6) - ? Why are the spacing of 00:49:591 (1,2,3) - and 00:52:414 (1,2,3) - different? Actually 00:52:855 - doesn't require a note at all. And then you just start to use s p a c e d 1/4s like 00:55:238 (1,2) - 00:56:650 (1,2) - and so on. 00:54:179 (3,4) - Why are they stacked but 01:00:002 (4,5) - is a big jump, and 01:06:179 (8,9) - is a stack while 00:54:885 (7,8) - were not? The scale is way different too. 00:49:591 (1,2,3,4,5,6,7) - 01:02:297 (1,2,3,4,5,6,7,8) - They don't really make any proper pattern, just some flows. 01:14:561 (7) - Pure overmap. 01:15:532 (1,2,1,2,1,2) - 01:16:414 (2,3,4,5) - Same issue as the intro.



Well sorry for Nishizumi, but I think you need to look for some other BNs. I don't think std diffs are good enough to go.
Topic Starter
Nishizumi

Doyak wrote:

Well sorry for Nishizumi, but I think you need to look for some other BNs. I don't think std diffs are good enough to go.
well. although i don't know about std mapping, but i'll think twice since i've called three bns std for help this. if fort's still obstinate, maybe i'll delete std mapset.

thanks for your mod though :D
Ciyus Miapah

Doyak wrote:

[Greget]
* 00:03:003 (1,2,1,2,1,2,1,2) - 00:05:826 (1,2,1,2,1,2,1,2) - This offbeat NC doesn't really make sense. Even though the melody starts at 00:03:532 - that doesn't mean each of 00:03:532 (1,2) - 00:03:885 (1,2) - 00:04:238 (1,2) - are paired. White ticks constructs the song's basic frame so if there is no specific reason, you should keep focusing on them. Of course, changing NC here would make you change the whole pattern as well, and that's what I exactly mean here. it's paired for me, and there is no kick snare beats on there so i can nc that
* 00:07:238 (2,3) - These sounds are way different from 00:04:414 (2,3) - and therefore keeping same pattern is meaningless. Why would you extend the slider to 00:07:502 - when there's a clear drum sound on 00:07:414 - which you actually follow right after it 00:07:591 (3,4,5) - ? i follow the melody and with consistant patterning, it's not big deal
* 00:08:297 (6) - The reverse cymbal sound is just a continuous sound. There's no reason to make this a 1/8 trembling slider. why, im already check that cymbal is okay, please check twice :>
* 00:15:002 (3,4,5,6) - 00:20:650 (4,5,6,7) - Just comparing these two, I can't overlook that the amount of overlapped area differs every time these patterns happen. Feels very lacking of consistency. well yeah the overlap is main concept on these map, nothing bad here
* 00:18:885 (3,4) - There are no sounds on the sliderends, so why would you even try to use 1/4 sliders? I know you used soft sampleset to weaken them, but kick sliders don't work as extended sliders from the start. I don't see any reason to do that here. okay
* 00:19:238 (1,2,3,4) - Also why are these so shrunk compared to the previous jumps? They are the bridges from this part to the next, so the tension should be rather higher than the others, if not the same. well i want to put lowe spacing on that for to make sure i don't put jumps too much, if i put higher it will make the player's stamina drained out cuz of that one
* 00:27:002 - The section change already occurred on 00:25:591 - . I see no reason to start the 'actual' break here. Just remove the manual start of the break. ok
* 00:36:885 (1,2,3) - 00:38:297 (1,2,3) - 00:41:120 (1,2,3) - 00:42:532 (1,2,3) - and so on, you should refrain from using raw 1/4 jumps. They play really awkward and put all the map's intensity/stress on those specific beats, as if they're the boss sounds of the entire song. that's my main purpose on these map, you will see that pattern can be good someday
* 00:39:620 (8) - 00:41:032 (8) - 00:42:444 (7) - 00:45:267 (8) - 00:48:091 (8) - No? There are no sounds at all. just because there is no sound on that part doesnt mean that pattern is worse at all, don't worry the hitsound can help that
* Also the fact that you used 00:37:150 (2) - 00:40:591 (4) - for both 1/2s and 1/4s is really something I can't agree with. They 'look like' same pattern but they're actually not. Rather than a variation, I just feel less meaning of these patterns. lol, i pay attention with vocals, that's why i map like that

To be honest the whole map feels very unstructured and has the same issues I've mentioned everywhere. I don't want to repeat them, but you'll know what things I mean.

This map has pretty much only flow and spacing, but otherwise it very lacks consistency and meaning behind the patterns. I'll throw you some minor questions that you'll probably end up answering "for variations". They are probably not worth fixing only by themselves, but they all sums up and affects the basic structure of the map.

So here are some questions regarding the kiai:
00:51:885 (4,5) - Why this has much larger jump than 00:53:297 (5,6) - ? Why are the spacing of 00:49:591 (1,2,3) - and 00:52:414 (1,2,3) - different?
Actually 00:52:855 - doesn't require a note at all. And then you just start to use s p a c e d 1/4s like 00:55:238 (1,2) - 00:56:650 (1,2) - and so on. 00:54:179 (3,4) - Why are they stacked but 01:00:002 (4,5) - is a big jump, and 01:06:179 (8,9) - is a stack while 00:54:885 (7,8) - were not? The scale is way different too. 00:49:591 (1,2,3,4,5,6,7) - 01:02:297 (1,2,3,4,5,6,7,8) - They don't really make any proper pattern, just some flows. 01:14:561 (7) - Pure overmap. 01:15:532 (1,2,1,2,1,2) - 01:16:414 (2,3,4,5) - Same issue as the intro.
wow, things gotta be so serious, enjoy the game bro, i guess these year is full of serious play lol (not fun play, i map cuz that's funny just it)

and looks my map is pretty bad for you modders lol

Well sorry for Nishizumi, but I think you need to look for some other BNs. I don't think std diffs are good enough to go.
yeah
OzzyOzrock
[General]
  1. 00:14:297 - I'm ad that this more intense part is mapped easier than the build-up for it on some diffs :( .


[Inner Oni]
  1. 00:08:297 - This reads really bad, can hardly tell what it's snap is.


[Sur's Oni]
  1. 01:14:297 (413,414,415) - Change triplet to vary the kkds?
  2. 01:19:944 (446,447,448) - ^


[Oni]
  1. 01:02:473 (285) - Shouldn't this be k? And 01:03:885 (293) - d? The pattern seems wrong. Anyways, I think ddk and kdk are kind of repetetive, doing something else with kkd or something wouldn't be bad.


[Gen's Muzukashii]
  1. 00:43:415 (145,146,147) - Triplets like these are so random, I have no clue what you're trying to do besides help spread with them or something. I think this part of the song is better for a lot of 1/2 anyways.
  2. 00:50:120 (172,173,174,175,176) - Wouldn't this be k ddkd or something to actually follow vocals?
    Spread at parts like 00:34:414 - is still off, but it's slight.


[Futsuu]
  1. A little variation in kiai wouldn't be bad, like a kd being kk or something.


Just a broader look at spread and we're basically fine. Kantan and Futsuu seem too close compared to Muzukashii and Oni, but there's some lenience thanks to simple patterns and a GD. So, soon.
Topic Starter
Nishizumi

OzzyOzrock wrote:

[General]
  1. 00:14:297 - I'm ad that this more intense part is mapped easier than the build-up for it on some diffs :( . i don't think it's my diff xD


[Inner Oni]
  1. 00:08:297 - This reads really bad, can hardly tell what it's snap is. well :( make smoother by adding 0.02 on each notes.


[Oni]
  1. 01:02:473 (285) - Shouldn't this be k? And 01:03:885 (293) - d? The pattern seems wrong. Anyways, I think ddk and kdk are kind of repetetive, doing something else with kkd or something wouldn't be bad. yeah you're right. rearranged the variation here.


[Futsuu]
  1. A little variation in kiai wouldn't be bad, like a kd being kk or something. change the first kiai part to kd....kk, and the last is dk.....dd


Just a broader look at spread and we're basically fine. Kantan and Futsuu seem too close compared to Muzukashii and Oni, but there's some lenience thanks to simple patterns and a GD. So, soon.
sorry to fort, i must delete your diff :(
waiting for other diffs. thank you so much ozzy :D
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