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yuikonnu - Otsukimi Recital [OsuMania]

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Topic Starter
Muu-chan

SReisen wrote:

Click !
thanks so much shiki :3 also i keep all of them by frim's mod
Soul Evans
I'm so sorry i forgot about you!, i will mod your map when i have time because it has been really busy for me ;w;
Topic Starter
Muu-chan

Soul Evans wrote:

I'm so sorry i forgot about you!, i will mod your map when i have time because it has been really busy for me ;w;
yay thanks so much evans :) enjoy your time~
Soul Evans

Time to mod!!
EZ
1,2,3,4
00:00:198 (198|1) - Move to 1
00:00:743 (743|3) - Move to 3
00:01:288 (1288|3) - That note to 4
00:01:561 (1561|0) - While this to 1
00:09:743 - For better flow, i would make it something like this:
00:19:504 (19504|1,19504|3,19811|2,19811|0) - I would make it like this: Reason is because of consistency with this 00:23:965 (23965|3,24427|0,24427|2,24734|1,24734|3) -
00:28:734 (28734|1) - Move that to 2
00:28:888 (28888|3) - Move that to 4, because it would fit better when it counters the LN
00:34:581 (34581|2) - Move that to 4 (i think if it was a little bit open would fit better)
00:35:196 (35196|0) - That note to 1 (notes must be spread properly in columns is what i believe would suffice
00:37:965 - add note on 2
00:38:273 - add note on 1
00:38:581 - add note on 4, i think mostly that sound would be waay better if it was filled and i think the layering that i recommended would be better and also to fit the style
00:43:350 (43350|1) - move that note to 1
00:45:811 (45811|2) - For consistency move that note to 4
00:47:042 (47042|1) - Move the LN to 1 (because of balance pattering)
01:04:119 (64119|0) - Move to 1
01:04:273 (64273|3) - Move to 4 (because consistency with drums and to properly counter that LN)
01:09:042 (69042|2) - Move to 4
01:09:350 (69350|0) - Move to 2
01:09:657 (69657|3) - Move to 1
01:09:811 (69811|1) - Move to 3
01:10:119 (70119|2) - Move to 4
Shiki's insane
00:25:196 (25196|0,25273|1,25350|2,25350|3,25427|1,25504|0) - Try reversing this pattern, i think it feels more smother imo
Honestly, i am not sure what to recommend considering i like the map a lot and i find it good with no issues from my side so sorry if i couldn't help much with it!
Topic Starter
Muu-chan

Verniy_Chan wrote:

muu-chan
handle aja dlu GDku, urusanku spertinya msih blum slesai
takutnya kmu lama lagi menunggu....
sorry ya~ please don't hate me :(
verniy chan told me to handle the easy diff so here we go

SpinForWin wrote:

Hi

1|2|3|4

Muu-chan wrote:

Request diffs : EZ and MX
you can reject all

Easy
Check AiMod
00:38:734 - add note i'll keep since i look verni chan just followed snare drum
00:49:350 (49350|1,49350|0) - i have no idea why here 2 notes
00:54:273 (54273|3,54273|2) - ^
01:23:811 (83811|3,83811|2) - ^ those are for drum + guitar imo
01:35:811 - http://puu.sh/puR8X/bd21dcc9bf.jpg sure~
02:15:504 (135504|3,135504|2) - i have no idea why here 2 notes same reason imo
02:17:657 - add 1 more note i'll keep since the other are single
02:17:965 - i have no idea why here 2 notes
02:25:350 - ^
02:54:888 - ^ same reason
02:57:042 - add 1 more note then 02:57:350 - remove 1 note i don't think so, it same w/ other
03:04:734 - i have no idea why here 2 notes
03:07:196 - ^
03:32:734 (212734|3,213042|3) - i don't think there a similar sounds yay moved 03:33:042 - to column 1
thanks spin~

Soul Evans wrote:


Time to mod!!
EZ
1,2,3,4
00:00:198 (198|1) - Move to 1
00:00:743 (743|3) - Move to 3
00:01:288 (1288|3) - That note to 4
00:01:561 (1561|0) - While this to 1
00:09:743 - For better flow, i would make it something like this:
00:19:504 (19504|1,19504|3,19811|2,19811|0) - I would make it like this: Reason is because of consistency with this 00:23:965 (23965|3,24427|0,24427|2,24734|1,24734|3) -
00:28:734 (28734|1) - Move that to 2
00:28:888 (28888|3) - Move that to 4, because it would fit better when it counters the LN
00:34:581 (34581|2) - Move that to 4 (i think if it was a little bit open would fit better)
00:35:196 (35196|0) - That note to 1 (notes must be spread properly in columns is what i believe would suffice
00:37:965 - add note on 2
00:38:273 - add note on 1
00:38:581 - add note on 4, i think mostly that sound would be waay better if it was filled and i think the layering that i recommended would be better and also to fit the style
00:43:350 (43350|1) - move that note to 1
00:45:811 (45811|2) - For consistency move that note to 4
00:47:042 (47042|1) - Move the LN to 1 (because of balance pattering)
01:04:119 (64119|0) - Move to 1
01:04:273 (64273|3) - Move to 4 (because consistency with drums and to properly counter that LN)
01:09:042 (69042|2) - Move to 4
01:09:350 (69350|0) - Move to 2
01:09:657 (69657|3) - Move to 1
01:09:811 (69811|1) - Move to 3
01:10:119 (70119|2) - Move to 4
for evan's mod, i would keep them all since it is about pattern and i won't ruin verni-chan's pattern xD i would tell verni chan re-check later :3
thanks i wuv you~

UPDATED~!
[ A v a l o n ]
Hi Muu . . .

|1|2|3|4|


  • [General]
  1. Song Setup & Metadata
    Song setup has no problem and hmm, you can ask again to other about your metadata, seems i can't find any reliable source for that
  2. Audio & Hitsounds
    192kbps audio is good . . . and not contains any delayed hitsound (+5ms) and all of hitsound is above 100ms
    also more importantly, your current timing volume is too low, i can't "clearly" hear that even if i use 100% effect volume while playing . . . suggest to raise that around 40-50%
  3. BPM & Timing
    Useless green line over red redlines in Verniy's Easy 00:18:581 - actually other diff is didn't have this green line
  4. Background
    1024x768 (4:3) screen . . . good

    |1|2|3|4|


    [Verniy's Easy]
  5. Please be careful of missing hitsound in this diff, take the last diff as reference if you still not sure
  6. a little boring for this diff, since it almost 95% following drums and it repeated again and again in 3,35 minutes try to catch other sound in next time . . . nvm, the pattern itself is fine, but there is only have playability issue on here i think, up to you btw

    [Normal]
  7. 00:30:119 (30119|1,30427|2,30734|0) - and so on . . . that's why i told you to raise the volume, your soft-hitnormal itself can't really clear to be plays for represent the kick sound in here . . . same goes to other diffs too
  8. 00:36:581 - i think it would be better if you put a LN for expressing long guitar sound in here, like on Shiki's diff or your hard diff . . . you choose
  9. 00:48:273 (48273|2,48427|1,48734|2) - more more better if you following those triumph sound than drum sound . . . since you've following drums too in next part, so why not to try something different with this special sound in here ? example http://puu.sh/pVitL/b815c19d4b.jpg
  10. 00:49:350 - add a note here for big impact sound
  11. 01:13:811 - 01:14:119 - yyeeaa, please try this special instrument . . . sadly mapoer nowadays is only focusing drum drum drum drummmmm sound only while the other sound is important too xD
  12. 01:22:581 (82581|1,82888|3,83196|0) - i think that should be 2 notes, since the drum is highly pressed this time . . . the impact itself is more louder than other drum parts i think
  13. 01:39:504 (99504|2) - extend this LN to 01:40:119 - since the sound itself is still same (not changed)
  14. 01:57:042 (117042|1,117350|3,117657|2) - this would be better if you put them into same column, since the drum sound itself is same . . . and also 01:57:350 - missing clap for drums (all diffs)
  15. not really much . . . since the rhythm itself is repeating too, you can check again by yourself

    [Hard]
  16. not really interesting to comment much here, i guess this diff was fine for me . . . also please take a look again your hitsound :3

    [Shiki's Insane]
  17. First of all, your star rating on this diff was really have a big gap from current hard diff (above 1,5 star) it's too far i think and this diff needs a little reduction i think (i saw few of your pattern was over too)
  18. 00:40:427 (40427|2,40581|2,40734|2) - actually this time can be more better, try to take a look in here as example 00:42:888 - was good imo . . . here is my suggestion http://puu.sh/pVlhZ/9086bfbe18.jpg
  19. 00:47:042 - 00:47:504 - 00:47:965 - 4 notes total (3 single notes + 1 LN) was really too much i think, and also that's too far from the hard diff itself which it's only use 2 notes . . . i would like suggest you to reduce 1 note each to give a little space when pressing those sound
  20. 01:01:504 - that shouldn't be 2 notes, there is not contains any loud kick sound in here . . . it still just like on this part 00:59:504 (59504|1,59965|2) -
  21. 01:10:273 (70273|1,70273|0,70427|2,70427|3) - Ctrl H, would be give a better effect according to repeated drum sounds
  22. 01:15:811 (75811|3,75965|2) - it seems like you've missing short LN like 01:15:196 (75196|2,75350|1) - yea, those part is have same sound btw
  23. 01:24:119 (84119|2) - i suggest to delete this LN, there is not contains any triumph sound like 01:23:657 (83657|1,83811|2,83965|0,84273|1,84427|2) -
  24. 01:30:119 - i don't really want to see this "low" sound mapped with 3 notes
  25. 01:39:508 - well i think you don't need to do this . . . it kills the piano sound (or whatever it's name) and also the drum itself was not really loud to give something this kind of pattern, i would like to suggest you to map it smoothly the piano like this http://puu.sh/pVmuc/db63f75188.png
  26. 01:48:581 - 01:49:042 - 01:49:504 - i guess you already know what to do here . . . star rating is not everything
  27. 02:01:350 - 02:02:581 - 02:06:273 - i don't really understand why this part should have 4 notes for all . . . it still have same loudness like other 3 notes part
  28. 02:11:811 (131811|3,131811|2,131965|1,131965|0) - Ctrl H, gives some effect on here
  29. 02:25:657 (145657|1) - like i already explained on before, delete this LN
  30. 02:31:657 - same issue as before
  31. 02:41:581 - reduce a note on this time . . . because the drum itself is start fading (disappear) and also there is not really loud like before, and please do not force it as you like to map this sound http://puu.sh/pVmNx/50a1fab2d3.png
  32. 02:46:427 (166427|0,166465|1,166504|2,166542|3) - what the hell is this ? there is not contains any 1/8 sound here, seriously . . . and also using 2 notes while the sound was really low 02:46:427 - and 4 notes in here 02:46:273 - was really overdone here, according to what you do on this part 02:45:811 - here my little suggestion http://puu.sh/pVn2G/0b55a260d3.jpg
  33. and also 02:46:734 (166734|3,166773|2,166811|1,166850|0) - i doubt on that part is really have 1/8 sound too, since when you play it on 25% you can only hear clearly 3 sound on this part (1/4 snap)
  34. 02:55:119 (175119|3,175196|3) - sad, you really force that things (while pressing LN)
  35. 02:59:350 - this sound was not really loud compared to 02:58:734 - that should be different in notes usage too
  36. 03:01:504 - like i said before, this really overdone for this time . . . respecting the piano sound is better i guess http://puu.sh/pVndN/ca0a6f0289.jpg
  37. 03:05:042 (185042|2) - delete
  38. 03:14:504 (194504|1,194504|0,194581|1,194581|0) - 03:24:350 (204350|1,204350|0,204427|1,204427|0) - NICE
  39. 03:28:888 - this part is not really loud compared to 03:29:350 - should be different too
  40. 03:33:965 (213965|2) - delete that, you don't really need this . . . the music itself has been stopped on red lines, it just make this part feels weird here
  41. 03:34:696 (214696|1) - actually no sound in here . . . this part is only have 5 sound total here
call me back

btw this eyes is so scary gede sebelah
Topic Starter
Muu-chan
yeee nanti di cek.. ku panggil shiki juga buat ngecek..
lagi di kampung u.u b

those eyes be like O.o
makasih avalon =w=b

Edit vvvvv below

[ A v a l o n ] wrote:

Hi Muu . . .

|1|2|3|4|


  • [General]
  1. Song Setup & Metadata
    Song setup has no problem and hmm, you can ask again to other about your metadata, seems i can't find any reliable source for that Yuuus since it is from vocaloid, utaloid something like dat. The past ranked map(s) got nothing to put also xD wwww but i'll ask kwan and other about this
  2. Audio & Hitsounds
    192kbps audio is good . . . and not contains any delayed hitsound (+5ms) and all of hitsound is above 100ms
    also more importantly, your current timing volume is too low, i can't "clearly" hear that even if i use 100% effect volume while playing . . . suggest to raise that around 40-50% raised up :3
  3. BPM & Timing
    Useless green line over red redlines in Verniy's Easy 00:18:581 - actually other diff is didn't have this green line owo deleted
  4. Background
    1024x768 (4:3) screen . . . good yuuush

    |1|2|3|4|


    [Normal]
  5. 00:30:119 (30119|1,30427|2,30734|0) - and so on . . . that's why i told you to raise the volume, your soft-hitnormal itself can't really clear to be plays for represent the kick sound in here . . . same goes to other diffs too raised, my bad owo
  6. 00:36:581 - i think it would be better if you put a LN for expressing long guitar sound in here, like on Shiki's diff or your hard diff . . . you choose i was planned to put it but not sure which time should stop it :9
  7. 00:48:273 (48273|2,48427|1,48734|2) - more more better if you following those triumph sound than drum sound . . . since you've following drums too in next part, so why not to try something different with this special sound in here ? example http://puu.sh/pVitL/b815c19d4b.jpg sure owob
  8. 00:49:350 - add a note here for big impact sound i would keep this ><
  9. 01:13:811 - 01:14:119 - yyeeaa, please try this special instrument . . . sadly mapoer nowadays is only focusing drum drum drum drummmmm sound only while the other sound is important too xD yhaaa ini yg normal emg ku bikin lbh fokus ke drum biar ngga kebanyakan ;w; trus instrumen yg itu udah kumasukin ke hard ;w; rip inggris
  10. 01:22:581 (82581|1,82888|3,83196|0) - i think that should be 2 notes, since the drum is highly pressed this time . . . the impact itself is more louder than other drum parts i think i would keep this too ><'
  11. 01:39:504 (99504|2) - extend this LN to 01:40:119 - since the sound itself is still same (not changed) itu lhoh.. kaya suara misal dr rentetan pitch tinggi ke rendah :" jadi agak beda gitu.. trus kubuat gini deh
  12. 01:57:042 (117042|1,117350|3,117657|2) - this would be better if you put them into same column, since the drum sound itself is same . . . and also 01:57:350 - missing clap for drums (all diffs) waaa about the same column notes i prefer for this kind of sound ;w; 00:37:965 - also fixed for the clap ><
  13. not really much . . . since the rhythm itself is repeating too, you can check again by yourself yay checked :9

    [Hard]
  14. not really interesting to comment much here, i guess this diff was fine for me . . . also please take a look again your hitsound :3 checked too ><b
tolong nnti di cek lagi yaa :3
UPDATED FOR MINE, WAITING SHIKI AND VERNI'S diff :3
Adot
ngeng
[ A v a l o n ]

Adot wrote:

ngeng
ape lu :v
habis ini gw datang ke map lu
Adot

[ A v a l o n ] wrote:

Adot wrote:

ngeng
ape lu :v
habis ini gw datang ke map lu

siap siap siap 8-) 8-)

nggak, ini w dateng buat mod ternyata udh di datengin abang BN.

lewat aja deh
Topic Starter
Muu-chan
yhaa mod aja gapapa

just asked IamKwan about metadata and

IamKwaN wrote:

it's alright from my side :D!

good luck!
SReisen

[ A v a l o n ] wrote:

Hi Muu . . .

|1|2|3|4|


  • [General]
  1. Song Setup & Metadata
    Song setup has no problem and hmm, you can ask again to other about your metadata, seems i can't find any reliable source for that
  2. Audio & Hitsounds
    192kbps audio is good . . . and not contains any delayed hitsound (+5ms) and all of hitsound is above 100ms
    also more importantly, your current timing volume is too low, i can't "clearly" hear that even if i use 100% effect volume while playing . . . suggest to raise that around 40-50%
  3. BPM & Timing
    Useless green line over red redlines in Verniy's Easy 00:18:581 - actually other diff is didn't have this green line
  4. Background
    1024x768 (4:3) screen . . . good

    |1|2|3|4|




    [Shiki's Insane]
  5. First of all, your star rating on this diff was really have a big gap from current hard diff (above 1,5 star) it's too far i think and this diff needs a little reduction i think (i saw few of your pattern was over too)
  6. 00:40:427 (40427|2,40581|2,40734|2) - actually this time can be more better, try to take a look in here as example 00:42:888 - was good imo . . . here is my suggestion http://puu.sh/pVlhZ/9086bfbe18.jpg
  7. 00:47:042 - 00:47:504 - 00:47:965 - 4 notes total (3 single notes + 1 LN) was really too much i think, and also that's too far from the hard diff itself which it's only use 2 notes . . . i would like suggest you to reduce 1 note each to give a little space when pressing those sound
  8. 01:01:504 - that shouldn't be 2 notes, there is not contains any loud kick sound in here . . . it still just like on this part 00:59:504 (59504|1,59965|2) -
  9. 01:10:273 (70273|1,70273|0,70427|2,70427|3) - Ctrl H, would be give a better effect according to repeated drum sounds
  10. 01:15:811 (75811|3,75965|2) - it seems like you've missing short LN like 01:15:196 (75196|2,75350|1) - yea, those part is have same sound btw
  11. 01:24:119 (84119|2) - i suggest to delete this LN, there is not contains any triumph sound like 01:23:657 (83657|1,83811|2,83965|0,84273|1,84427|2) -
  12. 01:30:119 - i don't really want to see this "low" sound mapped with 3 notes
  13. 01:39:508 - well i think you don't need to do this . . . it kills the piano sound (or whatever it's name) and also the drum itself was not really loud to give something this kind of pattern, i would like to suggest you to map it smoothly the piano like this http://puu.sh/pVmuc/db63f75188.png
  14. 01:48:581 - 01:49:042 - 01:49:504 - i guess you already know what to do here . . . star rating is not everything
  15. 02:01:350 - 02:02:581 - 02:06:273 - i don't really understand why this part should have 4 notes for all . . . it still have same loudness like other 3 notes part
  16. 02:11:811 (131811|3,131811|2,131965|1,131965|0) - Ctrl H, gives some effect on here
  17. 02:25:657 (145657|1) - like i already explained on before, delete this LN
  18. 02:31:657 - same issue as before
  19. 02:41:581 - reduce a note on this time . . . because the drum itself is start fading (disappear) and also there is not really loud like before, and please do not force it as you like to map this sound http://puu.sh/pVmNx/50a1fab2d3.png
  20. 02:46:427 (166427|0,166465|1,166504|2,166542|3) - what the hell is this ? there is not contains any 1/8 sound here, seriously . . . and also using 2 notes while the sound was really low 02:46:427 - and 4 notes in here 02:46:273 - was really overdone here, according to what you do on this part 02:45:811 - here my little suggestion http://puu.sh/pVn2G/0b55a260d3.jpg
  21. and also 02:46:734 (166734|3,166773|2,166811|1,166850|0) - i doubt on that part is really have 1/8 sound too, since when you play it on 25% you can only hear clearly 3 sound on this part (1/4 snap)
  22. 02:55:119 (175119|3,175196|3) - sad, you really force that things (while pressing LN)
  23. 02:59:350 - this sound was not really loud compared to 02:58:734 - that should be different in notes usage too
  24. 03:01:504 - like i said before, this really overdone for this time . . . respecting the piano sound is better i guess http://puu.sh/pVndN/ca0a6f0289.jpg
  25. 03:05:042 (185042|2) - delete
  26. 03:14:504 (194504|1,194504|0,194581|1,194581|0) - 03:24:350 (204350|1,204350|0,204427|1,204427|0) - NICE
  27. 03:28:888 - this part is not really loud compared to 03:29:350 - should be different too
  28. 03:33:965 (213965|2) - delete that, you don't really need this . . . the music itself has been stopped on red lines, it just make this part feels weird here
  29. 03:34:696 (214696|1) - actually no sound in here . . . this part is only have 5 sound total here
    apply all and readjust all
call me back

btw this eyes is so scary gede sebelah
Click!
Topic Starter
Muu-chan

SReisen wrote:

Click!
Thanks so much Shikiiii ><" updated!
Waiting for verniy chan's responses atm, if verni chan decide me to handle, i prefer keep it at current condition :)

edit : via pm

Verniy_Chan wrote:

iya, silahkan...
maaf ya muu chan~ ngerepotin
makasi verni chan ;w; that's too cute asdf
[ A v a l o n ]
The last diff was really improved so much, thank you for your cooperation guys
Bubbled congratulations !
Topic Starter
Muu-chan

[ A v a l o n ] wrote:

The last diff was really improved so much, thank you for your cooperation guys
Bubbled congratulations !
Yayy, thanks so much avalon and shiki xd
[ A v a l o n ]
O.o O.o O.o O.o O.o O.o O.o
SReisen
congratz
Verniy_Chan
Go go go..
Ibrahim
DAKARA SHINJIRU KIMI BLA BLA BLA~
go go go rank
Shoot Star
Topic Starter
Muu-chan

Ibrahim wrote:

DAKARA SHINJIRU KIMI BLA BLA BLA~
go go go rank
Shoot Star
Dakedo* Shinjiru :"
yuush =w=)b
ZZHBOY
hi muu chan, i picked your map from that queue and i'd like to help you push this map toward.

\1\2\3\4\

[General]
  1. seems all hitsounds file are used, that's nice
[Verniy's Easy]
  1. 00:23:273 (23273|1,23657|2) - rhythm here is a little weird, i suggest to remove 00:23:273 (23273|1) - and move 00:23:657 (23657|2) - to second column to make here easier for those new players
  2. 00:33:657 - add a note would make here plays better?
  3. 01:09:811 - why just single note? maybe it's better to make here consistent with 01:08:734 - , they have same sounds
  4. 01:13:965 - maybe one note is enough here, because there has no cymbal sound
  5. 01:23:811 - ^
  6. 02:11:350 - like 01:09:811 -
    and there are some similar issue, if you accept suggestions above then you may fixed other similar issues as well
[Normal]
  1. 00:29:888 (29888|2,29965|0) - a little hard to play, i suggest remove them and just follow the main melody in this part which
  2. like 00:30:119 (30119|1,30273|3,30427|2) -
  3. 00:31:119 (31119|3) - if you agree with previous one, remove this and add note at 00:31:042 - to follow the melody, if so you can redo similar rhythm to keep them be consistent
  4. 01:57:504 - missed the drum sound?
  5. 03:14:427 - add a note for the drum?
  6. 03:15:042 - why empty here? better to add a note and adjust placement like this https://osu.ppy.sh/ss/5955049
[Hard]
  1. 00:53:273 (53273|3,53350|1) - swap their column for a better gameplay
  2. 01:02:734 - add a note at third column to follow the drum?
  3. 01:19:042 - 01:19:119 - miss two drum?
  4. 01:52:350 - try this placing to make here more balanced? http://osu.ppy.sh/ss/5955115
[Shiki's Insane]
  1. 01:17:042 - i think like here, two notes are enough, and 01:17:504 - here better to add another note to follow the cymbal, also for similar places.
nice song, call me back
Verniy_Chan

ZZHBOY wrote:

[Verniy's Easy]
  1. 00:23:273 (23273|1,23657|2) - rhythm here is a little weird, i suggest to remove 00:23:273 (23273|1) - and move 00:23:657 (23657|2) - to second column to make here easier for those new players keep, mapping tom drum more instesting than kick, check consistency 01:34:734 (94734|2,95042|1,95350|0) - and i think it still ok for beginner player
  2. 00:33:657 - add a note would make here plays better? a bit hard i guess
  3. 01:09:811 - why just single note? maybe it's better to make here consistent with 01:08:734 - , they have same sounds my bad
  4. 01:13:965 - maybe one note is enough here, because there has no cymbal sound ok
  5. 01:23:811 - ^ ok
  6. 02:11:350 - like 01:09:811 - added
    and there are some similar issue, if you accept suggestions above then you may fixed other similar issues as well fixed all, except kiai section, it would be hard for beginner player, i just decrease mapping some cymbal in kiai section especially grace notes 1/4 snap
Thanks for check, ZZHBOY

Updated
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Title:Otsukimi Recital
TitleUnicode:オツキミリサイタル
Artist:yuikonnu
ArtistUnicode:ゆいこんぬ
Creator:Muu-chan
Version:Verniy's Easy
Source:
Tags:shikinohollow SReisen Verniy_Chan kagerou mca project mekaku city actors
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@Muu-chan : sblum dikasih icon heart, coba re:check HS masing2 diff, mungkin ada yg ketinggalan~
Topic Starter
Muu-chan

ZZHBOY wrote:

hi muu chan, i picked your map from that queue and i'd like to help you push this map toward. hi zzhboy :) thanks so much

\1\2\3\4\

[General]
  1. seems all hitsounds file are used, that's nice
[Normal]
  1. 00:29:888 (29888|2,29965|0) - a little hard to play, i suggest remove them and just follow the main melody in this part which
  2. like 00:30:119 (30119|1,30273|3,30427|2) - nice, removed :3 but i follow the main drum for this one
  3. 00:31:119 (31119|3) - if you agree with previous one, remove this and add note at 00:31:042 - to follow the melody, if so you can redo similar rhythm to keep them be consistent based on before xD
  4. 01:57:504 - missed the drum sound? i followed only the snare drum for this :>
  5. 03:14:427 - add a note for the drum? added~
  6. 03:15:042 - why empty here? better to add a note and adjust placement like this https://osu.ppy.sh/ss/5955049 because it feels like the guitar / that long sound instrument is weaker than the drum so i decided follow the drum ;; my bad.. i think i would keep this ;;
[Hard]
  1. 00:53:273 (53273|3,53350|1) - swap their column for a better gameplay nice, swapped :3
  2. 01:02:734 - add a note at third column to follow the drum? i would keep this one, same with 01:02:119 - xD
  3. 01:19:042 - 01:19:119 - miss two drum? my bad, added :3 here too 02:59:965 -
  4. 01:52:350 - try this placing to make here more balanced? http://osu.ppy.sh/ss/5955115 i think i would keep this one
nice song, call me back

Verniy_Chan wrote:

Updated
osu file format v14

[General]
AudioFilename: mp3.mp3
AudioLeadIn: 0
PreviewTime: 70581
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Otsukimi Recital
TitleUnicode:オツキミリサイタル
Artist:yuikonnu
ArtistUnicode:ゆいこんぬ
Creator:Muu-chan
Version:Verniy's Easy
Source:
Tags:shikinohollow SReisen Verniy_Chan kagerou mca project mekaku city actors
BeatmapID:936274
BeatmapSetID:415560

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kagepro___otsukimi_recital_by_parrareru-d6brnuy.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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198,-56.4971751412429,4,2,1,45,0,0
18581,307.692307692308,4,2,1,45,1,0
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194119,-100,4,2,1,45,0,0


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@Muu-chan : sblum dikasih icon heart, coba re:check HS masing2 diff, mungkin ada yg ketinggalan~
Thanks verni chan, HS Fixed :3



UPDATED EVERYTHING :> Included changing the better background xD
Ibrahim
good job me =w=b
ZZHBOY
go~
Aras
WOOOW!!!
Gratz MUU, Verniy, Shiki =w=)b
where's the big eyed girl ;w;
Verniy_Chan
RIP (O_o)

Gratz muu-chan
ehem... ZZHBOY blum diberi kds
Rivals_7
ayy gratz
Topic Starter
Muu-chan

Verniy_Chan wrote:

RIP (O_o)

Gratz muu-chan
ehem... ZZHBOY blum diberi kds
iya lupa masa ;-; wawwawawa

thanks guys :)
Topic Starter
Muu-chan

Aras25 wrote:

where's the big eyed girl ;w;
LOOOOOL YOU NOTICE IT XD
Kyousuke-
grats muuu!
/also for shiki owo
Ibrahim
BEST GG ! <3333333333333

Amids
wehhh finally emus-chan >w<

gratz juga verniy & shiki owo)/
Surono
gz, renk ur NND pls
N0thingSpecial
Gratzz :3
Harbyter
gratz muu-chan verny and shiki :) :) pretty like the song
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